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GAME WALKTHROUGH
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THE SHIP
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Watch the long and rather uninteresting cutscene. Once it finishes,
head down the staircase and head left. Head through the door and go
left. Go up the ladder and through the door. In the next area, wait
for the monsters to kill the guard and run to the far right until
Stahn notes the path blocked. Then, you'll have to clean it, of course.
Move the crates away by pressing circle in front of them.
Continue heading right and go down the staircase. In the next area, run
down the long hallway and go through the first door you find. You'll
be on the dark storeroom. Stahn notes that there is something shining
over here. First off, walk off to the right and then head all the way
up. Take a left when you can and follow the path to a staircase. Go down
it, turn left and then go up. As you approach the shiny thing, you'll
see a cutscene. You'll soon learn its true nature: it's a Swordian.
After getting Dymlos, you'll have to fight a monster. Smash him down
with your sword: he's easy. After this, head out of the storeroom
and head to the left. Go up, past the dead body(fight the bat flying
around if you want) and head through the door. It's one of those dark
rooms again. Get the Green Gel on the top right corner of the room,
and head out. Head back to the previous area and go up the stairs.
Stroll past the monsters if you want to. Head left and and go
up when you can(before the entrance to the captain's room).
Go around the corner and enter the first room you find. Kill both
groups of monsters and pick up the Melange Gel, F. Bottle, Spectacles
and Green Gel from the chests. Head back to the hallway, and head
right. Go down, left, down the stairs and left, into the deck.
Fight off all the monsters and go down the ladder and through the
door to the right. Go up the stairs and into where all of this
started. Watch as a monster slaughters a guard and you'll have to
them. Just kick their sorry asses. A cutscene takes place.
After it, you'll end up in somebody else's house(classic RPG cliche)
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PHANDARIA
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After Garr explains it all, check out the treasure chest on the right
side of the kitchen for a Life Bottle. Head past Alba and run to the
right, into the room where Stahn was. Pick up the Wood Shield and Auto
Bow from the chests. There is also a Green Gel inside the room next
to the bathroom. Once you've gotten all of the items, head outside
and make use of the save point. Then, head to the left and go up the
path, to the back of the mountain.
Head forward toward a split. You can go up or down here. First, go up and
turn left when you first can. Pick up the item from the treasure chest
and proceed left until you reach a dead end. When you do, head up and
then right. A cutscene will take place here: you?ve found Chelsea!
Anyway, after this, Chelsea will join your party. There is nothing of
further interest here in the mountains, so head back to Garr?s house.
As you arrive, Alba greets you. Chelsea doesn?t quite like the fact here
Grandaddy needs her for fixing his pants, so she starts trashtalking.
After the cutscenes, you?ll be able to leave this area through the
southern exit. Outside, we must head toward Janos. Before we do, it?s
highly recommendable to level up with Stahn, at least until he?s level 3.
You can restore your health inside Alba?s house without paying any kind
of money, so don?t worry.
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TOWARD JANOS!
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Follow the path down and turn right. Past the tree you?ll come right into
a split-up. Head south first and follow the path until you arrive at a
pretty big area. You?ll see you can go south or head further to the left.
Proceed left first and snag the Life Bottle hidden behind the trees.
Then, go south and then left all the way. You?ll see a road heading
south. Ignore the first one you find and take the second one. Make good
use of the save point. Level up Stahn as much as you can(level 4) and
enter the town by heading west from the save point.
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JANOS
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Once you arrive at Janos, the party has a short talk. After it, you?ll be
able to control Stahn once again. Start off by heading up and entering
the big house there. It?s the equipment shop BLIZZARD. They sell some
good pieces of equipment for cheap. Be a Leather Armor or something.
Anyway, head back outside and proceed west. Go past the One Million Roses
Tavern, and when you find the inn, go past it head north along the road.
You?ll soon learn that in order to get outta here you?ll need some stuff.
Head toward the inn, and get inside. Ignore the innkeeper and go up the
staircase behind him. Then, head to the east into a small resting room
with some people on it. Talk with the Middle-Aged man by the couch and
he?ll tell you he?s looking for his passport. After talking with him,
head outside, and walk south from the inn. Enter the big house with a
tree in front of it. The man inside will say he?s got a passport.
Head all the way back to the inn and talk with the middle-aged man to let
him know about his passport. Once you he leaves, try to get out of the
inn. Dymlos talks with Stahn a little bit more, about his kind attitude
toward the old guy. According to Dymlos, it?d have been better to steal
the passport and get the hell outta the town. Stahn disagrees. After all,
it was a passport for Phandaria. After Dymlos gets over it, Stahn exits
the inn and bumps into a red haired chick. Why, it is our typical
nameless RPG character! She then reveals her name, Mary. Stahn, being the
typical RPG hero he is, decides to help her. Goddamn it.
After Mary joins your party, it would be wise if you purchased some
equipment for her, as well some healing items(the item shop is south of
the town?s eastern entrance). After you?re all-set, leave town through
the east. Once in the snow path, head right and go up. Head east all the
way until you can go up. Do so. Mary tells you to go left and through a
secret path inbetween the trees. Follow her advice, head left. The secret
path is between the trees and ledge.
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SNOW TEMPLE
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Mary points out that this is the correct place. You can go a little to
the south to find a Save Point, or you could head immediately left. The
correct way is to the left, but save first. Then, head left. You?ll come
to a split-up. You could proceed further to the left or head south. Go
south and head right. Ignore the steps going down and get the saber from
the chest. Then, go down the steps and get the Channeling to the left.
Head back to the split-up, and head left this time around.
Go up the steps and examine the shiny stone at the top. Once you do, a
secret door opens. Go through it. In the next area, head north a bit. You'll
come across another split-up. You can continue north or head to the left.
North there is nothing, so instead, proceed to the left. Pick up the
Leather Helm on the small alcove, and then head south into the next area(
this place reminds me of Tales of Phantasia for the SNES). Go south
until you can take a left. When you do, you'll notice that there is
a doorway heading further south. First, head left into a pretty big area
with some pipe-like structures on it. Walk down a bit until you see
a hallway to the left. Proceed through it until you find a door. Go
through it and pick up the Rapier inside. Then, head back to the room
with the pipe things and head all the way up, into the "altar room".
Once you get near the flying prism, Mary identifies the lazy bum inside
as Rutee, her friend. To free her, they try to push some random stuff
around and poor Stahn is caught by one of those sexy prisms. Yeah. Stahn
and Rutee then argue about some random and nonsensical stuff, until
Mary decides to liberate Stahn. Both push the right buttons and free
Rutee from her prison. Stahn and Rutee argue some more, and suddenly
three soldiers pop out of nowhere. Good stuff. Guess what we'll need
to do?
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BOSS: Soldier x 3
Ok, this is rather easy. Wait for one of the soldiers to approach and
hit him with Kick Attack. Hit T in order to access the commands menu
and have Mary use Beast Blade on another soldier. Finish off both
soldiers with Stahn and then take care of the last one with Fireballs
or normal attacks.
------------------
After the battle, both Rutee and Mary ask Stahn to come with them to
Janos. Um, I smell a threesome coming... er, anyway. From the altar room,
head all the way south and go through the door at the bottom. Outside,
go through the bridge and use the save point there. Proceed south into
the next screen. Go south some more until you can take a left. Head
all the way left until you see a path going up, and a path going down.
Take the one going down and you'll end up in Janos again.
The party decides to look a place a little more paceful. No better
place than a noisy, drunk-bastard filled tavern! These guys are crazy,
I tell ya. Once they sit down, you'll be asked a question. Answer
whatever you want to keep the yappin' going on. Rutee then reveals her
Swordian, Atwight. More stuff occurs, and after all of it, you'll
awake at the inn. Have Rutee explain you what Lens are. After she
tells you nothing, you'll be controlling your party. We're heading
toward Harmentz. Before we do so, buy some stuff for your party(Gels)
and equipment for Rutee. Once you're ready, leave town through the
north exit. In the snow field, run straight up and you'll end up
in the World Map.
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WORLD MAP
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Save if needed, and get out of the snow area. Cross the bridge north,
and head west, through the mountains, to find Harmentz.
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HARMENTZ
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Once you arrive, the group talks for a bit. Once they finish, you'll be
able to explore the town. For now, head north. You'll find the inn;
ignore it for now, since it's full, and proceed east. The bunny Guy
there will offer you a treasure. TELL HIM NO! If you pick up the
treasure, you'll have to fold over 1883 Gald in order for him to
forgive you. Instead, go up the raised area and into the big mansion.
Inside, head to the right. A bodyguard stops you. Stahn tries to
prove his worth and ends up getting his sorry, skinny ass kicked
so hard he kisses the floor. Rutee clarifies everything to the bodyguard,
and you'll be able to go upstairs. Do so, and go south into a big
hallway. Head to the left and go through the door there. You'll
immediately see another door. Go through it and talk with the old man
sitting on a couch.
Rutee hands over the Old Cane and Walt gives her 5000 Gald. Rutee
is not happy with just 5000 Gald so decides to steal another 5 grand.
Walt is not happy, of course. He was being nice with good old Rutee!
Anyway, after the mess, head out Walt's mansion and head into the inn.
Talk with the innkeeper. He tells you it's all booked up, but Rutee
tells him they've got a reservation.
Next morning Rutee tells you that our next destination is Armedia
Village. Somebody wants some swordmanship lessons, and Stahn is da
man for this. Accept the offer and step out of the inn. On your
way, you'll find a group of soldiers bothering the innkeeper. They're
looking for us! After a little chat with the soldiers, the party
swings their legs out of there, only to find themselves surrounded
by a huge group of guards. Time to fight!
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BOSS: Soldier x 8
There are four soldiers on each side. Take care of one group first
by using Stahn's Kick Attack and Rutte's Ice Needle(if you don't
have it, leave her alone) as well as Mary's Beast Blade. If you don't
kill them immediately, finish them with Stahn normal attack. Then,
move over to the next group and repeat.
------------------
After you kick some soldier ass, Leon comes in. He tells you that
you're in deep, flying crap. And then he decides to fight you!
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BOSS: Leon.
Impossible to beat. Just wait for him to kick your ass.
------------------
Leon's swordian, Chaltier, salutes you after the ass-kicking. And
then, you'll be in...
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DARILSHIED
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A prison. How fun. Examine your cell's door for a cutscene. Then,
approach your bed. A cutscene takes place and you'll be taken to
see the king. The story unfolds and you'll be free after talking with the
king. You'll still be inside the castle, you see. First off, let's
explore some of the castle. First, step out of the king room. Outside,
go down and then right. Enter the room there and pick up the orange
gel. Then, go north from the king's room and take a left. Go through
the door there, into the armory. Inside, open up all of the chests.
Some are empty, but you'll find a Leather Cape and a Club in two of
them. Head out of the armory, and head to the far right. Enter the
room a little before the staircases going down. Inside, pick get
Panacea Bottle, Life Bottle, Orange Gel and Green Gel x 2.
Step out of this room and head to the left again, but go upstairs this
time around. In the next area, go down and through the doorway and run
to the right. Go up the stairs, and then, head left and up when you can
into the library. Get the Orange Gel inside. Now, head back to the
area where the entrance to the king's room is, and step inside the armory
once again. Examine the chests again, and you'll find a Round Shield
as well as a Chain Mail. Head outside again, and run south to exit
the castle. Outside, head further south.
You'll be on the city. It's better to visit Hugo first, before starting
our exploration. Go down a bit and take the first right you can. Head
towards the stone wall and then go down. Go in front of the mansion
and get inside it. When you do, Leon starts calling for Marian. The
group finds Rembrandt, and Leon asks for Marian... but then he remembers
they're looking for Hugo! More talking ensues and you'll be taken to
see Leon. More cutscenes ensue, as usual. After them, you'll be able
to explore the mansion. Forget it(nothing worth the look) and get out
of Hugo's mansion. It's time to go shopping! I suggest buying a couple
of Life Bottles just for kicks, as well as some Chain Mails(three),
Lether Gloves(four), a Round Shield(for Mary). Now, we must head out of
this town and head to the Straylize Temple. You could head for Armedia(northwest).
I'd go there because it's a bit easier to head to Straylize from there.
While on Armedia, be sure you gain a few levels. Level 8-9 would be
fine(these enemies give out little EXP). When you're ready, head out
Armedia and head east. Once you find a bridge, pass it and head into the woods.
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STRAYLIZE WOODS
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Head north and take the first right you can. Proceed onwards and you'll
soon find a pedestal. Examine it for a cutscene. After it finishes, check
the small group of white mushrooms to get a savory. From the pedestal,
head left and then north when you can. You'll soon see the path branches
to the right. Head right, of course, past the little river, until you
can't go right anymore. Go north then, along the rocky path and turn left
when you can.
After a while you'll come to a branch. You could head further left,
or go north. If go left and then down, you'll find a Green Gel. Head back
to the branch and go all the way north until you reach a cliff with
a pretty green floor! When you do, steer to the left into a peak, and
get the Green Gel. Now, return to the cliff area and head right this time
around. Go up north and head into the next area.
Quickly run to the far right into the next area. Here, keep running to
the right and you'll see that there are three paths going north. The first
two are blocked, so take the third one. Go north until you bump into a
bunch of trees. Take a left and pick up Orange Gel, as well as the Bellebane
from the white mushrooms. In front of the chest containing the orange
gel you'll see a ramp going down. Take it and proceed further west, until
you see you can go north. Do so, into the next screen.
Go down the raised area by going around the spinning path, and then
head to the right, until you see you can go north. Head north all the
way and when you can, head left. Go down the rocky ledge and run upwards
once again, all the way into the next area, where you'll have to keep
heading north. Eventually, you'll arrive at the temple.
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STRAYLIZE TEMPLE
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Leon points out that's something's not quite right. It's too damn quiet!
Dymlos tries to cheer the party by saying that everyone's probably dead.
What a nice sword! Anyway, after the cutscene, go right and then north
into the cathedral. Go up the stairs and run to the end of the room.
Go through the door on the leftmost corner, and then, run to the right.
Talk with the Bishop. He thinks you're a bad guy, and tells you to spare
the girls(he wants them for his own dirty purposes, you see). After
the talking, you'll get a Talisman. Now, head out of the cathedral and
run to the far north, into the temple itself.
When you enter, the camera centers into a big skull flying above some
blue orbs. This should give us a tip on how to proceed. If you want,
go north a bit and use the save point in front of the fountain. Then,
examine the door with the orbs flying around it. Once you do, go
south from the fountain, towards the entrance door, and take a right.
Move onward until you see two paths: one going south, and one going
north. Head north and go through the door.
In the next area, head left and go through the door. Examine the monster
in front of the purple crystal and you'll trigger a fight. Kill the
Lizardman with your Spin Slash/Kick Attack. It's very powerful; do
not use fire on him. Then, destroy the Krystal. After you do, step
out of this room, and head all the way right. There will be another
door there; go through it and pick up the Life Bottle inside. Now,
head back to the fountain area, and this time around head left. When
you see the path branches north, steer north. You'll see an staircase
directly in front of you, and another one to the left.
Take the one to the left first, and in the next area, run to the far
left, ignoring the staircase you'll see. Go north once the chance
arises, and pick up the Knight's Saber on the floor. Then, go through
the door and kill the monster inside, along with the Krystal. After
you do, step out of this room, go south, and then left. Go up
the first staircase you find. Then, head left and down. Take a right
when you can and go through the first door you see. Get the Chain
Mail inside. Head outside and head further right, and through the
next door you see. Destroy the Krystal inside.
Once you do, go outside, to the left, up and down the staircases.
Then, head right and up when you can, upstairs. Then, head a little
to the right, and you'll see a staircase that goes up(the one
we ignored a while ago). Take it. Then, head right. You'll see
an staircase, and a hallway going north. Go up the hallway,
and enter all of the rooms here, for a Round Shield and Two
Krystals to destroy. Those are all of the Krystals! Head back to
the fountain room, save, and go through the previously locked
room.
Inside, you'll find Ayles, somebody's who's very grateful because
you saved him. The party asks where is the Archbishop, and Ayles
informs he's been murdered by Lyndon. Where is that THING!?, Rutee
asks. She's actually speaking about the Eye of Atamoni. Ayles is
very surprised. He then explains that there is a cathedral in
the left side of the temple that warrants a visit. First off,
get the Green Gel here. You can go all the way up "The Tower
of Knowledge" and get an Orange Gel, Spectacles x 2, Tech Ring,
Ankh Hat and Stray Robe. The Tower of Knowledge poses NO KIND
of trouble to get through, so you should get all of these items.
Head back to the area where we got the last two Krystals, but
this time, head to the far west, where you'll find an staircase
going up. Use it. In the next area, go north and then right. Go
down the steps and go a little to the south, turning right when
you can, and then north once again. You'll find a door with
two angels of both of its sides. Go through. As you step inside
the cathedral, a cutscene ensues. Our priest friend talks with
a flame, and reveals a secret path. Go through it.
In the next area, you can go into a small alcove to the left where
a save point is. Anyway, proceed north. At the northmost side of
this area there are two locked doors. How do we unlock them? You
see, around this area, there are six total switches on the floor.
Three are dark colored, and three are white. In order to open
either door, you'll need to step on three of these color switches.
But only the switches that are similar! If the door doesn't open,
it's because you've messed up. How? Well, if you start pressing
dark-switches, DO NOT PRESS ANY WHITE SWITCHES. ANY. And vice-versa.
Anyway, after you unlock a door, go through it(both are fine).
In the next area, go up the steps. A cutscene ensues. Apparently,
somebody's stolen the Eye of Atamoni, and petrified Philia, a
priestess. Leon uses a Panacea on her, and good old Philia spills
the guts about what happened. Sort of, at least. After some nonsensical
crap, Philia finally reveals what's interesting: that Lydon
stole the Eye of Atamoni! The Swordians show themselves worried.
The eye should not fall into the wrong hands you see, and Lydon's
hands(and all other mortal's) are very wrong. After all of the
yappin', head out of the temple, and all the way back to the world
map(you'll have to cross the woods all over again, yes). Then,
head back to Darilshied. Also, try to level up Philia a bit(she's
level 6, you see). Keep in mind that she doesn't have to be in
your party. I got her to Level 7 in the Woods, mainly because I
didn't want to spend loads o' hours leveling up. You should get
her to level 7, too, and then get the hell outta here.
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DARILSHIED
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Head toward the castle and visit the King. The party reports what's
happened, and of course, the king shows himself worried. Philia
explains the situation to the king. The King then tells you that
you "Must find the Eye of Atamoni at all costs". But how? Head out
of the castle(change your now big collection of Lens for Gald;
the Lens outlet it's at the southmost part of the town. I, with
1000+ Lens, got 10000+ Gald in return!) and head east until you
hit the town's stone wall. When you do, go south, until you see
a gate on the wall. Go through it.
You'll be on the harbor. There are a lot of food shops here,
as well as a very interesting warehouse. To find the warehouse,
first head all the way right until you see you can go up or
down. Go up and you'll find the warehouse. It's got three doors:
each one takes into a room with move-able crates. The trick is
to move the crates into certain places so an item appears. Or that's
how I understand: I haven't guessed out the last two puzzles.
And I won't, at least for now.
Head toward the area with the ships. If you talk with the guys arguing,
you'll learn about the situation around here(the guys that are arguing
are the Black Wings, and this Milly girl offers free sex---or that's
what I like to think---to the crewman so he takes them away). Talk
with everybody around the stores, specially these two blue-dressed
guys near the fish store. They'll reveal that somebody's been
moving a huge piece of cargo, statue-like. It must be the eye! After
you've talked with them, head back to the castle and talk with the King.
The party reveals that the Eye is heading toward Calvalese. Leon
asks for permission to set to Calvalese(in who's ship anyway...),
but the King is not very sure, specially after all of the reports of
monster attacks. In the end, he decides it's a good idea and sends
a guard so he can ready a ship. After the talking, make yourself
ready. Buy some items, change your lens for moolah if you haven't
already, and heal at the inn. Then, head to the harbor and head into
the first ship from left to right. Talk with the captain and tell
him you're ready to jam off! Yeehaaa!
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TOWARD CALVALESE
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The party is shown around the ship. Rutee then comes and mentions
that the skies are getting darker. Stahn shows himself worried,
because of the Demon's Reef, an old legend told to kids that was
about sea monsters and such. Suddenly, a sailor comes storming
and announces that the ship's being overrun by monsters! Talk
with the bartender twice to get a Flare Bottle and a Liquor Bottle,
and then exit the bar through the southmost door. Outside, head
up into the upper deck. Watch the cutscene.
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UNDERWATER CITY
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Save if you wish, and exit this room through the northmost door. In
the next area, you'll see your path is blocked. The huge boulders
cannot be moved, but you can push away the small ones. Do so with
the first set of boulders, go up and then left. Go up the staircase
there. In the next area, you'll see that you can go north, right
and left. Philia says that the voice is coming from the north,
but first off, head left. In here, you'll find a chest blocked
off by some small boulders. Move them off and pick the Rue
Staff.
Head back to the previous room but this time head right. In this
room, move the boulders away, and pick the Orange Gel from the
chest. Now, head back to the previous room and go north as Philia
suggested. In the next area, you'll see you can go further north,
or turn to the right. First off, head to the right, toward the hallway,
and into the next area. In here, go up and through the door there.
Inside this room, open the treasure chest and you'll get a pickaxe.
Now, head back to the previous room, move the boulders and go north.
You'll see a door that'll take you further into the ruins, or you'll
be able to head left. Head left first, and pickaxe the door(just
examine it). Inside, get the Fine Saber and the Iron Halm. Now,
exit this room and go through the door that'll take you further into
the ruins. Inside, get the ?DISC(no, It didn't take you further into
the ruins :))
Now, head back to the area with the room where you got the pickaxe.
Head toward that room, but head further right. Pickaxe the door there
and get the Life Bottle inside. Now, head back to the room where
you got the pickaxe, position yourself in front of it, and go down(
not down the water-stairs) and turn right when you can. Head into
the next area, where you'll find a rope. Use it to go below. Philia
will tell you that the voice is a lot closer now. Now, you'll
see two ropes going down. First, take the left one and get the ?DISC
below. Now, head back up and take the right rope down. Below, you'll
see another rope. Take it down, too.
Head right into the next area. Philia says she hears the voice above
the party. Now, you'll see a staircase heading northward, and a hallway
to the right. So, you can go north or to the right. Head right first
and pick up the Sharp Stone(a disc) that's inside that room. Head
back to the previous room and go north this time around. The next
area is like a dining room. The only way out is the staircase at
the north side of this room: take it. In the next area, run upward
into the next room. Pickaxe the door there and go through it. You'll
find a sword on the ground. Approach it.
This is what's been calling Philia: a Swordian. Its name is Clemente.
Dymlos tells Clemente that eye of Atamoni's been stolen. He says
he had a feeling that something was wrong, so that's what he decided
to wake up its lazy ass(read: handle). Anyway, watch the cutscene.
After it, you'll have to head back to the beginning of this area(
not that hard). Save if you want to and exit the underwater city.
After this, we'll continue with our travel. You'll arrive at the
Calvalese Harbor. Exit it through the westernmost exit.
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CHERIK
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First off, we'll need to meet Baluk, then we'll do our thing. Baruk's
place is north from the harbor's entrance. A big house with a poke-ball
like symbol on the floor in front of it(no way you can miss it). Get
inside and proceed north until you see an staircase going down, on the
left corner. Go down. Leon informs that Baruk is in the back room,
and the party goes to pay him a visit. Now, a lot of pointless talk
takes place. Baruk directs you to explore the town, before we head toward
our next destination. Before leaving Baruk's office, open both chests
here for a Combo Counter and a Food Sack(Medium size). Then, head out
Baruk's place.
First off, head to the inn and heal yourself. Then, from the inn, head
left into the building there. Inside, you'll find all of the area's
shop. Start off by buying two Rune Bottles and some healing items if
you need to. Use both Rune bottles on the ?DISCs you have to uncover
their true nature. Equip these discs on your swordian-wielding pals.
Move into the next store, the equipment shop. Buy a Battle Axe for
Mary. You'll notice that some of these swords apparently will strengthen
our swordian masters, but it's better to keep the swordians. Buy
two Ambers Cloaks(for Rutee and Philia), Iron Helms for those who
need it and 3 Iron Gloves(Philia/Rutee can't use them). Equip all of these.
Head out of the shops and head a bit north. You should see two kids by
a well, in front of Baruk's place. Talk with them and tell them you want
to play tag with them. Basically, you've got to run around without being
touched. They'll give you Gald, some Gels and an Efreet. You could
also get an Efreet on this town's warehouse(on the harbor), although
that's a little tougher. Anyway, what've got to do now is to exit Cherik
and to head north, toward Kalviola. But before doing so, level up! It's
quite simple to level up around here. Get as much levels as you can.
I got to level 14 with everybody except Philia, who got to level 11 only.
------------------------------------------------------------------------------
KALVIOLA
------------------------------------------------------------------------------
>From the entrance, go outside(but not enough to exit the city) and go around
the wall. You'll find a guy named Tosh there. He's trying to fight off some
Sea Slugs. Tosh is not enough to take out the Slug, and suddenly the Black
Wings come storming! These worthless, useless fools try to figh the slug
and get Grid, one of their members, wasted 0_o. Anyway, after this, you'll
have the Slug and its friends. They're quite easy, do not worry :')
After this, head back to town and explore around. Buy some healing items
if you need to(and even if you don't) as well as a Bastard Sword, and some
Ring Mails. Exchange your now-huge collection of Lens for some good Moolah,
and buy some Oberol EXs as well. Once you're done, it's time to continue
with the game. In the northmost tip of town, there is a big temple, which
is the local Straylize Temple. Get inside and you'll be told you can't
come inside. It's now time to head back to Cherik.
------------------------------------------------------------------------------
CHERIK AGAIN
------------------------------------------------------------------------------
Immediately head toward the local harbor. Talk with the sailors with blue
clothes. One of them will tell you that he's helped somebody named Jake
to carry a huge, statue-like thing. He tells you this Jake guy is at the
local inn. Bolt your way to the inn, and inside, go downstairs. Talk
with the Maid there, and she'll tell you that Jake's at the Weapons Shop.
So, head there. Talk with the man with the turban and he'll tell you
that Jake's back at the harbor. He accuses you from stalking Jake. Goddamn
bastard. Step out of this shop, and head back to the harbor. Head toward
the area's top-right corner, where you'll find a guy staring at the sea.
Talk with him. He's Jake! He tells you that the statue he's been carrying(the
eye of Atamoni, no less) has been taken to some temple, Kalviola's Straylize
Temple. Guess what? Head back to Kalviola.
------------------------------------------------------------------------------
KALVIOLA... AGAIN
------------------------------------------------------------------------------
Head toward the temple and enter it. The party asks the priests about the
Eye, and Lydon, but they say that neither has visited the temple. Strange,
isn't it? Something's fishy here, for the priests knew about Lydon's
status as a high priest, even though Philia didn't mention it! Rutee
suggests sneaking in during the night. The party agrees to do so, so
head back to the inn and stay there. Your party will be awake at the night,
of course, so head out of the inn and head toward the temple's front door.
Go left from the door and you'll find a semi-hidden door there. Go through
it.
------------------------------------------------------------------------------
STRAYLIZE TEMPLE
------------------------------------------------------------------------------
It'll be extremely dark inside, but Philia fixes this rather fast. However,
keep in mind that's still very dark. Head to the right, all the way to
the right, huggin along the top wall. You'll find a staircase going up
if you do this. Go up it, and then head left. Go down, and left. You'll
see a blue door. Ignore it and keep heading left(ignore the second blue
door you'll find) until the hallway steers south. Go down it and take
a right(once again, ignore the blue door). You'll see you can go south
or keep heading right. Go south, and you'll into yet another split. First,
head right and enter the room there. Pick the S. Earth inside(a disc).
Now, head left and pick the Kite Shield inside that room. Head out it,
toward the split, and go south yet again. You'll be on the temple's
balcony. Pick the Amethyst there, and head back to the previous room.
Head back to the hallway you began in, and look for a hallway on the
bottom wall that goes south. You'll be on another hallway, that goes
either left or right. Head right(if you head left you'll find... NOTHING)
and go down when you can, into then next area. As you arrive, you're
ambushed by two priestess!
------------------
BOSS: Monk Soldier x 2, Priestess x 2, Bat Eye x 2
Use Tiger Blade on both Bat Eyes, and the Spin Slash on the monks and
the priestess, as well as your most powerful spells(Storm, if you're
using Philia, Rutee's Tornado and so on) as well as your techs. It
should be over done.
------------------
A cutscene takes place. After it, head out of this area. Head left until
you see the path branches south. Go south, of course, and then head left,
up the stairs. Go down the hallway, down the stairs to the right,
and head further right, toward another flight of stairs. Go up it and
keep heading right. You'll be ambushed by some more priestess. Use the
same strategy you used the previous battle. After it, head a bit to
the right, and go up north when you can. In the next area, run up north
and examine the blue candle. It'll open a secret door. Go through it.
In the next area, run north and approach the staircase.
The party recognizes this room: after all, it looks exactly like the
room where the Eye of Atamoni was kept! And suddenly, we're ambushed
by a big group of priests and a high priest(not Lydon). He informs
that the Eye was here, but it was take away by Lydon once again! The
High Priest recognizes Philia, and accuses her of being an impostor!
Philia defends herself by calling the Priest a fake himself. They
reveal some really juicy stuff about the monsters and Lydon's involvement
with them. After all of the chit-chat, you'll have to fight the same
group of monks, bat eyes and priestess we fought before. Use the same
strategy. After the battle, you'll have to fight another group of
monks/priestess/bat eyes. Kick their asses the same way.
After this, you'll be given a choice. Choice the option # 1 so you
don't look like an idiot to Leon. Now, we'll have to continue with
the game, of course! Head all the way back to Cherik(save on your
way) and step into the harbor. Talk with the Captain and the party
will inform our next destination is Fitzgald. Tell him you're ready!
Off we go!
------------------------------------------------------------------------------
NEUESTADT
------------------------------------------------------------------------------
We've got some importand matters to attend before we got shopping.
Pick up the Rune Bottle south from your ship, and then exit the harbor
area through the western gate.
Once we arrive, we some some richie-richs making fun of a less-fortunate
boy(I hated this part). The way they laugh at him it's enough to make
you sick, I tells ya! Fortunately, the party kicks in and Rutee's badass
attitude saves the day. After this, continue west until you see a set
of steps going up. Go up them and enter the mansion there. Inside, go
up the stairs and then go south until you see a doorway(the one on the
bottom wall). Go through it and you'll be on the mansion's balcony. Pick
the Panacea Bottle there.
Head back to the main street(where the richie-richs where) and continue
west until you find the Lens Store(look closely at each building). Inside,
a cutscene takes place. Leon recognizes Ilene and tells her about his plan
on how to stop the pirates from attacking her Cargo Ships. She wants to
learn some more about this plan, so she invites you in. Follow her down
the stairs. Below, Ilene introduces herself to the rest of the party,
and vice versa. Anyway, Ilene asks Leon about his plan, and he elaborates.
It's quite a simple plan! At first Ilene shows herself a little worried,
but then she agrees. A ship will be waiting for you at the harbor.
Pick the Oberol EX and Bellebane here and go upstairs, into the Lens shop,
where you should change your Lens for some heavy Gald. Then, head out.
Now, explore around the huge-ass city, looking for the different stores
and such. Once you finally find the weapons/equipment shop, buy Kite Shields
for all those who can equip it, three Ahmet Helms and three Gauntlets. Equip
all of these, of course. Now, look for the F-Market, south of the main
street, where you should buy Lemon Gels and Pine Gels, both very powerful
healing items.
Now, before moving onward and start our attack on the pirate fleet, it's
an excellent idea to level up your characters. Get to level 16 with all
of your party members, and that includes Philia. This is a great place
to put Philia on party in order to level her up(when she's out of the
party, she gets less EXP, you see). I know it'll be longer to level up
Philia, so get her to level 14 _at least_ Once you're ready, heal at the
inn and head toward the harbor. Talk to Ilene here. Let's jam!
------------------------------------------------------------------------------
TAKING OUT THE PIRATES
------------------------------------------------------------------------------
NOTE: This portion of the game is quite long, so better have some spare time
for it, ok?
The ship sets sails and travels around for a bit. Stahn mentions that it's
very boring to just sit down and wait for the pirates to make a move. Philia
tells him it's better to be patient, but suddenly Rutee too breaks in
despair. We need some action dammit! Just as Leon starts thinking that the
pirates may know that this is a trap, the pirates start their attack.
Exit the bar through the southmost exit. Outside, the captain tells you
that you must kill each ship's leader in order to take over it.
NOTE: Battles on these ships are not random. You can dodge enemies if you
want to, but it's better to go and fight them. Also, I won't tell you
what enemies you'll find in each room. I'll just give you directions.
Get into the pirate's ship and go down, into the hold. Pick up the Panacea
Bottle to the far left, and then head all the way to the right, where
you'll find a Life Bottle as well as a door. Go through this door,
and go north. Pick up the Orange Gel there and go through the door.
Get the Melange Gel from the chest, and then head west through the hallway.
Ignore the door you'll see and pick up the Green Gel at the end of
the hallway. Then, go south, through the door there. You'll be on a small
storeroom. Here, pick the Lemon Gel as well as the Miracle Gel. Now,
head back to the previous area and go through the door I told you to
ignore.
Here, you can go left or right, it doesn't matter. You'll arrive at
the same place: a small area with an staircase going up, one going down,
as well as a chest, that contains a Bastard Sword. First, use the
staircase that goes down. Below, pick up the Oberol C, and head left.
You'll see that there is a door on the north wall, and a doorway on
the south wall. First, go through the north door, and get the Pine
Gel and Melange Gel inside. Now, head outside, and head right, where
you'll find, once again, a door on the north wall and a doorway on
the south wall. Go through the north door, and pick up the Oberol C,
Oberol EX and Lemon Gel inside. Now, head outside this room and go
through the doorway south of you.
You'll be on yet another storeroom. Pick up the Miracle Gel as well
as the Lavender hidden between some barrels. Afterward, head south
out of this room. Pick the Oberol EX here, and run to the left,
ignoring the staircase that goes south(for now). Pick up the Oberol
C here and go through the door. Snag the Bellebane and Oberol C
inside, and head back to the previous area. Go down the staircase
that I told you to ignore(the one that goes south). Below, get
the Sage just in front of the staircase, and head to the right.
Go through the door on your way, and get the Bellebane and a Savory.
Then, head outside and go to the right a bit more, and go up north
when you can. Go through the door at the end of the hallway and
talk with the priest there.
------------------
BOSS: Pirate x 2, Monk Soldier, Priestess.
If you check the battle music, this actually isn't a boss fight, but
because it's the ship's leader, I'll consider it as one. Anyway,
it's quite easy. Constantly use Tiger Blade and Spin Slash with
Stahn, while the others do whatever they want. It'll be an easy battle.
------------------
You'll be taken back to your ship, where the captain will rate your
perfomance(I got "You're too damn slow", for hopefully obvious reasons).
Now, I'd like to point out here that this rating will affect what items
you'll get in the following ship. If your rating it's better than mine(
most likely), then you'll get different items, of course! So, if
the item you find at a certain place it's different than the one I
told you, it's not my fault =)
Anyway, board the the enemy ship and go into the hold through the southern
entrance. Below, head left and get the Melange Gel there. If you enter the
storeroom that's above the treasure chest with the Melange Gel, you'll
be able to get a Wrassle and a Dark Bottle, both semi-hidden behind some
debris. Once you get them, head back to the previous area and head right
this time around. Pick up the Spectacles and go through the door. Inside
the storeroom, head north, picking up another set of Spectacles along
the way. Then, go through the door.
Outside, get the Barracuda, and then, head left. You'll see a door:
for now ignore it, get the Dark Bottle at the leftmost end of the hallway,
and then go through it. In the next area, go either left or right. You'll
reach an area with two staircases either way. Use the bottom staircase
after you get your Spectacles from the brown bag. Below, get the Amber
Cloak from the chest. Now, you'll see that to the left and to the right
there are two gray doors. The leftmost one will take you to a room where
you can get a R. Snapper and a Holy bottle, while the rightmost will drive
you into a room with another R. Snapper, another Holy Bottle and a Squid.
Once you've gotten all of these, go through either doorway that's south
of these gray doors. To follow my walkthrough, go through the rightmost.
In the storeroom, go south and through the door, picking up the Squid and
R.Snapper along the way. In the outside area, run to the left, ignoring
the staircase that goes down(for now) and get the Splint Mail there. Then,
go through the gray door and get the Squid and Holy Bottle inside. Now,
go down the staircase that I told you to ignore. Below, get the Ambar
Cloak that's in front of the staircase, and head right. Go through the
gray door, get the R. Snapper x 2 there, head outside and keep going
right and north when you can. Go through the door, into the captain's
room. Before engaging him, get the Blue Ribbon between the two crates at
the leftmost side of this room. Then, talk with the captain, and you'll
have to fight, once again, 2 Pirates, 1 Priestess and 1 Monk Soldier.
Use the the same strategy.
You'll be taken back to the ship, and the captain will rate your perfomance
once again. He called me a chicken, you see. If your rating is better,
the items you'll get will be different. So, board the ship and go into
the holds through the southern entrance. This ship's layout is the
same as the previous ones, only with slightly different items. AT the
end, you'll have to fight the same boss: 2 pirates, 1 Monk Soldier and
a Priestess. Once you finish this ship, you'll be taken back to yours.
The captain will tell you that Pirate leader has appeared. So, board
his FINAL SHIP through the southeron exit.
Below, head left and get the Oberol C from the chest. Then, go through
the gray door. In the storeroom, pick up the semi-hidden Green Gel,
next to a small set of steps. Then, go up the steps and go forward
a bit. Take a right when you can and get the WOF there. Now, you'll
see that you've got three choices: you can go north, up the stairs,
south, down the stairs, or continue further right. For future
reference, I'll call this room the threeway room. Anyway, first,
go south, down the stairs. Below, head left and get the Silver Chain
there. Then, go through the door there. In this storeroom, you can
get an Orange Gel, Green Gel, Lemon Gel and Pine Gel. Now, head
back to the previous room and head to the right. Get the Splint Mail
and go through the door. In this storeroom, go north and through
the door, picking up an Oberol EX, Melange Gel, Green Gel and an
Orange Gel.
In the next area, go into the room directly across of you. Inside,
pick the Iron Glove behind the wood box to the right, and the Green
Gel that's also behind a wood box, to the left. Then, exit this room
and run to the left. You'll see a staircase that goes down. Take
note of it, but ignore it for now, and keep heading left. At the
end of the hallway, go through the door, and snag the Veldan(behind
a table) and the Miracle Gel, that's behind a wooden box to the left.
Head out of this room, and head toward the staircase I told you about.
Across of it there is a door: go through it first and get the Amber
Cloak and Battle Axe, both behind a table. Afterward, go down
the staircase.
In the area below, go left and north. Go through the door at the end
of the hallway. Then, run to the right and go up the stairs. Pick
up the hourglass and keep going upstairs, where you'll reach the
captain's room, although there is no captain(don't worry...). Save
at the save point, fully heal your party and step into the white
cilinder thing there. You'll arrive at the real captain's room.
Approach the old chap here to engage battle with the leader of
the pirates.
------------------
BOSS: Batista, Priestess x 2, Monk Soldier x 2
First off, have your party members kill the Priestesses. Use Ice Wall
and Stone Wall with Rutee and Leon, while Stahn and Mary use their
physical skills. Try to stay clear from Batista as you do. Once the
Priestesses are down, kill the Monk Soldiers using your best skills(
that should be Vortex/Tiger Blade/Ice Wall and so on). If your
party gets caught in a combo made by Batista and the Monks, have
Stahn deal with the Priestesses, alone. You see, Priestesses stay
on the screen's corners all the time, trying to cast magic. Also,
your friends will, most likely, kill the Monk Soldiers by themselves.
Just try to leave Batista alone, by any means necessary. Once you do,
it's time to get really serious. Batista's claw is a formidable weapon,
indeed, and the multi hit combos he does with them are very punishing.
He's also got 4500 HP for you to wear down. How? First off, hit the T
button and set Rutee's battle strategy to always heal. Leave her alone
afterward, and have Stahn use Vortex(if you don't have it, Tiger Blade
or Spin Slash), Mary use Double Blade and Leon use Tiger Blade, or
Dragon Blade, if you already have it. If you manage to corner him,
just slash away until he's down.
------------------
The party asks Batista about Lydon's whereabouts, but he tells he doesn't
know, even though he told the party he would tell them if they beat him.
And we beat him, yes, why doesn't he tell us!? Well, he says that promises
are made to be broken! Leon has a plan though. He'll interrogate Batista
using his "methods" once they get back to shore. Batista just laughs
at this. He'll be sorry for his lack of respect. You'll then head back
to the harbor, where Ilene will greet you. Afterward, Leon heads toward
Ilene's house. We too must head there, but before we do, you may want to
save at the harbor(no need for healing; you're full). Then, head
into Ilene's place(just exit the harbor and you'll be taken there).
Batista insists he doesn't know anything. The fool. Leon starts to use
his methods on him: he takes off Mary's tiara and puts it on Batista's
head and starts shocking him up, but Batista won't say anything! Rutee
and Mary will leave as Leon tortures Batistuta... er Batista and then
Ilene asks Stahn to go with her on a date. Once Stahn starts blushing,
Ilene tells him it was just a joke! She just wants to give him a tour
around the town. They then leave... and you'll learn that Rutee was
actually eavesdropping them! She's jealous, that's obvious.
Watch as they explore the city, and how Rutee and Mary follow them.
Instead of telling you all what Stahn and Ilene do, I'll summarize:
they go to the local arena, where the champion, Khang, beats Stahn
to a pulp. Stahn will pass out, and when he wakes up, Ilene'll be
by him. She's very grateful with Stahn for sticking up for her. After
this, we'll return back to Leon, who's still trying to squeeze some
info out of Batista by shocking him. He shocks him so much that
Batista passes out! After this, some stuff happens, and that includes
Batista fleeing!
The next day, Stahn and Philia decide to take some food to Batista,
and they immediately find out that he has fled. They inform the
rest of the group about this, and long story made short, Leon reveals
that he left Batista's door lock-less so he could flee. You see,
the tiara on his head has a homing beacon, and that'll help us to
find Lydon's whereabouts. A very clever idea, indeed. Head to the
harbor, save, and talk with Ilene there. Leon reveals Batista's
location: Aquaveil, and asks for a ship. Ilene hesitates about this,
but in the end, she agrees. So, off to Aquaveil we go!
------------------------------------------------------------------------------
SHEEDEN
------------------------------------------------------------------------------
This is a small town, and our main purpose here is to get some information.
Our shopping, later. By the town's bottom entrance, there is an Old Woman
hanging around. Talk with her. She'll reveal some juicy information.
Now, head east from this area until you hit the town's walls. When you do, go
up north and into the harbor when you can. In the harbor, go north, through
the bridge and talk with the red peddler. Buy the Shiny Junk out from him
and use a Rune Bottle on it to transform it into the SW060060 disc, which
greatly increases your attack power. Now, from the red peddler, go south
and take a right and go further south when you first can. Talk with the
sailor blocking off the ship, and then the old man further south. After
this, the path to Moreau will be un-blocked. So, head out of Sheeden and
go south, into the cave, which is near the coastline.
------------------------------------------------------------------------------
CAVE TO MOREAU
------------------------------------------------------------------------------
Head to the left and pick up the C. Axe behind the waterfall: put it on Mary
if you want to. Then, go through the door behind the waterfall. Go up the
rocky steps here and pick up the Shelter Disc from the chest. Afterward, head
back to the previous area and head further to the left, all the way to the left,
and you'll find a door. Go through it. In the next area, keep heading left.
Once you see a flight of rocky steps going up, go up them and then through
the door. In this room, head to the left and through the door there.
In the next area, go all the way up and then left where you'll find a short
flight of rocky steps that lead toward a door. Go through this door and get
the Flare Bottle there. Now, head back to the previous area. Here, head to
the right into the room we were in a while ago, and then exit it through
the south. Go down the steps and head left toward a door; go through it,
and, in the next screen, keep heading left to another doorway and into another
area.
Now, here you'll see a blue treasure chest on the pond. To get into the pond,
go down the stairs in front of it. These stairs are somewhat hidden between
some spikes. The chest in the pond contains a ?DISC. Use a Rune Bottle on it
to reveal its true identity: a SP025062 disc. Now, head out of the pond
and continue north until you see you can't keep going north. When this happens,
look for a flight of stairs between some spikes. Once you find them, go
down them and proceed through the pond, to the left, using the ledges. Once
you reach solid ground again, go north into the next area. Keep heading north
and right when you can. Save at the save point and then head to the left,
through the door there. In the next area, go left and you'll find out that
your doorway to freedom is being covered by some strange monster. "Talk" to
it!
------------------
BOSS: Orgus Queen, Orgus x 4
First off, go for the Orgus: kill them using your special skills and normal
attacks: they go down quickly. The Queen is not harder, either. Have Stahn
use Tiger Blade on it, Leon should use Dragon Blade and Mary Double Blade,
while Rutee concentrates on healing. It should go down fast.
------------------
------------------------------------------------------------------------------
WORLD MAP
------------------------------------------------------------------------------
After the battle with the Orgus Queen, head outside, into the world map.
Head west around the coastline and look for a "ramp" that takes you into the
mainland(the green area, if you don't understand). Then, head east, around
the mountains, and go south afterward, looking for a bridge. Go through it
and enter Moreau.
------------------------------------------------------------------------------
MOREAU
------------------------------------------------------------------------------
Once you enter, head to the right, all the way until you see a bridge going
down south. Go through it and at the very bottom of it, turn right once again.
You'll find that a kid and his mom are being harassed by some soldiers(public
execution because the kid bumped into him!? Geezus...) The soldiers are
some ****ing heartlesses, so Stahn decides to play hero and save the day.
You'll have to fight them, and they're easy, so don't worry. After the battle,
the party will run away from a group of soldiers, but somebody named Karyl
saves them. He then joins your party.
Now you're free to do whatever you want to around town. First off, it'd be
good to heal at the inn, of course. Then, we should buy some equipment for the
party(and some healing items/rune bottles if you're empty). Buy three Breastplates
for Stahn, Leon and Mary and equip them right away. Also, go and visit the
harbor where most of the good shops are. There is this guy who sells pure
???? items(you gotta use a rune bottle on them). Some of these things are
good, so, buy the second item on his list(M. Sword), the fourth, and the
seventh. Equip the Mythril Sword on Mary, the Mythril Shield on whomever
you want, and the Lucky Cap on Karyl. Also, buy three Silver Cloaks for
Rutee, Philia and Karyl, one Feather Hat for Karyl, and three Stripped Ribbons
for the women.
After you're done with your shopping on the harbor, head back to the main
town and head toward the southeasternmost part of it, where you'll find
a house. The family you rescued a while ago live here, so drop a visit and
talk with the mother. She'll offer a gift. Tell her no, and she'll give it
to you anyway. A Blue Talisman. Now, after this, head out of her house
and look for the castle's entrance on the eastern part of town. You can't
enter, and Karyl suggest the use of a boat. So, head toward the southwesternmost
part of town, where you'll find a lone guy next to a boat. Talk with him
and tell him you're ready to go to the castle. Off we go!
------------------------------------------------------------------------------
MOREAU CASTLE
------------------------------------------------------------------------------
You'll be on the castle's balcony. Head into the castle, of course. You should
immediately notice that there is a woman on locked on a room. Enter this room
and a cutscen starts. Leianna is the woman's name, and she's Fayte wife(we're
looking for Fayte if you didn't know). After talking with her, head left into
the next area. Here, there is a save point. This is an EXCELLENT place to
level up! Get to level 25 at least. And if you need healing, head back to the
previous area and talk with Leianna, and she'll heal you of course! Once
you're ready, make good use of the save point and go south. Behind the bushes
there are some pretty-well hidden Gels. Once you've gotten them, head left
and snag the extra gel on the chest. Then, go north, through the door.
In the next area, head left and through the door there. In the following
room, proceed left. Pick up the Gel behind the bushes and go through
the door there. In this area, pick up the Amethyst on the chest to the left and
the Score B on the chest to the right, and lastly, the two Gels on the
chest near the bushes. Then, turn off the valve. Afterward head back to the area
where we were leveling up(the save point) by exiting the valve room, heading
right and through the door, and, in the next screen, head right and through the
door again. We'll be back at the beginning. Go south.
Look to your left and get the Melange Gel hidden behind a bush. Then,
go south and down the steps. Pick up the Green Gel to the right as well
as the Halberd to the left. Go up from the Halberd's treasure chest,
and take a left into the next area. Push the big, brown block up so
it fills the gap, and then head left into the left screen, where you'll
find yet another brown block. Move it to the bottom of the screen to
fill the gap there. Now, head all the way back to the valve and examine
it again. Head out of the room where the valve is and cross the "bridge"
using the block you put up. In the next screen, go south and clear
the gap using the block and head into the next area. Head south
and then right and then up once you can. Go through the door.
In the next area, head north. You'll see that you can go to the right, further
north(through a door) or head left. First off, snag all of the items
here. Then, head left and down the stairs. Downstairs, go through
the door. In the following screen, go down the steps and push the block
right and then down to clear the gap. Go up the steps and across
the path you made. Then, go up and through the door. In the next
room, approach the piano and a cutscene ensues. After it, you'll
have to leave somebody behind. Leave whomever you want(I normally
leave Philia) and go through the door. In the next screen, go
north(DO NOT HEAD TO THE RIGHT) into the next area.
This is a puzzle room. See al those wood panels on the floor? You'll
have to press them in a certain order. From left to right: 1, 8, 2, 7, 3, 6, 4, 5
That will unlock the door at the top. Go through it and pick up
the Valve Handle. Now, head back to the room where Karyl is and
talk with the party member you left behind to regroup the party.
Head back two screens and go north, through the door there. Pick
up the Gel from the chest and head north into the next area. Head north
some more here and take a right when you first can. Then, go south
into the next screen.
Here, go all the way south where you'll find a brown block. Use it to
clear the gap. Then, pick up the Miracle Gel on the brown bag.
Head back two screens after you put the block on the gap, and head
to the left. In this area, go down the steps and clear the gap with
the block. Go back up and go across the path and into the next screen,
where you'll find a valve. Turn it on and get the items here. Now,
head back two screens and head to the right this time around, and then
north. Go across the path and through the door. Then, go down
the stairs(either one is fine).
Go south into the next screen, and head to the right, past the door(
take note of it) and down when you can. Immediately head right into
the next screen. Save and then go north. Instal the valve and then
turn it off. Head back to the room with the save point and
go south. In the next area, go down the steps and get the S. Flame
disc. Now, head back to the previous room and head left. Go down
the steps and clear the gap with the block. Go up the steps and
across the path you made with the block, into the next area. It's
a fourway room, you see. Head west and then go north all the way
into the next screen. Keep heading north and you'll find Batista.
It's time to show him what we got!
------------------
BOSS: Sorceress x 2, Assassin x 2, Batista
First off, take care of the sorceresses by using Stahn and some magical
spells with Leon while Rutee concentrates on healing. Mary or Philia
should attack whomever they want: let them be. After the sorceresses
are down, take down the assassins(they're probably down too) using
your best skills(Tiger Blade and Dragon Blade). They'll die very soon.
Batista is quite easy, too. Have both Leon use Tiger Blade or Flying
Dragon, Stahn use Vortex while he's VERY near Batista for some
very good damage. Rutee should heal and pull off an occassional
Snipe Air/Roar, and Mary should concentrate on using Beast Blade.
------------------
After this, a very interesting cutscene takes place. The party finally
rescues Fayte, who informs the party that Lydon and King Tiberius
are planning to invade Seinegald. Fayte also tells the party that
the King is in Terazzo, along with Lydon. Leon decides that'll they
go to Terazzi and kill off Lydon. Some more cutscenes, and you'll
be taken back to Moreau.
------------------------------------------------------------------------------
MOREAU... AGAIN
------------------------------------------------------------------------------
Well, some new stores have opened and such, so be sure to stock yourself up.
First off, buy three Cross Helms and three Light Shields at the Neptune
Shop. To get to this shop, you'll have to talk with the boat guy, in the
southwesternmost part of town. He'll also take you to the equipment shop
Moonflower, where you can stock up on Pine Gels and Lemon Gels, if you don't
have any. Do so. Once you're all set, head into the town's harbor and head
toward the southmost part of it where you'll find Fayte. Talk with him and
tell him you're ready to go. You'll then depart toward Terazzi. However,
on your way, a massive monster attacks your ship and you'll have to fight
it.
------------------
BOSS: Kraken
Pitiful. Waste it with Spin Slash, Flying Dragon, Double Blade and Snipe Roar.
Keep doing this over and over again and the big thing will go down in no
time.
------------------
------------------------------------------------------------------------------
TERAZZI
------------------------------------------------------------------------------
Nobody is willing to sell you anything, there is no inn... head north from
your ship and look for a boatman on a pier. Talk with him and tell him you
want to get on the boat. Although he's the one on control, you are the one
who will tell him which way to go. First, tell him to go left, left again,
left again, up and into a house, where you'll find a Pine Gel as well as a
Miracle Gel. Head into the boat again and head right, up, right and up
into another house, where you will find a Life Bottle. In the top-right
corner of this house there is a level which you must push down. Once you
do, head back to your boat and go left, down, right up, right up and left.
The boat ride will stop; go north into the castle.
------------------------------------------------------------------------------
TERAZZI CASTLE
------------------------------------------------------------------------------
An awesome place to level up. You get approx. 400-1700 EXP points a fight,
and there is a save point here too! If you want to heal, pay the guard in front
of a door 500 Gald and enter the room he was blocking off, where you'll find
a very interesting person who'll heal you for an extra 500 Gald. In
order to exit the healer's room you'll have to pay an extra 500 Gald. As
you can see, in order to heal you'll need to spend 1500 Gald so be sure
you heal only when you need to. I got to level 32 here without any kind of
trouble and that's what you should do, too, so incoming battles will be easier.
Be sure to take some time and level up your neglected characters a level or
two, just for kicks.
Head to the left and get the Juicy Beef next to the guard's post as well
as the Chestnut and Persimmon inside the small alcove further to the left.
Then, head into the next screen. Here, go through door that's to the north
and push down the lever. After you do, head back to the previous screen
and run down the hallway toward a split up. First, head to the left into
the castle's outskirts. Go up and snag the Life Bottle from the chest.
Afterward, you may want to explore farther into the castle's outskirts
to find some more items. Either way, head to the previous screen and proceed
to the right into the next screen, where you should head right again into
another area.
Go up the steps and pick up the Juicy Beef from the chest. Head down the
steps and go south into the next room. Get the Lemon Gel here and then
head back two screens. Go south when you can and you'll be on the castle
outskirts once again. Snag both items here and head back to the previous
area. Head left twice into the castle outskirts, where we were a while
ago. Head south and take a right once can and go into the next screen,
where you should head south some more, getting the items you find along
your way. Turn right when you can and look for a ladder going up on
the castle's wall. Once you identify, climb it up and get the Melange
Gel on the chest. Then, head through the door.
Get the Persimmon to the right and then go north. Grab the Chesnut
from the chest and cross the bridge to the right. Open ALL of the chests
here to get a whole bunch of food items. Afterward, head through the
door to the north into the next screen. Here, head to the right and then
north through a door in front of a ladder. In this library-like room,
go up both ladders into a dormitory. Here, go through the door into
an area with a pit on it. At the top of this room there is a plant.
Push it down the pit and then head back two screens(the one prior
to the library) and go down the ladder here. Below, get the Pine
Gel and head back to the previous room.
Head left and north when you can. In the next screen, push the lever
up and head through the door to the left. In the castle's balcony
get two Juicy Beefs. Then, head back two screens toward the room
we've been going through for a while, and head right and go through
the door across the ladder. In the next area head to the right and
go up. First, go across the bridge and then down to find a Life
Bottle. Then, head back and go north into the next screen. Go
straight up and get the items from both chest. Go across the bridge
to the left and then go north. Turn to the left when you can, into
the next screen.
Head to the left and go down the steps there and push down the plant
there into the switch on the floor. This will unlock a door at the
top of the room. Go through it and go all the way north and healing
on your way. After a couple of screens you'll reach a huge area with
a HELLUVA BUNCH of doors. If you look closely at each door model,
you'll notice that each one represent a zodiac sign. This crap is
quite hard to guess out, so here you go: First, go through the Goat
door, Water, Twin Fishes, Bull, Horse, Twin Girls, Crab, Lion,
Woman, Scales, Scorpion and Bow. After the puzzle, you'll be on
an area with a save point. Save, of course and proceed north(
after the astrological puzzle, you'll have full health) and around
the big statue to find the king. You'll then have to fight the man
himself!
------------------
BOSS: Tiberius, Sorceress, Monk Warrior x 2
Have Stahn kill the sorceress by himself(focus on her by pressing R1)
while your other party members use their best attacks against the
Monks: Flying Dragon, Snipe Roar and Mirage(if you have it) work
well. After you've killed them all, start your assault on Tiberius.
If you've got Leon's Demon's Lance, use it(otherwise use Dragon Blade/
Flying Dragon) while Stahn uses Dragon Blade/Tiger Blade, Rutee
heals with Nurse(you hopefully have it) and Mary uses Mirage/Double
Blade. Demon's Blade easily causes 3500 PTS of DMG, so if you have it,
this battle is yours.
------------------
Tiberius reveals that Lydon's is off to Phandaria, and Leon then kills
him. After this, head toward the castle's main room(the one where
the healing guard is) and head to the right and down the hallway into
the next screen. Here, go south into the kitchen. Get the food from
the chests and head to the left. Get the Juicy Beef from the chest and
go down the steps at the top. Head to th left into the next screen.
Pick up the Eel on the chest and head left some more until you
reach a blue treasure chest that holds the Revitalize Disc. After
this, head out of the castle.
Back in town head into your boat. The boatman will ask you where
you want to go, specifically. Tell him you want to go back to the
pier. Before you talk to Fayte, save at the save point south
from your ship. Then, talk with Fayte and tell him you're ready to go. On
your way to Phandaria, you'll be able to play a very fun minigame.
------------------------------------------------------------------------------
FROSTHEIM
------------------------------------------------------------------------------
The party talks a bit with Fayte and Mary leaves while you do. Once you
regain control of your party, go up and head to the right. Talk with Mary
there. It seems something's bothering her. Afterward, head out of the harbor
area and into the town itself. Buy some equipment, specially six Fur Capes
and healing items. Buy Mythril stuff for all of your characters, and buy
some extra stuff for a character that's about to join and that includes
a shiny new bow. Once you're done with your shopping, head out Frostheim
and head west until you find a frozen river. Then, go south into the forest
area. You'll arrive at...
------------------------------------------------------------------------------
TILSO FOREST
------------------------------------------------------------------------------
As soon as you arrive, you're attacked by...
------------------
BOSS: Monk Warrior x 2, Crow, Sorceress.
Very, very easy. Use Flying Dragon and Dragon Blade over and over and they
go down.
------------------
After this, Garr joins your party. He's at level _9_(holy s***) and has almost
no equipment. Outfit him with some good equipment(buy some if you need to)
and keep him out of your party for now... Afterward, head out of the town
and head north, into the frozen river.
------------------------------------------------------------------------------
FROZEN RIVER
------------------------------------------------------------------------------
The characters you've been using so far won't level up quite a lot here, but
Garr will, so put him in your party and fight around until he's around level
24-25. This will take quite a lot of time, but trust me, it's worth it because
Garr is extremely powerful. Although Garr's main weapon is the bow, I'd
equip him with the Ranseur(pole weapon) for a huge boost on his strenght. Also,
equipping the Ranseur allows him to perform his blade-based techs, but not
his bow-based. This is good, because for now, his bow-based techs suck.
Head north until the path steers left. Go left then and look for a huge
ice boulder. Examine it for a cutscene. Afterward, in order to melt it,
you'll have to use the Sorcerer's Ring. It consumes Lens when you do, but by
now you should have around 9999, so no problem. To use this ring, you
must give it to somebody through the items menu. Then, press SQUARE and
the huge boulder will melt. Afterward, go up into the next area.
It's a pretty big area, but first go north towards a frozen river. In
the middle of this river there is a treasure chest and in order to get it,
you must skate through the river. Align yourself with the chest and skate
toward it. Open it and get the ?DISC. Use a Rune Bottle on it to get
the SW100100 Disc. After you've gotten it, head to the left of the river
and look for a bridge. Go across it and continue heading to the left
until you see you can go down. Do so and in the next screen, go down
the rock wall.
Head to the right and you'll find a huge frozen river. Skate across it,
heading right and you'll hit a tree. When you do, go upward and snag the
Mythril Sword from the chest. From here, skate all the way down and
you'll hit a tree. Go into the small piece of floor next to this tree
and get the Light. Then, go up toward the area where the M. Sword
was, and then go down again, trying to hit the tree. If you do, skate
to the left and then down.
------------------------------------------------------------------------------
WORLD MAP
------------------------------------------------------------------------------
The town right in front of you is Heidelberg. It's our next destination,
but first, I'd go further south and into another town, called Cyril.
------------------------------------------------------------------------------
CYRIL
------------------------------------------------------------------------------
When you arrive, Mary mentions that she feels some kind of Deja Vu inside this
town. She then tells you that she lived here! She's starting to regain her
memory(since when it was lost anyway?!). After the cutscene with her, that'll
effect something in the future, you may want to goof around the town. All
doors are locked, though, so head out Cyril and head north, into Heidelberg.
------------------------------------------------------------------------------
HEIDELBERG
------------------------------------------------------------------------------
Head north. Don't bother entering the local stores, as their owners aren't
around. So, head north toward the local castle. Somebody comes out and tries
to take you away. Mary, all of a sudden, pulls out a sword and shows it
to the man, who's called Master Dalis. Dalis shows himself worried/excited/
astonished and then the guards recognize Garr! All hell starts to break loose
and three of your party members, Stahn, Rutee and Mary get caught by this
Dalis guy. You'll be taken inside the castle then.
Dalis comes to your cell and takes Mary out. Rutee suggest that she probably
remembered something of her past! Anyway, Leon comes in and saves the party.
After you're all reunited, exit the prison area. Get the F. Bottle that's
between the beds and head into the rest room to the right. Get the Liq. Bottle
that's next to the fireplace and then look for a staircase going up on the
bottom left side of the corner. Go up them and approach the room Mary
and Dalis are in. The party eavesdrop the conversation and you'll learn
some very juicy stuff! All of a sudden, some guards come smashing in. Time
to fight!
------------------
BOSS: Archer x 2, Stray Monk x 2, Dalis
Immediately take out the Archers! They're a pin in the neck, so have your
party members use their best skills on them(Wind Blade with Garr, Flying
Dragon, Dragon Blade...). Do the same on the Stray Monks, and be sure
they go down quickly. Dalis' strong against physical attacks, so use
your best magical attacks(if you have Leon's Demon Lance, the battle will
be extremely easy). After a while, he'll go down.
------------------
After the battle, go up the stairs in Dalis' office. A cutscene takes
place. The party will jump off Dalis' office. Stahn hesitates
at first, but Garr explains the snow will absorb the shock so there is
no reason to be worrying. So, they jump and Stahn smashes his ass
so hard... well you get the picture. After this, head to the right
and enter the cave there.
------------------------------------------------------------------------------
UNDERGROUND PASSAGEWAY
------------------------------------------------------------------------------
Watch the cutscene, and when you take control again, head out of the room
you're in and go all the way south into a small room where you'll find a
bracelet. Step out of it and go north and take a right when you can. In the
next area, go up the steps and skate through the greasy floor to reach
another machine-like structure. Go down its steps and head west until
you come into a split up: you can head west or east. Head west and in
the next screen, go north and through a doorway and you'll come into another
split up. Head left and examine the pedestal there and it'll make you
a question. Answer Fire Wall. Then it'll make you another question. Answer
Missile Sword. After you do this, you'll get the Fiery Wave special skill!
Get the item on the brown bag here and head back to the previous screen.
Head right and through the door there. In the next screen, go up the steps
and skate upward. You'll bump into a blue figure. It's the Ice Golem!
------------------
BOSS: Ice Golem
Use Fiery Wave over and over again. It will be done in no time.
------------------
Afterward, use the S Ring twice to break a block of ice and to activate the
symbol. This will open a door. Go through it. In the next screen, go through
the door across of you and get both items inside(that includes a wpn). Head
out of this room afterward and head west until you find a ladder. Go up it.
------------------------------------------------------------------------------
HEIDELBERG CASTLE
------------------------------------------------------------------------------
Head out of the cell and go north two screens until you reach the castle
properly. Here, head right and go up the stairs. You'll be on the Audience
Hall. Head to the left and get the Wind Spear disc there. Head out of this room
afterward and head to the right. Go north when you can and go through the
door. Pick up the Reflex inside the storeroom and then head out of it. Look
to the right and look for two light-less candles. Light them up with your
S. Ring, thus unlocking a door. Go through it.
In the next screen head to the right where you'll find a door. Head through
it and it'll take you into a puzzle room. To the right there are two doors,
both locked. At the bottom right portion of the screen there is another door,
and it is locked, too. What we need to do now is to use the S Ring on all
of the light-less candles here. All of them. Once you do, you'll unlock the
doors I told you were locked. First off, head toward the first two doors
I told you about(the ones to the right of the entrance door) and go through
the first one(from left to right). Go northward until you find two statues
and a locked doorway. To unlock the doorway, put the statue that's holding
a fire in front of the woman statue. This will unlock the doorway. Go
through it. You'll find a door. Go through it too.
Here, go up and head all the way to the left, past the giant cog, to find
a Life Bottle. Then, start heading rightward until you find an elevator. It
won't move. Stahn says that we probably need to fix some stuff. So, head
back to the candle room. This time around, go through the second door,
from left to right. Here, pick up the Aquamarine. Afterward, head back
to the elevator area. Head toward where the life bottle is and go up a
chain next to it. Pull down the switch there and go down the chain. Then,
head to the right and look for a chain going up. Climb it up and step into
the moving platform. Then, go up one more chain. After you do, you'll
be able to climb up two chains. First off, go up the left one. After
you do, head left and go up another chain. Grab the Orange Gel. Then,
head back and go up the right chain.
Here, you'll see a switch. Pull it up and the non-working elevator I
mentioned a while will come up. Pull it down and it will go down.
Leave it down. Go up the chain here to get the Hunter Bow and then
head back to the area's lowest level. Head to the right and you'll
find the elevator that moves up and down when you press the switch.
Step into it. Now, head back to the switch and pull it down. Sthan
will say somebody needs to stay; leave somebody behind. If Stahn
doesn't say anything about leaving somebody behind, it's because you
haven't stepped into the non-working elevator. That's the way it works.
Now, head back to the elevator and step into it. The character you
left behind will take you up.
Go up the chain and you'll find a frozen pulley. To de-froze it, go
the chain next to it and put yourself above it. Use the S. Ring
on it afterward. Use the pulley to get yourself toward the area
where your character is. Pick him up and then head back using the
pulley. Go up the chain like you did in order to de-froze and head
to the left, where you'll find another chain. Go up it and go
through the door you'll stumble into. In the next area, go through
the door to the north. In the next room, light up every torch.
This will unlock both doors here. The one to the left(the far left,
not the middle one) contains a frozen chain. Use your S. Ring on
it and then head out of it. Head toward the rightmost door and
go through it. Inside, move the wheel.
Head back two screens and go through a door on the bottom-left side
of the screen. In the next room, go south and save and then move
the wheel. Then, head back to the room where we lit some candles
a while ago(where the frozen chain was) and go through the middle
door. Follow the path northward and you'll eventually reach Lydon.
By now, you should know what this means.
------------------
BOSS: Holy Knight x 2, Lydon, Bishop
The knights and the bishop are pushovers. Kill them as soon as you
can(Rutee's Blizzard works wonders on them and Lydon). Be sure to kill
the Bishop as soon as possible because its Whirlwind attack is really
annoying and powerful. As for Lydon, all I can say is that Stahn's
dragon blade is the key to winning. Set it up so when you press X
you perform it, and smash Lydon with it constantly. Have Rutee use
Nurse everytime your party hits the 1500 HPs. Leon should also use
Flying Dragon. My fourth character was Garr, and he had a bow, so
I just made him use Power. An easy battle, overall.
------------------
Watch the cutscenes and you'll end up inside the Draconis. Head out
of Stahn's room and head toward the bridge(you know, the ship's
dragon head). Talk with Garr inside. Afterward, head out
of the bridge and proceed right, down the ladder and through the
door. Go all the way upstairs into the deck. You'll find Rutee
there. Some cutscenes ensue. As well as a false ending!
------------------------------------------------------------------------------
STAHN'S HOMETOWN
------------------------------------------------------------------------------
After Lilith wakes you up, you must go to the room next to Stahn's room
in order to have breakfast. If you want a good laugh, head into the bathroom
and examine the window! Awesome! Anyway, as you have breakfast, you'll
be asked to find some fish. First, put the dishes in the sink and then head
out your house. You could explore around town, entering each of its houses
to find some stuff.
Anyway, head toward the southwestern part of the town and enter the market.
Inside, talk with the fish monger. After he informs you about the fish
situation, head back to your house and talk with Lilith. She'll get really
mad at you, of course! Not because you weren't able to get the fish, but
because dinner's going to suck!
Next morning you'll meet Philia once again, who'll inform you about the Eye
of Atamoni status. She'll fork over Dymlos, too. Head out of your house and
head toward the southeastern part of town. Get into the pond and examine the
pedestal. It'll make you two questions. Answer Fire Storm and Kick Attack
to get the Dragon Toss skill. After you do, head into the Village Chief's
house and talk with the chief's daughter. Tell her you love her to to get
a Black Onyx. After this, head out of Stahn's hometown and head toward Neuestadt.
Also, be sure to talk to Lilith to get the Food Sack L.
------------------------------------------------------------------------------
PUTTING THE PARTY BACK TOGETHER
------------------------------------------------------------------------------
Immediately head into the local harbor and talk with your captain. He'll ask
you who do you want to recruit first: Garr or Rutee. I picked Garr because
he's such a kick-ass character. When you do, you'll set sail to Frostheim.
Once you arrive at the local harbor, look for a red peddler who'll sell you
a disc for 7000 Gald. It's quite good, so better buy it if you have the
money(after the false ending all of your money will be gone). Afterward,
head out Frostheim and head west through the forest(it's just one screen and
you can go through it painlessly). You'll have to go through two forest
though, and afterward you'll be in front of Cyril.
Enter it and look for Mary's house that's to the southwest. Enter it for a
cutscene. After it, head out of Cyril and head north, into Heidelberg.
Head toward the castle for a cutscene. Garr will join you and he'll take
his Swordian, Igtenos, with him. Problem is that Igtenos is asleep, and
you won't be getting it anytime soon. After Garr joins your party once
again, head back to Frostheim, more specifically the docks and talk with
your captain. Tell him you're off to Seinegald!
He'll leave you in Darilshied. There is nothing inside the city, so exit
it. In the world map, go west for a bit until you see you can go south.
Do so and then head east along the mountains. You'll eventually find
Cresta. Get into it and look for the orphanage, a huge building with a
frontyard of its own that's on the northwestern part of town. Approach it
for a cutscene. Rutee will join you afterward. Now that you're all set,
head back to Darilshied and head into the castle. Talk with the king.
After this explore the storerooms to find a crapload of items.
Head inside Hugo's mansion and go up the stairs. Head all the way to
the right into the next screen. Here, follow the hallway to a green
door. Go through it. Inside the room, a cutscene will ensue. Stahn
finds something about Libra IV. After reading the book, head back to
the mansion's lobby and talk with any employee. They'll direct you
to the manager. He has a beard, a black one. Is easy to find out who
he is. Talk with him to learn that Libra IV is a factory north of Cresta.
Head back to the castle and talk with the king. Then, head into
the harbor and talk with your captain. Off we go!
------------------------------------------------------------------------------
LIBRA IV
------------------------------------------------------------------------------
You'll be asked if you still trust Leon. Answer whatever you want. Afterward,
go through the door here. In the next area, head to the left and pick up the
Rubber Suit from the chest. If you talk with the employee here you'll have
to fight a somewhat big group of enemies. Talk with him for the EXP! Head
back to the previous screen. You'll see that at the top of it there are two
doors. First, go through the one to the right. In the next room, flip the
switch and get the Oberol C from the chest. Go through the door here and pick
up the Reflex. Head back two screens and go through the left door this time
around.
Here, go all the way north and through a door. Inside the room, go down the
steps and get the Electrify from the chest. Head back to the previous area
and go south a bit until you see you can head right. Do so and you'll come
to a split up. Go south and fight the Oberon Employee there to get an ID
Card. Head back to the room where you got the Electrify and hop into the
conveyor belt. It'll take into a room with two more belts. Hop into the one
that goes south and let it take you to an area with another belt as well
as a door. Examine the blue symbol next to the door to unlock it. Then,
go through it.
Fight off the employee there to get additional tips about a password we'll
need to figure out soon. Then, get both items here. Head back to the room
with the pits(you should know which one it is) and head right and then north.
Go across the plank and go through the door. In the next area, check the
monitor to the left for an additional tip on the password. Then, go south
and check the monitor on the right for another tip. Go south some more into
a hallway. Head to the left. Fight the employee and he'll reveal something
that we already know =) Then, pick up the Gale Staff along with two
other items here. Exit this room and head all the way to the right into
the next screen.
Examine the monitor here and input the password: 3rd option and 4th Option
are the choices you should make. This'll unlock the door north from the
monitor. Go through it and fight the employee to get the ID Card(Red).
Head back to the previous screen and run to the right. Look for a door
with a red panel next to it. Examine the panel to unlock the door with
your Red ID Card. Then, go through it. In the next room, go north and
look for a door to the right. Go through it and get the Fine Shield and
Oberon EX from the chests. Head back and continue north and head left.
You can head north then or go south. First, go south and look for a door
on the left side of the screen. You'll find a save point inside: make
good use of it. Then, go north and head toward the top-left side of
the screen. There are two doors there. The one next to the blue pipe
leads into an Oberol G, while the other one, will lead us further
into the factory.
Head north and approach the employee. He'll say that the area is restricted.
But hey, the factory isn't even operational, how can there be restricted
areas!? Rutee demands for Hugo's presence but the only thing we'll get is
a fight with the employee. Beat the crap outta it and its partners and
then go through the door. You'll be taken underground then. Go down the
steps in front of you and go south into the next screen. Here, head to
the left and go through the door there. Get the Strike Axe from the
chest and head back to the previous screen. Then, head right and through
a door. In the next area, go south and follow the path to the left util
you find a door going south. Head through it.
Go south and across the wood plank and then left, also across a wood plank
and then through a door. In the next screen, go across the plank that
goes north to get a Silver Plate, and then go across the plank that goes
west. Go north two planks and through a huge door. In the next area,
go north across another plank and you'll see a door to the right. If
you want, go through to get some items, otherwise go across the plank
to the left(can you say... planktastic!) and north across another plank
and then through a huge door. In the next area, go all the way north.
Then, head left and get the Ankh Shield. Afterward, head all the way
to the right and through the door. In the next screen, go south and
head through a door there.
Head to the right and go up the rocky steps. Go through the door there
and then head right looking for another door. Go through it. Watch
the cutscene...
------------------
BOSS: Leon
It's quite sad that he's so easy! Blast him constantly with Dragon Blade
and Fiery Wave while Philia uses Holy Lance(or anything else if you
haven't got that spell), Garr uses Power and Rutee concentrates on
healing.
------------------
Watch the cutscenes, hop into the Draconis and watch some more cutscenes.
------------------------------------------------------------------------------
ALL HELL STARTS TO BREAK LOOSE!
------------------------------------------------------------------------------
Aeropolises have formed, along with is mass-destruction weapon called Belcrant.
The world map music has changed, and there are shadows all over the place.
You'll be on the world map, right next to Darilshied. Head inside and run
toward the castle and talk with the king. After this, head into the harbor
and talk with your captain. He'll leave you inside the underwater city
we explored earlier in the game. Head toward where you found Clemente
and Raiker will explain that you need a boot disc as well as an assistant.
He'll also give you a horn, and you'll be ablo to summon the Sea Dragon...
BERNARDO! with it on town's ports.
Now, before we get ourselves an assitant, it'd be good to recruit some
party members. You can select two out of three: Chelsea, Bruiser Khang
or Karyl. Karyl is teh sux0rz, so I'd go with Chelsea and Khang. Chelsea
is in Heidelberg's castle while Khang is in Fitzgald's capital(the one with
the strange name that starts with N =) but you'll have to beat him before
he joins. No biggie. If you plant on using Chelsea, be sure to leve her up
before you get her at level _2_(holy flying hot crap!). I really didn't
use her 'coz I'd have to spend too much time with her, but it's always
good to have an extra party members =) Khang joins you at level 22,
but he's worth leveling up. Not right now, but later on. And he's also
very powerful, even though he's so low-leveled.
Our assistant could be a Junk Hunter from Junkland, a priest from The
Tower of Knowledge or Dr. Otto on Darilshied. Go for Dr. Otto, because
for the other two you'd have to do some extra walking while you can dock
your dragon in Darilshied just fine. Talk with the king who directs you
to Otto, of course. To get to his lab, head outside the castle and into
its frontyard and head to the far left and through the door there(the
one that's on the leftmost corner). Inside, talk with the scientist
near the desk(the other one is an annoying bastard) and he'll join you.
Board your dragon and head toward Radisrol(it's one the sea east of
Calvalese --the demon's reef--) and into the control room(you know,
where you found Clemente) for a cutscene. After it, you'll learn that
you need to find a Boot Disc. Board Bernardo and head toward Lienea's(
Stahn Hometown) coastline looking for a cave. When you find it, enter
it.
------------------------------------------------------------------------------
HIDDEN TEMPLE
------------------------------------------------------------------------------
Head north until you find a door with an sword symbol next to it. Examine
it and leave somebody behind. Continue forward, leaving party members behind
and you'll eventually reach two staircases going up. Take either one of them
and keep going up and north toward a balcony with three chests on them. Approach
it and beat the crap out of the Dragon Knight that protects it. Afterward,
open all three to find the Boot Disc, Purity and T. Spirit. Now, head all
the way back to the beginning, picking up your party members along the way.
Once you pick up the first party members you left behind a cutscene ensues.
Belcrant fires and beats the crap outta Terazzi. Afterward, head out
the temple and board Bernardo. Head into Radisrol once again and make your
way to the control room. Watch the cutscene.
------------------------------------------------------------------------------
AETHERSPHERE
------------------------------------------------------------------------------
First off, exit Radisrol. You'll be on the Aethersphere's "world map". Head
west and then east when you first can. Follow the path to a pyramid. Enter it.
------------------------------------------------------------------------------
IGNASEA
------------------------------------------------------------------------------
Head forward across the bridge to enter the Aeropolis properly. Head to the
right and go up to find a strange device. Step into it.
IGNASEA LEVEL 3: Head left and go up when you first can. Follow the path to
a blue square. Step into it and it'll take you below. Get the Oberol G that's
below and go back up. From the square, head right and go north when you first
can. Follow the path to another square. Step into it. Then, go south all the
way and head left when you can. Look for a blue _circle_ and step into it.
In the next area, get the chests that are to the south and go back up. From
the circle, head right and step into the square. Go north and head to the
left afterward and step into another circle.
In the next area, head to the right and go up the steps. Afterward, head
right some more until you can go up. You'll find the warp gate. It's been
destroyed! The party will return back to Radisrol and will be informed about
the situation. We'll have to go back to Ignasea and look for a different
warp gate to use. On your way out Radisrol, you may want to stop by the inn
and rest. Anyway, head back to Ignasea, specifically level 3. When you do,
go all the way up and step into the square. Below, head west and step inside
the circle there. Head north into the next screen. Go across the blue
field heading to the right until you find another bridge. Cross it and in
the next area, where you should head right and down the steps. Keep going
down and you'll eventually reach a teleporter that takes you into level 1.
Here, go north and then to the left into another circle. Go past it and go
south and take the first blue square you see. You'll be on level 2. Here,
get the SW190180 disc from the chest to the right and go back down. Go up
a bit and head to the right(the circle to the left leads to an Emerald
Ring) and ignore the circle. Afterward, head all the way back to the blue
square and go up into level 2. Go up and step on the circle. Follow the
path toward a yellow circle that'll drop you into level 3. Go down, right
and go up north. Head right some more and down into a square that'll take
you down. Go north and use the elevator to go down. Follow the path to
a circle and step into it. In the next screen, go north and you'll arrive
at the warp room. First off, STEP INTO THE BLUE PANEL HERE. You'll be
taken back to the beginning. Don't worry. Step on it again and you'll
be right inside the warp room! Later on we'll have to come back so better
activate this panel, right? Then, go through the red window and step into
the light.
------------------------------------------------------------------------------
JOSAIA
------------------------------------------------------------------------------
This place is a pain in the ass. You have to go around collecting eggs to
enter new areas. It's also quite linear, and that's a bless, if you ask me.
Also, battles aren't random: you can see enemies flying around.
First off, head south into level 1. Then, head left until you come to a split
up. Go up left and down to get the first egg. Head back to the split-up
and go down and you'll come into another fork(second fork). Head left,
down and then right to find the second egg. Head left a bit and go
down immediately, and head left to find the third egg. Then, head to the right
and follow the path toward a purple square. Right before it there you should
be a pathway going up. Follow it to find the fourth egg. Head back to
the purple square. It's now blue! Step into it.
In level 2, go up and pick the egg to the right. Continue going up until you
come to a split-up. Go left and up and get the egg. Go back down and head left
and down. Pick the egg to the left and continue heading down. Take the
first left you can and you'll come into another split up. First, go up
and snag the egg, and then go down and snag another egg. Afterward, step
into the blue square.
In level 3, go upward and right when you can. You'll see that there are four
pathways: two going up and two going down. Take the first one going up
for an egg and the second one going down for another egg. Then, continue
to the right. Go up when you can and get the egg to the right. Then, go back
down and head further to the right. When you can, go up, right, down, left,
down, right and up to find another egg. Go back where you found the previous
egg and continue going up. Take a right and step into the blue square.
In level 4, go down left, up, down and take the first left you can to get
the first egg. Continue down into a split up. Head left and take the second
pathway going up to get another egg. Proceed to the left and go down to
get the third egg. Then, go up and get the fourth egg on your way. Keep
going up and get the fifth egg to the left. Afterward, head right and down.
Step into the square.
In level 5 there are a couple of items(Arc Wing, Bear Claw, Strenghthen disc)
that'll you have to find out yourself. The exit to this level is to the northeast.
It's a blue circle, so step into it. In the next screen, step on the blue panel
and use it to travel back and forth between the entrance and this area. This
way, you'll activate it for future usage. Then, go north and you'll appear in
the Athersphere world map. Head north toward Mikheil, represented as a red dot
in your map. Get inside.
------------------------------------------------------------------------------
MIKHEIL
------------------------------------------------------------------------------
Right after you start, head across the bridge into the next screen. Here,
make sure the switch on the middle of the room is shining blue. If it is,
head to the far right and step in the yellow platform there. Ride it through to
the next area. Here, go a bit to the left and ride the red platform in
the middle of the room. Afterward, head to the far left and ride the yellow
platform up. In the next screen, head to the left and into the next area where
you'll find a red platform. Ride it and then go down. Step in the purple
teleporter and you'll be taken to Mikheil's level 1.
Go down, left, down and head a bit to the right and go down when you first
can. Proceed down until you can make a right. Follow the square-shaped pathway
and you'll eventually reach a teleporter. Go up it. In level 2, there a
few square of the pathways that disappear and appear constantly. If you're
in them when they disappear, you'll fall off, so be careful. Anyway, head left
across two sets of magic squares and you'll reach a teleporting circle. Step
on it. In the next screen, use the yellow platform and head to the right to
collect a Rare Shield. Afterward, head back to level 2, but be sure you
hit switch D right before the yellow platform.
Back in level 2, head all the way to the right until you reach the square.
Then, go up and step on the circle there. Hit switch C there and ride the red
platform upward. In the next screen, head to the left and use the yellow
platform to go down. Step in the circle there and you'll be back on level 2,
but on a different area. Follow the pathways to the left and you'll eventually
reach the square that'll take you up. In level 3, go down across the square
and then head right, all the way across another square. Go down afterward.
Go all the way down following either pathway you want: you'll eventually
reach an area with two circles. Step on the rightmost one. In the next screen,
ride the yellow platform and then head to the left. In the next screen,
go up and follow the path toward a gray platform. Ride it up to get the Burning
Sword. Head all the way back to the two circles and step on the rightmost
one. In the next screen, head right and follow the path toward another gray
platform. Ride it up .
In the next area, hit the green switch to make a green platform come toward you.
Ride it upward. Then, head all the way up(take note of that red platform)
until you find a gray platform. Step on it and activate both switches here.
Head back to the red platform I told you to take note about. Notice that
it there is also a gray platform next to it. Ride the gray platform instead
and hit the blue switch there. Ride back and go down a bit, then head left.
Step on the red platform that goes further to the left and afterward on
the gray platform that goes up. Then, step on the light-blue platform.
Head left, and go down the light-blue platform(ahoy! too many platforms!)
to get a Holy Bottle. Ride back up, head to the right and go down the light-
blue platform. Take note of this reference point, "blue point", and head back
to the blue switch we hit a while ago. Hit it back down, and head back to
blue point. Ride the red platform that's to the right, and then the dark-blue
platform that's to the left. Go up, left, down and across the blue platform
there. Then, go down and ride the yellow platform. You'll see you can go
down two gray platforms. First, go down the leftmost one, pick up the Hourglass,
and go down the white platform. Head to the right and ride the white platform
up. You'll come across two more gray platforms. Ride the bottom one to get
a Oberol G, and then ride the top one. You'll come across another split-up:
a gray platform that goes up, and a blue platform that goes down. Ride
the blue platform down and step on the circle. Head to the right and step
on the teleporter to be taken to the next level.
Head to the left and step on the circle there. In the next area, ride the
gray platform. In the next screen, run all the way to the right and go
down when you can. Ride the yellow platform down. In the next screen,
activate switch H that's directly next to the yellow platform, and switch G
that's one screen to the left. Head back to where the yellow platform left you
and go down. Ride the white platform and then head further left. Ride the
red platform and head into the next screen. Go up and get the Winged Boots
and Demon Arrow from the chests, and save/heal. Afterward, step on the purple
circle. In level 4, head right across some squares, all the way until you've
got no choice but to go down. Do so and take the first left you can. Go across
the squares towards a rest point. Go across some more squares toward another
rest point, and so on until you reach a complete pathway(the first one). Go down
it, across another set of squares, and then head right across two sets of
squares and you'll reach a teleporter(I didn't call it square this time
around because you may end up confused ^_^). Step on it. In the next level,
head all the way up to reach a circle. Step on it. In the next screen, there
is a puzzle that's quite a pain to figure out! Anyway, notice that to the left
there is a block, and to the right a spring that you can push down. Once you
push it down, however, it'll ride back up. Move the block near the spring,
and push it down(the spring). As it rides back up, quickly run toward the block
and push it in front of the spring to block it. Then, go through the thin
path here that goes north, all the way, until you find Rembrandt!
------------------
BOSS: Rembrandt
You WILL start WEAK no MATTER WHAT!!!! Immediately use a Miracle Gel on all of
your characters, and being your assault! I was using Bruiser, Garr, Rutee
and Stahn, but you can use whomever you want, of course. Anyway, with Bruiser
I used 1-2 Combo, with Garr I used Power, Rutee healed and pulled off and occassional
Bloody Rose, while Stahn duked it out with Fiery Wave and Dragon Blade. If
you have Philia, she could use Holy Lance, I guess, or any other powerful
spell. Chelsea wouldn't fare well on this battle, in my opinion. Karyl, I
have no idea. Magic also works well on him. Also, I'd like to point out
that Rembrandt's defense is high. I casted Acid Rain on him, it worked, and
the battle was easier.
------------------
After the battle, Rembrandt will explode and Marian will escape. Watch
the following cutscenes. After them, exit the Sky Cruiser and you'll be in
front of Josaia. Now, we must visit either Deimos & Cloudius, or Rodeon &
Helraios(yeah, they come in pairs =D) I'd recommend going to Rodeon &
Helraios first. How do you get there? Head back to Ignasea's warp room(use
Josaia's blue teleporting circle to get to Joasai's warp room. Here, go
through the blue window and step on the light to arrive at Ignasea) and
go through the green window. Step on the light and you'll arrive at Rodeon!
------------------------------------------------------------------------------
RODEON
------------------------------------------------------------------------------
You'll arrive at the local warp room. Head out of it into Rodeon's dungeon.
Here, you can pick up bombs from the bomb dispenser on the bottom-right portion
of the screen and blow your enemies up with them. How? Hit them with the S.
Ring and they'll go kaboom!
Anyway, head down and then left. Go up when you first can, all the way up,
until you can't continue. Then, go a bit to the right and go up. Blast the
enemy here using a bomb(there is another dispenser to the far right) and follow
the path to a square. Step on it and you'll be taken down. Once you arrive,
go up and then right until you can go down. Do so and go around the bomb
dispenser and continue down until you can take a left. Go around the bomb
dispenser and go down afterward. Turn right, then down, then right. You'll
see a square to the far right: ignore it and head down. Turn left and follow
the path toward another square. Step on it. Below, go up and step on the
square. Then, go down, left and all the way down. Step on the square. Then,
go up, looking for a circle. Step on it(you can't miss it). In the next screen,
I'd recommend activating the blue teleporter(you know how) and then going north
to finally exit this place.
In the Aethersphere's world map, head west toward the red dot that's on a
peninsula-like structure. This is Helraios.
------------------------------------------------------------------------------
HELRAIOS
------------------------------------------------------------------------------
Go through the door at the entrance. In the next screen, go right and then
through a door on the bottom of the screen. Head right and go up the steps.
Go through the white door and then go down the steps. Head through the door
that's on the far left portion of the room(the one in the middle requires
a card key---take note of it.)
In the next screen, go through the white door that's on the top-right side
of the room. In the next room, pick up all of the chests and go through the door
that goes south. Here, go left and then up. The flamethrower will hit you, but
once it does, you'll have the chance to go through the door.
You'll arrive at a room full of conveyor belts and crap. Go up the steps to
the left. Step on the conveyor belt that goes right. Go up on your second
chance, and then go up once again. Afterward, head right, and when you stop,
go up. Get the Green Gel from the chest and step on the conveyor belt that
goes left. Once it stops, go up a bit and step on another conveyor belt.
Then, go through the door. In the next room, you've got four choices:
the three doors that are at the top of the screen, or the door that's on
the bottom right portion of it. Go through the top-right one to get a Volcano
and a Juicy Beef. The middle one will let you nab a Card Key, and the top-left
one some more Juicy Beef.
Now, remember the door I told you to take note about? The one that required
a card key. Head back there and go through the now un-lockable door. In the
next screen, go north and unlock that door too. In the next room, go to the left
and pick up both Juicy Beefs. Head back to the previous screen and go north.
You can go through the door here(I'll call it DOOR A), or head further to the right.
Head right and then go up. You'll find two doors: go through the leftmost to get
a Fire Claw. Head back to DOOR A and go through it. Continue north and through
a white door. In the next room, head right and through the yellow door. Afterward,
run through the flamethrower hallway and through the door at its end. Use the
Save Point and then head through the white door in this room. Examine
the monitor here and it's time for HELRAIOS PASSWORD OF DOOM!!!! Anyway, first,
input GIFT, and then input FATE. How, you ask? You'll see that the game gives
you four sets of letters: select the set that has the letter you want to input,
and then input the letter! Once the door unlocks, go through it.
In the next screen, get the Laser Blade and run north through the flamethrowers.
Go through the door at the end of the room. In the next screen, you'll meet
Ilene. She must obey Hugo because she's part of the Oberon Corp.(now, that's
what I call nonsense). Because of this, you'll have to fight her!
------------------
BOSS: Ilene
Ignore all the stuff Ilene calls for and simply attack her, constantly! Normal
attacks do a helluva lot of damage on her, but you should use your techs so
the battle finishes faster. It's an easy fight.
------------------
After Ilene kills herself, Igtenos will be revived! Equip it as your Swordian,
but not as your weapon on Garr. Why? You see, Igtenos starts off very, very
weak. As long as you have him as your swordian, he'll start to level up. You
don't need to equip it as your weapon. Afterward, get the Winged Boots here
and use them to exit Helraios. In the world map, head back to Rodeon and
step on the blue teleporter to reach the warp room. Here, go through the yellow
window and step on the light so you'll be taken to Deimos!
------------------------------------------------------------------------------
DEIMOS
------------------------------------------------------------------------------
Start off by exiting the warp area. The adjacent hallway is totally dark, but
don't worry! There are no random battles here! Head down and look for a hallway
that goes left. Take it and afterward go upward into the next screen. Proceed
to the left until Stahn is below a pipe-like structure. When he is, go north
into the next screen. Keep going north until you see a flight of steps that take
you into a raised area. Go up them and advance northwards to find a door that
requires three keys! Go back down the steps and hug along the leftmost wall.
Advance south looking for a flight of stairs that go down. Take them and get
the guitar. Now, head back to the previous room, the one with the pipe-like
structure and head southward.
In the next screen you should spot a moving rat. These are enemies, of course!
Advance a bit down and wait for a rat to come around the steps. Beat it to
a pulp to get the Gold Key. Then, go down the steps and run to the right,
scouting the area, until you eventually find the second rat, who'll hand over
the Bronze Key. Continue with your exploration around the western side of
the room, where you'll find the third rat who'll hand over the Iron Key.
Immediately head back to the room with the door that required three keys
and unlock it. In the next room, examine the strange, white-thing from
the frontside to activate it.
Now, head back to the room with the rats and head east. You'll have to go
down some steps and into a long hallway. At the end of it you'll find the
Score C. Return back to the rat room and head west. Go down the steps
and into the next area. Here, go up the staircase and run to the right until
you find a long string of chest containing mainly Gels. Head back once again
to the rat room and go to the southmost portion of it; go right and go
down a long hallway until you can steer left. Continue left until you
find a stone-door. Go through it, activate the teleporter there and go
further south to exit Deimos and hit the world map. Head east and then
north looking for the only red dot you can enter(it's on a peninsula).
For further information, it's a pyramid full of vines. You can't miss it
once you're near it.
------------------------------------------------------------------------------
CLOUDIUS
------------------------------------------------------------------------------
Jungle-like maze uh? Quite cool, although it's as boring as the previous
dungeons. Anyway, head south and step on the circle to start the dungeon!
In level 1, head a bit to the left to find another circle. Step on it and
then head to the right. Get the Crescent Bow off the chest, and ride back
to level 1. Go right and then north, until you can go further. Then, turn
left and go up when you first can. Proceed left, up, left when you can,
and then go down, ALL THE WAY. Step on the teleporter.
In level 2, go up until you come to a split-up. Head left and then upward.
Step on the teleporter to be taken to level 3.
In level 3, go down a bit and then go left. Proceed down afterward,
and at the bottom, head all the way to the right til you find yet another
teleporter. Ride it up.
In level 4, go up and left to arrive at a branching path. Go up a bit and
turn left when you first can. Go down the first pathway you see and step
on the circle there. In the next screen, get the GC Rod, P. Ring and Elven
Cape off the chests. Head back to level 4 and proceed further west until
you can go north. Do so and you'll eventually be able to head right.
Go up afterward and you'll reach the teleporter that'll take you to level 5.
In level 5, go down, all the way to the bottom of the screen. Then, turn left
and go northward along the pathways until you eventually reach a circle.
Step on it. In the next screen, BE SURE TO EXAMINE THE PEDESTAL TO THE RIGHT,
for it is the only chance you have! Answer Flare Tornado and Force to get
the Hellfire skill. Afterward, go up the staircase here.
In the next screen, save up and head right. Go up afterward and through
the door. In the next screen, you'll see a huge cross on the center of
the room. Ignore it for now and go through the door at the top of the room.
In the next screen, go through the centermost door to reach a room that
looks like the one with the cross. Get the Tornado off the chest and push
down the huge star sphere here off the leftmost hole. Head back to the
room with the cross, and put the yellow moon sphere on the clock, at
the bottom part of the cross. Push the sun sphere toward the top of the
cross. Lastly, move the little silver moon sphere toward the yellow ring
that's on the bottom left side of the room, and put it above it. The sphere
and the ring will "fuse". Put the "fusion" on the rightmost hand of the
cross. Afterward, stand in the center of the room and shoot the sun up
with the S. Ring.
Afterward, head back to level 5(save along the way). Go down toward the
bottom, then head right. Go up across a long pathway to reach a green
teleporter. Ignore it and head right. Look for a circle and step on it.
In the next screen, head northward and through the door. The party will
find no other than Baruk! He's now bad, too! And you'll have to kick his
ass!
------------------
BOSS: Baruk, Earthworm x 3
Ignore the earthworms and have Stahn rush toward Baruk. Use Fiery Wave,
Dragon Blade or any other powerful skill you have in your inventory
on him, while your party members deal with the earthworms. It should
be an easy battle.
------------------
After the battle, get the egg off the chest that's on Baruk's sit,
and examine the wall behind it. Watch the cutscene. Afterward, try
to exit the room and another cutscene will ensue. After it, use
some W. Boots to exit Cloudius. The sphere's world map looks different,
eh? Head to Radisrol. How, you ask? Walking! It's south from Cloudius,
not far away. Once you arrive, be sure to heal and stock up on items.
Afterward, head inside Ignasea and use the teleporter to reach the warp
area. Travel to Josaia, exit it and ride the Sky Cruiser to Belcrant!
------------------------------------------------------------------------------
BELCRANT
------------------------------------------------------------------------------
NOTE: Be careful with the Balrogs here(LOTR came out first if you're wondering)
as they cast Demon's Lance exclusively, for 1500 PTS of DMG! In fact,
pretty much every enemy here is a magic caster, and a good one at that!
After the short cutscene, exit out the docking bay and step on the teleporter
to start this dungeon, that's(you guessed it) pretty much the same thing as
the other dungeons. Thanks God it's the last one =P
First off, step on the arrow that's right in front of the green teleporter to
be taken to level 2. Right in front of you there will be a chest that contains
the Blizzard disc. From the chest, go south to find another teleporter. Ride
it up to level 3. Here, simply run a bit forward and you'll find the next
teleporter in the center of the area. Ride it too. Once you arrive at level 4,
run north for the next teleporter. In level 5, run south and get the Mercy off
the chest. Return to the teleporter that took you here and go left. Eventually,
you'll see you can go south. Do so(be sure to hug along the leftmost side of
the area) til you reach the next teleporter. Step on it.
In the next level, proceed east toward the center of the room, where you'll
find a green circle. Step on it to be taken to Belcrant's "engine room".
Inside, step on the rightmost circle(the one with an arrow that points
upwards) to be taken back to level 1. Ride back up to the last level(explore
around the levels to find an extra disc as well as a sword) and step
on the green dot once again. This time around, you'll meet Hugo!
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BOSS: Hugo
A very easy battle indeed. Have Stahn lead your attack with constant blasts
of his Dragon Blade as well as his Spin Slash. Your other characters should
use whatever they can to deal maximum damage. I was using Bruiser, Garr and
Rutee. They kicked major ass, with Mirage, 1-2 Combo and Bloody Rose. Philia
should use her Holy Lance.
------------------
Now comes a series of juicy and interesting cutscenes! Pay attention, for
they will reveal our new enemy: Kronos!
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THE WORLD NEEDS HELP!
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You'll be told that some towns are under enemy attack. These towns are:
Darilshied(not really), Harmentz, Cresta and Armeida. Save whichever town you want
by killing some monsters and return to the king. Before you talk with him,
you may want to level up around Darilshied(the enemies are now different
and give out a huge moolah of EXP.) Get Stahn to level 48 and examine
the pedestal outside Darilshied's castle. Answer Dragon Blade and Fiery Wave
to get the Assassin, which is extremely powerful. Once you've gotten it,
talk with the king, who directs you to the war room, upstairs. Head there(
you'll have to climb around the castle's western wing to find it) and talk
with the assistant who explains everything.
Afterward, we'll have to go to two places: the Swordian R & D Lab and the
Trash Mountain(*shiver*) The Trash Mountain is by far then toughest of
them, so be ready! Head to the Lab first, I says. It's just north of Armedia.
Once you enter, be sure you outfit Stahn with a different weapon, not Dymlos(
keep him as your Swordian though) as this place's enemies are fire based.
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SWORDIAN R & D LAB
------------------------------------------------------------------------------
NOTE: Although pretty much everybody here is fire based, I've found a light
based enemy called Ray. I mention this because I was using the Laser
Blade with Stahn and ended up healing the thing!
At the entrance, go north until you see a bridge to your right. Go across it.
Right before it finishes, you'll spot a pillar. Fire at it with your S. Ring
and then proceed northward. Go across the newly formed bridge and turn left
afterward. Look for a pathway that goes north. Take it and head into the
next area. Go right and step on the metal platform. To the right there is
a chest with a V. Sword. Pick it up and go down into the next screen.
Here, examine the pedestal to the left. If you're at the right level, you'll
be able to read it and answer the questions it makes. I was not ready at
the time, and I never came back, so you're on your own here! Get the RC
Rod off the chest and go back to the previos screen. Get on the rocky
platform where the V. Sword was and proceed north into the next screen.
This part is a bit tricky. You see, there are various pillars that serve
as bridges to square shaped platforms. Your goal is to the reach the door
on the northern end of the room. Strangely, when you step on certain
platforms, you'll be taken back to the beginning! To fix this phenomena,
step on the yellow tile at the beginning of the area. I really don't
know how many times you'll have to do this. There are also pillars in
this room that can be shot with the S. Ring, but I don't know what roles
they play. Only one seems to be useful: the bridge that'll take you
out of this maze has a gap on it, and the pillar next to it must be
shot in order to get across. There will be a brown tile next to a hole(door)
on the wall. Do not step on this tile! Go through the door.
Head left and go down. In the next portion of this room, you'll see
two bridges: the top one has a gap on it. To fix it, head into the bottom
bridge and hit the pillar with your S. Ring. That way, you'll be able to
get a Beam Shield. To proceed with the dungeon, go across the bottom
bridge and head through the doorway there. The next room is a puzzle
room, and a tough one at that! There is a machine right in front of
the entrance, and a bunch of pillars scattered around the room. Okay,
so, here we go! Examine the machine at the entrance to create a ray
of light. You'll see that it goes across various pillars. De-activate
the laser, and put yourself in front of the first row of pillars. There
is a lone one to the left, and three to the right. The second row has three
pillars to the left, and a lone to right. The third row has four pillars,
all together and the last row has five pillars, all together.
Let's check this map, where I give each pillar a random letter:
X Y Z P N | This is basically how the pillars are laid out. Now, to solve
S F R W | the puzzle, put yourself in front of the "L" pillar and tap
L M N H | circle to flip its direction. Afterward, fip "M"'s direction.
A B C D | Shift "S"'s direction afterward. Lastly, flip "H" direction.
Once you solve the puzzle, step on the shining platform at the top of the
room and then go through the door. In the next screen, a cutscene ensues
and your Swordians will be powered up! Afterward, exit this place(you'll
have to walk) and head back to Darilshied. Head into the harbor and talk
with the captain, who'll tell you he's going to Calvalese. Tell him you
want a ride.
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FULL OF TRASH
------------------------------------------------------------------------------
Once you arrive at Calvalese, exit Cherik and go north. Once you arrive
at Kalviola(don't enter), veer west and look for the Junkland(check your
map on your Valuables screen). It's behind some mountains. Once you find it,
enter it. Inside, look for the items shop and buy Neutralizers. These are
needed to complete the following dungeon, so I'd suggest buying all 15 of
them. After you've gotten them, head toward the northeastern part of town,
where the entrance to the Trash Mountain is. Talk with the guard and he'll
let you pass.
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TRASH MOUNTAIN
------------------------------------------------------------------------------
The gas around here will make you lose health, so pop on a Neutralizer to
create a protective cloud around you. Once it wears off, use another. Be sure
you mantain yourself healthy! Here we go!
Go north into the next screen. Proceed forward and you'll eventually reach
a branching path. You can go left or right. Go left firsthand and examine
the wall at the end of the path to destroy it(there are many of these in
this dungeon). Proceed to the left and go down when you can, into the next
area. Continue downward and look for a rope going down. Take it. In the
next screen, get the W. Boots off the chest and go down the rope here too.
Below, go around the big boulder here and proceed to the right into the
next screen. Here, get the ?HELM off the chest. Use a Rune Bottle on it,
or Philia's Identify ability to get a Star Helm. Now, backtrack all the
way to the first branch(remember it?) and go right this time around.
Go north and turn right when you can. You'll see a door. Ignore it and
take down the wall to the right. Proceed up all the way and you'll
eventually reach an area with a rope. Go down it and head to the right.
In the next screen, keep going right until you reach a branch. You can
go up or down. Go down and you'll come right into another branch! Take
the leftmost pathway and go down. Then, head to the left, hugging along
the bottom wall. Once you see a path going south, take good note of it,
but continue left. In the next screen, go down when you can and go
left at your first chance. Look for a rope that goes down and take it.
Below, go south and then right. Grab the boulder here and push up
the path. Then, push it to the right and into the hole that blocks
you off. This way, you'll create an artificial bridge.
There is a wall to smash here, but before you do so, continue south
to find a Thunder Disc. Afterward, backtrack and smash the wall.
Head all the way to the left into the next screen. Here, go up
and smash the wall at the top. Go through the hole to reach a small
chamber with a SW400400 Disc and a Flare Rod. Once you've picked
them up, head back to the previous screen and continue west until
you reach the next area. When you do, simply follow the path until
you reach yet another bifurcation. You can go further south,
or head to the right. Go right and follow the path to a boulder.
Take it with you back to the bifurcation and go south. Put the
boulder on the hole to create a bridge and go across it. Head to
the right afterward and go down into the next screen. Here, follow
the path(it's quite linear) and you'll eventually find a white, shiny
stone on the floor. Pick it up(it's Belselium). Afterward, use
the W. Boots you found earlier to get the hell outta here.
------------------------------------------------------------------------------
LENS HUNTING!
------------------------------------------------------------------------------
Ride back to Darilshied and get out of it. Examine the Draconis that's
right next to Darilshied. You'll be taken inside. Talk with the people there
for a cutscene. Afterward, head back and talk with the king.
Now, we must collect some special Lens to use on the Lens cannon. These are
in Harmentz, Straylize Forest and Cresta. First off, head to Harmentz. Inside,
head to Walt's mansion(the big-ass house that's on the northmost part of
the town). Head toward his room. Before talking to him, enter the small
room south of where he is and examine the drawer there to get the Old Cane.
Use a Rune Bottle on it. You now have the three rods needed to access the
Tower of Druaga.
Talk with Walt who'll give you his Lens for all of your money. Agree. As you
try to leave, he'll return you your money! Good, I was about to cry =) Afterward,
head to Cresta. Inside, head into the mayor's house(look around, don't be lazy)
and talk with him. He doesn't know the *exact* location of the Lens, but I
know, so bah! Head to the Orphanage's frontyard and dig the are in front of
the tree(just tap circle). You will find nothing. Head into the orphanage
itself afterwarrd(check the bathroom and talk to the kid there for a bit of fun)
and chat with the nuns. One wil tell you about the shed and a tree that used
to be there. So, head into the shed and start digging! You'll find the Lens
soon enough.
The last one requires a bit of walking, but anyway... First off, be sure to
talk with the Armedian mayor at Darilshied's war room. Afterward, head into
the Straylize Forest(east of Armedia). AT the entrance, take the path that
goes right to reach a small area with a pedestal as well as an ogre. Beat
the crap outta it to get your Lens. Head back to Darilshied afterward and
talk with Lerwin near the cannon to hand over all of your lens. Once you
give them to him, go and talk with the king. Watch the cutscenes.
------------------------------------------------------------------------------
OFF WE GO!
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This is it my friend! Raiker gave it all to create a path into Dycroft and
we must use it! The Draconis is now fully functional and you can use it to
fly into the heavens for the final showdown against Kronos. However, before
doing so, you may want to spend some quality time completing sidequests and
such! I'd recommend doing all of them, ESPECIALLY the Tower of Druaga, as
you'll earn numerous and useful items! Once you're good to go, board the
Draconis and set sail to Dycroft. Godspeed man!
------------------------------------------------------------------------------
DYCROFT - PATH TO HEAVEN
------------------------------------------------------------------------------
You'll arrive at the docks, so just move onward to enter the dungeon itself.
Save and proceed forward to arrive at a branching path. Go left and follow
the path to small balcony where you'll find a Star Shield. Afterward, backtrack
to the branch and go right for a weapon for Karyl. Lastly, go north into
the next area. Proceed north to a big mirror. If you stand in front of it,
you'll be teleporter into another room. There is nothing in this room, so
go ahead and teleport yourself. After you do, go down. In the next screen,
go up the stairs and proceed right. You'll find another mirror. Have it
teleport you. In the next area, go down and get a Fragment(you'll need
to find three more) as well as Terra.
Go back and go down the stairs to the right and follow the path toward another
staircase going up. In the next screen, proceed upward into the next area.
Afterward, head left and go down the stairs to come to another branching
path(point a). Head left into the next screen. Here, go up the steps to
find a chest that contains an SP300410 Disc. After you've gotten it, go
through the door behind it. In the small alcove you'll find the second
fragment as well as a Star Glove. Get them both and head back to
the previous screen. Proceed further to the left to find yet another mirror.
Have it teleport you. You'll arrive at a branching path, which I'll call
point b. Head left and follow the path to the next area. In here, go
up the steps to find three more mirrors.
Go through the one to the left for the third fragment, and the middle one
for a Star Cape. Afterward, go through the rightmost mirror. In the
following screen, go down and turn left. Go up the steps and proceed
north across the room find a staircase going up. Take it. In the next
screen, go down and step on the circle. You'll be teleporter to a
dark prison and you'll be as Stahn alone. Get out of your cell and
check the area to find your friends. Be sure to check the area well
as the fourth fragment is in here, as well as a Soul Steel. Once
you have all of your party members as well as the fragment, exit the
room through the top-left staircase(go up the stairs in the middle
of the cell block Stahn was in. You'll find two of your party
members. Here is the top-left staircase I'm talking about).
In the next area, proceed to the left. Save and afterward go down.
In the next screen, proceed downward and step on the circle yet again.
This time, because you've got the four fragments, you'll get the
Delis Emblem. Proceed further south into the next screen. Here, head
to the left and go down the hallway at the end of the path. As you
arrive in the next screen, go down. AT the bottom, you'll see you
can go right and up a staircase, or instead, go through a hallway
to the left. Go through the hallway first to get a Resist Ring.
Head back afterward and head right and upstairs. Proceed right
and go down once you can. In the next screen, head right and you'll
find a huge staircase. Go up them. Continue upward.
Eventually, you'll reach a room with a lot of pillars, each one
with a mirror on its front. You've got to find the correct mirror
to break in order to reveal the path to the next world. This mirror
is on the third row of mirrors. It's the one on the far left. It's
right next to a mirror that's against the wall. Anyway, once you've
identified it, blast it to reveal a staircase. Go up it and in
the next screen, follow the path(watch the windows blow up!) to
reach a door. Go through it. The final piece of pie has been served...
------------------------------------------------------------------------------
CRYSTAL MAZE - GRAND FINALE
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NOTE: This s how the "crystal pointing" works:
` -NORTH-
-WEST- *UP -EAST-
-SOUTH-
In the floor below each crystal there is a patter with some symbols on it.
x symbol will light up if you're facing x direction. For example, If I
tell you to make a crystal point up, move it so the center symbol lights
up. The other directions are very basic and you should know them, but
I tell you, the up direction gave me the most trouble, and it'd give
you trouble if weren't for this guide(and a certain messageboard poster
who got me through this!)
Save and go through the door right in front of the save point. Step on
the octagon(or was it hexagon? pentagon? who the hell cares?) You'll see
a black haze and afterward, you'll be as Stahn alone! Apparently, you were
separated(big-ass DOH!). Do not worry, as there aren't random battles
here, although putting yourself in front of a mirror will trigger a fight
against a clone of Stahn. Will solve that in a minute...
Anyway, leave the room and head right. Once you can go down, do so and
head into the next screen. Here, go south immediately. In the following
room, grab the white coffin and drag it with you. Put it in front of the
mirror. That way, you'll prevent a battle against Dark Stahn. After you've
put the coffin, move on until you see some steps going up. Take them
and examine the crystal there to blast it into little pieces. Afterward,
go back down and take your coffin again. Drag it with you and block another
mirror, then move forward. You'll see two mirrors and a coffin between
them. Just ignore them and head into the next screen.
Here, go up to find a switch. Flip it and proceed to the right. You'll see
a path that goes right, and one that goes north. First, take the one
right to find a dark room. Get the Faerie Ring there. While still on the
dark room, head to the right and hug along the southmost wall. Hug on it
and move around and you'll eventually find a door. It'll take you to
another room with another pentagon(Oooo... it was a pentagon). Step on
it to talk with your friends. Now, head back to the dark room and this
time around, hug along the right wall to find a room with a yellow crystal.
You need to point it north. After you do, head back two screens(past the
dark room) to the room where the switch is. Go south and look for a
path on the eastern corner. Take it to find a room with the green crystal.
Make it point east.
Head out and head back to where the big crystal that shattered used to
be. Proceed west and through the door. Back in this room, head to the
left and be sure you don't step on the dark hexagons here. You'll find
the blue crystal. Make it point to the center. Then, go up and then right. Go
through the door. In the next screen, head to the top-right corner of
the room and enter the alcove there. The clear crystal there should
be pointing west. Head out and go to the bottom-right corner of the
room. Go through the door there. In the next screen, use the coffin
to block the mirrors and get the Cutie Mitten off the chest. Continue
right to a fork. Go north to find a door. Go through it. In the next
room, flip the switch. Go through the southeastern path, here in the
room.
Hopefully, the room will be dark. Head east and take the Star Cloak
off the chest. Continue east and huge along the wall to find the door.
It'll take you to the purple crystal. Have it point south. Head back to
the dark room. Make your may to the southern tip of the room, and the
go right. Proceed up afterward. You'll eventually arrive at a lit room.
Here, take the coffin with you as you go right. At the end of the
room, go through the north door. The red crystal there should point
east. Head back and go south to find the last crystal. Have it point
west.
Now, backtrack the room where you talked to your friends and step on
the pentagon. If you've put the crystals correctly, you'll be teleported
and reunited with them. Happiness. Save at the outside area and head
to the right. Go through the door there. In the next room, head right
and go down into the next screen. Here, head down until you find a
circle on the floor. Step on it to light up the place, and go up a bit,
but don't head back to the previous area. Go left to find a mirror.
Have it teleport you. In the next screen, head further left and through
the door. In the next screen, you'll see a cube in the middle of the
room, as well as three mirrors here. Go through all of the mirrors
and touch the crystals on the wall. After you've touched all three of
them, touch the cube in the room with the mirros.
Although it seems to be the same room, it is not. Proceed north to find
a passage. Save and proceed northward(be sure to prepare your party;
have at least one bow user). You'll eventually reach a room where
a cutscene ensues. After it, proceed further to eventually find the
final area of the game. This is it my friend. Prepare to kick ass.
------------------
BOSS: Leon
Umm... yeah, whatever. He's easy. Assassin him with... Assassin(...),
as well as your best bow skills(BE SURE you have a bow user with you
no matter what). If you have Bruiser, he should use Ballistic: it'll
make the battle even easier. Rutee should heal while Philia blasts
away with Holy Wrath.
------------------
------------------
BOSS: Kronos
He flies a lot, so have your bow user blast forward with his/her best
bow skills, while Stahn does Spin Slash and/or Assassin. Bruiser's
Ballistic still works wonders, as does any normal spell, so Philia
could be useful here. Rutee should concentrate on healing while you
tear Kronos apart, although she could also use Bloody Rose. I've
found that Garr's Void Sword is particularly useful, so you don't
need to outfit him with a bow if you don't want to.
------------------
------------------
BOSS: Ultra Kronos
Woahh... he sure changed his physical aspect, didn't he? =) Anyway,
he's easy, as every boss in the game. Grab your swords and start hacking
away! Do not count on your skills a lot, though. Stahn's Assassin and
Rutee's Bloody Rose will do practically nothing to Ultra. Bruiser's
Ballistic, on the other, is still a kick ass attack here. Magic is
great here, specially Maelstrom. Stahn's spin slash is still worth using,
along with the occassional bolt that comes off Garr's bow. Oh, and
if somebody's got Meteor Swarm/Big Bang, make sure to use them! They
deal an incredible amount of damage! I had Stahn with M. Swar and it
did approx. 1600 PTS of DMG. Overall, it should be a long fight, but
easy.
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-FIN-