<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="http://gamewalkthroughs.wetpaint.com/xsl/rss2html.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://gamewalkthroughs.wetpaint.com/scripts/wpcss/wiki/gamewalkthroughs/skin/highsociety/rss" type="text/css" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>WELCOME TO GAME WALKTHROUGHS - Recently Updated Pages</title><link>http://gamewalkthroughs.wetpaint.com/pageSearch/updated</link><description>Recently Updated Pages on http://gamewalkthroughs.wetpaint.com</description><language>en-us</language><webMaster>info@wetpaint.com</webMaster><pubDate>Sat, 16 Dec 2006 11:46:12 CST</pubDate><lastBuildDate>Sat, 16 Dec 2006 11:46:12 CST</lastBuildDate><generator>wetpaint.com</generator><ttl>60</ttl><image><title>WELCOME TO GAME WALKTHROUGHS</title><url>http://www.wetpaint.com/img/logo.gif</url><link>http://gamewalkthroughs.wetpaint.com</link></image><item><title>Home</title><link>http://gamewalkthroughs.wetpaint.com/page/Home</link><author>harry505</author><guid isPermaLink="false">http://gamewalkthroughs.wetpaint.com/page/Home</guid><pubDate>Sat, 16 Dec 2006 11:46:12 CST</pubDate><description>&lt;h2&gt;  THANK YOU FOR COMING TO GAMEWALKTHROUGHS&lt;/h2&gt;  &lt;h3&gt;  &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;THIS IS THE WEBSITE FOR GAME WALKTHROUGHS.&lt;/h3&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;h3&gt;  GAME WALKTHROUGHS IS A WEBSITE FOR PEOPLE TO ADVANCE IN THERE &lt;/h3&gt;  &lt;h3&gt;  VIDEO GAMES&lt;/h3&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;h3&gt;                                          SORA  &lt;br&gt;&lt;/h3&gt;  &lt;h3&gt;                                                                                                                                                                                                                                                                                                                                                         &lt;/h3&gt;&lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>FINAL FANTASY XII WALKTHROUGH</title><link>http://gamewalkthroughs.wetpaint.com/page/FINAL+FANTASY+XII+WALKTHROUGH</link><author>harry505</author><guid isPermaLink="false">http://gamewalkthroughs.wetpaint.com/page/FINAL+FANTASY+XII+WALKTHROUGH</guid><pubDate>Sat, 16 Dec 2006 11:27:30 CST</pubDate><description>o-----------------------------------------------------------------------------o&lt;br&gt;| III. WALKTHROUGH                                                     [WLK1] |&lt;br&gt;o-----------------------------------------------------------------------------o&lt;br&gt;&lt;br&gt; The walkthrough you&amp;#39;re about to read operates like so:&lt;br&gt;&lt;br&gt;   o-------------------------------------------------------------------o&lt;br&gt;   | [1] - [ 2 ]                                                   [3] |&lt;br&gt;   o-------------------------------------------------------------------o&lt;br&gt;   | [4]                         | [5]      [6]    [7]   [8]     [9]   |&lt;br&gt;   |                             |                                     |&lt;br&gt;   o-----------------------------o-------------------------------------o&lt;br&gt;&lt;br&gt;[1] - ID number&lt;br&gt;[2] - Name of area&lt;br&gt;[3] - Cntrl+F ID number&lt;br&gt;[4] - List of enemy names and levels&lt;br&gt;[5] - Enemy HP&lt;br&gt;[6] - Enemy EXP (level-approximate)&lt;br&gt;[7] - Enemy Gil (when applicable)&lt;br&gt;[8] - Enemy LPs&lt;br&gt;[9] - Enemy weaknesses&lt;br&gt;&lt;br&gt;Any items given their own section are ones you can get 100% of the time,&lt;br&gt;either through certain tasks or mandatory events. Random pots and stuff&lt;br&gt;will not be listed unless they hold rare items. EXP values are based on&lt;br&gt;three party members + a guest if applicable. And if I use some phrases&lt;br&gt;you&amp;#39;re not familiar with:&lt;br&gt;&lt;br&gt;&amp;quot;SPAWNING&amp;quot; -&amp;gt; Appearing or reappearing in an area, area section, etc.&lt;br&gt;&amp;quot;FARMING&amp;quot; --&amp;gt; Fighting monsters over and over to get their dropped items&lt;br&gt;&amp;quot;BUFFING&amp;quot; --&amp;gt; Casting any number of positive statuses on your allies&lt;br&gt;&amp;quot;ZONING&amp;quot; ---&amp;gt; Respawning enemies in a certain section by leaving that area&lt;br&gt;              and going into any other part of the map, two areas away.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 001 - Beginning + Configuration                            [BGCF] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;Select &amp;#39;New Game&amp;#39; on the main title to bring up the pre-game feature&lt;br&gt;options, which include:&lt;br&gt;&lt;br&gt;OPTIONS                                                  DEFAULT&lt;br&gt;&lt;br&gt;o Controller Vibration - toggle it on/off                  Off&lt;br&gt;o Screen Shake - toggle it on/off                          Off&lt;br&gt;o Subtitles - toggle subtitle display on/off               Off&lt;br&gt;o Screen Size - Change to/from Normal &amp;amp; Widescreen     Normal (4:3)&lt;br&gt;o Flicker Filter - toggle filter on/off                     On&lt;br&gt;o Sound - Toggle Pro Logic II/Stereo/Monoaural sound      Stereo&lt;br&gt;o Screen Position - change viewing for your television      ---&lt;br&gt;&lt;br&gt;You can restore defaults at the bottom, and can also change all of&lt;br&gt;these features in-game by using the Config menu. Let&amp;#39;s start &amp;#39;er up!&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 002 - Nalbina Fortress                                       NLF1 |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        Potion x 2                                                 |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    GIL  LP   WEAK  |&lt;br&gt;|                             |                                |&lt;br&gt;| Imperial Magus              | ~80     ---    ---  ---  ----- |&lt;br&gt;| Imperial Swordsman A        | ~80     ---    ---  ---  ----- |&lt;br&gt;| Air Cutter Remora [BOSS]    | ~700    ---    ---  ---  ----- |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[AERIAL GARDENS]&lt;br&gt;&lt;br&gt;As you start the first area (as Reks), Basch will give you a small&lt;br&gt;tutorial on moving around. The commands appear in the upper-left and&lt;br&gt;tell what Basch wants you to do. Twist teh camera, move over to him,&lt;br&gt;then talk to the Dalmascan by the gate. Walk up to the iron gate&lt;br&gt;fourthly, and inspect it with (X) to open it. Easy-peasy.&lt;br&gt;&lt;br&gt;[INNER WARD]&lt;br&gt;&lt;br&gt;After entering the hall beyond, you can use the party menu and&lt;br&gt;examine your equipment and inventory (with Triangle). An Imperial&lt;br&gt;Swordsman attacks you, though, and Basch walks you through the&lt;br&gt;targeting and fighting system. If you mess up, your allies murder&lt;br&gt;the guard for you. =)  These guys will follow you around (Basch did&lt;br&gt;say he would take up the rearward guard), and heal around if needed.&lt;br&gt;&lt;br&gt;Continue down the long stone path and a boss fight will ensue with&lt;br&gt;an Air Cutter Remora. Everyone will start flaying into its metal&lt;br&gt;hide, and you can&amp;#39;t really lose it due to the ally soldiers healing&lt;br&gt;abilities. After awhile, Basch damages the unit&amp;#39;s engines and makes&lt;br&gt;it disengage. Laff.&lt;br&gt;&lt;br&gt;Three more Imperial Swordsmen appear immediately following, which&lt;br&gt;get disposed of quickly, whether you want to or not. Sprint up the&lt;br&gt;far stairs to the open doorway. Basch explains that the minimap may&lt;br&gt;not be enough to get one&amp;#39;s bearings; pressing [SELECT] will bring up&lt;br&gt;the Location Map. Bring it up and it will tell you the room you&amp;#39;re&lt;br&gt;currently in (and which I will separate the dungeons by). Enter thru&lt;br&gt;the dots on the ground.&lt;br&gt;&lt;br&gt;[LOWER APARTMENTS]&lt;br&gt;&lt;br&gt;Cutscene and you can move again. Ignore the long left corridor and&lt;br&gt;head north (assuming up is north on map) to have Basch tell you the&lt;br&gt;way to retreat -- hold R2. There&amp;#39;s no shame in fleeing from battles&lt;br&gt;that serve no purpose, after all.&lt;br&gt;&lt;br&gt;Imperial Magus enemies can appear from hereon in, and cast magick&lt;br&gt;which makes them a prime target for slaughterin&amp;#39;. Dispose of them&lt;br&gt;first off, if possible. In that same corridor where you learned the&lt;br&gt;escape ability, go right into the small antechamber and inspect the&lt;br&gt;urn there to get a [POTION].&lt;br&gt;&lt;br&gt;Lead the men into the second horizontal hall and go into the second&lt;br&gt;vertical hallway (right hallway is dead end). There is an ornate room&lt;br&gt;adjoining this path with an upward stairway. Before you ascend, walk&lt;br&gt;the rest of the length of the hall and find another [POTION] in a&lt;br&gt;nook. Head upstairs when you&amp;#39;re ready to move on.&lt;br&gt;&lt;br&gt;[UPPER APARTMENTS]&lt;br&gt;&lt;br&gt;Approach Basch and he&amp;#39;ll tell you about a save crystal nearby. It is&lt;br&gt;possible to save here (dur!) and also refill HP/MP along with the&lt;br&gt;action. Always remember to save, folks. Ascend the stairway to exit.&lt;br&gt;&lt;br&gt;[THE HIGHHALL]&lt;br&gt;&lt;br&gt;Reks tells the others to move on as move cronies come here. You&amp;#39;ll&lt;br&gt;be fighting these guys solo, so make use of your magick and heal if&lt;br&gt;you need to. You can backtrack to the save point to heal up once the&lt;br&gt;blood&amp;#39;s off your sword. Your upward climb gets stopped short by a&lt;br&gt;gate you can&amp;#39;t open; use a door in the adjoining hallway.&lt;br&gt;&lt;br&gt;Enter and arc around right to the other open door, where you will&lt;br&gt;automatically enter the treaty room. Events insue, then it&amp;#39;s off to&lt;br&gt;the...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 003 - Geramsythe Waterway                                  [GRM1] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Dire Rat                    | ~60      3     ---  2   ------ |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[OVERFLOW CLOACA]&lt;br&gt;&lt;br&gt; You&amp;#39;ll now be in control of Vaan. Hooray? Anyway, he&amp;#39;s fighting the&lt;br&gt; city vermin down in some sewer-type place. You can straight-up&lt;br&gt; deal out some murder, but it&amp;#39;s not such a bad idea to use Vaan&amp;#39;s&lt;br&gt; Steal Technick, which lets you get Fire Stones and Rat Pelts from&lt;br&gt; the baddies.&lt;br&gt;&lt;br&gt; Once all of them are dead, Vaan and Kytes leave to...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 004 - Rabanastre                                           [RBN1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        Orrachea Amulet      Writ of Transit                       |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| None                        | ------  ------ --- ---  ------ |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[EAST END]&lt;br&gt;&lt;br&gt; Another scene. &amp;lt;3&lt;br&gt;&lt;br&gt; Penelo tells Vaan that Migelo has some work for him...maybe. The&lt;br&gt; Location Map comes up automatically and tells you the World Map&amp;#39;s&lt;br&gt; now available on the Party Menu. Wheee. NPCs you can talk to will&lt;br&gt; appear on the map as green dots, while places you can enter are&lt;br&gt; red blotches. Also, area exits are blinking green, so they should&lt;br&gt; be easy to find.&lt;br&gt;&lt;br&gt; Continue east and south (on map) to meet with Migelo outside, who&lt;br&gt; wants you to fetch Kytes at the Sandsea. Yawn. Consider selling the&lt;br&gt; Fire Stones/Rat Pelts you got for some dough at a nearby shop. &lt;br&gt; The Sandsea is to the very north of the East End (now marked with&lt;br&gt; a large X). Along the way, you might spot the Technick shop, but&lt;br&gt; it ain&amp;#39;t open -- oh well. Enter The Sandsea, which should be a&lt;br&gt; blinking exit.&lt;br&gt;&lt;br&gt;[THE SANDSEA]&lt;br&gt;&lt;br&gt; Vaan locates Kytes looking at a monster poster (attack of the&lt;br&gt; killer tomatohead?), of the creature who stopped a courier before.&lt;br&gt; Sounds like a good idea-r... Hehe. What Kytes is actually looking&lt;br&gt; at is the Notice Board, where people post bills (jobs) for hunters&lt;br&gt; to go out and perform. The ol&amp;#39; monster Vaan&amp;#39;s after is the Rogue&lt;br&gt; Tomato. The way this works:&lt;br&gt;&lt;br&gt; 1) Talk to the petitioner of the bill first, to let him know you&amp;#39;re&lt;br&gt;    interested in taking the job.&lt;br&gt;&lt;br&gt; 2) The petitioner tells you how to find the mark. Then, you hunt&lt;br&gt;    it, report back, and claim the bounty.&lt;br&gt;&lt;br&gt; Tomaj (Rogue Tomato petitioner) gives you a Clan Primer, which lets&lt;br&gt; you have a new option in the main menu, as well as an [ORRACHEA&lt;br&gt; AMULET] to commemorate your first hunt. You can&amp;#39;t equip it though,&lt;br&gt; so you need to find a license for it. Tomaj gives a license lesson,&lt;br&gt; which, summed up, basically means the more licenses you have, the &lt;br&gt; more equipment and abilities you can choose from; more flexibility.&lt;br&gt; You can only acquire licenses next to ones you already have, but&lt;br&gt; you need enough license points (LP) to &amp;quot;buy&amp;quot; &amp;#39;em. To use the amulet&lt;br&gt; you just got, you&amp;#39;ll need to get an Accessories 1 license, placed at&lt;br&gt; a convenient 5 LP price. Purchase it to make three more squares on&lt;br&gt; the ol&amp;#39; checkerboard light up.&lt;br&gt;&lt;br&gt; Press [] when asked to look at available abilities, and Licenses&lt;br&gt; will be available on your main menu now. A [WRIT OF TRANSIT] is&lt;br&gt; given to you so you can leave the east gate. And so the hunt begins&lt;br&gt; for the Rogue Tomato... Equip the Orrachea Armlet [MAX HP +25] on&lt;br&gt; Vaan and you&amp;#39;ll be all set. If you&amp;#39;re still confused, Tomaj can re-&lt;br&gt; -explain the procedures. Leave when you&amp;#39;re ready.&lt;br&gt;&lt;br&gt; NOTE ABOUT LICENSE BOARD:&lt;br&gt;&lt;br&gt;  Although there is a lot of options you can buy at first, go for a&lt;br&gt;  few quickenings on each character when you can. You may not want&lt;br&gt;  to use them, but they can double and triple your MP upon purchase.&lt;br&gt;  Think &amp;#39;bout it.&lt;br&gt;&lt;br&gt;[EAST SIDE]&lt;br&gt;&lt;br&gt; The Technick Shop nearby&amp;#39;s opened shop, and you can buy the Libra&lt;br&gt; ability for 500 gil. Probably can&amp;#39;t buy it for now, though. Job&lt;br&gt; back to Migelo&amp;#39;s shop and find the exit into the...&lt;br&gt;&lt;br&gt;[SOUTHERN PLAZA]&lt;br&gt;&lt;br&gt; The western and southern exits are blocked until the Consul&amp;#39;s fete&lt;br&gt; is over, so don&amp;#39;t bother approaching.&lt;br&gt;&lt;br&gt; Down the large stairway in the eastern part of the fountain square,&lt;br&gt; Vaan finds a guard and tells him he&amp;#39;s here to pick up provisions for&lt;br&gt; the night&amp;#39;s fete. He&amp;#39;ll be permitted entrance the Eastgate, which&lt;br&gt; will shut behind him.&lt;br&gt;&lt;br&gt;[EASTGATE]&lt;br&gt;&lt;br&gt; Hey-o! A save point for ye here. Save up and leave to the wasteland&lt;br&gt; nearby. If you need to get back into town, talk to the Queue Guard&lt;br&gt; at the back of the waiting line and just wait your turn. Eventually&lt;br&gt; you can talk to the head Queue Guard and enter without foodstuffs,&lt;br&gt; for now anyway.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 005 - Dalmasca Estersand                                     DMT1 |&lt;br&gt;|-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                        |&lt;br&gt;|         Galbana Lilies                                       |&lt;br&gt;|-----------------------------+--------------------------------|&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. 1 Cactrite              | 72        7   --   01   Wind   |&lt;br&gt;| Lv. 2 Cactrite              | 84       10   --   01   Wind   |&lt;br&gt;| Lv. 2 Wolf                  | 94        9   --   01   Earth  |&lt;br&gt;| Lv. 3 Wolf                  | 114      11   --   01   Earth  |&lt;br&gt;| Lv. 2 Rogue Tomato [MARK]   | 134      --   --   --   Water  |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt; Just a note: when you take items the first time around, the pots&lt;br&gt; and holders can respawn but may not have the same items inside.&lt;br&gt; Oh, and stealing from sleeping enemies won&amp;#39;t wake them up, so make&lt;br&gt; sure to get some Cactus Fruits if you can.&lt;br&gt;&lt;br&gt;[THE STEPPING]&lt;br&gt;&lt;br&gt; Ah, a lovely desert beneath your shoes. You can fight Cactrites&lt;br&gt; and Wolves here, which aren&amp;#39;t too hard -- they should go down&lt;br&gt; in three or four hits apiece. Continue down the sandy slope to&lt;br&gt; another flat cliff area with trees. The Rogue Tomato you&amp;#39;ve been&lt;br&gt; looking for lounges around here.&lt;br&gt;&lt;br&gt; When it&amp;#39;s HP has been halved, it will jump off the cliff and Vaan&lt;br&gt; will have to arc around and down to get it. There are a few wolves&lt;br&gt; here, but if you engage all enemies one at a time, this won&amp;#39;t be a&lt;br&gt; trial. Watch out for the vegetable-monster&amp;#39;s Flame Breath!&lt;br&gt;&lt;br&gt; Afterwards, Vaan finds some [GALBANA LILIES] growing nearby. You&lt;br&gt; can leave again, although sticking around and roughing it to get &lt;br&gt; the Libra and White Magic 1 licenses isn&amp;#39;t such a bad idea.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 006 - Rabanastre                                           [RBN2] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        300 Gil            Teleport Stone           Potion x 4     |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| None                        | ------  ------ --- ---  ------ |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[EASTGATE]&lt;br&gt;&lt;br&gt; Talk to Kytes to learn you&amp;#39;ve been locked out until the Consul&amp;#39;s&lt;br&gt; ceremony has passed. Migelo saves the day with a little wine for&lt;br&gt; the soldiers, so best be hurrying...well, that&amp;#39;s done for you. &lt;br&gt; The parade cutscene takes place, the new consul Vayne gives a nice&lt;br&gt; heart-warming speech. Vaan and Penelo start to scheme up a way to&lt;br&gt; get into the fete. Penelo suggests seeing Old Dalan in Lowtown...&lt;br&gt;&lt;br&gt;[NORTH END]&lt;br&gt;&lt;br&gt; You&amp;#39;ll get a notice that says you can enter Lowtown and leave the&lt;br&gt; city at leisure. Any shops that were closed before the inauguration&lt;br&gt; ceremony -- the magick, technick, and gambit shops -- are now open&lt;br&gt; for business. Exit the North End through the eastern gate.&lt;br&gt;&lt;br&gt;[EAST END]&lt;br&gt;&lt;br&gt; Stop by the Sandsea to claim your bounty: [300 GIL], a [POTION], and&lt;br&gt; one [TELEPORT STONE]. Tomaj asks if you&amp;#39;ve ever seen a Bangaa guard&lt;br&gt; a North End door and won&amp;#39;t let you in -- &amp;#39;pparently, it&amp;#39;s time to&lt;br&gt; pay him a visit. You can also take another bounty at the Notice&lt;br&gt; Board if you want (Thextera). The petitioner Gratly is right by the&lt;br&gt; door, and tells you the monster&amp;#39;s in the Westersands.  Accept his&lt;br&gt; mission to learn the monster stalks the Galtea Downs portion of&lt;br&gt; said sands. Gatsly&amp;#39;s caravan drivers said they were set upon the&lt;br&gt; left wall as you leave via the west gate.&lt;br&gt;&lt;br&gt; Go back to the North End.&lt;br&gt;&lt;br&gt;[NORTH END]&lt;br&gt;&lt;br&gt; Take the cut-across west to the other side and look for the blinking&lt;br&gt; part of the map. Talk to the Conspicuous Bangaa and tell him you&amp;#39;re&lt;br&gt; heading inside.&lt;br&gt;&lt;br&gt;[THE CLAN HALL]&lt;br&gt;&lt;br&gt; Talk around to learn some tips for hunting. Ma&amp;#39;kenroh in the balcony&lt;br&gt; will tell you that your rank will go up after two marks and 700 pts.&lt;br&gt; The moogle in charge is Montblanc (from FFTA fame), the founder of&lt;br&gt; Clan Centurio -- he&amp;#39;s on the balcony bannister. He&amp;#39;ll make you an&lt;br&gt; official member and lets you buy from the clan shop in the Muthru&lt;br&gt; Bazaar!  Talk to him again to get three [POTIONS]; if he doesn&amp;#39;t,&lt;br&gt; it might be because you haven&amp;#39;t accepted the Thextera job.&lt;br&gt;&lt;br&gt; Leave the hall and go south down the nearest thoroughfare to enter&lt;br&gt; the...&lt;br&gt;&lt;br&gt;[MUTHRU BAZAAR]&lt;br&gt;&lt;br&gt; Look or the green, glowing pot icon on the map to find the clan&amp;#39;s&lt;br&gt; provisioner. The stuff you&amp;#39;re sold is based upon your clan rank;&lt;br&gt; raise it to get a crack at the good stuff. It should only be potions&lt;br&gt; currently unless you&amp;#39;ve sold off your pelts and whatnot, opening up&lt;br&gt; more Bazaar options. Anyway, now that you know where that is, time&lt;br&gt; to get down to business. Exit this busy place.&lt;br&gt;&lt;br&gt;[NORTH END]&lt;br&gt;&lt;br&gt; Take the cut-across east to the southern exit path.&lt;br&gt;&lt;br&gt;[EAST END]&lt;br&gt;&lt;br&gt; Continue south past the Sandsea and maybe check out the Magicks&lt;br&gt; shop, if you bought any kind of Magick licenses. You&amp;#39;ll want to take&lt;br&gt; the path west of Migelo&amp;#39;s Sunderies.&lt;br&gt;&lt;br&gt;[SOUTHERN PLAZA]&lt;br&gt;&lt;br&gt; Now that the parade is over, this place has cooled down and people&lt;br&gt; have returned to standing around. There&amp;#39;s a cartographer moogle that&lt;br&gt; can sell you maps of the Dalmasca Estersand, the Westersand, and the&lt;br&gt; Giza Plains -- he&amp;#39;s in the northwest corner. Might want to buy one&lt;br&gt; for the Giza Plains.&lt;br&gt;&lt;br&gt; The West Gate is open if you&amp;#39;re looking to hunt Thextera, but the&lt;br&gt; way to the Lowtown lies due south. Exit through the gate.&lt;br&gt;&lt;br&gt;[SOUTHGATE]&lt;br&gt;&lt;br&gt; You can gaze upon your first Teleport Crystal here, which doubles as&lt;br&gt; a save stone and a teleportation (duh!) device. Don&amp;#39;t waste any of&lt;br&gt; the Teleport Stones you may have, though. The glowing map icon leads&lt;br&gt; to a Tomb Raider-style, stone-hewn piece of rock cut in the shape of&lt;br&gt; a circle. Exit through /there/.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 007 - Lowtown                                              [LWT1] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| None                        | ------  ------ --- ---  ------ |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[SOUTH SPRAWL]&lt;br&gt;&lt;br&gt; Slums...sigh. Old Dalan&amp;#39;s place is right to the left of this place,&lt;br&gt; by a waterwheel.&lt;br&gt;&lt;br&gt;[DALAN&amp;#39;S HOUSE]&lt;br&gt;&lt;br&gt; Dalan&amp;#39;s already heard Vaan&amp;#39;s coming, and knows a rumor about a&lt;br&gt; secret passagewary to the palace vaults, opened by a magicked stone.&lt;br&gt; Dalan has the &amp;quot;magicked&amp;quot; Crescent Stone himself, but a Sunstone is&lt;br&gt; needed as well. Seems the nomads in the Giza Plains know where to &lt;br&gt; find &amp;#39;em... A woman here thinks you should have a map, which can be&lt;br&gt; bought from the cartographer moogle in the Southern Plaza. DO EET!!&lt;br&gt;&lt;br&gt;[SOUTH SPRAWL]&lt;br&gt;&lt;br&gt; Back to Southgate.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 008 - Giza Plains                                          [GZP1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        Shadestone           Sunstone           Potion x 2         |&lt;br&gt;|        50 Gil               Phoenix Down x 2   Teleport Stone x 2 |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. 1 Giza Rabbit           | 85        7    ---  1   Fire   |&lt;br&gt;| Lv. 2 Giza Rabbit           | 105       9    ---  1   Fire   |&lt;br&gt;| Lv. 2 Hyena                 | 95        9    ---  1   Water  |&lt;br&gt;| Lv. 3 Hyena                 | 115      11    ---  1   Water  |&lt;br&gt;| Lv. 3 Urstrix               | 170                     Wind   |&lt;br&gt;| Lv. 5 Slaven                | 302      15    ---  1   Wind   |&lt;br&gt;| Lv. 20 Werewolf             | 2548                    Wind   |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt; Hyenas can drop Cotton Caps, if it matters (need Mystic Armor 1&lt;br&gt; license) to you.&lt;br&gt;&lt;br&gt;[THRONE ROAD]&lt;br&gt;&lt;br&gt; You start at the north and can follow the southern depression&lt;br&gt; (ditch) towards the wigwams of...&lt;br&gt;&lt;br&gt;[NOMAD VILLAGE]&lt;br&gt;&lt;br&gt; Save point&amp;#39;s in the SW part of the village, by the way. Kind of&lt;br&gt; funny how a moogle is named Nutsy -- Montblanc&amp;#39;s clan in FFTA was&lt;br&gt; called Clan Nutsy by default. Still...good Stiltzkin replacement,&lt;br&gt; if you know what I&amp;#39;m talking &amp;#39;bout.&lt;br&gt;&lt;br&gt; ---&lt;br&gt;&lt;br&gt; Talk to the merchant on the left to get a selection of weapons and&lt;br&gt; accessories. Pretty meager, but better than nothing. Continue into&lt;br&gt; town a bit further towards the cockatrice corral, which the village&lt;br&gt; elder sits by. He says all things relating the Sunstone are handled&lt;br&gt; by Masyua, near the dark crystal. Head behind the tent to find the&lt;br&gt; large, monolithic crystal. Listen to her offer, and she&amp;#39;ll tell you&lt;br&gt; about Jinn, a child who hasn&amp;#39;t returned from his chores. Vaan can&lt;br&gt; have a Sunstone if he finds this brat. &amp;gt;=p&lt;br&gt;&lt;br&gt; Penelo joins your party after this (^__^) and comes with a whopping&lt;br&gt; amount of license points (I had 103). She starts out with White&lt;br&gt; Magick 1, Light Armor 1, and Daggers 1. Suit her up license-wise&lt;br&gt; however you see fit, then leave to the east.&lt;br&gt;&lt;br&gt;[GIZAS NORTH BANK]&lt;br&gt;&lt;br&gt; Penelo gives Vaan three [POTION]s and two tufts of [PHOENIX DOWN]&lt;br&gt; to help with monsters. What a sweet girl! You can now change leaders&lt;br&gt; and issue party commands, as well as use Gambits for each character.&lt;br&gt; Jinn&amp;#39;s supposedly south of village, so time to round &amp;#39;im up.&lt;br&gt;&lt;br&gt; Head west and you&amp;#39;ll see a strange creature -- that&amp;#39;s an Urstrix,&lt;br&gt; which you (probably) haven&amp;#39;t seen before. Slavens appear &amp;#39;round&lt;br&gt; here, too. Leave to the south.&lt;br&gt;&lt;br&gt;[GIZAS SOUTH BANK]&lt;br&gt;&lt;br&gt; Hehe, you may see hunters here, but you can&amp;#39;t fight them; they&amp;#39;re&lt;br&gt; on the &amp;quot;good&amp;quot; side. Nice shiny rifles, though. Regardless of which&lt;br&gt; route you take, the exit is in the very southwest corner.&lt;br&gt;&lt;br&gt;[CRYSTAL GLADE]&lt;br&gt;&lt;br&gt; There&amp;#39;s a save point here, right next to a sleeping kid. Who is it?&lt;br&gt; Jinn, natch. He&amp;#39;s hurt his leg and is resting up instead of heading&lt;br&gt; back to the village with an insufficient Sunstone quota. Whatta&lt;br&gt; trooper. You can &amp;quot;explain the situation&amp;quot; to him or &amp;quot;leave&amp;quot;; pick&lt;br&gt; the former.&lt;br&gt;&lt;br&gt; Jinn will give you a [SHADESTONE] and explain the process of making&lt;br&gt; a Sunstone. There are 4 shining dark crystals in all of Giza Plains&lt;br&gt; at the moment, and a percentage gauge shows up to show how much the&lt;br&gt; Shadestone&amp;#39;s absorbed. Jinn marks all the locations on the map and&lt;br&gt; tells you to bring it back to him when you&amp;#39;re done. The locations&lt;br&gt; of the shinies are:&lt;br&gt;&lt;br&gt; o Starfall Field&lt;br&gt; o Giza South Bank&lt;br&gt; o Warrior&amp;#39;s Wash&lt;br&gt; o Gizas North Bank&lt;br&gt;&lt;br&gt; Since you have to bring the stones back to him, you might as well&lt;br&gt; go with the easier ones first. Exit west.&lt;br&gt;&lt;br&gt;[STARFALL FIELD]&lt;br&gt;&lt;br&gt; Go to the dark crystal here and hold the Shadestone up. Vaan should&lt;br&gt; get an amount of energy, approximately thirty percent worth. You&amp;#39;ll&lt;br&gt; also see some gigantor Werewolf enemies around here -- they&amp;#39;ll maul&lt;br&gt; your face off if you try to tango with &amp;#39;em, so avoid them and they&lt;br&gt; won&amp;#39;t come after you (there&amp;#39;s only two, anyway).&lt;br&gt;&lt;br&gt; The northwest area exit leads to the Dalmasca Westersand, but that&lt;br&gt; is out of the way at the moment. Cut back through the Crystal Glade&lt;br&gt; to the southern banks area.&lt;br&gt;&lt;br&gt;[GIZAS SOUTH BANK]&lt;br&gt;&lt;br&gt; Soak up the rays from the crystal in the northern section for some&lt;br&gt; fifty-odd percentage points. Exit to the upper bank.&lt;br&gt;&lt;br&gt;[GIZAS NORTH BANK]&lt;br&gt;&lt;br&gt; The dark crystal here should max out your rock and turn it into a&lt;br&gt; [SUNSTONE]. You automatically appear back at...&lt;br&gt;&lt;br&gt;[CRYSTAL GLADE]&lt;br&gt;&lt;br&gt; Jinn checks out the Sunstone and you race him back to...&lt;br&gt;&lt;br&gt;[NOMAD VILLAGE]&lt;br&gt;&lt;br&gt; For helping her out, Masyua gives you [50 GIL], two [POTIONS], and&lt;br&gt; two [TELEPORT STONE]s. Yowza! She seems happy as a lark. Time to&lt;br&gt; head back to Rabanastre. Doesn&amp;#39;t matter how you get there, so long&lt;br&gt; as you hit up Lowtown.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 009 - Lowtown                                              [LWT2] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|       Crescent Stone        Potion x 2            Eye Drops x 4   |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| None                        | ------  ------ --- ---  ------ |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt; Penelo leaves the party as you approach the old man&amp;#39;s house. She&lt;br&gt; was supposed to be minding the store, anyway... Check out Yugri&amp;#39;s&lt;br&gt; Magicks store in town if you want to; it&amp;#39;ll pay to stock up before&lt;br&gt; you continue. Shops now carry:&lt;br&gt;&lt;br&gt; + White Magicks 1 &amp;amp; 2&lt;br&gt; + Some Green Magicks&lt;br&gt; + Mystic Armor 1 &amp;amp; 2&lt;br&gt; + Shields&lt;br&gt; + Bow Ammunition (Onion Arrows) @ Migelo&amp;#39;s&lt;br&gt;&lt;br&gt;[DALAN&amp;#39;S HOUSE]&lt;br&gt;&lt;br&gt; Vann hands over the Sunstone to get the Crescent Stone back its&lt;br&gt; magicks. The secret passage to the castle lies in Storehouse 5.&lt;br&gt; You might have visited it while going to the Gerasmythe Waterway.&lt;br&gt; There are two doors there; the left one&amp;#39;s been locked up until now.&lt;br&gt; That path leads into the waterway, and the waterway leads to the&lt;br&gt; cellars. So what of the Crescent Stone? It opens the hidden treasury&lt;br&gt; entrance! The key to remember is:&lt;br&gt;&lt;br&gt; &amp;quot;The signet yearns for sunstone&amp;#39;s strength,&lt;br&gt; to light the clouded way.&amp;quot;&lt;br&gt;&lt;br&gt; The palace&amp;#39;s signet tile will lead the way. Vaan gets the [CRESCENT&lt;br&gt; STONE]. As you leave, a scene takes place in which some soldiers are&lt;br&gt; already in the waterway...doing something nefarious? Perhaps.&lt;br&gt;&lt;br&gt;[SOUTH SPRAWL]&lt;br&gt;&lt;br&gt; Head north into the...well, North Sprawl.&lt;br&gt;&lt;br&gt;[NORTH SPRAWL]&lt;br&gt;&lt;br&gt; Head straight north to the top of the screen and you&amp;#39;ll find a bunch&lt;br&gt; of orphans atop boxes. Enter Storehouse 5 nearby and you&amp;#39;ll find&lt;br&gt; Kytes inside -- the left door&amp;#39;s now open. He also gives you two&lt;br&gt; [POTION]s and four [EYE DROPS] for the long journey ahead. Enter&lt;br&gt; the left door and descend into the depths of...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 010 - Gerasmythe Waterway                                  [GRM2] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. 2 Dire Rat              | 77       12    ---  1   Water  |&lt;br&gt;| Lv. 3 Dire Rat              | 97       14    ---  1   Water  |&lt;br&gt;| Lv. 2 Steeling              | 94       18    ---  1   Earth  |&lt;br&gt;| Lv. 3 Steeling              | 110      22    ---  1   Earth  |&lt;br&gt;| Lv. 3 Ichthon               | 130      17    ---  1   Thndr  |&lt;br&gt;| Lv. 4 Ichthon               | 141      21    ---  1   Thndr  |&lt;br&gt;| Lv. ? Razorfin              |~160      34    ---  2   ?????  |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[CENTRAL SPUR STAIRS]&lt;br&gt;&lt;br&gt; Save point here, but nothin&amp;#39; else, really. Head around the corner&lt;br&gt; opposite the stairs if you want a treasure pot at a dead end; go&lt;br&gt; up the nearest stairs when you&amp;#39;re ready to continue. &lt;br&gt;&lt;br&gt;[NORTHERN SLUICEWAY]&lt;br&gt;&lt;br&gt; From the lamp-lit walkway, continue north to the top of the channel.&lt;br&gt; Due east is a grating-type walkway which bridges across the aqueduct&lt;br&gt; system below.&lt;br&gt;&lt;br&gt; Continue east along the high ground before ducking south to find a&lt;br&gt; watery, eastern road, also lamp-lit. On the other side is a passage&lt;br&gt; almost a mirror image of the one you just came through. Cross to the&lt;br&gt; north to find more grate bridges and take the down-stairway around&lt;br&gt; to the exit.&lt;br&gt;&lt;br&gt;[NORTH SPUR SLUICEWAY]&lt;br&gt;&lt;br&gt; Time to get soggy! The path extends west across the screen, now.&lt;br&gt; Beyond, some flying fish monsters (Ichthon) are around, but Thunder&lt;br&gt; spells drop their life expectancy rate to zero.&lt;br&gt;&lt;br&gt; Keep heading west to come to a stairway. Cross west, to a passage&lt;br&gt; where more Ichthons roam. A Razorfin also floats along here, so&lt;br&gt; make sure to kill it -- drops 2 LP!&lt;br&gt;&lt;br&gt; Head up the north passage and get onto dry land via the small stair&lt;br&gt; near there, coming to the level&amp;#39;s exit. You can choose to stay or&lt;br&gt; press on... No immediate boss fight or anything, so don&amp;#39;t bother&lt;br&gt; waiting for HP/MP to refill.&lt;br&gt;&lt;br&gt; Enjoy the scenes!&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 011 - Royal Palace of Rabanastre                           [RPR1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        Goddess&amp;#39;s Magicite                                         |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| None                        | ------  ------ --- ---  -----  |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[CELLAR STORES]&lt;br&gt;&lt;br&gt; As the save point tells you, you won&amp;#39;t be able to exit this area&lt;br&gt; easily. Think about saving the game in a second or third slot if&lt;br&gt; you&amp;#39;re unsure of yourself. Not a bad idea, since Vaan says he ain&amp;#39;t&lt;br&gt; leaving the royal digs empty-handed.&lt;br&gt;&lt;br&gt; Touch the urn here for a map of the royal palace before leaving&lt;br&gt; the room. NOTE: If you plan on getting the collect-all-maps icon&lt;br&gt; in the Sky Pirate&amp;#39;s Den, make sure to get the map. It will only be&lt;br&gt; available for this dungeon.&lt;br&gt;&lt;br&gt;[CELLARS]&lt;br&gt;&lt;br&gt; There&amp;#39;s a large pillar corridor here, with working servants and&lt;br&gt; laborers. Let&amp;#39;s get busy.&lt;br&gt;&lt;br&gt; Continue north to find some guards who say no one&amp;#39;s getting past&lt;br&gt; them until they say so. Approach the guard who tells you to wait for&lt;br&gt; further instructions; this catches the attention of a piggy palace&lt;br&gt; servant. He&amp;#39;ll tell you to press [] to call a guard, then he&amp;#39;ll&lt;br&gt; handle him when he comes. Funfun...basically, you&amp;#39;re sneaking up&lt;br&gt; without him noticing.&lt;br&gt;&lt;br&gt; Call the guard and stand by the barrels stuffed under the stairway.&lt;br&gt; When the guard passes out of view, run up the stairs and exit. Thx&lt;br&gt; pig-snout!&lt;br&gt;&lt;br&gt;[LOWER HALLS]&lt;br&gt;&lt;br&gt; Vaan recalls Dalan&amp;#39;s saying about the &amp;quot;signet yearns for sunstone&amp;#39;s&lt;br&gt; strength, to light the clouded way.&amp;quot; Time to find a certain signet.&lt;br&gt; A word of advice: you&amp;#39;ll have to Shout at enemies to get their&lt;br&gt; attention, and enemies always stop at any intersection or when&lt;br&gt; they get to a bend in the path. Let&amp;#39;s go...&lt;br&gt;&lt;br&gt;S = Start            There are stationed patrols all over this&lt;br&gt;L = Lion Signet      corridor network, but this isn&amp;#39;t so hard to&lt;br&gt;1 = Patrol [etc]     navigate. Vaan&amp;#39;s big mouth can finally be put&lt;br&gt;                     to good use. &lt;br&gt;     _        _&lt;br&gt;  __| |______| |___  First, head east and shout to the &amp;quot;2&amp;quot; soldiers,&lt;br&gt;E|__ 6 ______   5__| then flee south at the crossroads and down near&lt;br&gt;  __| |______| |     the &amp;quot;3&amp;quot; guard. This one won&amp;#39;t bother with you,&lt;br&gt; |__ 1 __L___  |___  same as 4, 5, and 7 -- you have to try to pass&lt;br&gt;  __| |______|  4__| before they tangle with you. &lt;br&gt;S|__   ______ 2|&lt;br&gt;    | |______| |___  The &amp;quot;2&amp;quot; guard will stop at the crossroad near&lt;br&gt;    |________   3__| the exit, leaving you able to continue north.&lt;br&gt;             | |     Go to the &amp;quot;L&amp;quot; and use the Crescent Stone to&lt;br&gt;             | |     make a dead-end somewhere light up with a glow.&lt;br&gt;             | |___&lt;br&gt;             |__7__| OK, now you have to distract the guards so you&lt;br&gt;                     can get up to the &amp;quot;E&amp;quot; on the map. Go back to&lt;br&gt;                     the path elbow south of where the &amp;quot;2&amp;quot; guards are&lt;br&gt;                     currently standing and shout at &amp;#39;em to make them&lt;br&gt;                     go south. Head right, north, and west to where&lt;br&gt;they were just standing and make the &amp;quot;1&amp;quot; guard go south. Loop around&lt;br&gt;the long way to where the &amp;quot;1&amp;quot; guard was just standing and holler at&lt;br&gt;the &amp;quot;6&amp;quot; guard to make it come to your current position. You can now&lt;br&gt;use the northernmost horizontal passage to get to the &amp;quot;E&amp;quot; on the map.&lt;br&gt;Inspect the suspicious-looking wall with the faint glow and a door&lt;br&gt;makes itself known!&lt;br&gt;&lt;br&gt;[SECRET PASSAGE]&lt;br&gt;&lt;br&gt; The door closes behind Vaan...aww. Follow the path to find an odd-&lt;br&gt; -looking door/wall and a dead end. Find the hidden switch in the&lt;br&gt; dead-end portion and you can enter the wall.&lt;br&gt;&lt;br&gt;[TREASURY]&lt;br&gt;&lt;br&gt; Vaan meets a Viera and her human companion, both of whom you saw in&lt;br&gt; the earlier cutscene. After some voices rabble-rouse outside the&lt;br&gt; door, they give up on trying to take Vaan&amp;#39;s treasure and he receives&lt;br&gt; the [GODDESS&amp;#39;S MAGICITE]. He automatically ends up...&lt;br&gt;&lt;br&gt;[THE GARDEN STAIRS]&lt;br&gt;&lt;br&gt; The only thing to do is keep following the path, up and up. Scenes&lt;br&gt; play where Vaan and the bandit from before meet. The Viera (Fran)&lt;br&gt; comes on her bike and saves the day, as a huge battle takes place&lt;br&gt; below, and you end up even further below in...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 012 - Gerasmythe Waterway                                  [GRM3] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. 2 Dire Rat              | 77       12    ---  1   Water  |&lt;br&gt;| Lv. 3 Steeling              | 110      22    ---  1   Earth  |&lt;br&gt;| Lv. 4 Steeling              | 218      19    ---  1   Earth  |&lt;br&gt;| Lv. 5 Steeling              | 234      20    ---  1   Earth  |&lt;br&gt;| Lv. 5 Gigantoad             | 341      43    ---  1   Fire   |&lt;br&gt;| Lv. 6 Gigantoad             | 361      44    ---  1   Fire   |&lt;br&gt;| Lv. 4 Garchimacera          | 287      31    ---  1   Water  |&lt;br&gt;| Lv. 5 Garchimacera          | 302      32    ---  1   Water  |&lt;br&gt;| Lv. 6 Ghost                 | 334      34    ---  1   Holy   |&lt;br&gt;| Lv. 7 Ghost                 | 340      35    ---  1   Holy   |&lt;br&gt;| Lv. 5 Imperial Swordsman    | 170-210  ---   ---  2   -----  |&lt;br&gt;| Lv. 5 Flan x 4 [BOSS]       | 360-420  ---   ---  2   Fire   |&lt;br&gt;| Lv. 7 Firemane [BOSS]       | 3571     ---   ---      Water  |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[EAST SPUR STAIRS]&lt;br&gt;&lt;br&gt; Vaan is introduced to Balthier and Fran, two sky pirates, all of&lt;br&gt; whom have crashed into the lower aqueducts. Time to partner up to&lt;br&gt; get out of this alive! They join the party, so check out their&lt;br&gt; skills and teach &amp;#39;em some new ones -- both have excess LP just&lt;br&gt; waiting to be spent. Once again, the save point reminds you that you&lt;br&gt; may not be able to escape this place easily. Consider another save,&lt;br&gt; if you please.&lt;br&gt;&lt;br&gt; ---&lt;br&gt;&lt;br&gt; Exit down the stairway nearby to have Baltheir teach you about the&lt;br&gt; Gambit system. To use the system (which is now available, btw), you&lt;br&gt; need to select an action and a target for it. New Targets have to be&lt;br&gt; picked up at gambit shops. Also, Gambits in the #1 slot get to have&lt;br&gt; precedence any others that may follow, so plan accordingly. The&lt;br&gt; Party option is now available in the menu, too. &amp;#39;Kay, that&amp;#39;s all.&lt;br&gt;&lt;br&gt; Inspect the fallen soldiers nearby to hear Balthier&amp;#39;s poetic tongue&lt;br&gt; before walking down the tunnel into...&lt;br&gt;&lt;br&gt;[EAST WATERWAY CONTROL]&lt;br&gt;&lt;br&gt; Take a left turn (south on map) to find a fancy urn with a map of&lt;br&gt; the Garasmythe Waterway. The other pot nearby contains [EYE DROPS].&lt;br&gt; Down the watery path, take the first stairs and cross the grate&lt;br&gt; bridge -- the opposite stairs are broken, but you can raid an item&lt;br&gt; pot.&lt;br&gt;&lt;br&gt; Descend and dip back into the water. Around the corner is another&lt;br&gt; stairway that ultimately leads to the southern alley complex. There&lt;br&gt; are not treasures here, so simply exit down the main passage and&lt;br&gt; lead your party members into the spillage. Exit&amp;#39;s in the south.&lt;br&gt;&lt;br&gt;[NO. 11 CHANNEL]&lt;br&gt;&lt;br&gt; This should be semi-familiar territory. Head down the southern path&lt;br&gt; straight in front of your characters, which will arc east. Two urns&lt;br&gt; are visible across the water, but a sleeping Gigantoad is ruining&lt;br&gt; the easy advance. Sneak-attack it with some fire skills before it&lt;br&gt; can use Angel Song to give itself Regen status.&lt;br&gt;&lt;br&gt; Follow the path south again (like one big, piece of spaghetti...)&lt;br&gt; until you get onto some high ground above some more snoozing&lt;br&gt; Gigantoads. Kill &amp;#39;em if you haven&amp;#39;t done so already, then follow&lt;br&gt; the bridge beyond them south. The upward slant leads to...&lt;br&gt;&lt;br&gt;[EAST SLUICE CONTROL]&lt;br&gt;&lt;br&gt; Cross the sluice and find the save point on the other side. Use the&lt;br&gt; stairway nearby to descend, and you&amp;#39;ll have a new girl in your party&lt;br&gt; for awhile. You also have to fight with 4 Lv. 5 Imperial Swordsmen,&lt;br&gt; which are pretty pathetic for a mid-boss troupe. Cast Blind if you&lt;br&gt; have it or use elemental skills if you don&amp;#39;t. One enemy starts with&lt;br&gt; Protect, but it shouldn&amp;#39;t stop you from a romp.&lt;br&gt;&lt;br&gt; The girl introduces herself as Amalia and will join your party as a&lt;br&gt; guest -- meaning, she won&amp;#39;t take orders from anyone and will leave&lt;br&gt; whenever she feels like it. Continue beyond where Amalia stood to&lt;br&gt; leave.&lt;br&gt;&lt;br&gt;[SOUTHERN SLUICEWAY]&lt;br&gt;&lt;br&gt; As you enter, you&amp;#39;ll find a large, flat platform. Continue forth&lt;br&gt; platform and you&amp;#39;ll be subjected to a gooey ambush&lt;br&gt;&lt;br&gt; o-------------------o-------------o------------o&lt;br&gt; | BOSS: Flan x 4    | HP: 360-420 | Weak: Fire |&lt;br&gt; o-------------------o-------------o------------o&lt;br&gt;&lt;br&gt;  Well, at least one good thing comes of this -- they&amp;#39;re ALL weak to&lt;br&gt;  fire-elemental spells. Concentrate on one at a time and use Blindna&lt;br&gt;  to counter the bosses&amp;#39; Blind spells -- if you&amp;#39;re just casting magic&lt;br&gt;  though, don&amp;#39;t bother; it doesn&amp;#39;t affect magic success rates. Unlike&lt;br&gt;  in previous Final Fantasy games, the Flan&amp;#39;s soft body doesn&amp;#39;t quite&lt;br&gt;  make it strong against physical attacks. Fire-elemental skills are&lt;br&gt;  just the easier way out to an easy battle.&lt;br&gt;&lt;br&gt; Once you&amp;#39;re done making pancakes out of the enemy, continue out the&lt;br&gt; other side of the room, opposite of where you start.&lt;br&gt;&lt;br&gt;[WEST SLUICE CONTROL]&lt;br&gt;&lt;br&gt; Up the stairs, dispatch the Gigantoad and the Garchimaceras as they&lt;br&gt; reside near the bridge.  Continue north and down the walkway, into...&lt;br&gt;&lt;br&gt;[NO. 10 CHANNEL]&lt;br&gt;&lt;br&gt; Ignore the stairway on your right and round the 1st left corner to&lt;br&gt; find an item pot. Go north across the makeshift bridge, then take&lt;br&gt; the grate bridge east across the channel. Go south once across and&lt;br&gt; you can find a second item jar in the rounded part of the path&amp;#39;s&lt;br&gt; shape. Make your way east again, where you can exit into...&lt;br&gt;&lt;br&gt;[CENTRAL WATERWAY CONTROL]&lt;br&gt;&lt;br&gt; This room is shaped like a...lesse, a protractor (XD), so get into&lt;br&gt; the &amp;#39;interior&amp;#39; where you can see four rusted devices. There&amp;#39;s also&lt;br&gt; a save point. Nothin&amp;#39; else to do here, so approach the door that&lt;br&gt; leads to...&lt;br&gt;&lt;br&gt;[OVERFLOW CLOACA]&lt;br&gt;&lt;br&gt; Ahh, the very beginning of the dungeon. You&amp;#39;re faced with a boss&lt;br&gt; here, who appears out of nowhere...&lt;br&gt;&lt;br&gt; o----------------o----------o-------------o&lt;br&gt; | BOSS: Firemane | HP: 3571 | Weak: Water |&lt;br&gt; o----------------o----------o-------------o&lt;br&gt;&lt;br&gt;  Yes, that&amp;#39;s really how much HP he has. Cast Protect if you have&lt;br&gt;  it; if you don&amp;#39;t, keep your cure spells at the ready. Mess around&lt;br&gt;  with your gambits to get &amp;quot;Ally: HP&amp;lt;70% -&amp;gt; Cure&amp;quot; on all applicable&lt;br&gt;  people (probably Vaan and Fran).&lt;br&gt;&lt;br&gt;  Firemane has two main attacks: Rush and Brushfire. The former is&lt;br&gt;  a strong physical attack, while the latter can do damage and also&lt;br&gt;  poison multiple people (in range). Its Kick and Fire attacks are&lt;br&gt;  fairly easy to swallow. All in all, it&amp;#39;s got a lot of HP but it&amp;#39;s&lt;br&gt;  not too hard considering the rate of attacks.&lt;br&gt;&lt;br&gt; After battle, the consul appears and all the &amp;quot;thieves&amp;quot; are taken&lt;br&gt; to...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 013 - Nalbina Dungeons                                       NLB1 |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G    LP  WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. 8 Daguza                | 232     ------ ---  2   Fire   |&lt;br&gt;| Lv. 7 Gwitch                | 142     ------ ---  2   Fire   |&lt;br&gt;| Lv. 7 Galeedo               | 158     ------ ---  2   Fire   |&lt;br&gt;| Lv. 6 Imperial Magus        | 197     21     8    1   -----  |&lt;br&gt;| Lv. 8 Imperial Magus        | 201     28     8    1   -----  |&lt;br&gt;| Lv. 8 Imperial Hoplite      | 275     24     10   1   -----  |&lt;br&gt;| Lv. 9 Imperial Hoplite      | 283     30     13   1   -----  |&lt;br&gt;| Lv. 7 Imperial Marksman     | 264     21     6    1   -----  |&lt;br&gt;| Lv. 8 Imperial Swordsman    | 229     21     8    1   -----  |&lt;br&gt;| Lv. 9 Imperial Swordsman    | 237     28     11   1   -----  |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[STOCKADE]&lt;br&gt;&lt;br&gt; The bottom of a sealed-off fortress, these dungeons are. Save&lt;br&gt; crystal&amp;#39;s in the very north, but a prisoner warns you not to go in&lt;br&gt; that direction. Like the prior dungeons, you&amp;#39;re advised not to save&lt;br&gt; in one slot alone if you think it might cause trouble down the line.&lt;br&gt; Exit north.&lt;br&gt;&lt;br&gt;[ARENA]&lt;br&gt;&lt;br&gt; Vaan sets in alone and gets dragged into the arena by three Seeq&lt;br&gt; brutes. You must fight them, of course.&lt;br&gt;&lt;br&gt; o---------o---------o------------o&lt;br&gt; | Daguza  | HP: 232 | Weak: Fire |&lt;br&gt; o---------o---------o------------o&lt;br&gt; | Gwitch  | HP: 142 | Weak: Fire |&lt;br&gt; o---------o---------o------------o&lt;br&gt; | Galeedo | HP: 158 | Weak: Fire |&lt;br&gt; o---------o---------o------------o&lt;br&gt;&lt;br&gt;  They may have confiscated your weaponry, but both you and Balthier&lt;br&gt;  are more than enough to fry these piggies. One Fire spell should be&lt;br&gt;  able to put one away, with the exception of Daguza. He has Protect&lt;br&gt;  status, so tag-team him last. Use the Knots of Rust you have for&lt;br&gt;  quick attack-item damage, although there&amp;#39;s little chance you&amp;#39;ll&lt;br&gt;  need to.&lt;br&gt;&lt;br&gt; When more troops appear in the arena, Fran gets you out under a&lt;br&gt; portcullis. After a scene, you&amp;#39;ll have to make your escape. They&lt;br&gt; just don&amp;#39;t build prisons like they used to...&lt;br&gt;&lt;br&gt;[THE CONFISCATORY]&lt;br&gt;&lt;br&gt; NOTE: If you want the collect-all-maps icon in the Sky Pirate&amp;#39;s Den&lt;br&gt; make sure to get the map here -- it&amp;#39;s only available for a short&lt;br&gt; while.&lt;br&gt;&lt;br&gt; Approach the save point and you&amp;#39;ll find your stolen loot and also a&lt;br&gt; map of the Nalbina Dungeons. Exit in the hallway.&lt;br&gt;&lt;br&gt;[THE BLACK WATCH]&lt;br&gt;&lt;br&gt; Balthier&amp;#39;s had his fill of turnkeys...time to tread lightly. Along&lt;br&gt; the western wall is a treasure chest with an [Ally:HP&amp;lt;60%] gambit&lt;br&gt; for you (I did get a Knot of Rust once, though). You may get Chromed&lt;br&gt; Leathers from a pot around here, if you&amp;#39;re lucky. Tread north along&lt;br&gt; the raised eastern wall.&lt;br&gt;&lt;br&gt; If you look at the map, you&amp;#39;ll see the sections here are symmetrical&lt;br&gt; to each other. Try to go west to view the Judge passing through a&lt;br&gt; magicked door, which is left open (XD). Head downstairs to find an&lt;br&gt; imprisoned...Basch! All parties plummet into the...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 014 - Barheim Passage                                      [BRH1] |       &lt;br&gt;|-----------------------------o-------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        Tube Fuse                                                  |&lt;br&gt;o-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G    LP  WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. 8 Bomb                  | 347            ---  1   Water  |&lt;br&gt;| Lv. 7 Flan                  | 294     51     ---  1   Fire   |&lt;br&gt;| Lv. 8 Mimic                 | 340     34     ---  1   Wind   |&lt;br&gt;| Lv. 7 Zombie                | 277     31     ---  1   Holy   |&lt;br&gt;| Lv. 7 Seeker                | 551     34     ---  1   Earth  |&lt;br&gt;| Lv. 8 Skeleton              | 318     53     ---  1   Holy   |&lt;br&gt;| Lv. 7 Steeling              | 298     23     ---  1   Earth  |&lt;br&gt;| Lv. 8 Suriander             | 410     50     ---  1   Ice    |&lt;br&gt;| Lv. 9 Suriander             | 430     50     ---  1   Ice    |&lt;br&gt;| Lv. 7 Tiny Mimic            | 211     13     ---  1   Wind   |&lt;br&gt;| Lv. 8 Tiny Mimic            | 217     14     ---  1   Wind   |&lt;br&gt;| Lv. 6 Tiny Battery          | 120            ---  1   Ice    |&lt;br&gt;| Lv. 7 Tiny Battery          | 120            ---  1   Ice    |&lt;br&gt;| Lv. 7 Battery Mimic         | 520     41     ---  2   Ice    |&lt;br&gt;| Lv. 10 Mimic Queen [BOSS]   | 4073           ---  --- Ice    |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt; BATTERY MIMICS ARE WEAK TO ICE!&lt;br&gt;&lt;br&gt;[THE LIGHTWORKS]&lt;br&gt;&lt;br&gt; Basch is just a guest at the moment, but at least he&amp;#39;s got a sword&lt;br&gt; arm. Head down the stairs to the save crystal, then head east into&lt;br&gt; the circular cul-de-sac-type room for three item chests (gil...).&lt;br&gt;&lt;br&gt; Inspect the device on the main pillar to find the power relay with&lt;br&gt; a blown fuse. Talk to Burrogh down at the bottom of the stairs to&lt;br&gt; get a [TUBE FUSE]. Install the fuse up at the power relay and the&lt;br&gt; place will light up (Charge: 100%). Press the switchboard down by&lt;br&gt; Burrogh once the place is shimmerin&amp;#39; and the gate nearby will be &lt;br&gt; in working condition; however, the Charge% dropped by thirty. It&lt;br&gt; seems some evil beasties come out in the dark, and it takes thirty%&lt;br&gt; to work the gates... Burrogh can act as a shop complete with wares&lt;br&gt; from weapons to magicks. Stock up for what you intend to get later,&lt;br&gt; because this dungeon is L-E-N-G-T-H-Y and backtracking would be&lt;br&gt; incredibly idiotic. :p&lt;br&gt;&lt;br&gt; Buy a Slow spell just the same, then exit south.&lt;br&gt;&lt;br&gt;[OP SECTOR 29]&lt;br&gt;&lt;br&gt; Everyone witnesses a mimic sucking energy (40%) from the electrical&lt;br&gt; conduits here. Balthier says they might give it back if you were to&lt;br&gt; &amp;quot;ask nicely.&amp;quot; Swordpoint first, naturally. Kill the Battery Mimics&lt;br&gt; before they can siphon all the energy out, then deal with the zombie&lt;br&gt; about. This should fill some of the Charge gauge back up -- it still&lt;br&gt; decreases, though, meaning another Mimic&amp;#39;s nearby.&lt;br&gt;&lt;br&gt; Get the treasure urn by the central pillar and leave through the&lt;br&gt; adjacent hallway, which takes you into a southern room. Deal with&lt;br&gt; the Tiny Mimics and destroy the Battery Mimic eating the wiring at&lt;br&gt; the stair bottom. Once order&amp;#39;s been restored, exit the room.&lt;br&gt;&lt;br&gt;[GREAT EASTERN CONDUIT]&lt;br&gt;&lt;br&gt; There are four mimics that appear on your map, now. Enter the&lt;br&gt; railway and kill the first two by the exposed cords, then go south&lt;br&gt; through the train tunnel. At the fork, sprint down the right (SW on&lt;br&gt; map) and take out the mimic duo there. Double back and take the left&lt;br&gt; fork (S on map).&lt;br&gt;&lt;br&gt; There&amp;#39;s another fork here; the left goes south, the right goes SW.&lt;br&gt; Follow the long southern one (it has a curve) and dispose of the&lt;br&gt; mimicks there. Double back to the 2nd fork and take the SW path. It&lt;br&gt; leads down to a V-fork. Take the northern path at this 3rd fork to&lt;br&gt; an ornate urn with the Barheim Passage&amp;#39;s complete map. &lt;br&gt;&lt;br&gt; Near the very southern part of the area, the last mimic will try to&lt;br&gt; feed on the conduit at the station platform. Exit into the dead-end&lt;br&gt; area by that platform, once the enemy&amp;#39;s dead.&lt;br&gt;&lt;br&gt;[OP SECTOR 36]&lt;br&gt;&lt;br&gt; Two more Battery Mimics are feeding on the electricity here, one at&lt;br&gt; the mid-level part of the stair and the other at the bottom. Nothing&lt;br&gt; else here, though; exit back to the Great Eastern Conduit and leave&lt;br&gt; via the train tunnel.&lt;br&gt;&lt;br&gt;[SPECIAL OP SECTOR 3]&lt;br&gt;&lt;br&gt; Two mimics here are looking to feed, by the tracks and in a west&lt;br&gt; room from there. Flans appear in that adjacent room -- they&amp;#39;re weak&lt;br&gt; to fire, remember. In the westernmost room, take a [POTION] urn by&lt;br&gt; the pillar&amp;#39;s base before climbing the stairs and exiting.&lt;br&gt;&lt;br&gt;[OP SECTOR 37]&lt;br&gt;&lt;br&gt; There&amp;#39;s a mimick left of where you enter, and another in the tunnel&lt;br&gt; that runs north/south on the eastern side of the room. Enter the&lt;br&gt; small north/south platform west of the first mimic and get some an&lt;br&gt; item chest.&lt;br&gt;&lt;br&gt; After taking out the one on the low ground, enter the large northern&lt;br&gt; room. Head up the nearby stairs, take care of the flans, and flip the&lt;br&gt; gate switchboard fixed on the wall. This opens the train-tunnel gate&lt;br&gt; in Special Op Sector 3. Backtrack out and head back there.&lt;br&gt;&lt;br&gt;[SPECIAL OP SECTOR 3]&lt;br&gt;&lt;br&gt; Go east to the train tracks, and go through the newly-opened gate&lt;br&gt; in the south.&lt;br&gt;&lt;br&gt;[NORTH-SOUTH JUNCTION]&lt;br&gt;&lt;br&gt; Vaan confronts Basch and you learn about what went down in Nalbina&lt;br&gt; Fortress at the game&amp;#39;s start. Use the save crystal (thank god!),&lt;br&gt; check out Basch&amp;#39;s new outfit and sword, then get southbound.&lt;br&gt;&lt;br&gt;[GREAT CENTRAL PASSAGE]&lt;br&gt;&lt;br&gt; Only one idiot mimic here, down the tunnel on the eastern side. The&lt;br&gt; party can also happen upon an actual Mimic, disguised as a pot by&lt;br&gt; some track rubble. Continue south, getting the [POTION] pot on the&lt;br&gt; west side of the route.&lt;br&gt;&lt;br&gt;[THE ZEVIAH SUBTERRANE]&lt;br&gt;&lt;br&gt; If you check the large map, you&amp;#39;ll see there are three mimics in&lt;br&gt; two different parts of the map; two nearby and another along the&lt;br&gt; looping path (entire room is V-shaped).&lt;br&gt;&lt;br&gt; Down the southern path you&amp;#39;ll find a Suriander enemy, which may or&lt;br&gt; may not be in Confuse status. Kill it and continue heading south,&lt;br&gt; until you have to turn west along the water. Destroy the rest of&lt;br&gt; the enemies and head to the far container, which has an [OAKEN POLE]&lt;br&gt; inside (and respawns). You need to have the Poles 1 license to use&lt;br&gt; it, though.&lt;br&gt;&lt;br&gt; Go back to dry land and take the northeasternly path to the the 3rd&lt;br&gt; Battery Mimic. Some Skeletons should appear here, also. Follow the&lt;br&gt; path to the exit.&lt;br&gt;&lt;br&gt;[TERMINUS NO. 4 ADJUNCT]&lt;br&gt;&lt;br&gt; Hey, no electric eaters here! Use the save point and check licenses&lt;br&gt; to make sure someone knows Slow. Set your gambits to Ally&amp;lt;70% or&lt;br&gt; Ally HP: &amp;lt;60% -&amp;gt; Cure/Potion, and move into...&lt;br&gt;&lt;br&gt;[TERMINUS NO. 4]&lt;br&gt;&lt;br&gt; Uh...is that how babies are made?&lt;br&gt;&lt;br&gt; o-------------------o----------o-----------o&lt;br&gt; | BOSS: Mimic Queen | HP: 4073 | Weak: Ice |&lt;br&gt; o-------------------o----------o-----------o&lt;br&gt; | Tiny Battery x 4  | HP: 120  | Weak: Ice | &lt;br&gt; o-------------------o----------o-----------o&lt;br&gt;&lt;br&gt;  The little accompanying enemies are pretty pathetic, but killing&lt;br&gt;  them only makes more spawn. First order of business would be using&lt;br&gt;  a Slow spell and pounding queenie with Blizzard. Once it&amp;#39;s slowed&lt;br&gt;  (HUGE help), attempt to cast Blind on it -- this seems to fail for&lt;br&gt;  awhile before working.&lt;br&gt;&lt;br&gt;  Now impaired, the Queen is weapon fodder. Kill off the li&amp;#39;l battery&lt;br&gt;  mimics but leave ONE -- otherwise, the mama will use Breath of&lt;br&gt;  Life and start spitting out more. The main thing to watch out for&lt;br&gt;  here is Shockstorm, which can do damage to allies surrounding the&lt;br&gt;  boss, usually for 100+. The Ground Shaker attack does ~70 damage&lt;br&gt;  to surrounding areas, so it&amp;#39;s not as important. As long as you keep&lt;br&gt;  up the Slow status, though, you will always have the advantage.&lt;br&gt;&lt;br&gt; Once everything&amp;#39;s said and done, the Mimic Queen falls over and&lt;br&gt; starts a cavern collapse. Everyone splits down a tunnel and exits&lt;br&gt; into...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 015 - Dalmasca Estersand                                     DMT2 | &lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. 6 Wolf                  | 94             ---  1   Earth  |&lt;br&gt;| Lv. 7 Wolf                  | 114     2      ---  1   Earth  |&lt;br&gt;| Lv. ? Nekhbet               |~2500           ---      ?????  |&lt;br&gt;| Lv. 8 Cactoid               | 136     10     ---  1   Wind   |&lt;br&gt;| Lv. 9 Ichthon               | 387     46     ---  1   Thndr  |&lt;br&gt;| Lv. 7 Cockatrice            | 136     2      ---  1   Water  |&lt;br&gt;| Lv. 8 Cockatrice            | 152     3      ---  1   Water  |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[PASSAGE ENTRANCE]&lt;br&gt;&lt;br&gt; The passage to Barheim is closed, at least for now.&lt;br&gt;&lt;br&gt; After some dialogue, the map shows you exactly where you are. Not&lt;br&gt; sure if it does it completely, because I bought the map, but the&lt;br&gt; party&amp;#39;s about halfway in. The objective says &amp;quot;Penelo must be worried&lt;br&gt; sick. Better head back to Rabanastre.&amp;quot; Yes, let&amp;#39;s. Save and go west.&lt;br&gt;&lt;br&gt;[SAND-SWEPT NAZE]&lt;br&gt;&lt;br&gt; From here, you can go south to familiar territory or go north to a&lt;br&gt; teleport crystal. Either way&amp;#39;s up to you, but the walkthrough&amp;#39;ll&lt;br&gt; go the easier.&lt;br&gt;&lt;br&gt; The party starts on the west side of the massive area. Cockatrices&lt;br&gt; and Wolves appear here, as well as Nekhbets, which you&amp;#39;ll probably&lt;br&gt; want to avoid (2500ish HP). Head northwest from Passage Entrance&lt;br&gt; towards the exit. The western side of the area is shaped like:&lt;br&gt;&lt;br&gt;[BANKS OF THE NEBRA]&lt;br&gt;&lt;br&gt; The northern coast of the screen is water, and you can find Ichthon&lt;br&gt; enemies which give better EXP than you&amp;#39;re sure to get from the crap&lt;br&gt; you&amp;#39;ve been fighting (besides Nekhbet). When you see some buildings,&lt;br&gt; the exit is close by.&lt;br&gt;&lt;br&gt;[SOUTH BANK VILLAGE]&lt;br&gt;&lt;br&gt; Ahh, peace and quiet. There&amp;#39;s a cartographer moogle nearby who&amp;#39;ll&lt;br&gt; sell you maps -- it&amp;#39;s possible you have all of them by now, though,&lt;br&gt; should you have found the ones in the dungeons and such. &amp;#39;Sides&lt;br&gt; that, there&amp;#39;s an accessory/item merchant to deal with. The ferry&amp;#39;s&lt;br&gt; out so you can&amp;#39;t advance north...time to leave. Use a Teleport Stone&lt;br&gt; to get out.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 016 - Rabanastre                                           [RBN3] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|         Sword of the Order                                        |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| None                        | ------  ------ --- ---  ------ |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[SOUTHGATE]&lt;br&gt;&lt;br&gt; The party splits up, so it&amp;#39;s just our li&amp;#39;l man on his own. Vaan&lt;br&gt; suggests going to show Penelo the Goddess&amp;#39;s Magicite he theived to&lt;br&gt; get, and she&amp;#39;ll be at Migelo&amp;#39;s. Talk to Horne the Moogle to use&lt;br&gt; the Moogling teleportation device -- the closest you can get is&lt;br&gt; the Sandsea.&lt;br&gt;&lt;br&gt;[EAST END]&lt;br&gt;&lt;br&gt; Enter the sunderies and Kytes will tell you that Migelo and Penelo&lt;br&gt; are both absent and that Old Dalan had something for him to do.&lt;br&gt; Vaan volunteers to visit Dalan in Lowtown in his place.&lt;br&gt;&lt;br&gt; Enter Lowtown via Southgate and go to visit pops.&lt;br&gt;&lt;br&gt;[DALAN&amp;#39;S HOUSE]&lt;br&gt;&lt;br&gt; Converse with Dalan and he&amp;#39;ll ask you to bring a sword to Azalas.&lt;br&gt; He marks your map where he can be found. The [SWORD OF THE ORDER]&lt;br&gt; you get has to be taken personally to a guy in the North Sprawl.&lt;br&gt;&lt;br&gt;[NORTH SPRAWL]&lt;br&gt;&lt;br&gt; Move to the red &amp;quot;X&amp;quot; in the southwestern part of the sprawl to find&lt;br&gt; a buy with the unfortunate name of Balzac. He wouldn&amp;#39;t talk to you&lt;br&gt; before now, but now that you talk to him, you&amp;#39;re permitted passage&lt;br&gt; into the room beyond.&lt;br&gt;&lt;br&gt; The Resistance meets here, and Basch has already arrived and got&lt;br&gt; himself cleaned up. After some dialogue, he joins Vaan as an actual&lt;br&gt; member this time &amp;#39;round. Fiddle with his licenses (200+!) and exit&lt;br&gt; back into the town proper. Basch wants to find Balthier to get some&lt;br&gt; wings, so where else would a tired, thirsty sky pirate go...?&lt;br&gt;&lt;br&gt;[THE SANDSEA]&lt;br&gt;&lt;br&gt; Approach the meeting place to get a scene, then enter inside. Go&lt;br&gt; up to the balcony to learn that Penelo&amp;#39;s been kidnapped by the&lt;br&gt; bounty hunter Ba&amp;#39;Gamnan -- that lizard-face you saw in the Nalbina&lt;br&gt; Dungeon arena. Balthier and Fran rejoin the party, saying that the&lt;br&gt; note left to tell Migelo what happened alludes to the Lhusu Mines&lt;br&gt; near Bhujerba. When you&amp;#39;re ready, meet up with the party at the&lt;br&gt; Aerodrome at Westgate.&lt;br&gt;&lt;br&gt; It&amp;#39;s recommended you upgrade everyone&amp;#39;s weapons and armor, as well&lt;br&gt; as Magicks and Technicks. Recommended: Immobilize and Disable.&lt;br&gt; You&amp;#39;ve probably got a wallet full of various Loot, so unload &amp;#39;em for&lt;br&gt; cash and get a move on. Take use of the Moogling device to get to&lt;br&gt; the destination immediately. ^_^&lt;br&gt;&lt;br&gt;[WESTGATE]&lt;br&gt;&lt;br&gt; Enter the Aerodrome and find Balthier. He can tell you about the&lt;br&gt; destination if you want. Tell him you&amp;#39;re ready to leave and you&lt;br&gt; will board the Strahl, Balthier&amp;#39;s glorious airship. MOOGLEEEEE&lt;br&gt; MECHANICSSSS! Blast-off time!&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 017 - Bhujerba                                             [BHJ1] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| None                        | ------  ------ --- ---  ------ |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[AERODROME]&lt;br&gt;&lt;br&gt; The teleport crystal here lacks teleportation (thanks Mist), but&lt;br&gt; it still has save functionality. Exit into the bright lights.&lt;br&gt;&lt;br&gt;[TRAVICA WAY]&lt;br&gt;&lt;br&gt; Balthier tells the party the Lhusu Mines are up ahead, and a&lt;br&gt; passer-by named Lamont asks if he can join the party. Vaan calls&lt;br&gt; Basch by his real name accidentally...sigh. Lamont joins the party&lt;br&gt; en route to the mines.&lt;br&gt;&lt;br&gt; Head west to the first city junction to find a cartographer moogle,&lt;br&gt; selling Bhujerba and Lhusu Mines maps (primarily). You can also&lt;br&gt; outfit your party with the shops that are around here. To leave,&lt;br&gt; head south along the winding street into...&lt;br&gt;&lt;br&gt;[MINER&amp;#39;S END]&lt;br&gt;&lt;br&gt; The Technick shop is here, along the east road. The destination&lt;br&gt; is in the northwest, past the Gambit shop, where the mini-map is&lt;br&gt; blinking green.&lt;br&gt;&lt;br&gt;[LHUSU SQUARE]&lt;br&gt;&lt;br&gt; Past another cartographer moogle is a save point. Head north when&lt;br&gt; you&amp;#39;re ready to learn the Imperial Guard isn&amp;#39;t allowed in every one&lt;br&gt; of Bhujerba&amp;#39;s locations. Thanks, Lamont... &amp;gt;_&amp;gt;&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 018 - Lhuzu Mines                                          [LHZ1] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. 10 Slaven               | 780     86     ---  1   Wind   |&lt;br&gt;| Lv. 11 Gijuk                | 1650    ??     ---      Water  |&lt;br&gt;| Lv. 11 Rinok                | 1745    ??     ---      Water  |&lt;br&gt;| Lv. 11 Bwagi                | 1593    ??     ---      Water  |&lt;br&gt;| Lv. 07 Steeling             | 446     30     ---  1   Earth  |&lt;br&gt;| Lv. 08 Steeling             | 462     31     ---  1   Earth  |&lt;br&gt;| Lv. 08 Skeleton             | 557     72     ---  1   Holy   |&lt;br&gt;| Lv. 09 Skeleton             | 563     73     ---  1   Holy   |&lt;br&gt;| Lv. 11 Skeleton             | 804     93     ---  1   Holy   |&lt;br&gt;| Lv. 12 Ba&amp;#39;Gamnan            | 3908    ??     ---      Water  |&lt;br&gt;| Lv. 08 Skull Defender       | 510     72     ---  1   Holy   |&lt;br&gt;| Lv. 09 Skull Defender       | 516     73     ---  1   Holy   |&lt;br&gt;| Lv. 10 Skull Defender       | 702     97     ---  1   Holy   |&lt;br&gt;| Lv. 11 Skull Defender       | 708     98     ---  1   Holy   |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[SHAFT ENTRY]&lt;br&gt;&lt;br&gt; Go down the stairways on either side of the fountain and the party&lt;br&gt; hides from a Judge, the Marquis Ondore, and his entourage. Once&lt;br&gt; they&amp;#39;re gone, reformate your party (max: 4) and continue into the&lt;br&gt; train tunnel, going west.&lt;br&gt;&lt;br&gt; When you see two southern passages, take either towards another&lt;br&gt; train tunnel (dotted lines on the map). The red light you see is&lt;br&gt; an Explosion trap -- use Libra to see them. Claim the item pot and&lt;br&gt; go back to the horizontal corridor north of the station. Go all the&lt;br&gt; way west and then south, exiting on the tracks where you couldn&amp;#39;t&lt;br&gt; get to previously.&lt;br&gt;&lt;br&gt;[OLTAM SPAN]&lt;br&gt;&lt;br&gt; Another explosion trap is here -- avoid! There is a northern and a&lt;br&gt; southern passage lining the train tracks, and you should take the&lt;br&gt; northern since it has no explosion trap. Going across the train&lt;br&gt; tracks lets you fight skeletons, if you want. Either way, exit to&lt;br&gt; the far west.&lt;br&gt;&lt;br&gt;[TRANSITWAY 1]&lt;br&gt;&lt;br&gt; Follow the train tracks west, and at the fork, arc north. Get the&lt;br&gt; [191 GIL] treasure on your way.&lt;br&gt;&lt;br&gt;[SHUNIA TWINSPAN]&lt;br&gt;&lt;br&gt; Basically the same as the spanning bridge earlier, but the tracks&lt;br&gt; are a venerable skeleton-type graveyard now. Take the northern,&lt;br&gt; concrete side-path west if you want to avoid battle. Just get really&lt;br&gt; close and you can take it without eating some shrapnel. Far-west exit&lt;br&gt; again.&lt;br&gt;&lt;br&gt;[SITE 2]&lt;br&gt;&lt;br&gt; Continue down the train tracks that run east.&lt;br&gt;&lt;br&gt; Follow the path to a lit stairway that brings you into a primitive&lt;br&gt; mining area. Look by some crates for a [111 GIL] container, then&lt;br&gt; heal up and head north.&lt;br&gt;&lt;br&gt; A scene plays where Lamont finds manufactured nethicite. Ba&amp;#39;Gamnan&lt;br&gt; pays here appears with a chainsaw weapon, but he gets pushed over&lt;br&gt; and the party starts to flee back the way they came. Run back to&lt;br&gt; the train tunnel and exit to the southwest. Don&amp;#39;t bother engaging&lt;br&gt; them for a fight unless you want the cronies&amp;#39; 5 LP (Ba&amp;#39;Gamnan has&lt;br&gt; no reward, for semi-obvious reasons...).&lt;br&gt;&lt;br&gt;[SHUNIA TWINSPAN]&lt;br&gt;&lt;br&gt; The enemy is still tailing you, and it&amp;#39;ll be in your best interest&lt;br&gt; to run on one of the side paths instead of the tracks -- that way&lt;br&gt; there isn&amp;#39;t a gaggle of skeletons also pining to murder you.&lt;br&gt;&lt;br&gt;[TRANSITWAY 1]&lt;br&gt;&lt;br&gt; Follow the tracks south to the exit. Straightforward.&lt;br&gt;&lt;br&gt;[OLTAM SPAN]&lt;br&gt;&lt;br&gt; Again, flee east, on a side-path if you prefer. Since it&amp;#39;s hard to&lt;br&gt; get in healing while you split through, might as well minimize the&lt;br&gt; damage you take.&lt;br&gt;&lt;br&gt;[SHAFT ENTRY]&lt;br&gt;&lt;br&gt; By some miracle, you&amp;#39;ve lost the stupid Bangaa bounty hunters. &lt;br&gt; Follow the path back to the exit, where the big, red &amp;quot;X&amp;quot; is now.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 019 - Bhujerba                                             [BHJ2] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| None                        | ------  ------ --- ---  ------ |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[LHUSU SQUARE]&lt;br&gt;&lt;br&gt; Penelo is here, and it turns out that &amp;quot;Lamont&amp;quot; is actually Emperor&lt;br&gt; Gramis&amp;#39; son, and Vayne&amp;#39;s brother. When Penelo is led away by the&lt;br&gt; young boy, Fran comments that she&amp;#39;s probably going to be treated&lt;br&gt; well. Time to approach the Marquis...&lt;br&gt;&lt;br&gt; Approach the save point and the party plots to get Ondore&amp;#39;s ear by&lt;br&gt; spreading rumors that Basch is still alive. Vaan will split up to&lt;br&gt; run the gossip mill, and you&amp;#39;ll notice a Notoriety gauge now. Press&lt;br&gt; Square to spread news, which raises the gauge. The more around to&lt;br&gt; witness, the more the gauge rises. ^___^&lt;br&gt;&lt;br&gt; Tell your lies to the Bhujerbans in the areas, the NPCs you can&lt;br&gt; normally talk to -- the other people will fail to care. The gauge&lt;br&gt; also decreases over time, so make sure to have crowds hear you.&lt;br&gt; Just make sure not to spread falsehoods Sainikah&amp;#39;s earshot, or&lt;br&gt; the gauge takes a hefty reduction. On the other hand, yelling where&lt;br&gt; Parijanahs can hear raises the gauge more than normal.&lt;br&gt;&lt;br&gt; Once you have 100%, Vaan gets cornered by some Sainikahs and is&lt;br&gt; taken to a tavern...&lt;br&gt;&lt;br&gt;[THE CLOUDBORNE]&lt;br&gt;&lt;br&gt; At the back of the tavern, the resistance meets with everyone and&lt;br&gt; Basch shows himself. A scene where Penelo and Larsa speak in&lt;br&gt; the Marquis&amp;#39; palace shows him promising to keep her from harm. &lt;br&gt; A meeting is arranged for Basch and Ondore at the tavern, so it&amp;#39;s&lt;br&gt; time to go to back to...&lt;br&gt;&lt;br&gt;[TRAVICA WAY]&lt;br&gt;&lt;br&gt; In the northern part of the area, talk to the Sainikah who&amp;#39;ll tell&lt;br&gt; you His Excellency awaits. He&amp;#39;ll take you to an audience in...&lt;br&gt;&lt;br&gt;[OMDORE&amp;#39;S MANOR]&lt;br&gt;&lt;br&gt; Basch and the Marquis meet to discuss Amalia&amp;#39;s rescue, and Vaan &lt;br&gt; learns Penelo&amp;#39;s been taken with Larsa&amp;#39;s cortege, leaving on the&lt;br&gt; morrow. High above, a warship drops tiny vessels that fly toward&lt;br&gt; the manor everyone&amp;#39;s currently in... After some more scenes, it&amp;#39;s&lt;br&gt; back into chains for a nonstop flight on the...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 020 - Dreadnought Leviathan                                [DRL1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        Manufactured Nethicite    No. 1 Brig Key                   |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. 11 Judge                | 2245    ---    11   7   -----  |&lt;br&gt;| Lv. 11 Mastiff              | 535     40     ---  1   -----  |&lt;br&gt;| Lv. 10 Imperial Magus       | 384/489 34/44  11   1   -----  |&lt;br&gt;| Lv. 09 Imperial Gunner      | 647     41     6    1   -----  |&lt;br&gt;| Lv. 11 Imperial Hoplite     | 678     42     11   1   -----  |&lt;br&gt;| Lv. 12 Imperial Hoplite     | 690     47     15   1   -----  |&lt;br&gt;| Lv. 09 Imperial Swordsman   | 562     34          1   -----  |&lt;br&gt;| Lv. 10 Imperial Swordsman   | 570/615 39     11   1   -----  |&lt;br&gt;| Lv. 11 Imperial Swordsman   | 430/615 34     9    1   -----  |&lt;br&gt;| Lv. ?? Judge Ghis           | ????    ---    ---  --- -----  |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt; Amalia is revealed to be Ashe, &amp;quot;dead&amp;quot; princess of Dalmasca. Vaan&lt;br&gt; hands over the Goddess&amp;#39;s Magicite -- the Dusk Shard -- and everyone&lt;br&gt; gets to be quartered elsewhere. As the party heads to the elevator,&lt;br&gt; the guards are overtaken and the Resistance member you met at the&lt;br&gt; Cloudborne (Vossler) joins your party as a guest. He alone has been&lt;br&gt; keeping Ashe hidden; she must stay that way. A map of the Leviathan&lt;br&gt; is received, also.&lt;br&gt;&lt;br&gt;[PORT LAUNCH]&lt;br&gt;&lt;br&gt; Save the game if the disclaimer doesn&amp;#39;t phase you, and exit through&lt;br&gt; the sliding-glass doors.&lt;br&gt;&lt;br&gt;[PORT SECTION]&lt;br&gt;&lt;br&gt; Vossler has a word of caution before you set out -- don&amp;#39;t trip the&lt;br&gt; alarm beams! Those red criss-crossing lasers will summon the guard&lt;br&gt; should they be broken. &lt;br&gt;&lt;br&gt; Back at the first laser array and go down the path (middle) beside&lt;br&gt; it. Turn west and go down the left side of the area until you come&lt;br&gt; upon a square-shaped room. Run east and up into another square-shaped&lt;br&gt; room. From there, head into the right, adjacent passage with&lt;br&gt; squiggly-type corridors.&lt;br&gt;&lt;br&gt; There are two exits here, both in south, on either side of the room.&lt;br&gt; Arc north and around, then get the treasure canister by the east&lt;br&gt; side. Leave to the south.&lt;br&gt;&lt;br&gt;[LARGE FREIGHT STORES]&lt;br&gt;&lt;br&gt; Go along either side of the walkway to find some stairs that bring&lt;br&gt; you down into the freight storage. There are three treasure pots&lt;br&gt; sitting in a cluster here, one of which may be a Reflectga Mote.&lt;br&gt; Take the small stair at your height down to the exit.&lt;br&gt;&lt;br&gt;[AIRSHIP BERTH ACCESS]&lt;br&gt;&lt;br&gt; There&amp;#39;s a laser to the west, preventing easier access to Ashe&amp;#39;s&lt;br&gt; cabin. Follow the right path north through a sentry room, and&lt;br&gt; past that you&amp;#39;ll be trapped in by lasers, forcing you to sound the&lt;br&gt; alarm to advance. Kill the Hoplite/Magus/Swordsman who come and&lt;br&gt; keep the course north. When you get to a large crossroads, take&lt;br&gt; the southern exit.&lt;br&gt;&lt;br&gt;[CENTRAL BRIG ACCESS]&lt;br&gt;&lt;br&gt; There&amp;#39;s a forced battle here with:&lt;br&gt;&lt;br&gt; o Judge x 2&lt;br&gt; o Imperial Magus&lt;br&gt; o Imperial Swordsman x 3&lt;br&gt;&lt;br&gt; The Magus will cast Poison and other nasty attacks, so kill it&lt;br&gt; first. Aftewards, cast Immobilize to really make this battle a bit&lt;br&gt; easier (Judges can be affected). Take out the cronies before doing&lt;br&gt; the full-scale offensive on a Judge. Tri-Attack can do 150+ damage&lt;br&gt; so always keep your HPs in a comfortable range. Using Slow will also&lt;br&gt; help the Judges into a nice peaceful dirtnap.&lt;br&gt;&lt;br&gt; You earn the [NO. 1 BRIG KEY] after you&amp;#39;re done. Enter the No. 1&lt;br&gt; Brig to the south.&lt;br&gt;&lt;br&gt;[BRIG NO. 1]&lt;br&gt;&lt;br&gt; Open the cell nearby to find a save point and a [SYSTEMS ACCESS KEY]&lt;br&gt; inside the ornate urn. In the brig opposite the save point, you can&lt;br&gt; find two incarcerated moogles who can sell you stuffs. Unlock Ashe&amp;#39;s&lt;br&gt; cell and she&amp;#39;ll join the party. Tweak her licenses (300+ LP) and&lt;br&gt; sell your Loot to see if you can buy the Bazaar package that gives&lt;br&gt; you Balthier&amp;#39;s Capella + Silent Shot. This will be useful later, if&lt;br&gt; you&amp;#39;re using him.&lt;br&gt;&lt;br&gt;[CENTRAL BRIG ACCESS]&lt;br&gt;&lt;br&gt; Exit here to see an alarm going off. The new red-X destination is&lt;br&gt; back where you first entered -- the Port Launch section.&lt;br&gt;&lt;br&gt;[AIRSHIP BERTH ACCESS]&lt;br&gt;&lt;br&gt; Run along either left or right side of this area, looping &amp;#39;round to&lt;br&gt; the southern exit.&lt;br&gt;&lt;br&gt;[LARGE FREIGHT STORES]&lt;br&gt;&lt;br&gt; Get the three treasure urns in the lower section and flee up either&lt;br&gt; stair to the northern exit. Almost there.&lt;br&gt;&lt;br&gt;[PORT SECTION]&lt;br&gt;&lt;br&gt; Exit into the western doorway nearby to have &amp;quot;Lamont&amp;quot; meet up with&lt;br&gt; you. Penelo joins the party while the powerhouse Vossler leaves to&lt;br&gt; secure an airship. You obtain a piece of [MANUFACTURED NETHICITE]&lt;br&gt; before the split. Use Penelo&amp;#39;s licenses (400+ LP!?) and equip that&lt;br&gt; Nethicite on someone -- it halves all damage but puts auto-Silence&lt;br&gt; on someone. Any fighter should be able to deal with it.&lt;br&gt;&lt;br&gt; Flee all the way north, then all the way west. Heal up before you&lt;br&gt; enter...&lt;br&gt;&lt;br&gt;[PORT LAUNCH]&lt;br&gt;&lt;br&gt; The Nethicite saves everyone&amp;#39;s hides when Judge Ghis fires some&lt;br&gt; magic. Now it&amp;#39;s down to brass tacks, f00!&lt;br&gt;&lt;br&gt; o------------------o----------o-----------o&lt;br&gt; | BOSS: Judge Ghis | HP: ???? | WEAK: --- |&lt;br&gt; o------------------o----------o-----------o&lt;br&gt;&lt;br&gt;  Some Imperial lackeys accompany this guy, so take them out before&lt;br&gt;  casting Slow on Ghis. Afterwards, cast Protect on yourselves and&lt;br&gt;  dig into the Judge. He will cast Greater Barrier (Shell+Protect)&lt;br&gt;  after awhile, and start doing a sweeping attack which can hit&lt;br&gt;  multiple times -- keep Protect on your characters! If someone in&lt;br&gt;  the party falls, switch &amp;#39;em out for someone else; just make sure&lt;br&gt;  to keep him Slow&amp;#39;d.&lt;br&gt;&lt;br&gt; The judge&amp;#39;s true face is revealed after you&amp;#39;re finished, and Vossler&lt;br&gt; appears to say they&amp;#39;ve secured an Atomos &amp;quot;skiff&amp;quot; for departure. Vaan&lt;br&gt; still can&amp;#39;t fly it, though. :p   Fran gets the party outta there&lt;br&gt; with some kind of nonpareil flyin&amp;#39;. We&amp;#39;re goin&amp;#39; back to...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 021 - Bhujerba                                             [BHJ2] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        None                                                       |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| None                        | ------  ------ --- ---  ------ |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[AERODROME]&lt;br&gt;&lt;br&gt; Basch tells Ashe that speaking with the Marquis will be beneficial,&lt;br&gt; and Vossler agrees to it, as well as keeping Basch at her side as a&lt;br&gt; protector. Time to see Ondore, although you&amp;#39;re free to go anywhere&lt;br&gt; you&amp;#39;ve previously been via teleportation.&lt;br&gt;&lt;br&gt;[TRAVICA WAY]&lt;br&gt;&lt;br&gt; Talk to the Sainikah blocking the northern road and he can take you&lt;br&gt; to the Marquis. After the meeting, Ashe tries to steal Balthier&amp;#39;s&lt;br&gt; airship to fly to King Raithwall&amp;#39;s tomb. After a little pressing,&lt;br&gt; Balthier agrees to &amp;quot;kidnap&amp;quot; her to get some of the treasure that&lt;br&gt; awaits. Of course, Penelo can&amp;#39;t be left behind either. It&amp;#39;s settled.&lt;br&gt;&lt;br&gt; Watch the scene in Archades.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 022 - Dalmasca Westersand                                  [DMW2] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        None                                                       |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| None                        | ------  ------ --- ---  -----  |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[THE WESTERN DIVIDE]&lt;br&gt;&lt;br&gt; With the airship transparent and everyone dropped off below, it&amp;#39;s&lt;br&gt; time to head for the tomb. There&amp;#39;s a teleportation crystal here if&lt;br&gt; you need to do some shopping, and head west into the &amp;quot;???&amp;quot; location&lt;br&gt; to find...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 023 - Ogir-Yensa Sandsea                                   [GRY1] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. 15 Wyvern               | 1603           ---  2   Water  |&lt;br&gt;| Lv. 11 Alraune              | 670     85     ---  1   Wind   |&lt;br&gt;| Lv. 12 Alraune              | 682     86     ---  1   Wind   |&lt;br&gt;| Lv. 13 Alraune              | 694     87     ---  1   Wind   |&lt;br&gt;| Lv. 11 Danbania             | 977     73     ---  1   Thndr  |&lt;br&gt;| Lv. 12 Danbania             | 988     74     ---  1   Thndr  |&lt;br&gt;| Lv. 13 Danbania             | 999     75     ---  1   Thndr  |&lt;br&gt;| Lv. 12 Urutan-Yensa         | 702     86/96  24   1   Wind   |&lt;br&gt;| Lv. 13 Urutan-Yensa         | 710     91     27   1   Wind   |&lt;br&gt;| Lv. 14 Urutan-Yensa         | 718     96     29   1   Wind   |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[PLATFORM 1 - EAST TANKS]&lt;br&gt;&lt;br&gt; Use Libra to see the hidden explosion traps.&lt;br&gt;&lt;br&gt; Head west a bit to get the official area introduction, with the&lt;br&gt; royal city of Archades off in the distance. The sand truly does&lt;br&gt; wave like water... Basch says that beyond this desert, there&amp;#39;s&lt;br&gt; still another that has to be crossed before Raithwall&amp;#39;s tomb is&lt;br&gt; even close to being found.&lt;br&gt;&lt;br&gt; Continue south to the large metal ramp and climb the red tanker&amp;#39;s&lt;br&gt; stairs to the top. Take the southwestern path to a second tanker,&lt;br&gt; heading west from there. Fight any pesky Alraunes and loop to the&lt;br&gt; other side, going west across the skypath over the sandsea.&lt;br&gt;&lt;br&gt;[PLATFORM 1 - REFINERY]&lt;br&gt;&lt;br&gt; Basch tells that the Rozarrians made the oil constructs around the&lt;br&gt; area, just before Vossler arrives to find the party. Balthier tells&lt;br&gt; that this is Urutan-Yensa territory, and they&amp;#39;re not fond of &lt;br&gt; visitors. That&amp;#39;s Fran&amp;#39;s senses at work for you. Out in the Sandsea,&lt;br&gt; people are riding fish-animals towards you -- time to move! Vossler&lt;br&gt; joins the party as a guest.&lt;br&gt;&lt;br&gt; Head down the northwestern ramp at the third oil strut and meet&lt;br&gt; the Urutan-Yensa creatures below. They have Haste on, but aren&amp;#39;t&lt;br&gt; too tough -- they can, however, use Sleep attacks. Head into the&lt;br&gt; tanker directly east and you can find an ornate urn with the map&lt;br&gt; of the entire Ogir-Yensa Sandsea. NOTE: if you&amp;#39;re low on health,&lt;br&gt; at the base of the ramp where you first saw the Urutan-Yensa, there&lt;br&gt; is a trap that can heal all of your HP. Few and far between, so make&lt;br&gt; use of it if possible.&lt;br&gt;&lt;br&gt; ANOTHER NOTE: Only Urutan-Yensa with swords can use the damaging&lt;br&gt; &amp;quot;Tri-Attack&amp;quot; skill, so always take them out first. The ones with&lt;br&gt; the bows only have magicks.&lt;br&gt;&lt;br&gt; With the complete map, head up the ramp to the north of the area and&lt;br&gt; continue west to the &amp;quot;O----&amp;quot; tanker on the crappy map below. Head to&lt;br&gt;          where the &amp;quot;X&amp;quot; is to get a treasure, an Ether probably.&lt;br&gt;   O       &lt;br&gt;   |      If you look at the completed map, you&amp;#39;ll see four blue&lt;br&gt;   O----- arrows that show exits to the sandy dungeon you&amp;#39;re in. The&lt;br&gt; _/       northeastern one leads to the Zertinan Caverns and so does&lt;br&gt;  \       the one stemming from the Central Junction. The other two&lt;br&gt;   O &amp;lt;-X  point to areas in the west -- both go to the Nam-Yensa&lt;br&gt;          Sandsea. The southernmost exit is the way to go, so move&lt;br&gt;          into the SW exit nearby.&lt;br&gt;&lt;br&gt;[PLATFORM 1 - SOUTH TANKS]&lt;br&gt;&lt;br&gt; Clear the tanker you see and only head south if you want to fight a&lt;br&gt; Wyvern. On the leftmost part of the southern extention, you can get&lt;br&gt; some treasure pots. Don&amp;#39;t bother...&lt;br&gt;&lt;br&gt; From the first tanker, continue west to the second and third ones,&lt;br&gt; then exit south from there. Almost done with this ridiculous level.&lt;br&gt;&lt;br&gt;[SOUTH TANK APPROACH]&lt;br&gt;&lt;br&gt; Leave the tanker via the west side, and at the bottom of the ramp,&lt;br&gt; go west.&lt;br&gt;&lt;br&gt;[YENSA BORDER TUNNEL]&lt;br&gt;&lt;br&gt; There&amp;#39;s a teleportation crystal (why you came this way) and also a&lt;br&gt; merchant, who has accessories and a nice supply of magicks. If you&lt;br&gt; don&amp;#39;t have Teleport Stones, Urutan-Yensa sometimes drop &amp;#39;em.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 024 - Nam-Yensa Sandsea                                    [NYS1] |&lt;br&gt;|-----------------------------o-------------------------------------o&lt;br&gt;| ITEMS                                                        |&lt;br&gt;|        Eksir Berries                                         |&lt;br&gt;o-----------------------------+--------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. 15 Yensa                | 1010    112    ---  1   Wind   |&lt;br&gt;| Lv. 16 Yensa                | 1021    113    ---  1   Wind   |&lt;br&gt;| Lv. 17 Yensa                | 1032    114    ---  1   Wind   |&lt;br&gt;| Lv. 14 Bagoly               | 1010    122    ---  1   Earth  |&lt;br&gt;| Lv. 15 Bagoly               | 1120    145    ---  1   Earth  |&lt;br&gt;| Lv. 16 Bagoly               | 1230    169    ---  1   Earth  |&lt;br&gt;| Lv. 17 Wyvern               | 1603    174    ---  2   Water  |&lt;br&gt;| Lv. 14 Alraune              | 694     65     ---  1   Wind   |&lt;br&gt;| Lv. 13 Axebeak              | 922     93     ---  1   Water  |&lt;br&gt;| Lv. 15 Axebeak              | 954     95     ---  1   Water  |&lt;br&gt;| Lv. 11 Danbania             | 966/977 72/73  ---  1   Thndr  |&lt;br&gt;| Lv. 12 Danbania             | 977/988 73/74  ---  1   Thndr  |&lt;br&gt;| Lv. 16 Urutan Eater         | 8015    ---    ---  8   Wind   |&lt;br&gt;| Lv. 13 Urutan-Yensa         | 702     86     27   1   Wind   |&lt;br&gt;| Lv. 14 Urutan-Yensa         | 710     91     29   1   Wind   |&lt;br&gt;| Lv. 12 Bull Danbania        | 1159    81     ---  1   Thndr  |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt; Note: If you entered the sandsea from The Sandscale Bank, you&lt;br&gt; can talk to a moogle which makes a Urutan Eater appear in the&lt;br&gt; Withering Shores area. The Urutan-Yensa aid you in fighting it.&lt;br&gt; Go back to the moogle once you&amp;#39;ve defeated it to learn the &lt;br&gt; Urutan-Yensa from before went to the Ogir-Yensa Sandsea. Head&lt;br&gt; into the Platform 2 - Refinery portion and as you go up the oil&lt;br&gt; rig, the Urutan-Yensa will run back into the Nam-Yensa. Re-enter&lt;br&gt; the Sandscale Bank to find a gathering of the sand-dwellers who&lt;br&gt; execute the good Urutan-Yensa for seeking outside help. After&lt;br&gt; they leave, get some [EKSIR BERRIES] where he once stood. The&lt;br&gt; description says the &amp;quot;Avion&amp;quot; really detests the smell of these&lt;br&gt; berries... Useful later on!&lt;br&gt;&lt;br&gt;[AUGUR HILL]&lt;br&gt;&lt;br&gt; Yes, more stupid Urutan-Yensas can be found here. Follow the path&lt;br&gt; until it opens up into a wider, sandier one. Out in the larger sand&lt;br&gt; channel, use Libra to find exploder traps. Head west or east --&lt;br&gt; doesn&amp;#39;t matter. You&amp;#39;ll come by a bridge either way. Cross it and&lt;br&gt; find the ornate urn with, you guessed it, the entire Nam-Yensa map&lt;br&gt; inside. A nearby pot can give up a Leather Gorget accessory, too.&lt;br&gt;&lt;br&gt;[YELLOW HILLS]&lt;br&gt;&lt;br&gt; Bagoly birds frequent this sand-hole -- try to fight &amp;#39;em one at a&lt;br&gt; time for easier disposal. Head northwest to the next bridge, taking&lt;br&gt; the two pots here; one may be a Killer Bow. The exit in the SW leads&lt;br&gt; to the Zertinan Caverns, so don&amp;#39;t bother going there.&lt;br&gt;&lt;br&gt; Cross the bridge north to the old rig construct. On the SW side,&lt;br&gt; exit.&lt;br&gt;&lt;br&gt;[DEMESNE OF THE SANDQUEEN]&lt;br&gt;&lt;br&gt; Exit the oil rig on the SW side and take the western route. Use&lt;br&gt; Libra to see the exploder traps around the corner. North past the&lt;br&gt; exploder traps is a dead end made of bridges; ignore it unless you&lt;br&gt; need a few hi-potions and want to fight Yensa fish.&lt;br&gt;&lt;br&gt; On dry land, head west to where some Axebeaks are rolling, and&lt;br&gt; exit northwest.&lt;br&gt;&lt;br&gt;[TRAIL OF FADING WARMTH]&lt;br&gt;&lt;br&gt; Note: Axebeaks can drop Vega guns. Try to get a free one by making&lt;br&gt;       the kill-chains level-up. Remember, avoiding loot is a way&lt;br&gt;       to expedite the process.&lt;br&gt;&lt;br&gt; Cross the southwestern bridge and make drumsticks out of the local&lt;br&gt; Axebeak population. Follow the path until you get to the large&lt;br&gt; middle section of the area. The nearby tunnel (to NE) leads to the&lt;br&gt; dead-end area of Simoon Bluff, which you can avoid for all intents&lt;br&gt; and purposes.&lt;br&gt;&lt;br&gt; Follow the northwest bridge and you&amp;#39;ll come to your merchant friend&lt;br&gt; from the Yensa Border Tunnel. He&amp;#39;s now got weapons, a larger supply&lt;br&gt; of Onion ammo, and better white magicks (as well as the previous&lt;br&gt; magicks). I suggest buying Cura here, for later on. Exit west via&lt;br&gt; the nearby path. You automatically get the option of saving your&lt;br&gt; game here, which is convenient. Don&amp;#39;t worry; you can return to the&lt;br&gt; other places and stuff, still -- this one&amp;#39;s just to aid you, not&lt;br&gt; to trick you into restarting the game. :p&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 025 - The Tomb of Raithwall                                [TMR1] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        Dawn Shard                                                 |&lt;br&gt;o-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. 18 Lich                 | 1158    ???    --- ---  Holy   |&lt;br&gt;| Lv. 19 Lich                 | 1164    ???    --- ---  Holy   |&lt;br&gt;| Lv. 16 Ragoh                | 1400    132    ---  1   Wind   |&lt;br&gt;| Lv. 17 Ragoh                | 1420    133    ---  1   Wind   |&lt;br&gt;| Lv. 18 Ragoh                | 1440    134    ---  1   Wind   |&lt;br&gt;| Lv. 15 Seeker               | 773     74     ---  1   Earth  |&lt;br&gt;| Lv. 16 Seeker               | 789     75     ---  1   Earth  |&lt;br&gt;| Lv. 16 Zombie               | 794     103    ---  1   Holy   |&lt;br&gt;| Lv. 18 Zombie               | 881     105    ---  1   Holy   |&lt;br&gt;| Lv. 17 Lost Soul            | 966     178    ---  1   Holy   |&lt;br&gt;| Lv. 18 Lost Soul            | 972     179    ---  1   Holy   |&lt;br&gt;| Lv. 16 Zombie Mage          | 960     103    ---  1   Holy   |&lt;br&gt;| Lv. 17 Zombie Mage          | 966     104    ---  1   Holy   |&lt;br&gt;| Lv. 18 Zombie Mage          | 972     105    ---  1   Holy   |&lt;br&gt;| Lv. 17 Skull Warrior        | 876     178    ---  1   Holy   |&lt;br&gt;| Lv. 18 Skull Warrior        | 882     179    ---  1   Holy   |&lt;br&gt;| Lv. ?? Belias [BOSS]        | ?????   ????   --- ---  -----  |&lt;br&gt;| Lv. ?? Garuda [BOSS]        | ?????   ????   --- ---  -----  |&lt;br&gt;| Lv. 16 Lesser Chimera       | 1030    125    ---  1   Water  |&lt;br&gt;| Lv. 17 Lesser Chimera       | 1046    126    ---  1   Water  |&lt;br&gt;| Lv. ?? Demon Wall [BOSS]    | ?????   ????   --- ---  -----  |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt; Quite a sight this tomb...an evil-looking sight... Consider&lt;br&gt; having the following by now:&lt;br&gt;&lt;br&gt; + Cura magick and people who can use it&lt;br&gt; + Shell magick and people who can use it (buy in Bhujerba)&lt;br&gt; + &amp;quot;Self:&amp;quot; gambit (buy in a gambit shop)&lt;br&gt;&lt;br&gt;[VALLEY OF THE DEAD]&lt;br&gt;&lt;br&gt; Head west into the austere line of columns, leading to the tomb&amp;#39;s&lt;br&gt; doorstep. From behind the structure flies a mean, lean, and fairly&lt;br&gt; keen boss. Libra doesn&amp;#39;t work here, so it&amp;#39;s time to fry this ol&amp;#39;&lt;br&gt; pheasant.&lt;br&gt;&lt;br&gt; o--------------o----------o------------o&lt;br&gt; | BOSS: Garuda | HP: ???? | Weak: ---- |&lt;br&gt; o--------------o----------o------------o&lt;br&gt;&lt;br&gt;  The merchant guy spoke of the &amp;quot;Avion&amp;quot; having a weakness... One is&lt;br&gt;  the Eksir Berry you could have gotten earlier by helping the rogue&lt;br&gt;  Urutan-Yensa; the second one (sort of) is Blind.&lt;br&gt;&lt;br&gt;  It&amp;#39;s immune to Slow, but you can still declaw it by casting Blind.&lt;br&gt;  Given its predisposition to violently rip into your allies&amp;#39; faces,&lt;br&gt;  make this your first priority. Sling Protect around to the party&lt;br&gt;  member it sets its sights on and get to work on it with magic or&lt;br&gt;  long-range weapons -- it is a Flying type after all. Garuda can&lt;br&gt;  inflict Sleep, but since it uses an onslaught on one character for&lt;br&gt;  quite awhile, it&amp;#39;s bound to wake him/her up. Just keep Protect on&lt;br&gt;  everyone. It has about ~5000 HP, I would guess. The single-minded&lt;br&gt;  attacking regimen the boss does may actually play into your hand,&lt;br&gt;  provided you tweak the gambits to cure that one character it goes&lt;br&gt;  after.&lt;br&gt;&lt;br&gt; Once Garuda&amp;#39;s turned into birdfeed, an ancient device stirs. After&lt;br&gt; the scene where Ashe tells of the Dynast-King, a shop opens up at&lt;br&gt; the temple&amp;#39;s base. The boss ahead will use Blindga, so think about&lt;br&gt; stocking up on Argyle Amulets (need Accessories 7 license). The&lt;br&gt; last boss will inflict Oil, so get some Handkerchiefs as well.&lt;br&gt; Save at the tomb&amp;#39;s teleportation device and touch the device to be&lt;br&gt; warped into the interior.&lt;br&gt;&lt;br&gt;[HALL OF THE DESTROYER]&lt;br&gt;&lt;br&gt; The Waystone here does nothing, but if you travel behind it, the&lt;br&gt; Demon Wall boss will try to smush you against the far doorway. It&lt;br&gt; has 10000+ HP, so you should take the alternative: run away. You&lt;br&gt; can fight this battle at a later date. Exit to the western door.&lt;br&gt;&lt;br&gt;[HALL OF THE SENTINEL]&lt;br&gt;&lt;br&gt; You can run from this one as well, but it&amp;#39;s only delaying the&lt;br&gt; inevitable...&lt;br&gt;&lt;br&gt; o------------------o----------o------------o--------------o&lt;br&gt; | BOSS: Demon Wall | HP: ???? | Weak: ---- | Auto-Reflect |&lt;br&gt; o------------------o----------o------------o--------------o&lt;br&gt;&lt;br&gt;  This hallway is much longer, and the boss has a weakness this&lt;br&gt;  time, too. Touch the red flames&amp;#39; braziers to snuff &amp;#39;em out,&lt;br&gt;  stopping the wall&amp;#39;s attack. The blue ones expedite the advance, so&lt;br&gt;  leave those ones alone. &amp;#39;Sides that, it&amp;#39;s beating it down and&lt;br&gt;  dealing with Blindga: use Eye Drops and Argyle Amulets. The key is&lt;br&gt;  to make sure you halt its advance before you&amp;#39;re pushed back to the&lt;br&gt;  braziers, since you can only light one at a time; if it&amp;#39;s too&lt;br&gt;  close, you won&amp;#39;t be able to make use of the other. Chaining&lt;br&gt;  Quickenings helps in the clutch and the boss only has about ten&lt;br&gt;  thousand HP, I&amp;#39;d figure.&lt;br&gt;&lt;br&gt; Once Demon Wall is dust, continue west and up behind its fixture,&lt;br&gt; taking the ancient door out.&lt;br&gt;&lt;br&gt;[ROYAL PASSAGE]&lt;br&gt;&lt;br&gt; Any characters who got X-Zoned in the previous fight should be back&lt;br&gt; in reality now. Take the stairs down to the ancient Waystone devices&lt;br&gt; platform. The active one takes you back to Hall of the Destroyer,&lt;br&gt; while the other two don&amp;#39;t work. Crack open the ornate urn and get&lt;br&gt; the tomb&amp;#39;s complete map.&lt;br&gt;&lt;br&gt; The southern stairway leads to the Southfall Passage, while the&lt;br&gt; north leads to the Northfall Passage. Whichever way you take, you&lt;br&gt; can find one treasure chest per side, by the far north/south door.&lt;br&gt; Just make sure to have Libra on to spot the traps.&lt;br&gt;&lt;br&gt; The walkthrough went to the south first, using the southernmost&lt;br&gt; door.&lt;br&gt;&lt;br&gt;[SOUTHFALL PASSAGE]&lt;br&gt;&lt;br&gt; It&amp;#39;s twisty and curvy, but fairly straightforward besides. Notice&lt;br&gt; the rooms on the map with a dot in the middle? Head west into the&lt;br&gt; first room and keep going south to the lower left-hand corner of&lt;br&gt; the map. Continue to the southernmost part of the map to find three&lt;br&gt; chests. Follow the corridor east and it will curve north, towards&lt;br&gt; the middle of the entire area.&lt;br&gt;&lt;br&gt; You&amp;#39;ll come to another waystone and a switch beyond. Press the&lt;br&gt; switch to lower the face sculpture nearby, which releases three&lt;br&gt; liches. Kill &amp;#39;em and use the lit-up waystone to get back to...&lt;br&gt;&lt;br&gt;[ROYAL PASSAGE]&lt;br&gt;&lt;br&gt; Take the adjacent passage you haven&amp;#39;t taken yet -- the Northfall&lt;br&gt; for this guide.&lt;br&gt;&lt;br&gt;[NORTHFALL PASSAGE]&lt;br&gt;&lt;br&gt; This area&amp;#39;s a mirror image of the last one, so basically speaking,&lt;br&gt; follow the meandering path east and around until it gets into the&lt;br&gt; central room of the entire area. There is another glowing jewel in&lt;br&gt; the pedestal -- push it to release some Zombie Mages and lower the&lt;br&gt; face sculpture all the way, revealing a down-stairway. The waystone&lt;br&gt; (red-colored) can now take you back to the Royal Passage; continue&lt;br&gt; down the east stairway when you&amp;#39;re ready.&lt;br&gt;&lt;br&gt; You go down a stairway (note: not on main map) and find an exit on&lt;br&gt; the south side. Enter and you&amp;#39;ll end up in the area detached from&lt;br&gt; the others...&lt;br&gt;&lt;br&gt;[CLOISTER OF FLAME]&lt;br&gt;&lt;br&gt; The party finds Mist here, and Fran says it&amp;#39;s dangerous but also an&lt;br&gt; aid, in that it permits powerful magicks to be used. Interesting...&lt;br&gt;&lt;br&gt; Depending on which way you took, you&amp;#39;ll end up on the north/south&lt;br&gt; side of the room. The stairways on the western side allow access to&lt;br&gt; the lower, middle part of the room, and each has a treasure chest&lt;br&gt; in the niche nearby -- one may be an Elixir. Follow the stair system&lt;br&gt; down to the ground floor, where a certain FFT throwback is acting as&lt;br&gt; security guard...&lt;br&gt;&lt;br&gt; o--------------o----------o------------o---------------------o&lt;br&gt; | BOSS: Belias | HP: ???? | Weak: ---- | Immune: Blind, Slow |&lt;br&gt; o--------------o----------o------------o---------------------o&lt;br&gt;&lt;br&gt;  This guy has about 15000 HP, and attacks with:&lt;br&gt;&lt;br&gt;  1) Firaja = 300+ damage to most in range&lt;br&gt;  2) powerful physical punches&lt;br&gt;  3) Fire (single-target) magick&lt;br&gt;  4) Greater Barrier = Protect + Shell statuses&lt;br&gt;&lt;br&gt;  Cast Protect around on the character that Belias first targets&lt;br&gt;  and Shell to the others. Make sure someone always has enough MP to&lt;br&gt;  cast Cura, since Firaja can do in the hundreds of damage and&lt;br&gt;  inflict Oil status as well (use Handkerchiefs to cure or Remedies&lt;br&gt;  with Remedy Lore 2 license). Besides that, it only has powerful&lt;br&gt;  physical attacks to rely on, and it mostly has the same type of AI&lt;br&gt;  as the Garuda -- it beats on one target until it dies. Belias also&lt;br&gt;  uses intermittent Fire magicks, which are easy to swallow. Oil&lt;br&gt;  status can doom you here, so get it off ASAP. Remember to equip&lt;br&gt;  that nethicite accessory on whomever is going to be your tank.&lt;br&gt;  It&amp;#39;s possible to blunder your way through this with a little luck,&lt;br&gt;  actually...&lt;br&gt;&lt;br&gt; After battle, you obtain the Belias esper and can claim the [WHITE&lt;br&gt; FANG] and [WATER MOTE] chests nearby. Enter the door the Gigas was&lt;br&gt; guarding to enter...&lt;br&gt;&lt;br&gt;[CHAMBER OF FIRST LIGHT]&lt;br&gt;&lt;br&gt; Just a straight, downward path west. At the farthest end, Ashe&lt;br&gt; claims the [DAWN SHARD] to prove her royal heritage. The waystone&lt;br&gt; you passed on your way takes you back to the Hall of the Destroyer,&lt;br&gt; and you can leave from there.&lt;br&gt;&lt;br&gt;[VALLEY OF THE DEAD]&lt;br&gt;&lt;br&gt; You won&amp;#39;t get a chance to save until the next boss fight, but you&lt;br&gt; won&amp;#39;t be able to heal up either, so save in a different slot to be&lt;br&gt; sure. Also, make sure to buy the Belias spot on the license board,&lt;br&gt; or you won&amp;#39;t be able to use it.&lt;br&gt;&lt;br&gt; Head down among the pillars to see battleships flying overhead, and&lt;br&gt; the party is captured again by Judge Ghis. The &amp;quot;deifacted nethicite&amp;quot;&lt;br&gt; of the Dynast-King -- the Dawn Shard -- is handed over in return for&lt;br&gt; the Kingdom of Dalmasca&amp;#39;s rebirth...and Ashe&amp;#39;ll get the throne...&lt;br&gt; Back into chains for another flight... =/&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 026 - Shiva                                                [SHV1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        None                                                       |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. ?? Vossler              | ????    ????   --  ---  -----  |&lt;br&gt;| Lv. 17 Imperial Swordsman   | 845     112    17   1   -----  |&lt;br&gt;| Lv. 18 Imperial Swordsman   | 845     112    17   1   -----  |&lt;br&gt;| Lv. 19 Imperial Swordsman   | 845     112    17   1   -----  |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt; In midflight, after analysis of the Dawn Shard goes wrong, the&lt;br&gt; party manages to escape. Things aren&amp;#39;t going smoothly, though...&lt;br&gt;&lt;br&gt; o---------------o----------o------------o&lt;br&gt; | BOSS: Vossler | HP: ???? | Weak: ---- |&lt;br&gt; o---------------o----------o------------o&lt;br&gt;&lt;br&gt;  If you use Fran, she&amp;#39;ll be in Berserk here, due to previous scenes.&lt;br&gt;&lt;br&gt;  Take out the nasty Imperial Swordsmen who appear with Vossler &amp;#39;fore&lt;br&gt;  they can do too much damage with Tri-Attack. Once isolated, Vossler&lt;br&gt;  does physical attacks alone toward Basch, so keep him in good&lt;br&gt;  health and this boss battle easily turns lop-sided. Once he&amp;#39;s put&lt;br&gt;  in critical health, Vossler uses Enrage, which ups his speed, &lt;br&gt;  attack damage, and his number of attacks. Do a Quickening or a&lt;br&gt;  summon to take him out before he mutilates everyone; if you can&amp;#39;t&lt;br&gt;  manage, Protect-ing yourself will buy yourself.&lt;br&gt;&lt;br&gt; The Shiva begins losing altitude as the deifacted nethicite siphons&lt;br&gt; the engine&amp;#39;s power away. Vossler bids Basch to take care of Ashe in&lt;br&gt; his stead, and the party escapes before the Leviathan and all her&lt;br&gt; escort are engulfed in flame. The party reclaims Ashe&amp;#39;s shard, which&lt;br&gt; floats towards them in the air. Back in Rabanastre...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 027 - Rabanastre                                           [RBN4] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        None                                                       |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| None                        | ------  ------ --  --   -----  |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[MUTHRU BAZAAR]&lt;br&gt;&lt;br&gt; Four days after the Leviathan incident, Ashe says she&amp;#39;ll use the&lt;br&gt; Dawn Shard to fight the Archadian Empire, now that everyone has seen&lt;br&gt; the Dynast-King relic in action. Fran speaks of the Garif people,&lt;br&gt; who might know how to go about harnessing the inherent power in the&lt;br&gt; nethicite. Seems they live beyond Ozmone Plain, far to the south...&lt;br&gt;&lt;br&gt; Like Balthier said, preparation for the journey is a good idea,&lt;br&gt; particularly since all the shops have been upgraded. Go for:&lt;br&gt;&lt;br&gt; + Cura magick&lt;br&gt; + Esuna magick&lt;br&gt; + Raise magick (should have it already, but...)&lt;br&gt; + Charge technick&lt;br&gt; + Talk to Montblanc to get items for beating bosses, clan rank-ups&lt;br&gt;&lt;br&gt; Upgrade your equipment as you see fit, too. The Nomad Village does&lt;br&gt; not have a teleport stone, so you&amp;#39;ll have to get there by your own&lt;br&gt; shoe leather...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 028 - Giza Plains                                          [GZP2] |&lt;br&gt;|-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                        |&lt;br&gt;|        Feather of the Flock                                  |&lt;br&gt;|-----------------------------+--------------------------------|&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. 18 Hyena                | 940     147    --   1   Water  |&lt;br&gt;| Lv. 19 Hyena                | 960     148    --   1   Water  |&lt;br&gt;| Lv. 18 Ichthon              | 1293    259    --   1   Thndr  |&lt;br&gt;| Lv. 19 Ichthon              | 1304    260    --   1   Thndr  |&lt;br&gt;| Lv. 20 Ichthon              | 1315    261    --   1   Thndr  |&lt;br&gt;| LV. 21 Ichthon              | 1326    262    --   1   Thndr  |&lt;br&gt;| Lv. 19 Gigantoad            | 1469    282    --   1   Fire   |&lt;br&gt;| Lv. 20 Gigantoad            | 1489    283    --   1   Fire   |&lt;br&gt;| Lv. 21 Wooly Gator          | 2233    377    --   1   Earth  |&lt;br&gt;| Lv. 20 Great Tortoise       | 3818    400    --   2   Fire   |&lt;br&gt;| Lv. 21 Great Tortoise       | 3838    401    --   2   Fire   |&lt;br&gt;| Lv. 36 Silicon Tortoise     | 12852   1055   --   2   Fire   |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt; NOTE: If you cut down the six trees in...&lt;br&gt;&lt;br&gt;  o Throne Road&lt;br&gt;  o Nomad Village&lt;br&gt;  o Toam Hills&lt;br&gt;  o Starfall Field&lt;br&gt;  o Crystal Glade&lt;br&gt;  o Gizas North Bank&lt;br&gt;&lt;br&gt;       ...you can form a bridge in Gizas South Bank, which opens a&lt;br&gt;  new area of &amp;quot;Tracks of the Beast&amp;quot; to the east, where you can do&lt;br&gt;  battle with Silicon Tortoises. Petrify or Poison &amp;#39;em if you want&lt;br&gt;  to kill &amp;#39;em all cheaply &amp;#39;n&amp;#39; stuff. The [FEATHER OF THE FLOCK]&lt;br&gt;  key item is in the easternmost part.&lt;br&gt;&lt;br&gt;[THRONE ROAD]&lt;br&gt;&lt;br&gt; It&amp;#39;s now the wet season, which seems to have pushed the wussy foes&lt;br&gt; out and brought in a slough of upgraded baddies here. The ditches&lt;br&gt; have gathered water now, so you&amp;#39;ll get to fight baddies with better&lt;br&gt; EXP. To be honest, they&amp;#39;re not much tougher than Urutan-Yensa...&lt;br&gt;&lt;br&gt; To get to the Nomad Village, you now have to head east and curve&lt;br&gt; down the new peninsula. Make sure to use Libra to see the explosion&lt;br&gt; traps that have made their way here, too.&lt;br&gt;&lt;br&gt;[NOMAD VILLAGE]&lt;br&gt;&lt;br&gt; The rainy season&amp;#39;s come and the nomadic peoples have mostly moved on&lt;br&gt; to greener, dryer pastures. If you were trying for the Cluckatrice&lt;br&gt; mark, Dania -- who posted for the help -- ain&amp;#39;t here any longer.&lt;br&gt; Since the water&amp;#39;s washed away the eastern passage, leave to the&lt;br&gt; western.&lt;br&gt;&lt;br&gt;[TOAM HILLS]&lt;br&gt;&lt;br&gt; Cross the bridge, first off. On your way south one can encounter&lt;br&gt; Wooly Gators, which should be inflicted with Blind before they get&lt;br&gt; sliced open. Continue along the boggy path to exit.&lt;br&gt;&lt;br&gt;[STARFALL FIELD]&lt;br&gt;&lt;br&gt; Use Libra to find the nearby exploder trap, and use it as a landmark&lt;br&gt; to find the withered tree nearby. Push it over to create a makeshift&lt;br&gt; bridge. Leave south of the dark crystal to leave the area entire,&lt;br&gt; getting the treasure pot by the last Wooly Gator.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 029 - Ozmone Plain                                         [OZM1] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. 21 Wu                   | 1709    271    --   1   Wind   |&lt;br&gt;| Lv. 22 Wu                   | 1729    272    --   1   Wind   |&lt;br&gt;| Lv. 21 Zu                   | 1880    342    --   1   Earth  |&lt;br&gt;| Lv. 22 Zu                   | 1896    343    --   1   Earth  |&lt;br&gt;| Lv. 20 Viper                | 1410    306    --   1   Holy   |&lt;br&gt;| Lv. 21 Viper                | 1430    307    --   1   Holy   |&lt;br&gt;| Lv. 23 Zaghnal              | 3157    400    --   2   Wind   |&lt;br&gt;| Lv. 20 Mesmenir             | 1528    282    --   1   Ice    |&lt;br&gt;| Lv. 21 Mesmenir             | 1548    283    --   1   Ice    |&lt;br&gt;| Lv. 19 Ozmone Hare          | 823     113    --   1   Fire   |&lt;br&gt;| Lv. 22 Hybrid Gator         | 2253    566    --   1   Water  |&lt;br&gt;| Lv. 19 Black Chocobo        | 1116    229    --   1 Th/Hl/Wtr|&lt;br&gt;| Lv. 20 Black Chocobo        | 1132    230    --   1 Th/Hl/Wtr|&lt;br&gt;| Lv. 21 Black Chocobo        | 1148    231    --   1 Th/Hl/Wtr|&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt; NOTE: Wus can drop Kogarasumaru katanas [ATK: 58, 2-hands].&lt;br&gt;&lt;br&gt;[FIELD OF FALLEN WINGS]&lt;br&gt;&lt;br&gt; The east exit leads to the Dagan Flats; take the southern path.&lt;br&gt; Also, try to stock up on the Mesmenirs&amp;#39; Iron Carapace drops -- they&lt;br&gt; fetch a pretty penny.&lt;br&gt;&lt;br&gt;[THE SWITCHBACK]&lt;br&gt;&lt;br&gt; This Mesmenir breeding ground has four exits: one to the north side,&lt;br&gt; one in the east, one in the southeast, and another by a tunnel in&lt;br&gt; the very middle, which leads to (surprise!) the Zertinan Caverns.&lt;br&gt; You&amp;#39;ll want to take the southeast avenue.&lt;br&gt;&lt;br&gt;[HAULO GREEN]&lt;br&gt;&lt;br&gt; Head to the southwest portion to find a warrior beating up on a&lt;br&gt; berserked Black Chocobo. Yes, those pesky birds from FFT have made&lt;br&gt; a showing here! From where you found the NPC hunter, look for a&lt;br&gt; western exit inhabited by black chocos. ^___^&lt;br&gt;&lt;br&gt; It takes you out to...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 030 - Jahara - Land of the Garif                           [JLG1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        Jaya Stick           Bowgun              Onion Bolts       |&lt;br&gt;|        Killer Bow           Onion Arrows                          |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| None                        | ------  ------ --  --   -----  |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[BANKS OF THE SOGOHT]&lt;br&gt;&lt;br&gt; Finally, a teleport stone. And a cartographer moogle, whom you can&lt;br&gt; get a Ozmone/Jahara map from. The Jahara one is 30g, so might as&lt;br&gt; well get one. Talk to the Garif Warrior blocking the gate to be&lt;br&gt; turned away...almost. The NPC hunter from before is the War-Chief&lt;br&gt; and vouches for your ability. Supinelu (his name) tells you to find&lt;br&gt; the elders and talk to them about nethicite.&lt;br&gt;&lt;br&gt;[LULL OF THE LAND]&lt;br&gt;&lt;br&gt; Once in town, talk to High-Chief Zayalu to get a [JAYA STICK] for&lt;br&gt; Supinelu, whom you can find at the northern bridge. Fork over the&lt;br&gt; stick and pick &amp;quot;I would meet with Great-chief&amp;quot; to have the bridge&lt;br&gt; cleared.&lt;br&gt;&lt;br&gt;[THE ELDERKNOLL]&lt;br&gt;&lt;br&gt; Approach the two guards standing before the hilltop building and&lt;br&gt; tell them you&amp;#39;re up to meeting with the Great-chief. After a history&lt;br&gt; lesson, Ashe learns the Mist buildup in the stone has been lost, and&lt;br&gt; it&amp;#39;s now devoid of power.&lt;br&gt;&lt;br&gt; Larsa shows up and suggests going to Bur-Omisace, where Ashe can get&lt;br&gt; the blessing of the Gran Kiltias and bring about the restoration of&lt;br&gt; Dalmasca by taking the throne that way. Li&amp;#39;l Lord Larsa also joins&lt;br&gt; the party as a guest.&lt;br&gt;&lt;br&gt; If you gave the Jaya Stick to the elder (instead of selling it), you&lt;br&gt; receive a [BOWGUN] and [ONION BOLTS]; if you sold the stick, you get&lt;br&gt; a [KILLER BOW] and [ONION ARROWS].&lt;br&gt;&lt;br&gt;[BANKS OF THE SOGOHT]&lt;br&gt;&lt;br&gt; Save and take Gurdy up on the free chocobo offer. If you&amp;#39;ve never&lt;br&gt; used one, you only have a limited amount of time. In order to get to&lt;br&gt; the next destination, follow this route:&lt;br&gt;&lt;br&gt; 01) Exit through Haulo Green&amp;#39;s north area&lt;br&gt; 02) Take easternmost exit in The Switchback&lt;br&gt; 03) Take the northeastern exit in The Greensnake area&lt;br&gt; 04) Ride east in the Field of Light Winds to the exit&lt;br&gt;&lt;br&gt; After some scenes, you end up in...&lt;br&gt;&lt;br&gt;[SUNLIT PATH]&lt;br&gt;&lt;br&gt; Dismount, save, head east.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 031 - Golmore Jungle                                       [GMJ1] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. 24 Treant               | 4384    310    --   1   Wind   |&lt;br&gt;| Lv. 22 Malboro              | 1573    268    --   1   Wind   |&lt;br&gt;| Lv. 23 Malboro              | 1693    294    --   1   Wind   |&lt;br&gt;| Lv. 21 Panther              | 1299    225    --   1   Ice    |&lt;br&gt;| Lv. 22 Panther              | 1409    248    --   1   Ice    |&lt;br&gt;| Lv. 23 Panther              | 1519    271    --   1   Ice    |&lt;br&gt;| Lv. 23 Gargoyle             | 1436    223    --   1   Ice    |&lt;br&gt;| Lv. 24 Gargoyle             | 1494    248    --   1   Ice    |&lt;br&gt;| Lv. 37 Hellhound            | 3570    397    --   1   Water  |&lt;br&gt;| Lv. 38 Hellhound            | 3680    421    --   1   Water  |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[PATHS OF CHAINED LIGHT]&lt;br&gt;&lt;br&gt; Note: Panthers drop Couerl Pelts which sell well. GET SOME!!!&lt;br&gt;&lt;br&gt; Head into the first room and dispatch the Panthers there. As you&lt;br&gt; can read in the Bestiary, these things often attack in large packs,&lt;br&gt; much to one&amp;#39;s dismay... Take either the east or west routes and take&lt;br&gt; the first intersection. By a t-junction, you should find the Golmore&lt;br&gt; Jungle map in an ornate urn.&lt;br&gt;&lt;br&gt;[THE NEEDLEBRAKE]&lt;br&gt;&lt;br&gt; Another twisting labyrinth to navigate (refer to map for easier&lt;br&gt; directions). You&amp;#39;ll find that the southern route to the Rustling&lt;br&gt; Chapel (in Paths of Chained Light also) is blocked by a blue seal,&lt;br&gt; so the only way to go is to the east... As you approach the seal&lt;br&gt; near the exit, Fran says the jungle is denying them passage. Viera&lt;br&gt; dwell up ahead, apparently, and she&amp;#39;s an unwelcome guest...&lt;br&gt;&lt;br&gt; Follow the path Fran made and enter...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 032 - Eruyt Village                                        [RYT1] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| None                        | ------  ------ --  --   -----  |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt;[ROAD OF VERDANT PRAISE]&lt;br&gt;&lt;br&gt; Fran wants you to bring someone named Mjrn to her. The moogles you&lt;br&gt; (hopefully) saved on the Leviathan also show up here. They sell&lt;br&gt; Esuna and Curaga, both of which should be picked up if the license&lt;br&gt; board&amp;#39;s been travelled that far. Save at the teleport crystal before&lt;br&gt; heading in...&lt;br&gt;&lt;br&gt;[THE SPIRITWOOD]&lt;br&gt;&lt;br&gt; Lovely Vieras...! Ahem... Follow the path to a fountain plaza where&lt;br&gt; the maidens are all about. Take the northeastern path and use the&lt;br&gt; stairway that loops around the trunk up to...&lt;br&gt;&lt;br&gt;[FANE OF THE PATH]&lt;br&gt;&lt;br&gt; Approach the bridge to learn Mjrn is not around, and some info about&lt;br&gt; Fran. ;-;  Jote will reluctantly tell you that Mjrn has gone west to&lt;br&gt; be around people with &amp;quot;clothes of cold iron.&amp;quot;&lt;br&gt;&lt;br&gt;[ROAD OF VERDANT PRAISE]&lt;br&gt;&lt;br&gt; The party mulls over the information, and Larsa seems to believe&lt;br&gt; Mjrn&amp;#39;s whereabouts lie in the Henne Magicite Mines -- they lie in &lt;br&gt; Bancour, south of Ozmone Plain. Anyway, off to Ozmone Plain. Use&lt;br&gt; the teleport crystal for the fast-track exit to Jahara or backtrack&lt;br&gt; through the jungle -- the destination is the part of the plain you&lt;br&gt; left only a short while ago...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 033 - Ozmone Plain                                         [OZM2] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. 21 Wu                   | 1709    271    --   1   Wind   |&lt;br&gt;| Lv. 22 Wu                   | 1729    272    --   1   Wind   |&lt;br&gt;| Lv. 21 Zu                   | 1880    342    --   1   Earth  |&lt;br&gt;| Lv. 22 Zu                   | 1896    343    --   1   Earth  |&lt;br&gt;| Lv. 20 Viper                | 1410    306    --   1   Holy   |&lt;br&gt;| Lv. 21 Viper                | 1430    307    --   1   Holy   |&lt;br&gt;| Lv. 23 Zaghnal              | 3157    400    --   2   Wind   |&lt;br&gt;| Lv. 20 Mesmenir             | 1528    282    --   1   Ice    |&lt;br&gt;| Lv. 21 Mesmenir             | 1548    283    --   1   Ice    |&lt;br&gt;| Lv. 19 Ozmone Hare          | 823     113    --   1   Fire   |&lt;br&gt;| Lv. 19 Black Chocobo        | 1116    229    --   1 Th/Hl/Wtr|&lt;br&gt;| Lv. 20 Black Chocobo        | 1132    230    --   1 Th/Hl/Wtr|&lt;br&gt;| Lv. 21 Black Chocobo        | 1148    231    --   1 Th/Hl/Wtr|&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt; NOTE: Return to Jahara and talk to Judge Hausen to get three&lt;br&gt;       Hi-Potions and an Ether!&lt;br&gt;&lt;br&gt;[SUNLIT PATH]&lt;br&gt;&lt;br&gt; Converse with the wounded Archadian soldier and give him a Potion&lt;br&gt; to save his dying friend. Afterwards, you learn that a chocobo is&lt;br&gt; needed to get around some of the areas. Borrow the chocobo from the&lt;br&gt; soldier to get a bit of advice: chocobo footprints lead to chocobo-&lt;br&gt; -only paths. Huh. Exit the way you came.&lt;br&gt;&lt;br&gt;[FIELD OF LIGHT WINDS]&lt;br&gt;&lt;br&gt; Look on the southern side of the area to find another chocobo by&lt;br&gt; a thicket. Pass through there and find the &amp;quot;secret exit&amp;quot; into the&lt;br&gt; other side of...&lt;br&gt;&lt;br&gt;[THE SHRED]&lt;br&gt;&lt;br&gt; You&amp;#39;re on the southern, inaccessible ridge now, across the divide.&lt;br&gt; If you continue south you can find a tunnel with troop corpses near&lt;br&gt; its mouth, and to the southwest, another thicket that takes you to&lt;br&gt; Haulo Green. Take the tunnel, and leave to...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 034 - Henne Mines                                          [HNM1] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                |&lt;br&gt;| Lv. 24 Jelly                | 1913    276    --   1   Fire   |&lt;br&gt;| Lv. 25 Jelly                | 2018    303    --   1   Fire   |&lt;br&gt;| Lv. 23 Redmaw               | 1134    195    --   1   Earth  |&lt;br&gt;| Lv. 24 Redmaw               | 1202    218    --   1   Earth  |&lt;br&gt;| Lv. 22 Seeker               | 1094    188    --   1   Earth  |&lt;br&gt;| Lv. 23 Seeker               | 1110    189    --   1   Earth  |&lt;br&gt;| Lv. 24 Nightmare            | 1630    276    --   1   Holy   |&lt;br&gt;| Lv. 25 Nightmare            | 1688    301    --   1   Holy   |&lt;br&gt;| Lv. 26 Tyranorox            | 4073    443    --   2   Wind   |&lt;br&gt;| Lv. 23 Thunderbug           | 2083    186    --   1   Ice    |&lt;br&gt;| Lv. 25 Thunderbug           | 2303    230    --   1   Ice    |&lt;br&gt;o-----------------------------o--------------------------------o&lt;br&gt;&lt;br&gt; By now, the magicks you should actively be able to use are:&lt;br&gt;&lt;br&gt; + Anything up to Time Magick 2 license &lt;br&gt; + Anything up to Green Magick 3 license&lt;br&gt; + Anything up to White Magick 4 license&lt;br&gt; + Anything up to Black Magick 2 license&lt;br&gt;&lt;br&gt; Also, Larsa uses Hi-Potions/X-Potions to cure...and they&amp;#39;re his&lt;br&gt; own! Your inventory isn&amp;#39;t affected the least bit! Oh, happy day!&lt;br&gt; Oh, and Redmaws drop Crooked Fangs which sell for 287g -- get&lt;br&gt; some &amp;#39;cause they are plenty plentiful.&lt;br&gt;&lt;br&gt;[NORTH ENTRANCE]&lt;br&gt;&lt;br&gt; Seekers and Redmaw bats appear here. Follow the floor grooves and&lt;br&gt; look for a switchboard device on the east wall. Press it to open a&lt;br&gt; track gate in the south, the only way to leave. By the exit, read&lt;br&gt; the advisory notice that tells you the color of the switchboard&lt;br&gt; phosphor corresponds with the gates currently closed. Accordingly,&lt;br&gt; use of the switchboard opens gates of the color presently&lt;br&gt; illuminated. Note your desired route and open such gates as it&lt;br&gt; requires, and verify the route in advance.&lt;br&gt;&lt;br&gt; ^A little long-winded? Well, I&amp;#39;m just the messenger...&lt;br&gt;&lt;br&gt;[PITHEAD JUNCTION A]&lt;br&gt;&lt;br&gt; A wounded Imperial is here but goes unconscious before coughing up&lt;br&gt; any info (or other fluids). Read the advisory notice to learn there&lt;br&gt; is noxious vapors and such around. Crap. Pressing the switchboard&lt;br&gt; will drop Jellys down, and since they can Divide into completely&lt;br&gt; healthy, similarly-levelled Jellys, it might be better to run. Go&lt;br&gt; south or west, it doesn&amp;#39;t matter.&lt;br&gt;&lt;br&gt;[PHASE SHAFT 1]&lt;br&gt;&lt;br&gt; Bats attack in flocks here, and it&amp;#39;s easy to get your behind kicked&lt;br&gt; all over the place. Cast Disable to take de-fang these bloodsuckers&lt;br&gt; and get the upper hand. Where the two paths meet, you can find the&lt;br&gt; Henne Mines map. Go back to...&lt;br&gt;&lt;br&gt;[PITHEAD JUNCTION A]&lt;br&gt;&lt;br&gt; Flip the switchboard off this time and run out of there, should any&lt;br&gt; Jellies be currently occupying the space. This time, make sure to&lt;br&gt; go west.&lt;br&gt;&lt;br&gt;[PHASE SHAFT 1]&lt;br&gt;&lt;br&gt; The eastern route doesn&amp;#39;t circle around like the others, so continue&lt;br&gt; to the station platform and exit there. If you&amp;#39;re building up a nice&lt;br&gt; chain of bat-kills, at least you can look forward to some automatic&lt;br&gt; healing for the efforts... Redmaws drop Ice Shields, by the way,&lt;br&gt; being another incentive to cut a swathing path through &amp;#39;em.&lt;br&gt;&lt;br&gt;[PHASE 1 DIG]&lt;br&gt;&lt;br&gt; Follow the stone path down to the shabby-looking cave entrance. A&lt;br&gt; dead end is nearby (south-opening) where you can find a [541 GIL]&lt;br&gt; pot. Use Libra to see the exploder traps &amp;#39;round these parts.&lt;br&gt;&lt;br&gt; South from the stone path, in the first cave crossroads, head east&lt;br&gt; to a dead end path (look for petrify trap).&lt;br&gt;&lt;br&gt; Take the west way now (avoid trap) and follow to the crook of the&lt;br&gt; path, continuing southwest to the second curve. Look north to find&lt;br&gt; a dead end not shown on the map. You can find two canisters here.&lt;br&gt;&lt;br&gt; At the t-junction. Continue east and take the northern dead end to&lt;br&gt; a fake pot (Thunderbug enemy) if you want. Keep going east to the&lt;br&gt; bend, then north to where the dirt turns to pavement.&lt;br&gt;&lt;br&gt;[CROSSOVER A]&lt;br&gt;&lt;br&gt; Another manmade tunnel. Go north to the three-way fork of sorts and&lt;br&gt; go east. You&amp;#39;ll find a new enemy (Tyranorox) stalking this area, but&lt;br&gt; can simply Blind it and get on with the murderin&amp;#39;. Exit to the far&lt;br&gt; north (other ways are blocked).&lt;br&gt;&lt;br&gt;[CROSSOVER B]&lt;br&gt;&lt;br&gt; From the western entrance point, immediately go south to find two&lt;br&gt; treasure pots, err, Thunderbugs. Besides that, all passages are&lt;br&gt; closed, except for the one in the far-east train tunnel. Get there&lt;br&gt; and exit south.&lt;br&gt;&lt;br&gt;[PITHEAD JUNCTION B]&lt;br&gt;&lt;br&gt; Press the red button to close the entrance you came through and&lt;br&gt; open the one to the west. Leave into Crossover A area before you&lt;br&gt; get assimilated into the cluster of Jelly creatures... Make your&lt;br&gt; way back to Crossover B.&lt;br&gt;&lt;br&gt;[CROSSOVER B]&lt;br&gt;&lt;br&gt; You now have to make your way north, the long way around -- loop&lt;br&gt; south by the Thunderbug &amp;quot;pots&amp;quot; and get up to the new exit.&lt;br&gt;&lt;br&gt;[STAGING SHAFT]&lt;br&gt;&lt;br&gt; As the party walks into the magicite area, Larsa remarks should the&lt;br&gt; city of Bhujerba be taken by the Resistance, the Empire&amp;#39;s main mine&lt;br&gt; will be taken; thus, Draklor Laboratory must be searching for a new&lt;br&gt; deposit... After your mark shows up, save at the teleport crystal&lt;br&gt; and exit north. Equip items that block Disable, if you have &amp;#39;em&lt;br&gt;&lt;br&gt;[ORE SEPARATION]&lt;br&gt;&lt;br&gt; Been awhile since a boss fight, now hasn&amp;#39;t it?&lt;br&gt;&lt;br&gt; o--------------o----------o------------o-----------------------o&lt;br&gt; | BOSS: Tiamat | HP: ???? | Weak: ---- | IMMUNE: Blind, Poison |&lt;br&gt; o--------------o----------o------------o-----------------------o&lt;br&gt;&lt;br&gt;  Tiamat has about...45000 HP, I s&amp;#39;pose.&lt;br&gt;&lt;br&gt;  This bad boy (looks like a certain Mt. Gagazet boss from ages&lt;br&gt;  past) is one powerful beastie, so immediately inflict Slow on it&lt;br&gt;  before it casts Reflect. Keep Larsa alive since he has infinite&lt;br&gt;  Hi-Potions to use on you, and try to draw Tiamat&amp;#39;s attention to&lt;br&gt;  someone with a shield (use Decoy), and hopefully a multiple-license&lt;br&gt;  Shield Block ability. Disablega is a huge annoyance here, so either&lt;br&gt;  spread out to avoid or use Remedies. So long as you keep your HP&lt;br&gt;  above 600 or so, this battle&amp;#39;s passable -- just watch out for Aero&lt;br&gt;  (multi-hit wind attack) and Breath (multi-hit fire attack) that can&lt;br&gt;  do more than 500+ damage. When the boss is in critical condition,&lt;br&gt;  it gets better defense, so you&amp;#39;ll have to work hard if you can&amp;#39;t&lt;br&gt;  chain some Quickenings/summon to do away with it.&lt;br&gt;&lt;br&gt; The party finds Mjrn afterwards and nurses her back into care. You&lt;br&gt; automatically end up back in Eruyt Village, where Jote will give you&lt;br&gt; [LENTE&amp;#39;S TEAR], allowing you passage through the Golmore Jungle&amp;#39;s&lt;br&gt; seals. Time to go.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 035 - Golmore Jungle                                       [GMJ2] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP        EXP    G   LP   WEAK   |&lt;br&gt;|                             |                                  |&lt;br&gt;| Lv. 36 Couerl               | 4240             --       Ice    |&lt;br&gt;| Lv. 38 Couerl               | 4460             --       Ice    |&lt;br&gt;| Lv. ?? Phyllo               | ????      217    --   5   ????   |&lt;br&gt;| Lv. 24 Treant               | 4384      310    --   1   Wind   |&lt;br&gt;| Lv. 25 Treant*              | 4764       81    --   1   Wind   |&lt;br&gt;| Lv. 22 Malboro              | 1573      268    --   1   Wind   |&lt;br&gt;| Lv. 23 Malboro              | 1693      294    --   1   Wind   |&lt;br&gt;| Lv. 21 Panther              | 1299      225    --   1   Ice    |&lt;br&gt;| Lv. 22 Panther              | 1409      248    --   1   Ice    |&lt;br&gt;| Lv. 23 Panther              | 1519      271    --   1   Ice    |&lt;br&gt;| Lv. 27 Diresaur             | 5281/6601 722    --   2   Wind   |&lt;br&gt;| Lv. 28 Diresaur             | 5621/6601 1005   --   2   Wind   |&lt;br&gt;| Lv. 23 Gargoyle             | 1436      223    --   1   Ice    |&lt;br&gt;| Lv. 24 Gargoyle             | 1494      248    --   1   Ice    |&lt;br&gt;| Lv. 37 Hellhound            | 3570      397    --   1   Water  |&lt;br&gt;| Lv. 38 Hellhound            | 3680      421    --   1   Water  |&lt;br&gt;| Lv. 39 Hellhound            | 3790      445    --   1   Water  |&lt;br&gt;| Lv. 22 Great Malboro        | 1630      285    --   1   Wind   |&lt;br&gt;o-----------------------------o----------------------------------o&lt;br&gt;| * = Appears with Elder Wyrm boss                               |&lt;br&gt;o----------------------------------------------------------------o&lt;br&gt;&lt;br&gt;[THE NEEDLEBRAKE]&lt;br&gt;&lt;br&gt; Inspect the large map. The far south area exit leads to The Feywood;&lt;br&gt; go towards the far eastern one. Approach the seal and it will vanish&lt;br&gt; temporarily, allowing you a route into...&lt;br&gt;&lt;br&gt;[WHISPERLEAF WAY]&lt;br&gt;&lt;br&gt; Straightforward path to the east. Great Malboros appear here, for&lt;br&gt; the first time if you haven&amp;#39;t ventured beyond the southernmost&lt;br&gt; seal.&lt;br&gt;&lt;br&gt;[THE PARTING GLADE]&lt;br&gt;&lt;br&gt; Save/heal at the teleport crystal and head north. Any equips you&lt;br&gt; have that protect against silence will be good here.&lt;br&gt;&lt;br&gt;[DELL OF THE DREAMER]&lt;br&gt;&lt;br&gt; Another dang dragon boss...&lt;br&gt;&lt;br&gt; o------------------o----------o------------o-----------------------o&lt;br&gt; | BOSS: Elder Wyrm | HP: ???? | Weak: ---- | IMMUNE: Lots of &amp;#39;em   |&lt;br&gt; o------------------o----------o------------o-----------------------o&lt;br&gt;&lt;br&gt;  HP: 50,000+&lt;br&gt;&lt;br&gt;  Some annoying Treants appear with the boss; dispose of them before&lt;br&gt;  you tackle the big dog. Cast Silence before it can bombard you&lt;br&gt;  with the same magick and Confuse. And that&amp;#39;s all there is on the&lt;br&gt;  damage front. Unfortunately, the special &amp;quot;Sporefall&amp;quot; technique can&lt;br&gt;  inflict Confuse/Silence/Slow/Blind/Poison/Sap on everyone in&lt;br&gt;  range (use Esuna or a Remedy for a quick pick-me-up) and the fire-&lt;br&gt;  -type &amp;quot;Fireball&amp;quot; can blow one character out of the water if Oil&lt;br&gt;  status hasn&amp;#39;t been removed. If you have the Remedy Lore 2 license&lt;br&gt;  you can take care of every status effect with a Remedy. It&amp;#39;s a&lt;br&gt;  hard-fought battle, but if you spread out and have a few people w/&lt;br&gt;  Esuna, you can manage -- his physical attacks are very tolerable.&lt;br&gt;  Like before, keep Larsa in tip-top shape so you can abuse his huge&lt;br&gt;  supply of potion types. One strategy to do is control the person&lt;br&gt;  with Esuna and keep away from the fight at ALL times -- Sporefall&lt;br&gt;  CAN miss, so if you keep out of range, you&amp;#39;ll be at the ready when&lt;br&gt;  everyone gets status-effect&amp;#39;d. Oh, and Fireball can be blocked;&lt;br&gt;  anyone with a high Shield Block level can do good here. If you&lt;br&gt;  find yourself low on MP, don&amp;#39;t forget that the Charge technick can&lt;br&gt;  really get you out of a jam; if it fails, just use it again!&lt;br&gt;&lt;br&gt; Exit east after draggy decays.&lt;br&gt;&lt;br&gt;[THE BRANCHWAY]&lt;br&gt;&lt;br&gt; There are two ways east from here, and if you look down the map&lt;br&gt; further, you see they meet up again. Take the top (north) one to&lt;br&gt; the east exit. However, if you want to encounter the rare game&lt;br&gt; Phyllo [5LP], which appears randomly, go down the southern one and&lt;br&gt; find the western-facing dead end.&lt;br&gt;&lt;br&gt;[THE GREENSWATHE]&lt;br&gt;&lt;br&gt; Continue along the north route until you encounter a Diresaur by&lt;br&gt; where the path expands south a bit. Get the [POTION] treasure pots&lt;br&gt; near there and continue out into the cold, cold...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 036 - Paramina Rift                                        [PRR1] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 27 Yeti                 | 4237    415    --   2   Thndr |&lt;br&gt;| Lv. 29 Yeti                 | 4477    465    --   2   Thndr |&lt;br&gt;| Lv. 25 Lizard               | 2452    316    --   1   Water |&lt;br&gt;| Lv. 24 White Wolf           | 1498    223    --   1   Thndr |&lt;br&gt;| Lv. 25 White Wolf           | 1608    246    --   1   Thndr |&lt;br&gt;| Lv. 25 Wild Onion           | 1496    174    --   1   Earth |&lt;br&gt;| Lv. 26 Wild Onion           | 1616    200    --   1   Earth |&lt;br&gt;| Lv. 25 Skull Knight         | 1873    308    --   1   Holy  |&lt;br&gt;| Lv. 26 Skull Knight         | 1933    332    --   1   Holy  |&lt;br&gt;| Lv. 28 Baritine Croc        | 4668    437    --   1   Earth |&lt;br&gt;| Lv. 25 Dark Skeleton        | 1488    291    --   1   Holy  |&lt;br&gt;| Lv. 26 Dark Skeleton        | 1548    314    --   1   Holy  |&lt;br&gt;| Lv. 27 Slaven Warder        | 2623    281    --   1   Water |&lt;br&gt;| Lv. 28 Slaven Warder        | 2743    306    --   1   Water |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt;[FADING VALE]&lt;br&gt;&lt;br&gt; Fraternize with the Kiltias and refugees, save, go northwest.&lt;br&gt;&lt;br&gt;[HEAD OF THE SILVERFLOW]&lt;br&gt;&lt;br&gt; Keep the eastern route that goes straight across; if you go too far&lt;br&gt; down, you&amp;#39;ll end up at the frozen iceflow where all the skeletons&lt;br&gt; and nasties lurk.&lt;br&gt;&lt;br&gt;[FREEZING GORGE]&lt;br&gt;&lt;br&gt; Watch some scenes about House Solidor and continue the eastern path&lt;br&gt; through the glacier. Take the northern exit and you&amp;#39;ll be at...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 037 - Mt. Bur-Omisace                                      [MTB1] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| None                        | ------  ------ --  --   ----- |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt;[SAND-STREWN PATH]&lt;br&gt;&lt;br&gt; Yes, this is a village, not a dungeon. &amp;lt;3  Save by the choco stable,&lt;br&gt; check out the merchants (wares = decent) and see about buying some&lt;br&gt; Shielded Armor -- auto-Protect!&lt;br&gt;&lt;br&gt;[TEMPLE APPROACH]&lt;br&gt;&lt;br&gt; Follow the path north.&lt;br&gt;&lt;br&gt;[TEMPLE GROUNDS]&lt;br&gt;&lt;br&gt; Keep heading east through the flocks of people until you can climb&lt;br&gt; the stair north into...&lt;br&gt;&lt;br&gt;[HALL OF THE LIGHT]&lt;br&gt;&lt;br&gt; The Gran Kiltias Anastasis will have known of your arrival, for he&lt;br&gt; is a dreamsage. A boisterous man interrupts the meeting, and Larsa&lt;br&gt; says he is a member of House Margrace, from the Rozarrian Empire.&lt;br&gt; The name&amp;#39;s...Al-Cid. One also learns the news of what has befallen&lt;br&gt; Emperor Gramis in Archades. With news of the airship fleets being&lt;br&gt; organized, Anastasis suggests going to the Stilshrine of Miriam to&lt;br&gt; get the Dynast-King&amp;#39;s other power... Larsa leaves the party at this&lt;br&gt; point. Time to head south through Paramina; remember to stock up on&lt;br&gt; the -ara type black magicks (need BM3 license)&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 037 - Paramina Rift                                        [PRR2] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 27 Yeti                 | 4237    415    --   2   Thndr |&lt;br&gt;| Lv. 28 Yeti                 | 4357    440    --   2   Thndr |&lt;br&gt;| Lv. 29 Yeti                 | 4477    465    --   2   Thndr |&lt;br&gt;| Lv. 25 Lizard               | 2452    316    --   1   Water |&lt;br&gt;| Lv. 28 Twintania            | 5257    725    --   2   Thndr |&lt;br&gt;| Lv. 26 Garuda-Egi           | 2997    472    --   2   Dark  |&lt;br&gt;| Lv. 27 Garuda-Egi           | 3065    502    --   2   Dark  |&lt;br&gt;| Lv. 24 White Wolf           | 1498    223    --   1   Thndr |&lt;br&gt;| Lv. 25 White Wolf           | 1608    246    --   1   Thndr |&lt;br&gt;| Lv. 25 Wild Onion           | 1496    174    --   1   Earth |&lt;br&gt;| Lv. 26 Wild Onion           | 1616    200    --   1   Earth |&lt;br&gt;| Lv. 25 Skull Knight         | 1873    308    --   1   Holy  |&lt;br&gt;| Lv. 26 Skull Knight         | 1933    332    --   1   Holy  |&lt;br&gt;| Lv. 28 Baritine Croc        | 4668    437    --   1   Earth |&lt;br&gt;| Lv. 25 Dark Skeleton        | 1488    291    --   1   Holy  |&lt;br&gt;| Lv. 26 Dark Skeleton        | 1548    314    --   1   Holy  |&lt;br&gt;| Lv. 27 Emperor Aevis        | 5900    751    --   2   Thndr |&lt;br&gt;| Lv. 28 Emperor Aevis        | 6240           --   2   Thndr |&lt;br&gt;| Lv. 27 Slaven Warder        | 2623    281    --   1   Water |&lt;br&gt;| Lv. 28 Slaven Warder        | 2743    306    --   1   Water |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt;[FREEZING GORGE]&lt;br&gt;&lt;br&gt; Head towards the southern exit.&lt;br&gt;&lt;br&gt;[FROZEN BROOK]&lt;br&gt;&lt;br&gt; In this area, ignore the western exit but continue along the west&lt;br&gt; wall. Where the southern wall intersects, you can find the new way&lt;br&gt; out.&lt;br&gt;&lt;br&gt;[PATH OF THE FIRSTFALL]&lt;br&gt;&lt;br&gt; Save point here. Exit at the end of the backwards candy cane...&lt;br&gt;&lt;br&gt;[SPINE OF THE ICEWYRM]&lt;br&gt;&lt;br&gt; One can find Twintania&amp;#39;s and Garuda-Egis here -- Blind &amp;#39;em before&lt;br&gt; throwing them a funeral. Cross the natural bridge to the south,&lt;br&gt; avoiding the traps, to the exit.&lt;br&gt;&lt;br&gt;[SILVERFLOW&amp;#39;S END]&lt;br&gt;&lt;br&gt; Emperor Aevis enemies appear here. Like any brute monster with low&lt;br&gt; intelligence, Blinding the beastie decomissions it.  Keep heading&lt;br&gt; south and get the [163 GIL] pot by where the Yeti hangs out. Exit&lt;br&gt; into...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 038 - Stilshrine of Miriam                                 [STM1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        Sword of Kings                                             |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 26 Facer                | 3026    383    --   1   Wind  |&lt;br&gt;| Lv. 27 Facer                | 3136    434    --   1   Wind  |&lt;br&gt;| Lv. 29 Facer                | 3356    536    --   1   Wind  |&lt;br&gt;| Lv. 27 Ghast                | 2348    297    --   1   Holy  |&lt;br&gt;| Lv. 27 Ghoul                | 1984    297    --   1   Holy  |&lt;br&gt;| Lv. 28 Ghoul                | 2044    328    --   1   Holy  |&lt;br&gt;| Lv. 29 Ghoul                | 2104    359    --   1   Holy  |&lt;br&gt;| Lv. 26 Redmaw               | 1670    212    --   1   Earth |&lt;br&gt;| Lv. 27 Redmaw               | 1738    243    --   1   Earth |&lt;br&gt;| Lv. 27 Zombie               | 2254    ---    --   1   Holy  |&lt;br&gt;| Lv. 28 Zombie               | 2260    ---    --   1   Holy  |&lt;br&gt;| Lv. 28 Balloon              | 1878    374    --   1   Water |&lt;br&gt;| Lv. 29 Balloon              | 1936    407    --   1   Water |&lt;br&gt;| Lv. 30 Darkmare             | 14040   728    --   1   Holy  |&lt;br&gt;| Lv. 25 Ice Azer*            | 2708    837    --   1   Thndr |&lt;br&gt;| Lv. ?? Negalmuur            | ????    875    --   7   ????? |&lt;br&gt;| Lv. ?? Crystalbug           | ????    ---    --  --   ????? |&lt;br&gt;| Lv. 27 Blood Gigas          | 2609    485    --   1   Wind  |&lt;br&gt;| Lv. 28 Blood Gigas          | 2729    519    --   1   Wind  |&lt;br&gt;| Lv. 29 Blood Gigas          | 2849    552    --   1   Wind  |&lt;br&gt;| Lv. 29 Dragon Aevis         | 5479           --   2   Ice   |&lt;br&gt;| Lv. 30 Dragon Aevis         | 5819           --   2   Ice   |&lt;br&gt;| Lv. 31 Dragon Aevis         | 6159    933    --   2   Ice   |&lt;br&gt;| Lv. 29 Miriam Facer         | 5540    502    --   1   Wind  |&lt;br&gt;| Lv. 27 Zombie Warrior       | 1878    297    --   1   Holy  |&lt;br&gt;| Lv. 28 Zombie Warrior       | 1938    328    --   1   Holy  |&lt;br&gt;| Lv. 29 Zombie Warrior       | 1998    359    --   1   Holy  |&lt;br&gt;| Lv. 28 Miriam Guardian      | 6827    534    --   1   Wind  |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;| NOTE: Zombies summoned by Pedestal of the Dawn give no EXP. |&lt;br&gt;o-------------------------------------------------------------o&lt;br&gt;| * = Appears with Mateus boss only                           |&lt;br&gt;o-------------------------------------------------------------o&lt;br&gt;&lt;br&gt; The final boss here is ice-elemental, so either buy some Ice&lt;br&gt; Shields at Mt. Bur-Omisace or chain-kill Redmaws until a few&lt;br&gt; are dropped. It&amp;#39;ll help immensely, I assure you. Immunity to&lt;br&gt; Sleep attacks will also be of use.&lt;br&gt;&lt;br&gt; Oh, and if you have Mystic Armor 5, you can get a Lamia&amp;#39;s Tiara,&lt;br&gt; which gives +25 to magick resist. Very useful if you can afford&lt;br&gt; it.&lt;br&gt;&lt;br&gt;[WALK OF SKY]&lt;br&gt;&lt;br&gt; Long (yawn) path south. Nothin&amp;#39; else at the side-paths.&lt;br&gt;&lt;br&gt;[WALK OF MIND]&lt;br&gt;&lt;br&gt; Save/heal at the teleport crystal and approach the door guarded by&lt;br&gt; some Kiltias. It opens, of course...&lt;br&gt;&lt;br&gt;[WARD OF MEASURE]&lt;br&gt;&lt;br&gt;  Redmaws are back, as expected for any dungeon... Head onto the&lt;br&gt;  bridge and find the Pedestal of the Dawn -- it will summon Zombies&lt;br&gt;  to fight you each time you trigger it. To proceed, equip the party&lt;br&gt;  leader with the Dawn Shard accessory and press the button, which&lt;br&gt;  teleports you to...&lt;br&gt;&lt;br&gt;[WARD OF VELITATION]&lt;br&gt;&lt;br&gt; Unequip the Dawn Shard and kill the Miriam Guardian who appears aft&lt;br&gt; to you. Continue west, ignoring the three Dragon Aevis enemies that&lt;br&gt; can pick their teeth with your bones. Blind/Disable/Warp &amp;#39;em if you&lt;br&gt; need to pick /their/ bones. Exit west.&lt;br&gt;&lt;br&gt;[WALK OF TORN ILLUSION]&lt;br&gt;&lt;br&gt; Go up the stairs and take either path around to the eastern wall&lt;br&gt; where another Pedestal of the Dawn is. Like before, equip the Dawn&lt;br&gt; Shard and touch the pedestal, which lowers the face statues in the&lt;br&gt; previous room to reveal new paths.&lt;br&gt;&lt;br&gt;[WARD OF VELITATION]&lt;br&gt;&lt;br&gt; Take one of the new stairways into...&lt;br&gt;&lt;br&gt;[WALK OF REVELATION]&lt;br&gt;&lt;br&gt; The green &amp;quot;crystal&amp;quot; nearby is actually a Crystalbug, and should you&lt;br&gt; defeat it (Reflect on your characters works well) an actual save&lt;br&gt; crystal supplants it. Take the middle stairway down into the new&lt;br&gt; area.&lt;br&gt;&lt;br&gt;[WARD OF THE SWORD-KING]&lt;br&gt;&lt;br&gt; Head east to the t-junction and go south. Defeat the Darkmare enemy&lt;br&gt; lazing in the hallway and go down the stairs to the 2 Blood Gigases&lt;br&gt; at the foot of a huge sword sculpture. Examine it and the northern&lt;br&gt; door opens. Take the waystone in the newly-opened room to appear&lt;br&gt; in...&lt;br&gt;&lt;br&gt;[WARD OF MEASURE]&lt;br&gt;&lt;br&gt; You can now take the western down-stairway to an ancient door; this&lt;br&gt; time &amp;#39;round, it opens.&lt;br&gt;&lt;br&gt;[COLD DISTANCE]&lt;br&gt;&lt;br&gt; You only have access to the west side of the room currently. Take&lt;br&gt; the western exit halfway down the aisle.&lt;br&gt;&lt;br&gt;[WALK OF PRESCIENCE]&lt;br&gt;&lt;br&gt; The entire south side of the room has traps, so use Libra to view&lt;br&gt; &amp;#39;em. Take the north (horizontal) path west, then turn south towards&lt;br&gt; the exit. Inspect the warrior statue to find it has a rotatable&lt;br&gt; base; you can then rotate it. Rotate it twice in any one direction&lt;br&gt; to make it face east, then exit south.&lt;br&gt;&lt;br&gt;[WALK OF REASON]&lt;br&gt;&lt;br&gt; Follow the passage to an ancient door. Pass through and find the&lt;br&gt; next ancient door, still going east. Head up the stairways (2) and&lt;br&gt; make your way southeast to find another statue. Rotate it twice in&lt;br&gt; any one direction to make it face north. Make your way to the east&lt;br&gt; passage, and exit to the north.&lt;br&gt;&lt;br&gt;[COLD DISTANCE]&lt;br&gt;&lt;br&gt; You&amp;#39;re back here again but on the right side. Continue to the very&lt;br&gt; north and open the door -- this opens it permanently (enter from&lt;br&gt; either way) so you can go and save it at the stilshrine&amp;#39;s front,&lt;br&gt; if you want. Leave to the east.&lt;br&gt;&lt;br&gt;[WARD OF STEEL]&lt;br&gt;&lt;br&gt; Follow the stairs down to an ancient door. After you open it, you&lt;br&gt; fight a boss from the fiery pits of...uh...&lt;br&gt;&lt;br&gt; o----------------o----------o------------o&lt;br&gt; | BOSS: Vinuskar | HP: ???? | Weak: ---- |&lt;br&gt; o----------------o----------o------------o&lt;br&gt;&lt;br&gt;  As you find out immediately, your action time will be slowed down&lt;br&gt;  by a magnet; that is, if you have heavy armor on. Switch to light&lt;br&gt;  armor if you want, but the difference isn&amp;#39;t that glaring.&lt;br&gt;&lt;br&gt;  Cast Blind and Slow, then wail on it. The incredibly easy time you&lt;br&gt;  have only means that this isn&amp;#39;t the stilshrine&amp;#39;s final boss, so&lt;br&gt;  enjoy the leisurely sword-thumpin&amp;#39; while you can. Attack + Cura&lt;br&gt;  gets you through most of the jams, and if you Blind the thing, &lt;br&gt;  its Sword Dance skill can miss often. Yawn? Make sure to swipe a&lt;br&gt;  piece of Damascus Steel from it; it&amp;#39;s worth 2000g+. Vinuskar has&lt;br&gt;  about 15000 HP.&lt;br&gt;&lt;br&gt; Exit to the east and find another statue. Rotate it twice in any&lt;br&gt; one direction to make it gaze west. You&amp;#39;ll be notified that the&lt;br&gt; &amp;quot;colossus has undergone some change.&amp;quot; Take the stilshrine&amp;#39;s map in&lt;br&gt; the ornate urn nearby. Leave.&lt;br&gt;&lt;br&gt;[COLD DISTANCE]&lt;br&gt;&lt;br&gt; You&amp;#39;ll witness the sword raising up here. The colossus&amp;#39; way is now&lt;br&gt; open! Hooray! Kekeke... Exit north.&lt;br&gt;&lt;br&gt;[WARD OF MEASURE]&lt;br&gt;&lt;br&gt; Save outside the shrine if you want, then take the waystone behind&lt;br&gt; the large statue.&lt;br&gt;&lt;br&gt;[WARD OF THE SWORD-KING]&lt;br&gt;&lt;br&gt; Continue south into the room at the foot of the statue. Pass below&lt;br&gt; the newly-raised sword to an ancient door. Enter to assay now your&lt;br&gt; power!&lt;br&gt;&lt;br&gt;[HALL OF WORTH]&lt;br&gt;&lt;br&gt; The boss Mateus is here... Get your Ice Shields ready.&lt;br&gt;&lt;br&gt; o--------------o----------o------------o&lt;br&gt; | BOSS: Mateus | HP: ???? | Weak: ---- |&lt;br&gt; o--------------o----------o------------o&lt;br&gt;&lt;br&gt;  Mateus has about...35000 HP, I&amp;#39;d guess. Tweak the gambits so each&lt;br&gt;  person will cast Protect/Shell on themselves.&lt;br&gt;&lt;br&gt;  She (?) starts off with Reflect and will re-cast it throughout&lt;br&gt;  the battle, so physical beatdown-ing is the prime key. Cast Shell&lt;br&gt;  on your ranks before the Ice Azers are summoned; deal with them&lt;br&gt;  before anything else -- sleep protection will expedite the killing&lt;br&gt;  process. Once Mateus is by its lonesome, have someone dole out Cura&lt;br&gt;  every so often an watch out for:&lt;br&gt;&lt;br&gt;  1) Flash-Freeze (ice-elem damage to one target)&lt;br&gt;  2) Blizaja (ice-elem to all in range and can inflict Sap)&lt;br&gt;&lt;br&gt;  When Blizaja is readied, make sure to get away; it can be avoided.&lt;br&gt;  Besides that, it&amp;#39;s mostly physical attacks. When Mateus&amp;#39; Reflect&lt;br&gt;  status wears off, be quick to Slow it. Remember: if you&amp;#39;re running&lt;br&gt;  short on MP, Charge has a very high success rate and can get you&lt;br&gt;  out of a jam if you&amp;#39;re paying attention. When it gets into low&lt;br&gt;  health, do a nice chain Quickening to do away with it.&lt;br&gt;&lt;br&gt; Afterwards, you get the esper, Mateus the Corrupt, on the license&lt;br&gt; board. Whee! Head south.&lt;br&gt;&lt;br&gt;[VAULT OF THE CHAMPION]&lt;br&gt;&lt;br&gt; Approach the spinning machination on the wall and Ashe receives the&lt;br&gt; uber-heavy [SWORD OF KINGS]! As the princess proves, the sword can&lt;br&gt; destroy nethicite. You can leave the stilshrine now, and go back to&lt;br&gt; Bur-Omisace (via teleportation, preferably).&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 040 - Mt. Bur-Omisace                                      [MTB2] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        Stone of the Condemner                                     |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 29 Judge [x3]           | 3179     91    93  --   ----- |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt; Approach the mount to see fire from the peak... It helps if all the&lt;br&gt; current party members have Shielded Armor, which gives an inherent&lt;br&gt; Protect status. The Bazaar wares with &amp;quot;Burnished&amp;quot; in its name gives&lt;br&gt; you that and more, saving you 2000g for the entire lot. Continue up&lt;br&gt; to the holy grounds...&lt;br&gt;&lt;br&gt;[HALL OF THE LIGHT]&lt;br&gt;&lt;br&gt; All the carnage here is due to...&lt;br&gt;&lt;br&gt; o--------------------o----------o------------o&lt;br&gt; | BOSS: Judge Bergan | HP: ???? | Weak: ---- |&lt;br&gt; o--------------------o----------o------------o&lt;br&gt;&lt;br&gt;  The guy starts with Protect and Shell, so concentrate on the minor&lt;br&gt;  Judge (x3) that start behind you. Immobilize and do away with&lt;br&gt;  before they can clog up the aisle, then turn to Bergan. Cast Blind,&lt;br&gt;  Sap (w/ Blood Sword, if you have one), and Slow and the battle&amp;#39;s a&lt;br&gt;  little bit easier. It helps if you put these statuses on before he&lt;br&gt;  raises his attack damage with Battle Cry, naturally. The Judge only&lt;br&gt;  has single-target attacks but can counter/parry often, so keep the&lt;br&gt;  MP up (w/ Charge!!!) so you can pump out the Raise and Curas when&lt;br&gt;  needed. If you need time to get magick off, lead the judge on a&lt;br&gt;  chase down the aisle, which buys time for your comrades. Bergan has&lt;br&gt;  about...16000 HP&lt;br&gt;&lt;br&gt; Turns out Larsa has been spirited away by Gaabranth, and Al-Cid&lt;br&gt; wants Ashe to go with him to Rozarria...but, the Dusk Shard may be&lt;br&gt; at the Draklor Laboratory in Archades, Balthier guesses... The way&lt;br&gt; into the city is going to be through the Salikawood (throwback!).&lt;br&gt; Talk to the acolyte by the steps to get a [STONE OF THE CONDEMNER]&lt;br&gt; key item.&lt;br&gt;&lt;br&gt; Next stop: Nalbina Fortress. To get there, head into the Estersand&lt;br&gt; and go into the Yardang Labyrinth area, taking the northeastern exit&lt;br&gt; into the fort city. If you&amp;#39;ve already been there, you can teleport&lt;br&gt; to the gates.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 041 - Nalbina Fortress                                     [NLF2] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| None                        | ------  ------ --  --   ----- |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt;[WEST BARBICAN]&lt;br&gt;&lt;br&gt; The city gates lead right into the next area you are going into, the&lt;br&gt; Mosphoran Highwaste. Before you do that, though visit Jajim Bazaar&lt;br&gt; and check out the gambits and magicks. Henceforth, you should have&lt;br&gt; the following:&lt;br&gt;&lt;br&gt; + Magicks up to Time Magick 5 license&lt;br&gt; + Magicks up to White Magick 5 license&lt;br&gt; + Magicks up to Black Magick 3 license&lt;br&gt; + Magicks up to Arcane Magick 4 license&lt;br&gt; + Shear technick learned and bought for main party members&lt;br&gt; + Charge technick learned and bought for main party members&lt;br&gt; + At least one Quickening for each of your main party members&lt;br&gt;&lt;br&gt; OTHER THINGS TO CONSIDER GETTING:&lt;br&gt;&lt;br&gt; + Achilles technick&lt;br&gt; + Ally: MP &amp;lt; 20% [Or 10%] gambit for use of Charge&lt;br&gt; + Upgrade weapons to highest power/gives best status changes&lt;br&gt;&lt;br&gt; I&amp;#39;m operating under the assumption that one reading this has three&lt;br&gt; main characters only; I know this isn&amp;#39;t true. Mix and match how&lt;br&gt; you like, but having everyone on the same base is key to winning.&lt;br&gt; If you want to make a quick buck easily, farm Wyrm Carapaces (poach&lt;br&gt; Twintania, Dragon Aevis) and Tanned Giantskins (Yeti, Slaven Warder)&lt;br&gt; in Paramina Rift.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 042 - Mosphoran Highwaste                                  [MSP1] |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 29 Python               | 3016    583    --   1   Earth |&lt;br&gt;| Lv. 30 Python               | 3126           --   1   Earth |&lt;br&gt;| Lv. 32 Python               | 3346    676    --   1   Earth |&lt;br&gt;| Lv. 29 Worgen               | 2011    314    --   1   Water |&lt;br&gt;| Lv. 30 Worgen               | 2121    345    --   1   Water |&lt;br&gt;| Lv. 31 Worgen               | 2231    376    --   1   Water |&lt;br&gt;| Lv. 32 Humbaba              | 5403    763    --   2   Ice   |&lt;br&gt;| Lv. 32 Vulture              | 4158    712    --   2   Earth |&lt;br&gt;| Lv. ?? Wary Wolf            | ????    816    --   8   ????? |&lt;br&gt;| Lv. 30 Slaven Wilder        | 3518    516    --   1   Wind  | &lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt; If you want the Mosphoran Highwaste map, enter the Estersand via&lt;br&gt; the Summit Path and head down into the North Bank Village. &lt;br&gt;&lt;br&gt;[SOUTHERN SKIRTS]&lt;br&gt;&lt;br&gt; Enemies are pretty easy around here, although do watch out for any&lt;br&gt; Worgens that have Berserk status -- if they get enough hits in, a&lt;br&gt; character with low health can get push up daisies. There are two&lt;br&gt; exits into the next area, from the west and east (sorta).&lt;br&gt;&lt;br&gt;[SUMMIT PATH]&lt;br&gt;&lt;br&gt; You can encounter the rare game &amp;quot;Wary Wolf&amp;quot; here. If you do, make&lt;br&gt; sure to Blind it immediately since it&amp;#39;s quite vicious. The southern&lt;br&gt; exit to the west leads to the Estersand&amp;#39;s northern end. You&amp;#39;ll want&lt;br&gt; to exit in /this/ region&amp;#39;s north end (the leftmost one, anyway).&lt;br&gt;&lt;br&gt;[BABBLING VALE]&lt;br&gt;&lt;br&gt; Safe haven from the nasties. Save/heal at the teleportation crystal,&lt;br&gt; buy goodies from the caravaner, then exit to the northwest.&lt;br&gt;&lt;br&gt;[TRAIL OF SKY-FLUNG STONE]&lt;br&gt;&lt;br&gt; Ugh, Vultures everywhere. Take either of the parallel paths to the&lt;br&gt; northeast, and hotfoot it -- these things like to stick together.&lt;br&gt; Birds of a feather and all that junk.&lt;br&gt;&lt;br&gt;[NORTHERN SKIRTS]&lt;br&gt;&lt;br&gt; Might have to run the gauntlet here, since a bunch of Humbaba and&lt;br&gt; Viper congregate at the crossroads only a short ways in. Once you&lt;br&gt; get to the large adjacent area, you only have to worry about the&lt;br&gt; Vultures pickin&amp;#39; at your flesh.&lt;br&gt;&lt;br&gt;[HALNY CROSSING]&lt;br&gt;&lt;br&gt; Take the flower-adorned bridge into...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 043 - The Salikawood                                       [SLK1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        Quasimodo Boots                                            |&lt;br&gt;|-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 32 Bomb                 | 3233           --   1   Water |&lt;br&gt;| Lv. 33 Bomb                 | 3233           --   1   Water |&lt;br&gt;| Lv. 33 Sprinter             | 4070    523    --   1   Water |&lt;br&gt;| Lv. 34 Sprinter             | 4138    553    --   1   Water |&lt;br&gt;| Lv. 33 Wyrdhare             | 2739    285    --   1   Fire  |&lt;br&gt;| Lv. 34 Malboro King         | 4501    820    --   1   Holy  |&lt;br&gt;| Lv. 35 Malboro King         | 4621    855    --   1   Holy  |&lt;br&gt;| Lv. 32 Pumpkin Head         | 2739    356    --   1   Ice   |&lt;br&gt;| Lv. 33 Pumpkin Head         | 2859    391    --   1   Ice   |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt; The Wyldhares can cure you if you don&amp;#39;t attack &amp;#39;em. They also drop&lt;br&gt; Magoroku two-hand katanas (Attack: 62) if you chain &amp;#39;em enough.&lt;br&gt;&lt;br&gt;[THE OMEN-SPUR]&lt;br&gt;&lt;br&gt; Simple, straightforward path to the northern exit. Try not to get&lt;br&gt; everyone Silenced by the Pumpkin Heads, or Confused, which is the&lt;br&gt; status inflicted by their physical attacks. -__-&lt;br&gt;&lt;br&gt;[PATH OF HOURS]&lt;br&gt;&lt;br&gt; This is the outpost that Fran talked about. Save, talk to the&lt;br&gt; layabouts, learn that the hunter dropped his map somewhere, leave.&lt;br&gt;&lt;br&gt;[TRUNKWALL ROAD]&lt;br&gt;&lt;br&gt; Up ahead, take the right (east) path and keep following it to find&lt;br&gt; the Salikawood&amp;#39;s map urn. Inspect the map now. To the far east, you&lt;br&gt; can find the exit to the Phon Coast. &lt;br&gt;&lt;br&gt; Anyway, the shortest route from Trunkwall Road is taking the east&lt;br&gt; exit of the maze into...&lt;br&gt;&lt;br&gt;[DIVERGING WAY]&lt;br&gt;&lt;br&gt; As you enter, the path diverges, side by side. Take the ramp which&lt;br&gt; brings you up to the second main part of the area. Make your way&lt;br&gt; east until you get to a bough with a long groove in it. Take it&lt;br&gt; northwest to the exit.&lt;br&gt;&lt;br&gt;[QUIETENED TRACE]&lt;br&gt;&lt;br&gt; The last moogle is here, and warns of bombs along the eastern path.&lt;br&gt; And boy is he right. To prepare for the battle ahead, equip Fire&lt;br&gt; Shields to all applicable characters -- both can be bought at Mt.&lt;br&gt; Bur-Omisace (to name one place). &lt;br&gt;&lt;br&gt;[GRAND BOWER]&lt;br&gt;&lt;br&gt; Broken bridge, big bomb...&lt;br&gt;&lt;br&gt; o-----------------o----------o------------o---------------o&lt;br&gt; | BOSS: King Bomb | HP: ???? | Weak: ---- | IMMUNE: Blind |&lt;br&gt; o-----------------o----------o------------o---------------o&lt;br&gt;&lt;br&gt;  YOU CAN RUN AWAY FROM THIS BATTLE! It&amp;#39;s not immediately imperative&lt;br&gt;  that you proceed this way. Make sure you come into battle with a &lt;br&gt;  full Shell on, too.&lt;br&gt;&lt;br&gt;  As soon as you enter, gun to put Silence and Slow on the King Bomb.&lt;br&gt;  The regular bombs are easier to deal with once you have the Flame&lt;br&gt;  Shields, but should the King Bomb call for Mass-Destruct, manually&lt;br&gt;  move all of your characters away from the bombs so they don&amp;#39;t get&lt;br&gt;  caught in the blast; the mini-bombs quit moving when they have to&lt;br&gt;  Self-Destruct.&lt;br&gt;&lt;br&gt;  One attack you&amp;#39;ll have to continually deal with is Renew, which&lt;br&gt;  makes the King Bomb&amp;#39;s HP restore to full. Wait for it to use it,&lt;br&gt;  then unleash your summons. ONLY SUMMON IF IT IS SLOWED! Belias can&lt;br&gt;  absorb fire-elemental attacks, so leading off with him isn&amp;#39;t a bad&lt;br&gt;  idea; just make sure you dismiss before he does his fire-elemental&lt;br&gt;  super attack. If you orchestrate the summons, you might be able to&lt;br&gt;  pull it off at a lower level; should you be unable to beat it at&lt;br&gt;  your current state, no biggie. This doesn&amp;#39;t have to be done right&lt;br&gt;  away.&lt;br&gt;&lt;br&gt; Whether you choose to fight it or flee from it, make your way east.&lt;br&gt;&lt;br&gt;[LIVING CHASM]&lt;br&gt;&lt;br&gt; There is a carpenter moogle here who needs you to find his missing&lt;br&gt; apprentices (x9) before the road to Phon Coast is opened. Where are&lt;br&gt; they, you ask? Well, they&amp;#39;re the layabouts around the forest. Find&lt;br&gt; them in Trunkwall Road, Path of Hours, and Garden of Decay to send&lt;br&gt; &amp;#39;em scurrying back to the foreman. Talk to the boss once the gate&amp;#39;s&lt;br&gt; functional to get [QUASIMODO BOOTS] as a token of appreciation. Go&lt;br&gt; east into...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 044 - Phon Coast                                           [PHC1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 36 Bagoly               | 4500    683    --   1   Earth |&lt;br&gt;| Lv. 37 Bagoly               | 4610    714    --   1   Earth |&lt;br&gt;| Lv. 38 Bagoly               | 4720    745    --   1   Earth |&lt;br&gt;| Lv. 35 Iguion               | 4892    455    --   1   Thndr |&lt;br&gt;| Lv. 36 Iguion               | 5002    486    --   1   Thndr |&lt;br&gt;| Lv. 35 Pirahna              | 4305    653    --   1   Thndr |&lt;br&gt;| Lv. 36 Pirahna              | 4387    686    --   1   Thndr |&lt;br&gt;| Lv. 36 Pyrolisk             | 6262           --       Ice   |&lt;br&gt;| Lv. 36 Mandragora           | 2979    271    --   1   Fire  |&lt;br&gt;| Lv. 37 Mandragora           | 3099    306    --   1   Fire  |&lt;br&gt;| Lv. 37 Archaeosaur          | 12251   1485   --   2   Ice   |&lt;br&gt;| Lv. 38 Archaeosaur          | 12591   1527   --   2   Ice   |&lt;br&gt;| Lv. 34 Silver Lobo          | 3131    416    --   1   Earth |&lt;br&gt;| Lv. 35 Silver Lobo          | 3241    447    --   1   Earth |&lt;br&gt;| Lv. 35 Bangaa Pirate        | 5381    653    --   1   Water |&lt;br&gt;| Lv. 37 Bangaa Pirate        | 5531    753    --   1   Water |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt; Still a long road to the capital... The main enemy to kill is&lt;br&gt; the Silver Lobo, which drops Quality Pelts like no tomorrow.&lt;br&gt; They sell for 651g apiece, meaning you can get 6000-7000g &amp;#39;fore&lt;br&gt; you even get to the rest area. Get at &amp;#39;er!&lt;br&gt;&lt;br&gt;[KAUKULA PASS]&lt;br&gt;&lt;br&gt; Save and head into...&lt;br&gt;&lt;br&gt;[THE RESETA STRAND]&lt;br&gt;&lt;br&gt; Mandragoras can drop Platinum Swords around here, but nothing of&lt;br&gt; real interest. Some pots are on the beach in some crags, but few&lt;br&gt; things of worth. Continue southeast to the exit.&lt;br&gt;&lt;br&gt;[PORA-PORA SANDS]&lt;br&gt;&lt;br&gt; Lots of avions around here, and Bagoly enemies will also give chase&lt;br&gt; if you draw near. On the northern wall is a chocobo-only path that&lt;br&gt; leads to the Caima Hills. Come back when you have a chocobo to get&lt;br&gt; access to . Keep going southeast to the exit.&lt;br&gt;&lt;br&gt;[CAPE UAHUK]&lt;br&gt;&lt;br&gt; Not very much here. Head east to find the entrance into...&lt;br&gt;&lt;br&gt;[HUNTERS&amp;#39; CAMP]&lt;br&gt;&lt;br&gt; Learn about Balthier&amp;#39;s past in the scenes and you can explore this&lt;br&gt; massive gathering of hunter-gatherers. Stock up on weapons/armor and&lt;br&gt; new magicks (AND ESPECIALLY REMEDIES!) and head out of the base camp&lt;br&gt; to the north.&lt;br&gt;&lt;br&gt;[CAIMA HILLS]&lt;br&gt;&lt;br&gt; The exit&amp;#39;s in the north, but you&amp;#39;ll have to make your way through a&lt;br&gt; league of Silver Lobos and an Archaeosaur -- make sure to Blind the&lt;br&gt; latter or you&amp;#39;ll be extinct... Plenty of item pots to be had &amp;#39;round&lt;br&gt; the fringes of the cliffs.&lt;br&gt;&lt;br&gt;[LIMATRA HILLS]&lt;br&gt;&lt;br&gt; Another straightforward area, directing you northeast. Another&lt;br&gt; Archaoesaur lurks around here, but nothing too special.&lt;br&gt;&lt;br&gt;[RAVA&amp;#39;S PASS]&lt;br&gt;&lt;br&gt; Save, talk to the Viera to get some directions, and leave into...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 045 - Tchita Uplands                                       [TCH1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        Soul Ward Key                                              |&lt;br&gt;o-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 36 Couerl               | 3944    477    --   1   Ice   |&lt;br&gt;| Lv. 37 Couerl               | 4264    535    --   1   Ice   |&lt;br&gt;| Lv. 35 Lizard               | 5191    744    --   1   Water |&lt;br&gt;| Lv. 36 Lizard               | 5301    775    --   1   Water |&lt;br&gt;| Lv. 37 Lizard               | 5411    806    --   1   Water |&lt;br&gt;| Lv. 35 Serpent              | 4982    769    --   1   Earth |&lt;br&gt;| Lv. 36 Serpent              | 5302    827    --   1   Earth |&lt;br&gt;| Lv. 37 Bellwyvern           | 7587    1212   --   2   Water |&lt;br&gt;| Lv. 36 Malboro Overking     | 4775    856    --   1   Holy  |&lt;br&gt;| Lv. 37 Malboro Overking     | 5015    917    --   1   Holy  |&lt;br&gt;| Lv. 38 Malboro Overking     | 5255    978    --   1   Holy  |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt;[REALM OF THE ELDER DREAM]&lt;br&gt;&lt;br&gt; Couerl central around here, and watch out for their Blaster skill&lt;br&gt; that can inflict Sap/Sleep/Slow on one person. Continue to the SE&lt;br&gt; part of the map to find the exit.&lt;br&gt;&lt;br&gt;[OLIPHZAK RISE]&lt;br&gt;&lt;br&gt; Sprawling, rollicking plains around here. If you stick to the north&lt;br&gt; wall, you can mostly avoid any nasties roaming the wetlands.&lt;br&gt;&lt;br&gt;[THE NAMELESS SPRING]&lt;br&gt;&lt;br&gt; Save and talk to the guy here, who has a proposition for you -- save&lt;br&gt; his kid! It&amp;#39;s not an official obligation, so it won&amp;#39;t be listed in&lt;br&gt; the clan primer...but why not take it? It&amp;#39;s in regards to a menace&lt;br&gt; at the Sochen Cave Palace. Accept to get directions: go into the&lt;br&gt; Highlands, then north to the Fields of Eternity. Gotcha. You obtain&lt;br&gt; the [SOUL WARD KEY] if you accept, which leads into the monster&amp;#39;s&lt;br&gt; sanctum... &lt;br&gt;&lt;br&gt;[GARDEN OF LIFE&amp;#39;S CIRCLE]&lt;br&gt;&lt;br&gt; If you keep going east, you&amp;#39;ll access areas that lead nowhere &amp;#39;cept&lt;br&gt; to the Steppe (which isn&amp;#39;t accessible anyway). Find and take the&lt;br&gt; northern path, conveniently placed by the west exit.&lt;br&gt;&lt;br&gt;[THE HIGHLANDS]&lt;br&gt;&lt;br&gt; Around the structure, Malboro Overkings will appear, and since they&lt;br&gt; have a tendency to swamp you AND follow you a great distance, better&lt;br&gt; to not get in too deep. Don&amp;#39;t let the mustache fool you into a false&lt;br&gt; sense of security! To the northwest of the entire area is an outpath&lt;br&gt; that leads into &amp;quot;The Chosen Path,&amp;quot; where you can get a teleportation&lt;br&gt; crystal; might want to stop by there before you head east out of the&lt;br&gt; Highlands (the northeasternmost exit).&lt;br&gt;&lt;br&gt;[FIELDS OF ETERNITY]&lt;br&gt;&lt;br&gt; Curl around the hill in the center of the area and find the north&lt;br&gt; path out. Not much around here besides Couerls and the Overkings,&lt;br&gt; up at the top of the dead-end building. You&amp;#39;ll soon come to a cave&lt;br&gt; entrance...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 046 - Sochen Cave Palace                                   [SCP1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 37 Imp                  | 4390    743    --   1   Ice   |&lt;br&gt;| Lv. 38 Imp                  | 4550    802    --   1   Ice   |&lt;br&gt;| Lv. 39 Imp                  | 4710    861    --   1   Ice   |&lt;br&gt;| Lv. 36 Iguion               | 5129    776    --   1   Thndr |&lt;br&gt;| Lv. 37 Iguion               | 4839    807    --   1   Thndr |&lt;br&gt;| Lv. 38 Iguion               | 5349    838    --   1   Thndr |&lt;br&gt;| Lv. 37 Focalor              | 4687    769    --   1   Ice   |&lt;br&gt;| Lv. 37 Striker              | 5129    776    --   1   Wind  |&lt;br&gt;| Lv. 38 Striker              | 5549    830    --   1   Wind  |&lt;br&gt;| Lv. 37 Wendigo              | 5458    776    --   1   Thndr |&lt;br&gt;| Lv. 35 Abysteel             | 6778    962    --   1   Holy  |&lt;br&gt;| Lv. 38 Gorgimera            | 4266    569    --   1   Water |&lt;br&gt;| Lv. 39 Gorgimera            | 4386    626    --   1   Water |&lt;br&gt;| Lv. 37 Pit Fiend            | 4390    743    --   1   Earth |&lt;br&gt;| Lv. 38 Pit Fiend            | 4550    802    --   1   Earth |&lt;br&gt;| Lv. 39 Pit Fiend            | 4710    861    --   1   Earth |&lt;br&gt;| Lv. ?? Crystalbug           | ????    ---    --   --  ????? |&lt;br&gt;| Lv. 36 Zombie Knight        | 3693    475    --   1   Holy  |&lt;br&gt;| Lv. 37 Zombie Knight        | 3873    529    --   1   Holy  |&lt;br&gt;| Lv. 38 Zombie Knight        | 4053    582    --   1   Holy  |&lt;br&gt;| Lv. 36 Zombie Warlock       | 7625    897    --   1   Holy  |&lt;br&gt;| Lv. 38 Zombie Warlock       | 7985    1004   --   1   Holy  |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt; Note: Zombie Knights can drop Hypnocrowns [MRes +44, MPower +43]&lt;br&gt; so shoot to get some. Chaining &amp;#39;em raises the likelihood of their&lt;br&gt; drop.&lt;br&gt;&lt;br&gt;[DOUBT ABANDONED]&lt;br&gt;&lt;br&gt; This place is filled with traps, so make sure to kickstart Libra&lt;br&gt; before you go wandering around. To the far north of the serpentine&lt;br&gt; caverns lies the only exit. Use the Soul Ward Key you got from the&lt;br&gt; man in the uplands to enter; if you don&amp;#39;t have it, go back and get&lt;br&gt; it.&lt;br&gt;&lt;br&gt; You&amp;#39;ll want to come into the next screen fully-healed, in Protect,&lt;br&gt; Shell, and probably Haste status as well.&lt;br&gt;&lt;br&gt;[HALL OF LAMBENT DARKNESS]&lt;br&gt;&lt;br&gt; THIS is the horrible scourge the man was talking about?&lt;br&gt;&lt;br&gt; o-------------------------o----------o------------o&lt;br&gt; | BOSS: Topstalk          | HP: ???? | Weak: ---- |&lt;br&gt; o-------------------------o----------o------------o&lt;br&gt; | BOSS: Onion Queen       | HP: ???? | Weak: ---- |&lt;br&gt; o-------------------------o----------o------------o&lt;br&gt; | BOSS: Alraune King      | HP: ???? | Weak: ---- |&lt;br&gt; o-------------------------o----------o------------o&lt;br&gt; | BOSS: Pumpkin Star      | HP: ???? | Weak: ---- |&lt;br&gt; o-------------------------o----------o------------o&lt;br&gt; | BOSS: Mandragora Prince | HP: ???? | Weak: ---- |&lt;br&gt; o-------------------------o----------o------------o&lt;br&gt;&lt;br&gt;  Dispel the haste status (or cast Slow) and focus on one enemy at a&lt;br&gt;  time, since they have about 9000-10000 HP apiece. When they run of&lt;br&gt;  to a side of the room together, use the time to focus on your &lt;br&gt;  upkeep or do a massive chain Quickening to take them all out at&lt;br&gt;  once (need 5+ chain for Inferno). They all have the ability to&lt;br&gt;  inflict negative statuses, most notably w/ Pollen, which inflicts&lt;br&gt;  Slow/Sleep/Poison on a target. If you need help, bring out a summon&lt;br&gt;  which should be able to decimate most of them before Cura/ga can be&lt;br&gt;  used. Of course, you can chain five of your Quickenings together to&lt;br&gt;  hit all in range, too, if you&amp;#39;re up to chancing your MP. My killing&lt;br&gt;  order is:&lt;br&gt;&lt;br&gt;  1) Onion Queen&lt;br&gt;  2) Mandragora Prince&lt;br&gt;  3) Topstalk&lt;br&gt;  4) Pumpkin Star&lt;br&gt;  5) Alraune King&lt;br&gt;&lt;br&gt;  But that&amp;#39;s just me. Each gives 5 LP upon its death.&lt;br&gt;&lt;br&gt; Once the vegetables are at the big garden in the sky, take either&lt;br&gt; of the room&amp;#39;s exits into...&lt;br&gt;&lt;br&gt;[THE ACOLYTE&amp;#39;S BURDEN]&lt;br&gt;&lt;br&gt; Head up the hallway and into the northern room where there&amp;#39;s a save&lt;br&gt; crystal...only it&amp;#39;s a Crystalbug. Make sure you&amp;#39;re fully-cured or&lt;br&gt; you&amp;#39;ll have to pull a strategic retreat (it won&amp;#39;t follow you). Once&lt;br&gt; it&amp;#39;s dead, the real crystal appears.&lt;br&gt;&lt;br&gt; Might as well add this in: if you go back to the wayfarer in the&lt;br&gt; Tchita Uplands who gave you this job, you can get [1000 GIL] and&lt;br&gt; [REMEDY x 3] for your job well done.&lt;br&gt;&lt;br&gt; When you&amp;#39;re ready, go east past the desiccated corpse and leave.&lt;br&gt;&lt;br&gt;[MIRROR OF THE SOUL]&lt;br&gt;&lt;br&gt; Some Zombie Knights in the circular room and Imps/Pit Fiends in the&lt;br&gt; northern cavern section. Kill the annoying enemies as you go along&lt;br&gt; the eastern wall and get the Sochen Cave map in the ornate urn (at&lt;br&gt; a dead end). Take the easternmost of the north exits. &lt;br&gt;&lt;br&gt;[FALLS OF TIME]&lt;br&gt;&lt;br&gt; Luckily, this room is flat horizontal-wise and the northern exits&lt;br&gt; (five, now) are easily within reach. Depending on where you enter,&lt;br&gt; you&amp;#39;ll have access to three (west) or two (east). Look at your map&lt;br&gt; once you&amp;#39;re in the east and you&amp;#39;ll see a tiny little platform off&lt;br&gt; to the middle, between the Falls of Time/Mirror of the Soul rooms.&lt;br&gt; To get to it, you have to &amp;quot;spiral&amp;quot; around. Follow this order while&lt;br&gt; in the Falls of Time area&amp;#39;s east side:&lt;br&gt;&lt;br&gt; o----------------------------------------------------------------o&lt;br&gt; | FALLS OF TIME AREA                       Thanks to KDFM for    |&lt;br&gt; |                                          telling me about this |&lt;br&gt; |      N1   N2  N3        N4                                     |&lt;br&gt; |       _    _   _         _         N5                          |&lt;br&gt; |    __| |__| |_| |_____  | |        __              N           |&lt;br&gt; |   /                   \/   \______/ /            W + E         |&lt;br&gt; |  /        _   _                     \              S           |&lt;br&gt; |  \_   _   \\_//     \\  __      __   |                         |&lt;br&gt; |    |_| \  /  /      | \/_/      \ \  |                         |&lt;br&gt; |    S5   \_\  \     /   /         \ \_\                         |&lt;br&gt; |         S4    \_  /    \___   ___/  S1                         |&lt;br&gt; |                 \_\        /_/                                 |&lt;br&gt; |                  S3        S2                                  |&lt;br&gt; o----------------------------------------------------------------o&lt;br&gt; |                      |&lt;br&gt; | 1) Exit S1, enter S5 | If you&amp;#39;re doing this right, each time&lt;br&gt; | 2) Enter N1, exit N4 | you re-enter the Falls of Time area, a&lt;br&gt; | 3) Exit S2, enter S4 | notification tells you that the course&lt;br&gt; | 4) Enter N2, exit N3 | of the water has changed. If you screw&lt;br&gt; | 5) Exit S3           | up, you waterfalls change back to the&lt;br&gt; o----------------------o original locations, so don&amp;#39;t screw up!&lt;br&gt;  Upon exiting N3, you&amp;#39;ll hear a door open in the distance. Cross&lt;br&gt;  the bridge to the pots (I got a Dark Matter, Elixir) and exit to&lt;br&gt;  the door in the Mirror of the Soul portion. Open the Pilgrim&amp;#39;s Door&lt;br&gt;  and take the pot inside (I got Iga Blade), then exit north from the&lt;br&gt;  Falls of Time area. NOTE: the way through the bridge to Pilgrim&amp;#39;s&lt;br&gt;  Door will now always be open. =)&lt;br&gt;  &lt;br&gt;[DESTINY&amp;#39;S MARCH]&lt;br&gt;&lt;br&gt; Whichever way you enter the screen (from the south), you&amp;#39;ll have to&lt;br&gt; pass through a four-doored room with a Wendigo + Strikers in it. =/&lt;br&gt; If you want to open the Ascetic&amp;#39;s Door (in western 4-doored room)&lt;br&gt; enter the main diamond configuration...&lt;br&gt;&lt;br&gt;        [1]                Crappy diagram this time. :p&lt;br&gt;     [2] + [3]=====&amp;#39;&lt;br&gt;        [4]  ______|       Enter Destiny&amp;#39;s March from the easternmost&lt;br&gt;     ___/  \/   /   \      side and enter the &amp;quot;[3]&amp;quot; part of the room&lt;br&gt;    /  \                   lineup. From there, go clockwise into the&lt;br&gt;                           [4] -&amp;gt; [2] -&amp;gt; [1] -&amp;gt; [3].&lt;br&gt;&lt;br&gt; If you do this correctly, upon re-entering the [3] door, you&amp;#39;ll hear&lt;br&gt; another door open in the distance. Backtrack to area [2] and the&lt;br&gt; door will be able to pen. NOTE: Abysteel and Zombie Warlock enemies&lt;br&gt; lurk beyond and are pretty dang powerful; avoid &amp;#39;em unless you&amp;#39;re&lt;br&gt; the most intrepid spelunker ever. You can&amp;#39;t enter &amp;quot;Hall of the Wroth&lt;br&gt; God&amp;quot; now anyway. Exit through the very north once you&amp;#39;ve healed up,&lt;br&gt; have full MP, etc. Any confuse-proof armor you have will be of great&lt;br&gt; aid here.&lt;br&gt;&lt;br&gt;[HALL OF SHADOWLIGHT]&lt;br&gt;&lt;br&gt; Ladies and gentlemen, meet...&lt;br&gt;&lt;br&gt; o---------------o----------o------------o------------------------o&lt;br&gt; | BOSS: Ahriman | HP: ???? | Weak: ---- | IMMUNE: Blind, for one |&lt;br&gt; o---------------o----------o------------o------------------------o&lt;br&gt;&lt;br&gt;  HP = ~60000 ;_;&lt;br&gt;&lt;br&gt;  Cast Shell on all party members and unequip any Dark-type weapons&lt;br&gt;  you have (ex: Kagenui, Iga Blade) since it will only serve to help&lt;br&gt;  the boss. If you have the Remedy Lore 3 license, you can remove the&lt;br&gt;  Doom status as it comes on; if you don&amp;#39;t, you&amp;#39;ll have to cope (or&lt;br&gt;  switch in someone who does know it, f&amp;#39;rinstance).&lt;br&gt;&lt;br&gt;  You can start by casting Slow, which helps when you&amp;#39;re combatting&lt;br&gt;  the -ara elemental attacks and Phantasmal Gaze (inflict: Confuse).&lt;br&gt;  So long as you keep two people alive (USE CHARGE!!!) when one is&lt;br&gt;  Doom&amp;#39;d, you can get by...that is, until the Ahriman splits off into&lt;br&gt;  two parts. Hammer away at the fake one -- if it disappears after a&lt;br&gt;  about apx ~1000 damage, you&amp;#39;ll know it was the correct one; if not,&lt;br&gt;  switch to the other. Either way, the faux-Ahriman(s) disappear(s)&lt;br&gt;  awhile, so outlasting it is the other possibility. Just remember to&lt;br&gt;  keep Slow status on! Not only does this just simply help you, but&lt;br&gt;  it lets you know which is which. In that latter part of the fight,&lt;br&gt;  it will also cast Immobilizega (XD); take that time to equip some&lt;br&gt;  Jackboots then unequip &amp;#39;em once you&amp;#39;re free an&amp;#39; clear.&lt;br&gt;&lt;br&gt;  Always remember that you can buy yourself time, for spells, for&lt;br&gt;  phantoms to disappear, by simply running around. The enemy(s) will&lt;br&gt;  teleport after you, but it takes awhile before they catch up. If&lt;br&gt;  you need extra damage, you can change Berserking your tank...&lt;br&gt;  As per usual, finishing up with a high-linking Quickening chain&lt;br&gt;  can really save you more trouble here. Ahriman will use the skill&lt;br&gt;  &amp;quot;Maser Eye&amp;quot; when low on health, which can do 700+ damage to one&lt;br&gt;  target. All the more reason to re-bury it...&lt;br&gt;&lt;br&gt;  On a personal note, I got whipped here because I just got worn&lt;br&gt;  down -- no remedies, succumbed to Doom, overwhelmed by the phantom&lt;br&gt;  clones. If you have the best armor/shield and Remedy Lore 3, this&lt;br&gt;  battle about twice as easy.&lt;br&gt;&lt;br&gt; Once finished, get the [PHOENIX DOWN]/[ELIXIR] pots lying around&lt;br&gt; and vacate the premises, to the east.&lt;br&gt;&lt;br&gt;[TEMPTATION ELUDED]&lt;br&gt;&lt;br&gt; AS SOON AS YOU ENTER, use Libra. There&amp;#39;s a trap right in front of&lt;br&gt; you and if you haven&amp;#39;t healed up, you&amp;#39;ll get killed (already heard&lt;br&gt; someone testify to this). Continue up the arcing pathway into the&lt;br&gt; manmade room and kill the Imps/Strikers. The western dead-end leads&lt;br&gt; to an [ETHER] chest, if you want. Exit north.&lt;br&gt;&lt;br&gt;[CHAMBER OF THE CHOSEN]&lt;br&gt;&lt;br&gt; Continue up the spiraling dirt path to a disused elevator. Trigger&lt;br&gt; the pedestal beside it and take it up into...&lt;br&gt;&lt;br&gt;[SKYBENT CHAMBER]&lt;br&gt;&lt;br&gt; The elevator will be blocked now, but you can still descend if you&lt;br&gt; need to farm items. Save at the teleportation crystal and exit&lt;br&gt; through the stone door, into...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 047 - Old Archades                                         [LDR1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| None                        | ------  ------ --  --   ----- |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt;[ALLEY OF LOW WHISPERS]&lt;br&gt;&lt;br&gt; Nothing of interest much here, although the merchant&amp;#39;s wares have&lt;br&gt; very nice accessories -- the Embroidered Neppet and Pheasant Netsuke&lt;br&gt; give double experience and improve item potentcy, respectively. It&lt;br&gt; just sucks that you couldn&amp;#39;t buy Bowline Sashes yet and you just had&lt;br&gt; a use for them... Anyone else notice that the only one with proper&lt;br&gt; language in the slum is the cockatrice? o_O&lt;br&gt;&lt;br&gt; Exit to the northwest bridge.&lt;br&gt;&lt;br&gt;[ALLEY OF MUTED SIGHS]&lt;br&gt;&lt;br&gt; Head to the southwest part of the area where the soldiers block the&lt;br&gt; exit. Tell them you have no credentials and you&amp;#39;ll be turned away.&lt;br&gt; Balthier recognizes a streetear nearby. He&amp;#39;ll demand 1500 gil for&lt;br&gt; some information, which you have to do to proceed.&lt;br&gt;&lt;br&gt; After shelling out the dough, Jules asks you if you&amp;#39;ve heard any&lt;br&gt; rumors; Vaan replies he&amp;#39;s heard something about someone finding a&lt;br&gt; bag of coins in a barrel (NOTE: You may need to talk to the NPC who&lt;br&gt; says this before it happens; he&amp;#39;s by the entrance to this area).&lt;br&gt; You&amp;#39;re then sent to tell this morsel to Beasley.&lt;br&gt;&lt;br&gt; You can find Beasley near the Lucky Man NPC, sitting slumped &amp;#39;gainst&lt;br&gt; a wall. Tell him the Lucky Man stole his cash, then go back to Jules&lt;br&gt; on the streetcorner by the pillars, and you&amp;#39;ll automatically journey&lt;br&gt; up into...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 048 - Archades                                             [RCD1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| None                        | ------  ------ --  --   ----- |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt;[TRANT]&lt;br&gt;&lt;br&gt; Follow the path a ways, and Balthier will attend to business on his&lt;br&gt; own. Visit shops and head south.&lt;br&gt;&lt;br&gt;[RIENNA]&lt;br&gt;&lt;br&gt; Gambit shop&amp;#39;s here if you need more. Go west.&lt;br&gt;&lt;br&gt;[NILBASSE]&lt;br&gt;&lt;br&gt; Find the cabdriver here and he&amp;#39;ll demand you have &amp;quot;chops&amp;quot; to ride&lt;br&gt; it. Jules shows up and tells you information, for 2500 gil, that is.&lt;br&gt; Apparently, a chop is a mark of status and you get it through people&lt;br&gt; on the street. Oh, and Balthier&amp;#39;s waiting for everyone in Central...&lt;br&gt;&lt;br&gt; Now when you talk to NPCs, you can &amp;quot;commit to memory&amp;quot; passages that&lt;br&gt; appear in orange. This helps you earn chops and, you&amp;#39;ll need nine to&lt;br&gt; proceed. Here&amp;#39;s a list of all (28) of &amp;#39;em:&lt;br&gt;&lt;br&gt; ########&lt;br&gt; NILBASSE&lt;br&gt; ########&lt;br&gt;&lt;br&gt; 1) Talk to Senior Researcher and find the Failed Researcher nearby.&lt;br&gt;    Tell him the words of encouragement you commited to memory and&lt;br&gt;    get a Pinewood Chop for your trouble.&lt;br&gt;&lt;br&gt; 2) Talk to the Worried Husband about his halved wages and talk to&lt;br&gt;    the Materialistic Woman in the west of the screen.&lt;br&gt;&lt;br&gt; 3) Talk to the Aspiring Starlet in the middle of the area, then talk&lt;br&gt;    to the Faded Star nearby.&lt;br&gt;&lt;br&gt; 4) Talk to the Determined Researcher at the east part of the area,&lt;br&gt;    then find the Ex-Researcher (old guy) in the middle of the area&lt;br&gt;    to earn a chop.&lt;br&gt;&lt;br&gt; 5) Talk to Athletic Woman in the middle of the screen, then go west&lt;br&gt;    and talk to the Avid Reader. :D&lt;br&gt;&lt;br&gt; 6) Talk to the Gentleman Onlooker in front of the armory, then talk&lt;br&gt;    to Eager Crier about working up a sweat.&lt;br&gt;&lt;br&gt; ######&lt;br&gt; RIENNA&lt;br&gt; ######&lt;br&gt;&lt;br&gt; 1) Talk to the Philosopher of Cuisine in the west area, then find&lt;br&gt;    the Dangerous Chef in front of the gambit shop.&lt;br&gt;&lt;br&gt; 2) Talk to the Lucky Man near the central alley, then go east and&lt;br&gt;    speak with the Romantic Lady&lt;br&gt;&lt;br&gt; 3) Talk to &amp;quot;Good Brother&amp;quot; west of the gambit shop, then find the&lt;br&gt;    Waiting Woman in the eastern section of the area.&lt;br&gt;&lt;br&gt; 4) Talk to the female Greenseller in the east, then relate the tale&lt;br&gt;    about ears of corn to vegetable-seller in the west.&lt;br&gt;&lt;br&gt; 5) In the east, talk to the Bhujerban tour guide, then relate the&lt;br&gt;    news of a cancellation to the Bhujerban Lady a little to west of&lt;br&gt;    there.&lt;br&gt;&lt;br&gt; 6) Talk to the Tarot Reader by the central alley, then go west and&lt;br&gt;    relay the information to the Happy Novelist.&lt;br&gt;&lt;br&gt; 7) Talk to the Lazy Profiteer in the east about a &amp;quot;gambit for the&lt;br&gt;    market,&amp;quot; then tell the Researcher&amp;#39;s Wife in the west about it.&lt;br&gt;&lt;br&gt; #####&lt;br&gt; TRANT&lt;br&gt; #####&lt;br&gt;&lt;br&gt; 1) Talk to the Smitten Man by the western alley, then talk to the&lt;br&gt;    Smitten Woman in the east. &amp;lt;3&lt;br&gt;&lt;br&gt; 2) Talk to the Farce-Goer on the main walkway, then find the Girl On&lt;br&gt;    An Errand by the southeast exit.&lt;br&gt;&lt;br&gt; 3) Find the Boutiquere on the northern wall, then talk to Moneyed&lt;br&gt;    Gentleman by the entrance to Old Archades.&lt;br&gt;&lt;br&gt; 4) Talk to Music Appreciator along the northern wall, then find the&lt;br&gt;    Lutenist by the western alley.&lt;br&gt;&lt;br&gt; 5) Find the Builder in the middle of the screen, then go west and&lt;br&gt;    talk to the Architect. Shabbah!&lt;br&gt;&lt;br&gt; 6) Talk to the Historian in the eastern part of town then go west&lt;br&gt;    and find the Perceptive Man by the far alley.&lt;br&gt;&lt;br&gt; ########&lt;br&gt; MOLBERRY&lt;br&gt; ########&lt;br&gt;&lt;br&gt; 1) Talk to the Proud Mother by the eastern exit, then find the Tutor&lt;br&gt;    nearby who&amp;#39;s just gone unemployed.&lt;br&gt;&lt;br&gt; 2) Talk to the Look-Alike in the northwestern part of the area, then&lt;br&gt;    find the similarly-dressed man by the Magick Shop.&lt;br&gt;&lt;br&gt; 3) Talk to the Reminiscing Lady in the FAR west, then talk to the&lt;br&gt;    juggling Family-Minded Girl by the central alley.&lt;br&gt;&lt;br&gt; 4) Talk to the Avid Traveler by the right-of-center alley, then find&lt;br&gt;    the Traveling Gentleman in the far west.&lt;br&gt;&lt;br&gt; 5) In the west, find the Daughter-In-Law by the juggler, then talk&lt;br&gt;    to the Man From Giza up the steps from there.&lt;br&gt;&lt;br&gt; 6) Talk to the Would-be Judge up the steps from the juggler, then&lt;br&gt;    talk to the Judge&amp;#39;s Wife by the Magick shop&lt;br&gt;&lt;br&gt; 7) Talk to the Ardent Woman by the Magick Shop, then talk to Ardent&lt;br&gt;    Man west of there.&lt;br&gt;&lt;br&gt; 8) Talk to the Poor Husband south of the Magick Shop, then talk to&lt;br&gt;    the Poor Wife east of him.&lt;br&gt;&lt;br&gt; 9) Talk to the Talented Woman running around by the Magick Shop,&lt;br&gt;    then find the Akademician by the technick shop.&lt;br&gt;&lt;br&gt; Collect all 28 and you can trade the chops in for a Sandlewood one,&lt;br&gt; which classifies you as an ardent! You can then enter the Central&lt;br&gt; part of town, which is accessed in the Tsenoble area. Once you have&lt;br&gt; nine regular chops, though, talk to the cab driver and head to...&lt;br&gt;&lt;br&gt;[TSENOBLE]&lt;br&gt;&lt;br&gt; Balthier meets up with you here, telling a Draklor Laboratory skiff&lt;br&gt; is around here...just a airshipjacking... Save at the teleportation&lt;br&gt; crystal, then head up the east alley. After the Imperial squad comes&lt;br&gt; and goes, go back towards the cab to see another scene. Talk to the&lt;br&gt; cabbie once Jules leaves and pick &amp;quot;You know where to go&amp;quot; to leave.&lt;br&gt;&lt;br&gt; NOTE: Later on, when you have a Sandlewood Chop, you can enter the&lt;br&gt;       Grand Arcade area. If you have the Feather of the Flock key&lt;br&gt;       item from Giza Plains, talk to the cockatrice and tell her&lt;br&gt;       about the one down in Old Archades (may have to speak with&lt;br&gt;       that one first) to get a [TUMULUS] hand-bomb!&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 049 - Draklor Laboratory                                   [DRK1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        Lab Access Card                                            |&lt;br&gt;o-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. ?? Rook                 | ????    261    --   5   ----- |&lt;br&gt;| Lv. 39 Judge                | 4846    485    96   1   ----- |&lt;br&gt;| Lv. 40 Judge                | 5086                1   ----- |&lt;br&gt;| Lv. 37 Hecteyes             | 8515    966    --   1   Ice   |&lt;br&gt;| Lv. 38 Imperial Pilot       | 4367    499    97   1   ----- |&lt;br&gt;| Lv. 36 Imperial Hoplite     | 4308    427    88   1   ----- |&lt;br&gt;| Lv. 37 Imperial Hoplite     | 4548    518    98   1   ----- |&lt;br&gt;| Lv. 38 Imperial Hoplite     | 4788    610    108  1   ----- |&lt;br&gt;| Lv. 36 Imperial Swordsman   | 3589    388    84   1   ----- |&lt;br&gt;| Lv. 37 Imperial Swordsman   | 3829    479    94   1   ----- |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt; The party enters the lab through the rooftop entrance... Another&lt;br&gt; climb, just like Midgar...&lt;br&gt;&lt;br&gt;[66TH FLOOR]&lt;br&gt;&lt;br&gt; Head west to the north/south corridor to find a bunch of guards.&lt;br&gt; These are the only &amp;quot;good&amp;quot; kind around. The NPCs around here don&amp;#39;t&lt;br&gt; give much info, so keep heading north to the exit-vator terminal.&lt;br&gt;&lt;br&gt;[67TH FLOOR]&lt;br&gt;&lt;br&gt; NOTE: If you plan on getting the collect-all-maps icon in the Sky&lt;br&gt; Pirate&amp;#39;s Den, do not forget to get the map here -- you won&amp;#39;t be able&lt;br&gt; to return to get it.&lt;br&gt;&lt;br&gt; Head east and up into the northern (only) exit to C.D.B&amp;#39;s lab. Go&lt;br&gt; in, watch the scene, and you&amp;#39;ll gain a [LAB ACCESS CARD] and the map&lt;br&gt; of the entire area. Exit south and look along the western wall (of&lt;br&gt; same corridor) for access into...&lt;br&gt;&lt;br&gt;[RM 6704 EAST]&lt;br&gt;&lt;br&gt; Save point here. You get the familiar warning that you might not be&lt;br&gt; able to leave, so save in a second slot if you have one, just to be&lt;br&gt; sure. Exit into the corridor when you&amp;#39;re done and head south to the&lt;br&gt; next room...&lt;br&gt;&lt;br&gt;[RM 6703 EAST]&lt;br&gt;&lt;br&gt; You can find bulkhead controls here. Press it to open the blue ones&lt;br&gt; and conversely close the reds. &lt;br&gt;&lt;br&gt;[67TH FLOOR]&lt;br&gt;&lt;br&gt; With the blue bulkheads on, you now have access to the elevator once&lt;br&gt; again; this also allows enemies to come at you, since the elevator&lt;br&gt; is their source of transportation. You can also go into the western&lt;br&gt; north/south corridor and enter those rooms, where you can find red&lt;br&gt; bulkhead controls.&lt;br&gt;&lt;br&gt; Should you turn those on, you can access the rooms in the SW part,&lt;br&gt; one of which has treasure chests -- I got two [BALANCE MOTE]s.&lt;br&gt; When you&amp;#39;re ready to go, turn on the blue bulkheads and make for&lt;br&gt; the elevator, going to the next floor up.&lt;br&gt;&lt;br&gt;[68TH FLOOR]&lt;br&gt;&lt;br&gt; Judges appear on this floor! ;__;&lt;br&gt;&lt;br&gt; The map is still useless, but you can tell the direction you&amp;#39;re&lt;br&gt; going by the way it follows you. Head east and enter &amp;quot;Rm 6803 East&amp;quot;&lt;br&gt; to turn on the red bulkheads. Exit and loop around counterclockwise&lt;br&gt; to the other hall flanking the elevator room. Enter &amp;quot;Rm 6804 West&amp;quot;&lt;br&gt; and turn on the blue bulkheads.&lt;br&gt;&lt;br&gt; From there, make your way south, heading for the southwesternmost&lt;br&gt; part of the map. In the horizontal corridor near there, you can&lt;br&gt; enter &amp;quot;Rm 6811 West&amp;quot; to turn on the blue bulkheads. Exit and take&lt;br&gt; the northern passage flanking Rm 6811 to the east, then exit east&lt;br&gt; into the other elevator room. Choose Floor 70 as your destination.&lt;br&gt;&lt;br&gt;[70TH FLOOR]&lt;br&gt;&lt;br&gt; After almost getting attacked, save in the hallway. In the only&lt;br&gt; room here, opened into the southern passage, you can get a valuable&lt;br&gt; [PHEASANT NETSUKE] in the pot. Save beforehand in case you don&amp;#39;t&lt;br&gt; get it the first time. Before you hit up the stairtop, cast a bunch&lt;br&gt; of positive statuses on your party, save/heal with them on, THEN&lt;br&gt; ascend. Saves you time.&lt;br&gt;&lt;br&gt;[ENERGY TRANSITARIUM]&lt;br&gt;&lt;br&gt; Confronted, the good doctor now becomes the...err, bad doctor...&lt;br&gt;&lt;br&gt; o------------------o----------o------------o---------------------o&lt;br&gt; | BOSS: Doctor Cid | HP: ???? | Weak: ---- | IMMUNE: Blind, Slow |&lt;br&gt; o------------------o----------o------------o---------------------o&lt;br&gt;&lt;br&gt;  Defense-ignoring guns... Great.&lt;br&gt;&lt;br&gt;  Cid appears with four &amp;quot;Rook&amp;quot; enemies around him, which protect all&lt;br&gt;  damage to him. Thus, you have to defeat them before you can slice&lt;br&gt;  into the main boss. Each Rook has about 7000 HP, and uses positive&lt;br&gt;  status onto the doctor (and themselves -&amp;gt; Reflect). You can use any&lt;br&gt;  hit-all magicks to do away with them once Reflect is gone, but just&lt;br&gt;  whackin&amp;#39; at them until they die is also pretty easy.&lt;br&gt;&lt;br&gt;  Rooks can use Syphon which drains MP from your characters, so make&lt;br&gt;  haste in taking them out. Once Cid&amp;#39;s by his lonesome, he&amp;#39;ll start&lt;br&gt;  casting Haste on himself. Dispel it and watch out for his special&lt;br&gt;  attack S-27 Tokamak which can do 800+ to people in range. Silence&lt;br&gt;  him and keep people using Cura (+ Protect) -- you&amp;#39;ll find that he&lt;br&gt;  has pretty horrible defense himself, and attacks can do well over&lt;br&gt;  1000+ per. It&amp;#39;s easy to chip into his 50000+ HP if you keep allies&lt;br&gt;  Hasted.&lt;br&gt;&lt;br&gt; After battle, Cid tells the party they might find a new stone down&lt;br&gt; in Giruvegan, and he escapes for there. The man from before says he&lt;br&gt; is Reddas, a fellow sky pirate. The party ends up in...&lt;br&gt; &lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 050 - Balfonheim Port                                      [BLF1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| None                        | ------  ------ --  --   ----- |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt;[SACCIO LANE]&lt;br&gt;&lt;br&gt; A man named Rikken tells the party about the Feywood, south of the&lt;br&gt; Golmore Jungle. There seems to be a hidden path to Giruvegan there,&lt;br&gt; but no one knows of its entrance... Exit to the north.&lt;br&gt;&lt;br&gt;[QUAYSIDE COURT]&lt;br&gt;&lt;br&gt; The Technick/Weapon shops can be found here, as well as the Whitecap&lt;br&gt; Bar in the south. In one of the villas to the north [In Canal Lane]&lt;br&gt; is a pot with an [ELIXIR] inside. Exit to the east of Quayside when&lt;br&gt; you&amp;#39;re done.&lt;br&gt;&lt;br&gt;[GALLERINA MARKETPLACE]&lt;br&gt;&lt;br&gt; If you&amp;#39;ve been having people use Charge manually, now you can buy&lt;br&gt; the &amp;quot;Self: MP &amp;lt; 20%&amp;quot; gambit. But, also importantly, buy up any of&lt;br&gt; the -aga black magicks if you have a purse that can do so. Head&lt;br&gt; north out of the place.&lt;br&gt;&lt;br&gt;[SEA BREEZE LANE]&lt;br&gt;&lt;br&gt; Teleportation crystal by the chocobo stalls here. Dyce (merchant&lt;br&gt; from the sandsea) sells Teleport Stones for 200 apiece. Definitely&lt;br&gt; buy some if you&amp;#39;re running short -- there&amp;#39;s a huge gil urn nearby, &lt;br&gt; if you need funds. BUY A BUNCH OF REMEDIES IF YOU DON&amp;#39;T HAVE A GOOD&lt;br&gt; SUPPLY!&lt;br&gt;&lt;br&gt; There are two ways into the Feywood. The first is going south thru&lt;br&gt; Golmore Jungle via &amp;quot;The Rustling Chapel&amp;quot; area; the second involves&lt;br&gt; going to Paramina Rift and exiting west through the &amp;quot;Icebound Flow&amp;quot;&lt;br&gt; section. Either way is fine, since the entrances conjoin in the&lt;br&gt; same place.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 051 - The Feywood                                          [FYW1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 40 Mu                   | 3167    336    --   1   Water |&lt;br&gt;| Lv. 42 Golem                | 11310   981    --   2   Wind  |&lt;br&gt;| Lv. 42 Basilisk             | 5429    911    --   1   Thndr |&lt;br&gt;| Lv. 43 Basilisk             | 5749    969    --   1   Thndr |&lt;br&gt;| Lv. 42 Behemoth             | 10026   1788   --   2   Ice   |&lt;br&gt;| Lv. 45 Behemoth             | 11286   2032   --   2   Ice   |&lt;br&gt;| Lv. 39 Cerberus             | 4739    549    --   1   Water |&lt;br&gt;| Lv. 38 Tartarus             | 3619    491    --   1   Holy  |&lt;br&gt;| Lv. 39 Tartarus             | 3939    549    --   1   Holy  |&lt;br&gt;| Lv. 40 Tartarus             | 4259    607    --   1   Holy  |&lt;br&gt;| Lv. 42 Mirrorknight         | 5842    922    --   1   Earth |&lt;br&gt;| Lv. 43 Preying Mantis       | 7465    876    --   1   Holy  |&lt;br&gt;| Lv. 44 Preying Mantis       | 7705    928    --   1   Holy  |&lt;br&gt;| Lv. 40 Deadly Nightshade    | 3407    482    --   1   Water |&lt;br&gt;| Lv. 41 Deadly Nightshade    | 3647    543    --   1   Water |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt; NOTE: Mirrorknights can drop Mirror Mail [Def: 43, Auto-Reflect]&lt;br&gt;&lt;br&gt;[WALK OF FLITTING RIFTS]&lt;br&gt;&lt;br&gt; If you enter from Golmore, you come in through the north; if you&lt;br&gt; enter through Paramina, you enter from the east. Careful how you&lt;br&gt; move for the former, since there&amp;#39;s a sten needle trap located right&lt;br&gt; at the entrance. Equip any confuse-proof armor you may have, since&lt;br&gt; many different enemies around here use Screech or Confuse magicks.&lt;br&gt; Tartarus enemies drop X-Potions, though, so it&amp;#39;s worth the risk.&lt;br&gt; There are two southern exits here; shoot for the southeasternmost&lt;br&gt; one.&lt;br&gt;&lt;br&gt;[WALK OF STOLEN TRUTHS]&lt;br&gt;&lt;br&gt; Large area here, and you&amp;#39;ll notice your map is messed up from this&lt;br&gt; point on. To keep your bearings, you&amp;#39;ll have to recheck your map or&lt;br&gt; manage with the fuzz displayed in the mini-map slot. Take the far&lt;br&gt; south exit out.&lt;br&gt;&lt;br&gt;[ANTIQUITY&amp;#39;S END]&lt;br&gt;&lt;br&gt; Save at the normal crystal here and head south to see a cutscene&lt;br&gt; where Mist prevents you from advancing...then dissipates. Leave&lt;br&gt; through the south, but only after you cast a bunch of positive&lt;br&gt; statuses on yourself and save with &amp;#39;em on.&lt;br&gt;&lt;br&gt;[REDOLENT GLADE]&lt;br&gt;&lt;br&gt; This ain&amp;#39;t no garden party.&lt;br&gt;&lt;br&gt; o------------------o----------o------------o&lt;br&gt; | BOSS: Rafflesia  | HP: ???? | Weak: ---- |&lt;br&gt; o------------------o----------o------------o&lt;br&gt;&lt;br&gt;  As you quickly learn, your MP will be draining throughout the&lt;br&gt;  battle, making this battle extremely nagging. You can either go&lt;br&gt;  the item-healing route or keep doing continuous Charge-ing to keep&lt;br&gt;  the MP supply up. Whichever you want, good luck.&lt;br&gt;&lt;br&gt;  First off, counter the boss&amp;#39; Haste status with Dispel while you&lt;br&gt;  still can. Rafflesia&amp;#39;s Curse skill puts Sap/Disease/Poison/Confuse&lt;br&gt;  on one character -- this can be easily countered with a Remedy, if&lt;br&gt;  you have the Remedy Lore 3 license. You&amp;#39;ll want at least two&lt;br&gt;  people to have it here. Rafflesia can be Silenced, but physical&lt;br&gt;  attacks are still the way to go. Hi-Potions and Phoenix Down are&lt;br&gt;  all one really needs to pass this overgrown tulip. When its HP &lt;br&gt;  gets low, it will use Pollen Dance which can inflict damage as well&lt;br&gt;  as Confuse on all allies in range. When you see it charging, move&lt;br&gt;  one of those with Remedy Lore 3 out of range so you don&amp;#39;t short-&lt;br&gt;  -changed in the closing minutes. It has about 35000 HP and one can&lt;br&gt;  steal a Screamroot from it.&lt;br&gt;&lt;br&gt; Go back and save/heal when you&amp;#39;ve finished uprooting the boss, then&lt;br&gt; proceed south.&lt;br&gt;&lt;br&gt;[WHITE MAGICK&amp;#39;S EMBRACE]&lt;br&gt;&lt;br&gt; Preying Mantis monsters appear here. Continue south along the east&lt;br&gt; wall to eventually find the Candle, which adds hidden areas of the&lt;br&gt; Feywood to your map. You&amp;#39;ll notice two large areas have now come&lt;br&gt; onto the environs&amp;#39; map. Head south and exit.&lt;br&gt;&lt;br&gt;[ICE FIELD OF CLEARSIGHT]&lt;br&gt;&lt;br&gt; Buncha snowflake-shaped constructs around here. Head to the one&lt;br&gt; nearest the entrance and examine the Feywood glyph. Change the&lt;br&gt; camera point of view so you can see the illusion that is shown&lt;br&gt; (looks like forest glade) and head toward that direction to the&lt;br&gt; next snowflake-shaped construct. Repeat the process and after the&lt;br&gt; third illusion, you will be able to exit south into the next area.&lt;br&gt;&lt;br&gt;[THE EDGE OF REASON]&lt;br&gt;&lt;br&gt; A little left of center, you can find a treasure pot inside of a&lt;br&gt; trap. You can get a DEATHBRINGER weapon from this thing, which&lt;br&gt; you&amp;#39;ll definitely want -- it gives automatic death!!! ^_____^&lt;br&gt; Well, automatic death on occasion...&lt;br&gt;&lt;br&gt; NOTE: The chest can also be an Ensanguined Shield, I believe, so&lt;br&gt;       restart if you want to get&lt;br&gt;&lt;br&gt; The starting &amp;quot;snowflake&amp;quot; is the one that&amp;#39;s about in the middle.&lt;br&gt; Repeat the illusion-hunting again and you&amp;#39;ll be able to find the&lt;br&gt; Gigas Gate in the southwesternmost part of the area. You can try&lt;br&gt; to open it, but it will be to no avail. Notice the &amp;quot;Gigas&amp;quot; part?&lt;br&gt; Summon Belias and then touch the gate, which will open. The group&lt;br&gt; passes automatically into...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 052 - The Ancient City of Giruvegan                        [CTG1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 43 Vivian               | 6766    1188   --   1   Holy  |&lt;br&gt;| Lv. 44 Vivian               | 7006    1249   --   1   Holy  |&lt;br&gt;| Lv. 44 Behemoth             | 12199   1278   --   2   Ice   |&lt;br&gt;| Lv. 45 Behemoth             | 12619   1332   --   2   Ice   |&lt;br&gt;| Lv. 43 Mythril Golem        | 17733   1143   --   2   Water |&lt;br&gt;| Lv. 44 Mythril Golem        | 17973   1226   --   2   Water |&lt;br&gt;| Lv. 42 Gargoyle Baron       | 6071    939    --   1   Holy  |&lt;br&gt;| Lv. 43 Gargoyle Baron       | 6231    997    --   1   Holy  |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt; Two things to have before last boss in this area:&lt;br&gt;&lt;br&gt; + Decoy on your tank character&lt;br&gt; + Upgraded defense/magic defense -- both should be 40+&lt;br&gt;&lt;br&gt; If you can get Bravery/Bubble/Faith skills now, all the better.&lt;br&gt; To get them, you need to have defeated 16 marks and obtained&lt;br&gt; two hundred thousand (200,000) clan points. The clan provisioner&lt;br&gt; will then stock them in the Muthru Bazaar of Rabanastre.&lt;br&gt;&lt;br&gt;[GATE OF EARTH]&lt;br&gt;&lt;br&gt; Head west to the crossroads where the teleportation crystal is.&lt;br&gt; Save/heal, then keep the course to the waystone, which warps the&lt;br&gt; party entire to...&lt;br&gt;&lt;br&gt;[GATE OF WATER]&lt;br&gt;&lt;br&gt; There&amp;#39;s some silver-armored person in the distance. Approach to&lt;br&gt; see it&amp;#39;s not a person, but a headless gigas with a meat cleaver!&lt;br&gt; And we thought it was against us...&lt;br&gt;&lt;br&gt; o----------------o----------o------------o---------------------o&lt;br&gt; | BOSS: Daedalus | HP: ???? | Weak: ---- | IMMUNE: Blind, Slow |&lt;br&gt; o----------------o----------o------------o---------------------o&lt;br&gt;&lt;br&gt;  It will immediately cast Haste on itself, so have a Dispel ready.&lt;br&gt;  Silence it thereafter and cast Haste on your allies, then start&lt;br&gt;  on with the physical attacks. It has a basic weapon attack that&lt;br&gt;  can often chain (200-300 dmg w/ Carabineer Mail) and Tri-Attack,&lt;br&gt;  which can do 600-ish and inflict Slow. Dragon Shields can nullify&lt;br&gt;  its Tremor attack completely, but Ice Break (400+ to all in range)&lt;br&gt;  is better dealt with Shell.&lt;br&gt;&lt;br&gt;  Basically, it&amp;#39;s the embodiment of all the gigas-type enemies you&lt;br&gt;  have encountered throughout the game. Keep yourself Haste/Protect&amp;#39;d&lt;br&gt;  and watch out for its Smite of Rage attack (700+ to single target)&lt;br&gt;  and Rage attack (1000+ to all in range) which it uses increasingly&lt;br&gt;  more as its HP decreases. As it turns out, this boss can also be&lt;br&gt;  confused -- use that if you need to buy some healing time. Chain&lt;br&gt;  some Quickenings in the latter part of the fight to avoid getting&lt;br&gt;  stuck in a Phoenix Down/Raise trap that&amp;#39;s a battle of attrition.&lt;br&gt;&lt;br&gt; A waystone appears once the enemy is dead. Go back and save before&lt;br&gt; taking it into...&lt;br&gt;&lt;br&gt;[THE TRIMAHLA WATER-STEPS]&lt;br&gt;&lt;br&gt; Behemoths appear here, usually by one another, so watch out for any&lt;br&gt; that Berserk themselves. The Deathbringer weapon is of great use&lt;br&gt; here, since it can really strike a &amp;quot;nerve&amp;quot; in them. &amp;gt;=p&lt;br&gt;&lt;br&gt; Proceed directly south down the ramp to find Behemoths by a device.&lt;br&gt; Trigger it and continue south to lowest part of the map, finding two&lt;br&gt; Mythril Golems guarding a gate stone. Kill &amp;#39;em, then trigger the&lt;br&gt; construct to disappear a gate in the middle of the area, letting&lt;br&gt; you descend farther (there are no more gates)&lt;br&gt;&lt;br&gt; Do watch out for the Vivian (Malboro type) enemies&amp;#39; Putrid Breath,&lt;br&gt; which can put Disease/Slow/Confuse/Immobilize/Oil/Sap/Petrify/Sleep&lt;br&gt; on a target. At the very bottom of the coiled ramp, by two more&lt;br&gt; golems, a secret path springs up in between them as you approach.&lt;br&gt;&lt;br&gt;[THE AADHA WATER-STEPS]&lt;br&gt;&lt;br&gt; Yes, it&amp;#39;s like the same previous screen, dangit. Watch out for the&lt;br&gt; Diakon Entites around here, also, kupo. :p&lt;br&gt;&lt;br&gt; Continue south to another gatestone betwixt two golems. Press it&lt;br&gt; and continue down the ramp (north) to another golem-guarded gate,&lt;br&gt; which opens the barrier by the first. Continue south past the Vivian&lt;br&gt; ranks to a bulbous-looking treasure floating in the path -- [WHITE&lt;br&gt; FANG] probably.&lt;br&gt;&lt;br&gt; Around the southernmost bend, a lone golem guards a gate-opener.&lt;br&gt; From there, you can proceed to the lowermost section from that third&lt;br&gt; gate and exit out another &amp;#39;hidden&amp;#39; green-dot path.&lt;br&gt;&lt;br&gt;[THE HAALMIKAH WATER-STEPS]&lt;br&gt;&lt;br&gt; Open the Chronos bulwark to find a (regular) save point. Head out&lt;br&gt; the Hemera bulwark once you&amp;#39;ve put numberous positive statuses on&lt;br&gt; yourself (won&amp;#39;t wear off if in no-encounter area, remmeber).&lt;br&gt;&lt;br&gt;[GATE OF FIRE]&lt;br&gt;&lt;br&gt; No enemies here, so you&amp;#39;re free to explore. The area itself is at a&lt;br&gt; tilt. Locate the middle path and the two dead-end offshoots in the&lt;br&gt; northern and southeasternmost parts. In between those, on the middle&lt;br&gt; path, you can open a hidden road towards the gigantic orb-thing in&lt;br&gt; the distance...&lt;br&gt;&lt;br&gt; o--------------o----------o-------------------------------------o&lt;br&gt; | BOSS: Tyrant | HP: ???? | IMMUNE: Slow, Blind, Silence, Sleep |&lt;br&gt; o--------------o----------o-------------------------------------o&lt;br&gt;&lt;br&gt;  HP? Over 100000+. A bit daunting, no?&lt;br&gt;&lt;br&gt;  Technicks will be unusuable here, meaning you can&amp;#39;t use Charge to&lt;br&gt;  bring back MP. Dispel its Protect/Shell, Haste yourselves, and lay&lt;br&gt;  in with the physical attacks. Like Daedalus before, this baddie can&lt;br&gt;  also be Confused, which should buy time to use Ethers. Its Piercing&lt;br&gt;  Graviga attack deals half one&amp;#39;s Max HP to a those in range, but&lt;br&gt;  it can miss (thankfully). Equip Flame Shields to reduce damage from&lt;br&gt;  its Fireball (1-target) attack, which can do 1000+, and take off&lt;br&gt;  Sap status with Remedies (+ Remedy Lore 1 license). Have the main&lt;br&gt;  tank you use (for me -&amp;gt; Basch) cast Decoy to get it off the warpath&lt;br&gt;  and have someone continuously use Cura to prevent any mishaps. If&lt;br&gt;  you have Bravery/Bubble, cast them on the Decoy&amp;#39;d character and&lt;br&gt;  you can keep the entire battle under your thumb. If you don&amp;#39;t&lt;br&gt;  have those two spells (or Faith), consider buying some X-Potions,&lt;br&gt;  at Balfonheim Port or airship flights.&lt;br&gt;&lt;br&gt; The battle ends and a waystone appears. Save back at the previous&lt;br&gt; point and take the device into...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 053 - The Great Crystal                                    [TGC1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 44 Ose                  | 6739    629    --   1   Holy  |&lt;br&gt;| Lv. 45 Ose                  | 7059    687    --   1   Holy  |&lt;br&gt;| Lv. 45 Reaper               | 9931    1061   --   1   Holy  |&lt;br&gt;| Lv. 46 Reaper               | 10111   1115   --   1   Holy  |&lt;br&gt;| Lv. 45 Mythril Golem        | 17733   1143   --   2   Water |&lt;br&gt;| Lv. 47 Mythril Golem        | 18213   1308   --   2   Water |&lt;br&gt;| Lv. 48 Mythril Golem        | 18453   1392   --   2   Water |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt; No map here...&lt;br&gt;&lt;br&gt;[A PRAMA VIKAARI]&lt;br&gt;&lt;br&gt; A waystone with three paths here: one on either side of the waystone&lt;br&gt; and one blocked by a scorpion seal. Take the declining path.&lt;br&gt;&lt;br&gt;[KABONII JILAAM PRATII&amp;#39;VAA]&lt;br&gt;&lt;br&gt; There are two Ose enemies by a platform here. Use Libra to see the&lt;br&gt; trap and get the [ELIXIR] out of it. Take the lower path still.&lt;br&gt;&lt;br&gt;[KABONII JILAAM AVAA]&lt;br&gt;&lt;br&gt; Leads down to a lone platform and another slope.&lt;br&gt;&lt;br&gt;[DHA VIKAARI BHRUM]&lt;br&gt;&lt;br&gt; Take the Waystone VII to...&lt;br&gt;&lt;br&gt;[A VIKAARI KABONII]&lt;br&gt;&lt;br&gt; Three paths here: two downsloping ones and the middle, up-sloping&lt;br&gt; one. Facing the upward climb, take the left downward path.&lt;br&gt;&lt;br&gt;[STHAANA CANCER]&lt;br&gt;&lt;br&gt; In the center of the platform is the Cancer Gate Stone. Trigger it&lt;br&gt; and leave through the road you haven&amp;#39;t &amp;quot;made&amp;quot; yet.&lt;br&gt;&lt;br&gt;[BHRUM PIS AVAA]&lt;br&gt;&lt;br&gt; Take the treasure here and exit out the other side.&lt;br&gt;&lt;br&gt;[A VIKAARI KABONII]&lt;br&gt;&lt;br&gt; You&amp;#39;re back where you came in awhile ago. Facing the upslope, take&lt;br&gt; the right-hand, downward slope.&lt;br&gt;&lt;br&gt;[BHRUM PIS PRATII]&lt;br&gt;&lt;br&gt; The Cancer Gate is now gone and you can path through the platform&lt;br&gt; to another downward slope.&lt;br&gt;&lt;br&gt;[DHA VIKAARI TRAHK]&lt;br&gt;&lt;br&gt; Kill the Reaper here and take the Waystone V to...&lt;br&gt;&lt;br&gt;[A VIKAARI BHRUM]&lt;br&gt;&lt;br&gt; The Gate Pisces blocks one way out of here. Take the lower path&lt;br&gt; out here.&lt;br&gt;&lt;br&gt;[TRAHK PIS PRAA]&lt;br&gt;&lt;br&gt; At the platform, take the low road again.&lt;br&gt;&lt;br&gt;[STHAANA PISCES]&lt;br&gt;&lt;br&gt; There&amp;#39;s another gate here (Aries), but you can switch off the Pisces&lt;br&gt; Gate, too. Do so and backtrack two screens.&lt;br&gt;&lt;br&gt;[A VIKAARI BHRUM]&lt;br&gt;&lt;br&gt; Where the Pisces Gate was (has two floating things flanking exit)&lt;br&gt; you can now enter. Do so.&lt;br&gt;&lt;br&gt;[DHA VIKAARI JULA]&lt;br&gt;&lt;br&gt; Take Waystone III to...&lt;br&gt;&lt;br&gt;[CRYSTAL CORE]&lt;br&gt;&lt;br&gt; After viewing the nethicite core, take the road down to a regular&lt;br&gt; save point. Cast a bunch of positive statuses on yourselves, save&lt;br&gt; (in second slot, to be sure) and take Waystone I back to...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 054 - The Ancient City of Giruvegan                        [CTG2] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ITEMS                                                             |&lt;br&gt;|        Treaty-Blade                                               |&lt;br&gt;o-----------------------------+-------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| None                        | ------  ------ --  --   ----- |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt;[GATE OF WIND]&lt;br&gt;&lt;br&gt;  Proceed through Bulwark Minas to find...&lt;br&gt;&lt;br&gt; o-----------------o----------o&lt;br&gt; | BOSS: Shemhazai | HP: ???? |&lt;br&gt; o-----------------o----------o&lt;br&gt;&lt;br&gt;  This esper has about 100000 HP like Tyrant.&lt;br&gt;&lt;br&gt;  Dispel the initial Haste status and cast Bubble on your comrades&lt;br&gt;  if they&amp;#39;re not in such status. The boss likes to use Syphon to&lt;br&gt;  drain MP; hopefully you&amp;#39;ve brought X-Potions as suggested. Shem&lt;br&gt;  uses Shock (large thunder-elem damage to one, 1500+) and Flare&lt;br&gt;  (lare fire-elem damage to one, 3000+) after draining MP, but with&lt;br&gt;  Bubble each of these can be &amp;quot;eaten&amp;quot; and cured without much trouble.&lt;br&gt;  Still, cast Shell while you have the MP. Silencega can annoy if&lt;br&gt;  you&amp;#39;re relying on Cura/ga; Echo Herb it up if that happens, or&lt;br&gt;  equip protective equipment for the moment. In the latter part of&lt;br&gt;  the fight, its defensive power increases and it uses Shock/Flare&lt;br&gt;  more often. Keep Curaga coming and it will eventually fall. Steal&lt;br&gt;  a Sagittarius Gem if you can spare the time.&lt;br&gt;&lt;br&gt; The party earns the privelege of summoning Shemazai the Whisperer&lt;br&gt; once she&amp;#39;s done for. Continue south through the bulwarks and go&lt;br&gt; to the Empyrean Waystone. Read the description and teleport off&lt;br&gt; to god knows where where a scene takes place. Turns out the power&lt;br&gt; of the nethicite stems from the Sun-cryst and the [TREATY-BLADE]&lt;br&gt; Ashe obtains will destroy Venat. After more scenes, take the&lt;br&gt; Tellurian Waystone back to...&lt;br&gt;&lt;br&gt;[GATE OF EARTH]&lt;br&gt;&lt;br&gt; Teleport back to Balfonheim.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 055 - Balfonheim Port                                      [BLF2] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| None                        | ------  ------ --  --   ----- |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt; The port now has better magicks -- Arise, Curaja, Protectga,&lt;br&gt; Shellga, Esunaga -- which should all be bought in the near future.&lt;br&gt; Same for new equipment. &amp;gt;=p  But, the essentials are:&lt;br&gt;&lt;br&gt; + Lots o&amp;#39; remedies&lt;br&gt; + Cleanse magic (removes Disease) on all main party members&lt;br&gt;&lt;br&gt;[SACCIO LANE]&lt;br&gt;&lt;br&gt; Talk to the manse guard and enter. The Sun-cryst is apparently at&lt;br&gt; the Naldoan Sea&amp;#39;s lighthouse, and Reddas will accompany the party&lt;br&gt; (as a guest) to ensure that the Nabudis tragedy is not repeated.&lt;br&gt; The Strahl will also be able to fly into the jagd, thanks to Nono.&lt;br&gt; If there was ever a time to do hunts and such, it would definitely&lt;br&gt; be when you have an able-bodied guest swordsman. &lt;br&gt;&lt;br&gt; Before you leave, buy remedies so you can cure disease status at&lt;br&gt; the next dungeon. Head to the aerodrome when ready and talk to the&lt;br&gt; private flights docent to get airborne.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 056 - Ridorana Cataract                                    [RDC1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 47 Cassie               | 9080    1135   --   1   Wind  |&lt;br&gt;| Lv. 47 Deathclaw            | 12922   1026   --   1   Ice   |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt; If you don&amp;#39;t have the Remedy Lore 3 license (and the previous&lt;br&gt; incarnations), buy it now. The boss ahead will put Disease on you&lt;br&gt; and it&amp;#39;s much easier to cure all statues at once. Also, if you&amp;#39;d&lt;br&gt; like auto-haste, you can buy Hermes Sandals from Burrogh in the&lt;br&gt; Barheim Passage; you just have to have the Barheim Key to gain&lt;br&gt; entrance. See &amp;quot;SBV1&amp;quot; for details.&lt;br&gt;&lt;br&gt;[FOOTFALLS OF THE PAST]&lt;br&gt;&lt;br&gt; The ship&amp;#39;s anchor is docked here, and you can return to the Strahl&lt;br&gt; to leave if you choose. Head east to the save crystal and exit.&lt;br&gt;&lt;br&gt;[ECHOES FROM TIME&amp;#39;S GARDEN]&lt;br&gt;&lt;br&gt; Deathclaws here can use Pulsar Wave to inflict Disable, so watch&lt;br&gt; out for them and the Cassies&amp;#39; Putrid Breath. Take the southeastern&lt;br&gt; exit.&lt;br&gt;&lt;br&gt;[COLOSSEUM]&lt;br&gt;&lt;br&gt; Enter into the arena&amp;#39;s open middle portion (use Libra to see the&lt;br&gt; traps) and go north. You should see a tiny little offshoot to the&lt;br&gt; west of there (connected to passage) and in the dead end within, a&lt;br&gt; map of the entire Cataract area can be found. Exit to the very north&lt;br&gt; of there.&lt;br&gt;&lt;br&gt;[CITY OF OTHER DAYS]&lt;br&gt;&lt;br&gt; Head north until you get to the large crossroads, then take the east&lt;br&gt; path out.&lt;br&gt;&lt;br&gt;[PATH OF HIDDEN BLESSING]&lt;br&gt;&lt;br&gt; No monsters here, but there is a huge chain of traps by the railing&lt;br&gt; that leads to the save crystal; use Libra to see &amp;#39;em. Keep climbing&lt;br&gt; until the party arrives at the foot of...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 057 - Pharos at Ridorana - First Ascent                    [PHR1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 01F ENEMIES                 | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 48 Mimeo                | 10541   657    --   1   Holy  |&lt;br&gt;| Lv. 45 Mistmare             | 12180   1153   --   1   Fire  |&lt;br&gt;| Lv. 46 Mistmare             | 12340   1197   --   1   Fire  |&lt;br&gt;| Lv. 47 Mistmare             | 12500   1241   --   1   Fire  |&lt;br&gt;| Lv. 45 Chimera Brain        | 9992    729    --   1   Holy  |&lt;br&gt;| Lv. 46 Chimera Brain        | 10112   772    --   1   Holy  |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;| 10F ENEMIES [NEW]           | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 49 Aeronite             | 18004   1539   --   2   Thndr |&lt;br&gt;| Lv. 50 Aeronite             | 18684   1589   --   2   Thndr |&lt;br&gt;| Lv. 46 Brainpan             | 15358   893    --   1   Holy  |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;| 28F ENEMIES [NEW]           | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 46 Deidar               | 14407   893    --   1   Holy  |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt; Given how long and annoying this place is, and how there isn&amp;#39;t a&lt;br&gt; teleport crystal for quite awhile, bring in the following magick&lt;br&gt; spells to make this place easier:&lt;br&gt;&lt;br&gt; + Dispelga&lt;br&gt; + Esunaga&lt;br&gt; + Protectga&lt;br&gt; + Shellga&lt;br&gt; + Curaja&lt;br&gt;&lt;br&gt;[THEY WHO THIRST NOT]&lt;br&gt;&lt;br&gt; Mortal kombattttttttttttttt!&lt;br&gt;&lt;br&gt; o-------------o----------o---------------o&lt;br&gt; | BOSS: Hydro | HP: ???? | IMMUNE: Blind |&lt;br&gt; o-------------o----------o---------------o&lt;br&gt;&lt;br&gt;  This boney freak has about 120,000 HP. Yawn!&lt;br&gt;&lt;br&gt;  Cast Slow first thing (sorry, the Phoenix-Down-Kills-Undead trick&lt;br&gt;  ain&amp;#39;t workin&amp;#39; here) and this will be easier. It&amp;#39;s pretty standard&lt;br&gt;  fare of wyrm attacks -- Fireball and Lunge -- but it comes at you&lt;br&gt;  with a new one, Curse, which puts Confuse/Disease/Poison/Sap on&lt;br&gt;  all parties in range. Good thing a Remedy + Remedy Lore 3 license&lt;br&gt;  will rectify the situation (Esuna doesn&amp;#39;t get rid of Disease). Any&lt;br&gt;  confuseproof armor you have here will be tip-top equips to use.&lt;br&gt;  Its other attacks are pretty crappy, 400/500-dmg. attackers, but&lt;br&gt;  it does know Bio (inflict: damage + Sap). As long as you keep the&lt;br&gt;  Protectga/Shellga&amp;#39;s going, Curse and Fearga (drains all allies in&lt;br&gt;  range of LOTS of MP). Use Charge to counter the latter.&lt;br&gt;&lt;br&gt;  A user-submitted strategy: cast Reflectga on allies, then Curaja.&lt;br&gt;  Since Hydro is undead, it will instead do high amounts of damage&lt;br&gt;  to it. Couple it with Faith and Hydro is gravy (the chunky kind).&lt;br&gt;&lt;br&gt; Aren&amp;#39;t you glad you know Remedy Lore 3? Yeah, I&amp;#39;ll bet. Exit east&lt;br&gt; to the large door and the entrance will open. &lt;br&gt;&lt;br&gt;[THE WELLSPRING][01F]&lt;br&gt;&lt;br&gt; There will now be a counter in the screen that says &amp;quot;01F&amp;quot;. It of&lt;br&gt; course means you&amp;#39;re on the first floor. Save at the teleporation&lt;br&gt; crystal. On the south side is the Altar of Night which speaks of&lt;br&gt; monsters holding black orbs... Hmm. Take the north stairway by the&lt;br&gt; waystone.&lt;br&gt;&lt;br&gt;[WELLSPRING LABYRINTH][01F]&lt;br&gt;&lt;br&gt; Enemies will now start dropping Black Orbs after battle. If you see&lt;br&gt; one left behind, pick it up. There are a whole bunch of intertwined&lt;br&gt; rooms here, some with pots in them. The pots made of a shiny, silver&lt;br&gt; lustre are Mimeos and can Leech large amounts of life; avoid those&lt;br&gt; if possible. You may also notice that this entire area curves around&lt;br&gt; the center room of &amp;quot;The Wellspring.&amp;quot; Follow it clockwise around to&lt;br&gt; the (very) south to find a dead end with a First Ascent&amp;#39;s completed&lt;br&gt; map.&lt;br&gt;&lt;br&gt; When you have three Black Orbs, find the three altars in &amp;quot;The&lt;br&gt; Wellspring&amp;quot; area (some are accessible only by the labyrinth) and&lt;br&gt; trigger them. This breaks the Seal of Night on the eastern door of&lt;br&gt; the labyrinth (glows red on the mini-map when near). Save at the&lt;br&gt; teleport crystal (boss coming up) if you want. It says the ancient&lt;br&gt; door leads to Blackrock Vault on the map, but when you enter, it&lt;br&gt; transports ya&amp;#39;ll into...&lt;br&gt;&lt;br&gt;[DUNES OF PROFANING WIND][01F]&lt;br&gt;&lt;br&gt; No exit back into the labyrinth here. See those big, blistered-&lt;br&gt; -looking head statues? Approaching them sends you back to the start&lt;br&gt; so avoid &amp;#39;em. There&amp;#39;s no mini-map here, either, so I can&amp;#39;t really&lt;br&gt; describe things. Head up the sandy slope and approach the far head&lt;br&gt; without detouring into the cliff alcoves. When you get near, the&lt;br&gt; &amp;quot;head&amp;quot; will get up and you&amp;#39;ll find it&amp;#39;s a turtle boss!&lt;br&gt;&lt;br&gt; o--------------------o----------o---------------------o&lt;br&gt; | BOSS: Pandaemonium | HP: ???? | IMMUNE: Slow, Blind |&lt;br&gt; o--------------------o----------o---------------------o&lt;br&gt;&lt;br&gt;  HP&amp;#39;s about ~120000. Or something.&lt;br&gt;&lt;br&gt;  Dispel the boss&amp;#39; Protect and Silence it. The usual status effects&lt;br&gt;  fail to work wonders here, so you&amp;#39;ll have to rough it. Bravery +&lt;br&gt;  Bubble + Haste seems to do pretty well, and as long as someone is&lt;br&gt;  throwing Cura/ja around, the healing upkeep should go well. Much&lt;br&gt;  like its brethren, this turtle casts Flash (inflicts Blind on all&lt;br&gt;  in front of it) and Stone Gaze (inflicts Petrify on all in front&lt;br&gt;  of it). Physical damage can be Protectga&amp;#39;d down, but it can still&lt;br&gt;  crush those in range with Power Spin and Flatten. When its HP gets&lt;br&gt;  to the halfway mark, it will use Perfect Defense to makes all&lt;br&gt;  attacks ineffectual; however, the barrier fades away after awhile.&lt;br&gt;  If you need extra boosts, Oil + Firaga works wonders here. Steal&lt;br&gt;  an Ancient Turtle Shell if you have time to spare [sells for 1337&lt;br&gt;  gil, laff].&lt;br&gt;&lt;br&gt; Once the turtle&amp;#39;s sleeping under the sands, you end up at...&lt;br&gt;&lt;br&gt;[BLACKROCK VAULT][01F]&lt;br&gt;&lt;br&gt; Yep, it&amp;#39;s still here. The notification says the waystone&amp;#39;s power&lt;br&gt; has been restored.&lt;br&gt;&lt;br&gt;[THE WELLSPRING][01F]&lt;br&gt;&lt;br&gt; Go back to the waystone by the entrance and save at the teleport&lt;br&gt; crystal. If you&amp;#39;re lacking essential items or magicks (Esunaga), go&lt;br&gt; stock up &amp;#39;em now. Our favorite ancient warping device leads to...&lt;br&gt;&lt;br&gt;[WELLSPRING RAVEL - 1ST FLIGHT][10F]&lt;br&gt;&lt;br&gt; Go up the eastern stairway and kill the two Brainpan enemies there&lt;br&gt; (they know Self-Destruct, so watch out) to make a green bridging&lt;br&gt; path show up; walk over it and it will be permanent. Continue making&lt;br&gt; your way east and keep killing the Deadpans, since they create the&lt;br&gt; path forward (laff @ the sonar-ping noise). Once the second bridge&lt;br&gt; is finished, take the path to the northern exit.&lt;br&gt;&lt;br&gt;[WELLSPRING RAVEL - 2ND FLIGHT][10F]&lt;br&gt;&lt;br&gt; Kill all Brainpans you have and you&amp;#39;ll form a bridge from the NWmost&lt;br&gt; corner of the (visible) map south. Along the way, though, there are&lt;br&gt; large walls along the northern walkway that can be broken down as&lt;br&gt; Fools&amp;#39; Facades. Tiny shortcut, not really worth anything. Continue&lt;br&gt; along the bridge you made to the exit.&lt;br&gt;&lt;br&gt;[WELLSPRING RAVEL - 3RD FLIGHT][28F]&lt;br&gt;&lt;br&gt; Kill Brainpans as you head to the eastern &amp;quot;knot&amp;quot; of rooms. Diedar&lt;br&gt; enemies is encountered here, so kill that as well. Once the &lt;br&gt; bridge is set, continue south and you&amp;#39;ll end up around the thirty-&lt;br&gt; -fifth floor. Destroy the respawning Brainpans/Deidars to make the&lt;br&gt; north-shooting bridge.&lt;br&gt;&lt;br&gt; Once you cross, you can see another red-colored bridge. If you have&lt;br&gt; killed enough Deidars, you&amp;#39;ll be able to cross; if you haven&amp;#39;t, you&lt;br&gt; might want to go back and do it, since it leads to treasure. It may&lt;br&gt; only be possible to create the red bridge by re-entering a couple of&lt;br&gt; times. If you don&amp;#39;t want the treasure, you don&amp;#39;t need to kill all&lt;br&gt; the Deidars. The ones in the following floor help the cause, though.&lt;br&gt; The treasures are [DUELING MASK] and a [ZEUS MACE], to be sure.&lt;br&gt;&lt;br&gt;[WELLSPRING RAVEL - 4TH FLIGHT]&lt;br&gt;&lt;br&gt; Killing the Deadpans makes bridges in the far northwest, which is&lt;br&gt; quite a ways from the start. When you get to the 47/48th floor, a&lt;br&gt; rare monster Vishno may appear (looks like Diedar). Speaking of&lt;br&gt; which, after killing a bunch of statues on your way up, the ones&lt;br&gt; back in the 3rd Flight (35F and down) should be back. Continue up&lt;br&gt; the staircase to the ancient door and beyond.&lt;br&gt;&lt;br&gt;[HORIZON&amp;#39;S BREAK]&lt;br&gt;&lt;br&gt; In the waterfall room is a save point and a triangular room nearby&lt;br&gt; with the exit staircase.&lt;br&gt;&lt;br&gt;[HORIZON&amp;#39;S CUSP]&lt;br&gt;&lt;br&gt; Head through the pillared passage to the foreboding door into the&lt;br&gt; large room, which leads to...&lt;br&gt;&lt;br&gt;[MARSH OF PROFANING WIND][50F]&lt;br&gt;&lt;br&gt; Oh no, it&amp;#39;s...&lt;br&gt;&lt;br&gt; o------------o----------o------------------------o&lt;br&gt; | BOSS: Slyt | HP: ???? | IMMUNE: Blind, Silence |&lt;br&gt; o------------o----------o------------------------o&lt;br&gt;&lt;br&gt;  HP = ~80000&lt;br&gt;&lt;br&gt;  Dispel Regen and Slow it (though Slyt use Enrage to put its Regen&lt;br&gt;  back on). Cast Bravery/Haste on your main fighters and Faith on the&lt;br&gt;  best healer. Slyt seems to rarely use any skill, instead relying on&lt;br&gt;  defensive attacks which, inevitably, makes this battle incredibly&lt;br&gt;  fast-paced and simple. Its defense does rise when its health dives&lt;br&gt;  however, and it uses Enrage more often (the skill does increase atk&lt;br&gt;  power, btw). Keep everyone in Protect status to make this a cinch.&lt;br&gt;  One can steal a common Yensa Scale. &amp;lt;shrug&amp;gt;&lt;br&gt;&lt;br&gt; Continue into the waterfall room where there is a lit-up waystone&lt;br&gt; here, which whisks all to the land of...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 058 - Pharos at Ridorana - Second Ascent                   [PHR2] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 60F ENEMIES                 | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 48 Bune                 | 13239   1153   --   1   Water |&lt;br&gt;| Lv. 49 Bune                 | 13659          --   1   Water |&lt;br&gt;| Lv. 49 Reaver               | 22771   1634   --   2   Earth |&lt;br&gt;| Lv. 50 Reaver               | 23191   1675   --   2   Earth |&lt;br&gt;| Lv. 47 Abaddon              | 13239   1153   --   1   Holy  |&lt;br&gt;| Lv. 48 Crusader             | 10772   1257   --   1   Holy  |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt;[THE REACH][60F]&lt;br&gt;&lt;br&gt; The northwest part of the circular room has a save point. Four are&lt;br&gt; the rooms around this waterfall, and four are the altars that stand&lt;br&gt; in front of them. Each blocks a command for the area ahead:&lt;br&gt;&lt;br&gt; Northeastern = Items&lt;br&gt; Northwestern = Magick&lt;br&gt; Southwestern = Attack&lt;br&gt; Southeastern = Mini-map&lt;br&gt;&lt;br&gt; Mini-map is the most useless one, so that&amp;#39;s the one to nullify.&lt;br&gt; Touch the Altar of Knowledge to send the seal reeling across the&lt;br&gt; falls, then enter the newly-lit-up door. The mini-map is sealed&lt;br&gt; here, so make your way up the side-staircase (all lead to the same&lt;br&gt; room). &lt;br&gt;&lt;br&gt;[STATION OF BANISHMENT][61F]&lt;br&gt;&lt;br&gt; The mini-map may not function, but the larger map can still be your&lt;br&gt; guide. This entire area is full of Crusader skeletons who aren&amp;#39;t&lt;br&gt; afraid to use Slowga... You&amp;#39;re looking for an upward stairway into&lt;br&gt; the next screen and there are two: one in the southwest and one in&lt;br&gt; the northeast. Both lead to...&lt;br&gt;&lt;br&gt;[STATION OF SUFFERING][62F]&lt;br&gt;&lt;br&gt; Lots of Bune enemies here and they are definitely tough. Protectga&lt;br&gt; everyone and search for the two upward staircases, located in the&lt;br&gt; southeast and northwestern room complexes. Just for reference, the&lt;br&gt; staircases look like this on the large map:&lt;br&gt;  ___&lt;br&gt; |   | &lt;br&gt; | | |&lt;br&gt; | |_| &amp;lt;- EXIT ^__^&lt;br&gt; |   |&lt;br&gt;&lt;br&gt;[STATION OF ASCENSION][63F]&lt;br&gt;&lt;br&gt; Powerful, behemoth-like Reavers make their debut on this floor,&lt;br&gt; much to your misfortune. The exit is in the northwestern corner of&lt;br&gt; the map, but you can&amp;#39;t go straight there due to a one-way door. Go&lt;br&gt; to the northeastern and work your way west. Yeah, it sucks, also due&lt;br&gt; to a door blocking the staircase room, with powerful Bune inside of&lt;br&gt; it. Run the gamut, yo!&lt;br&gt;&lt;br&gt;[REACH OF THE DAMNED][64F]&lt;br&gt;&lt;br&gt; Save point nearby, first in awhile. The triangular-shaped room at&lt;br&gt; the southern part will lead to the floor above.&lt;br&gt;&lt;br&gt;[THE BOUNDS OF TRUTH][65F]&lt;br&gt;&lt;br&gt; Like before, walk the corridor to the door and teleport to...&lt;br&gt;&lt;br&gt;[CLEFT OF PROFANING WIND]&lt;br&gt;&lt;br&gt; No longer just a wolf...&lt;br&gt;&lt;br&gt; o--------------o----------o------------------------------o&lt;br&gt; | BOSS: Fenrir | HP: ???? | IMMUNE: Blind, Slow, Silence |&lt;br&gt; o--------------o----------o------------------------------o&lt;br&gt;&lt;br&gt;  HPs = ~100,000&lt;br&gt;&lt;br&gt;  Dispel its Haste first off and cast Protectga because this tiger&lt;br&gt;  can really deliver the damage. Its Wail attack can inflict Silence&lt;br&gt;  on those around, so Esuna all &amp;#39;round. Its rather easy to deal with&lt;br&gt;  Reddas simply attacking the entire time, but attacking does the&lt;br&gt;  most (Oil+Firaga works, but is crappy). Cast Shellga when possible&lt;br&gt;  to lower damage from its Ice Break, Blizzaga-ripoff attack. When&lt;br&gt;  its HPs start to sag, it casts Bravery which you DO NOT WANT to let&lt;br&gt;  it have; Dispel accordingly. Also, if you have Bubble, cast that&lt;br&gt;  around to have some leeway.&lt;br&gt;&lt;br&gt; Continue through the room and come to the waterfall area. There are&lt;br&gt; four corresponding altars around here, and depending on which you&lt;br&gt; chose at the start of the Second Ascent, that&amp;#39;s what you choose now:&lt;br&gt;&lt;br&gt; Steel     = No Attack&lt;br&gt; Wealth    = Items&lt;br&gt; Magicks   = No Magick&lt;br&gt; Knowledge = No Mini-map&lt;br&gt;&lt;br&gt; If you select right, the seal from before should float to the altar&lt;br&gt; and the door nearby will lose its power, bringing up the elevator.&lt;br&gt; Take it to the 67th floor.&lt;br&gt;&lt;br&gt;[REACH OF THE OCCULT][67F]&lt;br&gt;&lt;br&gt; Save point here and a lit-up waystone. You know what to do...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 059 - Pharos at Ridorana - Third Ascent                    [PHR3] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 80F ENEMIES                 | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 50 Aeronite             | 18004   1539   --   2   Holy  |&lt;br&gt;| Lv. 49 Purobolos            | 9531    888    --   1   Holy  |&lt;br&gt;| Lv. 50 Purobolos            | 9691    932    --   1   Holy  |&lt;br&gt;| Lv. 49 Dead Bones           | 11122   1058   --   1   Holy  |&lt;br&gt;| Lv. 50 Dead Bones           | 11302   1098   --   1   Holy  |&lt;br&gt;| Lv. 50 Necrofiend           | 13069   1282   --   1   Holy  |&lt;br&gt;| Lv. 50 Cataract Aevis       | 23241   2019   --   2   Thndr |&lt;br&gt;| Lv. 48 Zombie Warlock       | 7598    544    --   1   Holy  |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt; NOTE: Taking the waystone on this floor will bring you back to the&lt;br&gt;       BEGINNING of the entire area, meaning the first floor. Unless&lt;br&gt;       you want to work your leg muscles, avoid doing this.&lt;br&gt;&lt;br&gt;[SPIRE RAVEL - 1ST FLIGHT][80F]&lt;br&gt;&lt;br&gt; If you read the carven pillar in the open room, you&amp;#39;ll see that if&lt;br&gt; you fail twice, punishment will you face. If you fail twice, though,&lt;br&gt; you&amp;#39;ll end up by the area&amp;#39;s map; on the bad side, there are a bunch&lt;br&gt; of zombies you have to fight (use Mirror Mail!). You have to kill a&lt;br&gt; certain amount to open the magicked doors, so unless you&amp;#39;re in for&lt;br&gt; the long haul, don&amp;#39;t waste any useful items doing this. In fact, if&lt;br&gt; you hold off, you can get the map later on without fighting. More&lt;br&gt; on that at the right time, though.&lt;br&gt;&lt;br&gt; To do the job RIGHT, though, you take the black-colored sigil in&lt;br&gt; one of the corners and warp to another part of the room (on 81F).&lt;br&gt; Continue east into what seems like a dead end and find the fool&amp;#39;s&lt;br&gt; facade to find the passage beyond. Take the [RUBBER SUIT] pottery&lt;br&gt; jar from the trap and head to the green waystone beyond, leading&lt;br&gt; to...&lt;br&gt;&lt;br&gt;[SPIRE RAVEL - 2ND FLIGHT][83F]&lt;br&gt;&lt;br&gt; There are traps in both of the passageways, so either cast Float&lt;br&gt; to get by or remove people from the party so that you can slip by&lt;br&gt; without people running into them willy-nilly. Each leads to two&lt;br&gt; fool&amp;#39;s facades, which then bring the party out into the open.&lt;br&gt; An Aeronite flies here and may drop a Dragon Helm upon defeat.&lt;br&gt; Take the red waystone to the western part of the area.&lt;br&gt;&lt;br&gt; Two Aeronites fly by a [CIRCLET] treasure chest. If you followed&lt;br&gt; the walkthrough so far, you should now take the purple waystone out,&lt;br&gt; since that&amp;#39;s the one that corresponds to the Altar of Wealth in the&lt;br&gt; previous ascent. You&amp;#39;ll come to the 86th floor, a little southwest&lt;br&gt; of where you just were. Go north to find another fool&amp;#39;s facade that&lt;br&gt; hides a whitish-colored way stone. Take it.&lt;br&gt;&lt;br&gt; Everyone ends up by the dais of ascendance. If you want the map,&lt;br&gt; take the white waystone to end up at 79F. The ancient door that was&lt;br&gt; magicked can now open and you can get back to 80F easily. Take the&lt;br&gt; white waystone and take the elevator to 90F when you&amp;#39;re ready. Since&lt;br&gt; a boss fight is coming up, cast some positive statuses on yourself&lt;br&gt; before taking the skyrocketin&amp;#39; dais.&lt;br&gt;&lt;br&gt;[HEAVEN&amp;#39;S CHALLENGE]&lt;br&gt;&lt;br&gt; Hashmalum? Did your name get cut off?&lt;br&gt;&lt;br&gt; o---------------o----------o------------------------------o&lt;br&gt; | BOSS: Hashmal | HP: ???? | IMMUNE: Slow, Blind, Silence |&lt;br&gt; o---------------o----------o------------------------------o&lt;br&gt;&lt;br&gt;  HP: ~100,000&lt;br&gt;&lt;br&gt;Dispel its Protect and Protectga yourselves. This guy relies mostly&lt;br&gt;  on physical strength and can combo a lot (7 times!?), so keep your&lt;br&gt;  fingers on the Curaja. Bubble and Bravery help quite a bit, since&lt;br&gt;  Hashmal does single-target attacks. It has a stupid internet-slang-&lt;br&gt;  -themed &amp;quot;Roxxor&amp;quot; attack which throws a rock at someone for medium&lt;br&gt;  damage. Keep Shellga on as well, for when it uses &amp;quot;Battle Cry&amp;quot; you&lt;br&gt;  know Quakeja is coming up, which does earth-elemental damage (equip&lt;br&gt;  Dragon Shields or use Float!) and can inflict Slow. It sometimes&lt;br&gt;  uses Disease, but a Remedy+Remedy Lore 3 or Cleanse magick will do&lt;br&gt;  the trick. Since Disease stays even in death, cure that crap&lt;br&gt;  immediately! -- it makes people revive with 1 HP if the get killed&lt;br&gt;  with it, and your current HP becomes your maximum!&lt;br&gt;&lt;br&gt; Aftewards, the esper Hashmal, Bringer of Order, is yours!&lt;br&gt;&lt;br&gt;[EMPYREAN RAVEL]&lt;br&gt;&lt;br&gt; Continue along the serpentine path until you get to floor 92, where &lt;br&gt; some contemplative scenes play. On 98F is the save point -- put some&lt;br&gt; positive statues on yourself before saving. Ascend to the waystone&lt;br&gt; at the path&amp;#39;s end and warp to...&lt;br&gt;&lt;br&gt;[WOMB OF THE SUN-CRYST]&lt;br&gt;&lt;br&gt; After some scenes regarding the Sun-cryst&lt;br&gt;&lt;br&gt; o----------------o----------o&lt;br&gt; | BOSS: Gabranth | HP: ???? |&lt;br&gt; o----------------o----------o&lt;br&gt;&lt;br&gt;  The judgey has about 50,000 HP.&lt;br&gt;&lt;br&gt;  Dispel any positive statuses Gabranth puts on himself, then cast&lt;br&gt;  Protectga/Shellga on the allies. After his HP is halved, a scene&lt;br&gt;  takes place where a magick shield blocks him and renders magicks&lt;br&gt;  cast ineffectual -- since he starts with recast Haste in this form&lt;br&gt;  and it can&amp;#39;t be dispelled, buff your own party. Protectga should&lt;br&gt;  bring the damage of his special Guilt attack down to 1000-ish,&lt;br&gt;  while his Circle of Judgment attack does even worse damage.&lt;br&gt;&lt;br&gt; A short scene takes place and immediately afterwards...&lt;br&gt;&lt;br&gt; o------------------o----------o&lt;br&gt; | BOSS: Doctor Cid | HP: ???? |&lt;br&gt; o------------------o----------o&lt;br&gt; | BOSS: Famfrit    | HP: ???? |&lt;br&gt; o------------------o----------o&lt;br&gt;&lt;br&gt;  Doctor Cid: ~80000 HP&lt;br&gt;  Famfrit   : ~100000 HP&lt;br&gt;&lt;br&gt;  Dispel the doctor&amp;#39;s initial statuses and set to work on him. You&lt;br&gt;  will notice he uses the same defense-ignoring guns from before,&lt;br&gt;  but he&amp;#39;s not too different from before. His Gatling Gun skill can&lt;br&gt;  pack a punch on those in range, but again, nothing Protectga and&lt;br&gt;  Bubble can&amp;#39;t absorb. When his HP is halved, he will summon Famfrit&lt;br&gt;  to fight alongside him.&lt;br&gt;&lt;br&gt;  When Famfrit is summoned, Doctor Cid can&amp;#39;t be damaged any longer,&lt;br&gt;  so the only target is the summon itself. Make sure to Dispelga at&lt;br&gt;  the beginning because Cid can still attack you. Cast Shellga for&lt;br&gt;  this stretch of the fight due to Waterja (can inflict Silence, too)&lt;br&gt;  but also Dispel positive statuses that Cid shoves on Famfrit. The&lt;br&gt;  summon&amp;#39;s Briny Cannonade attack can be tolerated with but it&amp;#39;s&lt;br&gt;  really Waterja that is the main hitter. Still, it deals mostly&lt;br&gt;  physical attacks and draws Cid&amp;#39;s attention to defense, so it isn&amp;#39;t&lt;br&gt;  the hardest part of the fight. The doctor uses S-85 Cyclotrone as&lt;br&gt;  well during this period, which can do 1000+ to those in range (but&lt;br&gt;  is affected by Shell).&lt;br&gt;&lt;br&gt;  After Famfrit&amp;#39;s been defeated, or a little before, Cid&amp;#39;s barriers&lt;br&gt;  will be taken down and he will start using S-85 Cyclotrone more&lt;br&gt;  often. His attacks will also be a little more powerful than before,&lt;br&gt;  but Cura/ja can cover all the bases. Steal a Magepower Shishak from&lt;br&gt;  him if you&amp;#39;re dying to have one...which you shouldn&amp;#39;t, &amp;#39;cause they&lt;br&gt;  suck.&lt;br&gt;&lt;br&gt; After battle, Famfrit the Darkening Cloud becomes your esper and&lt;br&gt; following more scenes, there&amp;#39;s a save prompt. Back to...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 060 - Balfonheim Port                                      [BLF3] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| None                        | ------  ------ --  --   ----- |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt; After meeting at Reddas&amp;#39; manse, the Strahl will be able to fly to&lt;br&gt; Bahamut. Oh, and the shops all have new upgrades, so check &amp;#39;em out.&lt;br&gt; Deathbringers are on sale, and you can now buy Holy, Flare, Scourge,&lt;br&gt; Shock, and Slowga. No Hastega here, though; buy it in the North Bank&lt;br&gt; Village. If you want some auto-regen equipment, the merchant in&lt;br&gt; Lowtown&amp;#39;s South Sprawl now sells Renewing Morions [16000g]. Also,&lt;br&gt; Sage&amp;#39;s Rings [absorb: holy; halves MP] can be bought from the&lt;br&gt; merchant in Old Archades [22000g].&lt;br&gt;&lt;br&gt; When you&amp;#39;re ready to take the final plunge, get in the airship and&lt;br&gt; select &amp;quot;Bahamut&amp;quot; near the Rabanastre mapdot. This is the FINAL area&lt;br&gt; of the game, and once you go in there&amp;#39;s no coming out. Stock up for&lt;br&gt; the long haul. To emphasize:&lt;br&gt;&lt;br&gt; YOU WILL NOT BE ABLE TO CONTINUE ANYTHING ELSE ONCE YOU APPROACH!!!&lt;br&gt; But, since there is no save point within, who cares?&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| 061 - Sky Fortress Bahamut                                 [SKF1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| ENEMIES                     | HP      EXP    G   LP   WEAK  |&lt;br&gt;|                             |                               |&lt;br&gt;| Lv. 47 Mastiff              | 6987    736    ---  1   ----- |&lt;br&gt;| Lv. 51 Imperial Pilot       | 4939    672    167  1   ----- |&lt;br&gt;| Lv. 47 Imperial Gunner      | 4219    454    80   1   ----- |&lt;br&gt;| Lv. 48 Imperial Swordsman   | 3669    379    133  1   ----- |&lt;br&gt;| Lv. 49 Imperial Beastmaster | 3305    435    134  1   ----- |&lt;br&gt;| Lv. 50 Imperial Beastmaster | 3698    527    144  1   ----- |&lt;br&gt;o-----------------------------o-------------------------------o&lt;br&gt;&lt;br&gt; After some...err, demolition scenes, the fortress is infiltrated.&lt;br&gt; Everyone ends up at...&lt;br&gt;&lt;br&gt;[ANTECHAMBER]&lt;br&gt;&lt;br&gt; You&amp;#39;ll notice that this area&amp;#39;s map is like the Grand Crystal, and&lt;br&gt; the map will just display an approximate location but no corridor&lt;br&gt; or area maps... Two bulkheads lead out of the corridor. Take&lt;br&gt; either, &amp;#39;cause they both lead to...&lt;br&gt;&lt;br&gt;[PERIPHERY]&lt;br&gt;&lt;br&gt; The Imperial troops will be out in full force this time, and it&lt;br&gt; won&amp;#39;t be the same two or three types as previous Archadian areas&lt;br&gt; may have shown -- at least six different types roam the halls&lt;br&gt; around these parts. Since there&amp;#39;s no stopping the torrent, might&lt;br&gt; as well force your way down the hall. Whichever way you take, &lt;br&gt; there will only be one t-junction. Ascend the stairs there,&lt;br&gt; arriving at...&lt;br&gt;&lt;br&gt;[CATWALK]&lt;br&gt;&lt;br&gt; Cutscene plays and it gives some enemies time to sneak up on you.&lt;br&gt; Go south on the mini-map to the circular platform, looking for a&lt;br&gt; west exit nearby.&lt;br&gt;&lt;br&gt;[CENTRAL LIFT]&lt;br&gt;&lt;br&gt; Here, one can find some panel controls. Choose to operate the lift&lt;br&gt; and the Judge Magister from before will show up. Yes, he&amp;#39;s still&lt;br&gt; kickin&amp;#39;...&lt;br&gt;&lt;br&gt; o----------------o----------o&lt;br&gt; | BOSS: Gabranth | HP: ???? |&lt;br&gt; o----------------o----------o&lt;br&gt;&lt;br&gt;  HP: ~30000, then ~50000&lt;br&gt;&lt;br&gt;  Dispel his Haste and inflict Slow/Silence/Blind, either manually&lt;br&gt;  or with the Nihopalaoa trick you&amp;#39;ve heard me write about. Cast&lt;br&gt;  Protectga and Hastega on yourselves, then wail! When his HP is&lt;br&gt;  about halved, a cutscene takes place and Gabranth will have Haste&lt;br&gt;  again and in perfect health -- he uses Renew to refill all lost&lt;br&gt;  HP. But, the Nihopalaoa trick works again, so use it. Gabranth&lt;br&gt;  will start using Innocence (range damage?) and Enrage, which makes&lt;br&gt;  him go bonkers and start doing more damage + chaining. That&amp;#39;s also&lt;br&gt;  your cue to finish the battle with a Quickening. How did a Judge&lt;br&gt;  Magister get to be so weak?&lt;br&gt;&lt;br&gt; Once done, operate the lift. You&amp;#39;ll reach new heights, ending up&lt;br&gt; at...&lt;br&gt;&lt;br&gt;[CENTRAL SHAFT]&lt;br&gt;&lt;br&gt; The welcome wagon is here, and not the foodstuffs kind...&lt;br&gt;&lt;br&gt; o-------------o----------o----------------o&lt;br&gt; | BOSS: Vayne | HP: ???? | STEAL: Nothing |&lt;br&gt; o-------------o----------o----------------o&lt;br&gt;&lt;br&gt;  HP: ~60000&lt;br&gt;&lt;br&gt;  Larsa joins in this battle, and on your side, of course. He&amp;#39;ll&lt;br&gt;  help with your characters&amp;#39; HP upkeep, so there&amp;#39;s a shoulder to&lt;br&gt;  lean on now.&lt;br&gt;&lt;br&gt;  One can&amp;#39;t target Vayne with items here, so Nihopalaoa trick can&lt;br&gt;  be done. Cast Blind, which strips the pugilist&amp;#39;s best efforts away&lt;br&gt;  for the most part. Protectga + Bravery + Bubble really aids in an&lt;br&gt;  easy win here. When his HP is about halved, a cutscene will take&lt;br&gt;  place; after, he&amp;#39;ll have Haste. Dispel it and recast Blind. His&lt;br&gt;  Mach Wave attack can do a bit of damage, and Force of Will can do&lt;br&gt;  about 1000 to allies in range, but with three potential healers,&lt;br&gt;  there&amp;#39;s no way you should lose. DO NOT USE QUICKENINGS unless you&lt;br&gt;  want to start the next consecutive battle with low MP.&lt;br&gt;&lt;br&gt; After battle, you&amp;#39;ll have to fight Vayne again, this time without&lt;br&gt; Larsa&amp;#39;s helping hand. Gabranth, however, will be on your side for&lt;br&gt; awhile.&lt;br&gt;&lt;br&gt; o-------------------o----------o&lt;br&gt; | BOSS: Vayne Novus | HP: ???? |&lt;br&gt; o-------------------o----------o&lt;br&gt;&lt;br&gt;  HP: ~60000&lt;br&gt;&lt;br&gt;  Again, no Nihopalaoa trick. Dispel Vayne&amp;#39;s positive statuses and&lt;br&gt;  sling Protectga to your party, if it&amp;#39;s warn off. Sephira swords&lt;br&gt;  will fly around Vayne and can be targeted; but, since Vayne is&lt;br&gt;  easily damaged with Bravery&amp;#39;d up characters, there&amp;#39;s still not a&lt;br&gt;  lot to worry about. Gabranth will only attack, though, so keep a&lt;br&gt;  close eye on your health. Vayne&amp;#39;s Azure Vortice attack can deal&lt;br&gt;  medium damage to an ally in range, while Contempt can do about the&lt;br&gt;  same. After a cutscene, Dispel Vayne&amp;#39;s recast statuses and watch&lt;br&gt;  out for Inviolable Wall, which will do about 1000 damage to all&lt;br&gt;  allies on the field. Vayne can erect a magick barrier, too. It&amp;#39;ll&lt;br&gt;  fade over time like all the others. Cast Shellga to reduce damage&lt;br&gt;  from his -aga elemental magicks. &amp;quot;Tree of Sephira&amp;quot; can do 2000+&lt;br&gt;  to those in range, so keep Bubble on and Curaja afterwards (or use&lt;br&gt;  X-Potion). Also, &amp;quot;Limit Break&amp;quot; can do about ~1000 damage. Yawn?&lt;br&gt;  Again, heal up your MP/HP now because it&amp;#39;ll be the same as later.&lt;br&gt;&lt;br&gt; Vayne escapes and has a Kuja moment afterwards, then it&amp;#39;s back on&lt;br&gt; track with the last boss of the game...&lt;br&gt;&lt;br&gt;[CANNON SUPERSTRUCTURE]&lt;br&gt;&lt;br&gt; o-------------------o----------o--------------o&lt;br&gt; | BOSS: The Undying | HP: ???? | IMMUNE: Holy |&lt;br&gt; o-------------------o----------o--------------o&lt;br&gt;&lt;br&gt;  HP: ~200,000&lt;br&gt;&lt;br&gt;  Dispel its initial Haste and throw Shellga on. Any magick with&lt;br&gt;  &amp;quot;Piercing&amp;quot; in the name isn&amp;#39;t applicable to the laws of Reflect,&lt;br&gt;  as you probably already know. Equip as many Aegis Shields as you&lt;br&gt;  can to have a good shot at blocking &amp;#39;em, though. The Nihopalaoa&lt;br&gt;  trick doesn&amp;#39;t work here either -- he&amp;#39;s immune to all the statuses.&lt;br&gt;  Its Divine Sword and Megaflare attacks can do 1500 and 1000, to&lt;br&gt;  a single target and allies in range, respectively. When it casts&lt;br&gt;  Faith or Bravery, Dispel it right away or it&amp;#39;ll put up one of its&lt;br&gt;  barriers and you can get caught at a severe disadvantage. When in&lt;br&gt;  a barrier state, it will use Ascension (~1500 dmg to all allies)&lt;br&gt;  or Gigaflare Sword (~2000 dmg to allies). Always keep Protect and&lt;br&gt;  Shell up. When put in HP-critical condition, it uses its &amp;quot;Perfect&lt;br&gt;  Defense&amp;quot; to be immune to all things. Have to wait for it to wear&lt;br&gt;  off before anything can be done. Take this time to heal up and&lt;br&gt;  party buff -- don&amp;#39;t be shy about using Elixirs and Megalixirs;&lt;br&gt;  this is the end of the game, y&amp;#39;know.&lt;br&gt;&lt;br&gt; Enjoy the ending, folks. You deserve it.&lt;br&gt;&lt;br&gt;o-----------------------------------------------------------------------------o&lt;br&gt;| IV. SIDEQUESTS                                                       [SDQ1] |&lt;br&gt;o-----------------------------------------------------------------------------o&lt;br&gt;&lt;br&gt; This section isn&amp;#39;t complete, but I figure since everyone asks about this type&lt;br&gt; of stuff, might as well include what I do have. E-mail me with to correct any&lt;br&gt; errors you find. ^_~&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| Extra Esper: Zalera                                        [EXZ1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| OBTAIN: Zalera esper |&lt;br&gt;&amp;#39;----------------------&amp;#39;&lt;br&gt;&lt;br&gt; After getting the Barheim Key during the North Bank Village quest&lt;br&gt; (see NBV1 for details), Barheim Passage is once again able to be&lt;br&gt; traversed. Head into the &amp;quot;Great Central Passage&amp;quot; area where once&lt;br&gt; there was a gate barring exit through the west side...it&amp;#39;s gone &lt;br&gt; now. Continue west to &amp;quot;The Zeviah Span&amp;quot; area and look for an urn&lt;br&gt; with a Barheim Candle inside, to let you see the hidden areas in&lt;br&gt; the extra sections. To find it, head south down the bridge and&lt;br&gt; keep your eyes peeled for the first stairway on the east; take it&lt;br&gt; north and you can find the urn. Farthern down the bridge is a dead&lt;br&gt; end. To clear it, look for a cart dangling on the west side, which&lt;br&gt; can be pushed off for a makeshift bridge.&lt;br&gt;&lt;br&gt; Continue through &amp;quot;The West Annex&amp;quot; to enter the &amp;quot;Terminus No. 7&lt;br&gt; Adjunct&amp;quot; with a save point. The next area to the west holds the&lt;br&gt; esper, so buff your party members at the crystal and save with &amp;#39;em&lt;br&gt; on. Also, it has a skill that kills anyone with prime-numbered&lt;br&gt; levels, so make sure it&amp;#39;s an even-numbered to be safe (divisible&lt;br&gt; by two). Unfortunately, it ain&amp;#39;t just going to jump in your&lt;br&gt; arms...&lt;br&gt;&lt;br&gt; o--------------o----------o-------------o-------------------o&lt;br&gt; | BOSS: Zalera | HP: ???? | IMMUNE: Ice | STEAL: Gemini Gem |&lt;br&gt; o--------------o----------o-------------o-------------------o&lt;br&gt;&lt;br&gt;  There&amp;#39;s a five-minute timer that rolls as the fight starts. Let&lt;br&gt;  it deplete all the way and you&amp;#39;ll automatically lose. Zalera has&lt;br&gt;  about ~40000 HP.&lt;br&gt;&lt;br&gt;  To begin with, dispel Zalera&amp;#39;s initial positive statuses. Dead&lt;br&gt;  Bones enemies will be thrown into battle, and it&amp;#39;s up to you&lt;br&gt;  whether you want to waste time with them. They will use Hawk&lt;br&gt;  Glare (inflict: Disable) and Reflectga. They will be resummoned&lt;br&gt;  a few times and only have about 3000 HP. Magick like Scourge is&lt;br&gt;  a good ranged attack if you&amp;#39;re in the late game; -ara types can&lt;br&gt;  work as well in the early.&lt;br&gt;&lt;br&gt;  For Zalera itself, cast Slow ASAP (or Slowga) and go to work.&lt;br&gt;  Some attacks will do zero damage while some will succeed; Zalera&lt;br&gt;  braces for attacks which is why it&amp;#39;s a hassle here. Watch out for&lt;br&gt;  &amp;quot;Kill&amp;quot; which, of course, kills a character dead -- luckily it can&lt;br&gt;  miss. &amp;quot;Prime Lv. Death&amp;quot; means that any level that is only&lt;br&gt;  divisible by itself and one (i.e. 13, 17, 19, 23, etc.) will get&lt;br&gt;  inflicted with Death. Also, it knows plain old &amp;quot;Death&amp;quot; magick,&lt;br&gt;  which pierces reflect status so the mirror-mail trick won&amp;#39;t work.&lt;br&gt;  Other magicks: Sleepga, Lv. 2 Sleep. Nishijin Belts can prevent&lt;br&gt;  Sleep. A lot of status-effect oriented attacks, but if you enter&lt;br&gt;  with remedies and full Remedy Lore licenses, the time limit will&lt;br&gt;  seem nonexistant. Remember to use Quickenings, now.&lt;br&gt;&lt;br&gt; After battle, Zalera the Death Seraph will become your esper. Keep&lt;br&gt; going west out of the room to end up in the Garamsythe Waterway.&lt;br&gt; In the &amp;quot;East Sluice Control&amp;quot; is the Garamsythe Candle which reveals&lt;br&gt; the hidden areas around. That&amp;#39;s for a different time, though...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| Extra Esper: Zeromus                                       [EXM1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| OBTAIN: Zeromus esper |&lt;br&gt;&amp;#39;-----------------------&amp;#39;&lt;br&gt;&lt;br&gt; After clearing the Stilshrine of Miriam and watching what events&lt;br&gt; unfold at Mt. Bur-Omisace, you can get the &amp;quot;Stone of the Condemner&amp;quot;&lt;br&gt; key item from a Nu Mou acolyte at the &amp;quot;Temple Grounds&amp;quot; area of the&lt;br&gt; mount. This unlocks a secret entrance in the stilshrine, which will&lt;br&gt; lead to our next esper.&lt;br&gt;&lt;br&gt; Teleport there and go to the &amp;quot;Ward of Measure&amp;quot; area right inside&lt;br&gt; the door. Behind the statue here is the waystone you used before&lt;br&gt; to get further inside; now, it reacts to the Stone of the Condemner&lt;br&gt; and you&amp;#39;re prompted to use it. Do so to end up at the &amp;quot;Throne of&lt;br&gt; Veiled Gods&amp;quot; area. Check to make sure you have the Remedy Lore 3&lt;br&gt; license (and Remedies, too) and any auto-Reflect equips (Mirror&lt;br&gt; Mail, Ruby Ring) before you open the door -- both will come in&lt;br&gt; very handy...&lt;br&gt;&lt;br&gt; o---------------o----------o&lt;br&gt; | BOSS: Zeromus | HP: ???? |&lt;br&gt; o---------------o----------o&lt;br&gt;&lt;br&gt;  HP: ~100,000&lt;br&gt;&lt;br&gt;  From the get-go, characters will be unable to use magicks, so it&lt;br&gt;  will have to be item-healing from hereon in. Since you can&amp;#39;t use&lt;br&gt;  magick, might as well do a large chain-Quickening near the start&lt;br&gt;  to take out any Dark Lord minions that appear. They respawn later&lt;br&gt;  on and are weak to Holy; check your inventory to see that weakness&lt;br&gt;  plays into your hands. Another way to do away with them is to use&lt;br&gt;  Scathe Motes (Warp Motes don&amp;#39;t work...) to help clear the field.&lt;br&gt;  Basically, have an ally or two clearing the minion crowd while a&lt;br&gt;  good fighter whacks the boss.&lt;br&gt;&lt;br&gt;  Zeromus will cast Stop often, so use Remedies to cure it and some&lt;br&gt;  X-Potions to heal. Its Gravity attack will damage you by 1/4 of&lt;br&gt;  your max HP and Piercing Gravija will do half your max HP&amp;#39;s damage&lt;br&gt;  as well, so keep Stop off to maximize healing potential. It helps&lt;br&gt;  to build your MP back up to take out the Dark Lords because they&lt;br&gt;  will just keep coming and coming; when there aren&amp;#39;t any, use that&lt;br&gt;  window to dig in. Armor on par with Dragon Mail should be enough&lt;br&gt;  to keep the Dark Lords&amp;#39; attacks from being very effective. Watch&lt;br&gt;  out for the boss&amp;#39; Slowga, which pierces Reflect. =/&lt;br&gt;&lt;br&gt; Afterwards, Zeromus&amp;#39; license is added to the board can be summoned&lt;br&gt; at your leisure.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| Extra Esper: Adrammelech                                   [EXA1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| OBTAIN: Adrammelech esper |&lt;br&gt;o---------------------------o&lt;br&gt;&lt;br&gt; This Flying-type esper appears in the middle of Zertinan Caverns,&lt;br&gt; the &amp;quot;Athroza Quicksands&amp;quot; area to be precise. Although there are a&lt;br&gt; number of ways to get to here, if you enter from the Ogir-Yensa&lt;br&gt; Sandsea&amp;#39;s &amp;quot;East Junction&amp;quot; area, you can pick up the area map inside&lt;br&gt; &amp;quot;The Balamka Fault.&amp;quot; Exiting south into the area will auto-initiate&lt;br&gt; the fight. Be aware, though: you can exit the battle at any time to&lt;br&gt; go heal up and such.&lt;br&gt;&lt;br&gt; o-------------------o----------o--------o----------------------o&lt;br&gt; | BOSS: Adrammelech | HP: ???? | LP: 30 | STEAL: Capricorn Gem |&lt;br&gt; o-------------------o----------o--------o----------------------o&lt;br&gt;&lt;br&gt;  Boss HP: ~40,000&lt;br&gt;&lt;br&gt; Since Adrammelech is a flying type, you&amp;#39;ll have to use guns, hand&lt;br&gt; bombs, bows, and Telekinesis. If you do this early, you may not&lt;br&gt; have access to all of them, but as far as weapon damage goes, that&lt;br&gt; is all you can do.&lt;br&gt;&lt;br&gt; Battling is basically split into two parts: fighting the esper and&lt;br&gt; dealing with the annoying Shambling Corpses. Luckily, the corpses&lt;br&gt; are susceptible to Disable and, if you choose to do the Nihopalaoa&lt;br&gt; trick (regarding remedies), you can inflict it and other statuses&lt;br&gt; and leave the corpses to rot (no pun intended). It seems if you do&lt;br&gt; not kill the corpses, more will not join in the battle -- use this&lt;br&gt; to your advantage, since they will use Cloying Breath (Sleep+Slow)&lt;br&gt; and a few minor elemental spells.&lt;br&gt;&lt;br&gt; Adrammelech can inflict Sap with his regular attack, and is only&lt;br&gt; susceptible to Blind, Slow, Shear, and Expose. Its uses Flash Arc&lt;br&gt; (1-target thunder-elem) and Thundaja (thunder-elem damage to all in&lt;br&gt; range + Stop). If you have any Rubber Suits, you can simply null&lt;br&gt; all the thunder damage, but Stop will have to be dealt with via a&lt;br&gt; Remedy Lore 3&amp;#39;d remedy. When its HP dips below the halfway mark, it&lt;br&gt; erects a &amp;quot;Perfect Defense&amp;quot; that makes it immune to physical and &lt;br&gt; magical attacks. Be sure to inflict statuses before this point due&lt;br&gt; to it also being immune from the Nihopalaoa trick. Shell/ga allies&lt;br&gt; until the palings fall, then dig back into it. &lt;br&gt; &lt;br&gt;Once dead, Adrammelech the Wroth will be your esper. Beware though:&lt;br&gt;any Shambling Corpses that were alive at the end of battle will not&lt;br&gt;have disappeared.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| Extra Esper: C&amp;uacute;chulainn                                    [EXQ1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| OBTAIN: Queklain esper |&lt;br&gt;o------------------------o&lt;br&gt;&lt;br&gt; PREPARATIONS:&lt;br&gt;&lt;br&gt; Arise Spell&lt;br&gt; Bubble Spell&lt;br&gt; Holy Spell (Foobars weak to it)&lt;br&gt; X-Potions (if in early game)&lt;br&gt; Renewing Morions (Auto-Regen)&lt;br&gt; Black Belts (immune: Disable) for everyone&lt;br&gt; 3000+ HP ~ Lv. 35+ (recommended) &lt;br&gt;&lt;br&gt; Don&amp;#39;t even bother coming into the battle if you can&amp;#39;t nullify the&lt;br&gt; Disable status -- it&amp;#39;s a killer, and you will die. =/&lt;br&gt;&lt;br&gt; ---&lt;br&gt;&lt;br&gt; Once you have completed the White Mousse mark and obtained the&lt;br&gt; Sluice Gate Key for your trouble, the Garamsythe Waterway&amp;#39;s flood&lt;br&gt; gates will be under your command...and that&amp;#39;s where this esper can&lt;br&gt; come into play. Here are the steps:&lt;br&gt;&lt;br&gt;01) Go into the &amp;quot;Central Waterway Control&amp;quot; area&lt;br&gt;02) Turn on the No. 11 and No. 4 Waterway Control gates&lt;br&gt;03) Exit south into the No. 4 Cloaca Spur, which is now drained&lt;br&gt;04) Trigger the No. 1 North Waterway Control in the very southeast&lt;br&gt;05) Exit back into the &amp;quot;Central Waterway Control&amp;quot; area&lt;br&gt;06) Turn on the No. 10 and No. 3 Waterway Control sluice gates&lt;br&gt;07) Exit south into the No. 3 Cloaca Spur, which is now drained&lt;br&gt;08) Trigger the No. 1 South Waterway Control in the very southwest&lt;br&gt;09) Exit back into the &amp;quot;Central Waterway Control&amp;quot; area&lt;br&gt;10) Turn off the No. 10 control and trigger the No. 4 control&lt;br&gt;11) SAVE! Then, exit into the drained No. 1 Cloaca area&lt;br&gt;12) Take the southern stairway into the shallow water, and...&lt;br&gt;&lt;br&gt; o------------------o----------o--------o--------------------o&lt;br&gt; | BOSS: C&amp;uacute;chulainn | HP: ???? | LP: 50 | STEAL: Scorpio Gem |&lt;br&gt; o------------------o----------o--------o--------------------o&lt;br&gt;&lt;br&gt;  Boss HP: ~70,000&lt;br&gt;&lt;br&gt;  DO THE NIHOPALAOA TRICK ON THE FOOBARS! It helps immensely. Also,&lt;br&gt;  using Reverse to make the battlefield&amp;#39;s Sap effect heal you does&lt;br&gt;  not work.&lt;br&gt;&lt;br&gt;  As you may have expected, there&amp;#39;s a &amp;quot;veil&amp;quot; around the battlefield&lt;br&gt;  that inhibits your stats. This time, your HP will be continuously&lt;br&gt;  taking a dive in Sap-like fashion. Have Curaja ready or a heckuva&lt;br&gt;  lot of X-Potions. Also, C&amp;uacute;chulainn is immune to all status effects&lt;br&gt;  except Expose/Shear, which isn&amp;#39;t such a surprise if you recognize&lt;br&gt;  him as &amp;quot;Impure King&amp;quot; from Final Fantasy Tactics. Make sure to&lt;br&gt;  Dispel the esper&amp;#39;s initial good statuses immediately.&lt;br&gt;&lt;br&gt;  Foobar enemies (see: Nabreus Deadlands) will be falling into the&lt;br&gt;  battlefield. Cast Slowga/Disable as soon as you can because Foobar&lt;br&gt;  enemies&amp;#39; regular attacks can inflict Disable, too. The Nihapalaoa&lt;br&gt;  trick puts the Foobars out of commission ASAP, and since they do&lt;br&gt;  not die immediately, they simply waste space...no more new ones&amp;#39;ll&lt;br&gt;  come into battle until they fall to Doom status! Someone will have&lt;br&gt;  to be spamming Cura/ja just to keep up, since Queklain will&lt;br&gt;  (devilishly) use Invert to make your HP extremely low. If you have&lt;br&gt;  Arise on-hand, perfect.&lt;br&gt;&lt;br&gt;  &amp;quot;Queklain&amp;quot; will use Bio and Toxify primarily, which means you will&lt;br&gt;  have to find time for Remedies/Esunaga so your HP isn&amp;#39;t decreasing&lt;br&gt;  at a double-time speed (battlefield effect =/= Sap status). When&lt;br&gt;  Queklain unleashes Slowga, make sure to counter with Hastega; when&lt;br&gt;  he uses Immobilizega, Esunaga in kind (if you need to). Queklain&amp;#39;s&lt;br&gt;  &amp;quot;Mana Spring&amp;quot; attack gives it back MP for its nasty spells, while&lt;br&gt;  &amp;quot;Malaise&amp;quot; works like a medium-damage Drain attack (single-target).&lt;br&gt; &lt;br&gt;  When its HP gets low, its defense skyrockets and it starts to use&lt;br&gt;  Invert more often. Doing a chain-Quickening for the kill wouldn&amp;#39;t&lt;br&gt;  be such a bad idea. Once the battle&amp;#39;s over, C&amp;uacute;chulainn the Impure&lt;br&gt;  can be bought at the license board.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| Lost Cockatrice Flock                                      [LCF1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| OBTAIN: Tumulus, Defender, Platinum Dagger, Diamond Sword |&lt;br&gt;|         Yoichi Bow, Koga Blade, Hi-Ether x 2              |&lt;br&gt;&amp;#39;-----------------------------------------------------------&amp;#39;&lt;br&gt;&lt;br&gt; Before you can do this, you have to have cleared the Cluckatrice&lt;br&gt; mark, passed the storyline up to Archades, and obtained the key&lt;br&gt; item Feather of the Flock. This key item can only be gotten in the&lt;br&gt; rainy season in the secret area &amp;quot;Tracks of the Beast,&amp;quot; which is&lt;br&gt; created by chopping down withered six withered trees in the Giza&lt;br&gt; Plains.&lt;br&gt;&lt;br&gt; Come back to the nomad village in the dry season to find the li&amp;#39;l&lt;br&gt; girl herder&amp;#39;s livestock have flown the coop. You can find them all&lt;br&gt; around the world in the places with many people. In no particular&lt;br&gt; order:&lt;br&gt;&lt;br&gt; #1 - Archades&lt;br&gt;&lt;br&gt;      Clear Archades&amp;#39; events and return here, right after if y&amp;#39;want.&lt;br&gt;      Do the chops mini-quest and get all twenty-eight of them, then&lt;br&gt;      trade it in for one sandlewood chop. In the Tsenoble area, you&lt;br&gt;      can now access the place behind the docent. There will be a&lt;br&gt;      large cockatrice in the station here, and if you talk to it,&lt;br&gt;      it will leave and give you a [TUMULUS] hand-bomb.&lt;br&gt;&lt;br&gt; #2 - Balfonheim&lt;br&gt;&lt;br&gt;      Speak with the miffed moogle to learn of its traveling plight,&lt;br&gt;      and talk to the girl by the stables. Show her the Feather of&lt;br&gt;      the Flock. Talk to Gurdy by the chocobo stables and moogle&amp;#39;ll&lt;br&gt;      rent the tiny &amp;#39;chocobo&amp;#39; in the pen for 1 gil. Of course, its&lt;br&gt;      not a chocobo but a cockatrice -- you get a [DEFENDER] for the&lt;br&gt;      trouble.&lt;br&gt;&lt;br&gt; #3 - Jahara&lt;br&gt;&lt;br&gt;      In the village proper, talk to the herder who wants to know&lt;br&gt;      what the cockatrice is doing there. Talk to the bird and relay&lt;br&gt;      that it&amp;#39;s from Giza Plains. The herder tells you speak with&lt;br&gt;      the Great-chief; do so and get his gift. Give it to the bird,&lt;br&gt;      then talk with the herder to get a [PLATINUM DAGGER].&lt;br&gt;&lt;br&gt; #4 - Eruyt Village&lt;br&gt;&lt;br&gt;      In &amp;quot;Fane of the Path,&amp;quot; the cockatrice has lost its memory and&lt;br&gt;      won&amp;#39;t leave until it&amp;#39;s recovered. You&amp;#39;ll have to find dewdrop&lt;br&gt;      pebbles along the woods to restore it. There is one near Mjrn&lt;br&gt;      that starts the quest, and you&amp;#39;ll have to find ten more.&lt;br&gt;&lt;br&gt;      1 - Fane of the Path - by salve-maker&amp;#39;s pestle bowl&lt;br&gt;      2 - Fane of the Path - north part of circular walkway&lt;br&gt;      3 - The Spiritwood - on bridge by path to Fane of the Path&lt;br&gt;      4 - The Spiritwood - by the fountain&lt;br&gt;      5 - The Spiritwood - by the fountain; ask the Viera to get it&lt;br&gt;      6 - The Spiritwood - by the wood-warders&amp;#39; hut&lt;br&gt;      7 - The Spiritwood - on the stair leading to Fane of the Path&lt;br&gt;      8 - The Spiritwood - below small stair south of the fountain&lt;br&gt;      9 - The Spiritwood - by southern dead end&lt;br&gt;&lt;br&gt;      Give the dewdrop pebbles to Mjrn and after the ninth, the bird&lt;br&gt;      will drop the tenth. Give it to Mjrn and the bird will recover&lt;br&gt;      its memory and you receive a [YOICHI BOW].&lt;br&gt;&lt;br&gt; #5 - Rabanastre&lt;br&gt;&lt;br&gt;      In &amp;quot;North End,&amp;quot; at the very north part, a lone cockatrice is&lt;br&gt;      found in a corner. It runs away when you encounter it and will&lt;br&gt;      continue to do so. Chasing it is no good, so one has to snatch&lt;br&gt;      it by hiding. Waiting behind a pillar or out of view and when&lt;br&gt;      it turns a corner (easy to do in pillars kittie-corner to East&lt;br&gt;      End) makes it easy prey. When it asks you what you&amp;#39;re doing,&lt;br&gt;      tell it you&amp;#39;re not ruffling its feathers.&lt;br&gt;&lt;br&gt;      It will now be in the north section by the fountain and stays&lt;br&gt;      there until you&amp;#39;ve sent the Eruyt cockatrice (Chit) back to&lt;br&gt;      the nomad village. Inform it of your progress to receive a&lt;br&gt;      [DIAMOND SWORD].&lt;br&gt;&lt;br&gt; #6 - South Bank Village&lt;br&gt;&lt;br&gt;      The last cockatrice (Sassan) doesn&amp;#39;t do anything until you&amp;#39;ve&lt;br&gt;      restored the ferry to North Bank Village (see NBV1). Once back&lt;br&gt;      on at the south shore, talk to Tchigri and he&amp;#39;ll want to ship&lt;br&gt;      the bird north. The correct combination for doing this:&lt;br&gt;&lt;br&gt;      Natyhl --&amp;gt; Arryl --&amp;gt; Sassan&lt;br&gt;&lt;br&gt;      Take them one at a time and when Sassan finally gets across,&lt;br&gt;      he&amp;#39;ll give Vaan a [KOGA BLADE].&lt;br&gt;&lt;br&gt; Once all six cockatrice have been flung back into their pen, return&lt;br&gt; to the nomad village (provided it&amp;#39;s the dry season) and find Terra.&lt;br&gt; She gives you [HI-ETHER x 2] for the successful round-up.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| The Great North Bank Village Escape-o-rama                 [NBV1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| OBTAIN: 1000 Gil, Wyrmfire Shot |&lt;br&gt;&amp;#39;---------------------------------&amp;#39;&lt;br&gt;&lt;br&gt; Complete the Flowering Cactoid mark and earn the Cactus Flower key&lt;br&gt; item. Talk to Dantro at the Estersand outpost and he&amp;#39;ll want you to&lt;br&gt; deliver it to his wife at the South Bank Village who&amp;#39;s nursing some&lt;br&gt; sick traveller. Talk to her there and get a [BUNDLE OF NEEDLES] for&lt;br&gt; your trouble.&lt;br&gt;&lt;br&gt; Re-enter the village and go to the dock. Talk to Tchigri and agree&lt;br&gt; to accompany him to the North Bank Village. Once there, you find a&lt;br&gt; cactoid bandit group&amp;#39;s holding the ferrymen hostage. Speak with&lt;br&gt; Ruksel to learn the cactoids are looking for their relative Dran&lt;br&gt; who&amp;#39;s been causing trouble around the desert (and also earned a&lt;br&gt; mark on his head).&lt;br&gt;&lt;br&gt; Back in South Bank Village, talk to Dantro&amp;#39;s wife to learn she&amp;#39;s&lt;br&gt; boiled Dran&amp;#39;s head-top flower and thrown it behind her house. &lt;br&gt; Go and claim it to find that Dran&amp;#39;s back! Have Tchigri take you&lt;br&gt; back to the northern village and they&amp;#39;ll buy the fraud. Vaan&lt;br&gt; obtains [1000 GIL] and [WYRMFIRE SHOT], plus the village regains&lt;br&gt; its once-lost population.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| The Great South Bank Village Search-o-rama                 [SBV1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| OBTAIN: Barheim Key, Magick Gloves |&lt;br&gt;&amp;#39;------------------------------------&amp;#39;&lt;br&gt;&lt;br&gt; Okay, so maybe it&amp;#39;s not that &amp;#39;great,&amp;#39; but still...&lt;br&gt;&lt;br&gt; After the North Bank Village ferry is back in commission, talk to&lt;br&gt; Dantro&amp;#39;s wife who bemoans her lack of semclam shells. She bids you&lt;br&gt; to find some along the banks of the river. Leave the village and go&lt;br&gt; into the shallows, picking up the &amp;quot;mysterious glints&amp;quot; that are the&lt;br&gt; semclams. Get three, return to her, and she&amp;#39;ll need some Nebralim&lt;br&gt; to staunch the wound -- Dantro should have some.&lt;br&gt;&lt;br&gt; Go to the Estersand outpost and Dantro says there&amp;#39;s some in the&lt;br&gt; crates nearby. Get the phial of [NEBRALIM] and bring it back, to&lt;br&gt; which she asks for Valeblossom Dew from the Broken Sands area in&lt;br&gt; the north. When you get there, look in the lower-middle section&lt;br&gt; for a tree/shrub with white flowers. Get some [VALEBLOSSOM DEW]&lt;br&gt; and return.&lt;br&gt;&lt;br&gt; That&amp;#39;s the last of the foraging you have to do, but if you have&lt;br&gt; the Great Serpentskin loot (Obtain from the Nidhogg mark) give&lt;br&gt; it to her as well. Re-enter the village twice and the bed-ridden&lt;br&gt; man will be well again. Talk to Dantro&amp;#39;s wife to learn he&amp;#39;s in&lt;br&gt; the back of the house.&lt;br&gt;&lt;br&gt; Talk to her to learn she&amp;#39;s a treasure-hunter who found something&lt;br&gt; of great use in Barheim Passage. She gives you the [BARHEIM KEY]&lt;br&gt; as the reward, and also [MAGICK GLOVES].&lt;br&gt;&lt;br&gt; YOU WILL ALWAYS GET THE BARHEIM KEY FOR COMPLETING THE SIDEQUEST!&lt;br&gt; The Great Serpentskin only affects if you get the best reward or&lt;br&gt; not.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| Into the Wyrm&amp;#39;s Nest                                       [WRM1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| OBTAIN: Wind Globe, Windvane |&lt;br&gt;&amp;#39;------------------------------&amp;#39;&lt;br&gt;&lt;br&gt; Available later on in the game, the sidequest allows passage into&lt;br&gt; the &amp;quot;Wyrm&amp;#39;s Nest&amp;quot; area of the Dalmasca Westerand, eternally blocked&lt;br&gt; by a sandstorm. But only for a little while longer.&lt;br&gt;&lt;br&gt; At Dalmasca&amp;#39;s Westgate, find the Bangaa named Rimzat. Tell him you&lt;br&gt; will aid him in gathering information on the sandstorm. Go to the&lt;br&gt; &amp;quot;Southern Plaza&amp;quot; area nearby and find Cotze sitting in the center&lt;br&gt; fountain. He directs you towards Storehouse 5 in Lowtown where his&lt;br&gt; old friend is. Find Northon down near the entrance to Garamsythe;&lt;br&gt; he&amp;#39;s the stooping NPC.&lt;br&gt;&lt;br&gt; He tells that he and his friend used to have an item that quelled&lt;br&gt; the sandstorm, but they broke into two so no single person would&lt;br&gt; have complete access. This item is the Windvane, and Northon hid&lt;br&gt; his half in the Westersand under some Dynast-Cactuses. Incredibly&lt;br&gt; vague hint on its own, but if you return to Cotze, he says Northon&lt;br&gt; probably hid his half in the &amp;quot;Shimmering Horizons&amp;quot; area&amp;#39;s NW dead&lt;br&gt; end.&lt;br&gt;&lt;br&gt; To find the cactus that marks the spot, head into the Shimmering&lt;br&gt; Horizons area and EXIT northwest into the dead end part of the&lt;br&gt; &amp;quot;Windtrace Dunes.&amp;quot; There are two cactuses here; the one on the SW&lt;br&gt; side contains the treasure: a [WIND GLOBE]. Go back to Westgate&lt;br&gt; and meet up with Rimzat and his companions.&lt;br&gt;&lt;br&gt; Cotze gives you his half and you obtain a [WINDVANE] to persevere&lt;br&gt; through the Wyrm&amp;#39;s Nest. So, where exactly is this nest? Well, it&lt;br&gt; is in the northeasternmost area of the Westersand, but can also be &lt;br&gt; entered from &amp;quot;The Yoma&amp;quot; area (north of North Bank Village) in the&lt;br&gt; Estersand. Either way, head into the place and...&lt;br&gt;&lt;br&gt; o--------------o-------------o--------o----------o&lt;br&gt; | Earth Tyrant | HP: ~70,000 | LP: 21 | EXP: n/a |&lt;br&gt; o--------------o-------------o--------o----------o&lt;br&gt;&lt;br&gt;   STEAL: Hi-Potion, Tyrant Hide, Tyrant Bone&lt;br&gt;&lt;br&gt;  Although this is probably the largest dino you&amp;#39;ll ever see, it&lt;br&gt;  can be tamed with a simple formula. First, cast Blind on it to&lt;br&gt;  reduce damage from its massive maw, then cast Berserk to prevent&lt;br&gt;  it from going buckwild with Sonic Fangs (damage + Slow). Later,&lt;br&gt;  if you need to buy some healing time, cast Confuse/Sleep on it&lt;br&gt;  and cure away. It&amp;#39;s also susceptible to the ever-useful Slow, but&lt;br&gt;  can also be Silenced. When its HP is put into critical, it serves&lt;br&gt;  up a defensive boost (use Quickenings) and starts to use Screwtail,&lt;br&gt;  a move that just does damage to allies in front of its face. If&lt;br&gt;  you have Bravery and Hastega, just dole those out and beat the dude&lt;br&gt;  senseless when it can&amp;#39;t do anything but chomp at you.&lt;br&gt;&lt;br&gt; When the tyrant dies, so does the sandstorm. Nice to have you back,&lt;br&gt; visibility! Anyway, the dino&amp;#39;s death makes those long sandstorms seem&lt;br&gt; to spawn in less abundance, although they can still occur. As for the&lt;br&gt; great reward? Sorry, there isn&amp;#39;t one. But, if you speak to Montblanc,&lt;br&gt; he&amp;#39;ll give you 1200 Gil... Well, maybe the Bestiary entry was worth&lt;br&gt; the trouble...&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| Ann (Uh) and Her Sisters                                   [NNH1] |&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;| OBTAIN: Ring of Renewal | NOTE: Must be up to Balfonheim to start |&lt;br&gt;&amp;#39;-------------------------&amp;#39;-----------------------------------------&amp;#39;&lt;br&gt;&lt;br&gt;&amp;#39;Kay, first and last Woody Allen joke there, I promise.&lt;br&gt;&lt;br&gt;Private flights are something that can go by the wayside in the&lt;br&gt;course of the game, but should you happen to fly, this sidequest is&lt;br&gt;ripe for the taking. To start it, take a flight and head into the&lt;br&gt;sky saloon. Look for a man hassling the female chief steward named&lt;br&gt;Ann. Long story short, Ann asks you to deliver some letters to her&lt;br&gt;siblings in order to balk the womanizer who&amp;#39;s been wanting her to&lt;br&gt;marry him. You&amp;#39;ll receive the key item [ANN&amp;#39;S LETTER] and can now&lt;br&gt;get to work sticking it to the man!&lt;br&gt;&lt;br&gt;To search out Ann&amp;#39;s other similarly-employed sisters, you&amp;#39;ll have to&lt;br&gt;take more flights and check the sky saloons (make sure to fly with&lt;br&gt;the leisure craft option). The order you do this in doesn&amp;#39;t make a&lt;br&gt;difference, but you can always tell if you haven&amp;#39;t delivered Ann&amp;#39;s&lt;br&gt;note because there will be one of the womanizer&amp;#39;s brothers hanging&lt;br&gt;around her. Go over to her and pick the &amp;quot;I have a letter from Ann&amp;quot;&lt;br&gt;option&lt;br&gt;&lt;br&gt;Depending on which flight you find Ann on, that may screw up any&lt;br&gt;five-step plans you have going for you. Here&amp;#39;s the order I found&lt;br&gt;mine in (Ann = Balfonheim &amp;lt;-&amp;gt; Bhujerba for me):&lt;br&gt;&lt;br&gt;------------------------+-------------  The sister you find will&lt;br&gt; FLIGHT TO TAKE         | SISTER FOUND  always be the same, no&lt;br&gt;------------------------+-------------  matter which order you&lt;br&gt;Nalbina Ft. -&amp;gt; Archades | #1 Liddy      perform the searches in,&lt;br&gt;Archades --&amp;gt; Balfonheim | #2 Twarra     however.&lt;br&gt;Balfonheim ---&amp;gt; Nalbina | #3 Carryl&lt;br&gt;Nalbina ---&amp;gt; Rabanastre | #4 Sanne      KEEP TRACK OF ALL THE&lt;br&gt;Rabanastre --&amp;gt; Bhujerba | #5 Lyseth     FLIGHTS YOU TAKE!&lt;br&gt;&lt;br&gt;Once you&amp;#39;ve found the first five, Lyseth tells you the youngest&lt;br&gt;sister Cisset is on the one route you haven&amp;#39;t visited yet. For&lt;br&gt;an easier time figuring this out, here&amp;#39;s a table of flights that&lt;br&gt;can be taken overall (in order of storyline appearance):&lt;br&gt;&lt;br&gt;-------------+--------------------------------------.&lt;br&gt;FLIGHT FROM: | CAN GO TO: | AND ALSO:  | HERE, TOO: |&lt;br&gt;-------------+------------+------------+------------+&lt;br&gt; Rabanastre  | Bhujerba   | Nalbina    | Archades   |&lt;br&gt;-------------+------------+------------+------------+&lt;br&gt; Bhujerba    | Balfonheim | Rabanastre |&lt;br&gt;-------------+------------+------------+------------.&lt;br&gt; Nalbina Ft. | Archades   | Balfonheim | Rabanastre |&lt;br&gt;-------------+------------+------------+------------+&lt;br&gt; Archades    | Balfonheim | Nalbina    | Rabanastre |&lt;br&gt;-------------+------------+------------+------------+&lt;br&gt; Balfonheim  | Bhujerba   | Archades   | Nalbina    |&lt;br&gt;-------------+------------+------------+------------+&lt;br&gt;&lt;br&gt;Since the flight the sixth sister on is random, you&amp;#39;ll have to &lt;br&gt;learn which flights you&amp;#39;ve already taken. Flights to and from&lt;br&gt;two different places (Balfonheim &amp;lt;-&amp;gt; Nalbina will always give&lt;br&gt;you one person) are the same flight at the core, you can cross&lt;br&gt;both of them off on the above table. If you didn&amp;#39;t have to&lt;br&gt;double-back to any town as I did (Nalbina twice), you should&lt;br&gt;be able to cross out twelve flights and get the last one; if&lt;br&gt;not, you&amp;#39;ll have three or four to do through trial and error.&lt;br&gt;&lt;br&gt;Deliver the letter to Cisset and she gives you a smashing ring&lt;br&gt;for your success at defeating the idiots in House Laschiell...&lt;br&gt;a [RING OF RENEWAL]!&lt;br&gt;&lt;br&gt;o-----------------------------------------------------------------------------o&lt;br&gt;| V. BOUNTIES                                                          [BNT1] |&lt;br&gt;o-----------------------------------------------------------------------------o&lt;br&gt;&lt;br&gt; Bounties are small side-jobs that can be taken by finding notice boards in&lt;br&gt; the town hubs, mostly the bars and gathering spots. The following places have&lt;br&gt; a notice board:&lt;br&gt;&lt;br&gt;   LOCATION            AREA NAME&lt;br&gt;&lt;br&gt; + Rabanastre ------- [The Sandsea]&lt;br&gt; + Bhujerba --------- [The Cloudborne]&lt;br&gt; + Nalbina Fortress - [Jujim Bazaar]&lt;br&gt; + Phon Coast ------- [Hunters&amp;#39; Camp]&lt;br&gt; + Balfonheim ------- [The Whitecap]&lt;br&gt;&lt;br&gt; Here&amp;#39;s the schematic for climbing the clan ladder:&lt;br&gt;&lt;br&gt; Initial = Moppit              = 00 Marks +      0 Pts.&lt;br&gt; Rank 01 = Hedge Knight        = 02 Marks +    700 Pts.&lt;br&gt; Rank 02 = Rear Guard          = 04 Marks +   8000 Pts.&lt;br&gt; Rank 03 = Vanguard            = 08 Marks +  20000 Pts.&lt;br&gt; Rank 04 = Headhunter          = 10 Marks +  30000 Pts.&lt;br&gt; Rank 05 = Ward of Justice     = 12 Marks +  40000 Pts.&lt;br&gt; Rank 06 = Brave Companion     = 14 Marks + 100000 Pts.&lt;br&gt; Rank 07 = Riskbreaker         = 16 Marks + 200000 Pts.&lt;br&gt; Rank 08 = Paragon of Justice  = 24 Marks + 250000 Pts.&lt;br&gt; Rank 09 = High Guardian       = 28 Marks + 300000 Pts.&lt;br&gt; Rank 10 = Knight of the Round = 32 Marks + 500000 Pts.&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br&gt;NORMAL BOUNTIES&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #1 - Rogue Tomato [Rank I][2 LP]&lt;br&gt;    - HP: 134&lt;br&gt;    - Petitioner: Tomaj [Rabanastre - The Sandsea]&lt;br&gt;    - Find in Dalmasca Estersand [The Stepping]&lt;br&gt;    - Reward: 300 Gil, Teleport Stone, Potion&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;   The Rogue Tomato is located near the entrance from Dalmasca, on a&lt;br&gt;   small, jutting cliff. Approach it at full health (+ Libra) before&lt;br&gt;   you start to julienne it. Its Flame Breath attack can deal decent&lt;br&gt;   damage, so keep your HP above 60 and retreat to use a Cure/Potion&lt;br&gt;   is you need to. When its HP is halved, it jumps off the cliff to&lt;br&gt;   the Wolf-ridden area below -- take out the wolves before you get&lt;br&gt;   tag-teamed.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;#2 - Thextera [Rank I][2 LP]&lt;br&gt;   - HP: 380&lt;br&gt;   - Petitioner: Gatsly [The Sandsea]&lt;br&gt;   - Find in Dalmasca Westersand [Galtea Downs]&lt;br&gt;   - Reward: 500 Gil, Teleport Stone, Headguard&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;   Thextera can give you a run for your money should Vaan lack any&lt;br&gt;   black/white magicks. Bring plenty of potions to be sure, and clear&lt;br&gt;   the area of rogue Wolves -- there will always be an accompanying&lt;br&gt;   wolf with the mark, though. It should only take four or five casts&lt;br&gt;   of any black magic to take it down, but it can use &amp;quot;Cry of Help&amp;quot;&lt;br&gt;   to summon a Wolf to its side and Saber, which reduces some of its&lt;br&gt;   health to power itself up. Easier to kill when you have two people&lt;br&gt;   but managable with Vaan alone.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #3 - Flowering Cactoid [Rank I][2 LP]&lt;br&gt;    - HP: ~500&lt;br&gt;    - Petitioner: Dantro [D. Estersand - Outpost]&lt;br&gt;    - Find in Dalmasca Estersand [Yardang Labyrinth]&lt;br&gt;    - Reward: 500 Gil, Potion x 10&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;   You can find the mark south of the northern area exit in an auto-&lt;br&gt;   -Haste mode. It has about 500 HP and may appear near other regular&lt;br&gt;   Cactrites -- take out the latter before tangling. Cast Protect on&lt;br&gt;   the party and start slicing in, to which it will usually use Ram&lt;br&gt;   (basic phys. skill). Nothing special, although you do get a rare&lt;br&gt;   Cactus Flower for defeating it.&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #4 - Wraith [Rank I][5 LP]&lt;br&gt;    - HP: ~5000&lt;br&gt;    - Petitioner: Milha [Lowtown - North Sprawl]&lt;br&gt;    - Find in Garamsythe Waterway [Overflow Cloaca]&lt;br&gt;    - Reward: 500 Gil, Ether, Gauntlets&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;   Talk to Milha near the &amp;quot;Residence&amp;quot; in North Sprawl to learn the&lt;br&gt;   ghost was sighted in Garamsythe Waterway, just down through the&lt;br&gt;   Storehouse 5 portion. Head into the Overflow Cloaca portion after&lt;br&gt;   stocking up on phoenix down (or use Raise), since the Wraith tends&lt;br&gt;   to use Doom on everyone. Doom can be cured by using remedies once&lt;br&gt;   you have the Remedy Lore 3 license, so it is possible to do this&lt;br&gt;   with one person. (Note: if you enter the Private Residence once&lt;br&gt;   the Wraith&amp;#39;s gone, you can find a Dusty Letter key item).&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #5 - Nidhogg [Rank I][5 LP]&lt;br&gt;    - HP: ~7000&lt;br&gt;    - Petitioner: Aekom [Bhujerba - Lhusu Square]&lt;br&gt;    - Find in Lhusu Mines [Transitway 1]&lt;br&gt;    - Reward: 600 Gil, Rose Corsage, Balaclava, Great Serpentskin&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;   Talk to the Seeq Aekom to learn that Nidhogg lurks where the path&lt;br&gt;   splits in two. This means you can find it around &amp;quot;Transitway 1.&amp;quot;&lt;br&gt;   Dispel its Protect/Haste statuses, then Blind/Slow it. Protect&lt;br&gt;   yourselves and heal when it uses its Tail Spear attack. Saber&lt;br&gt;   will makes its defense rise, so beware. DO NOT SELL THE GREAT&lt;br&gt;   SERPENTSKIN YOU RECEIVE AS A REWARD. It&amp;#39;s useful later on.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #6 - Wyvern Lord [Rank II][8 LP]&lt;br&gt;    - HP: ~12000&lt;br&gt;    - Petitioner: Sherral [Rabanastre - Amal&amp;#39;s Weaponry]&lt;br&gt;    - Find in Nam-Yensa Sandsea [Simoon Bluff]&lt;br&gt;    - Reward: 1000 Gil, Longbow, Shell Shield&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;   Sherral tells you the wyvern was seen in the western reaches of&lt;br&gt;   the sandsea. Teleport to the Tomb of Raithwall and enter from&lt;br&gt;   there, into the dead-end area of Loomis Bluff. In the northern&lt;br&gt;   reaches, you can find the wyvern flying around. Kill the minor&lt;br&gt;   enemies before approaching.&lt;br&gt;&lt;br&gt;   Blind it and spread out so its Aero attacks don&amp;#39;t do much (and&lt;br&gt;   if you do this this late-game, it won&amp;#39;t). It&amp;#39;s also susceptable&lt;br&gt;   to Slow and Sleep. Steal a Yensa Scale from it before you flay&lt;br&gt;   it apart.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #7 - Croakadile [Rank II][10 LP]&lt;br&gt;    - HP: ~20000&lt;br&gt;    - Petitioner: Sadeen [Giza Plains - Nomad Village, RAINY SEASON]&lt;br&gt;    - Find in Giza Plains [Starfall Field - RAINY SEASON ONLY]&lt;br&gt;    - Reward: 1200 Gil, Serpent Rod, Teleport Stone&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;   The ever-laconic Sadeen says the Croakadile is by &amp;quot;a bridge&amp;quot;&lt;br&gt;   somewhere. Head south into Starfall Field and over the first&lt;br&gt;   bridge, the creature falls from the sky. Dispel its positive&lt;br&gt;   statuses and cast Blind on it, because it will eventually use&lt;br&gt;   &amp;quot;Growing Threat&amp;quot; which doubles its level! A Quickening chain in&lt;br&gt;   the latter rounds of the fight can seal the deal here. Obtained&lt;br&gt;   afterwards is a [RING OF THE TOAD]. Take it back to Sadeen and&lt;br&gt;   he&amp;#39;ll cryptically ask you to take it to &amp;quot;her&amp;quot;...meaning, the&lt;br&gt;   village chief (yes, she&amp;#39;s a girl). Talk to Brunoa when the rains&lt;br&gt;   have stopped to find out that Sadeen is probably a ghost. :o!&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #8 - Enkelados [Rank II][9 LP]&lt;br&gt;    - HP: ~20000&lt;br&gt;    - Petitioner: Low-chief Sugumu [Jahara - Elderknoll]&lt;br&gt;    - Find in Ozmone Plain [The Shred]&lt;br&gt;    - Reward: 1100 Gil, Ether, Golden Amulet&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;   The low-chief says the Enkelados is trampling some Ozmone herbs&lt;br&gt;   to dust, in &amp;quot;The Shred&amp;quot; area. Talk to the guard by the Elderknoll&lt;br&gt;   bridge to learn that you have to clear the area of Wu monsters to&lt;br&gt;   draw it out. Kill all of them in the northern portion and re-enter&lt;br&gt;   to find the beast. Dispel its Protect/Shell and Blind/Slow it. It&lt;br&gt;   knows Purify, so keep your finger on the status effect button. Can&lt;br&gt;   use Restore to bring back HP, too, so Quickening it if ya need to.&lt;br&gt;   Once dead, it drops a [ERRMONEA LEAF]. After getting the reward,&lt;br&gt;   the low-chief wants you to bring the leaf to Giza Plains&amp;#39; village.&lt;br&gt;   Find Lesina and give it to her and receive [REMEDY x 2].&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #9 - Ixtab [Rank II][12 LP]&lt;br&gt;    - HP: ~25000&lt;br&gt;    - Petitioner: High-chief Zayalu [Jahara - Elderknoll]&lt;br&gt;    - Find in Henne Mines [Phase 1 Shaft]&lt;br&gt;    - Reward: 1300 Gil, Ether, Soul Powder&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;   Ixtab is a blood-thirsty sucker, having claimed the lives of&lt;br&gt;   many Garif men lately. Teleport to the mine [etc.] and enter the&lt;br&gt;   shaft in question and enter the southeastern juncture. Kill all&lt;br&gt;   the Seekers around and cast Slow on the ghoul. It uses -ara type&lt;br&gt;   magicks, so keep the Curas up. One can also steal a Flame Shield&lt;br&gt;   from it.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #10 - Atomos [Rank III][16 LP]&lt;br&gt;     - HP: ~30000&lt;br&gt;     - Petitioner: Burrogh [Nalbina Fortress - Jajim Bazaar]&lt;br&gt;     - Find in Mosphoran Highwaste [Northern Skirts]&lt;br&gt;     - Reward: 1800 Gil, Gaia Rod, Diamond Shield&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;   Burrogh&amp;#39;s back from Barheim and has a colossal problem on his&lt;br&gt;   hands up in the mountainous highwaste. Travel to the far north&lt;br&gt;   and pick off all the Vultures around, so they don&amp;#39;t mess up your&lt;br&gt;   battle.&lt;br&gt;&lt;br&gt;   The big, red Atomos lurks nearby. Dispel its Protect/Shell/Regen&lt;br&gt;   and cast Blind/Slow for a quick edge (it does know Purify) before&lt;br&gt;   it gets surrounded by a &amp;quot;white wind&amp;quot; and status effects will quit&lt;br&gt;   working. Keep using Dispel as it re-casts positive statuses, and&lt;br&gt;   stay in Haste/Protect yourself. Its attacks only affect one ally&lt;br&gt;   at a time, so just make sure you outlast it (use Charge!).&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #11 - Vorpal Bunny [Rank III][16 LP]&lt;br&gt;     - HP: ~25000&lt;br&gt;     - Petitioner: Nera [Eruyt Village - The Spiritwood]&lt;br&gt;     - Find in Golmore Jungle [The Rustling Chapel]&lt;br&gt;     - Reward: 2000 Gil, Lightning Arrows, Gillie Boots&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;   Talk to Nera to learn her friend will miss the rite of passage of&lt;br&gt;   hunting the bunny due to an injury. Time to cheat. Head into the&lt;br&gt;   Rustling Chapel section of the jungle (towards Feywood) and in&lt;br&gt;   the middle &amp;quot;square&amp;quot; the bunny appears. Dispel its positive status&lt;br&gt;   before it runs away completely and you lose it; if that happens,&lt;br&gt;   it will come back with the same status and full health. Trail it&lt;br&gt;   a ways and it will often switch course towards you. Vorpal Bunny&lt;br&gt;   isn&amp;#39;t really offensive, but it often goes into corridors with a&lt;br&gt;   bunch of minor enemies -- clear them beforehand for an easier&lt;br&gt;   time! If you have Berserk or some Bacchus&amp;#39; Wine, use it on the&lt;br&gt;   bunny to stop it from running away.&lt;br&gt;&lt;br&gt;   After its demise, you win a [RABBIT&amp;#39;S TAIL]. Go back to the&lt;br&gt;   village and you&amp;#39;ll automatically hand it over. Mission complete!&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #12 - Ring Wyrm [Rank III][16 LP]&lt;br&gt;     - HP: ~45000&lt;br&gt;     - Petitioner: Balzac [Lowtown - North Sprawl]&lt;br&gt;     - Find in Dalmasca Westersand [Windtrace Dunes]&lt;br&gt;     - Reward: 200 Gil, Moon Ring, Icebrand&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;   Visit the propositioner in the southwest part of the sprawl to&lt;br&gt;   learn there&amp;#39;s a Ring Wyrm in the Windtrace Dunes area of the&lt;br&gt;   Westersand. Apparently it only comes out when there&amp;#39;s elementals&lt;br&gt;   around, meaning during sandstorms. Teleport to the area and keep&lt;br&gt;   re-entering it until the weather goes sucky. It appears in the&lt;br&gt;   center of the area (about).&lt;br&gt;&lt;br&gt;   Dispel its Protect and Blind/Slow it. Watch out for its Breath&lt;br&gt;   attack (fire-elem) which can hit multiple targets and inflict&lt;br&gt;   Sap. It isn&amp;#39;t shy about using Immobilizega either. Given its&lt;br&gt;   huge amount of HP, this will take a long time at any level. Equip&lt;br&gt;   Flame Shields and Jackboots for an easier go-&amp;#39;round.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #13 - Feral Retriever [Rank III][14 LP]&lt;br&gt;     - HP: ~20000&lt;br&gt;     - Petitioner: Hymms [Mt. Bur-Omisace - Sand-strewn Pass]&lt;br&gt;     - Find in Paramina Rift [Spine of the Icewyrm]&lt;br&gt;     - Reward: 1500 Gil, Recurve Crossbow, Teleport Stone&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;    Hymms says the retriever lurks in Paramina Rift near Stilshrine&lt;br&gt;    of Miriam. The easiest way to find it is to teleport to the&lt;br&gt;    shrine and head into the Spine from there. Kill any Garuda-Egis&lt;br&gt;    that follow you and you&amp;#39;ll find the Couerl-like monster near&lt;br&gt;    the &amp;quot;Path of the Firstfall.&amp;quot;&lt;br&gt;&lt;br&gt;    Blind/Slow it to begin with, and be wary of Stone Gaze. If it&lt;br&gt;    uses Purify, recast Blind. It&amp;#39;s really just an overgrown kittie&lt;br&gt;    you&amp;#39;ve fought before, but cast Protect on everyone to be sure.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #14 - Darksteel [Rank IV][21 LP]&lt;br&gt;     - HP: ~60000&lt;br&gt;     - Petitioner: Homesick Man [Archades - Nilbasse]&lt;br&gt;     - Find in Sochen Cave Palace [Temptation Eluded]&lt;br&gt;     - Reward: 3000 Gil, Lead Bolts, Adamantite&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;  The petitioner is in the weapon shop here and apparently the&lt;br&gt;  Darksteel (titantoise type) is down in the cave palace complex.&lt;br&gt;  Take the easy way in via Old Archades and you&amp;#39;ll come to this&lt;br&gt;  enemy. Cast Protect on yourselves before approaching.&lt;br&gt;&lt;br&gt;  Dispel its Bravery/Protect/Shell, inflict Blind/Slow on it, then&lt;br&gt;  Haste yourselves. Watch out for its Flatten skill which can do&lt;br&gt;  1000+, and keep Dispelling its positive statuses as they come.&lt;br&gt;  If you&amp;#39;re in dire straits, flee if a small passageway if you have&lt;br&gt;  to, since it won&amp;#39;t be able to follow. Also, if you want to buy&lt;br&gt;  time without running away, lead it around the room in circles.&lt;br&gt;  Watch out for its Stone Gaze (inflict: Petrify) attack.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #15 - Braegh [Rank IV][17 LP]&lt;br&gt;     - HP: ~35000&lt;br&gt;     - Petitioner: Va&amp;#39;Kansa [Mosphoran Highwaste - Babbling Vale]&lt;br&gt;     - Find in The Salikawood [Corridor of Ages]&lt;br&gt;     - Reward: 1700 Gil, Obelisk, Hi-Ether&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;  NOTE: You must have defeated King Bomb to complete this.&lt;br&gt;&lt;br&gt;  Talk to the bangaa to learn his partner and wares disappeared, by&lt;br&gt;  the Necrohol of Nabudis. Teleport to the Salikawood and continue&lt;br&gt;  northeast through the &amp;quot;Grand Bower&amp;quot; area to &amp;quot;Corridor of Ages.&amp;quot;&lt;br&gt;  Near the entrance to Nabudis, the thunderstruck horse shows up.&lt;br&gt;&lt;br&gt;  Cast Slow on it and Haste/Bravery on yourselves. Its Snake Lash&lt;br&gt;  ability inflicts damage and poison, and it also uses Bleed magick.&lt;br&gt;  After awhile, it uses Immobilizega, too. Try to kill it fast &amp;#39;fore&lt;br&gt;  it uses &amp;quot;Invert,&amp;quot; which flip-flops the HP &amp;lt;-&amp;gt; MP amounts. It also&lt;br&gt;  becomes immune to magick when critical, but shouldn&amp;#39;t matter a&lt;br&gt;  whole lot (it can be Silenced). Chain-Quickening it to death if it&lt;br&gt;  poses a huge threat.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #16 - Mindflayer [Rank IV][18 LP]&lt;br&gt;     - HP: ~35000&lt;br&gt;     - Petitioner: Warrior Guromu [Jahara - Lull of the Land]&lt;br&gt;     - Find in Henne Mines [Phase 1 Dig]&lt;br&gt;     - Reward: 2200 Gil, Carmagnole&lt;br&gt;o-------------------------------------------------------------------o]&lt;br&gt;&lt;br&gt; NOTE: Enter &amp;quot;Phase 1 Dig&amp;quot; with full MP to spawn this enemy. Has a&lt;br&gt;       little something to do with its affinity for Mist.&lt;br&gt;&lt;br&gt;  Guromu&amp;#39;s friend has not returned from the mines, and the mark&amp;#39;s&lt;br&gt;  been spotted at the &amp;quot;Phase 1 Dig.&amp;quot; Find it in the southern portion&lt;br&gt;  and it will float towards you. Dispel its Faith/Haste and equip&lt;br&gt;  any Stop-proof equipment you have, since it will use Time Requiem&lt;br&gt;  to inflict it on all in range; it helps to cast Bubble as a relief&lt;br&gt;  should everyone be incapacitated. Mindflayer will use Invert, much&lt;br&gt;  like Braegh, to flip one&amp;#39;s HP and MP values (i.e. one becomes the&lt;br&gt;  other). Cast Slow when possible and chain-Quickening it in the&lt;br&gt;  latter part of the fight, before Hero&amp;#39;s March (add: Protect/Shell/&lt;br&gt;  Bravery/Faith). Also note that Mindflayer can be Berserk&amp;#39;d, which&lt;br&gt;  will strip it of its major status-effect attacks.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #17 - White Mousse [Rank V][24 LP]&lt;br&gt;     - HP: ~60000&lt;br&gt;     - Petitioner: Sorbet [Rabanastre - Westgate]&lt;br&gt;     - Find in Garamsythe Waterway [West Sluice Control]&lt;br&gt;     - Reward: 2800 Gil, Yoichi Bow, Sluice Gate Key&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;  The monster appears to have claimed Sorbet&amp;#39;s key and &amp;quot;treat,&amp;quot; and&lt;br&gt;  headed for the West Sluice Control section of the sewers. To get&lt;br&gt;  there, head east from the Central Waterway Control to find the No.&lt;br&gt;  10 Channel sluiceway drained of water. Take the higher-ground&lt;br&gt;  stairways and continue south into the destination. The mark will&lt;br&gt;  spawn in the shallow water in the square-shaped part.&lt;br&gt;&lt;br&gt;  It uses Waterga, Slowga, and Flash, all of which you&amp;#39;re probably&lt;br&gt;  familiar with by this time. It&amp;#39;s susceptable to Blind and Sleep,&lt;br&gt;  too, and Berserk if you want. Fire-elemental attacks tend to be the&lt;br&gt;  best murdering tools in the fight, and if you have Berserk, that&amp;#39;ll&lt;br&gt;  stop it from being a magick threat. Upon defeat, it drops a [BROKEN&lt;br&gt;  KEY], and after claiming the reward, Sorbet gives you the key since&lt;br&gt;  there&amp;#39;s another one on-hand. Meaning, you can now control the&lt;br&gt;  sluices down in the sewers. Yaya!&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #18 - Lindwyrm [Rank V][22 LP]&lt;br&gt;     - HP: ~110,000&lt;br&gt;     - Petitioner: Fermon [Old Archades - Alley of Muted Sighs]&lt;br&gt;     - Find in Tchita Uplands [Garden of Life&amp;#39;s Circle]&lt;br&gt;     - Reward: 4200 Gil, Barrel Coat, Hi-Ether&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;  Fermon is the old man surrounded by a circle of kids, and tells of&lt;br&gt;  the wyrm who only comes out when its cloudy. Teleport to Tchita to&lt;br&gt;  begin with. If you can see the sun, it&amp;#39;s not overcast. Since one&lt;br&gt;  has to exit the ENTIRE area to change the weather, it&amp;#39;s easier to&lt;br&gt;  teleport into the area to check the atmospheric conditions and&lt;br&gt;  reset if they&amp;#39;re not favorable. There are two &amp;quot;favorable&amp;quot; outlooks&lt;br&gt;  however: when it&amp;#39;s cloudy and raining or when it&amp;#39;s simply cloudy.&lt;br&gt;  Before you approach, make sure to have odd-numbered levels to make&lt;br&gt;  two of its annoying attacks ineffectual.&lt;br&gt;&lt;br&gt;  In the destination area, no monsters will be around beside the big&lt;br&gt;  oaf in the southeast corner. Dispel its positive status and put&lt;br&gt;  Protectga/Shellga on yourselves. Watch out for Lv. 2 Sleep, which&lt;br&gt;  inflicts the status on those with even-numbered levels. Stone&lt;br&gt;  Breath is also a problem, so have Stona ready. Blind, Silence, and&lt;br&gt;  Slow this guy to stop him from casting Bio and using Rake to great&lt;br&gt;  success. This is a great fight to use Bubble/Bravery on, if you&lt;br&gt;  know them. When his HP takes a dive, Lindwyrm will erect a Greater&lt;br&gt;  Barrier (Protect+Shell), start using Restore, which brings back&lt;br&gt;  a great deal of HP, and using Lv. 4 Break, which casts Petrify on&lt;br&gt;  those with levels divisible by four. If you know the Shear&lt;br&gt;  technick, you can lower its magick resist for easier nuking. As&lt;br&gt;  expected, his defense takes an increase when in critical condition,&lt;br&gt;  but Quickenings can get around that. Once dead, it leaves behind a&lt;br&gt;  [RUSTED SCRAP OF ARMOR] key item.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #19 - Marilith [Rank V][22 LP]&lt;br&gt;     - HP: ~35000&lt;br&gt;     - Petitioner: Tavernmaster [Rabanastre - The Sandsea]&lt;br&gt;     - Find in Zertinan Caverns [Invitation to Heresy]&lt;br&gt;     - Reward: 2200 Gil, Serpent Eye, Teleport Stone x 3&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt; The tavernmaster requires serpentwyne must from the Marilith, found&lt;br&gt; in Zertinan Caverns after entering via the westersand. Teleport to&lt;br&gt; the desert and find the Shimmering Horizons area, southwest of the&lt;br&gt; Galtea Downs region. You&amp;#39;ll have to enter it from &amp;quot;The Midfault,&amp;quot;&lt;br&gt; however, which is just west of Galtea Downs. Near the western edge&lt;br&gt; of the destination area will be a tunnel leading into the caverns.&lt;br&gt; The mark appears in the &amp;quot;Invitation to Heresy&amp;quot; region, by one of the&lt;br&gt; holes in the wall where the light shines in (in SE dead end). You&lt;br&gt; may have to kill the low-level enemies around here before it&lt;br&gt; appears, or it might be random. Dunno. It isn&amp;#39;t visible until you&lt;br&gt; stumble upon it, though.&lt;br&gt;&lt;br&gt; Dispel its Protect/Shell/Haste and Blind/Slow it. Protectga helps&lt;br&gt; if you have it, but single-serve casting work too. When its health&lt;br&gt; drips, it starts using Tail Spear (1-target atk) more often. Upon&lt;br&gt; death, it drops a keg of [SERPENTWYNE MUST], which you can now take &lt;br&gt; back to the propositioner.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #20 - Vyraal [Rank V][22 LP]&lt;br&gt;     - HP: ~100,000&lt;br&gt;     - Petitioner: Viera Wayfarer [Balfonheim Port - The Whitecap]&lt;br&gt;     - Find in Cerobi Steppe [The Northsward]&lt;br&gt;     - Reward: 3500 Gil, Halberd, Crystal Shield, Dragon Scale&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt; A large aevis has taken this viera&amp;#39;s belongings and once you accept&lt;br&gt; the viera will accompany you as a guest -- meet up with her at the&lt;br&gt; The Northsward area in the northeast of the steppe. The mark&amp;#39;s in&lt;br&gt; the central region here. Blind/Slow it before you begin and cast&lt;br&gt; Protectga/Bravery on your fighters (the viera sucks). It uses Sonic&lt;br&gt; Fangs (single-target; may inflict Slow) and Fireball (single-target&lt;br&gt; fire-elem). When its HPs decrease quite a bit, will run away and&lt;br&gt; you&amp;#39;ll have to chase the quarry. When it&amp;#39;s put in critical condition&lt;br&gt; a barrier is erected, making any magick ineffectual -- cast status&lt;br&gt; effects before this point. One can steal a Spiral Incisor from it.&lt;br&gt; Upon defeat, it drops a [VIERA RUCKSACK]. Instead of instantly&lt;br&gt; getting the reward, you now have to walk ALL the way back to town&lt;br&gt; (;_;) for some stupid reason... &amp;lt;grumble, grumble&amp;gt;&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #21 - Bloodwing [Rank V][22 LP]&lt;br&gt;     - HP: ~30000&lt;br&gt;     - Petitioner: No. 381 [Dalmasca Estersand - North Bank Village]&lt;br&gt;     - Find in Barheim Passage [The West Annex]&lt;br&gt;     - Reward: 2400 Gil, Stun Bombs, Vampyr Fang&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt; NOTE: You must have completed Dantro&amp;#39;s Wife&amp;#39;s sidequest to get the&lt;br&gt;       Barheim Key necessary to do this. Refer to &amp;quot;SBV1&amp;quot; to do so.&lt;br&gt;&lt;br&gt; Talk to the newly-escaped prisoner to learn the Bloodwing lurks in&lt;br&gt; the west annex of Barheim. Enter the passage via the estersand (go&lt;br&gt; southeast in &amp;quot;Banks of the Nebra&amp;quot; to &amp;quot;Murmering Defile&amp;quot;) and trek&lt;br&gt; to &amp;quot;The West Annex.&amp;quot; You can reach there by going west out of&lt;br&gt; &amp;quot;Great Central Passage&amp;quot; -&amp;gt; to &amp;quot;East-West Bypass&amp;quot; -&amp;gt; to &amp;quot;Zeviah Span&amp;quot;&lt;br&gt; further west. At the span, you can find a Barheim Candle which will&lt;br&gt; light up the rest of the dungeon spaces; to find it, head south and&lt;br&gt; take the first eastern stairway back north. To continue south, tip&lt;br&gt; a cart on the west side of the railway to open the way to the&lt;br&gt; annex.&lt;br&gt;&lt;br&gt; In the thin, southern east-west path, the bloodwing will fly down.&lt;br&gt; Try to kill any monsters trailing you &amp;#39;cause there are some ahead.&lt;br&gt; Blind/Silence it and watch out for Leech, which does about 700&lt;br&gt; (compared to the Mimeo&amp;#39;s 1000+). Its physical attack can poison an&lt;br&gt; ally as well. Since it&amp;#39;s a flying type, you&amp;#39;ll have to rely on&lt;br&gt; certain types of weapons or simply Faith+Holy, Flare, Shock, etc.&lt;br&gt; it.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #22 - Piscodaemon [Rank V][26 LP]&lt;br&gt;     - HP: ~40000&lt;br&gt;     - Petitioner: Ivaness [Mt. Bur-Omisace - Temple Grounds]&lt;br&gt;     - Find in Ancient City of Giruvegan [Gate of Fire]&lt;br&gt;     - Reward: 3800 Gil, Dark Shot, Scathe Mote&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt; Ivaness will have had a dream his brother, consumed by evil and now&lt;br&gt; a Piscodaemon, is headed for Giruvegan&amp;#39;s Gate of Fire. Travel back&lt;br&gt; through the water-steps to the gate in question and find the daemon&lt;br&gt; at the southwestern most part of the slanted room.&lt;br&gt;&lt;br&gt; Once found, dispel the mark&amp;#39;s Shell and inflict Blind/Slow (easy to&lt;br&gt; do with the Nihopalaoa item-reversal trick). Its attacks are a bunch&lt;br&gt; of weak sauce and it has horrible defense, but it can use Soul Etude&lt;br&gt; to refill its life to full and Hero&amp;#39;s March to put a whole bunch of&lt;br&gt; good statuses on (familiar with both by now, I hope -- use Dispel!).&lt;br&gt; Watch out for its Bio and Death spells, and also Pulsar Wave (can&lt;br&gt; inflict Disable). Just do a chain-Quickening on it when its almost&lt;br&gt; dead to seal the deal. Have fun walking back out! :p&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #23 - Roblon [Rank VI][26 LP]&lt;br&gt;     - HP: ~100,000&lt;br&gt;     - Petitioner: Morgen [Nalbina Fortress - West Ward]&lt;br&gt;     - Find in Nabreus Deadlands [Overlooking Eternity]&lt;br&gt;     - Reward: 3100 Gil, Giant Helmet, Mythril&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt; NOTE: You must have defeated King Bomb in The Salikawood to proceed&lt;br&gt;       immediately with this.&lt;br&gt;&lt;br&gt; NOTE: Equipping Aegis Shields from now on will be of great help.&lt;br&gt;&lt;br&gt; Morgen says that the hellish golem roams by the river and tall&lt;br&gt; grasses. Teleport to the Salikawood and exit northwest through the&lt;br&gt; Grand Bower and Piebald Path to enter the deadlands. In the third&lt;br&gt; area you encounter -- &amp;quot;Vale of Lingering Sorrow&amp;quot; -- an urn can be&lt;br&gt; found that reveals the rest of the maps. Take the east or north&lt;br&gt; passage, it doesn&amp;#39;t matter -- both end up in &amp;quot;The Slumbermead.&amp;quot; To&lt;br&gt; find your the automaton mark, go to the northwestern part of the&lt;br&gt; marsh and look for a path that leads west -- it isn&amp;#39;t marked on the&lt;br&gt; map. It leads to &amp;quot;The Fog Mutters&amp;quot; and &amp;quot;Overlooking Eternity,&amp;quot; both&lt;br&gt; isolated from the rest of the map. Roblon is found in the latter.&lt;br&gt;&lt;br&gt; When you approach the dead-end mount where Roblon is, a bunch of&lt;br&gt; Dead Bones appear and will keep appearing. Use range magicks (like&lt;br&gt; Scourge) to take them out en masse before they Reflectga their&lt;br&gt; friends. Roblon itself attacks with -ara type magick and a physical&lt;br&gt; attack (single-target) every once in awhile. When its HP gets low,&lt;br&gt; it will use Fear (heavily decreases MP) and Tri-Attack (damage +&lt;br&gt; Slow); before this time, try to do a blitzkreig on the Dead Bones&lt;br&gt; like this next paragraph. NOTE: If you throw Nihopalaoa&amp;#39;s remedies&lt;br&gt; at the Dead Bones and don&amp;#39;t kill them, more may NOT respawn!&lt;br&gt;&lt;br&gt; If you want things to go a bit easier, Roblon can be inflicted with&lt;br&gt; Slow, Blind, and Sap. If you equip a Nihopalaoa accessory (reverses&lt;br&gt; effect of restorative items), throwing a Remedy at the mark will&lt;br&gt; put all three statuses on at once! If you have a high Remedy Lore&lt;br&gt; license, you can put a slough of status effects on the Dead Bones&lt;br&gt; enemies and make this fight a whole lot easier. It seems if you&lt;br&gt; incapacitate them without killing &amp;#39;em, no more spawn! Consider this&lt;br&gt; as you battle on.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #24 - Goliath [Rank IV][27 LP]&lt;br&gt;     - HP: ~150,000&lt;br&gt;     - Petitioner: Barrong [Nalbina Fortress - West Ward]&lt;br&gt;     - Find in Necrohol of Nabudis [Hall of Slumbering Might]&lt;br&gt;     - Reward: 3600 Gil, Save the Queen, Einherjarium&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt; NOTE: You must have defeated King Bomb in The Salikawood to proceed&lt;br&gt;       immediately with this.&lt;br&gt;&lt;br&gt; Barrong is by the stairway to the aerodrome, strangely. After he&lt;br&gt; spots you, he tells that the monster in question lurks in Nabudis,&lt;br&gt; west of The Salikawood. The area the mark is found in is the first&lt;br&gt; one inside of Nabudis if you enter from the Nabreus Deadlands; if&lt;br&gt; you don&amp;#39;t want to go that way, you have to trek all the way through&lt;br&gt; the necrohol. When you get to Goliath, clear the Baknamy enemies&lt;br&gt; &amp;#39;round the room and approach.&lt;br&gt;&lt;br&gt; Goliath casts powerful -aga magicks (use Shellga) and Gravity, that&lt;br&gt; does half a character&amp;#39;s max HP in damage per ally, to all allies i&lt;br&gt; range. Also, it erects a magick barrier that makes all magick used&lt;br&gt; against it ineffectual. If you want to put Slow on it, though, use&lt;br&gt; a Nihopalaoa accessory (reverses item effects) and throw a Remedy&lt;br&gt; onto it. Use Mirror Mail to reflect all its powerful magicks back&lt;br&gt; onto the golem and this fight&amp;#39;ll go a lot easier. When its HPs are&lt;br&gt; low, it starts to use Smite of Rage (powerful physical attack on&lt;br&gt; one target) and Lunge. Its regular attack can inflict Disable, so&lt;br&gt; keep Esuna on your fingertips.&lt;br&gt;&lt;br&gt; The easiest way to get back is to exit into the deadlands and get&lt;br&gt; back to the &amp;quot;Succor Midst Sorrow&amp;quot; where the teleport crystal is.&lt;br&gt; You&amp;#39;ll have to beat a crystalbug before you can get the real one,&lt;br&gt; though.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #25 - Overlord [Rank VI][24 LP]&lt;br&gt;     - HP: ~70,000&lt;br&gt;     - Petitioner: Insecure Seeq [Archades - Bulward&amp;#39;s Technicks]&lt;br&gt;     - Find in Sochen Cave Palace [Doubt Abandoned]&lt;br&gt;     - Reward: 3500 Gil, Hi-Ether x 2, Teleport Stone&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt; The seeq only states that the mark is found in Sochen Cave Palace,&lt;br&gt; lamely. Teleport to Tchita and enter from there to get a notice &lt;br&gt; from the pig-snout that the monster is near. Insecure Seeq only&lt;br&gt; has 5358 HP and is weak to fire, so watch out.&lt;br&gt;&lt;br&gt; Overlord is in the dead end on the western wall. Dispel its Bravery&lt;br&gt; and inflict Slow/Blind/Silence/Disease/Confuse in whatever manner&lt;br&gt; you wish (Nipholaoa trick!). It uses Lunge (single-target phys atk)&lt;br&gt; Pyromania (mote-like fire-elem atk), and Tri-Attack (dmg + Slow).&lt;br&gt; If you have Expose, it can have its defense lowered; Addle doesn&amp;#39;t&lt;br&gt; work, though. Save your Quickenings for the very end, since it will&lt;br&gt; use the ever-powerful &amp;quot;Rage&amp;quot; attack do deal 1500-2000 damage to all&lt;br&gt; those in rage -- keep Protect status on. Smite of Rage also will be&lt;br&gt; used when its HP is low (and to great effect), which isn&amp;#39;t much of&lt;br&gt; a surprise given the type of creature its modelled after. Go for a&lt;br&gt; quick finish. Go back to town for your horrible reward... =/&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #26 - Catoblepas [Rank VI][27 LP]&lt;br&gt;     - HP: ~130,000&lt;br&gt;     - Petitioner: War-chief Supinelu [Jahara - Lull of the Land]&lt;br&gt;     - Find in Zertinan Caverns [Hourglass Basin]&lt;br&gt;     - Reward: 3200 Gil, Volcano, Arctic Wind&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt; NOTE: If you take the shortest route during this mission, you will&lt;br&gt; have to pass through the area where the esper Adrammelech resides&lt;br&gt; (Athroza Quicksands). Should you be overwhelmed, either search for&lt;br&gt; a different route via the sandseas or simply flee into one of the&lt;br&gt; side-areas.&lt;br&gt;&lt;br&gt; ---&lt;br&gt;&lt;br&gt; Supinelu tells of a demon that wounded his brother, and he wants&lt;br&gt; you to witness his fight against it, win or lose. Weird. First off,&lt;br&gt; head into &amp;quot;The Undershore&amp;quot; area, on the side with the save point&lt;br&gt; (area is split in twain). By the save point, you can traverse a&lt;br&gt; sandfall path, taking a northeastern branch of the secret (not on&lt;br&gt; map) route. If you&amp;#39;re having trouble finding what&amp;#39;s what, seek out&lt;br&gt; the map in &amp;quot;The Balamka Fault&amp;quot; area, to the middle-north.&lt;br&gt;&lt;br&gt; When you arrive in &amp;quot;Hourglass Basin,&amp;quot; Supinelu will join you as a&lt;br&gt; guest, and you can be on your merry way. The mark appears at the&lt;br&gt; dead end nearby. Dispel its Protect/Shell/Reflect status and cast&lt;br&gt; Protectga/Shellga on your allies. Supinelu will use a Blizzaga-like&lt;br&gt; attack and physical attacks, so make sure to recast his Bravery&lt;br&gt; status if it should wear off. Catoblepas is only susceptible to&lt;br&gt; Blind, Slow, Sleep, Expose, and Shear. When its positive statuses&lt;br&gt; are removed, it will recast them. Hastega/Bubble your party allies&lt;br&gt; when you find a chance and get to work. Watch out for its powerful&lt;br&gt; Smite of Rage attack (Blind + Shields = possible evade); Ram and&lt;br&gt; Tail Swipe aren&amp;#39;t much to worry about. Do a Quickening chain to&lt;br&gt; bury the baddie, if you want.&lt;br&gt;&lt;br&gt; Go back to Jahara for the reward.&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br&gt;MONTBLANC&amp;#39;S BOUNTIES&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br&gt;&lt;br&gt;To get these bounties that aren&amp;#39;t on the notice board, talk to the&lt;br&gt;leader of Clan Centurio himself...Montblanc!&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #1 - Cluckatrice [Rank I][6 LP]&lt;br&gt;    - HP: ~7000&lt;br&gt;    - Petitioner: Danja [Giza Plains - Nomad Village]&lt;br&gt;    - Find in Giza Plains [Gizas North Bank]&lt;br&gt;    - Reward: 1000 Gil, Jackboots, Rainbow Egg&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;   This can only be completed in the dry season; if it&amp;#39;s wet, you&amp;#39;ll&lt;br&gt;   have to wait for the change. It&amp;#39;s also a good idea to come around&lt;br&gt;   when you have a full party of people, particularly after visiting&lt;br&gt;   Eruyt Village, since you&amp;#39;ll have a guest with infinite potions...&lt;br&gt;&lt;br&gt;   Talk to Danja in the cockatrice pen at the nomad village, then go&lt;br&gt;   to Gizas North Bank. Defeat all the enemies here, leave, and re-&lt;br&gt;   -enter. You should now find Chickatrices (~2500 HP, 1 LP) with the&lt;br&gt;   mama Cluckatrice (~7000 HP, 6 LP). Gang-murder the babies and cast&lt;br&gt;   Blind the mother as you slice &amp;#39;n&amp;#39; dice. It can use Purify to take&lt;br&gt;   negative statuses off, but at least that wastes time.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #2 - Rocktoise [Rank I][8 LP]&lt;br&gt;    - HP: ~15000&lt;br&gt;    - Petitioner: Pilika [Bhujerba - Khus Skygrounds]&lt;br&gt;    - Find in Lhusu Mines [Site 2]&lt;br&gt;    - Reward: 1200 Gil, Hi-Potion, Heavy Coat&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;   The moogle petitioner in the skygrounds to learn the titantoise is&lt;br&gt;   in Site 2 of the Lhusu Mines (the cavern portion). Dispel its&lt;br&gt;   Haste status (if you have it), then Blind/Slow/Silence it. It&amp;#39;s&lt;br&gt;   not exactly hard, but it does have 15000+ HP. Once it has an eye&lt;br&gt;   on one character, simply lead it around the room in a circle and&lt;br&gt;   let the rest of the allies carve it up.&lt;br&gt;&lt;br&gt;   [OPTIONAL PART:]&lt;br&gt;&lt;br&gt;   After completing the mission, talk to Pilika again and accept his&lt;br&gt;   offer to find his diary, at Clio&amp;#39;s technick shop. He&amp;#39;ll give you&lt;br&gt;   a [MERCHANT&amp;#39;S ARMBAND] to get into the second-floor staff-only&lt;br&gt;   area. Find it by a bookshelf and ladder, then bring it back. You&lt;br&gt;   will be asked if you read it. Your actions before and answer now&lt;br&gt;   determine a reward:&lt;br&gt;&lt;br&gt;   Read Diary   + Told the truth        = Kilimweave Shirt&lt;br&gt;   Did Not Read + Told the truth        = Shepherd&amp;#39;s Bolero&lt;br&gt;   Did Not Read + Lied about reading it = Kilimweave Shirt&lt;br&gt;   Read Diary   + Lied about reading it = Shepherd&amp;#39;s Bolero&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #3 - Gil Snapper [Rank III][20 LP]&lt;br&gt;    - HP: ~40000 HP&lt;br&gt;    - Petitioner: Nanau - [Giza Plains - Crystal Glade]&lt;br&gt;    - Find in Giza Plains [Tracks of the Beast - RAINY SEASON ONLY]&lt;br&gt;    - Reward: 3000 Gil, Phobos Glaze&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt;   It has to be the rainy season before this can be attempted. When&lt;br&gt;   you accept the job of killing the &amp;quot;Rain Lord,&amp;quot; you also obtain a&lt;br&gt;   [SILENT URN] which helps in killing the creature. It appears in&lt;br&gt;   the area &amp;quot;Tracks of the Beast.&amp;quot; If you haven&amp;#39;t opened it yet, you&lt;br&gt;   must visit the following areas and chop down the withered trees&lt;br&gt;   to create a wood bridge that leads east out of Gizas South Bank:&lt;br&gt;&lt;br&gt;   o Throne Road&lt;br&gt;   o Nomad Village&lt;br&gt;   o Toam Hills&lt;br&gt;   o Starfall Field&lt;br&gt;   o Crystal Glade&lt;br&gt;   o Gizas North Bank&lt;br&gt;&lt;br&gt;   Exit into the area to find Bansat, the Seeq from Clan Centurio,&lt;br&gt;   ready to help you as a guest (comes with Haste!). Unfortunately,&lt;br&gt;   the Gil Snapper doesn&amp;#39;t appear unless the weather is a downpour.&lt;br&gt;   Keep re-entering the screen until it&amp;#39;s really crappy outside and&lt;br&gt;   Bansat will tell you if it&amp;#39;s here.&lt;br&gt;&lt;br&gt;   Dispel its positive statuses, then Blind/Silence/Slow it. Bansat&lt;br&gt;   will probably inflict Immobilize to your advantage. Its regular&lt;br&gt;   attack can inflict Slow, which you should counter with Haste. All&lt;br&gt;   in all, not too hard -- just more HP (~40000) and the same turtle&lt;br&gt;   skills (Flash, Flatten, etc.). When its HP gets really low, its&lt;br&gt;   defense takes a boost, which isn&amp;#39;t too unusual. Soon as it&amp;#39;s dead,&lt;br&gt;   it gets sucked into the urn...poof! You&amp;#39;ll have to wait until the&lt;br&gt;   dry season to claim the reward, however. Take this time to do the&lt;br&gt;   Croakadile mark, so you don&amp;#39;t have to wait around again!&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #4 - Orthros [Rank V][25 LP]&lt;br&gt;    - HP: ~100,000&lt;br&gt;    - Petitioner: Contrite Thief [Lowtown - North Sprawl]&lt;br&gt;    - Find in Garamsythe Waterway [Southern Sluiceway]&lt;br&gt;    - Reward: Blackened Fragment, Unpurified Ether, Horakhty&amp;#39;s Flame&lt;br&gt;              3800 Gil&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt; The thief in question is by the Garamsythe Waterway&amp;#39;s entrance and&lt;br&gt; tells that the loot she stole was re-stolen by a blob-monster at&lt;br&gt; the &amp;quot;south end of the waterway.&amp;quot; Head to the area in question by&lt;br&gt; heading west, south, then east. At the destination, you&amp;#39;ll probably&lt;br&gt; notice that the mark doesn&amp;#39;t simply appear. Why? Because you have&lt;br&gt; to have an all-female (three-member) team to draw it out! After it&lt;br&gt; appears, you can change your party in any way you like.&lt;br&gt;&lt;br&gt; Dispel its Protect/Bravery/Haste, first off. It casts Slowga often&lt;br&gt; so be ready to counter with Haste. It&amp;#39;s susceptible to Disease,&lt;br&gt; Blind, and Sleep, which makes its frequent use of physical attacks&lt;br&gt; easier to stomach. Make sure to Shell/ga if your characters are at&lt;br&gt; a low level (20-30). Its Mythril Bubbles attack can put a couple&lt;br&gt; of negative statuses on those in range, so also have Esuna/ga on-&lt;br&gt; -hand to repair. Orthros can inflict Sap (w/ Bleed) and Blind (w/&lt;br&gt; Flash), too. If one is doing this late in the game, use Expose to&lt;br&gt; lower its defense. A [BUNDLE OF STOLEN ARTICLES] is found as&lt;br&gt; spoils.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #5 - Trickster [Rank V][25 LP]&lt;br&gt;    - HP: ~60,000&lt;br&gt;    - Petitioner: Gurdy [Mt. Bur-Omisace - Sand-strewn Pass]&lt;br&gt;    - Find in Paramina Rift [Frozen Brook]&lt;br&gt;    - Reward: 4800 Gil, Deimos Clay&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt; Head to the mountain and talk to the moogle to learn the chocobo is&lt;br&gt; by the &amp;quot;Frozen Brook&amp;quot; area. When you get there, Monid from Centurio&lt;br&gt; will join up with you as a faux-guest. Like Bansat before him, the&lt;br&gt; Bangaa will tell you when the animal is about, so keep re-entering&lt;br&gt; the screen until that time. HE WILL NOT APPEAR UNLESS YOU DO THIS.&lt;br&gt; Head east until the gigantic (!) white choco-bird appears out of&lt;br&gt; nowhere.&lt;br&gt;&lt;br&gt; Dispel its Haste/Protect and put Blind/Silence on it (also can make&lt;br&gt; it go to Sleep). Cast Protectga on yourselves and follow it as it&lt;br&gt; runs all around the place -- careful not to hit any traps along&lt;br&gt; the waterfront. Careful for its single-target &amp;quot;Wild Charge&amp;quot; attack&lt;br&gt; which can do a lot of damage to low-levelled characters. Make sure&lt;br&gt; you inflict Blind/Silence early on because when its HP is at the&lt;br&gt; halfway mark, it gets surrounded by a white wind and becomes &lt;br&gt; immune to status effects. Quickly do a large chain-Quickening to&lt;br&gt; the bird before it raises its paling to make itself immune to all&lt;br&gt; physical attacks! Its Choco-Comet deals damage to all in range,&lt;br&gt; but anyone with a shield (and high Shield Block license) can have&lt;br&gt; a chance at blocking.&lt;br&gt;&lt;br&gt; Go back to Gurdy and learn something special about her!&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #6 - Antlion [Rank V][25 LP]&lt;br&gt;    - HP: ~100,000&lt;br&gt;    - Petitioner: Niray [Bhujerba - The Staras Residence]&lt;br&gt;    - Find in Lhusu Mines [Site 9]&lt;br&gt;    - Reward: 4300 Gil, Bubble Belt, Sickle-Blade&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt; As the map tells you, the residence is in the Cloudborne Row area&lt;br&gt; of town near the pub. Talk to Niray to receive the [SITE 3 KEY] for&lt;br&gt; further exploration. Direct yourself to &amp;quot;Site 3&amp;quot; of the mine, using&lt;br&gt; the key to proceed further. Once in &amp;quot;Site 3,&amp;quot; head south to find&lt;br&gt; the exit onto &amp;quot;Shunia Twinspan.&amp;quot; After getting back on the western&lt;br&gt; side of &amp;quot;Transitway 1,&amp;quot; you can continue west to Site 9. The mark&lt;br&gt; is found in the cavern portion, surrounded by Killer Mantises.&lt;br&gt;&lt;br&gt; Obviously, take out the Mantises before you bother with the mark.&lt;br&gt; Since they swarm you, use -ara/-aga magicks, depending on what&lt;br&gt; your stock is, or Scourge if you&amp;#39;re in the late game. The main&lt;br&gt; goal is to kill them all before any uses Cannibalize, which will&lt;br&gt; increase its stats at the expense of an enemy&amp;#39;s life and make it&lt;br&gt; harder to deal with.&lt;br&gt;&lt;br&gt; Once its minions are gone, inflict the Antlion with Disease, Slow,&lt;br&gt; or Silence -- whatever you can get off. Cast Protect/ga and Bubble&lt;br&gt; while always keeping Esuna on-hand, since its regular attack can&lt;br&gt; inflict Disable. The Expose technick can lower its defense, which&lt;br&gt; you should use if possible.&lt;br&gt;&lt;br&gt; After it&amp;#39;s dead, Yrlon explains that he dropped the key into the&lt;br&gt; nearby hole and it probably washed out to sea. Now, if you go to&lt;br&gt; the Hunters&amp;#39; Camp at Phon Coast, you can find the [SITE 11 KEY]&lt;br&gt; beside the Fallen Bhujerban NPC.&lt;br&gt;&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt; #7 - Belito [Rank V][98 LP Total]&lt;br&gt;    - HP: ~???,???&lt;br&gt;    - Petitioner: Montblanc [Rabanastre - Clan Hall]&lt;br&gt;    - Find in Nam-Yensa Sandsea [Withering Shores]&lt;br&gt;    - Reward: 5100 Gil, Megalixir&lt;br&gt;o-------------------------------------------------------------------o&lt;br&gt;&lt;br&gt; Montblanc baits you with some vague details about a monster beating&lt;br&gt; its wings and making sandstorms, blahblahhearsay. Luckily, the bit&lt;br&gt; about passing through &amp;quot;caves of quicksand&amp;quot; narrows the location of&lt;br&gt; the creature down to an isolated oil rig in &amp;quot;Withering Shores.&amp;quot;&lt;br&gt; Before you leave, you also get to hear who some people think the&lt;br&gt; &amp;quot;hunter stalker&amp;quot; is... Spoo-kay.&lt;br&gt;&lt;br&gt; Teleport to the Ogir-Yensa Sandsea and head north to the &amp;quot;Central&lt;br&gt; Junction&amp;quot; area where there is an entrance into Zertinan Caverns.&lt;br&gt; Once in the &amp;quot;Canopy Of Clay&amp;quot; area, simply take the other northern&lt;br&gt; exit out into &amp;quot;Withering Shores.&amp;quot; Head up the ramp and to the&lt;br&gt; isolated circular structure and find...Ba&amp;#39;Gamnan! Yes, it appears&lt;br&gt; there is no stupid sandstorm bird... Monid will join you as a &lt;br&gt; guest, though.&lt;br&gt;&lt;br&gt; o-----------o-------------o--------o&lt;br&gt; | Rinok     | HP: ~35000  | LP: 20 | Finally, a rematch with these loonies.&lt;br&gt; o-----------o-------------o--------o Once the battle begins, his henchmen&lt;br&gt; | Gijuk     | HP: ~35000  | LP: 20 | will arrive and you can have a nice (and&lt;br&gt; o-----------o-------------o--------o laggy) free-for-all on the small area.&lt;br&gt; | Bwagi     | HP: ~35000  | LP: 20 |&lt;br&gt; o-----------o-------------o--------o All enemies are susceptible to Slow and&lt;br&gt; | Ba&amp;#39;Gamnan | HP: ~50000  | LP: 38 | Sap, while only the bounty hunter&amp;#39;s&lt;br&gt; o-----------o-------------o--------o minions can be inflicted with Sleep,&lt;br&gt;  Silence, and Blind. Luckily, if you take on this team of four in the latter&lt;br&gt;  stages of the game, this isn&amp;#39;t too hard with Protectga/Shellga, Hastega, and&lt;br&gt;  Bubble/Belts. Dispel/ga everyone&amp;#39;s initial positive statuses, of course.&lt;br&gt;&lt;br&gt;  I suggest taking care of Bwagi first since he uses &amp;quot;Fang&amp;quot; items that inflict&lt;br&gt;  heavy elemental damage around the party. After that, get rid of Gijuk and&lt;br&gt;  Rinok who don&amp;#39;t really have any super standout attacks. Ba&amp;#39;Gamnan, strangely&lt;br&gt;  is pretty easy himself, only using the single-target &amp;quot;Eviscerator&amp;quot; for some&lt;br&gt;  physical damage and &amp;quot;Shining Ray&amp;quot; for some area thunder (?) damage, about&lt;br&gt;  1000-ish. Yawn? The main mark also gets a defensive/evasion boost when HP-&lt;br&gt;  -critical, but nothing a chain-Quickening to the snout can&amp;#39;t bowl over.&lt;br&gt;  By the way, Ba&amp;#39;Gamnan&amp;#39;s physical attack can inflict Silence.&lt;br&gt;&lt;br&gt;  Afterwards, watch what may be the most fulfilling scene in the game: the&lt;br&gt;  plunge into the &amp;quot;water&amp;quot; where he plays with the &amp;quot;fish.&amp;quot; LAFF! You&amp;#39;ll get&lt;br&gt;  the reward before having to hotfoot it back home...in another long walk...&lt;br&gt;&lt;br&gt;________________________________________________________________________________________&lt;br&gt;&lt;br&gt;                          -FIN-&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Tales Of Legendia walkthrough</title><link>http://gamewalkthroughs.wetpaint.com/page/Tales+Of+Legendia+walkthrough</link><author>harry505</author><guid isPermaLink="false">http://gamewalkthroughs.wetpaint.com/page/Tales+Of+Legendia+walkthrough</guid><pubDate>Sat, 16 Dec 2006 11:12:51 CST</pubDate><description>                         ---------------------------&lt;br&gt;                          [ W A L K T H R O U G H ]&lt;br&gt;                         ---------------------------&lt;br&gt;&lt;br&gt;&lt;br&gt;                                  MAIN QUEST&lt;br&gt;                                   --------&lt;br&gt;&lt;br&gt;[-PROLOUGE-]&lt;br&gt;&lt;br&gt;&lt;br&gt;I recommend to watch the opening movie. Anyways, watch the scenes with Senel&lt;br&gt;and Shirley on the boat. After some conversations, you will be thrown to your&lt;br&gt;first battle.&lt;br&gt;&lt;br&gt;Nothing special here. Just get accustomed to the actual battle system.&lt;br&gt;&lt;br&gt;After the battle, -cutscene-, you&amp;#39;ll find yourself on a beach, actually&lt;br&gt;aboard the Legacy. Watch the scenes, after shirley is taken by a bandit, &lt;br&gt;you will be talking to Will, who in turn joins you to pursue the bandit.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------------------&lt;br&gt;[-C H A P T E R - 1 ]                    &amp;quot;I N  P U R S U I T&amp;quot;&lt;br&gt;---------------------------&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;FALLINGWATER&lt;br&gt;=============&lt;br&gt;&lt;br&gt;&lt;br&gt;  Follow the path and left to the stairs to find a chest. Save your game then&lt;br&gt;proceed. On the next screen, you will be introduced to a &amp;quot;wonderbaker&amp;quot;. After&lt;br&gt;the cutscene, you will now have recipes to bake breads. Just continue on the&lt;br&gt;path and there would be a little conversation between Senel and Will. Moving&lt;br&gt;on, continue to the path and take the stairs to get to a chest. Head back to&lt;br&gt;the next screen. You&amp;#39;ll see another chest and a healing point. Just continue&lt;br&gt;the path gathering items along the way until you reach town.&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Reaching town, there&amp;#39;ll be a conversation, then you can control Senel again. &lt;br&gt;Wander around the town to get used to the area. To continue with the story,&lt;br&gt;head to the fountain, just keep on going north wherever you are. A cutscene&lt;br&gt;will occur. Just watch the really entertaining presentation. You will get&lt;br&gt;into trouble and eventually, Will will need to interfere and knock you out.&lt;br&gt;&lt;br&gt;You&amp;#39;ll wake up in a jailcell. You will learn more about Will, and the old lady&lt;br&gt;will eventually convince Will to join you. He joins your party now. Head out.&lt;br&gt;&lt;br&gt;There is an oven that you can use to bake, and also an apple gum by the &lt;br&gt;bookselves. Head out, there would be a minor cutscene, then head south to the &lt;br&gt;exit of the town. &lt;br&gt;&lt;br&gt;Outside the town, you will learn about ducts. From your position, just head &lt;br&gt;north to reach a small cottage. Enter.&lt;br&gt;&lt;br&gt;&lt;br&gt;                            - () -- () -- () -&lt;br&gt;&lt;br&gt;COUNTRY COTTAGE&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Talk to man inside to learn about the topics you need in the long run. &lt;br&gt;Otherwise, just head out, do some battles to level up and gain some money,&lt;br&gt;before heading to the mountains..&lt;br&gt;&lt;br&gt;When you&amp;#39;re ready, just head northeast to the next place&lt;br&gt;&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;MISTY MOUNTAINS&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Inside, you will see a dark, watery field. Those are fields that has high&lt;br&gt;encounter rate and enemies are indeed stronger/. Your reward would  be some&lt;br&gt;really good items.&lt;br&gt;&lt;br&gt;Follow the path , save, until you reach a bridge. Cutscene. After that, you &lt;br&gt;will have a fight. This is a story battle. Just play around,cause this will end&lt;br&gt;automatically.&lt;br&gt;&lt;br&gt;After that, more cutscenes. Once you gain control again, head down for the &lt;br&gt;chest, then go back up. Head left to the dark field and down to get an item.&lt;br&gt;Go back, head north until you reach a save point. Go south and examine the&lt;br&gt;paper thingy to find Mimi again. After that, continue north and around the &lt;br&gt;bridges. Follow this path until you exit to the world map.&lt;br&gt;&lt;br&gt;Outside, just follow the dirt path until you reach a duct. You can go&lt;br&gt;back in town to resupply or upgrade your gears otherwise just enter Bandit&amp;#39;s&lt;br&gt;Lair.&lt;br&gt;&lt;br&gt;&lt;br&gt;                              - () -- () -- () -&lt;br&gt;&lt;br&gt;BANDIT&amp;#39;S LAIR&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Scene with Moses. Once you gain control again, get the item and enter the&lt;br&gt;black fields for more goodies. Continue to the next screen, another scene.&lt;br&gt;Will joins you again after that just follow the path upstairs and exit the &lt;br&gt;room. You will be introduced to Chloe Valens. After a brief conversation, &lt;br&gt;scene will shift to Shirley and Moses. &lt;br&gt;&lt;br&gt;After gaining control, go thru the dark field to get Leather Boots. Continue&lt;br&gt;down the path until you reach some stairs going up. Go north until you find&lt;br&gt;a huge wooden door. Go left and up the stairs.&lt;br&gt;&lt;br&gt;Moses will show up and will run off. Follow him until you reach a duct. Enter&lt;br&gt;and you will be taken to a &amp;quot;puzzle booth&amp;quot;. You will encounter several of these&lt;br&gt;during the course of the game. This is an easy puzzle so just arrange the&lt;br&gt;blocks so that you can reach the other end. Just remember you can push &lt;br&gt;button just in case you screwed yourself up.&lt;br&gt;&lt;br&gt;After that, you&amp;#39;ll find the room Shirley is held. Senel will try to break it&lt;br&gt;but to no avail. You will need to get the key from Moses, on the adjacent room.&lt;br&gt;Make sure you save then meet him on the other room.&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;&lt;br&gt;-Moses-       -Giet-&lt;br&gt;HP 2194       HP 2852&lt;br&gt;&lt;br&gt;&lt;br&gt;This is a tough battle if you are unprepared. You need to take out Giet first&lt;br&gt;since he has more Hp and faster. Dont forget to use your climax gauge to&lt;br&gt;take out these two. Guard when you can. Just mind your hp. Always keep it&lt;br&gt;above 50%. Eventually, once one of them is down, the other is a joke.&lt;br&gt;&lt;br&gt;You will get the key after some conversation with Moses. When you go to &lt;br&gt;Shirley&amp;#39;s room, you will find the same guy that sent the demon clinging&lt;br&gt;Shirley away. And also, you&amp;#39;ll get the chance to see the lair under attack&lt;br&gt;by a group of soldiers. Moses runs off, Csaba will assist you to the Lair&amp;#39;s &lt;br&gt;rear exit. Go back to where the large wooden door is then leave after some &lt;br&gt;scenes. You will get a hint to go to the crystal forest.  &lt;br&gt;Save and go 12:00 with your current direction&lt;br&gt;&lt;br&gt;                            - () -- () -- () -&lt;br&gt;&lt;br&gt;CRYSTAL FOREST&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Once inside the forest, you&amp;#39;ll encounter a young lady being chased by a &lt;br&gt;large creature. Go left to find a chest then go back and take the other&lt;br&gt;direction until you come across some dar fields. Cross through them and&lt;br&gt;grab the chests on the other side. Follow the path til you reach&lt;br&gt;the next screen. Head left for a few more chests and continue north. Go&lt;br&gt;left once you get the chance and you&amp;#39;ll eventually reach a save point. Save&lt;br&gt;then follow the path north and you&amp;#39;ll run into the young woman again. &lt;br&gt;After a short scene.. boss battle.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;CRYSTARANTULA  &lt;br&gt;HP 5055&lt;br&gt;&lt;br&gt;Be careful with this one. Although not as challenging as Giet and Moses, you&lt;br&gt;must not let your guard down. This monster can bind you, in effect, you&amp;#39;ll take&lt;br&gt;multiple hits before being knocked down. You&amp;#39;ll definitely need to use&lt;br&gt;climax here. Again, mind your HP and you should do fine.&lt;br&gt;&lt;br&gt;The mischievous chick will introduce herself as Norma Beatty. She will invite&lt;br&gt;you to join &amp;quot;her&amp;quot; party, however she will be ignored and your party will &lt;br&gt;continue forth. Go down after the battle to find a chest. Head back up and &lt;br&gt;follow the path for another chest. Go north to find another one and just &lt;br&gt;follow the path until you reach the next screen.&lt;br&gt;&lt;br&gt;After that, you will encounter a dead end. Just watch the scene. After that&lt;br&gt;you will acquire Collector&amp;#39;s Book and Will recieves a new title. &lt;br&gt;&lt;br&gt;There would be a few more chests left. Backtrack to get them and once you&amp;#39;re &lt;br&gt;done, just follow the newly opened passageway. Follow the path and you&amp;#39;ll&lt;br&gt;end up out in the world map,&lt;br&gt;&lt;br&gt;&lt;br&gt;Dont bother to open the cottage here, since its still locked. Follow the coast&lt;br&gt;to the east to reach the Secret Passage. Updated places will appear red on the&lt;br&gt;map. Open the duct. You can return to Werites Beacon to resupply or if you&amp;#39;re&lt;br&gt;good to go, enter the Secret Passage.&lt;br&gt;&lt;br&gt;&lt;br&gt;                              - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;SECRET PASSAGE&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Cutscene between Shirley and ??? man. Your party tries to follow however&lt;br&gt;the door cant be opened by normal means. Norma finds a way to open it.&lt;br&gt;&lt;br&gt;Go down the stairs then left to find a chest. Backtrack and go down the&lt;br&gt;stairs some more. Get the Gladius past the dark field and continue on&lt;br&gt;until you get to the save point. Head to the next screen to find the man.&lt;br&gt;After the conversation, you will fight the ??? man. (cant find suitable alias&lt;br&gt;for him)&lt;br&gt;&lt;br&gt;This is a scripted fight, so just play around. After the fight, a pillar beside&lt;br&gt;Shirley will fall and the man will save her. The path behind you caved in but &lt;br&gt;you can still go back to get the four items. Go to the next screen, get the &lt;br&gt;item past the dark field and continue down until you reach a green duct.&lt;br&gt;&lt;br&gt;You guessed it right. A puzzle booth is ahead of you.&lt;br&gt;&lt;br&gt;You now be able to use the Sorcerer&amp;#39;s Ring. You need to light up the crystals&lt;br&gt;using the ring. Press R2 to shoot a beam of light. You can only use the ring&lt;br&gt;inside puzzle booths. After that, the ring disappears.&lt;br&gt;&lt;br&gt;After getting out of the puzzle booth, walk a bit to get a cutscene in which&lt;br&gt;your party encounters a talking otter. After the short scene, get the item &lt;br&gt;your right then head to the door. Another cute scene takes place, then you&amp;#39;ll&lt;br&gt;be in control again.&lt;br&gt;&lt;br&gt;Examine the area thouroughly. Also, examine the odd looking statue to get&lt;br&gt;another recipe from Mimi. There is also a restore and save point on the &lt;br&gt;northern part of this dungeon.&lt;br&gt;&lt;br&gt;Exit and you will be inside the 2nd part of the Secret Passage. Head down to &lt;br&gt;get 2 items, then go across the bridge to get 2 items past dark fields. Follow&lt;br&gt;the path to find 2 more chests. Cross this bridge and go south to the next&lt;br&gt;floor. Go down the stairs unto the rails then go south for 2 more items.&lt;br&gt;Now head north out of this area. The next area is sealed.&lt;br&gt;&lt;br&gt;A long conversation takes place, until finally the pathway was opened.&lt;br&gt;&lt;br&gt;The area is straightforward from here. Just follow the path, grab the items&lt;br&gt;along the way. Save when you reach the save point then go to the next screen.&lt;br&gt;&lt;br&gt;-Cutscene-&lt;br&gt;&lt;br&gt;After the cutscene, you will be already out of the passage but the &amp;quot;L.L Demon&amp;quot;&lt;br&gt;still caught up with you. Agitated by the sunlight, the beast attacks you.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;DINOWYRM&lt;br&gt;HP 6549&lt;br&gt;&lt;br&gt;Not a hard fight at all. Just attack and heal, you should do fine.&lt;br&gt;&lt;br&gt;-cutscene-&lt;br&gt;&lt;br&gt;Senel and Shirley will just leave without anybody noticing. Senel will be the&lt;br&gt;only one fighting now. Just follow the path to get an item. Get past the dark&lt;br&gt;field to get a Ringmail. Just continue forth, heal then save.&lt;br&gt;&lt;br&gt;You&amp;#39;ll run into a group of soldiers lead by one villain. -Cutscene- &lt;br&gt;Shirley taken and Senel thrown out to the cliff.&lt;br&gt;&lt;br&gt;                            - () -- () -- () -&lt;br&gt;&lt;br&gt;DOWN THE CLIFF&lt;br&gt;==============&lt;br&gt;&lt;br&gt;-cutscene-&lt;br&gt;&lt;br&gt;After that, you will need to go back to Werites Beacon. Grab the items then&lt;br&gt;head out. Watch the cutscenes as Chapter 1 ends.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------------------&lt;br&gt;[-C H A P T E R - 2 ]              &amp;quot;J U S T  O U T  O F  R E A C H&amp;quot;&lt;br&gt;---------------------------&lt;br&gt;&lt;br&gt;&lt;br&gt;You will start Ch2 on the world map. Go westward, past those mountains to &lt;br&gt;reach Werites Beacon.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;&lt;br&gt;Harriet will ask you to bring her to Will&amp;#39;s place. New items is available&lt;br&gt;on shops, just check them out if you want to. Anyways, head to will&amp;#39;s house.&lt;br&gt;You will find Will and Chloe talking. There would be a short scene and you &lt;br&gt;will be taken to Will&amp;#39;s house.&lt;br&gt;&lt;br&gt;-scene-&lt;br&gt;&lt;br&gt;Will and Chloe team&amp;#39;s up. Senel tries to tag along but was immediately turned&lt;br&gt;down because of what he did. Go outside and Norma will talk to you. Another&lt;br&gt;short scene. Norma joins you and you need to go to the fountain. Once there,&lt;br&gt;you will run with Curtis and Isabella.. almost gonna start to fight yet Norma&lt;br&gt;tells them Senel&amp;#39;s story. The two secedes.&lt;br&gt;&lt;br&gt;-scene shifts to shirley, while locked up-&lt;br&gt;&lt;br&gt;Back to Senel, you will discover that Will and Chloe will go to the Port-on-&lt;br&gt;rage. Follow them. The port is nearby the town. Pretty obvious so you wont miss&lt;br&gt;it.&lt;br&gt;&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;PORT-ON-RAGE&lt;br&gt;==============&lt;br&gt;&lt;br&gt;-Scene-&lt;br&gt;&lt;br&gt;After the scene, collect all the items available, then talk to the guy that&lt;br&gt;offered you a boat.&lt;br&gt;&lt;br&gt;-another scene-&lt;br&gt;&lt;br&gt;after the scenes, you will be taken to the Crags. &lt;br&gt;&lt;br&gt;&lt;br&gt;                            - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;THE CRAGS&lt;br&gt;==============&lt;br&gt;&lt;br&gt;USe the restoration and save points available. Head to the next screen. Gather&lt;br&gt;the items scattered around the area. Keep heading left and go through dark &lt;br&gt;fields for more chests. Keep going left until you see another Otter. &lt;br&gt;Coincidentally, this small fella is connected to the otter you met back in the&lt;br&gt;secret passage. He infroms you about his sub sunk by an underwater &amp;quot;goat&amp;quot;. You&lt;br&gt;will then need to escort him to his village.&lt;br&gt;&lt;br&gt;Continue moving on, grab the chests behind the next dark fields. Then head&lt;br&gt;south to grab more items. On the next screen, use the healing point then save,&lt;br&gt;if needed. Go through the next black field for another set of chests. Head&lt;br&gt;north, then left then another dark field. Continue until you reach the next &lt;br&gt;area, then head south for another item. Grab the other chest southwest, then &lt;br&gt;continue north for a cutscene/ boss battle.&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;DINOWYRM&lt;br&gt;HP 7181&lt;br&gt;&lt;br&gt;Not much of a battle. Just attack and when you see him performing/charging up&lt;br&gt;for an attack, guard. You can also manually command Norma to cast spells time&lt;br&gt;to time while you hack and slash. Just keep an eye for both of your HP.&lt;br&gt;&lt;br&gt;&lt;br&gt;After that, the path is kind of straight forward. Just go north through the &lt;br&gt;dark fields then left to exit the area.&lt;br&gt;&lt;br&gt;You&amp;#39;ll come across a boat, take it to reach the Oresoren Village. After&lt;br&gt;reaching shore, head north and there would be another scene. You will meet Jay,&lt;br&gt;the unseen. After the scenes, head to the cave, take the stairs down then right&lt;br&gt;to get an item. Backtrack then left to reach the next screen. &lt;br&gt;&lt;br&gt;&lt;br&gt;                          - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;ORESOREN VILLAGE&lt;br&gt;==============&lt;br&gt;&lt;br&gt;There will be scene, regarding Harriet and Will, then eventually, prompting&lt;br&gt;the kid to run off into the village. &lt;br&gt;&lt;br&gt;After that, you can rest free by the inn on your right, then head north.&lt;br&gt;Check out the shops to upgrade equipment and restock inventory. You can also&lt;br&gt;find Mimi disguised as Pacman, by the docks on the left part of the screen to&lt;br&gt;get another recipe.&lt;br&gt;&lt;br&gt;Head right then up to reach Jay&amp;#39;s house, beside a save point and a chest.&lt;br&gt;Watch the scene to gain info about your next mission. After its done, head out.&lt;br&gt;After some conversation, Will and Chloe will join your party again.&lt;br&gt;&lt;br&gt;Exit the village then activate the duct. Just follow the path and cross some&lt;br&gt;bridges. You will find another duct. Activate it and enter the Waterways.&lt;br&gt;&lt;br&gt;&lt;br&gt;                          - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;WATERWAYS&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Jay and the otters will be waiting for you inside. Scenes will follow. Just&lt;br&gt;watch them. (watch out for Moses&amp;#39; laugh line, hehe). You will end up inside &lt;br&gt;the Waterways.&lt;br&gt;&lt;br&gt;Just follow the path and grab the chests, heading to the next screen. &lt;br&gt;Shirley and Fenimore are cornered by a couple of enemy guards. After downing&lt;br&gt;them, there would be a short conversation. Melanie (the &amp;quot;horny&amp;quot; girl) shows up&lt;br&gt;opens the watergate and unleashes a powerful turrent of water, sweeping your &lt;br&gt;party away. Just watch the cutscenes that follow.&lt;br&gt;&lt;br&gt;As soon as you gain control, open chest then head up to meet with Will and&lt;br&gt;Norma. Also another scene occurs concerning Shirley and her companions.&lt;br&gt;&lt;br&gt;After that go and heal up, then save. Follow the path and grab the chest along&lt;br&gt;the way. Go down the stairs, then right and through the dark field for an item.&lt;br&gt;Go down then right to reach the next screen. Open the chests behind the dark &lt;br&gt;fields. Take the path where it arcs and go to the right. Get the item behind &lt;br&gt;the dark field. Head back to the left, then down, and go through another dark&lt;br&gt;field again for another chest. Keep going down until you reach next area.&lt;br&gt;&lt;br&gt;Head south and then past the black field for a chest containing 3000 Gald. &lt;br&gt;Head north and you&amp;#39;ll get a scene where you bump into Moses. &lt;br&gt;Once you regain control, continue on down the path to find a duct leading to&lt;br&gt;the next puzzle booth.&lt;br&gt;&lt;br&gt;No need for special solutions here. Try to light the all crystals in the room&lt;br&gt;as needed. Remember to use the reflectors to light crystals that cant be &lt;br&gt;reached normally. Once done, exit.&lt;br&gt;&lt;br&gt;Head down for a chest and then proceed to the right to reach the next screen. &lt;br&gt;Grab the chest then go back to the left, walk further down. Go through the&lt;br&gt;dark field on the right and up the stairs to get an item.  Head around&lt;br&gt;the path for another chest and follow the path until you reach the&lt;br&gt;next screen. Scenes will occur.&lt;br&gt;&lt;br&gt;Go down and open the chest and follow the path around for a scene. Senel will&lt;br&gt;open up a secret room but only finds Fenimore and a wounded Walter. A brief &lt;br&gt;conversation will occur. &lt;br&gt;&lt;br&gt;After that, use the healing and save points outside the secret room. Head to &lt;br&gt;the next screen. You will catch up with Melanie but she will flee, leaving&lt;br&gt;a pet behind. Boss battle.&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;CITADEL TURTLE &lt;br&gt;HP 7609&lt;br&gt;&lt;br&gt;This monster has high defense and could stand against your attacks. He has&lt;br&gt;an attack that could knock you down, so be cautious. Anyways due to his heavy&lt;br&gt;armor, this enemy moves slowly. Just try to attack and guard after a couple of&lt;br&gt;combos. Dont hesitate using climax mode if needed. Just have Will and Norma &lt;br&gt;spam healing and attack spells from the back lines.&lt;br&gt;&lt;br&gt;&lt;br&gt;After the battle, there would be another cutscene. After that, you&amp;#39;ll have&lt;br&gt;Moses as your 5th party member.&lt;br&gt;&lt;br&gt;End of Chapter 2.&lt;br&gt;&lt;br&gt;                            - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------------------&lt;br&gt;[-C H A P T E R - 3 ]            &amp;quot; A  F A T E F U L  E N C O U N T E R&amp;quot;&lt;br&gt;---------------------------&lt;br&gt;&lt;br&gt;You need to take a long walk to reach ruins of frozen light. Just check your&lt;br&gt;map every so often to know where you are. To start off, just follow the path,&lt;br&gt;until you reach another duct. Activate it, save then enter.&lt;br&gt;&lt;br&gt;&lt;br&gt;RUINS OF FROZEN LIGHT&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Just watch the scene. Jay relays valuable info in which your party agrees.&lt;br&gt;The next destination at this moment forth would be the Great Hollow. Exit the&lt;br&gt;place, then head west to reach the Hollow.&lt;br&gt;&lt;br&gt;&lt;br&gt;GREAT HOLLOW&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Watch the scene and examine the platform. It will bring you down to the lower&lt;br&gt;level. Go through the dark field to get a weapon for Chloe. Head back to the&lt;br&gt;split, go up then left for a chest. Go back again to the split, go right,&lt;br&gt;get another item. Follow the path and go through another dark field. Open the&lt;br&gt;chest to get a new weapon for Senel. Go back down and continue to the path.&lt;br&gt;Get the item and continue until you reach a savepoint. Save then head to the&lt;br&gt;next elevator. Examine to head down.&lt;br&gt;&lt;br&gt;Head to the left for a couple of chests, then head back to the elevator,&lt;br&gt;proceed right and down for another chest. Follow the path left, then head up.&lt;br&gt;Grab item, continue with the path until you reach the last elevator down.&lt;br&gt;&lt;br&gt;Finally, you&amp;#39;re at the bottom of the hollow, beside a wonderfully clear river.&lt;br&gt;A conversation will transpire between your party members, then a cutscene will&lt;br&gt;occur with Shirley and Vaclav.&lt;br&gt;&lt;br&gt;After that, head left to the next screen. The mechanic otter, Poppo will meet&lt;br&gt;your party and invite you inside.&lt;br&gt;&lt;br&gt;                          - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;POPPO&amp;#39;S WORKSHOP&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Open the chests outside the workshop. The otter on the left of the entrance &lt;br&gt;sells items, a leather cape accesory and some ingredients. The otter on the&lt;br&gt;right allows you to rest for free. Heal up, then enter the workshop.&lt;br&gt;&lt;br&gt;The otter genius will reveal a wooden sub. Chloe freaks out to learn that &lt;br&gt;they&amp;#39;ll need to go through an underwater cavern to reach the Ruins. To &lt;br&gt;increase the intial 10% chance of success, Poppo requires you to obtain a &lt;br&gt;horn from a grand gaet. &lt;br&gt;&lt;br&gt;On your way out, examine the traffic cone to recieve another recipe from the&lt;br&gt;clumsy baker Mimi. Save then head out.&lt;br&gt;&lt;br&gt;Head right to the &amp;quot;boneyard&amp;quot;, and you will have a cutscene. Soon after, you&amp;#39;ll&lt;br&gt;be thrown to a boss battle. &lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;GREAT GAET &lt;br&gt;HP 22000&lt;br&gt;&lt;br&gt;&lt;br&gt;Yes, he may have a lot of HP and deals a fair amount of damage. You would like&lt;br&gt;to have Chloe attack with her new sword, because it has &amp;quot;poison&amp;quot; as an&lt;br&gt;additional status effect. Just make sure that you have him stay away from your&lt;br&gt;spellcasters and you guard whenver possible. This will take a while, depending&lt;br&gt;on how your characters are leveled up. Again, Climax mode is a great help here,&lt;br&gt;just keep your healers alive, and your hp afloat.&lt;br&gt;&lt;br&gt;Poppo will arrive and will apologize to the &amp;quot;Great One&amp;quot; for the trouble and &lt;br&gt;will just ask for the horn. After the rather funky reply from the Gaet, you&lt;br&gt;will acquire the horn.&lt;br&gt;&lt;br&gt;Watch some scenes as Jay will take time to finish the preparations for the sub.&lt;br&gt;When youre ready just set off. You can only watch the conversation as you &lt;br&gt;travel underwater, and ha, Chloe tries to stay calm. After that, your sub&lt;br&gt;starts to fill in water. Fortunately you were able to make it. &lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;RUINS OF FROZEN LIGHT&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Head inside the ruins. Norma will open the door in a scene.&lt;br&gt;&lt;br&gt;Go back to the ruins and take the other door. Head right, get past the dark&lt;br&gt;fields and grab the item on the other end. Head back to the entrance and this&lt;br&gt;time, head left until you reach a chest. Follow the path up.&lt;br&gt;&lt;br&gt;Go left to get 2 items. Go back and up past the dark field to get another item.&lt;br&gt;Go back and go right then up to find another 2 items. Keep going to the right&lt;br&gt;to the next screen. Get throught the dark fields and go back down then left, &lt;br&gt;then down. Examine the switch. Go back up and go to the left. Save, continue up&lt;br&gt;to get to another puzzle booth.&lt;br&gt;&lt;br&gt;You need to light the crystals using the ring. You just need to move blocks to&lt;br&gt;way and get into position to light up the crystals. This shouldnt be no problem&lt;br&gt;at all.&lt;br&gt;&lt;br&gt;Follow the path and to reach another boss. &lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;GIGANT &lt;br&gt;HP 25916&lt;br&gt;&lt;br&gt;This could be a tough battle. Well, use the same tactic as before. Make sure&lt;br&gt;that you keep your hp above 1/2. Do not attack aggressively. Try to guard after&lt;br&gt;every combo and dont hesitate to use items if necessary. Climax mode and combo&lt;br&gt;can help a lot. Have your casters abuse healing and offensive attacks. After&lt;br&gt;a while, he should go down.&lt;br&gt;&lt;br&gt;Go up, and get another cutscene. Vaclav will appear. Just goof around though,&lt;br&gt;this battle is UNWINNABLE.&lt;br&gt;&lt;br&gt;Watch another set of scenes, then eventually, you will be in the Forest of &lt;br&gt;No Return.&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;FOREST OF NO RETURN&lt;br&gt;==============&lt;br&gt;&lt;br&gt;This place is a maze. If you have a hard time navigating the place, Moses will&lt;br&gt;offer help. You will miss other items and a title for Senel though..&lt;br&gt;&lt;br&gt;Anyways, if you want to, you can just use the directions.&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;gt;From your starting position, go RIGHT, UP, then LEFT. Get item, then LEFT.&lt;br&gt;&lt;br&gt;&amp;gt;Go LEFT,then UP. Save your game. Proceed to the RIGHT.&lt;br&gt;&lt;br&gt;&amp;gt;Go UP, then RIGHT.&lt;br&gt;&lt;br&gt;&amp;gt;Cutscene, go UP for an item, RIGHT for another chest, then keep going to&lt;br&gt;the right.&lt;br&gt;&lt;br&gt;&amp;gt;Grab the item, go RIGHT for another chest, go back to the split and&lt;br&gt;go UP.  You can shop from the merchant in case you need to restock.  &lt;br&gt;Go to the RIGHT.&lt;br&gt;&lt;br&gt;&amp;gt;Go to the RIGHT.&lt;br&gt;&lt;br&gt;&amp;gt;Cutscene, go UP and LEFT&lt;br&gt;&lt;br&gt;&amp;gt;Go LEFT then DOWN&lt;br&gt;&lt;br&gt;&amp;gt;Go right, through the dark field for an item. Then go back to the split and&lt;br&gt;go DOWN, RIGHT, DOWN, RIGHT.&lt;br&gt;&lt;br&gt;&amp;gt;Go UP then RIGHT for a weapon for MOses.  Go back to the split and go LEFT.&lt;br&gt;&lt;br&gt;&amp;gt;Grab the item then go UP&lt;br&gt;&lt;br&gt;&amp;gt;Go UP until you reach an item.  Go back DOWN, then RIGHT where you see&lt;br&gt;some blue butterflies.&lt;br&gt;&lt;br&gt;&amp;gt;Go DOWN, then RIGHT.  Continue until you reach a save point.  Save then&lt;br&gt;continue to the right.&lt;br&gt;&lt;br&gt;After a scene, you&amp;#39;ll be in a bossfight.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;ARMORED ANGLER &lt;br&gt;HP 14875&lt;br&gt;&lt;br&gt;&lt;br&gt;This is not much of a battle so, no special remarks or strategy necessary. &lt;br&gt;Again, just the basics, attack, guard, heal.&lt;br&gt;&lt;br&gt;Continue up. You&amp;#39;ll run into Melanie. Its an ambush. Cutscene then mini-movie.&lt;br&gt;Your party will withdraw then regroup.&lt;br&gt;&lt;br&gt;Another set of cutscenes, Chapter 3 will end.&lt;br&gt;&lt;br&gt;&lt;br&gt;                            - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------------------&lt;br&gt;[-C H A P T E R - 4 ]            &amp;quot; T H E  W A R - T O R N  L A N D &amp;quot;&lt;br&gt;---------------------------&lt;br&gt;&lt;br&gt;&lt;br&gt;Head south of the forest. If you managed to get out of the forest, Senel will&lt;br&gt;recieve a new title.&lt;br&gt;&lt;br&gt;There would be a duct here. You can go back to town and restock. Anyways, you &lt;br&gt;need to get to Maurits Hermitage. From the Forest, follow the mountain path&lt;br&gt;then turn around until you reach some shallow water. It&amp;#39;ll be better to hug &lt;br&gt;the walls/ mountain side. Get accross the shallow water then work your way to&lt;br&gt;the red dot in your map.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;MAURITS&amp;#39; HERMITAGE&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Scene. then enter. You&amp;#39;ll see Walter again. You will learn about the Whisper &lt;br&gt;Crystal. Examine the Xmas tree before you enter to get another recipe. Also,&lt;br&gt;there is a peddler here that you can buy items/ equipment with. &lt;br&gt;&lt;br&gt;Head inside the meeting area. Watch the scene, then you will wake up the other&lt;br&gt;day. Save then go upstairs. Head out, you will find an injured Walter. Norma&lt;br&gt;will offer help to get the Crystal. You will have your party back, then another&lt;br&gt;scene will take place. Exit the area.&lt;br&gt;&lt;br&gt;Next destination, Man-Eating Ruins. Go east and down the slope you originally&lt;br&gt;came accross with. Follow the path until the mountain range beside you reaches&lt;br&gt;a dead end. Now go west and continue forth until you reach a shallow beach. &lt;br&gt;The dungeon will be marked as red on your map.&lt;br&gt;&lt;br&gt;&lt;br&gt;                              - () -- () -- () -&lt;br&gt;&lt;br&gt;MAN-EATING RUINS&lt;br&gt;==============&lt;br&gt;&lt;br&gt;The first part of the dungeon is straightforward. Examine the cake you gonna&lt;br&gt;come accross with. You will recieve another recipe from Mimi. Just make your&lt;br&gt;way to the northern part.&lt;br&gt;&lt;br&gt;On the next screen, head right for an item, then through the dark fields. Go up&lt;br&gt;to get 2 more items, then go up and then left through tow more dark fields for&lt;br&gt;another chest. Go to the right, save then go to the right and grab the item.&lt;br&gt;Head back to the save point then head north. Another puzzle booth.&lt;br&gt;&lt;br&gt;After beating the puzzle, you&amp;#39;ll have another scene. Obviously, its a boss &lt;br&gt;fight.&lt;br&gt;&lt;br&gt;---------------               ---------------&lt;br&gt;BOSS                          BOSS 2&lt;br&gt;---------------               ---------------&lt;br&gt;MIMIC BED                     DIVA&lt;br&gt;HP 15000                      HP 12000&lt;br&gt;&lt;br&gt;&lt;br&gt;Watch out for the Diva. It can prtrify your characters. Try to kill it first &lt;br&gt;before the Mimic Bed, since it poses much threat. Again, use climax mode if &lt;br&gt;needed. Once dive is gone, you can take out the mimic bed easily.&lt;br&gt;&lt;br&gt;Head north, you&amp;#39;ll find the Whisper Crystal. You&amp;#39;ll also find another &lt;br&gt;character, an alluring and enticing girl named Grune. You will get the crystal&lt;br&gt;then the party will leave.&lt;br&gt;&lt;br&gt;Head back to the entrance, then use the duct to go back to town, then to&lt;br&gt;Maurits&amp;#39; Hermitage.&lt;br&gt;&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;MAURITS&amp;#39; HERMITAGE&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Watch the scenes. After that, Chloe will ask Senel to meet her after dark.&lt;br&gt;Head downstairs then sleep. The story will automatically kick in. Another scene&lt;br&gt;between Vaclav and Shirley will take place, then you will gain control again.&lt;br&gt;Head to the rightmost path to Hermit Hill.&lt;br&gt;&lt;br&gt;&lt;br&gt;                              - () -- () -- () -&lt;br&gt;&lt;br&gt;HERMIT HILL&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Use the healing point and run around to get into random battles. After a while,&lt;br&gt;Senel and Chloe will rest. They will talk about the past, etc.&lt;br&gt;&lt;br&gt;You will need to do more battles. After that they take rest, do some talking&lt;br&gt;and eventually catching Moses and Norma eavesdropping thier conversation &lt;br&gt;behind the rock. (Norma&amp;#39;s cat mimic didnt work..) Party will go back, and then&lt;br&gt;will be briefed by Jay.&lt;br&gt;&lt;br&gt;Save your game, then exit the Hermitage. -cutcenes-&lt;br&gt;&lt;br&gt;Next destination, the Frontlines.&lt;br&gt;&lt;br&gt;In the world map, you need to move 1 oclock, just follow the path by the&lt;br&gt;mountains and around them. Again, mission specific places are marked RED.&lt;br&gt;&lt;br&gt;                              - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;FRONT LINES&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Watch the cutscenes. You need to infiltrate Vaclav&amp;#39;s territory. You must sneak&lt;br&gt;past those patrolling guards. If you&amp;#39;re seen, you will fight and sent back to&lt;br&gt;the starting point of the current area. Just watch the patterns of the guards&lt;br&gt;first. I dont need to emphasize the locations of the items since they are &lt;br&gt;pretty obvious and easy to locate. Just keep moving cautiously. The path is&lt;br&gt;straight. Once you reach the end of the path, you&amp;#39;ll encounter one of the big&lt;br&gt;boys.. &lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;PHARAOH GIANT&lt;br&gt;HP 37444&lt;br&gt;&lt;br&gt;&lt;br&gt;This guy&amp;#39;s is tough. Its hard to stagger him so that means that most of his&lt;br&gt;attacks will go through. Keep your healers busy. Climax mode can give you an&lt;br&gt;edge ahead when executed early. Also, watch for your characters HP. Keep them&lt;br&gt;always above half-full. You may never know when you&amp;#39;ll recieve a deathblow.&lt;br&gt;Just keep on attacking and healing, he&amp;#39;ll eventually fall.&lt;br&gt;&lt;br&gt;Watch the following scenes. Next destination, Bridge Plains.. its just ahead&lt;br&gt;of you.&lt;br&gt;&lt;br&gt;                            - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;BRIDGE PLAINS&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Stock up and rest. Save. You&amp;#39;re gonna need it. Jay will outline the plan. &lt;br&gt;You can chose wether to charge into th battlefield or just take the less &lt;br&gt;hostile path. In any case, you may still need to face enemies. Just chose your&lt;br&gt;path northward. When you reach the end of the path, you&amp;#39;ll find Quppo and &lt;br&gt;Poppo. Well, there is something following them...&lt;br&gt;&lt;br&gt;Another bossfight.&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;DRAGON&lt;br&gt;HP 17507&lt;br&gt;&lt;br&gt;Not much of a challenge. Just attack and heal. Its attacks are so predictable.&lt;br&gt;When you see a red exclamation point on its head, it means its gonna perform&lt;br&gt;a combo (several continuous bites). Just block when you sense this. Other than&lt;br&gt;that, this shouldnt be a problem.&lt;br&gt;&lt;br&gt;Watch the scenes, then you&amp;#39;ll have Jay as a new party member. You&amp;#39;ll be out in&lt;br&gt;the world map. Enter the tent to rest and get some items.&lt;br&gt;&lt;br&gt;&lt;br&gt;                         - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;BRIDGE&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Cutscene-, enter. You&amp;#39;ll meet Melanie. Jay will help the party escape using a&lt;br&gt;smoke bomb. &lt;br&gt;&lt;br&gt;On the next screen, follow the path and head left for an item. Examine the&lt;br&gt;switch on the wall also. Go back and up the hall, then go left for another&lt;br&gt;chest and switch. Activate it then go back up. Go the right for another room&lt;br&gt;and switch. Go through the door at the end of the hallway.&lt;br&gt;&lt;br&gt;Proceed left then right for 4 chests. Go up the right with a chest and switch.&lt;br&gt;Go to the left and open the door. Follow the path down to reach a savepoint.&lt;br&gt;Go left then up for another item. Go up some more for 3 more chests then a &lt;br&gt;puzzle booth duct in the end.&lt;br&gt;&lt;br&gt;After solving the puzzle, you&amp;#39;ll fight a boss.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;MELANIE &lt;br&gt;HP 16000&lt;br&gt;&lt;br&gt;&lt;br&gt;Take out her pet first. Make sure that you attack her in mid-cast to cancel&lt;br&gt;her eres. Just heal every so often and have your other party members &lt;br&gt;concentrate on the bear first. You can use your climax mode if you want to,&lt;br&gt;however you will need it on the next battles. Anyways, just attack and heal, &lt;br&gt;you&amp;#39;ll be able to defeat one of the Terrors.&lt;br&gt;&lt;br&gt;                        --------------------------&lt;br&gt;&lt;br&gt;Go up, and you&amp;#39;ll run into Cashel. You can follow him as he moves, fight a few&lt;br&gt;random battles to level up or if you&amp;#39;re ready, just go down from the start and&lt;br&gt;watch the scenes. You will be pitted against the 2nd Terror.&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;CASHEL&lt;br&gt;HP 13861&lt;br&gt;&lt;br&gt;This battle is almost a joke. Just pummel him with 2 fighters, and keep your&lt;br&gt;health afloat, and you should do fine.&lt;br&gt;&lt;br&gt;&lt;br&gt;                        --------------------------&lt;br&gt;&lt;br&gt;Head through the door using the card key you recieved from Cashel. You&amp;#39;ll find&lt;br&gt;Stingle on the top. Take the left ramp for a chest. Then proceed to the right&lt;br&gt;ramp. Use the healing point and savepoint. Head up to the next screen. Take &lt;br&gt;long spiral upwards until you reach Stingle.&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;STINGLE&lt;br&gt;HP 14513&lt;br&gt;&lt;br&gt;&lt;br&gt;Okay, dont compare him with the first two so-called &amp;quot;Terrors&amp;quot;. This man is&lt;br&gt;really dangerous, especially if you let your guard down. You may want your&lt;br&gt;healers spamming healing spells on this one while trying to sandwich Stingle.&lt;br&gt;KEEP HIM AWAY FROM YOUR CASTERS. His combo really devastating. Once you notice&lt;br&gt;a red exclamation point on his head, beware. Just block and heal. Also, you&lt;br&gt;can use the much saved climax mode. He should go after a tough fight.&lt;br&gt;&lt;br&gt;                        --------------------------&lt;br&gt;&lt;br&gt;Stingle escapes after the fight. Grab the items and take the platform up. Save&lt;br&gt;then head to the door. Alright, make sure that you activate all switches to&lt;br&gt;red and grab the items with the switches. Then, after deactivating the&lt;br&gt;electric fence, head to the next screen.&lt;br&gt;&lt;br&gt;Okay, do the same thing, but this time change the switches to blue. After doing&lt;br&gt;so, head to the next screen.&lt;br&gt;&lt;br&gt;alright, you know what to do. Switches must be green this time. Go to the end&lt;br&gt;of the path,using save point at the end. You may want to fight random battles&lt;br&gt;to fill up your climax gauge. You&amp;#39;ll need it. Enter the door.&lt;br&gt;&lt;br&gt;Watch the eye-catching scenes, after that, it&amp;#39;s a real fight against Vaclav.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;VACLAV&lt;br&gt;HP 17415&lt;br&gt;&lt;br&gt;&lt;br&gt;Okay, tough and tougher. . this guy can kill you instantly if you&amp;#39;re not &lt;br&gt;careful. Keep you casters busy and use temporary stat-raising items. Guard if&lt;br&gt;you sense that he is about to attack. You may need to use the climax mode if&lt;br&gt;he&amp;#39;s halfway down. Finish him off quickly.&lt;br&gt;&lt;br&gt;Watch the long cutscene. It brings strong essence to the story and game. &lt;br&gt;After all of that, Chapter 4 closes.&lt;br&gt;&lt;br&gt;Congratulations, you&amp;#39;re already halfway on finishing the game&amp;#39;s main quest.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------------------&lt;br&gt;[-C H A P T E R - 5 ]                   &amp;quot; A W A K E N I N G &amp;quot;&lt;br&gt;---------------------------&lt;br&gt;&lt;br&gt;&lt;br&gt;GRAVEYARD&lt;br&gt;==============&lt;br&gt;&lt;br&gt;You will in Stella&amp;#39;s graveyard. Harriet will arrive, informs you that Will&lt;br&gt;wants to see you. Go to his house.&lt;br&gt;&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;When you arrive on Will&amp;#39;s house, he&amp;#39;ll give you medals you need to give to your&lt;br&gt;party members.&lt;br&gt;&lt;br&gt;Find Norma is in the inn.&lt;br&gt;&lt;br&gt;Chloe is in the hospital.&lt;br&gt;&lt;br&gt;Moses is in the park, on the northern section of the town.&lt;br&gt;&lt;br&gt;Grune is located in the fountain.&lt;br&gt;&lt;br&gt;&lt;br&gt;After giving the medals to them, head back to Will&amp;#39;s house and catch Jay &lt;br&gt;listening by the door. Watch the scene and Fenimore will visit, asking Senel&lt;br&gt;to visit Shirley. &lt;br&gt;&lt;br&gt;Before leaving town, upgrade your equipment and restock your items. Mimi is &lt;br&gt;also in the weapon/armor shop. Exit the town.&lt;br&gt;&lt;br&gt;From your position, go west of Werites Beacon and follow the path south of the&lt;br&gt;shallow lake. You should find a duct. Activate it and go in. &lt;br&gt;&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;VILLAGE OF THE FERINES&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Watch the short conversation between walter and the party. You will then be &lt;br&gt;lead to Maurits. After some talking, a messenger informs that Shirley is busy&lt;br&gt;and will not be able to meet up with Senel. You will find yourself inside the&lt;br&gt;quarters. Examine the knight piece to find Mimi. You can restock by the &lt;br&gt;merchant outside your room. Otherwise, rest. &lt;br&gt;&lt;br&gt;Cutscene. Somebody asks him to go to the courtyard, alone. &lt;br&gt;&lt;br&gt;Head north, watch a rather sad scene. Morning will come after that and Walter&lt;br&gt;informs tha party about the remnant forces of Vaclav discovered somewhere in&lt;br&gt;the Hidden Fortress.&lt;br&gt;&lt;br&gt;Head straight north to find the location.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;HIDDEN FORTRESS&lt;br&gt;==============&lt;br&gt;&lt;br&gt;This part of the dungeon is really straight forward. Just go through the dark&lt;br&gt;fields to get the items and take the path until you reach the duct to the &lt;br&gt;puzzle booth. &lt;br&gt;&lt;br&gt;After solving the puzzle, you should be inside the torture chamber. Open the&lt;br&gt;cells on the left to get the key and an apple gel. Use the key to proceed.&lt;br&gt;&lt;br&gt;Get the chest and head left. Open the fourth cell for an apple gel, continue&lt;br&gt;left past the dark field for a chest. Go back to the orb, then go right.&lt;br&gt;Avoid the circles because they trigger the alarm, which in turn will not allow&lt;br&gt;you to open the cells. Just touch the orb again to deactivate alarm. Some cells&lt;br&gt;cause explosions that damage you a little. You can use the cells to evade the &lt;br&gt;circles. Go up then left. Open the second jailcell to get the key. Enter the &lt;br&gt;dark field for an item. Go back right and go up to the door.&lt;br&gt;&lt;br&gt;Go past the cells, head up and around to enter the dark field to get an item.&lt;br&gt;Open the cell before it to obtain key and go through the other dark field &lt;br&gt;for another item. Go to the right until you reach the door.&lt;br&gt;&lt;br&gt;The next area should be some sort of library. Just read through the &lt;br&gt;conversation. Just watch the scenes and you will be left with two galfs to &lt;br&gt;deal with.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------                      ---------------&lt;br&gt;BOSS                                  BOSS  &lt;br&gt;---------------                      ---------------&lt;br&gt;SILVER GALF                          GOLDEN GALF    &lt;br&gt;HP 25991                             HP 25000&lt;br&gt;&lt;br&gt;&lt;br&gt;This battle may be tough, depends on how the way you levelled you character up.&lt;br&gt;Anyways, they&amp;#39;re still not that easy. Like any other multiple bosses, &lt;br&gt;concentrate on one galf at a time. Keep them busy, have your casters spam&lt;br&gt;healing spells and alternatively use items to keep yourselves up. Make sure&lt;br&gt;that you keep them away from your casters. Dont hesitate to use your climax&lt;br&gt;mode to finish them quickly.&lt;br&gt;&lt;br&gt;Watch the scenes, you&amp;#39;ll acquire another key item. You need to go out of this&lt;br&gt;place manually. &lt;br&gt;&lt;br&gt;Once you exit, head north.&lt;br&gt;&lt;br&gt;                          - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;ALTAR OF THE SEA&lt;br&gt;==============&lt;br&gt;&lt;br&gt;You can go back to Werites if you need to restock, otherwise just enter the&lt;br&gt;Altar.&lt;br&gt;&lt;br&gt;Watch the scenes. Take your first left until you get to a chest. Go back, take&lt;br&gt;the path and go down the split for another chest. Go back, follow the path and&lt;br&gt;go through the dark field for a chest. Proceed to the next screen.&lt;br&gt;&lt;br&gt;Head through the dark field for another chest. Take the path to find an item.&lt;br&gt;Keep going up. You&amp;#39;ll get a scene between a Gadorian Knight and Shirley&amp;#39;s &lt;br&gt;party. &lt;br&gt;&lt;br&gt;After that, back to your party, go the right for a chest and take the path &lt;br&gt;around to get another chest. Go down and then left. Go down again and left for&lt;br&gt;another chest. Go up and follow the path until you reach a save point. Save,&lt;br&gt;then head to the next screen.&lt;br&gt;&lt;br&gt;Scene switches back to Shirley. Your party will reach the area, then you&amp;#39;ll&lt;br&gt;be thrown into a very familiar boss.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;ZEPHYR MAMMON  &lt;br&gt;HP 21919&lt;br&gt;&lt;br&gt;Just attack like crazy, heal when necessary. This is a simple fight actually.&lt;br&gt;&lt;br&gt;                          - () -- () -- () -&lt;br&gt;&lt;br&gt;Run up to the altar to find the other Radiants. Watch the scenes and you will&lt;br&gt;be thrown to another bossfight. This battle is UNWINNABLE. Just goof around&lt;br&gt;until you&amp;#39;re automatically defeated. Watch the remaining scenes. &lt;br&gt;&lt;br&gt;&lt;br&gt;                          - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;You&amp;#39;ll be taken automatically to werites beacon. The people are left in &lt;br&gt;disarrays since nobody can use eres. Your party will be disbanded. Some scenes&lt;br&gt;will happen until you&amp;#39;ll find yourself again in the inn. Exit the inn, watch&lt;br&gt;some scenes. &lt;br&gt;&lt;br&gt;After all the fuss, head to the fountain, to find Will and Jay. Your other &lt;br&gt;party members will join you with the sense of calling to the area. You&amp;#39;ll have &lt;br&gt;your party back. Continue forth, then scene again, before eventually going &lt;br&gt;down the elevator.&lt;br&gt;&lt;br&gt;Just watch the remaining scenes as chapter 5 closes.&lt;br&gt;&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------------------&lt;br&gt;[-C H A P T E R - 6 ]                   &amp;quot;T H E  F A L L E N  L A N D S&amp;quot;&lt;br&gt;---------------------------&lt;br&gt;&lt;br&gt;&lt;br&gt;THE QUIET LANDS&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Just watch the scenes,then Grune decides to join your party.&lt;br&gt;You can go back up to Werites to restock and upgrade your equipment. Anyways, &lt;br&gt;go to the save point and open the chest. Go to the southern part of this place&lt;br&gt;Fire Monument. &lt;br&gt;&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;FIRE MONUMENT&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Before you enter, make sure that you turn off fire-based eres or spells. This &lt;br&gt;is to prevent you from recieving NEGATIVE grades for every battle. ]&lt;br&gt;&lt;br&gt;&lt;br&gt;Just make your way from the first room, grab items along the way. You&amp;#39;ll &lt;br&gt;encounter crystals that flashback the Legacy&amp;#39;s long forgotten history.&lt;br&gt;&lt;br&gt;Om the next room, there would be cylinders and chests with switches behind &lt;br&gt;them. You need to activate all switches to pass this area. After some scenes,&lt;br&gt;you&amp;#39;ll have a boss battle.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;VOLCANO GAET &lt;br&gt;HP 36048&lt;br&gt;&lt;br&gt;&lt;br&gt;This enemy attacks the most and guards the most as well. As long as you continue&lt;br&gt;attacking, he should guard thus delaying time to attack. Also, just sandwich &lt;br&gt;him between your two fighters and he should go down wihtout that much of a&lt;br&gt;problem.&lt;br&gt;&lt;br&gt;&lt;br&gt;Watch the scenes as they are flashed back as a mini-scene. You&amp;#39;ll be back in &lt;br&gt;the beginning of the dungeon. You will recieve a Tablet, key item. The otters &lt;br&gt;will meet you and inform you about a camp they&amp;#39;d setup on the cost. Exit the &lt;br&gt;area, go to the save point then just head north along the tracks. &lt;br&gt;&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;COAST&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Your party collapses as soon as they reach camp. Just watch the succeeding&lt;br&gt;scenes and conversations, then you&amp;#39;ll be back in control. There is a merchant&lt;br&gt;here and you can also rest for free. Not to mention there is a save point&lt;br&gt;here also.&lt;br&gt;&lt;br&gt;If you noticed the flashbacks, next destination is the Ice monument.&lt;br&gt;Exit the area, then go right, then up. The monument will be pretty obvious.&lt;br&gt;&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;ICE MONUMENT&lt;br&gt;==============&lt;br&gt;&lt;br&gt;After entering the area, there would be another scene, also an unexpected &lt;br&gt;guest. But due to the location&amp;#39;s special properties, the attacker&amp;#39;s power&lt;br&gt;is somehow restricted. Just as its getting interested, the fool is carried &lt;br&gt;away from the place. Alright, do the same thing here. Disable ice-based spells&lt;br&gt;and enable fire-spells.  You can also equip a flare cape that you got from&lt;br&gt;the last monument to add +30 fire attribute to your attacks. &lt;br&gt;&lt;br&gt;The next screen is quite simple. You just need to avoid the crystal spikes&lt;br&gt;along the way. You&amp;#39;ll encounter crystals that flashback the Legacy&amp;#39;s history&lt;br&gt;again.&lt;br&gt;&lt;br&gt;On the next screen with cylinders and switches, grab the items and activate the&lt;br&gt;switches ONLY if they produce bubbles on the cylinders themselves. If you&lt;br&gt;activate a switch and nothing happens, turn it back off. For this dungeon, you&lt;br&gt;need to activate all switches on the left side only.&lt;br&gt;&lt;br&gt;Just continue up and recieve another set of scenes, and of course, another boss&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;GLACIER GAET &lt;br&gt;HP 37745  &lt;br&gt;&lt;br&gt;The same as before yet this one tends to dive and resurface. Just keep healing&lt;br&gt;when needed, and continue your attacks. You should do fine.&lt;br&gt;&lt;br&gt;Some summary of the scenes you viewed a while ago, then you&amp;#39;ll be back from the&lt;br&gt;monument&amp;#39;s entrance.  Recieve another tablet, exit and head back to the coast&lt;br&gt;to progress the story.&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;COAST&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Just read through the scenes and conversations for better understanding of the&lt;br&gt;story. You will rest for the night and you&amp;#39;ll be given hint about your next&lt;br&gt;destination, Thunder Monument.&lt;br&gt;&lt;br&gt;To reach it, exit then just head to the southeastern part of the field.&lt;br&gt;&lt;br&gt;v&lt;br&gt;&lt;br&gt;&lt;br&gt;THUNDER MONUMENT&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Alright, similar cutscenes. Disable lightning spells, enable the others.&lt;br&gt;Proceed inside.&lt;br&gt;&lt;br&gt;The next area requires you to enter thunderclouds to be warped to another&lt;br&gt;part of the screen. Take the one nearest you for an item. Warp back then just&lt;br&gt;proceed as usual. The flashback crystals are still around. Just move onward &lt;br&gt;to reach the door in the end. &lt;br&gt;&lt;br&gt;After the short conversation, you will be taken to a similar room. However, &lt;br&gt;you need to activate both switches on the first and third ledges only, grabbing&lt;br&gt;items along the way.&lt;br&gt;&lt;br&gt;Proceed north and if you still havent guessed it.. &lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;TEMPEST GAET &lt;br&gt;HP 39522   &lt;br&gt;&lt;br&gt;&lt;br&gt;Use the same tactic you used in defeating the previous Gaet.&lt;br&gt;&lt;br&gt;&lt;br&gt;Some scenes, you&amp;#39;ll brought back to entrance and recieve another tablet&lt;br&gt;Head camp for now.&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;COAST&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Watch the scenes as they proceed. I&amp;#39;ll save the spoilers here just like what&lt;br&gt;I mentioned in the first place. So, restup and prepare for the last monument&lt;br&gt;to visit. &lt;br&gt;&lt;br&gt;To reach the Earth Monument, exit then head left of the screen. &lt;br&gt;&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;EARTH MONUMENT&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Again, watch the scenes then enter the area. You may need to take note of &lt;br&gt;the moving squares because if you get caught, you&amp;#39;ll be returned to your &lt;br&gt;starting position. Make your way through the items and crystals to the next&lt;br&gt;screen. Just take note of a really entertaining show put up by Norma and Grune.&lt;br&gt;&lt;br&gt;Again the same setup. However you need to activate the right switch on the 1st&lt;br&gt;floor, the left switch on the second then the right switch again for the third&lt;br&gt;floor. Grab items along the way. Just continue up and some scenes will occur.&lt;br&gt;After that, another Gaet boss battle.&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;EARTHQUAKE GAET &lt;br&gt;HP 41383    &lt;br&gt;&lt;br&gt;Nothing special about this big fella. Just attack as usual. Guard when you see&lt;br&gt;him charging up. But overall, there should be no problems bringing down this &lt;br&gt;one.&lt;br&gt;&lt;br&gt;After the battle, watch the scene, and you will be warped to the entrance, &lt;br&gt;recieve another tablet. Exit and head back to the coast.&lt;br&gt;&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;COAST&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Just read through the conversation about the Cataclysm. After the scene, a&lt;br&gt;bright light will appear, and you will need to check it out. Rest, head out &lt;br&gt;and continue right until you reach the coast on the other end, in the Geoglyph&lt;br&gt;Area.&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;GEOGLYPH AREA&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Watch the scene, and soon, you&amp;#39;ll need to arrange the tablets to find the real&lt;br&gt;events that happened in history. Tablet 1 on the left, tablet 4 is on the&lt;br&gt;right. You need to put in the tablets in this order. 3 - 2 - 1 - 4.&lt;br&gt;&lt;br&gt;Witness your characters getting &amp;quot;blessed&amp;quot; by Nerifes and acquiring &amp;quot;Sacred &lt;br&gt;Eres&amp;quot;. All of them except Senel. Confused and shocked, you will need to return&lt;br&gt;to camp.&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;COAST&lt;br&gt;==============&lt;br&gt;&lt;br&gt;The party will disband leaving Senel alone. You can save then rest to have the&lt;br&gt;story progress. Watch the scenes that&amp;#39;ll follow.&lt;br&gt;&lt;br&gt;After the scene switches back to senel, Chloe will talk to him. More &lt;br&gt;conversations, you will learn about the truth on Senel&amp;#39;s past. It&amp;#39;ll become&lt;br&gt;clear why Senel is the only one not blessed by Nerifes. Watch more scenes&lt;br&gt;and finally, Senel gets blessed too.&lt;br&gt;&lt;br&gt;Plans will be discussed, and Jay will have you meet him by the elevator. Exit&lt;br&gt;then head out to the elevator.&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;ELEVATOR&lt;br&gt;==============&lt;br&gt;&lt;br&gt;&lt;br&gt;More conversations will ensue, and you will be introduced to your means of&lt;br&gt;transportation to the Mirage Palace. Watch the remaining scenes, this ends&lt;br&gt;the chapter.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;--------------------------- &lt;br&gt;[-C H A P T E R - 7]                   &amp;quot;S H I N I N G  B L U E&amp;quot;&lt;br&gt;---------------------------&lt;br&gt;&lt;br&gt;&lt;br&gt;MIRAGE PALACE&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Welcome to the final chapter of the main quest. From the&lt;br&gt;start, go left for a chest, then right and up, continue with the path.  Go &lt;br&gt;through the next dark field down for an item. Go up and left to reach the next&lt;br&gt;screen.&lt;br&gt;&lt;br&gt;The dark fields here serve only as shortcuts,there are no items in the area.&lt;br&gt;Just follow the path to get to the next screen. Watch the scene and save.&lt;br&gt;Go up then left for an item. Touch the pillars here to be teleported. Touch&lt;br&gt;the one near you for an item. Touch it again to go back to the save point. Go&lt;br&gt;down for another item, touch the pillar to warp. Go straight down for the next&lt;br&gt;screen.&lt;br&gt;&lt;br&gt;Go down, enter the dark field for a chest, then up for another item. Go past &lt;br&gt;that chest for another item, activate the warp next to it. Grab the chest and&lt;br&gt;continue forth to get a scene with Walter. You will have a boss battle after&lt;br&gt;that.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;ZEPHYR LUCIFER &lt;br&gt;HP 33162     &lt;br&gt;&lt;br&gt;&lt;br&gt;NOthing special, if you were able to defeat the previous bosses without &lt;br&gt;problems, this one is no hassle.&lt;br&gt;&lt;br&gt;After the battle, go left for an item. Backtrack, then up, then left for &lt;br&gt;another item. Go back, then go right and continue until to come accross with a&lt;br&gt;healing point and save point. Go up, then left and through the dark field for&lt;br&gt;a chest. Go down through another dark zone then left to go to the next screen.&lt;br&gt;Go up past the dark field for an item. Go up again for another item behind a&lt;br&gt;dark field. Go back and go down the path. Go through the next dark field for&lt;br&gt;another item. Go up, follow the path until you reach the puzzle booth.&lt;br&gt;&lt;br&gt;After solving the puzzle booth, you will reach the next maze: &lt;br&gt;&lt;br&gt;&amp;gt;Go to the first portal, from there, use the one on the left to find an item.&lt;br&gt;Use the right portal, then the left portal for a chest then the right for &lt;br&gt;another chest. Use the bottom and then the top portal to get back to the &lt;br&gt;entrance. Now use all the left portals everytime to reach the exit.&lt;br&gt;&lt;br&gt;You will meet Walter on the next screen. Alright, its showtime.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;WALTER &lt;br&gt;HP 55270     &lt;br&gt;&lt;br&gt;Okay, here we go. This guy can kill you in one combo if you&amp;#39;re not careful.&lt;br&gt;Just try to wait for him to stop his combo then launch your own assault. Also,&lt;br&gt;if you ever manage to corner him, then good. Just keep him at bay, away from&lt;br&gt;your casters, as you will need Will or Norma casting Revive and First Aid/ Cure&lt;br&gt;alternatively. You can also use climax mode if needed.&lt;br&gt;&lt;br&gt;After the battle, watch the scenes. When you gain control again. Go through the&lt;br&gt;door on the right side then watch the scenes. After the events, you will be&lt;br&gt;beside the tram. After some scenes and conversations, you will need to go back&lt;br&gt;to Werites Beacon.&lt;br&gt;&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Party will be disbanded and you may need to head for the fountain. Go there&lt;br&gt;and watch the following scenes. It&amp;#39;ll be the next morning and you will be by&lt;br&gt;the tram. You can also restock items, bake breads and upgrade equipments.&lt;br&gt;After doing so, talk to the otters then head to the next destination.&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;WINGS OF LIGHT&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Welcome to the final dungeon of the main quest. The enemies here are fairly &lt;br&gt;powerful, so better be prepared. I would suggest to have Norma in the party&lt;br&gt;since her Revive spell will be useful in this place. For a another caster you&lt;br&gt;can choose either Will or Grune. Also to make more easier, have a shortcut for&lt;br&gt;Norma&amp;#39;s Revive on either your L2 or R2 buttons.&lt;br&gt;&lt;br&gt;Alright, lets start. Save the game, then take the elevator. Continue forth and&lt;br&gt;go through the dark field for a chest. Go right then up leading to the next&lt;br&gt;screen.&lt;br&gt;&lt;br&gt;Go to the left for a chest, then up and then right. Get the item behind the &lt;br&gt;dark field. Enter the other dark field again for an item, then go back down, &lt;br&gt;grab the item then head to the next screen. Go down, then right and through&lt;br&gt;the dark fields again for an item, and through another set again for another&lt;br&gt;chest. Go back left then continue going down, then go to the right for another&lt;br&gt;chest. Go back, follow the path down until you reach the puzzle booth.&lt;br&gt;&lt;br&gt;This puzzle is all about timing and angle. You need to light up the crystals.&lt;br&gt;&lt;br&gt;After the puzzle booth, go up and left past the dark field for a chest. Go to&lt;br&gt;the right and use the portal to get into the green path. Follow that to reach&lt;br&gt;the next area. Take the portal down and follow the path until you reach a &lt;br&gt;chest. Go back to the portal, go up to reach the next screen.&lt;br&gt;&lt;br&gt;Go through the dark field for an item, then follow the path until it bends&lt;br&gt;upwards then head left then down to the next screen. Follow the path on your&lt;br&gt;left for an item behind the dark field. Follow the path as it curves upwards&lt;br&gt;and around the right. Take the elevator to the green path. Take the elevator&lt;br&gt;to go up.&lt;br&gt;&lt;br&gt;In the new room, go right and through the door to another elevator. Use the &lt;br&gt;healing and save point. Just follow the path to the next area. Go to the right&lt;br&gt;and open the chest, keep going right. Once the path curves, continue going&lt;br&gt;until you reach the next area.&lt;br&gt;&lt;br&gt;Follow the path and grab the chest. Keep going along the path, picking up &lt;br&gt;items along the way. This is rather a long straighforward path so you dont&lt;br&gt;need directions with this. Eventually you will run into Walter. He sends out&lt;br&gt;a new monster to stop you.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;ROYAL AUTOMATA &lt;br&gt;HP 41875   &lt;br&gt;&lt;br&gt;This metal scrap is not a threat at all. Just bang it away.&lt;br&gt;&lt;br&gt;Walter, dies on the spot. Go up for an item, then left for the next screen.&lt;br&gt;Go down to the healing and save point. Prepare for the final battle(s). You&lt;br&gt;will be having 3 consecutive battles.&lt;br&gt;&lt;br&gt;There would be conversations, scenes then you will battle Maurits&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;MAURITS&lt;br&gt;HP 31724  &lt;br&gt;&lt;br&gt;&lt;br&gt;Dont underestimate this guy. He is hard to stagger, and his combos hurt and&lt;br&gt;can knock you down. Keep you casters busy healing and giving items. Keep your&lt;br&gt;HP above 1/2. ALWAYS. &lt;br&gt;&lt;br&gt;&lt;br&gt;He&amp;#39;ll be defeated. Yet, he charges up and will battle you again.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;MAURITS&lt;br&gt;HP 33217    &lt;br&gt;&lt;br&gt;Again, not the same old maurits you battled. His attacks are more poweful&lt;br&gt;and has some really good crowd control techniques. Again, have your healers&lt;br&gt;spam continuous healing spells, especially Norma&amp;#39;s Revive.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Again, after the battle, some scenes will occur and you will gain control.&lt;br&gt;If you want, you can go back and save. Once ready, go forward and face Shirley.&lt;br&gt;More scenes will occur, then after a while, you&amp;#39;ll be facing the last boss..&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;NERIFES &lt;br&gt;HP 83043  &lt;br&gt;&lt;br&gt;&lt;br&gt;This is gonna be one tough and long battle. This guy can appear anywhere, fast&lt;br&gt;and most of his attacks are unblockable and damaging. Again, do not rely &lt;br&gt;entirely to your healers. Make good use of all recovery items possible, not to&lt;br&gt;mention abusing your climax mode. Just be careful, patient and you&amp;#39;ll end up&lt;br&gt;winning this fight.&lt;br&gt;&lt;br&gt;&lt;br&gt;       ___________________________________________________________________&lt;br&gt;=============================================================================&lt;br&gt;&lt;br&gt;Watch the remaining scenes. Congratulations! , you&amp;#39;re done with the Main Quest!&lt;br&gt;&lt;br&gt;Watch the credits, and get ready for the character quests!&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;                         ---------------------------&lt;br&gt;                          [ W A L K T H R O U G H ]&lt;br&gt;                         ---------------------------&lt;br&gt;&lt;br&gt;&lt;br&gt;                               CHARACTER QUESTS&lt;br&gt;                                   --------&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;--------------------------- &lt;br&gt;[-C H A R A C T E R  Q U E S T-]              &amp;quot;I N T R O D U C T I O N&amp;quot;&lt;br&gt;---------------------------&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;DOWN THE CLIFF&lt;br&gt;==============&lt;br&gt;&lt;br&gt;You&amp;#39;ll find Senel and Shirley confronting an Egg Bear. You gotta fight it twice&lt;br&gt;and then one last time. You will need to see Will. Grab the items and head back &lt;br&gt;to Werites beacon.&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Watch the scenes with Harriet and learn that Will is in Musette&amp;#39;s house. Go &lt;br&gt;there and when you arrive, Will will greet you. Some conversation, and you will be &lt;br&gt;requested by Will to go to Port-on-Rage to meet up with Chloe. You can check &lt;br&gt;new items/equipment on the shops and also, the Customization shop is now open. &lt;br&gt;That  is just in the same building where you buy accessories almost in front of&lt;br&gt;the inn. Head to Port-on-Rage when ready.&lt;br&gt;&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;PORT-ON-RAGE&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Once you enter, you will meet up with Chloe. Just watch the scenes, and while&lt;br&gt;walking home, you&amp;#39;ll run into somebody that is attacked by Lizardmen. You&amp;#39;ll&lt;br&gt;fight them to rescue the girl and her father. Due to the danger of monsters&lt;br&gt;getting stronger, your party will escort them to reach town.&lt;br&gt;&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;After some conversation, you&amp;#39;ll run into an old man looking for the graveyard.&lt;br&gt;You will need to escort him there. Upon arriving to the graveyard, you will &lt;br&gt;find Norma. Apparently, Norma knows the old guy and then suddenly bursts into &lt;br&gt;anger. Leave the place once in control again, and find Norma, still pissed off.&lt;br&gt;Out of nowhere, Curtis shows up and advises you to the inn.&lt;br&gt;&lt;br&gt;Head to the inn and go down to the lowest level, in the battle arena. You&amp;#39;ll &lt;br&gt;find Moses&amp;#39; galf there. The receptionist forces Senel inside the cage for a &lt;br&gt;battle. The opponent is no other than Moses himself.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;MOSES&lt;br&gt;HP  34781   &lt;br&gt;&lt;br&gt;&lt;br&gt;Moses has a weak point. His attacks are long ranged and somehow when you stay &lt;br&gt;so close to him, his spears will just fly over your head. Just corner him and &lt;br&gt;continue chipping his HP away by using continous combos.&lt;br&gt;&lt;br&gt;&lt;br&gt;After the battle, some conversations more and you&amp;#39;ll be in Will&amp;#39;s house. Grune &lt;br&gt;is outside, singing while planting something. Go inside the house. You will &lt;br&gt;have a meeting about monsters getting stronger. An earthquake will occur. &lt;br&gt;Curtis and Isabella appears, informing you about Musette&amp;#39;s request to &lt;br&gt;investigate the cause of the earthquake, somewhere in Lumen Springs. You will &lt;br&gt;acquire the Sorcerer Scanner, by pressing L2, you&amp;#39;ll find hidden items and &lt;br&gt;monsters. Also take note of dark fields that is empty. Head out through the &lt;br&gt;west exit to Fallingwater.&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;FALLINGWATER&lt;br&gt;==============&lt;br&gt;&lt;br&gt;*M - RARE LIZARDMAN&lt;br&gt;*M - WONDER BREAD LIZARD&lt;br&gt;*I - ELIXIR&lt;br&gt;&lt;br&gt;The path is really straight forward. Just follow it and Norma will show how the&lt;br&gt;scanner works. You&amp;#39;ll get an item by doing it and also, you&amp;#39;ll fight the first&lt;br&gt;rare monster of the game. Continue until you reach the save point. Also scan&lt;br&gt;the area near the tree where you first met Mimi. Save then use the scanner by &lt;br&gt;the tree just beside the save point to get an Elixer.  Continue forth and you &lt;br&gt;will readh Lumen Spring.&lt;br&gt;&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;LUMEN SPRING&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Once you enter the place, you will encounter another egg bear yet this time, &lt;br&gt;there is a strange black mist coming out and forming into an eggtopus, then&lt;br&gt;possesses the egg bear. Boss battle. &lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;FIEND&lt;br&gt;HP  55650   &lt;br&gt;&lt;br&gt;&lt;br&gt;Be serious when taking this guy out. His attacks are damaging, and you really&lt;br&gt;constant healing. Just make sure that your fighters are always at full Hp almost,&lt;br&gt;and keep this fiend away from your party. One tactic that worked well for me is &lt;br&gt;making Norma my leader, have my fighters pummel him and Im taking care of the&lt;br&gt;recovery items and healing. Using this tactic, you can keep constant watch of &lt;br&gt;your party&amp;#39;s hp as the same time lower the casting intervals and the advantage&lt;br&gt;of gurading when cornered or moving to a safer location faster. Just heal and &lt;br&gt;attack and you should do fine.&lt;br&gt;&lt;br&gt;The enemy tries to get back up but Moses and Giet knocks it down for good. You&lt;br&gt;will now need to return, and save your game. You will have a scene with Harriet&lt;br&gt;looking at the flowers in Vista Point. Shirley goes to Will&amp;#39;s place to wake him&lt;br&gt;up. Harriet with start nagging again and wants to go to Musette&amp;#39;s place. The&lt;br&gt;first character quest is about to start.&lt;br&gt;&lt;br&gt;During the character quests, you may need to return to the dungeons you already&lt;br&gt;cleared as part of the missions. The good thing is, all chests has been &lt;br&gt;restocked with diffrent items. You should take time to clear every dungeon&lt;br&gt;thoroughly.&lt;br&gt;&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;--------------------------- &lt;br&gt;[-S I D E  Q U E S T S-]&lt;br&gt;---------------------------&lt;br&gt;&lt;br&gt;I just inserted this portion here to give you a headstart about the game&amp;#39;s &lt;br&gt;sidequests. Since some sidequests are event specific, I&amp;#39;ll just give the details&lt;br&gt;here so that you wont miss them, in turn missing great items. They are only&lt;br&gt;optional. You can still finish the game without doing any of these. However, if&lt;br&gt;you want to have your collector&amp;#39;s book completed, you may need to do these.&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;=====================================&lt;br&gt;-C U S T O M I Z A T I O N  S H O P-&lt;br&gt;=====================================&lt;br&gt;&lt;br&gt;Not really a sidequest but since you will only have access to the shop during&lt;br&gt;the CQ&amp;#39;s, might as well include it. The shop doesnt sell anything but you need&lt;br&gt;to gather certain materials to create the equipments listed there. The rarer&lt;br&gt;materials, the powerful the weapon. And also, you need to search for the items&lt;br&gt;so its a mini-sidequest as it seems.&lt;br&gt;&lt;br&gt;Also as a note, make sure that you dont create multiple copies of what you&lt;br&gt;already have. If you manage to get enough materials to create 3 armors of the&lt;br&gt;same type, keep in mind that other more powerful armors can be acquired and&lt;br&gt;you&amp;#39;ll just end up losing valuable, irreplaceable materials. So as much as&lt;br&gt;possible, RESIST THE URGE ON CREATING MORE THAN ONE COPY of the item. This will&lt;br&gt;ensure that you will have enough materials for future customizations.&lt;br&gt;&lt;br&gt;Take note also that the shop gets an upgrade on the inventory on the later part&lt;br&gt;of the game. &lt;br&gt;&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;==================&lt;br&gt;-C O T T A G E S-&lt;br&gt;==================&lt;br&gt;&lt;br&gt;Scattered around the world map are cottages that gives you access to some of &lt;br&gt;the game&amp;#39;s rare items. You will be taking a quiz, and need to get 10 correct &lt;br&gt;answers in a row. You can try as long as you want, but the questions will be &lt;br&gt;randomly arranged and also the choices. To make it easier for you, like I did, &lt;br&gt;I got a pen and paper, taking note of the questions and the correct answers. I&lt;br&gt;have a list myself but since I already put an effort to it, I suggest so would&lt;br&gt;you. Dont worry, most of the questions are game-related (of course) and if you&lt;br&gt;manage to read the story, you will know the answers. Also, you can start this&lt;br&gt;quest as soon as you get the bow cottage key. However, the locations for the&lt;br&gt;other cottages have powerful monsters as random battles so better be prepared&lt;br&gt;if you want to go there.&lt;br&gt;&lt;br&gt;I will post answers for the quizzes for each cottages in a separate faq anytime&lt;br&gt;soon. &lt;br&gt;&lt;br&gt;BOW COTTAGE&lt;br&gt;==================&lt;br&gt;&lt;br&gt;Requires: BOW KEY (acquired as a key item from Fallingwaters)&lt;br&gt;&lt;br&gt;Location: Take the duct to the Secret Passage and go south. Just follow the &lt;br&gt;dirt road and you will find it.&lt;br&gt;&lt;br&gt;Items: Port Key &lt;br&gt;       765K Hammer (weapon for will)&lt;br&gt;&lt;br&gt;&lt;br&gt;PORT COTTAGE&lt;br&gt;==================&lt;br&gt;&lt;br&gt;Requires: PORT KEY (acquired from BOW cottage)&lt;br&gt;&lt;br&gt;Location: Take the duct to the Hidden Fortress and follow the coast (the beach &lt;br&gt;line) until you reach two bridges that are close to each other. go north a bit &lt;br&gt;and you&amp;#39;ll see the beach. go across it [dont worry it should be shallow] and &lt;br&gt;just follow it.&lt;br&gt;&lt;br&gt;Items:STARBOARD KEY&lt;br&gt;      Kitty Cap (for Norma, Grune, Shirley)&lt;br&gt;&lt;br&gt;&lt;br&gt;STARBOARD COTTAGE&lt;br&gt;==================&lt;br&gt;&lt;br&gt;Requires: STARBOARD KEY (acquired from PORT cottage)&lt;br&gt;&lt;br&gt;Location: Take the duct to the Hidden Passage and go north a bit, then to the &lt;br&gt;right [side with shallow waters] go there and then keep going south.&lt;br&gt;&lt;br&gt;Items: STERN KEY&lt;br&gt;       Bear Suit (for Will, Jay; material for DEMON SEAL)&lt;br&gt;&lt;br&gt;&lt;br&gt;STERN COTTAGE&lt;br&gt;==================&lt;br&gt;&lt;br&gt;Requires: STERN KEY (acquired from STARBOARD cottage)&lt;br&gt;&lt;br&gt;Location: To the Quiet Lands. Go southeast and take the duct [almost beside the&lt;br&gt;path to the thunder monument] and basically go south.&lt;br&gt;&lt;br&gt;Items: Emperor&amp;#39;s New Clothes (for Moses)&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;==================================&lt;br&gt;-THE SEARCH FOR THE BLUE SEPHIRA-&lt;br&gt;==================================&lt;br&gt;&lt;br&gt;In the northwest part of town go to a large house with a red roof. Inside is &lt;br&gt;a young lady named Yuri, daughter of a nobleman and Kerel, a treasure hunter.&lt;br&gt;To marry Yuri, Kerel needs to find one legendary item - the blue sephira.&lt;br&gt;You can just return to them as soon as you get the item. &lt;br&gt;&lt;br&gt;Location: Secret Passage, Jay&amp;#39;s Quest&lt;br&gt;          In the area where there are 3 treasure chests located together, the&lt;br&gt;          opposite side with the blank space on it. Use the scanner there.&lt;br&gt;&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;================&lt;br&gt;-GRANDMA BAKER-&lt;br&gt;================&lt;br&gt;&lt;br&gt;On the beside Senel&amp;#39;s house (the one with the save point in front of it), talk&lt;br&gt;to her with a full basket and acquire all recipes you have learned from the&lt;br&gt;main quest. You will recieve a large basket, which will increase your bread&lt;br&gt;carrying capacity of 30 breads.&lt;br&gt;&lt;br&gt;Also after learning all the other recipes in the game, talk to her to learn the&lt;br&gt;final recipe and titles for both Jay and Senel.&lt;br&gt;&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;======================================================&lt;br&gt;-THE LEGEND OF CAPOEIRAKKO, CAROLINE&amp;#39;S QUEST-&lt;br&gt;======================================================&lt;br&gt;&lt;br&gt;You need to talk to her at certain times of the game:&lt;br&gt;&lt;br&gt;--Chapter 5, Main Quest&lt;br&gt;&lt;br&gt;--CQ intro, after getting the scanner&lt;br&gt;&lt;br&gt;--Will&amp;#39;s Quest, when you&amp;#39;re notified about the commotion in the entrance.&lt;br&gt;&lt;br&gt;--start of Character Quest interlude&lt;br&gt;&lt;br&gt;--after Chloe&amp;#39;s Quest, upon returning from the Forest of no Return, talk to &lt;br&gt;her twice.&lt;br&gt;&lt;br&gt;You should recieve Capoeirakko Robe, Jay&amp;#39;s best armor.&lt;br&gt;&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;=================&lt;br&gt;-LOVE COUPLE-&lt;br&gt;=================&lt;br&gt;&lt;br&gt;Known as Berry and Mckenzie, they are located in the house near the path&lt;br&gt;to the fountain.&lt;br&gt;&lt;br&gt;This is one of the trickiest sidequests in the game. You need to activate the&lt;br&gt;scenes on the times indicated:&lt;br&gt;&lt;br&gt;-- End of Chapter 5, right before going to the Beacon (right after&lt;br&gt;   Curtis&amp;#39;s appearance)&lt;br&gt;&lt;br&gt;-- Chapter 7, right before going to the Wings of Light after the&lt;br&gt;    party at the fountain, at night&lt;br&gt;&lt;br&gt;-- Introduction, as soon as you return to Werites with Senel and&lt;br&gt;    Shirley&lt;br&gt;&lt;br&gt;-- Will&amp;#39;s Quest, when you&amp;#39;re notified about the commotion in the entrance&lt;br&gt;&lt;br&gt;-- As soon as the CQ interlude begins&lt;br&gt;&lt;br&gt;-- Chloe&amp;#39;s Quest, as soon as the chapter starts&lt;br&gt;&lt;br&gt;You will get the Clear Shell, a material used in the customization shop. Its&lt;br&gt;needed to create the Skeleton Mask, Chloe&amp;#39;s best helm.&lt;br&gt;&lt;br&gt;&lt;br&gt;                           - () -- () -- () -&lt;br&gt;&lt;br&gt;=================&lt;br&gt;-MIMI&amp;#39;s HAT-&lt;br&gt;=================&lt;br&gt;&lt;br&gt;After learning all the recipes available, go to the empty house in Werites &lt;br&gt;beside the two watermills. You should have a black screen and also some noise.&lt;br&gt;Exit the house and go back in. You should find Mimi. Recieve Mimi&amp;#39;s hat and&lt;br&gt;a title for Shirley.&lt;br&gt;&lt;br&gt;   ==========================================================================&lt;br&gt;&lt;br&gt;&lt;br&gt;                         ---------------------------&lt;br&gt;                          [ W A L K T H R O U G H ]&lt;br&gt;                         ---------------------------&lt;br&gt;&lt;br&gt;&lt;br&gt;                               CHARACTER QUESTS&lt;br&gt;                                   --------&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;                           &amp;quot;A FLOWER AND A PROMISE&amp;quot;&lt;br&gt;                         ----------------------------&lt;br&gt;                                    WILL&lt;br&gt;&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Watch the scenes. You will see a baby on Shirley&amp;#39;s arms and a note from the&lt;br&gt;parents that they will kill themselves. Apparently, the child by handed to&lt;br&gt;Harriet by the wary parents. &lt;br&gt;&lt;br&gt;Go outside, you&amp;#39;ll meet Chloe and Elsa. Watch the conversations, and learn that&lt;br&gt;you need to head to the Great Hollow. Prepare to move out. Take the duct to &lt;br&gt;reach the place.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;GREAT HOLLOW&lt;br&gt;==============&lt;br&gt;&lt;br&gt;*M - BUILDING BLOCK TURLTLE&lt;br&gt;*M - SIREN&lt;br&gt;*I - ALL DIVIDE&lt;br&gt;&lt;br&gt;The place is the same, only with tougher enemies. Just follow the same layout,&lt;br&gt;and get all the items as much as possible. Once you reach the bottom of the&lt;br&gt;hollow, you&amp;#39;ll the parents attacked by a monster. Move out and save them.&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;ACIENT PUP&lt;br&gt;HP 59488   &lt;br&gt;&lt;br&gt;No special notes about this battle. You can win this easily.&lt;br&gt;&lt;br&gt;Scenes will follow. Once youre in control again, head left to the workshop.&lt;br&gt;Rest and save if you want. Grab the items here and proceed to the boneyard,&lt;br&gt;to the place where you defeated the grand gaet during the main quest. Use your&lt;br&gt;scanner here to find a rare monster, Siren. After that, go back to the elevator&lt;br&gt;but dont enter yet. Use your scanner on the area near the elevator, on the&lt;br&gt;upper right part, beside it. There will be another rare monster here.&lt;br&gt;After that, head up and return to town.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Upon arriving, just watch the scenes that will follow. Head to the fountain to&lt;br&gt;find Harriet and the rest of the gang. She will request you to help her find &lt;br&gt;a lesser pup to take it to Will. You need to go to the Thunder Monument. &lt;br&gt;&lt;br&gt;Prepare and head to the beacon entrance on the northern part of the town. Enter&lt;br&gt;it and go down the elevator to the Quiet/ Fallen Lands.&lt;br&gt;&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;THE QUIET LANDS&lt;br&gt;==============&lt;br&gt;&lt;br&gt;*E - OGRE SWORD&lt;br&gt;&lt;br&gt;You can go first to the Geoglyph area and use your scanner on the stone&lt;br&gt;formation to get a rare weapon for Jay.&lt;br&gt;&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;THUNDER MONUMENT&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Same place, same chest locations. Just grab the items and go to the next area.&lt;br&gt;The switches are on already so no need to bother them, just grab the items.&lt;br&gt;Head north, and you&amp;#39;ll be in a boss battle&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;FAFNIR&lt;br&gt;HP 69475  &lt;br&gt;&lt;br&gt;This dragon is just like any typical dragons you may have faced before, &lt;br&gt;only tougher. Same moves yet damaging. Again, keep your casters distance and &lt;br&gt;watch for your fighters&amp;#39; HP. This could be a tough fight or a normal one, &lt;br&gt;depending on your ability to bring down larger foes. Your level matters &lt;br&gt;of course.&lt;br&gt;&lt;br&gt;After defeating the boss, just watch the scenes. To sum it all, Harriet brokes&lt;br&gt;her valued hairpin, and Shirley gets injured. You will be advised to return&lt;br&gt;to the surface.&lt;br&gt;&lt;br&gt;&lt;br&gt;Before you return, you can take time to open all the chests in the area, clear&lt;br&gt;the other monuments (dont worry, there would be no bosses for the meantime). &lt;br&gt;The peddler on the cost is still there and also you can rest for free. Its a &lt;br&gt;great time to acquire great items and also to level up. In any case, go back&lt;br&gt;up to town.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;===============&lt;br&gt;&lt;br&gt;Once back, Will be waiting in the entrance. Watch the scenes. Will scolds &lt;br&gt;Harriet, and the party attempts to calm her father down. Just watch the scenes.&lt;br&gt;&lt;br&gt;The next morning, Will will ask for your help to check out the Waterways. Once&lt;br&gt;you get your party back, just preparre for another adventure. When ready, take&lt;br&gt;the duct to the waterways.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;WATERWAYS&lt;br&gt;==============&lt;br&gt;&lt;br&gt;*M - RARE EGGBEAR&lt;br&gt;*C - AIFREADS FLAG&lt;br&gt;&lt;br&gt;I hate this place. Personally. Anyways, just head inside. Go past the save &lt;br&gt;point and some dark fields to get some chests. Go back to the save point and&lt;br&gt;follow the other path to the next screen. &lt;br&gt;&lt;br&gt;You&amp;#39;ll come accross a Golden Bear and surprisingly, Will didnt even take note&lt;br&gt;of it. Some short party conversations. Once done, go to the path that  Will &lt;br&gt;took. Go down the stairs past the black field to enter the lower part of the&lt;br&gt;previous area for an item. Proceed to the next screen and past the dark fields&lt;br&gt;for a couple of chests. Go back then head up the stairs and follow the path&lt;br&gt;until it turns to the right. Use the healing and save points here. Open the&lt;br&gt;door and scan the middle on the room to fight another rare monster. Once done,&lt;br&gt;go back and continue around the path. Go down some more stairts then go left&lt;br&gt;and some more stairs.&lt;br&gt;&lt;br&gt;Continue forth and go right when you see a split to get an item. Go back and go&lt;br&gt;to the farthest right for another chest. Head back to the left for another&lt;br&gt;item, take the stairs and into the puzzle booth.&lt;br&gt;&lt;br&gt;Same puzzle. Same solutions. Exit the puzzle and go down. Get the item behind&lt;br&gt;the dark zone. Go up and right. Go to the farthest right for an item. Go back &lt;br&gt;then grab the item past the dark fields. Go down to another dark field for a&lt;br&gt;chest. Go down and left for another restoration and save point. Continue, watch&lt;br&gt;the scenes, and you will fight Dark Will..&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;DARK WILL&lt;br&gt;HP 43776   &lt;br&gt;&lt;br&gt;This could be one tough battle. His melee attacks can break guards instantly,&lt;br&gt;and also his spells are also damaging. He&amp;#39;s also hard to stagger and he can&lt;br&gt;cast spells quicker than the real Will. You need to somehow keep on attacking,&lt;br&gt;giving him little chance to cast. Also make sure that you heal a lot. You gonna&lt;br&gt;need it.&lt;br&gt;&lt;br&gt;Watch the scenes and you&amp;#39;ll be prompted to save (meaning the chapter is about&lt;br&gt;to end).&lt;br&gt;&lt;br&gt;Watch the long cutscenes. &lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;===============&lt;br&gt;&lt;br&gt;Scenes about Norma&amp;#39;s teacher occurs.&lt;br&gt;&lt;br&gt;When you gain control, Norma will ask you to go to the Fountain Plaza. Your&lt;br&gt;party will be gathered and Norma will ask for your help to search for the&lt;br&gt;Everlight. Everybody agrees, then next chapter unfolds...&lt;br&gt;&lt;br&gt;        ================================================================&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;                              &amp;quot;CHASING A DREAM&amp;quot;&lt;br&gt;                         ----------------------------&lt;br&gt;                                    NORMA&lt;br&gt;&lt;br&gt;&lt;br&gt;Your next destination is the Man-Eating Ruins. Prepare to leave, once ready&lt;br&gt;head out. You will see scenes for Norma&amp;#39;s past. After that, just take the duct&lt;br&gt;and head to the Man-Eating Ruins.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;MAN-EATING RUINS&lt;br&gt;==============&lt;br&gt;&lt;br&gt;*C - AIFREAD&amp;#39;S FLAG&lt;br&gt;*C - RADISH&lt;br&gt;*M - MELLO MELLO HEAD, MELLO MELLO&lt;br&gt;*E - Turquoise&lt;br&gt;&lt;br&gt;Same dungeon, same layout. Just get all the items on the screens before &lt;br&gt;proceeding. Halfway through, there would be a short scene in which Norma&lt;br&gt;attempts to disarm the traps. And guess who&amp;#39;s the guinea pig...&lt;br&gt;&lt;br&gt;Anyways, head up to the next screen. Use your scanner on the dark field that&lt;br&gt;has an empty space behind it. Once all items are collected, save then go up.&lt;br&gt;&lt;br&gt;Use the scanner again in the middle of the room to fight 2 rare monsters. After&lt;br&gt;that, continue up for a couple of short scenes and eventually a boss fight.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------                  ---------------&lt;br&gt;BOSS                             BOSS &lt;br&gt;---------------                  ---------------&lt;br&gt;BLOODY BED                       MINDFLAYER &lt;br&gt;HP 11459                         HP 40315  &lt;br&gt;&lt;br&gt;&lt;br&gt;Simple fight, really. Just take care of the bed first then take care of the&lt;br&gt;other. Just fight normally, and you should be done.&lt;br&gt;&lt;br&gt;&lt;br&gt;After that, use the scanner on the spot where the Whisper Crystal was located.&lt;br&gt;You should find a Torquoise&lt;br&gt;&lt;br&gt;Head back to town. Norma will inform you about the next destination&lt;br&gt;So prepare and move out.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;ICE MONUMENT&lt;br&gt;==============&lt;br&gt;&lt;br&gt;This is the same. If you manage to clear all the monuments when you a while&lt;br&gt;ago, then this would be a very easy and straightforward trip. Head inside, and&lt;br&gt;continue to the last, topmost room. You will have another bossfight.&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;BEAR FIEND &lt;br&gt;HP 80406   &lt;br&gt;&lt;br&gt;Just apply the same tactics you used before.&lt;br&gt;&lt;br&gt;&lt;br&gt;Watch the scenes again. Norma will be hurt and will taken out of the party.&lt;br&gt;You can put somebody in her place so do so. Go back to town.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;You&amp;#39;ll meet Arcott and the party will explain the situation to him. Party will&lt;br&gt;split. You need to go to the hospital.&lt;br&gt;&lt;br&gt;Arcott will make the antidote, and will inform you that symptoms will be&lt;br&gt;intermittent. Go to the inn to find your other friends. When Senel goes up&lt;br&gt;to check her, you will discover she has fled on her own. Scenes will follow.&lt;br&gt;&lt;br&gt;After the search and still no signs of Norma. You will come across with &lt;br&gt;Zamaran, which hints you that she could be on the graveyard. Go there and take&lt;br&gt;the kid back to the inn. After some scenes, she will run off again, leaving her&lt;br&gt;notebook behind. You will meet the old guy again, and this time, informs you&lt;br&gt;that she couldve gone off to the Crystal Forest. Prepare for leaving the town.&lt;br&gt;&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;CRYSTAL FOREST&lt;br&gt;==============&lt;br&gt;&lt;br&gt;*M - KOTATSU&lt;br&gt;*C - BLUE ORES&lt;br&gt;&lt;br&gt;Alright, nothing special here. Just the dungeon, same layout. Just dont forget&lt;br&gt;to use the scanner on the blank areas behind the dark fields. From the start&lt;br&gt;of the dungeon, there should be a big rock with spider webs on the left side&lt;br&gt;of the screen. Use your scanner thier to fight a hidden monster.&lt;br&gt;&lt;br&gt;Make your way to the farthest north of the crystal forest, to find a crack on&lt;br&gt;the screen. Save your game then head inside. Just follow the path. There would&lt;br&gt;be another set of scenes, then there would be a boss fight. You&amp;#39;ll get a chance&lt;br&gt;to put Norma back in to your party before proceeding with the fight.&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;DARK NORMA &lt;br&gt;HP 52619   &lt;br&gt;&lt;br&gt;Not that tough of a battle. Just pummel her with your fighters.&lt;br&gt;&lt;br&gt;&lt;br&gt;Alright, after the battle, you will watch another set of scenes, including&lt;br&gt;an anime cut-scene.&lt;br&gt;&lt;br&gt;You will be back in town after that.&lt;br&gt;&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;You&amp;#39;ll be waken up by Grune (hope she does that everyday) and Shirley arrives,&lt;br&gt;having a bit of a wrong idea there. Anyways, you will need to go to Will&amp;#39;s &lt;br&gt;house again. Do so.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;--------------------------------- &lt;br&gt;[-C H A R A C T E R  Q U E S T-]              &amp;quot;I N T E R L U D E&amp;quot;&lt;br&gt;---------------------------------&lt;br&gt;&lt;br&gt;*E - REVIVE RING&lt;br&gt;&lt;br&gt;Exit the house and you&amp;#39;ll run into some real old punk, asking for directions to&lt;br&gt;the graveyard. After that, head over to Will&amp;#39;s house. You will learn about &lt;br&gt;recent attacks on Moses&amp;#39;s boys by a galf. They suspect Giet was doing it. &lt;br&gt;Moses is reluctant.&lt;br&gt;&lt;br&gt;Will asks the party go with him to the Village of Ferines because they have &lt;br&gt;a meeting with Maurits. Go out and take the duct to the Village.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;VILLAGE OF THE FERINES&lt;br&gt;=======================&lt;br&gt;&lt;br&gt;Enter the village and watch the not so warm welcome. Just enter the tent of &lt;br&gt;Mauritz and watch the succeeding scenes. When you gain control, make sure that&lt;br&gt;you buy maximum Unicorn Horns from the merchant. These are one of the few rare&lt;br&gt;materials that are renewable. Also, use the scanner in the middle of Shirley&amp;#39;s &lt;br&gt;tent to find a good item. Head to the northern part of the town to find Shirley. &lt;br&gt;&lt;br&gt;After an earthquake and somebody screaming, head to the entrance. There will&lt;br&gt;be a galf, shrouded in black mist. Boss fight.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;GALF FIEND &lt;br&gt;HP 84191    &lt;br&gt;&lt;br&gt;This fiend is tough, well, not to mention that it has a field of effect (FOE)&lt;br&gt;Just stay clear of the actual FOE, have your casters cast healing spells &lt;br&gt;continously. Use items and climax mode if necessary. &lt;br&gt;&lt;br&gt;Watch the remaining scenes and you&amp;#39;ll be back in town. You will learn that &lt;br&gt;Elsa&amp;#39;s father has gone collecting herbs but havent came back yet. Harriet&lt;br&gt;will wake Senel up and informs him about Chloe&amp;#39;s request for a meeting. Proceed&lt;br&gt;to Will&amp;#39;s house. You will learn about the situation and to make things worse,&lt;br&gt;Elsa, has gone off her own to look for her father. The party will look for them&lt;br&gt;as the new chapter starts..&lt;br&gt;&lt;br&gt;Exit and head out to the hidden fortress.&lt;br&gt;         ================================================================&lt;br&gt;&lt;br&gt;&lt;br&gt;                            &amp;quot;A PLACE TO CALL HOME&amp;quot;&lt;br&gt;                         ----------------------------&lt;br&gt;                                    CHLOE&lt;br&gt;&lt;br&gt;HIDDEN FORTRESS&lt;br&gt;================&lt;br&gt;&lt;br&gt;*C - LURE&lt;br&gt;*M - BOWWOW&lt;br&gt;&lt;br&gt;Pretty straight forward path. Just continue until you reach the next screen.&lt;br&gt;The alarms are disabled so you can walk freely. Just dont forget to examine&lt;br&gt;or scan the blank areas behind the dark zones. Head to the last room, where the&lt;br&gt;library is located.&lt;br&gt;&lt;br&gt;You&amp;#39;ll find Arcott and after a few seconds, a Gaet appears infront of them.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;CHARIOT GAET &lt;br&gt;HP 124610    &lt;br&gt;&lt;br&gt;Dont get intimadated about his high Hp. His attack patterns are just like&lt;br&gt;any other normal Gaets. just fight as you normally would.&lt;br&gt;&lt;br&gt;&lt;br&gt;After some scenes, you may need to go back to werites beacon.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Arcott will thank you for saving him and his daughter. Chloe wanted to ask &lt;br&gt;something yet since Elsa is in pretty bad shape, she can just ask it later.&lt;br&gt;Jay will mention going back to Will&amp;#39;s house.&lt;br&gt;&lt;br&gt;Once you arrive, they will discuss Arcott&amp;#39;s real identity. After some scenes,&lt;br&gt;Shirley will inform you that Chloe havent return yet. Go to the graveyard.&lt;br&gt;Chloe will be attacked by a bandit. The bandit falls and Chloe wants to kill&lt;br&gt;him. Further scenes will occur. &lt;br&gt;&lt;br&gt;Norma will wake Senel up. Go to the hospital to proceed with the story. Elsa is&lt;br&gt;in pretty bad shape.. Arcott will ask you to gather some ingredients to help &lt;br&gt;cure Elsa. You need to go to the earth monument.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;EARTH MONUMENT&lt;br&gt;==============&lt;br&gt;&lt;br&gt;*M - QOUX&lt;br&gt;&lt;br&gt;Alright same place. No directions needed. Just make your way to the last &lt;br&gt;screen. &lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;SPIDER FIEND &lt;br&gt;HP 96649   &lt;br&gt;&lt;br&gt;This battle will take a while because of the enemy&amp;#39;s high hp. Just keep your&lt;br&gt;healers busy and attack. You should have no major problems.&lt;br&gt;&lt;br&gt;Take note of the area where there are two moving squares. Scan the area before&lt;br&gt;it to fight a rare monster.&lt;br&gt;&lt;br&gt;You will get the ingredient needed and need to head back to town,&lt;br&gt;&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Upon arriving to the hospital, watch the scenes. You&amp;#39;ll learn that Arcott has&lt;br&gt;gone off to the Forest of No Return. And also, Chloe will run off.&lt;br&gt;&lt;br&gt;Make sure you save because you&amp;#39;ll be in a one on one battle later on.&lt;br&gt;&lt;br&gt;Moses will inform you that he saw Chloe heading to the graveyard. Go there and &lt;br&gt;some conversation will occur. You will then have to fight her.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;CHLOE &lt;br&gt;HP 60405  &lt;br&gt;&lt;br&gt;&lt;br&gt;Be cautious about this one. She has really fast moves and you&amp;#39;ll be dead&lt;br&gt;in an instant if youre not careful. She can guard break you so, its better to &lt;br&gt;dodge, attack her from behind then combo her. She may have high Hp but you &lt;br&gt;still have the advantage of using items. Just dont let your HP go below half.&lt;br&gt;This will take time of course. Dont hesitate to use climax mode on this fight&lt;br&gt;if you need to.&lt;br&gt;&lt;br&gt;&lt;br&gt;Chloe falls but still manages to get up and stabs Senel. Chloe leaves, with&lt;br&gt;Senel begging from behind.. Shirley finds Senel and tends to him.&lt;br&gt;&lt;br&gt;Senel wakes up in a world of pain. He decides to go find Chloe ignoring his&lt;br&gt;wound. Shirley states that the others are in the hospital. GO there.&lt;br&gt;After some conversation, head to the forest of no return. &lt;br&gt;&lt;br&gt;Take the duct outside.&lt;br&gt;&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;FOREST OF NO RETURN&lt;br&gt;==============&lt;br&gt;&lt;br&gt;*M - ATLAS HELMET HOPPER&lt;br&gt;*E - ELVEN BOOTS&lt;br&gt;&lt;br&gt;&lt;br&gt;Alright, here we go again. Each screen is divided in to lines so please bear&lt;br&gt;with me.&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;gt;Starting from the save point. LEFT&lt;br&gt;&lt;br&gt;&amp;gt;go UP for an item, then go all the way DOWN&lt;br&gt;&lt;br&gt;&amp;gt;Go RIGHT for an item, keep going RIGHT&lt;br&gt;&lt;br&gt;&amp;gt;Go RIGHT again for a chest, then return to the split then go DOWN, then LEFT.&lt;br&gt;&lt;br&gt;&amp;gt;Go UP to the second split, go LEFT then UP. Go past the dark field and scan &lt;br&gt;the area northeast of the small pond. There should be a hidden monster here.&lt;br&gt;Go back then UP towards the blue butterflies.&lt;br&gt;&lt;br&gt;&amp;gt;Go UP to the first split then RIGHT.&lt;br&gt;&lt;br&gt;&amp;gt;GO RIGHT&lt;br&gt;&lt;br&gt;&amp;gt;Go UP&lt;br&gt;&lt;br&gt;&amp;gt;Go LEFT . Scan one of the craters here to get an item. Go DOWN&lt;br&gt;&lt;br&gt;&amp;gt;Go LEFT again.&lt;br&gt;&lt;br&gt;&amp;gt;Heal and and proceed LEFT.&lt;br&gt;&lt;br&gt;&amp;gt;Go LEFT then DOWN from the peddler (no new items here). Go right for an item&lt;br&gt;keep going RIGHT.&lt;br&gt;&lt;br&gt;&amp;gt;Get item and go RIGHT again for another item. Go BACK and DOWN.&lt;br&gt;&lt;br&gt;&amp;gt;In the split, go LEFT, DOWN, then LEFT again.&lt;br&gt;&lt;br&gt;&amp;gt;Heal and save. Go DOWN for a chest. Go back to the split then go DOWN and LEFT&lt;br&gt;&lt;br&gt;&lt;br&gt;You will find Chloe and Arcott. The dark mist is around Chloe again, &lt;br&gt;conversations will take place, and guess who&amp;#39;s the next boss..&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;DARK CHLOE &lt;br&gt;HP 66226 &lt;br&gt;&lt;br&gt;&lt;br&gt;She will fight using the same attack patterns of the original Chloe but doesnt&lt;br&gt;falter a lot. Also her attacks can be damaging. Make sure that you keep her&lt;br&gt;away from your casters and have them cast healing spells round the clock.&lt;br&gt;A tough fight but obviously winnable. Just use climax mode if needed. &lt;br&gt;Your items will be low as soon as you finish the battle.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;Chloe runs off again, Senel chases her. Just watch the remaining scenes, &lt;br&gt;including an anime cutscene. You&amp;#39;ll be prompted to save as you begin a&lt;br&gt;new chapter.&lt;br&gt;&lt;br&gt;You will need to go to the hospital. You&amp;#39;ll run into that same old psycho,&lt;br&gt;and after a short irritating conversation, he just poofs! outta sight.&lt;br&gt;There will be some more scenes and eventually, The one-eyed bandit&amp;#39;s story&lt;br&gt;opens...&lt;br&gt;&lt;br&gt;&lt;br&gt;            =====================================================&lt;br&gt;&lt;br&gt;&lt;br&gt;                             &amp;quot;OF MAN AND BEAST&amp;quot;&lt;br&gt;                         ----------------------------&lt;br&gt;                                   MOSES&lt;br&gt;&lt;br&gt;&lt;br&gt;This is one of my favorite chapters in the CQ&amp;#39;s. It personally moved me.&lt;br&gt;Anyways, head out of town and you should see Giet, bloodied. Then you&amp;#39;ll &lt;br&gt;decide to go to the Misty Mountains, the first dungeon you accessed in the&lt;br&gt;main quest. Just exit and follow the dirt road. &lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;MISTY MOUNTAINS&lt;br&gt;==============&lt;br&gt;&lt;br&gt;*M - SHRIMP TEMPURA ANGLER&lt;br&gt;*R - MABO BREAD RECIPE&lt;br&gt;&lt;br&gt;Same layout here. Just take note of the very first save point where there is a&lt;br&gt;big rock. Use your scanner there, just left of the rock itself. There is a &lt;br&gt;hidden monster. &lt;br&gt;&lt;br&gt;Continue ahead, grabbing items along the way. Make your way to the northernmost &lt;br&gt;part of the mountains. You&amp;#39;ll have a boss to finish&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;SPHYNX &lt;br&gt;HP 90000  &lt;br&gt;&lt;br&gt;This boss is just like a typical phynx. It may be hard to combo him since he &lt;br&gt;is airborne. BUt his attacks are weak and he is easy to stagger. Just attack&lt;br&gt;normally.&lt;br&gt;&lt;br&gt;The weakened monster tries to fly off but Giet chases it and pummels it to&lt;br&gt;death,against his master&amp;#39;s orders. Giet leaves without Moses..&lt;br&gt;&lt;br&gt;Before leaving, scan the northern part of the screen for a recipe. After that,&lt;br&gt;head all the way to the entrance. Head back to town.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Watch the following scenes. Party will be disbanded but you will resume control&lt;br&gt;after Shirley wakes you up. Head to Will&amp;#39;s place to see the commotion. Then&lt;br&gt;you&amp;#39;ll get a hint from Csaba to go to the Crags.&lt;br&gt;&lt;br&gt;Prepare then head out when ready, take the duct leading to the raging bay.&lt;br&gt;The crags is a small stone formation in the shore itself, as seen in the world&lt;br&gt;map.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;THE CRAGS&lt;br&gt;==============&lt;br&gt;&lt;br&gt;*C - RED ROSEMARY&lt;br&gt;*M - WATERMELON ELEMENT, WATERMELON BREAKING LIZARD&lt;br&gt;&lt;br&gt;There are a lot of black fields in the area which contains a fair amount of&lt;br&gt;items. Go past the dark zone for an item. Head down to the next screen.&lt;br&gt;I dont remember exactly but use your scanner in one of the blank areas here&lt;br&gt;behind the dark zones. You should find 1 red rosemary and also a hidden. Go &lt;br&gt;through the dark filed for an item. Go right then down for another. Backtrack &lt;br&gt;then go right to the next screen.&lt;br&gt;&lt;br&gt;Take the path with most dark fields. Just gather the chests here, continue to&lt;br&gt;the next screen. Also examine the strange looking cactus for another recipe.&lt;br&gt;&lt;br&gt;Short scene, another Galf attacks your party.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;FENRIR  &lt;br&gt;HP 118602   &lt;br&gt;&lt;br&gt;Nothing special about this boss. You can use the same tactics when facing a &lt;br&gt;galf before.&lt;br&gt;&lt;br&gt;After beating the boss, Giet comes out with a pack of other galves. Moses gets&lt;br&gt;attacked by Giet, seriously injuring him and will run away. The party decides &lt;br&gt;to return back, to tend Moses.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;After arriving in town, there will be a mob waiting. Will handles the crowd&lt;br&gt;while telling the others to bring Moses back to the house to rest. Scenes.&lt;br&gt;You need to head upstairs when youre prompted. During the conversation, &lt;br&gt;Giet&amp;#39;s howl lingers. You need to go to Moses&amp;#39; camp  immediately.&lt;br&gt;&lt;br&gt;When you arrive, you&amp;#39;ll find several badly injured bandits, including Csaba.&lt;br&gt;It was all Giet&amp;#39;s doing. Moses decides he&amp;#39;ll be the one to kill Giet.&lt;br&gt;&lt;br&gt;Senel will be waken up by Shirley, informing that Giet was located. Go to &lt;br&gt;Will&amp;#39;s house. You will learn your next destination, the Bandit&amp;#39;s Lair. &lt;br&gt;&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;BANDITS LAIR&lt;br&gt;==============&lt;br&gt;&lt;br&gt;*E - GOLDEN HELM&lt;br&gt;*M - BOMB ELEMENT&lt;br&gt;&lt;br&gt;Same old dungeon. First head right then down. Use the scanner on the blank &lt;br&gt;space behind the dark fields to get a Golden Helm. Head down to the basement.&lt;br&gt;Just gather the items behind the dark fields and also use the scanner to &lt;br&gt;another blank space to fight a rare monster. It drops a rather wonderful weapon&lt;br&gt;for Chloe. Just make sure you get the Persian Boots in a chest at the end of&lt;br&gt;the basement. Its a must have since it cuts ALL damage taken by a character to&lt;br&gt;half. When done, head back up and then go left. There should be a puzzle booth&lt;br&gt;ahead. Just solve it the way you did before.&lt;br&gt;&lt;br&gt;On the next room, save then go to the left room to get and item first. &lt;br&gt;After that, head to the right door to find Giet. Watch the scenes and after the&lt;br&gt;mist appears.. guess what. Its dark Moses and --&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------                   ---------------   &lt;br&gt;BOSS                              BOSS&lt;br&gt;---------------                   ---------------&lt;br&gt;DARK MOSES                        RABID GIET &lt;br&gt;HP 79605                          HP 103,487  &lt;br&gt;&lt;br&gt;&lt;br&gt;Okay, this fight may seem familiar.. yet a LOT tougher. Im emphasizing that.&lt;br&gt;Depends on your level though. If you really spent some time levelling up, this&lt;br&gt;shouldnt be a life-clinging battle. Anyways, make sure that you concentrate on&lt;br&gt;attacking Rabid Giet. He&amp;#39;s fast and his attacks does hurt. Again, have Norma&lt;br&gt;cast revive continously, as well as using items when needed. Dont hesitate to&lt;br&gt;use your climax mode to Giet but if you can corner the two of them, that would&lt;br&gt;be better. What I did was I controlled Norma and took care of the healing and&lt;br&gt;item usage. I set the strategy for both Senel and Chloe to max Tp usage and &lt;br&gt;max agressiveness. You can try a diffrent strategy that suits you,though.&lt;br&gt;&lt;br&gt;After the battle, just watch the set of scenes, and eventually, your party&lt;br&gt;decides to release Giet in the Quiet Lands. This part really moved me, since&lt;br&gt;I have my own pet dogs. (i know that giet is not a dog.) Watch the scenes and&lt;br&gt;enjoy the feeling of completing another character quest..&lt;br&gt;&lt;br&gt;&lt;br&gt;After saving your game, the party will have a picnic in Lumen Springs. Just&lt;br&gt;watch the scenes as the party enjoys thier time together.&lt;br&gt;&lt;br&gt;After saving again, Jay will wake Senel up. Go to Musette&amp;#39;s house. Watch the &lt;br&gt;scenes, basically a briefing for your next missions and cq. You will be then&lt;br&gt;requested by musette to investigate the old Oresoren village, via the Secret&lt;br&gt;Passage. Jay&amp;#39;s CQ begins...&lt;br&gt;&lt;br&gt;          ================================================================&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;                        &amp;quot;THE GUARDIAN AND THE GUARDED&amp;quot;&lt;br&gt;                       --------------------------------&lt;br&gt;                                   JAY&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;SECRET PASSAGE&lt;br&gt;==============&lt;br&gt;&lt;br&gt;*M - NAMEKO, MAITAKE&lt;br&gt;*E - BLUE SEPHIRA&lt;br&gt;*M - BOOBOO&lt;br&gt;*I - MIRACLE BOTTLE&lt;br&gt;&lt;br&gt;This is a linear path, just make sure you grab all the items possible and use&lt;br&gt;the scanner on blank spaces behind dark fields (it should be one of the basic&lt;br&gt;things you should do/ remember on every dungeon). After the first save point,&lt;br&gt;you will be confronted by a ninja. Dont worry about this fight, just kick his&lt;br&gt;sorry a**. Continue forth and you will reach a puzzle booth. &lt;br&gt;&lt;br&gt;After the puzzle, save, then continue. Another ninja appears and summons a&lt;br&gt;monster to fight you.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------                      ---------------&lt;br&gt;BOSS                                 BOSS&lt;br&gt;---------------                      ---------------&lt;br&gt;BEELZEBUB                            BELLADONNA &lt;br&gt;HP 85020                             HP 20828  &lt;br&gt;&lt;br&gt;&lt;br&gt;Alright, ignore the hopper. Immediately pummel the mandrake (Belladonna) &lt;br&gt;because she has the lower Hp and can cast devastating spells. Just attack it&lt;br&gt;continously, to negate the the spells she&amp;#39;ll attempt to cast. The other hopper&lt;br&gt;is easy to take down.&lt;br&gt;&lt;br&gt;The ninja runs off, Jay pursues him. Jay temporarily leaves your party. Heal&lt;br&gt;and save. Grab the chests around the old village. Also, go down the ramps and&lt;br&gt;go to the tight corner or small valley in the middle of the screen. There is a&lt;br&gt;rare monster there. Continue forth if youre done.&lt;br&gt;&lt;br&gt;Just follow the path and there could be some short cut-scenes along the way.&lt;br&gt;Just remember that when you reach a part of the passage where there are 3&lt;br&gt;chests located together, and an empty space just infront of them, use the &lt;br&gt;scanner on the ledge itself. This is where the Blue Sephira item is located.&lt;br&gt;Its also needed for a sidequest in Werites. (Mentioned above). During the &lt;br&gt;cutscenes you will discover the old punk&amp;#39;s name as Solon, Jay&amp;#39;s good-for-&lt;br&gt;nothing master. &lt;br&gt;&lt;br&gt;Just follow the remaining paths and save. Go up to progress the story. Jay is&lt;br&gt;wounded and you may need to bring him to the Oresoren village. Just continue&lt;br&gt;up to the mountain path. There would be a couple of items more yet the path is&lt;br&gt;blocked so you need to get back manually to the entrance. &lt;br&gt;&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;ORESOREN VILLAGE&lt;br&gt;================&lt;br&gt;&lt;br&gt;Upon entering, head to Jay&amp;#39;s house. The scallop brothers will tell you a story&lt;br&gt;about Jay&amp;#39;s past. As Jay reminisces, the black mist envelopes his room.&lt;br&gt;&lt;br&gt;You&amp;#39;re back in werites beacon. Chloe will be the one waking Senel up. You will&lt;br&gt;then need to go to the official meeting place.. Will&amp;#39;s house. Jay will state&lt;br&gt;that he wants to kill Solon. He is in the Ruins of Frozen Light. &lt;br&gt;&lt;br&gt;Prepare to move out.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;RUINS OF FROZEN LIGHT&lt;br&gt;=======================&lt;br&gt;&lt;br&gt;*M - WHITE NEKOMATA&lt;br&gt;&lt;br&gt;Alright,from your starting position go left, then go down to the next screen.&lt;br&gt;Scan the portion near the dead end for a rare monster. Go right through the &lt;br&gt;dark field for an item, then go back, take left until you find another chest, &lt;br&gt;then go north on the next screen. Go left through the dark field for an item, &lt;br&gt;then go back to the entrance and go up for a couple of chests. Go back, then &lt;br&gt;right and north to reach another screen. Go past the dark fields for more &lt;br&gt;chests, then go left when you reach the split. Save then go up to enter the &lt;br&gt;puzzle booth.&lt;br&gt;&lt;br&gt;After solving the puzzle, go up to the next screen, and head upper left to&lt;br&gt;find a door. Enter it and a scene will take place. After the surprising turn of&lt;br&gt;events, you will have another boss to fight.&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;DULLAHAN  &lt;br&gt;HP 146216  &lt;br&gt;&lt;br&gt;This guy is strong against everything EXCEPT FIRE and SEA. So, turn off &lt;br&gt;everything and leave only ereses or spells that has fire and sea elements.&lt;br&gt;This will also ensure that you&amp;#39;ll get a fair amount of high grade on this.&lt;br&gt;Just make sure that your party doesnt get caught altogether. He may not seem&lt;br&gt;that threatening but just treat him like one. &lt;br&gt;&lt;br&gt;After the battle, everybody will decide to return to the Oresoren Village.&lt;br&gt;&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;ORESOREN VILLAGE&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Upon arriving, the village will be empty. Every splits up to look for them, &lt;br&gt;but to no avail. Norma comes in and informs the others to go to Jay&amp;#39;s house.&lt;br&gt;Chloe gives Senel a letter. You will learn about the reason behind everything,&lt;br&gt;and also why the village is empty.&lt;br&gt;&lt;br&gt;The scene shifts to Jay and Solon. The oresoren comes to Jay and Shirley&amp;#39;s &lt;br&gt;rescue. Impossible as it seems, the little, cute, furry fellas overpowered&lt;br&gt;the ninjas. The scallop brothers hold Solon as Jay and Shirley makes thier&lt;br&gt;escape. After a short conversation, Jay decides to ask for his friend&amp;#39;s help.&lt;br&gt;&lt;br&gt;Back in the village, Moses will inform you that Jay has arrived with Shirley.&lt;br&gt;Before leaving, check out Jay&amp;#39;s room for an item. Go to the entrance and &lt;br&gt;witness a cutscene. You will then need to help the Oresoren back in the mirage&lt;br&gt;palace. Go back to Werites.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Here, you must restock, bake, customize and upgrade. You can also try to win&lt;br&gt;the advanced levels in the battle arena, if you still havent. When ready, go &lt;br&gt;down the elevator to the quiet lands. Take the tram to the mirage palace.&lt;br&gt;&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;MIRAGE PALACE&lt;br&gt;==============&lt;br&gt;&lt;br&gt;M* - GELURES SCISSORS, BACULA&lt;br&gt;*C - AIFREAD&amp;#39;s FLAG&lt;br&gt;*M - RED OGRE, BLUE OGRE&lt;br&gt;&lt;br&gt;This place is straightforward. Since you already visited this once, you &lt;br&gt;shouldnt have that much of a problem to find your way here. You&amp;#39;ll encounter&lt;br&gt;some downed Oresoren. Again, remember to scan the empty areas behind the dark &lt;br&gt;fields. After that short scene, make your way to the puzzle booth.&lt;br&gt;&lt;br&gt;After solving the puzzle, you&amp;#39;ll find yourself on another small maze. But its&lt;br&gt;simple to get out of here. Just take the left portals. &lt;br&gt;&lt;br&gt;You&amp;#39;ll see a large stairway. Go up and use the restoration point and savepoint.&lt;br&gt;Open the doors and go down the hallway, open the door in the end.&lt;br&gt;&lt;br&gt;You&amp;#39;ll find Solon and  the other two of the scallop brothers. The old punk will&lt;br&gt;start nagging and talking nonsense until a dark mist takes the form of..&lt;br&gt;guess what.. its --&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------                      ---------------&lt;br&gt;BOSS                                 BOSS&lt;br&gt;---------------                      ---------------&lt;br&gt;DARK JAY                             SOLON &lt;br&gt;HP 86713                             HP 88737    &lt;br&gt;&lt;br&gt;&lt;br&gt;- This battle could be difficult or just plain tough. It depends on your level&lt;br&gt;and equipment at this point. Just make sure that have your casters cast healing&lt;br&gt;spells ONLY, round the clock. Another tactic you can use is make Norma your&lt;br&gt;leader but you shouldve done that before engaging to this battle. Take out&lt;br&gt;Solon first. He casts awfully damaging spells but he tends to get distracted&lt;br&gt;a lot so just focus all your attacks to him. Most of Dark Jay&amp;#39;s attacks has &lt;br&gt;some few seconds delay so you should have a chance to evade most of it. &lt;br&gt;&lt;br&gt;After the battle, the old wasted defeated punk will try to attack the little&lt;br&gt;furballs. Jay stops him and finishes him with his eres. The black mist appears&lt;br&gt;again, and takes form of a woman. Someone Grune knew. Just watch the short&lt;br&gt;scenes and you&amp;#39;ll be prompted to save. You&amp;#39;ll be back in town.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Grune is resting in the inn and you&amp;#39;ll need to check her up. Head upstairs &lt;br&gt;and open the middle door. You will find Grune, all fine and up. Again,&lt;br&gt;she&amp;#39;s talking to one of her &amp;quot;servants&amp;quot;. Just read through the conversations,&lt;br&gt;and you will be informed about your next mission. The last cq of the game&lt;br&gt;starts...&lt;br&gt;&lt;br&gt;Use the duct and head to the Raging Bay. &lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;                                  &amp;quot;BIRTH&amp;quot;&lt;br&gt;                               ----------------&lt;br&gt;                                   GRUNE&lt;br&gt;&lt;br&gt;&lt;br&gt;BRIDGE&lt;br&gt;==============&lt;br&gt;&lt;br&gt;As soon as you enter, there will be a short scene. Grab the chests along the&lt;br&gt;way. The switches are all activated now so this should be fairly &lt;br&gt;straighforward. &lt;br&gt;&lt;br&gt;After solving the puzzle booth, just continue forth. Use the ramps to get to&lt;br&gt;the next area of the bridge. I&amp;#39;ll just skip the directions since Im sure you&lt;br&gt;can find your way here without that much of an effort.&lt;br&gt;&lt;br&gt;Save in the savepoint in the last area, then enter. It may seem empty, but the&lt;br&gt;mist starts to form again. Everybody gets stalled except Grune. Using their &lt;br&gt;eres, your party will break free. Now, the mist forms another dark character..&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;DARK VACLAV  &lt;br&gt;HP 115017  &lt;br&gt;&lt;br&gt;&lt;br&gt;Its the same thing as the original yet a little bit tougher. Since he can cast &lt;br&gt;spells now, he will be open when he&amp;#39;s doing it. Be cautious about his attacks&lt;br&gt;though, if you dont watch you party&amp;#39;s HP. Again, just do the same thing.&lt;br&gt;Heal and attack.&lt;br&gt;&lt;br&gt;After the battle, Senel disposes the mist with his eres. Grune gets a part of&lt;br&gt;her memory back. You will be out of the bridge and will need to return to &lt;br&gt;town. Just use the duct. &lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;The party will rest. In the morning, Shirley wakes Senel up, telling you that&lt;br&gt;Grune has left. Head to will&amp;#39;s house and the party will discuss their next &lt;br&gt;move. They agreed on asking Nerifes, as per Shirley&amp;#39;s suggestion.&lt;br&gt;&lt;br&gt;Again, take time to restock and upgrade if needed. Alright, head out and &lt;br&gt;take the duct to the Altar of the Sea.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;ALTAR OF THE SEA &lt;br&gt;==============&lt;br&gt;&lt;br&gt;*M DRIED SHARK&lt;br&gt;&lt;br&gt;Note: If you manage to get the Demon Seal accessory in the customization&lt;br&gt;shop, this is a great area to gain a few levels. You can equip the Seal&lt;br&gt;on one of your casters, (preferably Norma), make them your leader, include &lt;br&gt;3 fighters and just stay out of the battle. Take care of the healing. You &lt;br&gt;can rack up 2000+ exp on battles with &amp;quot;sunny side up egg&amp;quot; monster(s).&lt;br&gt;&lt;br&gt;This is area is straight simple. Just take a look for the splits since they&lt;br&gt;have items on the other end. Just follow the path and make your way to the &lt;br&gt;altar. Upon reaching the altar itself, a boss is waiting. Battle it out.&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;ANUBIS GIGANT   &lt;br&gt;HP 163787  &lt;br&gt;&lt;br&gt;This guy is tough and doesnt falter that often.  Not to mention that he has a&lt;br&gt;lot of HP and his attacks are strong. Just make sure that you have your casters&lt;br&gt;stay away from him, attack, guard. Have your casters cast heal continously.&lt;br&gt;Also dont hesitate to use climax mode if needed. He should fall after a &lt;br&gt;struggling battle. If you manage to win this battle with the Demon seal &lt;br&gt;equipped, you can get as much as 4000+ EXP, not counting the number of&lt;br&gt;hits you inflicted (bonus exp)&lt;br&gt;&lt;br&gt;Watch the remaining the scenes. You will determine that Grune is inside the &lt;br&gt;Wings of Light. You need to get out by foot. &lt;br&gt;&lt;br&gt;Go back to town, restock and head down via elevator. Take the tram to reach&lt;br&gt;wings of light.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;WINGS OF LIGHT&lt;br&gt;==============&lt;br&gt;&lt;br&gt;*M - Party Panda&lt;br&gt;*I - Miracle Bottle&lt;br&gt;&lt;br&gt;After the scene between Grune and her adversary, you&amp;#39;ll resume control. &lt;br&gt;Just continue forward, there isnt much of twists here yet the area is really&lt;br&gt;big. Just gather all the items behind the dark fields. Just make your way until&lt;br&gt;you reach the duct leading to the puzzle booth.&lt;br&gt;&lt;br&gt;Continue forth to the next areas and you&amp;#39;ll reach an elevator. Heal and save,&lt;br&gt;then just continue following the path. The enemies here are Dinowyrms, in which&lt;br&gt;thier eres stones are needed to acquire the Tidal Wave, Shirley&amp;#39;s crystal eres.&lt;br&gt;&lt;br&gt;You&amp;#39;ll find Grune and Schwartz in battle. The group gets stunned by the mist.&lt;br&gt;This will lead to a scene where Grune gets her memory back. Grune joins your&lt;br&gt;party. You will have the chance switch members. I suggest using Grune and Norma&lt;br&gt;since Grune&amp;#39;s sea elemental spells can be helpful. Boss battle.&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;SCHWARTZ&lt;br&gt;HP 138737  &lt;br&gt;&lt;br&gt;This lady is weak against the sea element. She is fast and damages hard. &lt;br&gt;You should attempt to corner her. Keep your casters busy and keep them away&lt;br&gt;from Schwartz. The battle ends when she gets into half HP.&lt;br&gt;&lt;br&gt;After the battle, just watch the scenes, and you will need to go back in town.&lt;br&gt;You&amp;#39;ll be warped to Werites Beacon.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;WERITES BEACON&lt;br&gt;==============&lt;br&gt;&lt;br&gt;Go to Will&amp;#39;s house. Grune will brief the party. After some scenes, your party&lt;br&gt;will split up. They&amp;#39;ll be on the places that mean much to them. The next day,&lt;br&gt;Grune is all set, but the others met her on the way. After a while, Grune will&lt;br&gt;be convinced. You need to go to the Altar of the Sea.&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;ALTAR OF THE SEA&lt;br&gt;==================&lt;br&gt;&lt;br&gt;You will be automatically warped to the altar itself. The party prays for&lt;br&gt;Nerifes&amp;#39; blessing. A Gaet appears. &lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;PANDEMONIUM GAET &lt;br&gt;HP 260570  &lt;br&gt;&lt;br&gt;Okay, again, high HP but not that powerful attacks. This battle may take a&lt;br&gt;while depending on your current level and equipments. Well at this part of the&lt;br&gt;game, they should be at least good now. &lt;br&gt;&lt;br&gt;&lt;br&gt;After recieving the blessing, a worm hole appears in the sky. Grune describes&lt;br&gt;it as &amp;quot;distorted space time continuum&amp;quot;. This is the last stage, the Cradle&lt;br&gt;of Time.&lt;br&gt;&lt;br&gt;&lt;br&gt;A portal appears on the altar itself. You can go back to town and restock or&lt;br&gt;get the best weapons and armors for each character if you still havent done&lt;br&gt;that yet. The last stage can be brutal or plain cakewalk, it all depends on&lt;br&gt;your character setup.&lt;br&gt;&lt;br&gt;&lt;br&gt;THE CRADLE OF TIME&lt;br&gt;===================&lt;br&gt;&lt;br&gt;This is one straight dungeon. No random battles, just a series of long, &lt;br&gt;consecutive tough battles. You will be informed that you need to defeat 6 &lt;br&gt;enemies in order to advance. The bosses are old ones, you already defeated&lt;br&gt;before, only tougher. If you turn back anytime before defeating the last/ 6th&lt;br&gt;boss, you will restart the dungeon by battling the first 5 again. This is good&lt;br&gt;if you want to gain levels. Also, since the bossfights here are not that hard,&lt;br&gt;you have both the demon seal and dark seal accesories equipped on two of your &lt;br&gt;spellcasters. That will give you a bonus exp of 150%. They dont need to be in&lt;br&gt;the front lines anyways. Another alternative is the Wings of Light&amp;#39;s last&lt;br&gt;area. The enemies there with peepit chicks and eggtopuses.&lt;br&gt;&lt;br&gt;You will be in the safe threshold if you&amp;#39;re level 85+. Any level lower than that&lt;br&gt;and you will just find yourself struggling pretty badly, or worst, have your&lt;br&gt;butt kicked. Not to mention that you should have the final weapons and armors&lt;br&gt;available on the customization shop. They should have new items now.&lt;br&gt;&lt;br&gt;After defeating the 6 bosses, you can go back, save then restock. When you &lt;br&gt;proceed further, you will face two familiar enemies..&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------                      ---------------&lt;br&gt;BOSS                                 BOSS&lt;br&gt;---------------                      ---------------&lt;br&gt;DARK SENEL                           DARK SHIRLEY &lt;br&gt;HP 158711                            HP 158711 &lt;br&gt;&lt;br&gt;&lt;br&gt;If you managed to spend some time levelling up, you should have not much of a&lt;br&gt;problem here. But they still can hurt you bad if youre not careful. Try to &lt;br&gt;take out Shirley first. Her tractor beam that chip away half of any characters&lt;br&gt;Hp not to mention that eres can knock you down. Dark senel has his own combos,&lt;br&gt;and as I observed, loves to use &amp;quot;beast&amp;quot; iron eres. High dmg, knocks characters&lt;br&gt;down. &lt;br&gt;&lt;br&gt;One effective tactic I used is making Norma my leader, switching the &lt;br&gt;strategy for Senel and Chloe (recommended characters of course) to attack&lt;br&gt;aggressively and max tp usage. I took care of the healing and items. Also, have&lt;br&gt;a revive ring equipped for Norma. She needs to be alive. I dont know how many&lt;br&gt;time the ring can keep on reviving a character but norma has been killed 2-3&lt;br&gt;times during that battle and she was auto-revived by the ring.&lt;br&gt;&lt;br&gt;Just have your fighters attack and dont let them go below half hp. Use items if &lt;br&gt;needed, and also climax mode and some bottles.&lt;br&gt;&lt;br&gt;After the battle, go out and save. Then return for the final battle(s). &lt;br&gt;&lt;br&gt;&lt;br&gt;                             - () -- () -- () -&lt;br&gt;&lt;br&gt;You need to battle 6 bosses more before facing Schwartz. After getting through&lt;br&gt;all of that, you can go back and save.&lt;br&gt;&lt;br&gt;Take the last portal to reach Schwartz. After the talking, you will battle.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;SCHWARTZ  &lt;br&gt;HP 174005  &lt;br&gt;&lt;br&gt;&lt;br&gt;--nothing&amp;#39;s changed here. Do not use climax mode here. As soon as she&amp;#39;s below&lt;br&gt;half, the battle will temporarily end.&lt;br&gt;&lt;br&gt;Watch the long scenes and you will be pitted into a real battle against her.&lt;br&gt;&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;BOSS&lt;br&gt;---------------&lt;br&gt;SCHWARTZ  &lt;br&gt;HP 174005  &lt;br&gt;&lt;br&gt;&lt;br&gt;Alright, this is the real thing. Give everything you got, dont hesitate to use&lt;br&gt;all powerful items you may have if the situation needs it. Be careful on &lt;br&gt;her &amp;quot;special&amp;quot; attack, a powerful aerial shadow blast, that can instantly end&lt;br&gt;fight if you&amp;#39;renot careful. Again the revive ring could be your life saver &lt;br&gt;here. Just keep Norma away from the frontlines and have her do nothing but&lt;br&gt;heal and resurrect. You can also try to use stat raising bottles to assist you.&lt;br&gt;This battle is not that difficult as long as youre high-leveled and properly&lt;br&gt;equipped.&lt;br&gt;&lt;br&gt;&lt;br&gt;          ========================================================&lt;br&gt;&lt;br&gt;                 -FIN-&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Kingdom Hearts II walkthrough</title><link>http://gamewalkthroughs.wetpaint.com/page/Kingdom+Hearts+II+walkthrough</link><author>harry505</author><guid isPermaLink="false">http://gamewalkthroughs.wetpaint.com/page/Kingdom+Hearts+II+walkthrough</guid><pubDate>Sat, 16 Dec 2006 10:44:09 CST</pubDate><description>III.   WALKTHROUGH&lt;br&gt;&lt;br&gt;   Start Kingdom Hearts II by selecting &amp;#39;New Game&amp;#39;. You will then be prompted&lt;br&gt;   to select a mode of difficulty. Selecting one mode over another increases&lt;br&gt;   the difficulty of enemy encounters. There are three selections you will be&lt;br&gt;   able to choose from.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   |  Beginner Mode                    |     |  Difficulty: Easy     |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;   Beginner Mode is recommended to players that are new to the Kingdom Hearts&lt;br&gt;   series, or to those who are not yet familiar with the mechanics to Kingdom&lt;br&gt;   Hearts II. It doesn&amp;#39;t present much of a challenge, so you can play through&lt;br&gt;   the story with ease.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   |  Standard Mode                    |     |  Difficulty: Medium   |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;   Standard Mode is recommended to players that are familiar with the Kingdom&lt;br&gt;   Hearts series, and are looking for the same kind of challenge the original&lt;br&gt;   Kingdom Hearts presented.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   |  Proud Mode                       |     |  Difficulty: Hard     |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;   Proud Mode is recommended to players that are hardcore, and looking for an&lt;br&gt;   interesting challenge. This isn&amp;#39;t recommended to people who are unfamiliar&lt;br&gt;   with the Kingdom Hearts mechanics.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                           T W I L I G H T   T O W N&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   |  The First Day        |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;   After the initial cutscene, approach Hayner, Olette, and Pence by the Armor&lt;br&gt;   Shop. You will then be led through a series of tutorials designed to assist&lt;br&gt;   you with the game mechanics in Kingdom Hearts II.&lt;br&gt;&lt;br&gt;   Begin by speaking to the woman at the Accessory Shop. Continue the tutorial&lt;br&gt;   by reading through the on-screen instructions until you encounter Seifer in&lt;br&gt;   the Sandlot.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                         \     HP: 100&lt;br&gt;   /  Boss Battle:  Seifer   /&lt;br&gt;   \                         \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    You&amp;#39;ll be prompted to select one of three weapons at the beginning of this&lt;br&gt;    battle. Each weapon will add one attribute to your characters based on the&lt;br&gt;    weapon you selected.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Handguard            |   |  +1 Defense           |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Club                 |   |  +1 Attack Power      |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Staff                |   |  +1 Magic Power       |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;&lt;br&gt;    This battle can assist you through several basic commands of enemy battles.&lt;br&gt;    There are two gauges you need to take note of in this battle. First is the&lt;br&gt;    health gauge, which displays your current health. This battle is over when&lt;br&gt;    you run out of health.&lt;br&gt;&lt;br&gt;    The blue gauge displays your current Magic Power (MP). Magic abilities can&lt;br&gt;    display one of two different colors. When it&amp;#39;s displayed in white, it will&lt;br&gt;    consume a patial amount of your magic power. When the ability is displayed&lt;br&gt;    in orange, it will consume all of your magic power.&lt;br&gt;&lt;br&gt;    Another returning feature is the Lock-On command. This is used by pressing&lt;br&gt;    the R1 Button. This command will be used to locate your target and display&lt;br&gt;    remaining health information. After this battle has begun, start attacking&lt;br&gt;    Seifer.&lt;br&gt;&lt;br&gt;    Seifer will use two main attacks on you. He will either strike you with an&lt;br&gt;    aerial attack, or several consecutive attacks. Seifer&amp;#39;s aerial attack will&lt;br&gt;    cause quite a bit of damage, but can easily be avoided.&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   After defeating Seifer, you&amp;#39;ll arrive in the woods. Chase the Dusk into the&lt;br&gt;   Old Mansion. Approach the Dusk and select &amp;#39;Capture&amp;#39;. Following the cutscene,&lt;br&gt;   you will be forced to battle the Dusk.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                         \     HP: 32&lt;br&gt;   /  Boss Battle:  Dusk     /&lt;br&gt;   \                         \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    You&amp;#39;ll be unable to attack the Dusk just yet, because you do not wield the&lt;br&gt;    power to destroy Heartless or Nobodies. Regardless, begin by attacking the&lt;br&gt;    Dusk and use the Reversal command to avoid any unnecessary damage.&lt;br&gt;&lt;br&gt;    This battle introduces you to the Reaction command. It&amp;#39;s a command that is&lt;br&gt;    activated by pressing the triangle button. Use this command every time you&lt;br&gt;    see a triangle-shaped prompt appear on the enemy, or above the command bar.&lt;br&gt;    Use the Reversal command as it displays on-screen, and start attacking the&lt;br&gt;    Dusk until you have defeated it.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Reversal                                                                |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   |  The Second Day       |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;   Once you are back in the Usual Spot, access the Save Point. Once you obtain&lt;br&gt;   the Twilight Town Map, exit the Back Alley and continue to Market Square to&lt;br&gt;   initiate a cutscene.&lt;br&gt;&lt;br&gt;   Examine the &amp;#39;Help Wanted&amp;#39; bulletin in Market Square and Tram Common. You&amp;#39;ll&lt;br&gt;   be able to earn a maximum of 50 Munny in Market Square and 100 Munny in the&lt;br&gt;   Tram Common.&lt;br&gt;&lt;br&gt;   &lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   |  Market Square        |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \    MY SCORE:  08.16&lt;br&gt;   /  Mini-Game #1: Mail Delivery     /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    Your duty in this mini-game is to deliver five letters. Skate through this&lt;br&gt;    course, pressing the triangle button once you approach a bird, or resident&lt;br&gt;    of Twilight Town. Complete the mini-game quickly to receive more Munny.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  10 Munny             |   |  1 &amp;gt; Minute           |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  30 Munny             |   |  &amp;lt; 1 Minute           |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  50 Munny             |   |  &amp;lt; 20 Seconds         |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  &amp;lt; 14 Seconds         |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  13.46&lt;br&gt;   /  Mini-Game #2: Cargo Climb       /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Your duty in this mini-game is to move the cargo up the slope. Finish with&lt;br&gt;    a combo for better results. Lock onto the cargo and strike from behind. If&lt;br&gt;    the cargo lifts into the air, strike it to push it a good deal up the hill.&lt;br&gt;    Equip Sora&amp;#39;s Fenrir and Negative Combo abilities to boost effect.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  10 Munny             |   |  60 &amp;gt; Seconds         |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  30 Munny             |   |  &amp;lt; 60 Seconds         |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  50 Munny             |   |  &amp;lt; 30 Seconds         |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  &amp;lt; 15 Seconds         |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  --/--&lt;br&gt;   /  Mini-Game #3: Grandstander      /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Lock onto the ball and keep it afloat using Aerial Combos. Once you strike&lt;br&gt;    it into the air, you cannot allow it to fall. Once it&amp;#39;s in the air, run at&lt;br&gt;    the ball, and then strike it to keep it afloat. Watch it&amp;#39;s shadow for much&lt;br&gt;    better results. Should the ball be too low to perform an Aerial Combo, you&lt;br&gt;    will need to stand beneath it, and then attack it once it comes into reach.&lt;br&gt;    You will lose points once the ball has reached the ground.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  10 Munny             |   |  &amp;lt; 4 Combos           |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  30 Munny             |   |  5 &amp;gt; Combos           |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  50 Munny             |   |  20 &amp;gt; Combos          |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  100 &amp;gt; Combos         |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  56.23&lt;br&gt;   /  Mini-Game #4: Poster Duty       /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Several posters have been placed on the wall. It&amp;#39;s your duty to approach a&lt;br&gt;    poster, or group of posters, then press the Reaction command to place them&lt;br&gt;    on the wall. If you come to a group of posters, press the Reaction command&lt;br&gt;    as many times as there are posters.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  30 Munny             |   |  2 &amp;gt; Minutes          |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  50 Munny             |   |  &amp;lt; 2 Minutes          |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  100 Munny            |   |  &amp;lt; 1.5 Minutes        |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  &amp;lt; 30 Seconds         |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  16.19   Roxas&lt;br&gt;   /  Mini-Game #5: Bumble-Buster     /     MY SCORE:  --/--   Sora&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    You will see several bees swarming around the area. Approach each swarm of&lt;br&gt;    bees, then slash the swarm with your weapon. After the swarm of bees stops&lt;br&gt;    moving, back off and attack a different swarm, as each swarm can sting you.&lt;br&gt;    For better results, use Magnet.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  10 Munny             |   |  1 &amp;gt; Minute           |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  20 Munny             |   |  &amp;lt; 1 Minute           |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  50 Munny             |   |  &amp;lt; 20 Seconds         |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  &amp;lt; 10 Seconds         |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  9&lt;br&gt;   /  Mini-Game #6: Junk Sweep        /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Your duty is to remove all the piles of junk in as little amount of swings&lt;br&gt;    as possible. Finish with a combo near another junk pile, or push your junk&lt;br&gt;    pile into another to attain better results.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  10 Munny             |   |  15 &amp;gt; Swings          |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  20 Munny             |   |  &amp;lt; 15 Swings          |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  50 Munny             |   |  &amp;lt; 10 Swings          |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  &amp;lt; 6 Swings           |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Continue with these jobs until you have made 2000 Munny. You will then head&lt;br&gt;   back to Hayner, Pence and Olette. Your third day in Twilight Town will then&lt;br&gt;   begin.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   |  The Third Day        |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;   You&amp;#39;re back at the Usual Spot. Exit to the Back Alley, and then continue to&lt;br&gt;   the Station Heights to initiate a cutscene. After the cutscene, you will be&lt;br&gt;   in the Sandlot.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                         \     HP: 34&lt;br&gt;   /  Boss Battle:  Dusk     /&lt;br&gt;   \                         \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    You&amp;#39;ll be unable to attack the Dusk just yet, because you do not wield the&lt;br&gt;    power to destroy Heartless or Nobodies. Regardless, begin by attacking the&lt;br&gt;    Dusk and use the Reversal command to avoid any unnecessary damage.&lt;br&gt;&lt;br&gt;    This battle introduces you to the Reaction command. It&amp;#39;s a command that is&lt;br&gt;    activated by pressing the triangle button. Use this command every time you&lt;br&gt;    see a triangle-shaped prompt appear on the enemy, or above the command bar.&lt;br&gt;    Use the Reversal command as it displays on-screen, and start attacking the&lt;br&gt;    Dusk until the battle comes to an end.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Reversal                                                                |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   STATION OF SERENITY&lt;br&gt;&lt;br&gt;   Similar to the into in the original Kingdom Hearts, select either the Sword,&lt;br&gt;   the Shield, or the Staff. Your selection will effect how Sora will level in&lt;br&gt;   Kingdom Hearts II.&lt;br&gt;&lt;br&gt;&lt;br&gt;         The Sword       Raises Strength. Increases Attack Power.&lt;br&gt;&lt;br&gt;         The Staff       Raises Intellect. Increases Mana and Magic Power.&lt;br&gt;&lt;br&gt;         The Shield      Raises Defense. Increases Attack Reduction.&lt;br&gt;&lt;br&gt;&lt;br&gt;   Following your selection, you will battle three Dusks, receiving a Keyblade&lt;br&gt;   to do so. The Keyblade is a weapon capable of destroying enemies that other&lt;br&gt;   weapons cannot. Remember to use the Reversal command, as the ability should&lt;br&gt;   definitely come in handy throughout Kingdom Hearts II.&lt;br&gt;&lt;br&gt;   After the battle, open the nearby treasure chest to create a door. Continue&lt;br&gt;   into the Station of Calling.&lt;br&gt;&lt;br&gt;&lt;br&gt;   STATION OF CALLING&lt;br&gt;&lt;br&gt;   Head up the path to the third platform, defeating the Dusks on the way. You&lt;br&gt;   should see a door leading you to the Twilight Thorn.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                   \     HP: 300&lt;br&gt;   /  Boss Battle:  Twilgiht Thorn     /                     &lt;br&gt;   \                                   \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Twilight Thorn has one of eight attacks, four of which you will be able to&lt;br&gt;    counter. Watch for the Reaction commands carefully, as Twilight Thorn will&lt;br&gt;    easily beat your to oblivion.&lt;br&gt;&lt;br&gt;    When the Twilight Thorn begins to charge up, run after it&amp;#39;s head and begin&lt;br&gt;    sending out your basic attacks, using Potions when necessary, as this will&lt;br&gt;    be a difficult battle. Once the screen transitions to white, Roxas will be&lt;br&gt;    held in place, unable to act.&lt;br&gt;&lt;br&gt;    Watch for a series of Reaction commands, pressing the triangle button once&lt;br&gt;    it has prompted you to do so. Once Roxas has performed a series of counter-&lt;br&gt;    attacks, Twilight Thorn will create a circular form, then send out several&lt;br&gt;    Nobodies.&lt;br&gt;&lt;br&gt;    Use the Reaction commands to reach Twilight Thorn&amp;#39;s head. Repeat until the&lt;br&gt;    Twilight Thorn has been defeated. Should you run low on health, defeat the&lt;br&gt;    Nobodies to receive HP Balls.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Key Counter, Lunarsault, Break Raid, Reversal                           |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   |  The Fouth Day        |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;   Stock up on Potion at the Item Shop at Station Heights if needed, and then&lt;br&gt;   return to the Sandlot. Here&amp;#39;s how the Struggle competition works. Both you&lt;br&gt;   and your opponent have 100 Orbs that act as hit points. The person who has&lt;br&gt;   the most orbs at the end of each match is victorious.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                    S T R U G G L E   C O M P E T I T I O N&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;        = Round 1: Hayner                            = Round 3: Setzer&lt;br&gt;&lt;br&gt;          Hayner                                       Setzer&lt;br&gt;&lt;br&gt;&lt;br&gt;        = Round 2: Vivi&lt;br&gt;&lt;br&gt;          Vivi&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                   \     HP: 210&lt;br&gt;   /  Struggle Match:  Hayner          /&lt;br&gt;   \                                   \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Hayner&amp;#39;s attacks are quite basic. He will do a three hit combo. If you hit&lt;br&gt;    him too many times, he begins blocking your attacks. When you see him move&lt;br&gt;    off into the distance, move to the side to avoid Hayner&amp;#39;s charge.&lt;br&gt;&lt;br&gt;    You&amp;#39;ll be unable to use Reaction commands, so try to remain behind him. He&lt;br&gt;    shouldn&amp;#39;t be too difficult.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                   \     HP: 105&lt;br&gt;   /  Mini-Battle:  Seifer             /                     &lt;br&gt;   \                                   \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Once Hayner has been defeated, you have the option to battle Seifer in the&lt;br&gt;    Back Alley, near the entrance to the Sandlot. Fight Seifer as often as you&lt;br&gt;    want. Simply exit and re-enter the Back Alley and challenge him once again.&lt;br&gt;&lt;br&gt;    Seifer will use two main attacks on you. He will either strike you with an&lt;br&gt;    aerial attack, or several consecutive attacks. Seifer&amp;#39;s aerial attack will&lt;br&gt;    cause quite a bit of damage, but can easily be avoided. It will also leave&lt;br&gt;    Seifer wide open, giving you a great opportunity to attack.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                   \     HP: 105&lt;br&gt;   /  Struggle Match:  Vivi            /                     &lt;br&gt;   \                                   \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Vivi is quite evasive to most of your physical attacks. He jumps back, and&lt;br&gt;    then charge at you with an attack. Vivi&amp;#39;s second attack will charge at you&lt;br&gt;    with a spinning attack.&lt;br&gt;&lt;br&gt;    Vivi&amp;#39;s third attack will charge at you with a horizontal swing, which will&lt;br&gt;    then be followed by a massive ground impact. Pay close attention to Vivi&amp;#39;s&lt;br&gt;    moves, and strike after he has made an attempt to attack you. You might be&lt;br&gt;    able to score at least two combos on Vivi during this time.&lt;br&gt;&lt;br&gt;    Vivi&amp;#39;s final attack will cause him to levitate into the air, then start to&lt;br&gt;    circle around you, waving his weapon wildly. Watch him closely so you will&lt;br&gt;    catch his pattern. This will help you avoid this attack.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   After defeating Vivi, you will begin a battle against three Dusks. Once the&lt;br&gt;   Dusks have been defeated, you will encounter Axel.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                   \     HP: 105&lt;br&gt;   /  Boss Battle:  Axel               /&lt;br&gt;   \                                   \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Axel is quick, and dual-equipped. After he kneels, move out of the way, as&lt;br&gt;    he will quickly charge towards you and strike you down with a strong fiery&lt;br&gt;    attack from behind. However, this leaves him wide open for an attack.&lt;br&gt;&lt;br&gt;    Axel&amp;#39;s second attack is prompted when he shouts, &amp;quot;Don&amp;#39;t make me mad!&amp;quot;. The&lt;br&gt;    attack sets Axel ablaze, rushing towards you, and then dealing a string of&lt;br&gt;    attacks. One strategy that works against Axel is to jump into the air once&lt;br&gt;    he begins his string of attacks. At that point, turn around and attack him&lt;br&gt;    from behind.&lt;br&gt;&lt;br&gt;    A second strategy is to push Axel into a corner and unleash several combos&lt;br&gt;    on him, though it&amp;#39;s risky because Axel can just as easily send you in that&lt;br&gt;    same corner.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   After defeating Axel, the Struggle competition will continue with your last&lt;br&gt;   opponent.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                   \     HP: 105&lt;br&gt;   /  Struggle Match:  Setzer          /                     &lt;br&gt;   \                                   \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    This battle can play out one of two ways. If you win, you will receive the&lt;br&gt;    Champion&amp;#39;s Belt. If you lose, you will receive a Medal. Setzer is a decent&lt;br&gt;    challenge, and quite quick, but will often rest to catch his breath.&lt;br&gt;&lt;br&gt;    Setzer does his best to provoke you, which gives you a good opportunity to&lt;br&gt;    attack. Finish with a combo before moving off to the side, because he will&lt;br&gt;    quickly regain his focus.&lt;br&gt;&lt;br&gt;    You&amp;#39;ll want to attack Setzer either from the side, or from behind, because&lt;br&gt;    Setzer will counter-attack whenever he manages to block your attacks.&lt;br&gt;&lt;br&gt;    Though Setzer may be slow, he has two attacks that are quite powerful. His&lt;br&gt;    aerial attack, and his consecutive jab attack, both being rather difficult&lt;br&gt;    to avoid. Keep moving, and strike once he leaves himself open.&lt;br&gt;    &lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   |  The Fifth Day        |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;   Exit the Usual Spot to the Back Alley, and then continue to Station Heights.&lt;br&gt;   Head up the hill to the Station Plaza and enter Central Station to initiate&lt;br&gt;   a cutscene. You will eventually arrive at Sunset Station. Continue down the&lt;br&gt;   stairs to Sunset Terrace.&lt;br&gt;&lt;br&gt;   To make navigation much easier, each objective will be exaplined thoroughly,&lt;br&gt;   starting from the Sunset Station / Sunset Terrace entry point. After you&amp;#39;ve&lt;br&gt;   completed an objective, return to the Sunset Station / Sunset Terrace entry&lt;br&gt;   point to begin the next objective.&lt;br&gt;&lt;br&gt;&lt;br&gt;     O =-=-=-=-=-=-=-=-=-=-= O &lt;br&gt;     |  Wonder #1            |&lt;br&gt;     O =-=-=-=-=-=-=-=-=-=-= O &lt;br&gt;&lt;br&gt;      Approach the stairs near the ticket center at Sunset Station to initiate&lt;br&gt;      a cutscene. Watch the cutscene to discover the first wonder.&lt;br&gt;&lt;br&gt;&lt;br&gt;     O =-=-=-=-=-=-=-=-=-=-= O &lt;br&gt;     |  Wonder #2           |&lt;br&gt;     O =-=-=-=-=-=-=-=-=-=-= O &lt;br&gt;&lt;br&gt;      Head up the stairs on your right, and then proceed along the tram tracks.&lt;br&gt;      Once you reach the end, proceed up the stairs to your right, then around&lt;br&gt;      the corner to your left. Proceed to the top of Sunset Hill, then examine&lt;br&gt;      the bag.&lt;br&gt;&lt;br&gt;      Use the Reaction command to jump on the bag, and then again each time it&lt;br&gt;      prompts you to do perform a Reaction Command. Once the stamina gauge has&lt;br&gt;      emptied, the mini-game will be completed.&lt;br&gt;&lt;br&gt;&lt;br&gt;     O =-=-=-=-=-=-=-=-=-=-= O &lt;br&gt;     |  Wonder #3            |&lt;br&gt;     O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;      Head up the stairs on your right, and then proceed along the tram tracks.&lt;br&gt;      Once you reach the end, proceed up the stairs to your right, then around&lt;br&gt;      the corner on your right. Investigate the dark tunnel on your left. Vivi&lt;br&gt;      awaits inside.&lt;br&gt;&lt;br&gt;      You&amp;#39;ll be battling three Vivis instead of one. Each Vivi can be defeated&lt;br&gt;      in one strike, but defeating one will spawn another. Defeat Vivi just as&lt;br&gt;      you did in the Struggle competition, and don&amp;#39;t let him outnumber you.&lt;br&gt;&lt;br&gt;&lt;br&gt;     O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;     |  Wonder #4            |&lt;br&gt;     O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;      Head up the stairs to your right, and then continue to the alley on your&lt;br&gt;      right. Approach Hayner, and then turn towards another alley to the right.&lt;br&gt;      Approach and investigate the brown brick wall.&lt;br&gt;&lt;br&gt;      Several balls will begin emerging from the brick wall. You need to evade&lt;br&gt;      and jump past the balls to reach the brick wall. Each ball that hits you&lt;br&gt;      will knock you back a short distance. Once you reach the wall, press the&lt;br&gt;      triangle button to complete the objective.&lt;br&gt;&lt;br&gt;&lt;br&gt;     O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;     |  Wonder #5            |&lt;br&gt;     O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;      Head up the stairs on your right, and then proceed along the tram tracks.&lt;br&gt;      Once you reach the end, proceed down the stairs to your left and examine&lt;br&gt;      the waterfall.&lt;br&gt;&lt;br&gt;      If you&amp;#39;re familiar with the basic attacks and combos that Roxas uses, it&lt;br&gt;      should be a rather easy battle. Trap Shadow Roxas in a corner and strike&lt;br&gt;      him with your strongest attacks.&lt;br&gt;&lt;br&gt;&lt;br&gt;     O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;     |  Wonder #6            |&lt;br&gt;     O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;      Head up the stairs on your right, and then proceed along the tram tracks.&lt;br&gt;      When you reach the end, proceed up the stairs to your right, then around&lt;br&gt;      the corner to your left. Proceed into Sunset Hill to initiate a cutscene.&lt;br&gt;&lt;br&gt;&lt;br&gt;     O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;     |  Wonder #7            |&lt;br&gt;     O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;      Proceed to the Tram Common, and then through the crack in the wall. Head&lt;br&gt;      through the woods to the Old Mansion. Watch the cutscene to discover the&lt;br&gt;      seventh wonder.&lt;br&gt;   &lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   |  The Sixth Day        |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;   Twilight Town has become overrun by Nobodies. Exit the Usual Spot, and then&lt;br&gt;   defeat the Nobodies. Following the cutscene, proceed to the Tram COmmon and&lt;br&gt;   enter through the crack in the wall. Proceed through the woods to reach the&lt;br&gt;   Old Mansion.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   |  The Old Mansion      |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;   Proceed to the second floor, and then enter the White Room on the west side&lt;br&gt;   of the Mansion Foyer. Following the cutscene, exit the White Room, and then&lt;br&gt;   continue to the Library on the opposite side of the Mansion Foyer.&lt;br&gt;&lt;br&gt;   Start down the stairs, and then enter the Computer Room. After the cutscene,&lt;br&gt;   proceed through the door which just opened. Defeat the Nobodies to initiate&lt;br&gt;   a cutscene.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                   \     HP: 345&lt;br&gt;   /  Boss Battle:  Axel               /                     &lt;br&gt;   \                                   \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Axel is quick, and dual-equipped. After he kneels, move out of the way, as&lt;br&gt;    he will quickly charge towards you and strike you down with a strong fiery&lt;br&gt;    attack from behind. However, this leaves him wide open for an attack.&lt;br&gt;&lt;br&gt;    The surrounding area is set ablaze with a massive wall of fire. You cannot&lt;br&gt;    be near it, because it does burn you. Axel will constantly escape into the&lt;br&gt;    fire, and rush towards you with a wall of fire trailing behind him.&lt;br&gt;&lt;br&gt;    Using the Lock-On command and Reaction commands are essential to defeating&lt;br&gt;    Axel. Watch for the &amp;quot;Burst Edge&amp;quot; Reaction command to appear, as this gives&lt;br&gt;    you a good opportunity to score an aerial combo and some decent damage. If&lt;br&gt;    you see Axel set himself ablaze, move out of the way and don&amp;#39;t let him hit&lt;br&gt;    you, as this is one of Axel&amp;#39;s most powerful attacks.&lt;br&gt;&lt;br&gt;    Throughout this battle, Axel will constantly change the floor into searing&lt;br&gt;    magma, which will deal a set amount of damage of a period of time. You may&lt;br&gt;    want to defeat Axel quickly, because he does cast this ability quite a bit.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Overtaker, Clear Light, Burst Edge                                      |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Proceed through the south-western door to initiate a cutscene. Head through&lt;br&gt;   the corridor and enter into the next room. Your journey with Roxas will now&lt;br&gt;   be over.&lt;br&gt;&lt;br&gt;   Once you are outside the entrance of the Old Mansion, head back to Twilight&lt;br&gt;   Town to initiate a cutscene.&lt;br&gt;&lt;br&gt;   After speaking to Hayner, Pence and Olette, head to the Sandlot to initiate&lt;br&gt;   a cutscene with Seifer. This will eventually allow you to participate in an&lt;br&gt;   upcoming Struggle match. Head to the Station Plaza and defeat the Nobodies.&lt;br&gt;&lt;br&gt;   Speak to Donald inside Central Station once you are ready to leave. This is&lt;br&gt;   your last chance to do anything in Twilight Town you might have missed. You&lt;br&gt;   will not have access to Twilight Town for quite some time.&lt;br&gt;&lt;br&gt;   After exiting Central Station, you&amp;#39;ll arrive at The Tower. Continue towards&lt;br&gt;   the entrance to encounter Pete. After defeating the Heartless, you&amp;#39;ll enter&lt;br&gt;   inside the tower.&lt;br&gt;&lt;br&gt;   This area is quite basic. Proceed up the stairs, defeating the Heartless in&lt;br&gt;   the Star Chamber and Moon Chamber. Once inside the Sorcerer&amp;#39;s Loft you will&lt;br&gt;   encounter Yen Sid. After speaking to Cid, open the chest to receive a Tower&lt;br&gt;   Map.&lt;br&gt;&lt;br&gt;   Read through each chapter of the book on the table, then speak with Yen Sid&lt;br&gt;   once again. Continue to the Wardrobe and speak to Red Fairy to receive your&lt;br&gt;   new outfit. Return to the Sorcerer&amp;#39;s Loft to access the Gummi Ship.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                  |   |                                  |&lt;br&gt;   |   Received Valor Form Ability    |   |  Obtained Star Seeker Keyblade   |&lt;br&gt;   |                                  |   |                                  |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                          H O L L O W   B A S T I O N&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Hollow Bastion has changed quite a bit since the original Kingdom Hearts. A&lt;br&gt;   defensive device has been installed to protect Hollow Bastion. Proceed down&lt;br&gt;   the stairs, across the Marketplace, and then up the stairs on the other end.&lt;br&gt;&lt;br&gt;   Proceed down the stairs just past Scrooge McDuck to initiate a cutscne, and&lt;br&gt;   then defeat the Nobodies. Proceed through the alley, then into the building&lt;br&gt;   directly ahead. After the cutscene, you will be prompted to goto the Bailey.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                  |   |                                  |&lt;br&gt;   |    Received &amp;quot;Blizzard&amp;quot; Magic     |   |     Obtained Membership Card     |&lt;br&gt;   |                                  |   |                                  |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Return to the Borough, and then proceed up the staircase on your right. The&lt;br&gt;   entrance to the Bailey is at the end of the walkway. Following the cutscene,&lt;br&gt;   defeat the Nobodies.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                   \&lt;br&gt;   /  Mini-Battle:  Nobody Challenge   /&lt;br&gt;   \                                   \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Defeat the Dusks, and remember to use the Reversal command. Keep an eye on&lt;br&gt;    the &amp;#39;Gate Gauge&amp;#39;. Do not let it run empty, otherwise you must restart this&lt;br&gt;    battle. Avoid this conflict by defeating the Dusks near the gate, prior to&lt;br&gt;    the other Dusks.&lt;br&gt;&lt;br&gt;    Donald and Goofy will not be assisting you with this battle. Instead, Leon&lt;br&gt;    helps you defeat the Dusks. After several Dusks have been defeated, you&amp;#39;ll&lt;br&gt;    encounter several different types of Nobodies.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |    Obtained Ansem&amp;#39;s Report 8     |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Navigate your Gummi Ship to the Asteroid Sweep, then continue into the Land&lt;br&gt;   of Dragons.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                         L A N D   O F   D R A G O N S&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Exit the Bamboo Grove to reach the Encampment. Once at the Encampment, head&lt;br&gt;   to the back where Li Shang awaits. Defeat the Heartless, then speak with Li&lt;br&gt;   Shang.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                   \&lt;br&gt;   /  Mini-Battle:  Morale Challenge   /&lt;br&gt;   \                                   \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Morale plays an important role in the Land of Dragons. Each enemy that you&lt;br&gt;    defeat in a scripted battle will drop orbs, needed to boost morale. If the&lt;br&gt;    &amp;quot;Morale Gauge&amp;quot; runs empty, you must restart the battle.&lt;br&gt;&lt;br&gt;    To boost morale, defeat enemies quickly, or collect the orbs that drop. It&lt;br&gt;    is necessary to come out victorious in a battle. You will lose morale over&lt;br&gt;    a set period of time, or when your party takes too much damage.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |   Obtained Encampment Area Map   |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \&lt;br&gt;   /  Mission #1: Surprise Attack     /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    You&amp;#39;ll be battling through several Heartless at the Checkpoint. Defeat the&lt;br&gt;    Heartless quickly and collect the orbs to keep your morale sufficient. You&lt;br&gt;    need to defeat fifteen Heartless to complete the mission. This battle ends&lt;br&gt;    after you have defeated fifteen Heartless, or when your &amp;quot;Morale Gauge&amp;quot; has&lt;br&gt;    depleted.&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \&lt;br&gt;   /  Mission #2: The Ambush          /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    You&amp;#39;ll be battling through several Heartless at the Checkpoint. Defeat the&lt;br&gt;    Heartless quickly and collect the orbs to keep your morale sufficient. You&lt;br&gt;    must defeat all of the Heartless to complete the mission. This battle ends&lt;br&gt;    after you have defeated fifteen Heartless, or when your &amp;quot;Morale Gauge&amp;quot; has&lt;br&gt;    depleted.&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \&lt;br&gt;   /  Mission #3: The Search          /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    This will be one of the more difficult missions in the Land of Dragons. It&lt;br&gt;    requires that you scout the entire Encampment for eight Heartless. You may&lt;br&gt;    need to attempt this battle more than once, as it can be quite challenging.&lt;br&gt;&lt;br&gt;    Your morale will lower rapidly, so once you encounter a Heartless, get rid&lt;br&gt;    of it quickly, then pick up the orbs to boost your morale. The battle ends&lt;br&gt;    after you have defeat eight Heartless, or when your &amp;quot;Morale Gauge&amp;quot; has run&lt;br&gt;    empty.&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |        Obtained AP Boost         |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \&lt;br&gt;   /  Mission #4: Secure the Path     /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Talk to Li Shang, and then exit the Encampment via the Checkpoint. Proceed&lt;br&gt;    across the river and up the hill to the next area. You will need to battle&lt;br&gt;    through several Heartless as you progress through the mountain pass.&lt;br&gt;&lt;br&gt;    Keep your morale strong and destroy the barricades along the way. Focus on&lt;br&gt;    destroying the barricades while your other party members eliminate all the&lt;br&gt;    Heartless.&lt;br&gt;&lt;br&gt;    To destroy a barricade, you will need to approach it and rapidly press the&lt;br&gt;    Reaction command until you&amp;#39;ve destroyed the barricade. This battle will be&lt;br&gt;    over if your &amp;quot;Morale Gauge&amp;quot; has depleted.&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |    Obtained Village Area Map     |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Head into the Village Cave, and then enter the large room to start a battle&lt;br&gt;   against several Heartless. Defeat the Heartless, and then exit the cave. Go&lt;br&gt;   back to the village to initiate a cutscene.&lt;br&gt;&lt;br&gt;   After the cutscene, proceed to the Ridge. The entrance to the Summit can be&lt;br&gt;   found on the north-western side of the ridge, but you must ride the wind to&lt;br&gt;   access it, because the path is too steep.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \&lt;br&gt;   /  Mini-Battle: Shan-Yu&amp;#39;s Army     /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Focus on the Bolt Towers before attacking the Rapid Thrusters. If too many&lt;br&gt;    Rapid Thruster begin to outnumber you, use the Speed Trap Reaction command.&lt;br&gt;    Don&amp;#39;t bother with the Lock-On command, because you do not want to focus on&lt;br&gt;    just one enemy. There&amp;#39;s also too many Heartless nearby to use it.&lt;br&gt;&lt;br&gt;    This battle will not last long, so just try to keep your health sufficient,&lt;br&gt;    attacking your opponents until the battle comes to an end.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Speed Trap, Bolt Reversal                                               |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Head back to the Ridge to initiate a cutscene. Return to the Checkpoint and&lt;br&gt;   proceed through the eastern gate to the Imperial City. Defeat the Heartless,&lt;br&gt;   and then approach the palace.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  102   Hayabusa&lt;br&gt;   /  Boss Battle: Shan-Yu            /     HP:  442   Shan-Yu&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    You&amp;#39;ll have two objectives in this battle. Your top priority is to protect&lt;br&gt;    the Palace Gates, so whenever you  see Heartless, swarming near the palace&lt;br&gt;    entrance, stop attacking Shan-Yu and start attacking the Heartless. You&amp;#39;ll&lt;br&gt;    be able to restore the stability of the gate by collecting orbs dropped by&lt;br&gt;    the Heartless.&lt;br&gt;&lt;br&gt;    Hayabusa will make several attempts to move you away from the palace. You&lt;br&gt;    can&amp;#39;t really avoid this, so just run back towards the palace. Don&amp;#39;t worry&lt;br&gt;    about attacking Hayabusa, as Shan-Yu will just as easily send it back out&lt;br&gt;    within moments.&lt;br&gt;&lt;br&gt;    Once the Heartless have been defeated, turn your focus to Shan-Yu. He will&lt;br&gt;    strike you several times consecutively, so it&amp;#39;s rather difficult to attack&lt;br&gt;    him. Your best bet would be to clash weapons, and then perform a Breakdown&lt;br&gt;    Reaction command. You&amp;#39;ll need to press the triangle button repeatedly once&lt;br&gt;    you clash weapons.&lt;br&gt;&lt;br&gt;    When Shan-Yu has almost been defeated, he will enter his second phase that&lt;br&gt;    prompts several more powerful attacks. Though he doesn&amp;#39;t seem to spawn any&lt;br&gt;    Heartless, wait for an opening, rather than just rushing in to attack. The&lt;br&gt;    battle will be over when either Shan-Yu is defeated or the palace gate has&lt;br&gt;    been destroyed.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Press, Takedown                                                         |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |      Obtained Hidden Dragon      |&lt;br&gt;                       |             Keyblade             |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                          B E A S T &amp;#39; S   C A S T L E&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Once you arrive in Beast&amp;#39;s Castle, defeat the Heartless, and then exit back&lt;br&gt;   to the Entrance Hall. Ascend the central staircase, and then proceed up the&lt;br&gt;   stairs to your right to reach Belle&amp;#39;s Room.&lt;br&gt;&lt;br&gt;   Open the large treasure chest next to Belle to obtain the Castle Map. Leave&lt;br&gt;   Belle&amp;#39;s Room to return to the East Wing, and then to the Entrance Hall. Now&lt;br&gt;   proceed down the stairs, and then up into the West Hall.&lt;br&gt;&lt;br&gt;   Approach the Wardrobe, and then press the Reaction command repeatedly until&lt;br&gt;   the bubbles above her have disappeared. You must then refrain from pressing&lt;br&gt;   the Reaction command until the Wardrobe has once again fallen asleep. Enter&lt;br&gt;   into the Undercroft.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                         \     HP:  137   Thresholder&lt;br&gt;   /  Boss Battle: Thresholder / Posessor    /     HP:  98    Possessor&lt;br&gt;   \                                         \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Focus on the Gargoyles before attacking Thresholder and Possesor. It&amp;#39;s not&lt;br&gt;    an easy battle, as Thresholder and Possesor have some strong attacks. They&lt;br&gt;    will summon Hook Bats and Gargoyles which can be disregarded, as they will&lt;br&gt;    not pose a threat.&lt;br&gt;&lt;br&gt;    If Thresholder and Possessor throw you towards the back of the room, press&lt;br&gt;    the O Button immediately to get back on your feet. When you&amp;#39;ve wasted it&amp;#39;s&lt;br&gt;    health to nothing, press the Reaction command to transform Thresholder and&lt;br&gt;    Possessor into dark matter.&lt;br&gt;&lt;br&gt;    You won&amp;#39;t defeat Thresholder and Possessor just yet, but attack it anyways&lt;br&gt;    until it returns to the door. At that point, return to square one.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Release                                                                 |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Proceed into the Dungeon to initiate a cutscene, then open the chest in the&lt;br&gt;   north-eastern corner to obtain the Basement Map. Return to the Undercroft.&lt;br&gt;   Speak to Cogsworth upstairs, then continue into the Secret Passage to begin&lt;br&gt;   a mini-game.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                   \&lt;br&gt;   /  Mini-Game:  Secret Passage       /&lt;br&gt;   \                                   \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    The first lantern is directly in front of you. Destoy the crate, then head&lt;br&gt;    towards the lantern. Use the Reaction command to light the lantern. Now go&lt;br&gt;    down the southern corridor.&lt;br&gt;&lt;br&gt;    Destroy the crates, and then light the second lantern. One more lantern to&lt;br&gt;    light before you unlock the secret door. Continue up the stairs, then head&lt;br&gt;    around the corner to your right. Destroy the crates, then light your third&lt;br&gt;    and final lantern.&lt;br&gt;&lt;br&gt;    If the &amp;quot;Cogsworth Gauge&amp;quot; runs empty during this puzzle, the challenge will&lt;br&gt;    restart. Approach Cogsworth and push the Reaction command to replenish the&lt;br&gt;    &amp;quot;Cogsworth Gauge&amp;quot;.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Return to the West Hall, and then up the stairs to the West Wing. Go up the&lt;br&gt;   stairs and down the corridor to Beast&amp;#39;s Room.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  156&lt;br&gt;   /  Boss Battle: Beast              /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    Beast is quite easy, you just need to keep attacking him, and then use the&lt;br&gt;    Wake Up! Reaction command. His main attack deals damage to every member in&lt;br&gt;    your party, but he won&amp;#39;t deal too much damage.&lt;br&gt;&lt;br&gt;    You need to defeat Beast quickly, because each time you deplete his health,&lt;br&gt;    he will regain it shortly if you fail to make him come to his senses. Once&lt;br&gt;    Beast is low on health, hit the Reaction command rapidly to charge up, and&lt;br&gt;    then the battle should be over.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Wake Up!, Charge, Get Up!                                               |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   After the battle, return to the Belle&amp;#39;s Room, and then talk to the Wardrobe&lt;br&gt;   before returning to the Entrance Hall. After the cutscene, proceed into the&lt;br&gt;   Ballroom.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                               \     HP:  176   (SS)&lt;br&gt;   /  Boss Battle: Shadow Stalker / Dark Thorn     /     HP:  390   (DT)&lt;br&gt;   \                                               \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;    &lt;br&gt;    The Shadow Stalker has one of several attacks, difficult to explain. It is&lt;br&gt;    by no means an easy battle.&lt;br&gt;&lt;br&gt;    First, it has an electric attack similar to Hades&amp;#39; Fire Spin attack, known&lt;br&gt;    in the original Kingdom Hearts. The only way that you can avoid this is by&lt;br&gt;    running around in the direction it&amp;#39;s spinning. It may also attempt to suck&lt;br&gt;    you into to darkness, and then spit you back out. Fortunately, it will not&lt;br&gt;    deal too much damage.&lt;br&gt;&lt;br&gt;    It will hide quite often, so you will constantly need to press the Lock-On&lt;br&gt;    command. At some point in the battle, the Shadow Stalker disappears into a&lt;br&gt;    pillar against the wall, prompting you to attack the one filling with dark&lt;br&gt;    energy. Approach this pillar and start attacking it.&lt;br&gt;&lt;br&gt;    Once the Reaction command appears, release the Shadow Stalker, then attack&lt;br&gt;    it once again. When the Shadow Stalker moves to the chandelier, strike the&lt;br&gt;    chanelier until the Reaction command appears. Push the Reaction command to&lt;br&gt;    release the Shadow Stalker.&lt;br&gt;&lt;br&gt;    Similar to the Stealth Sneak, the Dark Thorn remains invisible quite a bit.&lt;br&gt;    If it manages to throw you while stealthed, use a nearby column to counter&lt;br&gt;    with a Reaction command. Use the Drive command once the Shadow Stalker has&lt;br&gt;    transformed into the Dark Thorn.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Steep Vault, Catch, Pendulum Round, Slingshot, Release                  |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |      Received &amp;quot;Cure&amp;quot; Magic       |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                          H O L L O W   B A S T I O N&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   I&amp;#39;ve created a seperate section on 100 Acre Wood at the bottom of this Game&lt;br&gt;   Guide. Approach Donald, then examine the book to be taken to 100 Acre Wood.&lt;br&gt;&lt;br&gt;   Once in 100 Acre Wood, Pooh&amp;#39;s House will become available to explore. Enter&lt;br&gt;   Pooh&amp;#39;s House and open the large treasure chest to receive the 100 Acre Wood&lt;br&gt;   Map. Speak to Pooh to initiate a cutscene. &lt;br&gt;&lt;br&gt;   After the cutscene, you are thrown out of 100 Acre Wood, then forced into a&lt;br&gt;   battle against several Heartless. Once you have defeated the Heartless, you&lt;br&gt;   will automatically re-enter 100 Acre Wood. &lt;br&gt;&lt;br&gt;   Head back to Pooh&amp;#39;s House and speak with Pooh. After the cutscene, you will&lt;br&gt;   automatically return to Hollow Bastion.&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |     Received Baseball Charm      |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                        O L Y M P U S   C O L I S E U M&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Speak with Megara, and then proceed through the blue door to enter the Cave&lt;br&gt;   of the Dead. Proceed through the tunnel on your left to initiate a cutscene.&lt;br&gt;   Proceed through the passage and turn right at the end of the tunnel. You&amp;#39;ll&lt;br&gt;   eventually reach the entrance to the Inner Chamber.&lt;br&gt;&lt;br&gt;   Once inside the Inner Chamber, locate a large chest to your right. Open the&lt;br&gt;   chest to receive the Underworld Map. Proceed into the Valley of the Dead to&lt;br&gt;   initiate a cutscene, then enter Hades&amp;#39; Chamber.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  ???&lt;br&gt;   /  Boss Battle: Hades              /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    Right now, Hades cannot be defeated. Save your Drives, Limits, Summons and&lt;br&gt;    mana. Hades will be invincible for the duration of this battle, so attacks&lt;br&gt;    against him will be meaningless. Nonetheless, attack him anyways until the&lt;br&gt;    battle comes to an end.&lt;br&gt;&lt;br&gt;    You cannot physically harm Hades while in the Underworld. Why? Because the&lt;br&gt;    Underworld has some kind of curse on Sora that saps his strength.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                     \&lt;br&gt;   /  Mini-Game:  Exit the Underworld    /&lt;br&gt;   \                                     \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Don&amp;#39;t bother going after Hades, cut the ones that matter and run. Start by&lt;br&gt;    attacking the Heartless as you progress to the exit. Remember to use Auron&lt;br&gt;    and his Limit commands, as he will definitely help. Each time the path has&lt;br&gt;    opened, continue moving to the exit.&lt;br&gt;&lt;br&gt;    You need to defeat three waves of Heartless before you can exit the Valley&lt;br&gt;    of the Dead. Once inside the Inner Chamber, you will no longer need to run&lt;br&gt;    from Hades.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Once back in the Inner Chamber, head back to the Passage, then backtrack to&lt;br&gt;   the Unerworld Entrance.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  440&lt;br&gt;   /  Boss Battle: Cerberus           /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    You&amp;#39;ll be battling Cerbeus with Auron. Donald and Goofy do not help you in&lt;br&gt;    this battle. Cerberus has developed quite a few more skills since when you&lt;br&gt;    fought it in the original Kingdom Hearts.&lt;br&gt;&lt;br&gt;    Cerberus is extremely quick, and quite difficult. After it switches to the&lt;br&gt;    aggressive stance, start attacking with everything you&amp;#39;ve got. If Cerberus&lt;br&gt;    throws you back quite a distance, immediately press the O Button to regain&lt;br&gt;    your balance.&lt;br&gt;&lt;br&gt;    Each time Cerberus jumps in the air, you need to jump as well to avoid the&lt;br&gt;    powerful impact Cerberus makes when he lands.&lt;br&gt;&lt;br&gt;    Cerberus has a crippling attack, prompted after it has grabbed Sora by the&lt;br&gt;    teeth. You can avoid a series of powerful attacks, performing the Reaction&lt;br&gt;    command that display on-screen. This will momentarily stun Cerberus.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Evade, Jump!, Dog Paddle                                                |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Continue up the stairs to the Olympus Coliseum, and then approach the Lobby&lt;br&gt;   Entrance to initiate a cutscene.&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |      Obtained Coliseum Map       |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Proceed into the Coliseum and speak to Phil, and then begin Phil&amp;#39;s Training.&lt;br&gt;   You&amp;#39;ll need to start with the Practice Match.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                     \&lt;br&gt;   /  Phil&amp;#39;s Training:  Practice         /&lt;br&gt;   \                                     \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Destroy the small pots to create larger pots, then destroy the larger pots&lt;br&gt;    to create smaller pots. Several orbs will drop each time you destroy a pot.&lt;br&gt;    Collect the amount of orbs required to pass in as little amount of time as&lt;br&gt;    possible.&lt;br&gt;&lt;br&gt;    ** Destroy 20 pots in 1.5 Minutes. **&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                     \&lt;br&gt;   /  Phil&amp;#39;s Training:  Maniac           /&lt;br&gt;   \                                     \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Destroy the small pots to create larger pots, then destroy the larger pots&lt;br&gt;    to create smaller pots. Several orbs will drop each time you destroy a pot.&lt;br&gt;    Collect the amount of orbs required to pass in as little amount of time as&lt;br&gt;    possible.&lt;br&gt;&lt;br&gt;    ** Destroy 100 pots in 2 Minutes. **&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  1, 000 Points       |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Talk to Hercules, then return to the Underworld Entrance. Open up the large&lt;br&gt;   chest on your left to receive a Power Boost, then proceed to the Underworld&lt;br&gt;   Cavern.&lt;br&gt;&lt;br&gt;   Drop through the mist to the area below, then proceed through the tunnel to&lt;br&gt;   initiate a cutscene. Leave the tunnel, then continue down the second tunnel&lt;br&gt;   on your left. Head through the tunnel to your right, then turn right at the&lt;br&gt;   two torches to enter the Atrium.&lt;br&gt;&lt;br&gt;   Proceed up the hill and enter the large chamber to encounter Demyx. This is&lt;br&gt;   the first challenging Organization member.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  ???&lt;br&gt;   /  Boss Battle: Demyx              /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    This isn&amp;#39;t too challenging, you just need to be quick at defeating all the&lt;br&gt;    Demyx Forms within the time limit. Keep an eye on the Reaction command, as&lt;br&gt;    each time the &amp;quot;Wild Dance&amp;quot; Reaction command becomes available, you&amp;#39;ll need&lt;br&gt;    to press it to remove the Demyx Forms quickly.&lt;br&gt;&lt;br&gt;    The idea is that you want to defeat the Demyx Forms while they are grouped&lt;br&gt;    together, rather than spread apart. If you don&amp;#39;t use Wild Dance, you won&amp;#39;t&lt;br&gt;    beat the Demyx Forms. It&amp;#39;s as simple as that. If you are unable to do this,&lt;br&gt;    you will need to concentrate more on grouping the Demyx Forms together and&lt;br&gt;    using your Reaction commands.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Wild Dance                                                              |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                  |   |                                  |&lt;br&gt;   |      Obtained Olympus Stone      |   |    Obtained Ansem&amp;#39;s Report 5     |&lt;br&gt;   |                                  |   |                                  |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Continue into The Lock, and then open the large treasure chest on the right&lt;br&gt;   to obtain a Caverns Map. Examine the large pedestal near the pillar of dark&lt;br&gt;   energy transform the energy into a green stream of light.&lt;br&gt;&lt;br&gt;   Approach the green stream of light to be taken to the chamber, where Megara,&lt;br&gt;   Hades, and Pete await.&lt;br&gt;&lt;br&gt;O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  264&lt;br&gt;   /  Boss Battle: Pete               /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    Part one in this battle requires you to protect Megara while battling Pete&lt;br&gt;    and the Heartless. Use the Bat Cry to defeat the Hook Bats, while you keep&lt;br&gt;    a close eye on Megara.&lt;br&gt;&lt;br&gt;    Megara will keep her distance from Pete and the Heartless, calling out for&lt;br&gt;    help each time Heartless begin to swarm around her. When this happens, you&lt;br&gt;    need to quickly eliminate the Heartless near Megara. At that point, you&amp;#39;ll&lt;br&gt;    need to begin attacking Pete.&lt;br&gt;&lt;br&gt;    As clumsy as Pete might seem, he&amp;#39;s no pushover. Start attacking Pete until&lt;br&gt;    he creates a shield saying, &amp;quot;Pete&amp;#39;s invincible!&amp;quot;.&lt;br&gt;&lt;br&gt;    He means exactly what he says. Pete cannot be harmed as long as his shield&lt;br&gt;    is active. During this time, Pete will summon more Heartless that you must&lt;br&gt;    defeat to protect Megara. Collect the orbs that Pete drops to lower &amp;quot;Meg&amp;#39;s&lt;br&gt;    Gauge&amp;quot;.&lt;br&gt;&lt;br&gt;    You won&amp;#39;t need to defeat Pete at this time. You will just need to keep the&lt;br&gt;    Heartless away from Megara until the battle concludes with an interruption.&lt;br&gt;    At that point, you will return to The Lock.&lt;br&gt;&lt;br&gt;    The second battle requires defeating Pete within two minutes. Don&amp;#39;t attack&lt;br&gt;    the Heartless, as you don&amp;#39;t have that much time. Get a target lock on Pete&lt;br&gt;    and transform to Valor Form. Remember, you cannot attack Pete while he has&lt;br&gt;    his shield active.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Pinball, Aura Guard                                                     |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  462&lt;br&gt;   /  Boss Battle: Hydra              /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    Jump at the beginning of this battle to avoid the Hydra&amp;#39;s Tail Attack. The&lt;br&gt;    Hydra will move his head around quite a bit, which makes this battle quite&lt;br&gt;    difficult.&lt;br&gt;&lt;br&gt;    Attack once the Hydra has bowed it&amp;#39;s head, but do not use your Drives. The&lt;br&gt;    Hydra moves it&amp;#39;s head around too much to be using Drive commands. Once you&lt;br&gt;    Vanquish the Hydra, climb onto the Hydra&amp;#39;s back, and then use the Reaction&lt;br&gt;    command to momentarily stun the Hydra.&lt;br&gt;&lt;br&gt;    At this point, quickly destroy one of the Hydra&amp;#39;s heads, and then Vanquish&lt;br&gt;    it. Return onto the Hydra&amp;#39;s back to perform the Urninator Reaction command,&lt;br&gt;    then repeat the process until you have Vanquished all three of the Hydra&amp;#39;s&lt;br&gt;    heads.&lt;br&gt;&lt;br&gt;    After you have Vanquished each of the Hydra&amp;#39;s heads, it emerges out of the&lt;br&gt;    ground and begins slamming each of it&amp;#39;s heads onto the ground. Move off to&lt;br&gt;    the side to avoid this attack.&lt;br&gt;&lt;br&gt;    It&amp;#39;s second attack will cause bomb spirits to attack. Simply use the Guard&lt;br&gt;    command to avoid these, or move out of the way. When the Hydra performs an&lt;br&gt;    attack causing several streaks of lightning to strike you. Keep moving, as&lt;br&gt;    it&amp;#39;s incoming damage that can easily be avoided.&lt;br&gt;&lt;br&gt;    Watch for the Reaction command prompting the Pegasus Run. This can be very&lt;br&gt;    helpful by performing several attacks, dealing a critical amount of damage.&lt;br&gt;    You must press the Reaction command to perform each attack. If you need to&lt;br&gt;    replenish your health, locate Megara on the left-hand side of the Coliseum.&lt;br&gt;    You need to Vanquish the Hydra to complete the battle.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Vanquish, Phil One-Two, Urninator, Pegasus Run, Attack                  |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |  Obtained Hero&amp;#39;s Crest Keyblade  |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                           D I S N E Y   C A S T L E&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Once you enter Disney Castle, proceed up the stairs to the Courtyard. Enter&lt;br&gt;   into the Colonnade, then proceed down the corridor to the Library. Open the&lt;br&gt;   large treasure chest to receive Torn Pages, then speak with Queen Minnie to&lt;br&gt;   initiate a cutscene.&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |    Obtained Disney Castle Map    |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Continue down the corridor, and then enter the Audience Chamber to initiate&lt;br&gt;   a cutscene. Use the &amp;quot;Faith&amp;quot; Reaction command to enter the Audience Chamber.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                     \&lt;br&gt;   /  Challenge:  Save the Queen         /&lt;br&gt;   \                                     \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    There&amp;#39;s several Bolt Towers in the Audience Chamber that will distract you&lt;br&gt;    from completing your objective. You must escort Queen Minnie to the throne&lt;br&gt;    while protecting her from the Heartless.&lt;br&gt;&lt;br&gt;    Group the Bolt Towers together and have Queen Minnie cast Faith. This will&lt;br&gt;    make escorting Queen Minnie much easier. You do not need to defeat each of&lt;br&gt;    the Bolt Towers. Simply escort Queen Minnie to the throne.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   After examining the Cornerstone of Light in the Disney Castle, you are then&lt;br&gt;   asked to visit Merlin at Hollow Bastion. Return to Hollow Bastion, and then&lt;br&gt;   visit Merlin.&lt;br&gt;&lt;br&gt;   Once you&amp;#39;ve visited Merlin, you will return to Disney Castle. Following the&lt;br&gt;   cutscene, proceed to Timeless River.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                          T I M E L E S S   R I V E R&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Jump atop the ledge near the entrance to Disney Castle, then open the large&lt;br&gt;   treasure chest to obtain a Cornerstone Hill Map. Continue to the Pier where&lt;br&gt;   you will encounter Pete.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  123&lt;br&gt;   /  Boss Battle: Pete               /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    Use basic attacks on Pete, but back off after you send him twirling in the&lt;br&gt;    air, or jump to avoid his shockwave. Pete does not necessarily attack back,&lt;br&gt;    he will just charge at you in a moment of rage. At this point, counter the&lt;br&gt;    attack with a Reaction command. Repeat until Pete has been defeated.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  About-Face                                                              |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   After a moment of deja-vous, you will return back to Cornerstone Hill. Once&lt;br&gt;   you&amp;#39;ve returned to Cornerstone Hill, you will be prompted to enter into one&lt;br&gt;   of several doors.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                     \&lt;br&gt;   /  Challenge:  Building Site          /&lt;br&gt;   \                                     \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Notice the &amp;quot;Mayhem Gauge&amp;quot; in the upper left-hand corner on your screen. It&lt;br&gt;    signifies how much time remains before you fail the challenge. You&amp;#39;ll need&lt;br&gt;    to complete the challenge before the &amp;quot;Mayhem Gauge&amp;quot; reaches maximum.&lt;br&gt;&lt;br&gt;    Once you have entered the construction zone, several Heartless will attack.&lt;br&gt;    The platform beneath you will act similar to a trampoline. It can send you&lt;br&gt;    soaring into the air. Each time you are thrown into the air, lock-onto the&lt;br&gt;    nearest Heartless and perform an aerial attack on it.&lt;br&gt;&lt;br&gt;    The battle is over when you defeat all Heartless, or the &amp;quot;Mayhem Gauge&amp;quot; is&lt;br&gt;    at maximum.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                     \&lt;br&gt;   /  Challenge:  Lilliput               /&lt;br&gt;   \                                     \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Notice the &amp;quot;Mayhem Gauge&amp;quot; in the upper left-hand corner on your screen. It&lt;br&gt;    signifies how much time remains before you fail the challenge. You&amp;#39;ll need&lt;br&gt;    to complete the challenge before the &amp;quot;Mayhem Gauge&amp;quot; reaches maximum.&lt;br&gt;&lt;br&gt;    Welcome to Smallville! (Just kidding.) Your objective is to defeat all the&lt;br&gt;    Heartless while protecting the village. Perform your &amp;quot;Stomp Bomb&amp;quot; Reaction&lt;br&gt;    command on the cannon tower to help you eliminate the Heartless.&lt;br&gt;&lt;br&gt;    The battle is over when you defeat all Heartless, or the &amp;quot;Mayhem Gauge&amp;quot; is&lt;br&gt;    at maximum.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                     \&lt;br&gt;   /  Challenge:  Scene of the Fire      /&lt;br&gt;   \                                     \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Notice the &amp;quot;Mayhem Gauge&amp;quot; in the upper left-hand corner on your screen. It&lt;br&gt;    signifies how much time remains before you fail the challenge. You&amp;#39;ll need&lt;br&gt;    to complete the challenge before the &amp;quot;Mayhem Gauge&amp;quot; reaches maximum.&lt;br&gt;&lt;br&gt;    You have two objectives in this area. Your top priority is to protect that&lt;br&gt;    apartment from burning down. Defeat the Heartless and keep your eye on the&lt;br&gt;    nearby flames that approach the apartment. You can douse the flames simply&lt;br&gt;    by striking them with your keyblade.&lt;br&gt;&lt;br&gt;    When you encounter the Hot Rods, defeat them using magic, because the will&lt;br&gt;    be very annoying if you go melee on them. Use your Guard ability when they&lt;br&gt;    charge towards you.&lt;br&gt;&lt;br&gt;    The battle is over when you defeat all Heartless, or the &amp;quot;Mayhem Gauge&amp;quot; is&lt;br&gt;    at maximum.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                     \&lt;br&gt;   /  Challenge:  Mickey&amp;#39;s House         /&lt;br&gt;   \                                     \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Notice the &amp;quot;Mayhem Gauge&amp;quot; in the upper left-hand corner on your screen. It&lt;br&gt;    signifies how much time remains before you fail the challenge. You&amp;#39;ll need&lt;br&gt;    to complete the challenge before the &amp;quot;Mayhem Gauge&amp;quot; reaches maximum.&lt;br&gt;&lt;br&gt;    This space is very cramped, so it will be quite easy for you to defeat the&lt;br&gt;    Heartless with your best combo attacks. In this battle, you need to battle&lt;br&gt;    the Heartless while defending Mickey&amp;#39;s furniture. You will need to do this&lt;br&gt;    quickly, as the &amp;quot;Mayhem Gauge&amp;quot; will rapidly speed up.&lt;br&gt;&lt;br&gt;    The battle is over when you defeat all Heartless, or the &amp;quot;Mayhem Gauge&amp;quot; is&lt;br&gt;    at maximum.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   After completing all the stages, you will return to Cornerstone Hill. Enter&lt;br&gt;   into the Waterway and get ready to battle Pete.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  ???&lt;br&gt;   /  Boss Battle: Pete               /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    Pete begins this battle by throwing several object in your direction. Wait&lt;br&gt;    for one to come into reacg, then use the &amp;quot;Overhand&amp;quot; Reaction command. This&lt;br&gt;    will eventually cause Pete&amp;#39;s steamboat to spin out of control.&lt;br&gt;&lt;br&gt;    Quickly approach the steamboat and perform your &amp;quot;Grab On&amp;quot; Reaction command.&lt;br&gt;    Hit the cage, but push the &amp;quot;Hang On&amp;quot; Reaction command each time it prompts&lt;br&gt;    you to do so.&lt;br&gt;&lt;br&gt;    You can most likely destroy the cage on your first attempt. Once it&amp;#39;s been&lt;br&gt;    destroyed, the battle will be over.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Overhand, Grab On, Hang On                                              |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Following the battle, exit to the Wharf to initiate a second battle against&lt;br&gt;   Pete.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  784&lt;br&gt;   /  Boss Battle: Pete               /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    Pete holds the same attacks as before, he just has quite a bit more health&lt;br&gt;    this time around. Avoid the energy balls that come at you on the ground to&lt;br&gt;    avert any unnecessary damage. Jump into the air at the same time Pete does&lt;br&gt;    to avoid his shockwave.&lt;br&gt;&lt;br&gt;    Keep your target lock on the evil Pete, because you will be able to attack&lt;br&gt;    both. Each time you attack Timeless River&amp;#39;s Pete, he will perform the same&lt;br&gt;    routine as when you fought him on the Pier.&lt;br&gt;&lt;br&gt;    The other Pete will perform a series of attacks prompted each time he says,&lt;br&gt;    &amp;quot;Get out of my way!&amp;quot;. At this time he will be invincible, but it is Pete&amp;#39;s&lt;br&gt;    most common attack, so don&amp;#39;t worry too much about it. Remember, you cannot&lt;br&gt;    attack Pete once he casts his shield.&lt;br&gt;&lt;br&gt;    Pete will change the set several times throughout the battle. This will be&lt;br&gt;    used to his advantage, not your own.&lt;br&gt;    &lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  About-Face                                                              |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                  |   |                                  |&lt;br&gt;   |   Obtained Monochrome Keyblade   |   |   Received Wisdom Form Ability   |&lt;br&gt;   |                                  |   |                                  |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                              P O R T   R O Y A L&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Open the large treasure chest next to the Save Point to receive a Naval Map,&lt;br&gt;   then exit to the village below.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  ???&lt;br&gt;   /  Mini-Battle: Pirates            /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    Port Royal can be somewhat tiresome, because each battle requires that you&lt;br&gt;    drag each pirate into the moonlight before you can kill it. Both Goofy and&lt;br&gt;    Donald will make this impossible. After the battle begins, start attacking&lt;br&gt;    the pirates until the battle concludes.&lt;br&gt;&lt;br&gt;    Pete will then tip you off about their one weakness. At that point, you&amp;#39;ll&lt;br&gt;    be able to defeat the Pirates.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Following the battle, head back to the Rampart, and then proceed around the&lt;br&gt;   eastern corner to reach the village.&lt;br&gt;&lt;br&gt;   After the cutscene, return to the Harbor via the Rampart. Once there you&amp;#39;ll&lt;br&gt;   encounter Jack Sparrow. Speak with Will once you are ready to depart. After&lt;br&gt;   the cutscene, speak with Jack and select your course of navigation.&lt;br&gt;&lt;br&gt;   Make sure you set your abilities before you navigate to the Black Pearl, as&lt;br&gt;   you will be ambushed. You&amp;#39;ll arrive on Isla de Muerta after the battle, and&lt;br&gt;   the cave you need to enter is straight ahead. After you enter the cave, you&lt;br&gt;   will begin an event battle.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  ???&lt;br&gt;   /  Mini-Battle: Pirates            /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    Locate the nearby moonlight spots, and hold off the pirates for one minute&lt;br&gt;    until Will gives the signal. Face your back towards a moonlight spot, then&lt;br&gt;    perform the Reaction commands to bring a pirate into the moonlight.&lt;br&gt;&lt;br&gt;    Once a minute has passed, the battle will conclude, eventually prompting a&lt;br&gt;    high-seas combat.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |   Obtained Isla de Muerta Map    |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   After you&amp;#39;ve returned to The Interceptor, speak with Will and navigate back&lt;br&gt;   to Port Royal.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \&lt;br&gt;   /  Challenge: Save the Medallion   /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    Using the same strategies as before, locate a spot of moonlight and attack&lt;br&gt;    the Pirates as best you can. Use the Reaction command to bring the pirates&lt;br&gt;    into the moonlight.&lt;br&gt;&lt;br&gt;    You&amp;#39;ll occasionally be prompted that the medallion has been stolen. You&amp;#39;ll&lt;br&gt;    have one minute after this happens to locate the pirate with the medallion&lt;br&gt;    and kill him. The pirate with the medallion will have a bubble of his head.&lt;br&gt;&lt;br&gt;    Use the cannons to strike at the Black Pearl, but don&amp;#39;t stray too far away&lt;br&gt;    from defeating the pirates that board the Interceptor.&lt;br&gt;&lt;br&gt;    Donald and Goofy might make this battle more difficult than it needs to be,&lt;br&gt;    mainly because they will just attack a pirate when they see it, instead of&lt;br&gt;    bringing it into the moonlight. If you are having a problem with them, use&lt;br&gt;    your Summon command to bring out Chicken Little. This will temporarily get&lt;br&gt;    rid of Donald and Goofy.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   After the battle, exit to the Deck to intiate another battle. Approach each&lt;br&gt;   of the barrels, and then push the Reaction command to remove them from your&lt;br&gt;   vessel.&lt;br&gt;&lt;br&gt;   You will eventually return to the Isla de Muerta. Continue into the cave to&lt;br&gt;   eventually reach Barbossa.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                         \     HP:  612   Barbossa&lt;br&gt;   /  Boss Battle: Barbossa / Illuminator    /     HP:  26    Illuminator&lt;br&gt;   \                                         \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;    &lt;br&gt;    Whoa! Who turned out the lights? You&amp;#39;ll be battling blind against Barbossa&lt;br&gt;    until you encounter the Illuminator. You can usually see the Illuminator&amp;#39;s&lt;br&gt;    glowing eyes somewhere in the room.&lt;br&gt;&lt;br&gt;    Once you have encountered the Illuminator, destroy it to brighten the room.&lt;br&gt;    At this point, start battling Barbossa in the moonlight.&lt;br&gt;&lt;br&gt;    Barbossa&amp;#39;s main attack can cause quite a bit of damage. Fortunately, he&amp;#39;ll&lt;br&gt;    be quite slow, so you can practically button mash him to death. Every time&lt;br&gt;    the Illuminator goes active, locate and destroy it.&lt;br&gt;&lt;br&gt;    Once Barbossa&amp;#39;s health reaches a certain point, he will begin unleashing a&lt;br&gt;    frenzy of attacks that can easily be countered with a Reaction command. It&lt;br&gt;    really isn&amp;#39;t too difficult a battle.&lt;br&gt;    &lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Twin Counter, Sonic Dive, Riding Shot, Reverse Blade, Land              |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;                      |                                     |&lt;br&gt;                      |  Obtained Follow the Wind Keyblade  |&lt;br&gt;                      |                                     |&lt;br&gt;                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Following the battle you&amp;#39;ll head back to the Gummi Ship. Your next location&lt;br&gt;   is Agrabah, via the Ancient Highway.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                                 A G R A B A H&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Once you enter Agrabah, attack the Heartless until the battle has concluded.&lt;br&gt;   After the battle you will arrive in the Peddler&amp;#39;s Shop.&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |       Obtained Agrabah Map       |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;   &lt;br&gt;   Return outside, and then continue to the palace to encounter Jasmine. After&lt;br&gt;   the cutscene, head back to the Peddler&amp;#39;s Shop. If you can&amp;#39;t locate it, look&lt;br&gt;   for a pink curtain. Once you&amp;#39;re back outside, proceed up the stairs next to&lt;br&gt;   the Peddler&amp;#39;s Shop, then enter the Bazaar on your left.&lt;br&gt;&lt;br&gt;   Continue down the stairs, then across the Bazaar to reach the entrance that&lt;br&gt;   leads into the Desert. Open the large treasure chest to obtain a Skill Ring,&lt;br&gt;   then exit to the Cave of Wonders.&lt;br&gt;&lt;br&gt;   Proceed inside the Cave of Wonders and continue through the Valley of Stone.&lt;br&gt;   Exit to the Stone Guardians, and then examine the nearby pedestal.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \&lt;br&gt;   /  Challenge: Trial #1             /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    Aladdin should handle the crystals above, you just need to call Abu to run&lt;br&gt;    and jump over each of the waves. You need to jump over the waves and stick&lt;br&gt;    close to Abu too. Once you have reached the statue, your objective will be&lt;br&gt;    complete.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Proceed into the second area and translate the nearby pedestal to begin the&lt;br&gt;   next challenge.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \&lt;br&gt;   /  Challenge: Trial #2             /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    You&amp;#39;ll only have two minutes to complete this challenge. Every platform in&lt;br&gt;    this challenge will disappear once you&amp;#39;ve defeated all the Heartless. Once&lt;br&gt;    all the Heartless have been defeated, the challenge will be complete.&lt;br&gt;&lt;br&gt;    If you cannot complete this challenge within two minutes, you will need to&lt;br&gt;    try again.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Once you have completed the challenge, translate the pedestal at the bottom&lt;br&gt;   to open the entryway directly ahead. Open the large chest to receive a Cave&lt;br&gt;   of Wonders Map, and then proceed into the Treasure Room.&lt;br&gt;&lt;br&gt;   Once you defeat the Heartless in the Treasure Room, you will head back into&lt;br&gt;   the Peddler&amp;#39;s Shop in Agrabah. Proceed to the Palace Entrance to initiate a&lt;br&gt;   battle.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                           \     HP:  351   Volcanic&lt;br&gt;   /  Boss Battle: Volcanic / Blizzard Lord    /     HP:  351   Blizzard&lt;br&gt;   \                                           \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;    &lt;br&gt;    Bet Pete is getting quite annoying by now, Hmm? The Blizzard Lord spawns a&lt;br&gt;    bunch of ice pillars, while the Volcanic Lord will create several hotspots&lt;br&gt;    on the ground, so watch where you stand.&lt;br&gt;&lt;br&gt;    You can use the Firagun or Blizzagun commands to send either opponent into&lt;br&gt;    the other. This works well, as the Blizzard Lord is weak against fire. The&lt;br&gt;    Volcanic Lord is also weak against blizzard, so it works both ways.&lt;br&gt;&lt;br&gt;    After enough damage has been dealt to the Volcanic and Bliizard Lord, they&lt;br&gt;    despawn into much smaller versions of themselves, which can be defeated in&lt;br&gt;    one hit. Otherwise, the Volcanic Lord and Blizzard Lord are bote painfully&lt;br&gt;    easy, so you shouldn&amp;#39;t have any problems with them.&lt;br&gt;    &lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Firagun, Blizzagun                                                      |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |       Obtained Lamp Charm        |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                          H A L L O W E E N   T O W N&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Once you arrive in Halloween Town, proceed into the Town Square to initiate&lt;br&gt;   a cutscene, after which you&amp;#39;ll arrive in Dr. Finkelstein&amp;#39;s Lab. Open up the&lt;br&gt;   large treasure chest in the corner to obtain the Halloween Town Map. Return&lt;br&gt;   to Town Square, then proceed into the Graveyard on your left.&lt;br&gt;&lt;br&gt;   Head through the Graveyard, then to the Hinterlands on the south end. Enter&lt;br&gt;   through the Christmas decorated tree to enter Christmas Town, then continue&lt;br&gt;   down Yuletide Hill into Candy Cane Lane. Defeat the Heartless, then proceed&lt;br&gt;   into Santa&amp;#39;s House.&lt;br&gt;&lt;br&gt;   After the cutscene, open the large treasure chest near the window to obtain&lt;br&gt;   the Christmas Town Map, then exit into Santa&amp;#39;s Workshop. After the cutscene,&lt;br&gt;   exit to the Hinterlands, then follow the footprints to Curly Hill.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  1140&lt;br&gt;   /  Boss-Battle: Prison Keeper      /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    Be sure you equip your aerial abilities once the battle begins. The Prison&lt;br&gt;    Keeper will attack mostly where you are unable to reach him, so either use&lt;br&gt;    Curly Hill, or wait until the Prison Keeper comes into range.&lt;br&gt;&lt;br&gt;    Cast Comet when available, then spam the Reaction command while heading up&lt;br&gt;    Curly Hill. While the Prison Keeper is being occupied by Comet, you&amp;#39;ll see&lt;br&gt;    several openings to attack the Prison Keeper.&lt;br&gt;&lt;br&gt;    When the Prison Keeper swallows you, it will be temporarily invincible, so&lt;br&gt;    cast your &amp;quot;Inside Combo&amp;quot; Reaction command. You will score several critical&lt;br&gt;    strikes, prompting the Prison Keeper to spit you back out.&lt;br&gt;&lt;br&gt;    The Prison Keeper casts three forms, called by Lock, Shock, and Barrel. If&lt;br&gt;    it casts Fire on you, Guard with your Keyblade to reflect the attack. When&lt;br&gt;    it reverts to one of it&amp;#39;s another form, you can only guard it&amp;#39;s attacks by&lt;br&gt;    casting Reflect.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Inside Combo                                                            |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   After the battle, return to the Hinterlands and enter Christmas Town. Enter&lt;br&gt;   Santa&amp;#39;s House in Candy Cane Lane, then continue into Santa&amp;#39;s Workshop.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  371&lt;br&gt;   /  Boss-Battle: Oogie Boogie       /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    Unequip Donald&amp;#39;s &amp;quot;Comet&amp;quot; before you proceed into Santa&amp;#39;s Workshop. It will&lt;br&gt;    only cause unnecessary problems throughout the battle. You&amp;#39;ll need to keep&lt;br&gt;    moving on the conveyor belt while using the &amp;quot;Fore!&amp;quot; Reaction command. This&lt;br&gt;    knocks each package onto Oogie Boogie&amp;#39;s platform.&lt;br&gt;&lt;br&gt;    You need to keep moving along the conveyor belt throughout the battle. You&lt;br&gt;    cannot stop, otherwise the spikes will sap your health very quickly.&lt;br&gt;&lt;br&gt;    Oogie Boogie cannot be attacked while on the platform above, but he cannot&lt;br&gt;    directly attack you either. There are three controls that Oogie Boogie has&lt;br&gt;    access to while on the platform above the conveyor belt.&lt;br&gt;&lt;br&gt;    First, Oogie brings down a large glove that will crush anything below. The&lt;br&gt;    glove starts at one end of the conveyor belt, then moves towards the other&lt;br&gt;    end. If you can manage to sneak past it, you can completely avoid it.&lt;br&gt;&lt;br&gt;    Second, Oogie sends out several packages that look similar to the ones you&lt;br&gt;    knock up to the platform he&amp;#39;s standing on. This will only occur when Oogie&lt;br&gt;    is over a different conveyor belt than you.&lt;br&gt;&lt;br&gt;    Each time Oogie Boogie moves over a different conveyor belt, you will need&lt;br&gt;    to approach the entry point. Locate the conveyor belt Oogie Boogie is over,&lt;br&gt;    then press the Reaction command corresponding to Oogie Boogie&amp;#39;s location.&lt;br&gt;&lt;br&gt;    Oogie falls onto the conveyor belt once enough packages have landed on his&lt;br&gt;    platform. At this point, you have a short time to attack him, so switch to&lt;br&gt;    Valor Form and unleash your strongest attacks.&lt;br&gt;&lt;br&gt;    After Oogie Boogie returns to the platform above, the conveyor belt speeds&lt;br&gt;    up dramatically. Spam the jump button and jump away from the spikes behind&lt;br&gt;    you to avoid unnecessary damage.&lt;br&gt;&lt;br&gt;    Oogie&amp;#39;s third attack brings a bit of a challenge when attempting to strike&lt;br&gt;    the packages onto the platform above. When Oogie reaches low health, he&amp;#39;ll&lt;br&gt;    cast several bolts of lightning to strike the conveyor belt. They can move&lt;br&gt;    along the conveyor belt, but are quite easy to avoid.    &lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Fore!                                                                   |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |     Received &amp;quot;Magnet&amp;quot; Magic      |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                         T H E   P R I D E   L A N D S&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Following the initial cutscene, open the large orange fruit on the right to&lt;br&gt;   obtain the Savannah Map, then continue into the Elephant Graveyard. Proceed&lt;br&gt;   down the slope and follow the path until you exit to the Savannah. Continue&lt;br&gt;   north through the Savannah to reach Pride Rock.&lt;br&gt;&lt;br&gt;   After the cutscene, approach the cliff overlooking the Savannah to locate a&lt;br&gt;   large orange fruit containing the Pirde Rock Map. Head back to the Savannah.&lt;br&gt;&lt;br&gt;   Once you&amp;#39;re back in the Savannah, proceed to the south-eastern trail. After&lt;br&gt;   the cutscene, continue along the trail until you&amp;#39;ve reached the Oasis. Open&lt;br&gt;   the two large orange fruits to obtain the Oasis Map and Torn Pages, then go&lt;br&gt;   back into the Jungle.&lt;br&gt;&lt;br&gt;   After the cutscene, speak to Simba, then head back to the Savannah. Proceed&lt;br&gt;   into the cave directly ahead.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                    \     HP: 305&lt;br&gt;   /  Boss Battle:  Banzi, Shenzi, Ed   /&lt;br&gt;   \                                    \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    Banzai, Shenzi, and Ed have set their eyes on Timon and Pumba. You need to&lt;br&gt;    attack the hyenas and keep them away from Timon and Pumba at all costs. It&lt;br&gt;    shouldn&amp;#39;t be too difficult, just use your &amp;quot;Call&amp;quot; Reaction command whenever&lt;br&gt;    Timon and Pumba are in a dangerous area.&lt;br&gt;&lt;br&gt;    Aside from that, just give Banzi, Shenzi, and Ed your strongest attacks to&lt;br&gt;    eventually fend them off, one by one.  &lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Call                                                                    |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   After the battle, proceed deeper into the cave until you encounter Scar and&lt;br&gt;   Simba.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                           T W I L I G H T   T O W N&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   After you&amp;#39;ve entered Twlight Town, proceed to the Station Heights, and then&lt;br&gt;   to the Sandlot on your left to defeat the Nobodies. Continue to the Central&lt;br&gt;   Station after the cutscene to encounter Hayner, Pence, and Olette. You will&lt;br&gt;   eventually return to your Gummi Ship.&lt;br&gt;&lt;br&gt;   After you&amp;#39;ve completed Twilight Town, return to the Sandlot to begin a long-&lt;br&gt;   awaited Struggle Tournament. Examine the battle board to begin.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                    S T R U G G L E   C O M P E T I T I O N&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;        = Round 1: Hayner                            = Round 3: Seifer&lt;br&gt;&lt;br&gt;          Hayner                                       Setzer&lt;br&gt;&lt;br&gt;&lt;br&gt;        = Round 2: Setzer&lt;br&gt;&lt;br&gt;          Vivi&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                   \     HP: 640&lt;br&gt;   /  Struggle Match:  Hayner          /&lt;br&gt;   \                                   \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Hayner is a cakewalk, and his attacks are quite basic. He will either do a&lt;br&gt;    three-hit combo, or charge at you, leaving him wide open. You can come out&lt;br&gt;    victorious simply by button mashing against Hayner. When he charges at you,&lt;br&gt;    Guard the attack.&lt;br&gt;&lt;br&gt;    You&amp;#39;ll be unable to use Reaction commands, so try to remain behind him. Be&lt;br&gt;    sure to equip Explosion. Beat Hayner ten times to advance to Round 2.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  100 &amp;gt; Points         |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O    &lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                   \     HP: 320&lt;br&gt;   /  Struggle Match:  Setzer          /&lt;br&gt;   \                                   \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Setzer acts tough, but it actually quite simple. Aside from a basic attack&lt;br&gt;    here and there, Setzer&amp;#39;s attacks mainly consist of an aerial attack, where&lt;br&gt;    Setzer will jump into the air and begin revolving his sword at you. He can&lt;br&gt;    also charge at you with several consecutive thrusts of his weapon. Both of&lt;br&gt;    these attacks can knock several orbs out of you.&lt;br&gt;&lt;br&gt;    You&amp;#39;ll be unable to use Reaction commands, so try to remain behind him. Be&lt;br&gt;    sure to equip Explosion. Beat Setzer ten times to advance to Round 3.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  150 &amp;gt; Points         |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O    &lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   \                                   \     HP: 320&lt;br&gt;   /  Struggle Match:  Seifer          /&lt;br&gt;   \                                   \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    Seifer acts tough, but it actually quite simple. Aside from a basic attack&lt;br&gt;    here and there, Seifer&amp;#39;s other attacks remain identical to when you fought&lt;br&gt;    him with Roxas. His aerial attack can easily be avoided, and leaves Seifer&lt;br&gt;    wide open to an attack.&lt;br&gt;&lt;br&gt;    You&amp;#39;ll be unable to use Reaction commands, so try to remain behind him. Be&lt;br&gt;    sure to equip Explosion.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  200 &amp;gt; Points         |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                          H O L L O W   B A S T I O N&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Shortly before entering the Borough, you&amp;#39;ll see Cloud standing near Scrooge&lt;br&gt;   McDuck. Speak to Cloud to initiate a cutscene, and then head to the Borough.&lt;br&gt;   After the cutscene, proceed into the Borough, and then continue to Merlin&amp;#39;s&lt;br&gt;   House. After speaking with Cid and Yuffie, return to the Borough.&lt;br&gt;&lt;br&gt;   Continue into the Bailey to encounter the Gullwings. Following the cutscene,&lt;br&gt;   descend the stairs around the corner, then enter the Restoration Site. Head&lt;br&gt;   along the path to the Postern and open the large chest to obtain the Castle&lt;br&gt;   Perimeter Map.&lt;br&gt;&lt;br&gt;   Proceed down the ramp, then enter into the Corridors to initiate a cutscene.&lt;br&gt;   Here&amp;#39;s a map illustrating the area.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                             |&lt;br&gt;   |     Chest                    E   Entrance  |&lt;br&gt;   |  =   Trail                    X   Exit      |&lt;br&gt;   |                                             |&lt;br&gt;   O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;      E ========O                      As you can see, the map illustrates the&lt;br&gt;                |                      entrance and exit, and the locations of&lt;br&gt;                O=======              each treasure chest in this area. After&lt;br&gt;                |       |              reaching Ansem&amp;#39;s Study, you&amp;#39;ll see Leon&lt;br&gt;                |   O===O===O          and Tifa. After speaking to Leon, enter&lt;br&gt;                |   |       |          Ansem&amp;#39;s computer room.&lt;br&gt;            O===O===O       |&lt;br&gt;            |       |                 You&amp;#39;ll eventually enter Space Paranoids,&lt;br&gt;            |       |       |          Tron&amp;#39;s world.&lt;br&gt;         ==O       |       |&lt;br&gt;         |          O===O===O&lt;br&gt;         |              |&lt;br&gt;         O======O=======O&lt;br&gt;                |&lt;br&gt;           X ===O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                         S P A C E   P A R A N O I D S&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Approach the barrier on the cell door and begin attacking it to collect the&lt;br&gt;   clusters. Once you have received enough clusters, push the Reaction command&lt;br&gt;   to release the barrier and initiate a cutscene. After the cutscene, exit to&lt;br&gt;   the corridor and open the large treasure chest to receive the Pit Cell Area&lt;br&gt;   Map. Access the platform to your right to enter the Canyon. Continue to the&lt;br&gt;   energy core on your left and access the console to begin a mini-game.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \&lt;br&gt;   /  Challenge #1: Memory            /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    You&amp;#39;ll have two minutes to reach the pink box, but it&amp;#39;s not as easy as the&lt;br&gt;    challenge sounds. Every time you approach it, you will trigger a revolving&lt;br&gt;    process, at which time the entire series of boxes will begin to circle you,&lt;br&gt;    and the pink box will disappear.&lt;br&gt;&lt;br&gt;    If you can manage to get a lock on the pink box, it shouldn&amp;#39;t be much of a&lt;br&gt;    problem, otherwise just keep your eye on the box. Once they boxes begin to&lt;br&gt;    slow down, approach the correct box. Equip Explosion, then attack it until&lt;br&gt;    you break the box.&lt;br&gt;&lt;br&gt;    With Explosion equipped, if you are anywhere near the correct box, you can&lt;br&gt;    easily clear this mini-game.&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Once you have completed the mini-game, return to the Pit Cell, then examine&lt;br&gt;   the terminal to return to the Research Lab. After the cutscene, examine the&lt;br&gt;   the blueprint on the wall.&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |   Received Master Form Ability   |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Head back towards the computer room, and then open the large treasure chest&lt;br&gt;   to obtain a Ukulele Charm. Examine the console in the computer room to head&lt;br&gt;   back into Space Paranoids.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  35&lt;br&gt;   /  Challenge #2: Light Cycle       /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    You&amp;#39;ll see various on-screen commands prompting you to press the L1 and R1&lt;br&gt;    buttons. The first mini-game prompts you to defeat at least five Heartless.&lt;br&gt;    You&amp;#39;ll also need to avoid crashing into walls by pushing L1 and R1, stated&lt;br&gt;    above.&lt;br&gt;&lt;br&gt;    The second challenge requires survival. You need to enter the crack that&amp;#39;s&lt;br&gt;    located on the wall directly ahead. If only it were that easy. Just before&lt;br&gt;    you come towards the crack in the wall, you will have to shift to the left&lt;br&gt;    and continue through the maze, battling several Heartlles on your way. The&lt;br&gt;    challenge will be complete once you escape the game grid.&lt;br&gt;&lt;br&gt;    Use Charge to destroy a group of Heartless on one side of you, attack when&lt;br&gt;    you see only one Heartless to eliminate, and Guard when the Heartless have&lt;br&gt;    begun to close in on you. Turn corners sharply and use the pillars to your&lt;br&gt;    advantage to avoid swarms of Heartless.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  30 &amp;gt; Points          |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Return to the Canyon, then proceed up the stairs. Enter through the door on&lt;br&gt;   your right to enter the Dataspace. Examine the nearby console to initiate a&lt;br&gt;   cutscene, then be prepared to battle through several Heartless.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \&lt;br&gt;   /  Challenge #3: Security Monitor  /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    You&amp;#39;ll need to defeat the Heartless quickly and collect the clusters. Your&lt;br&gt;    gauge in the upper left-hand corner will momentarily max out. At this time,&lt;br&gt;    you&amp;#39;re given less than two minutes to use the &amp;quot;Freeze&amp;quot; Reaction command on&lt;br&gt;    each console.&lt;br&gt;&lt;br&gt;    Return to eliminating the Heartless, collect the orbs, and then approach a&lt;br&gt;    second monitor. Repeat this process until all monitors have been destroyed.&lt;br&gt;    The timer won&amp;#39;t stop, so you need to complete this challenge quickly.&lt;br&gt;&lt;br&gt;    Once all monitors have been disabled, this challenge will be complete. You&lt;br&gt;    may want to equip Explosion and Comet in this battle.&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Exit the Dataspace and cross over to the wall on the other end. Once you&amp;#39;ve&lt;br&gt;   reached the platform on your right, continue to the I/O Tower. Proceed into&lt;br&gt;   the large room on the right, then enter the Communications Room to initiate&lt;br&gt;   a cutscene.&lt;br&gt;&lt;br&gt;   Open the two large treasure chests behind the dark pillar to receive an I/O&lt;br&gt;   Tower Map and Gaia Belt. Return to the hallway to initiate a cutscene. This&lt;br&gt;   begins a battle against the Hostile Program.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  640&lt;br&gt;   /  Boss-Battle: Hostile Program    /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    The Hostile Program is quite simple. Collect the clusters which drop until&lt;br&gt;    you have maxed out the gauge, then cast the &amp;quot;Freeze&amp;quot; Reaction command. The&lt;br&gt;    Hostile Program will then stop momentarily.&lt;br&gt;&lt;br&gt;    Switch into your Drive Form and begin unleashing your strongest attacks. A&lt;br&gt;    simple strategy would be to use your &amp;quot;Setup&amp;quot; Limit command, as the Hostile&lt;br&gt;    Program is quite weak against this attack.&lt;br&gt;&lt;br&gt;    Keep an eye on the large clusters that the Hostile Program towards you. It&lt;br&gt;    will either collide into you, or rapidly fire several lasers at you. These&lt;br&gt;    can easily be avoided, but may outnumber you. Once the Hostile Program has&lt;br&gt;    taken enough damage, it will begin to charge around the room several times,&lt;br&gt;    so quickly run to the center.&lt;br&gt;&lt;br&gt;    It&amp;#39;s second attack is similar to a laser pointer, emitting from it&amp;#39;s hands.&lt;br&gt;    This attack is slow, but you will need to avoid them. A second occasion is&lt;br&gt;    when the Hostile Program sends these beams swarming all over the palce. It&lt;br&gt;    can be tricky to avoid, so watch the patterb carefully.&lt;br&gt;&lt;br&gt;    If they begin spinning around the room, you need to jump. If they begin to&lt;br&gt;    move in a vertical motion, wait until you are able to pass underneath them&lt;br&gt;    and get out of it&amp;#39;s path. When they start spinning around the room quickly,&lt;br&gt;    you might see it as a nightmare to avoid it, but watch the pattern, as you&lt;br&gt;    will eventually get the hang of it.&lt;br&gt;&lt;br&gt;    Because this battle requires to collect orbs, equip Explosion. This easily&lt;br&gt;    increases the amount of orbs that drop.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Freeze                                                                  |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   After the battle, access the terminal to initiate a cutscene. You will then&lt;br&gt;   return to Ansem&amp;#39;s Research Lab.&lt;br&gt;&lt;br&gt;&lt;br&gt;                    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--= O&lt;br&gt;                    |                                      |&lt;br&gt;                    |  Obtaineed Photon Debugger Keyblade  |&lt;br&gt;                    |                                      |&lt;br&gt;                    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-== O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                          H O L L O W   B A S T I O N&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  WARNING                                                                 |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  After you access the computer terminal, this cutscene will massively    |&lt;br&gt;   |  spoil the original Kingdom Hearts. If you haven&amp;#39;t yet played through    |&lt;br&gt;   |  or beaten the original Kingdom Hearts, turn off Kingdom Hearts 2 and    |&lt;br&gt;   |  go beat the original Kingdom Hearts. If it doesn&amp;#39;t matter, disregard    |&lt;br&gt;   |  this message.                                                           |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Return to the Corridors, and then battle through the Heartless and Nobodies.&lt;br&gt;   After a couple cutscenes, you will arrive in the Postern. After you exit to&lt;br&gt;   the Restoration Site, defeat the Nobodies to initiate a cutscene.&lt;br&gt;&lt;br&gt;   Once you arrive at the Bailey, proceed to the area directly ahead. You will&lt;br&gt;   then encounter Demyx.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  1005&lt;br&gt;   /  Boss-Battle: Demyx              /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    ** Equip Comet, Explosion, and Slide Dash **&lt;br&gt;&lt;br&gt;    You are given 40 seconds at the beginning of this battle to defeat all the&lt;br&gt;    Demyx Forms. This means you will need to defeat one or two Demyx Forms one&lt;br&gt;    second apart. This does not give you a whole lot of time to defeat each of&lt;br&gt;    the Demyx Forms. Keep in mind, you can&amp;#39;t perform the Wild Dance unless you&lt;br&gt;    attack them.&lt;br&gt;&lt;br&gt;    While casting Donald&amp;#39;s Comet, strike as many Demyx Forms as possible. Have&lt;br&gt;    Explosion equipped to boost effect. Once Donald&amp;#39;s Comet has passed, you&amp;#39;ll&lt;br&gt;    need to begin using your &amp;quot;Wild Dance&amp;quot; Reaction command to eliminate all of&lt;br&gt;    the remaining Demyx Forms.&lt;br&gt;&lt;br&gt;    Unlike the Underworld, the battle will not be over after you have defeated&lt;br&gt;    the Demyx Forms. Once the Demyx Forms have been defeated, you will need to&lt;br&gt;    begin attack Demyx directly. However, Demyx can seem rather impossible, as&lt;br&gt;    his chain of attacks will not allow you to get anywhere near him.&lt;br&gt;&lt;br&gt;    His most often used attack prompts several water columns to bust behind, or&lt;br&gt;    around Demyx. The attack is quite easy to avoid, but that is only when you&lt;br&gt;    keep your distance. That&amp;#39;s not what you want to do in this battle.&lt;br&gt;&lt;br&gt;    Save your Comet ability until Demyx either says &amp;quot;Water&amp;quot;, or begins to rush&lt;br&gt;    around the area, creating several water columns to emerge behind or around&lt;br&gt;    him. This will interrupt his rampage, allowing you to get underneath Demyx.&lt;br&gt;    Your best chance to avoiding Demyx&amp;#39;s chain of attacks is to run around the&lt;br&gt;    area in a giant circle while Demyx begins his rampage of water columns and&lt;br&gt;    deadly bubbles. This will avoid about 80% of Demyx&amp;#39;s attacks.&lt;br&gt;&lt;br&gt;    Once you reach Demyx, charge towards him at a distance, then finish with a&lt;br&gt;    couple combos. If he manages to counter with a series of consecutive blows,&lt;br&gt;    or several water columns, press the O button and back away. Eventually, he&lt;br&gt;    will begin to move slowly in your direction, with several columns of water&lt;br&gt;    emerging directly in front of him. Move away from Demyx, but don&amp;#39;t let him&lt;br&gt;    corner you.&lt;br&gt;&lt;br&gt;    You&amp;#39;ll want to rely on using the O button each time Demyx manages to sweep&lt;br&gt;    you off your feet. If he happens to be close to you when this happens, you&lt;br&gt;    can press the O button, then quickly move behind him to counter Demyx.&lt;br&gt;&lt;br&gt;    It is extremely important that you use the O button to regain your balance&lt;br&gt;    when Demyx knocks you off your feet. This prevents unnecessary problems.&lt;br&gt;&lt;br&gt;    Here&amp;#39;s a second tactic you could rely on. Cast Donald&amp;#39;s Comet, and then go&lt;br&gt;    into Valor or Master Form. At that point, alternate between attacking, and&lt;br&gt;    casting Comet.&lt;br&gt;&lt;br&gt;    At some point, Demyx will call on the Demyx Forms to attack. At that point,&lt;br&gt;    you&amp;#39;ll have only ten seconds to quickly eliminate all ten Demyx Forms. The&lt;br&gt;    Explosion ability can make this a lot easier. You must be on the ball each&lt;br&gt;    moment you hear Demyx say, &amp;quot;Dance water, dance!&amp;quot;.&lt;br&gt;&lt;br&gt;    There&amp;#39;s the odd occasion where Demyx runs at you and hits you with several&lt;br&gt;    consecutive blows. Avoid this by using the &amp;quot;Show Stealer&amp;quot; Reaciton command.&lt;br&gt;    If you cannot get near Demyx, back off and hit him with Thunder. Do not at&lt;br&gt;    any point during this battle use your Summon command.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Wild Dance, Show Stealer                                                |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   After the battle, you will be battling several Heartless alone. Fortunately,&lt;br&gt;   one-by-one, Yuffie, Leon, Tifa, and Cloud will assist you. Proceed down the&lt;br&gt;   path until you enter a cave where Mickey and Donald await.&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |     Received &amp;quot;Cure&amp;quot; Upgrade      |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Open the two large treasure chests to obtain The Great Maw Map and the Torn&lt;br&gt;   Pages. Proceed out the exit next to the Save Point, then be ready to battle&lt;br&gt;   through literally one thousand Heartless.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \&lt;br&gt;   /  Challenge #1: 1000 Heartless    /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    ** Equip Explosion **&lt;br&gt;&lt;br&gt;    This battle literally requires you to defeat one-thousand Heartless. It&amp;#39;s&lt;br&gt;    not too difficult, it&amp;#39;s just time consuming. This battle will require you&lt;br&gt;    to defeat the Heartless alone, but your Reaction commands will do most of&lt;br&gt;    the work. Keep your eye on the Reaction commands, then use Rising Sun and&lt;br&gt;    Snag / Sparkle Ray each time they become available.&lt;br&gt;&lt;br&gt;    Explosion should help when the Reaction commanda aren&amp;#39;t available. If you&lt;br&gt;    are having difficulties with this battle, you are probably under levelled,&lt;br&gt;    which means you are not ready to do this challenge yet.     &lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                  |   |                                  |&lt;br&gt;   |    Obtained Ansem&amp;#39;s Report 1     |   |        Obtained Ice Cream        |&lt;br&gt;   |                                  |   |                                  |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |         Obtained Picture         |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                         L A N D   O F   D R A G O N S&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Begin up the slope to the Ridge to initiate a cutscene, and then proceed to&lt;br&gt;   the Summit.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP: 760&lt;br&gt;   /  Boss Battle: ???                /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    ** Unequip all Aerial Abilities **&lt;br&gt;&lt;br&gt;    Unequip your aerial abilities in this battle, because it just gets in your&lt;br&gt;    way. The enemies above also prevents getting an accurate target lock. Once&lt;br&gt;    you do happen to get a lock, don&amp;#39;t take it off.&lt;br&gt;&lt;br&gt;    As for attacks, the Organization member will perform several attacks which&lt;br&gt;    either begin with a charge and thrust, or several consecutive attacks. The&lt;br&gt;    man in black will cast you into the air several times, so you will need to&lt;br&gt;    regain your balance, pressing the O button each time this happens. Each of&lt;br&gt;    the Rapid Thrusters above will also have some part in this battle that can&lt;br&gt;    be rather annoying. Throw them away with the &amp;quot;Speed Trap&amp;quot; Reaction command.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Speed Trap, Aero Blade                                                  |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   After the battle, exit down the Mountain Trail to the Checkpoint, then head&lt;br&gt;   east to the Imperial City. Defeat the Heartless, then proceed to the Palace&lt;br&gt;   to initiate a cutscene. Approach Xigbar, defeat the Nobodies, then continue&lt;br&gt;   into the Throne Room.&lt;br&gt;&lt;br&gt;   Open the two large treasure chests behind the throne to obtain a Palace Map&lt;br&gt;   and Torn Pages. Exit outside the palace to begin a battle against the Storm&lt;br&gt;   Rider.&lt;br&gt;&lt;br&gt;   &lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP: 1216&lt;br&gt;   /  Boss Battle: Storm Rider        /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    Starting at the beginning of the battle, push the Reaction command as they&lt;br&gt;    prompt you to do so. You will need to do this to remain on the Storm Rider.&lt;br&gt;    Nothing will happen when you fall off, it can just be rather irritating to&lt;br&gt;    reach the Storm Rider.&lt;br&gt;&lt;br&gt;    Begin attacking the two horns on each side of the Storm Rider. Once you&amp;#39;ve&lt;br&gt;    dealt enough damage, the Storm Rider will land on the ground. At the point,&lt;br&gt;    switch into Drive Mode, then quickly begin attacking the Storm Ride. After&lt;br&gt;    it becomes airborne once again, revert out of Drive Mode.&lt;br&gt;&lt;br&gt;    After you fall off the Storm Rider, and it will happen, locate the gust of&lt;br&gt;    wind nearby and use your Reaction commands to get back on top of the Storm&lt;br&gt;    Rider. Time to discuss the Storm Rider&amp;#39;s attacks.&lt;br&gt;&lt;br&gt;    First, the Storm Rider will escape to a distance and begin shooting a slew&lt;br&gt;    of energy balls. If this happens you will need to begin running around the&lt;br&gt;    perimeter.&lt;br&gt;&lt;br&gt;    It&amp;#39;s second attack will cause the Storm Rider to begin dropping bombs. You&lt;br&gt;    aren&amp;#39;t given too much time, so you need to quickly place your back against&lt;br&gt;    the nearest wall, or use a nearby gust of wind to move out of it&amp;#39;s path.&lt;br&gt;&lt;br&gt;    It&amp;#39;s third attack begins when the Storm Rider lands on the bridge, it will&lt;br&gt;    allow you to strike the Storm Rider quite a bit, but you&amp;#39;ll need to remain&lt;br&gt;    close to it, and out of it&amp;#39;s line of sight, otherwise you will be hit with&lt;br&gt;    a massive energy attack.&lt;br&gt;&lt;br&gt;    It&amp;#39;s fourth attack is prompted when the Storm Rider begins a slow approach&lt;br&gt;    in your direction. At this time, it will be at a very low altitude, but it&lt;br&gt;    will be high enough so you can&amp;#39;t jump over top. This leaves you with using&lt;br&gt;    a Reaction command. Stand so you&amp;#39;re directly in front of it and wait until&lt;br&gt;    it approaches. Once it is close enough, press the &amp;quot;Slide&amp;quot; Reaction command,&lt;br&gt;    then perform the &amp;quot;Vertigo Toss&amp;quot; Reaction command. This will perform a very&lt;br&gt;    powerful counter-attack.&lt;br&gt;&lt;br&gt;    It&amp;#39;s fifth attack is prompted when the Storm Rider soars into the air. The&lt;br&gt;    area around you will begin to glitter, so either cast Reflect, or move out&lt;br&gt;    of the way.&lt;br&gt;&lt;br&gt;    One last note, while on top of the Storm Rider, if it prompts you to &amp;quot;Hang&lt;br&gt;    On&amp;quot;, you need to use the Reaction command. Sora will automatically release&lt;br&gt;    his grip on the Storm Rider once you&amp;#39;re safe, because the Storm Rider will&lt;br&gt;    occasionally perform a second aerial maneuver to make you fall off.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Hang On, Let Go, Slide, Vertigo Toss                                    |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  THE GULLWING CONFRONTATION                                              |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Back at Hollow Bastion, return back to the Postern to encounter Yuna,   |&lt;br&gt;   |  Paine, and Rikku. Open the treasure chest left behind to recieve the    |&lt;br&gt;   |  Gull Wing Keyblade.                                                     |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                          B E A S T &amp;#39; S   C A S T L E&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Speak to Beast after the initial cutscene, eventually prompting a battle to&lt;br&gt;   defeat several Nobodies. Return to the Entrance Hall, then contine into the&lt;br&gt;   West Hall. Head to the end of the West Hall, then continue up the stairs to&lt;br&gt;   your right. Enter through the door, then proceed up the stairs and down the&lt;br&gt;   hallway to Beast&amp;#39;s Room.&lt;br&gt;&lt;br&gt;   Once you return to the hallway, return to Beast&amp;#39;s Room, speak to Beast, and&lt;br&gt;   then return to the Entrance Hall.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                  |   |                                  |&lt;br&gt;   |      Obtained Rumbling Rose      |   |    Obtained Castle Walls Map     |&lt;br&gt;   |             Keyblade             |   |                                  |&lt;br&gt;   |                                  |   |                                  |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Following the cutscene, defeat the Nobodies, and then exit through the front&lt;br&gt;   door to encounter Xaldin. Be sure to equip several health / mana restoration&lt;br&gt;   items, as this will be one heck of an impossible battle.&lt;br&gt;&lt;br&gt;   Your next destination is Beast&amp;#39;s Castle. Speak to Beast, and then watch the&lt;br&gt;   events unfold. After the cutscene, defeat the Nobodies, then enter into the&lt;br&gt;   Entrance Hall. Proceed through the West Hall and up the stairs to the right.&lt;br&gt;   Continue to the West Wing, and follow the corridor to Beast&amp;#39;s Room.&lt;br&gt;&lt;br&gt;   Return to Beast&amp;#39;s Room, then open the chest next to the window to receive a&lt;br&gt;   Mega-Potion. Speak to Beast once again, then return to the entrance hall to&lt;br&gt;   initiate a cutscene. Defeat the Nobodies, then leave Beast&amp;#39;s Castle through&lt;br&gt;   the front entrance.&lt;br&gt;&lt;br&gt;   Make sure your equip several health and magic restoring items, as this will&lt;br&gt;   be one heck of an impossible battle.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  1155&lt;br&gt;   /  Boss-Battle: Xaldin             /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    ** Equip Aerial Abilities and Donald&amp;#39;s Comet **&lt;br&gt;&lt;br&gt;    Xaldin is quite a bit tougher than Demyx, but he can be defeated. You will&lt;br&gt;    not have much room to battle Xaldin, as you&amp;#39;re battling on a small surface,&lt;br&gt;    so your attempts to keep your distance will not work. Even retreating will&lt;br&gt;    not work, as Xaldin can and will teleport.&lt;br&gt;&lt;br&gt;    When you see the &amp;quot;Learn&amp;quot; Reaction command, press it rapidly, as many times&lt;br&gt;    as possible. This is a major advantage to defeating Xaldin, as he will not&lt;br&gt;    allow you to attack him throughout several moments of the battle. Once the&lt;br&gt;    &amp;quot;Learn&amp;quot; command disappears, a &amp;quot;Jump&amp;quot; command appears in the command window.&lt;br&gt;    Lock onto Xaldin, and then select the &amp;quot;Jump&amp;quot; command to perform a powerful&lt;br&gt;    attack.&lt;br&gt;&lt;br&gt;    Refrain from casting Donald&amp;#39;s Comet unless you either have plenty of magic&lt;br&gt;    restoration items, or know what you&amp;#39;re doing, because Xaldin will sap your&lt;br&gt;    health like it was nothing. Plus it will have him airborne, which you will&lt;br&gt;    not want.&lt;br&gt;&lt;br&gt;    Remember to press the O Button when Xaldin strikes you off your feet. This&lt;br&gt;    is necessary because you will not want Xaldin scoring too many consecutive&lt;br&gt;    blows on you. Now to discuss Xaldin&amp;#39;s attacks.&lt;br&gt;&lt;br&gt;    First, Xaldin will create several energy bombs that will be sent into your&lt;br&gt;    direction. These are homing missiles, so you need to keep moving until the&lt;br&gt;    energy bombs disperse.&lt;br&gt;&lt;br&gt;    Second, Xaldin will become airborne and unreachable. This will prompt five&lt;br&gt;    spears to drop from above before Xaldin drops to the ground. Once you have&lt;br&gt;    seen the fifth spear, begin moving and don&amp;#39;t stop until you can begin your&lt;br&gt;    attacks on Xaldin once again.&lt;br&gt;&lt;br&gt;    Third, Xaldin begins a series of deadly combo attacks, remvoing about half&lt;br&gt;    your health bar. There isn&amp;#39;t much you can do to avoid this, aside from the&lt;br&gt;    &amp;quot;Jump&amp;quot; command, or Donald&amp;#39;s Comet. If they&amp;#39;re not avaiable, spam the Guard&lt;br&gt;    command. Keep your distance if you see a green aura around Xaldin.&lt;br&gt;&lt;br&gt;    Xaldin&amp;#39;s next attack is prompted when he says, &amp;quot;Wind of despair!&amp;quot;. It will&lt;br&gt;    transform Xaldin&amp;#39;s spear into a dragon, thus sending a deadly gust of wind&lt;br&gt;    in your direction. You should be on the other side of the bridge once this&lt;br&gt;    happens, otherwise you lose about half your health bar from the attack.&lt;br&gt;&lt;br&gt;    Fortunately, King Mickey will briefly take your place, should you not give&lt;br&gt;    up when it prompts you to make a choice. This will allow you to score some&lt;br&gt;    extra hits on Xaldin. King Mickey will resurrect Sora once your health bar&lt;br&gt;    runs out.&lt;br&gt;&lt;br&gt;    Do not bother with your Drive commands unless you see enough of an opening&lt;br&gt;    to do so. You could use Master Form at the beginning, but after Xaldin has&lt;br&gt;    begun his &amp;quot;Wind of Despair&amp;quot; attack, don&amp;#39;t even bother.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Learn                                                                   |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |    Obtained Ansem&amp;#39;s Report 4     |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                              P O R T   R O Y A L&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Exit the Rampart, defeat the pirates, and then continue to the docks. After&lt;br&gt;   you&amp;#39;ve boarded the Black Pearl, speak with Jack, then select Isla de Muerta.&lt;br&gt;   After the cutscene, exit to the deck to encounter the Grim Reaper.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  790&lt;br&gt;   /  Boss-Battle: Grim Reaper        /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;   The Grim Reaper won&amp;#39;t do much in this battle, aside from spinning around in&lt;br&gt;   a wild motion. It won&amp;#39;t pose too much of a threat, and aside from the basic&lt;br&gt;   attacks, it will basically allow you to attack without fighting back. After&lt;br&gt;   it has reached low health, it will seem a little more aggressive. If you&amp;#39;re&lt;br&gt;   looking to quickly complete this battle, either switch into Master Form, or&lt;br&gt;   alternate between attacking, and casting Donald&amp;#39;s Comet.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Learn                                                                   |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Once inside the Interceptor, open the large chest behind you to receive the&lt;br&gt;   Feather Charm, then exit to Seadrift Row. Follow the trail to the next area,&lt;br&gt;   then defeat the Nobody to receive a medallion.  There&amp;#39;s six medallions that&lt;br&gt;   need to be collected, and each holds a certains amount of time in which the&lt;br&gt;   medallion must be retrieved. If you can&amp;#39;t retrieve the medallion within the&lt;br&gt;   time limit, exit and re-enter the area.&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |   Obtained Ship Graveyard Map    |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Once you are back aboard the Black Pearl, speak to Jack, then return to the&lt;br&gt;   Ship Graveyard. Keep in mind, several medallions will be located in Isla de&lt;br&gt;   Muerta and the Ship Graveyard.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |  Cave Mouth           |    |  10 Seconds to collect Medallion.   |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |  Powder Store         |    |  2 Minutes to collect Medallion.    |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |  Moonlit Nook         |    |  3 Minutes to collect Medallion.    |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |  Treasure Heap        |    |  1.5 Minutes to collect Medallion.  |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |  Seadrift Keep        |    |  30 Seconds to collect Medallions.  |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |  Seadrift Row         |    |  2 Minutes to collect Medallion.    |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Once you have obtained enough medallions, return to Port Royal to encounter&lt;br&gt;   the Grim Reaper.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  790&lt;br&gt;   /  Boss-Battle: Grim Reaper        /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;   The Grim Reaper is invulnerable at this time, so physical attack won&amp;#39;t harm&lt;br&gt;   it yet. Bring Donald into your party, because each time you strike the Grim&lt;br&gt;   Reaper with magic, it will drop medallions. If you run out of mana, you can&lt;br&gt;   collect MP Balls dropped by the Grim Reaper, every time you attack it while&lt;br&gt;   it&amp;#39;s invulnerable. You may also cast Donald&amp;#39;s Comet, as it does not require&lt;br&gt;   an entire mana bar. Casting Comet will cause the Grim Reaper to drop enough&lt;br&gt;   MP Balls to completely replenish your mana bar.&lt;br&gt;&lt;br&gt;   At certain times, the &amp;quot;Hinder&amp;quot; Reaction command may appear, allowing you to&lt;br&gt;   deliver a critical, medallion stealing blow. This will usually happen after&lt;br&gt;   the Grim Reaper begins stealing the medallions.&lt;br&gt;&lt;br&gt;   Continue attacking the Grim Reaper until you&amp;#39;ve collected each medallion it&lt;br&gt;   holds. Once you have collected enough medallions, approach the chest in the&lt;br&gt;   center and press the Reaction command to replenish it.&lt;br&gt;&lt;br&gt;   Once enough medallions have been placed into the chest, you will be able to&lt;br&gt;   momentarily attack the Grim Reaper, so switch into Master Form, then hit it&lt;br&gt;   with everything you&amp;#39;ve got.&lt;br&gt;&lt;br&gt;   The Grim Reaper will frequently spin wildly around the area. This can cause&lt;br&gt;   problems when attempting to collect the medallions, because the Grim Reaper&lt;br&gt;   will collect the loose medallions, and should you get close enough, it will&lt;br&gt;   throw you into the air, so you will need to counter with the O button, then&lt;br&gt;   begin recollecting the medallions.&lt;br&gt;&lt;br&gt;   It&amp;#39;s next attack will cause the Grim Reaper to completely detach itself and&lt;br&gt;   begin wildly stomping around the area. After a few moments, the Grim Reaper&lt;br&gt;   will become re-attached, then land on the ground with a large impact.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Return, Hinder, Loot Launch                                             |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |    Obtained Ansem&amp;#39;s Report 6     |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                        O L Y M P U S   C O L I S E U M&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  ????&lt;br&gt;   /  Tournament: Hades Cup           /     LOCATION:  OLYMPUS COLISEUM&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    Once you have arrived at the Underworld Entrance, speak to Auron, and then&lt;br&gt;    proceed through the large blue door. Proceed to the Valley of the Dead and&lt;br&gt;    enter Hades&amp;#39; Chamber to initiate a cutscene.&lt;br&gt;&lt;br&gt;    After the cutscene, eliminate all of the Nobodies. After the battle, speak&lt;br&gt;    to Pain and Panic to initiate a battle against Hades.&lt;br&gt;&lt;br&gt;&lt;br&gt;    - - -&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     HP:  1230&lt;br&gt;   /  Boss-Battle: Hades              /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    Your attacks will not harm Hades, so you need to play out the battle until&lt;br&gt;    it comes to an end. The battle will eventually continue, and Hades will be&lt;br&gt;    invincible once again.&lt;br&gt;&lt;br&gt;    Watch your Reaction commands, as they are key to coming out victorious. It&lt;br&gt;    is known as Aura Shot, and it will interrupt his shield. You should now be&lt;br&gt;    able to temporarily attack Hades.&lt;br&gt;&lt;br&gt;    Hades has several attacks of which you should be aware of, be it his large&lt;br&gt;    ball of fire, or his enormous pillar of flame, these can easily be avoided.&lt;br&gt;    Apocalypse, Hades&amp;#39; third attack will call several comets to rain down from&lt;br&gt;    above and leave the platform ablaze, so watch your step.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Aura Shot                                                               |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                          H A L L O W E E N   T O W N&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                    \   HP:  172&lt;br&gt;   /  Boss-Battle: Lock, Shock, Barrel  /&lt;br&gt;   \                                    \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    Target either Lock, Shock, or Barrel, and then pummel the snot out of them.&lt;br&gt;    Once they have been stunned, target a box and slash it in the direction of&lt;br&gt;    your stunned opponent.&lt;br&gt;&lt;br&gt;    You need to trap all three of them quickly, as they can and will escape if&lt;br&gt;    too much time has elapsed.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Aura Shot                                                               |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   After the battle, return to Halloween Town Square. Defear the Heartless and&lt;br&gt;   pick up all the presents. When you have returned to Santa&amp;#39;s Workshop, enter&lt;br&gt;   the room where you previously encountered Lock, Shock, and Barrel.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  --/--&lt;br&gt;   /  Mini-Game: Gift Wrapping        /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    This is a rather easy mini-game, simply shoot toys into the boxes and push&lt;br&gt;    the triangle button to reload. If Lock, Shock, and Barrel appear, shoot at&lt;br&gt;    them quickly.&lt;br&gt;&lt;br&gt;    The small boxes require one to three shots, while the larger boxes require&lt;br&gt;    several shots.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  150 &amp;gt; Points         |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Once you&amp;#39;re done, return and speak with Santa to begin a battle against The&lt;br&gt;   Experiment.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                    \   HP:  1290&lt;br&gt;   /  Boss-Battle: The Experiment       /&lt;br&gt;   \                                    \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    The Experiment will constantly use shockwaves and lasers to attack. It can&lt;br&gt;    also use wind-based attacks to either hold you in the air or keep you from&lt;br&gt;    attacking it.&lt;br&gt;&lt;br&gt;    When the torso disconnects, you cannot attack it. Instead, cast Kickspring&lt;br&gt;    to counter-attack your opponent&amp;#39;s action.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Kickspring                                                              |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Once the Experiment has been defeated, you&amp;#39;ll return to the Gummi Ship. The&lt;br&gt;   next destination will be Agrabah.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                                 A G R A B A H&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Exit to the Palace Gates to initiate a cutscene, then proceed to the Desert&lt;br&gt;   Ruins. Once you&amp;#39;re in the Desert Ruins, approach H2O Jafar, then defeat the&lt;br&gt;   Heartless. Chase Jafar through the Desert Ruins to a platform which holds a&lt;br&gt;   mysterious monument.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \&lt;br&gt;   /  Challenge: Switch Activation    /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    When examining the monument, you will see photos of various locations that&lt;br&gt;    will reveal each switch in the Desert Ruins. If you become lost, return to&lt;br&gt;    the monument and examine it once again. Each switch can be activated using&lt;br&gt;    magic.&lt;br&gt;&lt;br&gt;    Cast Fire on the red switch, Blizzard on the blue switch, and cast Thunder&lt;br&gt;    on the yellow switch. These switches may only be activated when they&amp;#39;re in&lt;br&gt;    proper alignment.&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Once you have activated each switch, return to the monument and continue to&lt;br&gt;   the hidden chamber located below. Open the two chests inside to receive the&lt;br&gt;   Ruins Map and Torn Page, then continue deeper into the Temple Ruins.&lt;br&gt;&lt;br&gt;   You&amp;#39;ll need to escape from the Desert Ruins. Simply swat away the Heartless,&lt;br&gt;   while Carpet does most of everything else. Continue into Agrabah, then head&lt;br&gt;   into the palace to initiate a cutscene.&lt;br&gt;&lt;br&gt;   Once the cutscene has finished, you will begin a battle against Genie Jafar&lt;br&gt;   above Agrabah.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                    \   HP:  840&lt;br&gt;   /  Boss-Battle: Genie Jafar          /&lt;br&gt;   \                                    \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    Navigate with Carpet to avoid Jafar&amp;#39;s attacks and the objects that he will&lt;br&gt;    be hurling at you. Start by attacking Jafar&amp;#39;s waist. After you&amp;#39;ve depleted&lt;br&gt;    his health bar, Jafar will be dazed, but only momentarily.&lt;br&gt;&lt;br&gt;    For the duration, switch your target lock onto Jafar&amp;#39;s head and attack him&lt;br&gt;    until he regains his concentration. At that place your target lock back on&lt;br&gt;    Jafar&amp;#39;s waist and back off for a moment.&lt;br&gt;&lt;br&gt;    When you&amp;#39;ve dealt enough damage to Jafar, dodge the several fireballs that&lt;br&gt;    he summons, but do not wander too far, otherwise he begins casting several&lt;br&gt;    bolts of lightning at you.&lt;br&gt;&lt;br&gt;    Jafar will soon cast you into a dark realm. Destroy the objects that Jafar&lt;br&gt;    throws in your direction while you wait for Jafar to return you to reality.&lt;br&gt;    At that point, continue attacking Jafar.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Roll Up, Spin Burst                                                     |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                         T H E   P R I D E   L A N D S&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Open the large, nearby piece of fruit to obtain the Pride Rock Map. Follow&lt;br&gt;   the path to Pride Rock, and then proceed into the King&amp;#39;s Den to initiate a&lt;br&gt;   cutscene.&lt;br&gt;&lt;br&gt;   Exit outside, then enter Stone Hollow at the bottom of Pride Rock. Speak to&lt;br&gt;   Rafiki, then exit Pride Rock and continue to the Elephant Graveyard. You&amp;#39;ll&lt;br&gt;   immediately encounter Banzai, Shenzi, and Ed.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                    \   HP:  445&lt;br&gt;   /  Boss-Battle: Banzai, Shenzi, Ed   /&lt;br&gt;   \                                    \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    Chase Banzai, Shenzi, and Ed through the Elephant Graveyard, tackling each&lt;br&gt;    of them when they are within range. You can&amp;#39;t catch them by simply running,&lt;br&gt;    you will need to perform your Dash command.&lt;br&gt;&lt;br&gt;    You can also cast your Magnet ability when near a hyena. This will draw it&lt;br&gt;    close to you.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  ---                                                                     |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Return to the Jungle, and then to the Oasis. After you&amp;#39;ve encountered Simba,&lt;br&gt;   return to Pride Rock, then exit to the Savannah to initiate a cutscene. You&lt;br&gt;   will now battle the Groundshaker.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                    \   HP:  1424&lt;br&gt;   /  Boss-Battle: Groundshaker         /&lt;br&gt;   \                                    \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    This battle becomes a bit technical, and will only consist of Simba / Sora.&lt;br&gt;    Begin by dodging the Groundshakers attacks by pressing the prompts as they&lt;br&gt;    display on-screen.&lt;br&gt;&lt;br&gt;    After you are in control of Sora, perform the &amp;quot;High Fang&amp;quot; Reaction command.&lt;br&gt;    When you reach the top, begin your attacks on the Groundshaker. You should&lt;br&gt;    see several orbs begin to form, and they do hit hard, so either run around&lt;br&gt;    atop the Groundshaker, or drop below and wait for an opportunity to attack.&lt;br&gt;&lt;br&gt;    If you accidently fall from the Groundshaker, you have some precautions to&lt;br&gt;    worry about. Basically, when the Groundshaker jumps, you will need to jump&lt;br&gt;    too, because the Shockwave attack can be quite health consuming.&lt;br&gt;&lt;br&gt;    To return to the top of the Groundshaker, Simba must be alive. Approach it,&lt;br&gt;    then perform the &amp;quot;High Fang&amp;quot; Reaction command consecutively. Once you have&lt;br&gt;    dealt enough damage, the Groundshaker will begin a rampage. You&amp;#39;ll need to&lt;br&gt;    perform the &amp;quot;Fend&amp;quot; Reaction command when it prompts you to do so.&lt;br&gt;&lt;br&gt;    You will once again be dodging the Groundshaker&amp;#39;s attack by peforming each&lt;br&gt;    prompt displayed on-screen.        &lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Hold Back, Jump, Fend, High Fang                                        |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                          H O L L O W   B A S T I O N&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Enter the Borough, then defeat the Heartless. After the cutscene, return to&lt;br&gt;   the Borough, then proceed to the Bailey.&lt;br&gt;&lt;br&gt;   Proceed the Restoration Site, then continue to the Postern. Follow the path&lt;br&gt;   to the Corridors, then proceed to Ansem&amp;#39;s Study. After the cutscene, access&lt;br&gt;   the Space Paranoids console and proceed to the Pit Cell.&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                          S P A C E   P A R A N O I D S&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Acess the terminal in the Pit Cell, then select Light Cycle. Defeat all the&lt;br&gt;   Heartless to rescue Tron. Once the Heartless have been defeated, proceed to&lt;br&gt;   the I/O Tower.&lt;br&gt;&lt;br&gt;   Defeat the Heartless, then continue into the Communications Room. After the&lt;br&gt;   cutscene, exit the I/O Tower, then &lt;br&gt;&lt;br&gt;   Access the terminal, and then enter the Light Cycle. Once you have defeated&lt;br&gt;   the Heartless, proceed to the I/O Tower. Return to the Hallway, then locate&lt;br&gt;   the nearby entrance to the Simulation Hangar.&lt;br&gt;&lt;br&gt;   ** ADD TRON TO YOUR PARTY **&lt;br&gt;&lt;br&gt;   Access the console on the left to enter the Solar Sailer Simulation. Depart&lt;br&gt;   from the Solar Sailer, then defeat the Heartless. You&amp;#39;ll need to defeat the&lt;br&gt;   Heartless quickly, because once the Solar Sailer has exceeded it&amp;#39;s capacity,&lt;br&gt;   the battle will restart.&lt;br&gt;&lt;br&gt;   When you reach the Central Computer Mesa, proceed along the platform. There&lt;br&gt;   are two large treasure chests nearby containing a Cosmic Arts and a Central&lt;br&gt;   Control Mesa Map.&lt;br&gt;&lt;br&gt;   Proceed into the central tower to initiate a cutscene. You will then battle&lt;br&gt;   Sark and the MCP.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                    \   HP:  230&lt;br&gt;   /  Boss-Battle: Sark                 /&lt;br&gt;   \                                    \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    There&amp;#39;s no need to explain Sark, simply defeat the enemies surrounding him.&lt;br&gt;    Once they have been defeated, begin your attacks on Sark.&lt;br&gt;&lt;br&gt;    Follow Sark when he performs his Data Transfer ability. If you keep a lock&lt;br&gt;    on Sark, you won&amp;#39;t have any problems with this battle. &lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Zone Guard, Disc Strike                                                 |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                    \   HP:  920&lt;br&gt;   /  Boss-Battle: MCP                  /&lt;br&gt;   \                                    \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    ** TRON MUST BE IN YOUR PARTY **&lt;br&gt;&lt;br&gt;    The Master Control Program (MCP) cannot be physically harmed. Start off by&lt;br&gt;    attacking Sark&amp;#39;s lower body. Once he has collapsed, begin attacking Sark&amp;#39;s&lt;br&gt;    head.&lt;br&gt;&lt;br&gt;    Now begin your attacks on the wall surrounding the MCP. A Reaction command&lt;br&gt;    will appear on the MCP when you have destroyed a piece of the barrier. Now&lt;br&gt;    perform the &amp;quot;Delete&amp;quot; Reaction command to damage the MCP. You need to press&lt;br&gt;    the Delete command continously.&lt;br&gt;&lt;br&gt;    As the battle progresses, you need to break open new barriers. Why? Simply&lt;br&gt;    because the barrier will spin when you come close to a broken barrier. The&lt;br&gt;    barrier will eventually emit beams of light, so you may need to jump often.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  High Climb, Needle Dive, Erase, Charge                                  |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                           T W I L I G H T   T O W N&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Head to the Old Mansion, defeat the Nobodies, then continue inside. Proceed&lt;br&gt;   to the Library, then enter the Computer Room.&lt;br&gt;&lt;br&gt;   Speak to Pence and select &amp;quot;Sea-Salt Ice Cream&amp;quot;. Examine the nearby beam to&lt;br&gt;   return to Roxas&amp;#39;s Twilight Town, then exit to the Basement Hall. Enter the&lt;br&gt;   portal to initiate a cutscene, then defeat the Nobodies.&lt;br&gt;&lt;br&gt;   You will soon enter The World That Never Was...&lt;br&gt; &lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                    W O R L D   T H A T   N E V E R   W A S&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;   Proceed from the Alley to Between to Fragment Crossing, then enter Memory&amp;#39;s&lt;br&gt;   Skyscraper to initiate a cutscene. Proceed down the path to the left of the&lt;br&gt;   Skyscraper to The Brink of Despair. Open the large treasure chest to obtain&lt;br&gt;   the Dark City Map.&lt;br&gt;&lt;br&gt;   Approach the Castle, then continue from Nothing&amp;#39;s Call to Crooked Ascension.&lt;br&gt;   Defeat the Nobodies, exit to Twilight&amp;#39;s View, open the large treasure chest&lt;br&gt;   to receive a Cosmic Belt, then proceed into the Hall of Empty Melodies.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                    \   HP:  1300&lt;br&gt;   /  Boss-Battle: Xigbar               /&lt;br&gt;   \                                    \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    The battle will begin in Xigbar&amp;#39;s point of view, but you will control Sora&lt;br&gt;    throughout the battle. Watch your Reaction command, then perform the Break&lt;br&gt;    to interrupt Xigbar. Keep doing so to bring Xigbar to the platform.&lt;br&gt;&lt;br&gt;    This battle can be extremely difficult mainly because he is not melee, and&lt;br&gt;    he will teleport constantly. This puts the battle at Xigbar&amp;#39;s advantage.&lt;br&gt;&lt;br&gt;    Second, Xigbar will switch the environment to his advantage. Your best bet&lt;br&gt;    is to cast Donald&amp;#39;s Comet while running towards him. This is a long battle&lt;br&gt;    and it cannot be rushed.&lt;br&gt;&lt;br&gt;    Xigbar will attack from a distance, so you must perform your Guard quite a&lt;br&gt;    bit. Focus on defending, and only attack Xigbar when he is either close to&lt;br&gt;    Sora, or needs to reload. If Xigbar is not nearby, don&amp;#39;t rush him, because&lt;br&gt;    he has the advantage.&lt;br&gt;&lt;br&gt;    If you&amp;#39;re near Level 50+, you should not have a problem chasing Xigbar and&lt;br&gt;    the above precaution can be disregarded.&lt;br&gt;&lt;br&gt;    When Xigbar has reached low health, he will submit you to a small platform.&lt;br&gt;    You will need to run around Xigbar in a circular motion, otherwise he will&lt;br&gt;    deplete your health in a matter of seconds.&lt;br&gt;&lt;br&gt;    The battle soon returns to Xigbar&amp;#39;s point of view. Cast the Break Reaction&lt;br&gt;    command to interrupt Xigbar and keep doing so to bring Xibar down onto the&lt;br&gt;    platform.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Break, Warp Snipe                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |    Obtained Ansem&amp;#39;s Report 3     |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   After the battle, continue to Naught&amp;#39;s Skyway, then enter the Hall of Empty&lt;br&gt;   Melodies (Upper Level) to initiate a cutscene.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                  |   |                                  |&lt;br&gt;   |    Obtained Oblivion Keyblade    |   |  Obtained Castle That Never Was  |&lt;br&gt;   |                                  |   |                                  |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Proceed to Proof of Existence, then examine the door near the blue platform&lt;br&gt;   &amp;quot;The Gambler of Fate&amp;quot; to encounter Luxord.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                    \   HP:  1300&lt;br&gt;   /  Boss-Battle: Luxord               /&lt;br&gt;   \                                    \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    The battle with Luxord will be a time-based challenge. To win, begin basic&lt;br&gt;    combos on Luxord and deplete his health gauge before he depletes Sora&amp;#39;s. I&lt;br&gt;    need not mention that &amp;quot;Game Over&amp;quot; occurs should your health run out.&lt;br&gt;&lt;br&gt;    You need to deal damage to Luxord and complete the several challenges that&lt;br&gt;    he passes at you, otherwise the battle will be over quite quickly. Here is&lt;br&gt;    a detailed description of Luxord&amp;#39;s challenges.&lt;br&gt;&lt;br&gt;    STEP ONE:&lt;br&gt;    Luxord will transform you into a die, prompting you with a Form Gauge. You&lt;br&gt;    need to press the O Button to dodge Luxord&amp;#39;s attacks. After the Form Gauge&lt;br&gt;    has depleted, Luxord&amp;#39;s hold on Sora will disappear.&lt;br&gt;&lt;br&gt;    STEP TWO:&lt;br&gt;    Begin your basic combos on Luxord. Watch Luxord closely, as when you see a&lt;br&gt;    command prompting you to &amp;quot;Flip&amp;quot;, Luxord will create a barrier. Perfom this&lt;br&gt;    Reaction command so it can be prevented.&lt;br&gt;&lt;br&gt;    CHOOSE A CARD, &amp;quot;Look Closely!&amp;quot;&lt;br&gt;    Locate the card where Luxord has been imprisoned. Flip Luxord&amp;#39;s card, then&lt;br&gt;    attack quickly, as he will prompt you to select another card.&lt;br&gt;&lt;br&gt;    A CHALLENGE IS IT? (Optional):&lt;br&gt;    Approach Luxord, then press the &amp;quot;Begin Game&amp;quot; Reaction command. Press the X&lt;br&gt;    Button when the O reaches bar 1/4.&lt;br&gt;&lt;br&gt;    GOT TIME?, (Prompted on Low Time)&lt;br&gt;    Guard Luxord&amp;#39;s initial attacks. When he has enclosed you into a barrier of&lt;br&gt;    cards, you must press the X Button when the O is ONLY in bar 1/4. You must&lt;br&gt;    do so four consecutive times.    &lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Flip, Start Game                                                        |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |    Obtained Ansem&amp;#39;s Report 9     |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Proceed to Proof of Existence, then examine the door near the blue platform&lt;br&gt;   &amp;quot;The Luna Diviner&amp;quot; to encounter Sa&amp;iuml;x.&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                    \   HP:  1500&lt;br&gt;   /  Boss-Battle: Sa&amp;iuml;x                 /&lt;br&gt;   \                                    \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    You must watch your Reaction commands, because Sa&amp;iuml;x&amp;#39;s attacks will be your&lt;br&gt;    key to victory. Remember the Berserker Nobodies? You can disarm Sa&amp;iuml;x, then&lt;br&gt;    perform the &amp;quot;Eclipse&amp;quot; Reaction command too! (Hence the Berserk Gauge.) You&lt;br&gt;    will want to wait on Master Form or Final Form.&lt;br&gt;&lt;br&gt;    When Sa&amp;iuml;x is in Berserker Stance, he becomes a problem. Transform into the&lt;br&gt;    Berserker Stance and begin your Eclipse as often as possible. Once Sa&amp;iuml;x is&lt;br&gt;    down to two health bars, convert to Master or Final Form.&lt;br&gt;&lt;br&gt;    Sa&amp;iuml;x begins a rampage, and it will become almost non-stop, breaking only a&lt;br&gt;    couple moments in between.    &lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   |                                                                          |&lt;br&gt;   |  REACTION COMMANDS                                                       |&lt;br&gt;   |                                                                          |&lt;br&gt;   |  Berserk                                                                 |&lt;br&gt;   |                                                                          |&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |    Obtained Ansem&amp;#39;s Report 12    |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   The barrier in the Proof of Existence will have disappeared, so you may now&lt;br&gt;   proceed into Naught&amp;#39;s Approach.&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |    Obtained Ansem&amp;#39;s Report 11    |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   The path in Ruin and Creation&amp;#39;s Passage will be invisible, but you will see&lt;br&gt;   a blue line that points you in the right direction. Continue into The Altar&lt;br&gt;   of Naught and ascend the stairs to encounter Xemnas.&lt;br&gt;&lt;br&gt;   &amp;lt;&amp;gt; &amp;lt;&amp;gt; &amp;lt;&amp;gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;   &amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;&lt;br&gt;   |                                 |     HP: 1500           STAGE ONE&lt;br&gt;   O   Final Boss: Xemnas            O&lt;br&gt;   |                                 |&lt;br&gt;   &amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;&lt;br&gt;&lt;br&gt;    Xemnas will imprison you in a dark ball of energy which will be surrounded&lt;br&gt;    by three crystals. They absorb your health quickly, so you need to head to&lt;br&gt;    Memory Skyscraper and perform several Reaction commands.&lt;br&gt;&lt;br&gt;    There will be no Summons or Drive commands, and your buddies won&amp;#39;t be here&lt;br&gt;    to support you. Fortunately, you have your Trinity. Xemnas can be defeated&lt;br&gt;    easily, so you don&amp;#39;t rely much on strategy.&lt;br&gt;&lt;br&gt;    - - -&lt;br&gt;&lt;br&gt;&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                       |                                  |&lt;br&gt;                       |    Obtained Ansem&amp;#39;s Report 13    |&lt;br&gt;                       |                                  |&lt;br&gt;                       O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   WARNING!&lt;br&gt;&lt;br&gt;   This is your last Save Point in Kingdom Hearts II. You should complete each&lt;br&gt;   entry in Jiminy&amp;#39;s Journal before you enter Kingdom Hearts.&lt;br&gt;&lt;br&gt;   Before you battle Xemnas, you need to break past the several buildings. The&lt;br&gt;   &amp;quot;Slicer&amp;quot; Reaction command will prompt you momentarily. Enter the cave, then&lt;br&gt;   proceed onward and Xemnas will elevate you onto the platform.&lt;br&gt;&lt;br&gt;   Approach and be prepared to dodge Xemnas with several Reaction commands. It&lt;br&gt;   will bring you onto Xemnas&amp;#39;s reactor.&lt;br&gt;&lt;br&gt;&lt;br&gt;   &amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;&lt;br&gt;   |                                 |     HP: 1000           STAGE TWO&lt;br&gt;   O   Final Boss: Xemnas            O&lt;br&gt;   |                                 |&lt;br&gt;   &amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;&lt;br&gt;&lt;br&gt;    CYLINDERS:&lt;br&gt;    You have a &amp;quot;Left Cylinder&amp;quot;, &amp;quot;Right Cylinder&amp;quot;, and &amp;quot;Charge Gauge&amp;quot;. The Left&lt;br&gt;    Cylinder and Right Cylinder will emit a massive amount of energy, but only&lt;br&gt;    once the Charge Gauge reaches maximum.&lt;br&gt;&lt;br&gt;    Attack the Nobodies, but once you see a countdown, press your &amp;quot;Stunt Dodge&amp;quot;&lt;br&gt;    Reaction command. Failing to do so will result in a Game Over. When you&amp;#39;ve&lt;br&gt;    defeated enough Nobodies and have depleted a Cylinder Gauge, perform Stunt&lt;br&gt;    Dodge.&lt;br&gt;&lt;br&gt;    ENERGY CORE:&lt;br&gt;    Alternate between the Energy Core and the Nobodies. The Energy Core cannot&lt;br&gt;    be eliminated with a barrier active. Press your &amp;quot;Proceed&amp;quot; Reaction command&lt;br&gt;    once you&amp;#39;ve eliminated the Energy Core.&lt;br&gt;&lt;br&gt;    XEMNAS:&lt;br&gt;    Xemnas perform a cleave, but it doesn&amp;#39;t deal much damage to your health. A&lt;br&gt;    precaution, you&amp;#39;re safest to remain near Xemnas because he will cast magic.&lt;br&gt;    His basic defensive actions will include a barrier that performs knockback&lt;br&gt;    properties. This can be quickly countered with your Square Button.&lt;br&gt;&lt;br&gt;    Xemnas shares a similar ability with Demyx, so perform the Wild Dance once&lt;br&gt;    you see nearby H2O Nobodies begin to spawn.&lt;br&gt;&lt;br&gt;    Heal when Xemnas performs too many cleaves, or counter by performing Limit&lt;br&gt;    Breaks between Sora and Riku. Save your Drive command, because you haven&amp;#39;t&lt;br&gt;    beaten Kingdom Hearts II.&lt;br&gt;&lt;br&gt;    - - -&lt;br&gt;&lt;br&gt;&lt;br&gt;   &amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;&lt;br&gt;   |                                 |     HP: 1200 / 1500       STAGE THREE&lt;br&gt;   O   Final Boss: Xemnas            O&lt;br&gt;   |                                 |&lt;br&gt;   &amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;&lt;br&gt;&lt;br&gt;    [+] Lasers need to be drained by pressing your O Button.&lt;br&gt;&lt;br&gt;      - Perform the &amp;quot;Megalaser&amp;quot; Reaction command once you have absorbed enough&lt;br&gt;        energy. Effective in Phase 1 - 5.&lt;br&gt;&lt;br&gt;    [+] Eliminate distant enemies by pressing your  Button.&lt;br&gt;&lt;br&gt;      - Alternate between the O Button /  Button, because you cannot Heal. If&lt;br&gt;        you&amp;#39;re low on health, absorb oncoming lasers and perform the Megalaser&lt;br&gt;        Reaction command. You need to dodge distant enemies in this case.&lt;br&gt;&lt;br&gt;    [+] Perform a basic attack on nearby enemies by pressing your X Button.&lt;br&gt;&lt;br&gt;      - Missiles and Snowflakes must be dodged.&lt;br&gt;&lt;br&gt;      - Perform a basic attack on nearby enemies in Phase 2 - 5. You will need&lt;br&gt;        to send them back to Xemnas immediately.&lt;br&gt;    &lt;br&gt;    - - -&lt;br&gt;&lt;br&gt;&lt;br&gt;   &amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;&lt;br&gt;   |                                 |     HP: 1000       STAGE FOUR&lt;br&gt;   O   Final Boss: Xemnas            O&lt;br&gt;   |                                 |&lt;br&gt;   &amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;&lt;br&gt;&lt;br&gt;    Stage Four and Stage Two are both similar, but you have a slight advantage.&lt;br&gt;    When your health has nearly depleted, press your O Button and cast Heal to&lt;br&gt;    replenish your health.&lt;br&gt;&lt;br&gt;    When Xemnas performs his Cleave attack, press your  Button to immediately&lt;br&gt;    return to Xemnas. However, when Xemnas casts you back near the vortex, you&lt;br&gt;    need to Glide into an inanimate buiding and perform your &amp;quot;Riding Shot&amp;quot; and&lt;br&gt;    &amp;quot;Meteor Rain&amp;quot; Reaction commands. Dodge the Snowflakes with the O Button to&lt;br&gt;    reset Xemnas.&lt;br&gt;&lt;br&gt;    Glide down to Xemnas and attack Xemnas. Rinse and repeat to proceed to the&lt;br&gt;    Final Form of Xemnas. Perform Riku&amp;#39;s Session Limit when needed.&lt;br&gt;    &lt;br&gt;    - - -&lt;br&gt;&lt;br&gt;&lt;br&gt;   &amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;&lt;br&gt;   |                                 |     HP: 1500       FINAL FORM&lt;br&gt;   O   Final Boss: Xemnas            O&lt;br&gt;   |                                 |&lt;br&gt;   &amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;-&amp;lt;&amp;gt;&lt;br&gt;&lt;br&gt;    This battle will prompt you to perform Reversal incessantly. Using it will&lt;br&gt;    either dodge or send you behind Xemnas, prompting a surprise attack.&lt;br&gt;&lt;br&gt;    The battle will begin with Xemnas beating Sora and Riku to oblivion. Start&lt;br&gt;    by performing your &amp;quot;Reversal&amp;quot; Reaction command repeatedly to dodge each of&lt;br&gt;    Xemnas&amp;#39;s attacks. Once you reach the bottom, perform Limits as they become&lt;br&gt;    available and cast Heal when needed.&lt;br&gt;&lt;br&gt;    Xemnas casts Teleport incessantly, so running will not be an option. Magic&lt;br&gt;    and Limits will be your safe harbor, but you must conserve them, otherwise&lt;br&gt;    he will imprison Sora. This will occur a couple times without much warning.&lt;br&gt;    You MUST reach Sora before Sora or Riku&amp;#39;s health has depleted.&lt;br&gt;&lt;br&gt;    Xemnas doesn&amp;#39;t attack, but casts a barrier which has a bad knockback. Your&lt;br&gt;    best bet will be to run around Xemnas in a circular motion. After you have&lt;br&gt;    approached Sora, perform your &amp;quot;Rescue&amp;quot; Reaction command. Failing to rescue&lt;br&gt;    Sora will result in a Game Over.&lt;br&gt;&lt;br&gt;    When Xemnas begins to engulf you in red lasers, either jump or perform the&lt;br&gt;    Guard command. Xemnas will make a much greater attempt once his health has&lt;br&gt;    nearly depleted.&lt;br&gt;&lt;br&gt;    You will need to simultaneously spam your X Button and Triangle Button. If&lt;br&gt;    Xemnas depletes either Sora or Riku&amp;#39;s health, you will receive a Game Over.&lt;br&gt;    &lt;br&gt;    - - -&lt;br&gt;&lt;br&gt;    You&amp;#39;ve completed Kingdom Hearts II!&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;   IV.    TREASURE CHESTS&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                           T W I L I G H T   T O W N&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                                                               &lt;br&gt;                            - Obtained with Roxas -&lt;br&gt;&lt;br&gt;&lt;br&gt;    Station of Serenity         Obtained after defeating three Dusks. Contains&lt;br&gt;                                a Potion.&lt;br&gt;&lt;br&gt;    Station of Calling          Obtained on the second platform of the Station&lt;br&gt;                                of Calling. Contains a Potion.&lt;br&gt;&lt;br&gt;    Sunset Terrace              In Sunset Terrace, near the entrance to Sunset&lt;br&gt;                                Hill. Contains a Potion.&lt;br&gt;&lt;br&gt;    Sunset Terrace              Next to the tree on the lower walkway. Holds a&lt;br&gt;                                Potion.&lt;br&gt;&lt;br&gt;    Sunset Terrace              Next to the tree, to the left of the Tunnelway.&lt;br&gt;                                Contains a Hi-Potion.&lt;br&gt;&lt;br&gt;    Sunset Terrace              Found on the high platform on the left side of&lt;br&gt;                                the tram tracks. Approach the tram and use the&lt;br&gt;                                Reaction command to reach it. Holds an Ability&lt;br&gt;                                Ring.&lt;br&gt;&lt;br&gt;    Old Mansion                 The western staircase in the Mansion Foyer. It&lt;br&gt;                                contains a Potion.&lt;br&gt;&lt;br&gt;    Old Mansion                 At the back of the Mansion Foyer by the window.&lt;br&gt;                                contains a Hi-Potion.&lt;br&gt;&lt;br&gt;    Old Mansion                 Located in the corner of the Dining Room. Open&lt;br&gt;                                the treasure chest to receive an Elven Bandana.&lt;br&gt;&lt;br&gt;    Old Mansion                 The treasure chest is in the Dining Room, next&lt;br&gt;                                to the entrance. Contains a Potion.&lt;br&gt;&lt;br&gt;    Old Mansion                 Found on the second level of the Mansion Foyer.&lt;br&gt;                                Contains a Potion.&lt;br&gt;&lt;br&gt;    Old Mansion                 In the corner of the Library. Found in a chest&lt;br&gt;                                on the lower level. Contains a Hi-Potion.&lt;br&gt;&lt;br&gt;    Central Station    (2)      Two treasure chests containing a Tent and a Hi-&lt;br&gt;                                Potion can be found sitting next to each other&lt;br&gt;                                in front of the purple train.&lt;br&gt;&lt;br&gt;    The Tower          (3)      There are three chests outside the entrance to&lt;br&gt;                                the tower that contain a Potion, Hi-Potion and&lt;br&gt;                                Ether.&lt;br&gt;&lt;br&gt;    The Tower          (2)      Look to your right once you enter the tower to&lt;br&gt;                                see two treasure chests. Contains an Ether and&lt;br&gt;                                a Mythril Shard.&lt;br&gt;&lt;br&gt;    The Tower                   Found in the Sorcerer&amp;#39;s Loft. Contains the Map&lt;br&gt;                                of the Tower.&lt;br&gt;&lt;br&gt;    The Tower                   Located in the Wardrobe next to the Sorcerer&amp;#39;s&lt;br&gt;                                Loft. Contains a Mythril Stone.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                           T W I L I G H T   T O W N&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                                                               &lt;br&gt;                              - Found with Sora -&lt;br&gt;&lt;br&gt;&lt;br&gt;    Old Mansion                 Located outside of the mansion, near the hedge&lt;br&gt;                                in the north-eastern corner, on the right side&lt;br&gt;                                of the mansion entrance. Holds a Mythril Shard.&lt;br&gt;&lt;br&gt;    Old Mansion                 Located outside of the mansion, near the hedge&lt;br&gt;                                in the south-western corner. Holds a Hi-Potion.&lt;br&gt;&lt;br&gt;    Old Mansion                 Found in the alternate Twilight Town. Found in&lt;br&gt;                                the Mansion Foyer: Upper Level. Holds an Ether.&lt;br&gt;&lt;br&gt;    Old Mansion                 Found in the alternate Twilight Town. Found in&lt;br&gt;                                the Library near the staircase. It contains an&lt;br&gt;                                Orichalcum.&lt;br&gt;&lt;br&gt;    Old Mansion        (2)      Found in the alternate Twilight Town. Found in&lt;br&gt;                                the Dining Room.&lt;br&gt;&lt;br&gt;    Old Mansion                 Found in the alternate Twilight Town. Found on&lt;br&gt;                                the eastern staircase in the Mansion Foyer. It&lt;br&gt;                                contains a Mythril Stone.&lt;br&gt;&lt;br&gt;    Old Mansion                 Found in the alternate Twilight Town. Found in&lt;br&gt;                                the Basement Corridor. Contains a Recipe which&lt;br&gt;                                will create the Ultima Weapon.&lt;br&gt;&lt;br&gt;    The Woods          (3)      Three treasure chests can be seen on the north-&lt;br&gt;                                west, south-west, and east, against the forest&lt;br&gt;                                wall. Holds a Potion, Hi-Potion, and a Mythril&lt;br&gt;                                Shard.&lt;br&gt;&lt;br&gt;    Tram Common                 Located near the entrance to the woods. It can&lt;br&gt;                                be seen to your right, near a purple and brown&lt;br&gt;                                building, next to the tram tracks. It contains&lt;br&gt;                                a Potion.&lt;br&gt;&lt;br&gt;    Tram Common                 From the Station Heights, go around the corner&lt;br&gt;                                to your left, past Jessie&amp;#39;s Accessory Shop and&lt;br&gt;                                up the stairs. Locate a treasure chest next to&lt;br&gt;                                the green rooftop. Contains a Tent.&lt;br&gt;&lt;br&gt;    Tram Common                 From the Station Heights, go around the corner&lt;br&gt;                                to your left, past Jessie&amp;#39;s Accessory Shop and&lt;br&gt;                                up the stairs. Jump past each green rooftop to&lt;br&gt;                                a treasure chest on top of a blue rooftop. The&lt;br&gt;                                chest contains an AP Boost.&lt;br&gt;&lt;br&gt;    Tram Common                 Found behind Elmina&amp;#39;s Synthesis Shop. Contains&lt;br&gt;                                a Potion.&lt;br&gt;&lt;br&gt;    Tram Common                 Enter via the Sandlot, then head down the ramp&lt;br&gt;                                on your right. You&amp;#39;ll see a chest on your left,&lt;br&gt;                                just as the path begins to turn. It contains a&lt;br&gt;                                Hi-Potion.&lt;br&gt;&lt;br&gt;    Tram Common                 From the Station Heights, go around the corner&lt;br&gt;                                to your left, past Jessie&amp;#39;s Accessory Shop and&lt;br&gt;                                up the stairs. Turn to your right and continue&lt;br&gt;                                across the bridge. The chest can be located to&lt;br&gt;                                your right. Contains a Mythril Shard.&lt;br&gt;&lt;br&gt;    Tram Common                 From the Station Heights, go around the corner&lt;br&gt;                                to your left, past Jessie&amp;#39;s Accessory Shop and&lt;br&gt;                                up the stairs. Turn to your right and continue&lt;br&gt;                                across the bridge. Use the overhead walkway on&lt;br&gt;                                your left which connects the two buildings and&lt;br&gt;                                open the nearby chest, holding a Mythril Shard.&lt;br&gt;&lt;br&gt;    Central Station             Proceed down the stairs on your right and head&lt;br&gt;                                over to the door that leads into the direction&lt;br&gt;                                of Sunset Terrace. Open the chest to the right&lt;br&gt;                                to receive a Mythril Shard.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                          H O L L O W   B A S T I O N&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Borough                     Ascend the stairs towards the Bailey. You will&lt;br&gt;                                see a treasure chest behind the crane. Open it&lt;br&gt;                                to obtain an AP Boost.&lt;br&gt;&lt;br&gt;    Borough                     Next to the staircase that leads to the Bailey.&lt;br&gt;                                Contains a Tent.&lt;br&gt;&lt;br&gt;    Borough                     Found to the right of Merlin&amp;#39;s House. Contains&lt;br&gt;                                a Hi-Potion.&lt;br&gt;&lt;br&gt;    Borough                     Halfway down the walkway leading to the Bailey.&lt;br&gt;                                Contains a Drive Recovery.&lt;br&gt;&lt;br&gt;    Borough                     Next to the entrance to the Bailey. Contains a&lt;br&gt;                                Mythril Shard.&lt;br&gt;&lt;br&gt;    Restoration Site            From the Bailey entrance, start down the trail,&lt;br&gt;                                and then locate a somewhat hidden ledge on the&lt;br&gt;                                left. Locate a treasure chest against the left&lt;br&gt;                                wall. Contains an AP Boost.&lt;br&gt;&lt;br&gt;    Restoration Site            From the Bailey entrance, start down the trail,&lt;br&gt;                                and then locate a somewhat hidden ledge on the&lt;br&gt;                                left. Locate a treasure chest against the wall&lt;br&gt;                                to your right. Contains a Moon Recipe.&lt;br&gt;&lt;br&gt;    Postern                     On top of a pipe, next to the stairs, near the&lt;br&gt;                                Restoration Site entrance. Holds a Mythril Gem.&lt;br&gt;&lt;br&gt;    Postern                     Proceed down the ramp towards the Corridors. A&lt;br&gt;                                treasure chest can be seen on your left. Holds&lt;br&gt;                                an AP Boost.&lt;br&gt;&lt;br&gt;    Corridors                   From the entrance, head east, south, then east.&lt;br&gt;                                Locate a treasure chest in the corner. Holds a&lt;br&gt;                                Hi-Potion.&lt;br&gt;&lt;br&gt;    Corridors                   From Ansem&amp;#39;s Study, head to the large room and&lt;br&gt;                                continue west. Head up the stairs, then locate&lt;br&gt;                                a treasure chest in the corner. It contains an&lt;br&gt;                                AP Boost.&lt;br&gt;&lt;br&gt;    Corridors                   From Ansem&amp;#39;s Study, head to the large room and&lt;br&gt;                                continue west. Head up the stairs, then locate&lt;br&gt;                                a treasure chest in the corner. It contains an&lt;br&gt;                                AP Boost.&lt;br&gt;&lt;br&gt;    Corridors                   From Ansem&amp;#39;s Study, head to the large room and&lt;br&gt;                                head east. Head along the path until it trails&lt;br&gt;                                off into two directions. Proceed up the stairs&lt;br&gt;                                on the left, then locate the treasure chest to&lt;br&gt;                                your left. Contains a Mythril Crystal.&lt;br&gt;&lt;br&gt;    Corridors                   From Ansem&amp;#39;s Study, head to the large room and&lt;br&gt;                                head east. Head along the path until it trails&lt;br&gt;                                off into two directions. Proceed up the stairs&lt;br&gt;                                on your right, then proceed along the corridor&lt;br&gt;                                until you locate a treasure chest on the right.&lt;br&gt;                                Contains a Mythril Stone.&lt;br&gt;&lt;br&gt;    Ansem&amp;#39;s Study               Located near the painting of Ansem. Contains a&lt;br&gt;                                Skill Recipe.&lt;br&gt;&lt;br&gt;    Crystal Fissure    (2)      Found next to the large treasure chest holding&lt;br&gt;                                The Great Maw Map. You&amp;#39;ll see two chests which&lt;br&gt;                                contain an Elixir and an AP Boost.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                         L A N D   O F   D R A G O N S&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Bamboo Grove       (3)      You will see three treasure chests next to the&lt;br&gt;                                Save Point. Holds an Ether, Mythril Shard, and&lt;br&gt;                                Hi-Potion.&lt;br&gt;&lt;br&gt;    Checkpoint                  Near the entrance to the Imperial City. Obtain&lt;br&gt;                                a Mythril Shard from the treasure chest.&lt;br&gt;&lt;br&gt;    Checkpoint                  Near the entrance to the Imperial City. Obtain&lt;br&gt;                                a Hi-Potion from the treasure chest across the&lt;br&gt;                                nearby river.&lt;br&gt;&lt;br&gt;    Mountain Trail              On the cliffside to your left. Open the nearby&lt;br&gt;                                treasure chest to obtain a Hi-Potion.&lt;br&gt;&lt;br&gt;    Mountain Trail              On a ledge to the left, just as you&amp;#39;re exiting&lt;br&gt;                                the Village. Contains a Mythril Shard.&lt;br&gt;&lt;br&gt;    Mountain Trail     (2)      One of two treasure chests that you&amp;#39;ll find on&lt;br&gt;                                a ledge near the Village entrance, against the&lt;br&gt;                                cliffside. Holds an Ether and Recovery Recipe.&lt;br&gt;&lt;br&gt;    Village Cave                At the mouth of the Village Cave. Find a chest&lt;br&gt;                                to your left containing an AP Boost.&lt;br&gt;&lt;br&gt;    Village Cave                At the mouth of the Village Cave. Approach the&lt;br&gt;                                cart on the right, then destroy it to reveal a&lt;br&gt;                                Hi-Potion.&lt;br&gt;&lt;br&gt;    Ridge                       You&amp;#39;ll see one of two treasure chests near the&lt;br&gt;                                cliffside, overlooking the Imperial City. They&lt;br&gt;                                contain a Hi-Potion and an AP Boost.&lt;br&gt;&lt;br&gt;    Throne Room        (4)      There are two treasure chests at the bottom of&lt;br&gt;                                both sets of stairs on each side of the throne,&lt;br&gt;                                near the door, and next to the staircase. They&lt;br&gt;                                hold two AP Boosts, a Queen Recipe, as well as&lt;br&gt;                                an Ogre Shield.&lt;br&gt;&lt;br&gt;    Throne Room        (2)      Locate two treasure chests directly behind the&lt;br&gt;                                throne in the Throne Room. Holds an Orichalcum&lt;br&gt;                                and a Mythril Crystal&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                          B E A S T &amp;#39; S   C A S T L E&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Courtyard          (3)      Locate three treasure chests to the north-east,&lt;br&gt;                                south-west, and southern area of the Courtyard.&lt;br&gt;                                Contains a Hi-Potion, Mythril Shard, and an AP&lt;br&gt;                                Boost. &lt;br&gt;&lt;br&gt;    Belle&amp;#39;s Room                Located in the south-eastern corner of Belle&amp;#39;s&lt;br&gt;                                Room. Contains a Mythril Shard.&lt;br&gt;&lt;br&gt;    East Wing                   Located down the East Wing on the left side. A&lt;br&gt;                                Tent can be obtained from the treasure chest.&lt;br&gt;&lt;br&gt;    East Wing                   Found near the stairs, leading to the Entrance&lt;br&gt;                                Hall. Contains a Hi-Potion.&lt;br&gt;&lt;br&gt;    The West Hall      (3)      Located on both sides of the stairs. They hold&lt;br&gt;                                a Drive Recovery, Tent, and a Mythril Shard.&lt;br&gt;&lt;br&gt;    The West Hall      (2)      Two chests can be found near the armor statues&lt;br&gt;                                by the entrance to the Entrance Hall. Contains&lt;br&gt;                                a Hi-Potion and Mythril Shard.&lt;br&gt;&lt;br&gt;    The West Hall               Behind the statues, next to the Secret Passage.&lt;br&gt;                                Contains an AP Boost.&lt;br&gt;&lt;br&gt;    Dungeon                     Near a large treasure chest where you obtained&lt;br&gt;                                the Basement Map. Contains an AP Boost.&lt;br&gt;&lt;br&gt;    Secret Passage     (2)      After revealing the hidden passage to the West&lt;br&gt;                                Hall, turn around and proceed up the stairs to&lt;br&gt;                                find two treasure chests. Contains a Hi-Potion&lt;br&gt;                                and Mythril Shard.&lt;br&gt;&lt;br&gt;    Secret Passage              Near the entrance to the West Hall. Contains a&lt;br&gt;                                Mega-Potion.&lt;br&gt;&lt;br&gt;    The West Wing               At the bottom of the stairs, near the entrance&lt;br&gt;                                to the West Hall. Contains a Tent.&lt;br&gt;&lt;br&gt;    The West Wing               Around the corner at the top of the stairs. It&lt;br&gt;                                contains a Mythril Shard.&lt;br&gt;&lt;br&gt;    Beast&amp;#39;s Room                Found to the right of the mysterious rose. The&lt;br&gt;                                chest contains a Mega Recipe.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                           1 0 0   A C R E   W O O D&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Pooh&amp;#39;s House       (2)      Left of the large treasure chest that held the&lt;br&gt;                                100 Acre Wood Map. You can see two chests that&lt;br&gt;                                contain an AP Boost and Mythril Stone.&lt;br&gt;&lt;br&gt;    Piglet&amp;#39;s House              Located near the stump, next to Piglet&amp;#39;s House.&lt;br&gt;                                Contains a Mythril Gem.&lt;br&gt;&lt;br&gt;    Piglet&amp;#39;s House              Received from a large chest near the cliffside.&lt;br&gt;                                Contains a Defense Boost.&lt;br&gt;&lt;br&gt;Piglet&amp;#39;s House              Found behind Piglet&amp;#39;s House. It contains an AP&lt;br&gt;                                Boost.&lt;br&gt;&lt;br&gt;    Rabbit&amp;#39;s House              In a large treasure chest, near Rabbit&amp;#39;s House.&lt;br&gt;                                Contains a Draw Ring.&lt;br&gt;&lt;br&gt;    Rabbit&amp;#39;s House              Located within the Pumpkin Patch near Rabbit&amp;#39;s&lt;br&gt;                                House. Contains an AP Boost.&lt;br&gt;&lt;br&gt;    Rabbit&amp;#39;s House              Behind the gate, next to the pumpkin patch. It&lt;br&gt;                                contains a Mythril Crystal.&lt;br&gt;&lt;br&gt;    Kanga&amp;#39;s House               Found in a large treasure chest to the left of&lt;br&gt;                                Kanga&amp;#39;s House. Cotains a Magic Boost.&lt;br&gt;&lt;br&gt;    Kanga&amp;#39;s House               Found in a treasure chest on the right side of&lt;br&gt;                                Kanga&amp;#39;s House. Contains am Orichalcum.&lt;br&gt;&lt;br&gt;    Kanga&amp;#39;s House               Near the trail leading back into 100 Acre Wood,&lt;br&gt;                                head to your immediate right to locate a chest&lt;br&gt;                                next to the fence. Contains an AP Boost.&lt;br&gt;&lt;br&gt;    Spooky Cave                 Found on the first stretch of ice. It contains&lt;br&gt;                                a Mythril Gem&lt;br&gt;&lt;br&gt;    Spooky Cave                 From the large room where the path splits into&lt;br&gt;                                five different directions, locate two treasure&lt;br&gt;                                chests through the third passage from the left.&lt;br&gt;                                Holds a Mythril Crystal and Guard Recipe. &lt;br&gt;&lt;br&gt;    Spooky Cave                 From the large room where the path splits into&lt;br&gt;                                five different directions, locate the treasure&lt;br&gt;                                chest through the first passage from your left.&lt;br&gt;                                Contains an Orichalcum.&lt;br&gt;&lt;br&gt;    Spooky Cave                 From the large room where the path splits into&lt;br&gt;                                five different directions, locate the treasure&lt;br&gt;                                chest down the first passage on your left. The&lt;br&gt;                                treasure chest contains an Orichalcum.&lt;br&gt;&lt;br&gt;    Spooky Cave                 From the large room where the path splits into&lt;br&gt;                                five different directions, locate the treasure&lt;br&gt;                                chest down the first passage on your right. It&lt;br&gt;                                contains an AP Boost.&lt;br&gt;&lt;br&gt;    Spooky Cave                 Found at the start of the icy corridor leading&lt;br&gt;                                to Pooh, on a layer of ice. Holds an AP Boost.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                        O L Y M P U S   C O L I S E U M&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Cave of the Dead:           From the entrance, start down the passage, and&lt;br&gt;    Passage                     then up the ramp on your left. Holds a Mythril&lt;br&gt;                                Shard.&lt;br&gt;&lt;br&gt;    Cave of the Dead:  (2)      From the entrance, start down the passage, and&lt;br&gt;    Passage                     then up the ramp on you left. Proceed down the&lt;br&gt;                                passage and you will pass two chests that hold&lt;br&gt;                                an Ether and AP Boost.&lt;br&gt;&lt;br&gt;    Cave of the Dead:           From the entrance, start down the passage, and&lt;br&gt;    Passage                     locate the chest on your left. You can find it&lt;br&gt;                                past the ramp. Contains a Hi-Potion.&lt;br&gt;&lt;br&gt;    Cave of the Dead:           By the entrance to the Inner Chamber. Contains&lt;br&gt;    Passage                     a Mythril Stone.&lt;br&gt;&lt;br&gt;    Cave of the Dead:           Across from where you found the Underworld Map.&lt;br&gt;    Inner Chamber               Contains a Mythril Shard.&lt;br&gt;&lt;br&gt;    Caverns: Entrance           Next to the Underworld Entrance. Drop down the&lt;br&gt;                                ledge to your right. Holds a Mythril Shard.&lt;br&gt;&lt;br&gt;    Caverns: Entrance  (2)      Upper level of the cavern entrance, reached by&lt;br&gt;                                entering through the Lost Road. Two chests can&lt;br&gt;                                be opened on this ledge. Contains an Hi-Potion&lt;br&gt;                                and AP Boost.&lt;br&gt;&lt;br&gt;    Caverns: The Lost           Found along the right wall as you are entering&lt;br&gt;    Road                        The Lost Road. Contains an Ether.&lt;br&gt;&lt;br&gt;    Caverns: The Lost           Proceed clockwise around the central structure,&lt;br&gt;    Road                        then proceed through the first corridor on the&lt;br&gt;                                left-hand side. Contains a Hi-Potion.&lt;br&gt;&lt;br&gt;    Caverns: The Lost           Proceed clockwise around the central structure,&lt;br&gt;    Road                        then proceed through the first corridor on the&lt;br&gt;                                left-hand side. Follow the corridor to the end&lt;br&gt;                                to see a chest against the left wall. Contains&lt;br&gt;                                a Mythril Stone.&lt;br&gt;&lt;br&gt;    Caverns: The Lost           Found near the entrance to the Atrium. Holds a&lt;br&gt;    Road                        Mythril Shard.&lt;br&gt;&lt;br&gt;    Caverns: Atrium             Enter the Atrium and look to your right. Holds&lt;br&gt;                                a Tent.&lt;br&gt;&lt;br&gt;    Caverns: Atrium             Found on a ledge outside of the room where you&lt;br&gt;                                encountered Demyx the first time. The treasure&lt;br&gt;                                chest contains an AP Boost.&lt;br&gt;&lt;br&gt;    The Lock          (2)       On both sides of the pillar of energy. Holds a&lt;br&gt;                                Mythril Shard and AP Boost.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                           D I S N E Y   C A S T L E&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Courtyard                   Next to the hedge with a Disney character that&lt;br&gt;                                holds the trombone. Contains a Mythril Shard.&lt;br&gt;&lt;br&gt;    Courtyard                   Next to the hedge with a Disney character that&lt;br&gt;                                holds the cymbals. Contains an AP Boost.&lt;br&gt;&lt;br&gt;    Courtyard                   Next to the hedge with a Disney character that&lt;br&gt;                                holds the trumpet. Contains an Mythril Stone.&lt;br&gt;&lt;br&gt;    Courtyard                   Next to the hedge with a Disney character that&lt;br&gt;                                holds the flute. Contains an Ether.&lt;br&gt;&lt;br&gt;    Courtyard                   Next to the hedge with a Disney character that&lt;br&gt;                                holds the tuba. Contains a Mythril Shard.&lt;br&gt;&lt;br&gt;    Courtyard                   Found around the perimeter, at the base of the&lt;br&gt;                                hedge resmbling the Disney castle. It contains&lt;br&gt;                                a Hi-Potion.&lt;br&gt;&lt;br&gt;    Courtyard                   Located at the top of the hedge that resembles&lt;br&gt;                                the Disney Castle. Contains a Star Recipe.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                          T I M E L E S S   R I V E R&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Cornerstone Hill            Left of the path leading to the Wharf. Holds a&lt;br&gt;                                Drive Recovery.&lt;br&gt;&lt;br&gt;    Pier               (2)      Locate two chests underneath both trees at the&lt;br&gt;                                Pier. Contains a Hi-Potion and a Mythril Shard.&lt;br&gt;&lt;br&gt;    Waterway                    Located next to the windmill near the entrance&lt;br&gt;                                to the Pier. Contains a Hi-Potion.&lt;br&gt;&lt;br&gt;    Waterway                    Located next to the entrance to the Wharf. The&lt;br&gt;                                chest contains a Mythril Stone.&lt;br&gt;&lt;br&gt;    Waterway                    At the end of the Waterway near the bridge. It&lt;br&gt;                                contains an AP Boost.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                              P O R T   R O Y A L&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Rampart                     Eastern side of the Rampart next to the stairs.&lt;br&gt;                                Contains an Ether.&lt;br&gt;&lt;br&gt;    Rampart                     Eastern side of the Rampart, around the corner&lt;br&gt;                                and against the wall. Contains a Mythril Stone.&lt;br&gt;&lt;br&gt;    Town                        Enter the Town via the Harbor and proceed into&lt;br&gt;                                alley on your left. You will find the chest at&lt;br&gt;                                the end of the alleyway. Contains an Ether.&lt;br&gt;&lt;br&gt;    Town                        Enter the Town via the Harbor and proceed into&lt;br&gt;                                alley on your left. Destroy the crates to your&lt;br&gt;                                left to access chest. Holds a Mythril Gem.&lt;br&gt;&lt;br&gt;    Town                        Enter the Town via the Harbor and proceed into&lt;br&gt;                                alley on your left. Destroy the crates to your&lt;br&gt;                                right to enter into a second alleyway. Destroy&lt;br&gt;                                the crates directly ahead to access a treasure&lt;br&gt;                                chest containing an AP Boost. &lt;br&gt;&lt;br&gt;    Town                        Enter the Town via the Harbor and proceed into&lt;br&gt;                                alley on your left. Destroy the crates to your&lt;br&gt;                                right to enter into a second alleyway. Proceed&lt;br&gt;                                to the left and locate a treasure chest at the&lt;br&gt;                                end of the alleyway. Holds a Mythril Shard.&lt;br&gt;&lt;br&gt;    Isla de Muerta:    (2)      Locate two treasure chests near the river. The&lt;br&gt;    Cave Mouth                  chests contain an Ether and a Mythril Shard.&lt;br&gt;&lt;br&gt;    Isla de Muerta:             Located behind the third set of crates to your&lt;br&gt;    Powder Stone                right. Contains an AP Boost.&lt;br&gt;&lt;br&gt;    Isla de Muerta:    (3)      Three treasure chests can be seen scattered in&lt;br&gt;    Moonlight Nook              the Moonlight Nook. Contains a Mega-Potion, an&lt;br&gt;                                Ether, and a Mythril Shard.&lt;br&gt;&lt;br&gt;    Seadrift Row                Found on your right, near the entrance to what&lt;br&gt;                                is left of the Interceptor. Holds a High Drive&lt;br&gt;                                Recovery.&lt;br&gt;&lt;br&gt;    Seadrift Row                Found to the right, near the collapsed lookout,&lt;br&gt;                                past the treasure chest holding the High Drive&lt;br&gt;                                Recovery. Holds a King Recipe.&lt;br&gt;&lt;br&gt;    Seadrift Row                Located shortly ahead, near the right wall. It&lt;br&gt;                                is near the entrance to Seadrift Keep. Holds a&lt;br&gt;                                Mythril Crystal&lt;br&gt;&lt;br&gt;    Seadrift Keep               Near the entrance to the Black Pearl, found in&lt;br&gt;                                the corner on your left. Holds a Meteor Staff.&lt;br&gt;&lt;br&gt;    Seadrift Keep               Near the entrance to the Black Pearl, exit the&lt;br&gt;                                ship via the ramp on your. You can see a chest&lt;br&gt;                                in the corner, at the top of the ramp, holding&lt;br&gt;                                an Orichalcum.&lt;br&gt;&lt;br&gt;    Seadrift Keep               Near the entrance to the Black Pearl, exit the&lt;br&gt;                                ship via the stone staircase on your left. The&lt;br&gt;                                treasure chest can be located at the bottom of&lt;br&gt;                                the stone staircase. Contains an AP Boost.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                                  A G R A B A H&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Agrabah                     At the top of the stairs, near the entrance to&lt;br&gt;                                the Peddler&amp;#39;s Shop. Contains a Hi-Potion.&lt;br&gt;&lt;br&gt;    Agrabah                     At the top of the stairs, near the entrance to&lt;br&gt;                                the Bazaar. Contains a Mythril Shard.&lt;br&gt;&lt;br&gt;    Agrabah                     Go to the top of the stairs near the Peddler&amp;#39;s&lt;br&gt;                                Shop, then around the corner to the right. You&lt;br&gt;                                will see a treasure chest across the bridge on&lt;br&gt;                                the right. Contains a Drive Recovery.&lt;br&gt;&lt;br&gt;    Agrabah                     Go to the top of the stairs near the Peddler&amp;#39;s&lt;br&gt;                                Shop, then around the corner to your right. Go&lt;br&gt;                                across the central bridge, then open the chest&lt;br&gt;                                on your left to receive a Mythril Stone.&lt;br&gt;&lt;br&gt;    Agrabah                     Go to the top of the stairs near the Peddler&amp;#39;s&lt;br&gt;                                Shop, then around the corner to your right. Go&lt;br&gt;                                across the central bridge, then open the chest&lt;br&gt;                                against the wall on the right. Holds a Mythril&lt;br&gt;                                Shard.&lt;br&gt;&lt;br&gt;    Agrabah                     Near Iago, on your first visit to Agrabah will&lt;br&gt;                                be an alley to your left and the palace on the&lt;br&gt;                                right. Enter the alley, and then jump onto the&lt;br&gt;                                upper walkway. Cross the walkway, then drop to&lt;br&gt;                                a small, enclosed area. The nearby chest holds&lt;br&gt;                                an AP Boost.&lt;br&gt;&lt;br&gt;    Agrabah                     Near Iago, on your first visit to Agrabah will&lt;br&gt;                                be an alley to your left and the palace on the&lt;br&gt;                                right. Enter the alley, and then jump onto the&lt;br&gt;                                platform to your right. The nearby chest holds&lt;br&gt;                                a Mega-Ether.&lt;br&gt;&lt;br&gt;    Bazaar                      Rather than heading downstairs, continue along&lt;br&gt;                                the walkway to the left. The treasure chest is&lt;br&gt;                                around the corner. Contains a Mythril Gem.&lt;br&gt;&lt;br&gt;    Bazaar                      Down the stairs and to the right. The treasure&lt;br&gt;                                chest contains a Hi-Potion.&lt;br&gt;&lt;br&gt;    Bazaar                      Against the wall, left of the entrance leading&lt;br&gt;                                into the Desert. Contains a Mythril Shard.&lt;br&gt;&lt;br&gt;    Bazaar                      On the right side of the entrance leading into&lt;br&gt;                                the Desert. Contains a Hi-Potion.&lt;br&gt;&lt;br&gt;    Bazaar                      Found in a market near the entrance that leads&lt;br&gt;                                into the Desert. This market will have a white&lt;br&gt;                                canopy. Destroy this market with Fire and open&lt;br&gt;                                the chest to obtain an AP Boost.&lt;br&gt;&lt;br&gt;    Palace Walls                In a treasure chest near the Save Point. Holds&lt;br&gt;                                a Mythril Stone.&lt;br&gt;&lt;br&gt;    Cave of Wonders:   (2)      Found outside of the Cave of Wonders. You will&lt;br&gt;    Entrance                    find two treasure chests located on both sides,&lt;br&gt;                                leading inside the Cave of Wonders. Contains a&lt;br&gt;                                Mythril Shard and a Drive Recovery.&lt;br&gt;&lt;br&gt;    Cave of Wonders:   (4)      Scattered on top of four seperate ledges. Open&lt;br&gt;    Valley of Stone             the treasure chests to receive a Mythril Shard,&lt;br&gt;                                Hi-Potion, AP Boost, and a Mythril Stone.&lt;br&gt;&lt;br&gt;    Cave of Wonders:            Found to the right of the Treasure Room. Holds&lt;br&gt;    Chasm of Trials             an AP Boost.&lt;br&gt;&lt;br&gt;    Cave of Wonders:   (2)      Sitting near two money piles in the north-east&lt;br&gt;    Treasure Room               and north-western part of the room. Contains a&lt;br&gt;                                Serenity Shard and AP Boost.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                          H A L L O W E E N   T O W N&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Town Square                Located next to the guillotine. The chest holds&lt;br&gt;                               a Mega-Potion.&lt;br&gt;&lt;br&gt;    Town Square                Located next to the self-swinging gate. Holds a&lt;br&gt;                               Mythril Stone.&lt;br&gt;&lt;br&gt;    Graveyard                  Across from the entrance to Curly Hill. Holds a&lt;br&gt;                               Hi-Potion.&lt;br&gt;&lt;br&gt;    Graveyard                  Next to the entrance that leads into Curly Hill.&lt;br&gt;                               Contains a Mythril Shard.&lt;br&gt;&lt;br&gt;    Hinterlands        (3)     Scattered behind several trees. Holds a Mythril&lt;br&gt;                               Stone, Hi-Potion, and AP Boost.&lt;br&gt;&lt;br&gt;    Candy Cane Lane            Facing away from Santa&amp;#39;s House, the chest is on&lt;br&gt;                               your left, next to the green building. Contains&lt;br&gt;                               a Hi-Potion.&lt;br&gt;&lt;br&gt;    Candy Cane Lane            Facing away from Santa&amp;#39;s House, the chest is on&lt;br&gt;                               the right, near the large gate. Holds an Ether.&lt;br&gt;&lt;br&gt;    Candy Cane Lane            Facing Santa&amp;#39;s House, locate the chest to your&lt;br&gt;                               right, next to the entrance leading inside. It&lt;br&gt;                               contains a Mythril Stone.&lt;br&gt;&lt;br&gt;    Candy Cane Lane            Facing away from Santa&amp;#39;s House, the chest is on&lt;br&gt;                               the right, next to the entrance that leads into&lt;br&gt;                               Yuletide Hill. The chest can be found on top of&lt;br&gt;                               a purple building. Contains a Mythril Gem.&lt;br&gt;&lt;br&gt;    Santa&amp;#39;s House              Located on the north side of the room, near the&lt;br&gt;                               window. Contains an AP Boost.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                         T H E   P R I D E   L A N D S&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Gorge              (2)     Locate two orange fruits next to both cliffs in&lt;br&gt;                               the Gorge. Holds a Mythril Stone and an Ether.&lt;br&gt;&lt;br&gt;    Elephant Graveyard         From the Gorge entrance, locate an orange fruit&lt;br&gt;                               at the bottom of the slope. Holds an AP Boost.&lt;br&gt;&lt;br&gt;    Elephant Graveyard         From the Gorge entrance, start halfway down the&lt;br&gt;                               slope, then turn north. Proceed along the trail&lt;br&gt;                               and locate the orange fruit on your left. Holds&lt;br&gt;                               a Hi-Potion.&lt;br&gt;&lt;br&gt;    Elephant Graveyard         Found next to the Savannah entrance. The orange&lt;br&gt;                               fruit contains an Ether.&lt;br&gt;&lt;br&gt;    Elephant Graveyard         From the Savannah entrance, an orange fruit can&lt;br&gt;                               be seen past the ramp, and to your right. Holds&lt;br&gt;                               a Mythril Shard.&lt;br&gt;&lt;br&gt;    Elephant Graveyard         From the Savannah entrance, proceed up the ramp&lt;br&gt;                               and to the cliffside on your left. You will see&lt;br&gt;                               an orange fruit that contains a Mythril Stone.&lt;br&gt;&lt;br&gt;    Wildebeest Valley  (5)     The area is quite small. Scout around the cliff-&lt;br&gt;                               side and the rock pillars to locate five orange&lt;br&gt;                               fruits. Holds an AP Boost, Mythril Gem, Mythril&lt;br&gt;                               Stone, Hi-Potion, and a Tent.&lt;br&gt;&lt;br&gt;    Wastelands                 Once you&amp;#39;ve entered the Wastelands, head around&lt;br&gt;                               the corner to your left. You will see an orange&lt;br&gt;                               fruit to your left. Contains a Mythril Shard.&lt;br&gt;&lt;br&gt;    Wastelands                 Located halfway through the Wastelands, on your&lt;br&gt;                               right-hand side. Contains a Hi-Potion.&lt;br&gt;&lt;br&gt;    Wastelands                 Shortly before the entrance that leads into the&lt;br&gt;                               Jungle. Contains a Mythril Stone.&lt;br&gt;&lt;br&gt;    Jungle                     Near where the path begins to split. Contains a&lt;br&gt;                               Hi-Potion.&lt;br&gt;&lt;br&gt;    Jungle                     Proceed up the main path, then down the path to&lt;br&gt;                               your right once it begins to split. Jump to the&lt;br&gt;                               ledge on your left and open the orange fruit to&lt;br&gt;                               receive a Serenity Stone.&lt;br&gt;&lt;br&gt;    Jungle                     Proceed up the main path, then down the path to&lt;br&gt;                               your right when it begins to split. You can see&lt;br&gt;                               an orange fruit on your right once the path has&lt;br&gt;                               reconnected. Contains a Mythril Stone.&lt;br&gt;&lt;br&gt;    Oasis                      Near the waterfall, across from where you found&lt;br&gt;                               the Torn Pages. Contains an AP Boost.&lt;br&gt;&lt;br&gt;    Pride Rock                 Directly underneath Pride Rock. Holds a Mythril&lt;br&gt;                               Stone.&lt;br&gt;&lt;br&gt;    Pride Rock                 Located on the far side of Pride Rock. Contains&lt;br&gt;                               Mega-Ether.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                         S P A C E   P A R A N O I D S&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Pit Cell                   Located next to the chest that contains the Pit&lt;br&gt;                               Cell Area Map. Holds a Mythril Crystal.&lt;br&gt;&lt;br&gt;    Canyon                     Next to the entrance that leads to the computer&lt;br&gt;                               terminal. Contains a Drive Recovery.&lt;br&gt;&lt;br&gt;    Canyon                     Halfway up the stairs, located on the corner of&lt;br&gt;                               the ledge. Contains a Mythril Stone.&lt;br&gt;&lt;br&gt;    Canyon                     Proceed to the top of the stairs, then locate a&lt;br&gt;                               treasure chest on your right, containing a Mega-&lt;br&gt;                               Potion.&lt;br&gt;&lt;br&gt;    Canyon                     Proceed to the top of the stairs, then continue&lt;br&gt;                               to your left. Locate the treasure chest against&lt;br&gt;                               the wall. Contains a Mythril Gem.&lt;br&gt;&lt;br&gt;    I/O Tower: Hall    (2)     Near the entrance to the Simulation Hangar. The&lt;br&gt;                               two treasure chests hold an AP Boost and a Tent.&lt;br&gt;&lt;br&gt;    Central Control    (2)     Found next to the Solar Sailer. They contain an&lt;br&gt;    Mesa                       AP Boost and Orichalcum+.&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                    W O R L D   T H A T   N E V E R   W A S&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Fragment Crossing  (2)     Found in the darker region of Fragment Crossing.&lt;br&gt;                               Holds a Mythril Crystal and a Mythril Stone.&lt;br&gt;&lt;br&gt;    Fragment Crossing  (2)     Located on top of two seperate platforms in the&lt;br&gt;                               second brightened region just prior to Memory&amp;#39;s&lt;br&gt;                               Skyscraper. Holds an AP Boost and Orichalcum.&lt;br&gt;&lt;br&gt;    Memory Skyscraper          Located on the right side of the Skyscraper. It&lt;br&gt;                               contains an AP Boost.&lt;br&gt;&lt;br&gt;    Memory Skyscraper  (2)     Locate both to the left of the Skycraper. Holds&lt;br&gt;                               a Mythril Crystal and Mythril Stone.&lt;br&gt;&lt;br&gt;    Naught&amp;#39;s Skyway            Near the entrance to the Hall of Empty Melodies.&lt;br&gt;                               Contains a Mythril Gem.&lt;br&gt;&lt;br&gt;    Naught&amp;#39;s Skyway            Near the Hall of Empty Meldies: Upper Level. It&lt;br&gt;                               contains a Mythril Crystal.&lt;br&gt;&lt;br&gt;    Naught&amp;#39;s Skyway            Atop of a small ledge past the second ramp. The&lt;br&gt;                               chest contains an Orichalcum.&lt;br&gt;&lt;br&gt;    Nothing&amp;#39;s Call             Ascend the starting ramp, then locate the chest&lt;br&gt;                               atop the nearby column. Holds an Orichalcum.&lt;br&gt;&lt;br&gt;    Nothing&amp;#39;s Call             Near the entrance to Crooked Ascension. Holds a&lt;br&gt;                               Mythril Gem.&lt;br&gt;&lt;br&gt;    Ruin &amp;amp; Creation&amp;#39;s  (4)     Except at the entrance, a treasure chest can be &lt;br&gt;    Passage                    located on each platform. Holds a Mythril Stone,&lt;br&gt;                               AP Boost, Mythril Crystal, and Orichalcum&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;   VI.    SIDE-QUESTS&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                     L E G E N D A R Y   K E Y B L A D E S&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \&lt;br&gt;   /  Side-Quest #1: Ultima Weapon    /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    First, you need the recipe, which can be received from the basement in the&lt;br&gt;    Old Mansion of Twilight Town. You won&amp;#39;t be able to see this until you have&lt;br&gt;    access to the Old Mansion as Sora. Synthesizing the Ultima Weapon requires:&lt;br&gt;&lt;br&gt;    13 Orichalcum(+)          Refer to the FAQ Section of the Game Guide.&lt;br&gt;    1 Twilight Crystal        Dropped off of Sorcerers&lt;br&gt;    1 Energy Crystal          Dropped off of Bookmasters and Shamans.&lt;br&gt;    1 Dense Crystal           Dropped off of Berserkers&lt;br&gt;    1 Orichalcum              Refer to Treasure Chest section of Game Guide.&lt;br&gt;    1 Mythril Crystal         Refer to Treasure Chest section of Game Guide.&lt;br&gt;&lt;br&gt;    Once your Synthesis Level is high enough, use an Energy Crystal to cut the&lt;br&gt;    amount of Orichalcum(+) by half, bringing the amount of Orichalcum(+) that&lt;br&gt;    is needed to complete the recipe down to seven.&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \&lt;br&gt;   /  Side-Quest #2: Fenrir           /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    Complete the &amp;quot;Meet Sephiroth&amp;quot; Mission in Radiant Gardents. Please refer to&lt;br&gt;    the Sephiroth strategy in the &amp;quot;Optional Boss&amp;quot; section.&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                           1 0 0   A C R E   W O O D&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  19, 910&lt;br&gt;   /  Mini-Game #1: Blustery Rescue   /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    Your objective is to score as many points as you can while also attempting&lt;br&gt;    to rescue Piglet. Swat each beehive and jar of honey to earn points, while&lt;br&gt;    performing a Reaction command on the gusts of wind to magnetize all nearby&lt;br&gt;    beehives, thus destroying them. This is absolutely necessary in completing&lt;br&gt;    Jiminy&amp;#39;s objective.&lt;br&gt;&lt;br&gt;    Each time you are struck by an oncoming object, you need to rescue Pooh by&lt;br&gt;    approaching him and pressing the Reaction command.&lt;br&gt;&lt;br&gt;    After you&amp;#39;ve cleared the area below, you will be taken above to tackle the&lt;br&gt;    trees and honey jars. The trees can take several hits to destroy, and will&lt;br&gt;    require top priority, as they take up most of the screen. Fortunately, you&lt;br&gt;    won&amp;#39;t be up there very long.&lt;br&gt;&lt;br&gt;    In the final area, you&amp;#39;ll be encountering trees, beehives, honey jars, and&lt;br&gt;    gusts of wind that will be moving. This will make it trickier to eliminate&lt;br&gt;    all the destructibles nearby. Your score needs to be almost perfect, so if&lt;br&gt;    you are missing quite a few objects, you&amp;#39;ll want to restart this mini-game.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  18, 000 Points       |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  9417&lt;br&gt;   /  Mini-Game #2: Hunny Slider      /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    Your objective is to score as many points as you can while also attempting&lt;br&gt;    to avoid the several obstacles that stand in your way. Remember, each time&lt;br&gt;    you are hit by an obstacle, you will need to approach Pooh, then press the&lt;br&gt;    Reaction command, otherwise you cannot collect the yellow orbs.&lt;br&gt;&lt;br&gt;    Whenever you approach Gopher, a Reaction command will appear. This will be&lt;br&gt;    your lifeline, used to protect Pooh when you run into an obstacle. He will&lt;br&gt;    disappear once you run into an obstacle, until you see him later on in the&lt;br&gt;    mini-game. This mini-game is much easier and funner than A Blustery Rescue.&lt;br&gt;&lt;br&gt;    Hold down the  Button when you need to quickly reach Pooh, or escape from&lt;br&gt;    a rather tight situation.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  8, 000 Points        |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  11, 876&lt;br&gt;   /  Mini-Game #3: Balloon Bounce    /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    This shouldn&amp;#39;t be difficult, you simply need to bounce on ten balloons and&lt;br&gt;    score as many points as possible. Falling results in a lost attempt, so it&lt;br&gt;    helps to know the destination of your jump. You only get three attempts to&lt;br&gt;    score as many points as possible.&lt;br&gt;&lt;br&gt;    Balloons will earn you a different amount of points, depending on how long&lt;br&gt;    you can remain in the air, and your current altitude. If you make it up to&lt;br&gt;    the top, pop the large yellow balloon to earn several points, and spawn an&lt;br&gt;    enormous amount of red balloons below.&lt;br&gt;&lt;br&gt;    The red balloons can be quite difficult to land on, but are worth the most&lt;br&gt;    points. &lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  2, 000 Points        |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  --/--&lt;br&gt;   /  Mini-Game #4: The Expotition    /&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;    You&amp;#39;ll need to roam through the Spooky Cave in search of Pooh, but each of&lt;br&gt;    Pooh&amp;#39;s friends must be with you once you find him. Oh, and you&amp;#39;ll be given&lt;br&gt;    three minutes to complete this mini-game.&lt;br&gt;&lt;br&gt;    Though there are no Heartless in the Spooky Cave, you&amp;#39;ll need to swat away&lt;br&gt;    each group of bees that approach. Press the &amp;quot;Forward, March!&amp;quot; and &amp;quot;Company,&lt;br&gt;    Halt!&amp;quot; Reaction command to inform the group to continue moving, or stay in&lt;br&gt;    place.&lt;br&gt;&lt;br&gt;    Watch out for falling debris, bees, slippery ice, and the Courage Gauge at&lt;br&gt;    the upper right-hand corner of your screen. When you approach slippery ice,&lt;br&gt;    walk slowly. The Courage Gauge will deplete slowly, and once it&amp;#39;s depleted,&lt;br&gt;    your friends will become panicked. This can be resolved simply by pressing&lt;br&gt;    the &amp;quot;Settle Down!&amp;quot; Reaction command.&lt;br&gt;&lt;br&gt;    For locations and contents of each treasure chest in the Spooky Cave, head&lt;br&gt;    to the &amp;quot;Treasure Chests&amp;quot; Section.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  8, 000 Points        |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                               A T L A N T I C A&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;   Once you arrive in Atlantica, speak with Flounder to begin a mini-game. The&lt;br&gt;   musical challenges will be the only events in Atlantica. There&amp;#39;s no battles!&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                      \&lt;br&gt;   /  Challenge #1: A Musical Challenge   /&lt;br&gt;   \                                      \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    You&amp;#39;re about to participate in a series of musical challenges that prompts&lt;br&gt;    you to press a certain button each time it displays on-screen. Once you&amp;#39;ve&lt;br&gt;    seen a prompt, press the corresponding button on your controller. This can&lt;br&gt;    either score you a &amp;quot;Bad&amp;quot;, a &amp;quot;Good&amp;quot;, or an &amp;quot;Excellent&amp;quot;.&lt;br&gt;&lt;br&gt;    Your current and target scores are listed in the upper left-hand corner of&lt;br&gt;    the screen. Each musical will be quite challenging, but you can restart by&lt;br&gt;    pausing the game. Keep in mind, when you pause the game during a rehearsal,&lt;br&gt;    you must restart the challenge.&lt;br&gt;&lt;br&gt;    Here is a list of pre-requisites you will need to begin each new challenge,&lt;br&gt;    as Atlantica will be a world that requires end-game abilities. Each of the&lt;br&gt;    challenges begins by speaking to a character in the Undersea Courtyard.&lt;br&gt;&lt;br&gt;&lt;br&gt;       1st Musical     &amp;gt;     Nothing is required.&lt;br&gt;&lt;br&gt;       2nd Musical     &amp;gt;     Magnet is required.&lt;br&gt;&lt;br&gt;       3rd Musical     &amp;gt;     Drive Level 5 is required.&lt;br&gt;&lt;br&gt;       4th Musical     &amp;gt;     Magnera is required.&lt;br&gt;&lt;br&gt;       5th Musical     &amp;gt;     Thundaga is required.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                      \&lt;br&gt;   /  Challenge #2: Ursula&amp;#39;s Revenge      /&lt;br&gt;   \                                      \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    Speak with Ariel to initiate a cutscene, and then speak to Sebestian. This&lt;br&gt;    leads to a second, and very lengthly cutscene, which eventually leads to a&lt;br&gt;    musical battle.&lt;br&gt;&lt;br&gt;    This musical challenge will introduce a new prompt, in which you will need&lt;br&gt;    to press the X button rapidly until the gauge disappears.&lt;br&gt;&lt;br&gt;    Aside from that, this challenge is not much different from the others. You&lt;br&gt;    will simply need to deplete Ursula&amp;#39;s Gauge at the top of the screen before&lt;br&gt;    the musical has completed.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;                   |                                          |&lt;br&gt;                   |    Obtained Mysterious Abyss Keyblade    |&lt;br&gt;                   |                                          |&lt;br&gt;                   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                      \&lt;br&gt;   /  Challenge #3: A Musical Challenge   /&lt;br&gt;   \                                      \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;    &lt;br&gt;    After you have completed each musical, return to Atlantica, and then speak&lt;br&gt;    to Sebastian. Your objective is to score at least 30, 000 points. Once you&lt;br&gt;    have completed this challenge, Atlantica will be locked.&lt;br&gt;&lt;br&gt;&lt;br&gt;       5th Musical     &amp;gt;     Thundaga is required.&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                           T H E   U N D E R D O M E&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  ????&lt;br&gt;   /  Tournament: Pain &amp;amp; Panic Cup    /     LOCATION:  OLYMPUS COLISEUM&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Speak with Panic at the entrance in the Underworld after Disney Castle has&lt;br&gt;    been completed. There are no advanced regulations in this tournament.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  2, 000 &amp;gt; Points      |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  ????&lt;br&gt;   /  Tournament: Cernerus Cup        /     LOCATION:  OLYMPUS COLISEUM&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Speak with Panic at the entrance in the Underworld once you have completed&lt;br&gt;    Halloween Town, Agrabah, and the Pride Lands.&lt;br&gt;&lt;br&gt;    When the tournament begins, you will be given two minutes to complete each&lt;br&gt;    round. Fifteen seconds will be added onto the timer each time you complete&lt;br&gt;    a round. The last couple of rounds will be illuminated.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  1, 000 &amp;gt; Points      |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  ????&lt;br&gt;   /  Tournament: Titan Cup           /     LOCATION:  OLYMPUS COLISEUM&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    Speak with Panic at the entrance in the Underworld once you have completed&lt;br&gt;    your second visit to the Olympus Coliseum. Watch out for falling debris as&lt;br&gt;    you near completion.&lt;br&gt;&lt;br&gt;    You will begin this tournament with 500 points. A partial amount of points&lt;br&gt;    will be deducted each time you are struck in combat. If either your health&lt;br&gt;    or remaining points reaches zero, you will be eliminated.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  5, 000 &amp;gt; Points      |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;   |                                                                          |&lt;br&gt;   |   GODDESS OF FATE CUP                                                    |&lt;br&gt;   |                                                                          |&lt;br&gt;   |   Speak to Panic at the Underworld Entrance after once Xemnas has been   |&lt;br&gt;   |   defeated prior to Kingdom Hearts. All previous tournaments must also   |&lt;br&gt;   |   be complete.                                                           |&lt;br&gt;   |                                                                          |&lt;br&gt;   O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;                           S B   C H A L L E N G E S&lt;br&gt;                O - = - = - = - = - = - = - = - = - = - = - = O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  1529&lt;br&gt;   /  SB Challenge: Street Challenge  /     LOCATION:  TWILIGHT TOWN&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    This SB Challenge will begin in Twilight Town. Speak to the woman standing&lt;br&gt;    next to Wantz&amp;#39; Shop in Station Heights.&lt;br&gt;&lt;br&gt;    You only have five attempts to rack up a high-score. An attempt is lose as&lt;br&gt;    a result of landing on the ground after a stunt, a combo of stunts. You&amp;#39;ll&lt;br&gt;    also lose an attempt as a result of jumping into the air, and then landing&lt;br&gt;    back on the ground.&lt;br&gt;&lt;br&gt;    The trick is to perform various stunts while grinding, or while you are in&lt;br&gt;    the air. You&amp;#39;ll earn more points the longer a stunt, or combo of stunts is&lt;br&gt;    performed.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  &amp;lt; 40 Seconds         |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  0&amp;#39;19&amp;quot;56&lt;br&gt;   /  SB Challenge: Time Attack       /     LOCATION:  PORT ROYAL&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    This SB Challenge will begin in Port Royal. Speak to Will Turner, standing&lt;br&gt;    in the Rampart.&lt;br&gt;&lt;br&gt;    Several crystals will spawn around Port Royal and you need to collect each&lt;br&gt;    of them in as little amount of time as possible. The challenge is not that&lt;br&gt;    difficult, you just need to know the route. Play through a couple times so&lt;br&gt;    you get an idea of where the next crystal will spawn.&lt;br&gt;&lt;br&gt;    Towards the stairs at the end and the blockage in the road, you&amp;#39;ll need to&lt;br&gt;    perform aerial maneuvers to reach the crystals.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  &amp;lt; 40 Seconds         |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  36&lt;br&gt;   /  SB Challenge: Sand Slider       /     LOCATION:  AGRABAH&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    This SB Challenge will begin in Agrabah. Speak to the Peddler, standing in&lt;br&gt;    the Peddler&amp;#39;s Shop.&lt;br&gt;&lt;br&gt;    Several crystals will spawn around Agrabah and you&amp;#39;ll need to collect each&lt;br&gt;    of them in as little amount of time as possible. The challenge is not that&lt;br&gt;    difficult, you just need to know the route. Play through a couple times so&lt;br&gt;    you get an idea of where each crystal will spawn.&lt;br&gt;&lt;br&gt;    Once you passed the tenth crystal, you need to perform and aerial maneuver&lt;br&gt;    across the alley, then Air Walk continuously until you&amp;#39;ve obtained all the&lt;br&gt;    crystals in the air. &lt;br&gt;&lt;br&gt;    Several sets of crystals will require that you grind and perform an aerial&lt;br&gt;    maneuver to reach a certain crystals. They are the basic commands that can&lt;br&gt;    be seen in your command window.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  10 &amp;gt; Points          |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  2876&lt;br&gt;   /  SB Challenge: Workshop Rave     /     LOCATION:  HALLOWEEN TOWN&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    This SB Challenge will begin in Halloween Town. Speak to Lock, standing on&lt;br&gt;    Yuletide Hill, near the Synthesis Shop.&lt;br&gt;&lt;br&gt;    Similar to Twilight Town, your objective is to perform as many stunts, and&lt;br&gt;    aerial stunts as possible before time runs out. There&amp;#39;s no limit as to the&lt;br&gt;    amount of attempts allowed, so just go nuts.&lt;br&gt;&lt;br&gt;    No matter what you&amp;#39;re doing, you should be performing stunts regardless of&lt;br&gt;    where you are. This is key to a high score.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  1000 &amp;gt; Points        |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;   \                                  \     MY SCORE:  9448&lt;br&gt;   /  SB Challenge: Freestyle         /     LOCATION:  HOLLOW BASTION&lt;br&gt;   \                                  \&lt;br&gt;   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O&lt;br&gt;&lt;br&gt;&lt;br&gt;    This SB Challenge will begin by speaking to Scrooge McDuck, located in the&lt;br&gt;    Marketplace of Hollow Bastion.&lt;br&gt;&lt;br&gt;    You&amp;#39;ll be given as much time as you want to perform one combo and score as&lt;br&gt;    many points with it as you can with it. The mini-game will not be complete&lt;br&gt;    until you press the pause button and select &amp;quot;Quit&amp;quot;.&lt;br&gt;&lt;br&gt;&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;       |  Jiminy Objective     |   |  200 &amp;gt; Points        |&lt;br&gt;       O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O&lt;br&gt;&lt;br&gt;______________________________________________________________________&lt;br&gt;&lt;br&gt;             -FIN-&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Dirge of Cerberus: Final Fantasy VII walkthrough</title><link>http://gamewalkthroughs.wetpaint.com/page/Dirge+of+Cerberus%3A+Final+Fantasy+VII+walkthrough</link><author>harry505</author><guid isPermaLink="false">http://gamewalkthroughs.wetpaint.com/page/Dirge+of+Cerberus%3A+Final+Fantasy+VII+walkthrough</guid><pubDate>Sat, 16 Dec 2006 09:58:24 CST</pubDate><description>============================================================================&lt;br&gt;III. WALKTHROUGH                                                        [03]&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;CHAPTER 01 : SEA OF FLAMES                                             [03a]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;| Items:       Potion (x8) Hi-Potion (x2), Phoenix Down (x3), Limit        |&lt;br&gt;|              Breaker, Machine Gun Bullets (x200), Handgun Bullets (x446) |&lt;br&gt;| Equipments:  Fire Materia, Sniper Scope, Long Barrel, Short Barrel,      |&lt;br&gt;|              Griffon, Cerberus Relief                                    |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;Stage Missions: - Protect the civilians. (Total: 25) -&lt;br&gt;                - Save the abducted girl. (Total: 1) -&lt;br&gt;                - Assist the WRO Members. (Total: 12) -&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Kill the 3 soldiers on the roof. Move on and pick up the POTION. Climb the&lt;br&gt;ladder. Take out 2 more enemies, one of which drops 36 HANDGUN BULLETS. Take&lt;br&gt;a right at the split and destroy the crate for 500 GIL. Turn around and head&lt;br&gt;for the opposite direction. Now face west, then shoot the barrel to kill all&lt;br&gt;the soldiers at the other side. The northwest dead end has a POTION. &lt;br&gt;&lt;br&gt;Go back and head down several flights of stairs. There are 3 enemies to be&lt;br&gt;dispatched on your way down. You&amp;#39;ve now reached the main part of town. &lt;br&gt;Protect the civilians by killing the DG Soldiers chasing them down. Continue&lt;br&gt;north for a couple of POTIONS. Make your to the southern part of the map to&lt;br&gt;find a boy that needs saving.&lt;br&gt;&lt;br&gt;Return to the main path, turn left into an alley for the FIRE MATERIA. &lt;br&gt;There&amp;#39;s a Mako Point here as well. Moving on, take out another soldier, then&lt;br&gt;examine the laser gate to the north. An enemy will pop out from behind, so&lt;br&gt;kill her to pick up the Card Key. Use it to unlock the gate.&lt;br&gt;&lt;br&gt;Dispatch all the enemies along the way. (The first one drops a LIMIT &lt;br&gt;BREAKER.) After the cut-scene, it&amp;#39;s time to go save another citizen. Take &lt;br&gt;out all the soldiers around the area, some of which are shooting from the&lt;br&gt;windows above. The item cases contain a POTION, a PHOENIX DOWN &amp;amp; a HI-&lt;br&gt;POTION. Press X in front of the container to open it. Kill off the dog to&lt;br&gt;save Rio..&lt;br&gt;&lt;br&gt;Back to the main path. Proceed to the west dead end for a SNIPER SCOPE. Now&lt;br&gt;turn into the other alley, and defeat all the soldiers to get the next CARD&lt;br&gt;KEY. Head to the laser gate and unlock it. &lt;br&gt;&lt;br&gt;Indoors! Finally! More enemies to clear. Head to the top floor for a PHOENIX&lt;br&gt;DOWN and 180 HANDGUN BULLETS. Go back downstairs then dispatch 4 more &lt;br&gt;soldiers. One of them drops the LONG BARREL, so take it. Get a HI-POTION, &lt;br&gt;along with some handgun bullets from the item cases. Exit through the door&lt;br&gt;for a sub-boss fight.&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;BATTLE: DRAGONFLY&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Equip the Long Barrel and Fire Materia, then blast away. Just make sure no&lt;br&gt;other structures are in the way before you fire. A group of Deepground &lt;br&gt;soldiers will drop from the chopper once you&amp;#39;ve done enough damage. Take &lt;br&gt;them out. Also, there are breakable boxes with items, and several Mako &lt;br&gt;Points around the area. Use them if necessary. As for the missiles, avoid &lt;br&gt;them by jumping or dashing. &lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;You&amp;#39;ll be indoors again. Pick up the SHORT BARREL. The first room to your&lt;br&gt;left has 500 GIL and 180 HANDGUN BULLETS. There&amp;#39;s a vending machine in the &lt;br&gt;second left room, so restock on items if necessary. Leave the room, then&lt;br&gt;grab a PHOENIX DOWN from behind the desk. Head upstairs for a cut-scene.&lt;br&gt;&lt;br&gt;Equip the Short Barrel and start dispatching the horde of soldiers. There&amp;#39;s&lt;br&gt;one that&amp;#39;s a lot tougher than the rest, just keep shooting him and he&amp;#39;ll go&lt;br&gt;down eventually. Another cut-scene. &lt;br&gt;&lt;br&gt;You&amp;#39;ll regain control outside, where you&amp;#39;ll be required to assist the WRO &lt;br&gt;members. (A stage mission) Your main objective here is to get to the door&lt;br&gt;where there are stacks of boxes and several Mako Points nearby. It&amp;#39;s &lt;br&gt;pointless to try killing the enemies before the WRO members come in. &lt;br&gt;You&amp;#39;ll simply be wasting bullets, since the enemy supply is endless.&lt;br&gt;Proceed through the newly opened exit. 3 POTIONS can also be found in&lt;br&gt;the crates.&lt;br&gt;&lt;br&gt;You can shop from the guy here if you need to. Grab the GRIFFON and 200 &lt;br&gt;MACHINE GUN BULLETS. Follow the WRO members, help them clear out all the &lt;br&gt;enemy soldiers. Pick up the CERBERUS RELIEF from one of the DG soldiers.&lt;br&gt;Look around for a stack of boxes at a corner, and destroy them to get a&lt;br&gt;CARD KEY.&lt;br&gt;&lt;br&gt;Unlock the laser gate leading to the dead end first. Behind it, you&amp;#39;ll&lt;br&gt;find 500 GIL as well as another CARD KEY. Open the other gate. Moving&lt;br&gt;forward, jump onto the higher section to get 180 HANDGUN BULLETS. Continue&lt;br&gt;on towards the red dot on the map for a boss fight.           &lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;BOSS: DRAGONFLY GL&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;The same thing from before with barely any improvements. Equip the Griffon&lt;br&gt;and start shooting. Once you&amp;#39;ve chained enough damage, the chopper will &lt;br&gt;temporarily breakdown. All your bullets will deal critical damage during &lt;br&gt;this time. Rinse and repeat until you destroy it. You can avoid the rockets&lt;br&gt;by running as they head towards you.&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;CHAPTER 02 : SHOWDOWN IN THE WASTES                                    [03b]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;Stage Mission: - Eradicate the Guard Hounds. (Total: 70) -&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;This chapter starts out with you in the back of the truck, armed with a &lt;br&gt;turret gun. Eliminate as many Guard Hounds as you can. A cut-scene &lt;br&gt;eventually plays and you&amp;#39;ll regain control on the roof of the truck. More&lt;br&gt;Guard Hounds to take out, followed by another cut-scene.&lt;br&gt;&lt;br&gt;You&amp;#39;ll be on foot now. Just keep heading northeast, towards the red dot on &lt;br&gt;the map to proceed. There are 3 Mako Points at the south end of the &lt;br&gt;mountain, so use them if you want a better score in your evaluation at the &lt;br&gt;end of this stage.&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;BATTLE: CRIMSON HOUND&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Equip the Long Barrel with your Handgun. Kill the Guard Hounds first, since &lt;br&gt;one of them drops the Thunder Materia. The others drop some Handgun Bullets. &lt;br&gt;As for your real target, it usually stays atop the cliffs, so keep your aim &lt;br&gt;high and fire once you get a lock. &lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Continue on towards your destination, and fight one more battle once you &lt;br&gt;reach the top.&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;BATTLE: PEGASUS RIDERS&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;This is a 5 against 1 affair, and they will be circling around you. You can &lt;br&gt;damage them here, but I suggest shooting each of them from the front, as &lt;br&gt;they attempt to run you over. That way, you&amp;#39;ll be able to eliminate one with&lt;br&gt;just a single shot. The last Mako Point is somewhere in this area.&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;CHAPTER 03 : SILENT EDGE                                               [03c]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;| Items:           Handgun Bullets (x72), Machine Gun Bullets (x330),      |&lt;br&gt;|                  Rifle Bullets (x36), Potion (x2), Hi-Potion (x2),       |&lt;br&gt;|                  Phoenix Down                                            |&lt;br&gt;| Equipments:      Hydra, Model Gun                                        |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;Stage Missions: - Eliminate the Snipers in Hiding. (Total: 15) &lt;br&gt;                - Protect the boy. (Total: 1) -&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;There&amp;#39;s a vending machine nearby, so shop if you need to. Now make your way&lt;br&gt;to the dead end at the north side. The dog enemies here drop 60 MACHINE GUN&lt;br&gt;BULLETS. Climb the stairs, and go around until you see an item case below, &lt;br&gt;containing 36 HANDGUN BULLETS.&lt;br&gt;&lt;br&gt;Head for the alleyway at the northwest section of the area. There&amp;#39;s a Mako&lt;br&gt;Point here. Approach the WRO Member for a cut-scene. Pick up the CARD KEY &lt;br&gt;and go unlock the laser gate. Open the door to the Bar. Inside, grab the &lt;br&gt;POTION, along with the HYDRA next to the stairs behind the counter.&lt;br&gt;&lt;br&gt;Go up, get a total of 36 RIFLE BULLETS from 3 item cases, then exit through &lt;br&gt;the door. Take out 4 enemies at the alley. Equip the Hydra. Continue on &lt;br&gt;until you reach an open area. &lt;br&gt;&lt;br&gt;There are several snipers here, so running around is pretty much suicide. &lt;br&gt;Pull out the Hydra and aim high, then pick off the snipers one by one. &lt;br&gt;There&amp;#39;s one hiding behind a crate at the central corner to the south. &lt;br&gt;Destroy that box for 60 MACHINE GUN BULLETS, next to it is a Mako Point.&lt;br&gt;&lt;br&gt;Follow the kid into the room. Kill 2 soldiers. Shop at the vending machine&lt;br&gt;if you want. (Modify the Cerberus II if you can afford it.) Head up the &lt;br&gt;stairs. Pick up a couple of item cases containing a POTION and 150 &lt;br&gt;MACHINE GUN BULLETS. Return to the first floor. Follow the kid outside and&lt;br&gt;kill the 2 soldiers hiding at the corner. Proceed to the laser gate, then&lt;br&gt;kill 3 more soldiers. Approach the boy for a cut-scene.&lt;br&gt;&lt;br&gt;Follow the boy, while protecting him from several enemies along the way.&lt;br&gt;Once you reach the last room, wait at the top of the stairs, and kill the&lt;br&gt;soldier to get your CARD KEY. After the cut-scene, you&amp;#39;ll be back outside.&lt;br&gt;Head into the room at the east side to get the MODEL GUN. Go unlock the&lt;br&gt;laser gate to proceed.&lt;br&gt;&lt;br&gt;From here, just make your way to the red dot at the southern part of the &lt;br&gt;map. There are a lot of enemies on stand by along the way, so watch out.&lt;br&gt;Be sure to pick the HI POTION and 60 MACHINE GUN BULLETS too. The crate&lt;br&gt;at the top of some stairs contains 3000 GIL. Just shoot it, activate&lt;br&gt;your Limit Break, then jump to reach it. Keep going until you trigger a&lt;br&gt;short cut-scene. Kill the first soldier, then wait for the other 2 to&lt;br&gt;come down and take them out.&lt;br&gt;&lt;br&gt;Continue onwards. Once you reach a fence with several enemies behind it,&lt;br&gt;shoot the explosive barrels to finish them off quickly. Restock at the &lt;br&gt;vending machine. Enter the room for a boss fight.&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;BOSS: HEAVY ARMORED SOLDIER&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Besides the large creature, some minor Deepground soldiers and 4 snipers &lt;br&gt;will be joining this battle. The stairs can provide pretty good cover, so&lt;br&gt;go hide behind it if necessary. There really is nothing special about the&lt;br&gt;big guy. Just keep shooting him with your handgun. (An upgraded one will&lt;br&gt;be better.) Your bullets can destroy his missiles, so that shouldn&amp;#39;t be a&lt;br&gt;problem. Do shoot him with the Fire materia as well.&lt;br&gt;&lt;br&gt;When he starts coming your way, run as far away as you can. Since his sword&lt;br&gt;slash deals a lot of damage. You may want to kill off all the snipers, to&lt;br&gt;complete the earlier stage mission.&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;CHAPTER 04 : HEADQUARTERS UNDER SIEGE                                  [03d]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;| Items:      Handgun Bullets (x120), Rifle Bullets (x90), Machine Gun     |&lt;br&gt;|             Bullets (x30), Limit Breaker (x2), Potion                    |&lt;br&gt;| Equipments: Gravity Floater, Power Cross                                 |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;Stage Missions: - Assist the WRO Members! (Total: 20) -&lt;br&gt;                - Hurry to the Command Center! -&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;This chapter immediately starts out with a stage mission. Help the WRO &lt;br&gt;Members clear out all DG soldiers. The boxes around here has bullets for&lt;br&gt;both handgun and rifle. (60 and 30 respectively.) There is a Mako Point here&lt;br&gt;as well. Climb up the left staircase. Head north at the top and destroy 2&lt;br&gt;more boxes for 30 MACHINE GUN &amp;amp; RIFLE BULLETS. &lt;br&gt;&lt;br&gt;Turn around going south, killing 3 soldiers along the way. Skip the stairs &lt;br&gt;up, and get to the end of the hall, dispatching one more soldier for the &lt;br&gt;CARD KEY. Unlock the gate by the stairs. Go up, then into the room. Check &lt;br&gt;both ends for a LIMIT BREAKER &amp;amp; 30 RIFLE BULLETS. There&amp;#39;s also a vending &lt;br&gt;machine in here, so shop if you have to. Exit back to the hallway.   &lt;br&gt;&lt;br&gt;Proceed into the room closest to the laser gate. Inside, take out the &lt;br&gt;soldier, and exit through the other door. The northern dead end has a box&lt;br&gt;with a POTION, as well as a Mako Point. Turn back south, and up the stairs. &lt;br&gt;Go all the way around to the north dead end at the right wing. Disptch the&lt;br&gt;soldier here to take his CARD KEY. Unlock the gate blocking the next flight&lt;br&gt;of stairs.&lt;br&gt;&lt;br&gt;After the short cut-scene, head down the stairs, (the red dot on the map)&lt;br&gt;then go north. A sword-weilding guy will intercept you, so take care of him&lt;br&gt;and grab his GRAVITY FLOATER. Continue west then press the switch to &lt;br&gt;activate the elevator. Now, there&amp;#39;s a turret guy waiting for you here. &lt;br&gt;Simply blow him away with the fire materia. Go in the room.&lt;br&gt;&lt;br&gt;Just follow the solitary path leading to the command center, while getting&lt;br&gt;rid of some enemies along the way. After the cut-scene, run all the way &lt;br&gt;back out of the room. Ride the elevator down and enter the room to the&lt;br&gt;northeast. Grab 60 HANDGUN BULLETS &amp;amp; a LIMIT BREAKER from the item cases.&lt;br&gt;Descend the stairs, then kill all the soldiers to get your CARD KEY &amp;amp; the&lt;br&gt;POWER CROSS.&lt;br&gt;&lt;br&gt;Unlock the gate. Blast everything with the fire materia, and pick up one &lt;br&gt;more CARD KEY. Open the next gate. Blast through another group of enemies&lt;br&gt;for the last CARD KEY. Go into the pool room to find a Mako Point. Head&lt;br&gt;further north through the door. Make use of the vending machine in here,&lt;br&gt;and once you&amp;#39;re ready proceed throgh the other door for a boss fight.&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;BOSS: SHELKE THE TRANSPARENT&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Don&amp;#39;t bother wasting your bullets here, since you most probably won&amp;#39;t hit &lt;br&gt;her anyway. Instead, equip the Power Cross, use a Limit Breaker, and just &lt;br&gt;melee her to death.&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;After that battle, leave the room for a cut-scene, followed by another boss&lt;br&gt;fight.&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;BOSS: AZUL THE CERULEAN&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;There are plenty of explosive barrels here. Shoot the ones he&amp;#39;s standing &lt;br&gt;close to for some serious damage. If the barrels are too far away from him,&lt;br&gt;just fire at Azul to get him walking. Then blow up the barrels once he gets&lt;br&gt;close enough. &lt;br&gt;&lt;br&gt;Avoid rooting yourself to single spot, since you wouldn&amp;#39;t want to see how &lt;br&gt;much damage that massive gun of his can do. Move away once he faces your &lt;br&gt;direction, and you won&amp;#39;t get hit at all. As for the shockwaves, simply jump &lt;br&gt;over them.&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;CHAPTER 05 : MANOR OF DESPAIR                                          [03e]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;| Items:      Handgun Bullets (x264), Rifle Bullets (x150), Potion (x4),   |&lt;br&gt;|             Phoenix Down (x2), Limit Breaker (x2), 6500 Gil, Omega       |&lt;br&gt;|             Report (x4), Machine Gun Bullets (x200)                      |&lt;br&gt;| Equipments: Blizzard Materia, Power Booster                              |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;----------------------------------------------------------------------------&lt;br&gt;Nibelheim Sewers&lt;br&gt;----------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;Stage Mission: - Eliminate the Sahagins. (Total: 33) -&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Welcome to the Nibelheim Sewers! Now, remember that melee attacks work best &lt;br&gt;against Sahagins, the only enemy you&amp;#39;ll encounter down here. With that said, &lt;br&gt;get rid of the ambush party. &lt;br&gt;&lt;br&gt;Moving on, check the corner pockets for a POTION &amp;amp; 72 HANDGUN BULLETS. The &lt;br&gt;succeeding left side hole has a PHOENIX DOWN. Continue north, then right &lt;br&gt;into the hole and climb up the ladder. At the top, go right for a Mako &lt;br&gt;Point. Jump into the water, kill all the Sahagins, take the CARD KEY to &lt;br&gt;unlock the gate. Make your way to the red dot on the map.&lt;br&gt;&lt;br&gt;Drop into the water, then head south through the small tunnel. Climb up the&lt;br&gt;stairs and take the item case with 56 RIFLE BULLETS at the left hand corner.&lt;br&gt;Jump back into the water. Head up the ladder to the north. Take the 1000 &lt;br&gt;Gil, then get rid of the Sahagins in the tunnel. Go in and grab the LIMIT&lt;br&gt;BREAKER. Take the right hand path towards the next section. &lt;br&gt;&lt;br&gt;At the intersection, head left to get the BLIZZARD MATERIA. Turn around and &lt;br&gt;go the other way. Check the side holes for a POTION &amp;amp; 40 RIFLE BULLETS.&lt;br&gt;Move on north and get rid of the Sahagin for the CARD KEY. Use it to unlock&lt;br&gt;the nearby gate. Grab 72 HANDGUN BULLETS inside, and you&amp;#39;ll get locked in.&lt;br&gt;Just kill the bunch of enemies to get another CARD KEY. &lt;br&gt;&lt;br&gt;Unlock the west gate to get 2500 Gil. Turn back east up the ladder to find a&lt;br&gt;Mako Point. Continue along the path until you reach a switch. Press it to&lt;br&gt;open the gate blocking the exit. Jump down into the water and destroy the&lt;br&gt;boxes to get a POTION &amp;amp; some machine gun bullets. Make your way to the red &lt;br&gt;dot on the map and out of the sewer.&lt;br&gt;&lt;br&gt;There are plenty of enemies waiting up here, so take them out. Head to the&lt;br&gt;northeast section, then crouch to get through the small opening, into the&lt;br&gt;storage room. Grab both the 500 GIL and POWER BOOSTER. An infinite number of&lt;br&gt;enemies will suddenly appear afterwards, so hurry up and get out of there. &lt;br&gt;&lt;br&gt;Now go to the elevator. Ride it up to the second floor, then head down the&lt;br&gt;stairs to find a vending machine. If you don&amp;#39;t need to shop, take the &lt;br&gt;elevator directly up to the 3rd floor. Once there, go north for some items.&lt;br&gt;The shutters on both sides will close up and lock you in. Use your rifle to&lt;br&gt;take out all the enemies above, from either side. Continue up the stairs to&lt;br&gt;get finally reach the mansion.&lt;br&gt;&lt;br&gt;----------------------------------------------------------------------------&lt;br&gt;Nibelheim Sewers (Cait Sith)&lt;br&gt;----------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;Stage Mission: - Sneak by the DG Soldiers. (Total: 13) -&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Your controls will switch over to Cait Sith now. He doesn&amp;#39;t have any weapon,&lt;br&gt;so you&amp;#39;ll have to sneak by as many enemy soldiers as possible to survive. &lt;br&gt;Take the south stairs up and jump over the pipes. Wait for the soldier to &lt;br&gt;get farther to the left, then run up and hide behind the box. Once the guy &lt;br&gt;walks back to the to the right, run left, stop at the tip. &lt;br&gt;&lt;br&gt;Look down and you should see another soldier. Wait for him to the lower &lt;br&gt;portion of his patrol area. Drop down. Climb up the ladder. For the next&lt;br&gt;group, wait for the left side guy to turn the other way. (back facing you)&lt;br&gt;Then follow him and turn towards the ladder. &lt;br&gt;&lt;br&gt;After the cut-scene, drop to the bottom, quickly turn around, and run behind&lt;br&gt;the steel ladder. Push the barrel to kill the enemy ahead. Do the same for&lt;br&gt;the next guard when you round the corner. Jump onto the crates to the hole.&lt;br&gt;&lt;br&gt;In the next area, jump over the barrel. Push it once the guard passes by to&lt;br&gt;get rid of him. The next obstacle involves 2 guards patrolling in a circle.&lt;br&gt;Follow the soldier at the left side closely from behind, and drop onto the&lt;br&gt;pipes below. Move on a bit to trigger a cut-scene. &lt;br&gt;&lt;br&gt;----------------------------------------------------------------------------&lt;br&gt;Shinra Manor&lt;br&gt;----------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;Stage Missions: - Collect the Omega Files. (Total: 4) -&lt;br&gt;                - Deactivate the mines. (Total: 4) -&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Back to Vincent. Head south through a couple of doors. After the cut-scene,&lt;br&gt;go to the east room and get rid of the 3 soldiers. Grab 60 HANDGUN and RIFLE&lt;br&gt;BULLETS. Return to the center room, go through the south door. There&amp;#39;s a &lt;br&gt;POTION in the item case here. Turn back west, then south to the hallway.&lt;br&gt;&lt;br&gt;Take the left path into the first room. Pick up a LIMIT BREAKER, along with&lt;br&gt;60 HANDGUN BULLETS. Next, proceed into the other room. You&amp;#39;ll find the 3rd&lt;br&gt;OMEGA REPORT in here. Go back to the hallway, and this time take the right&lt;br&gt;path south. Blast your way through several enemies. You&amp;#39;ve just reached an&lt;br&gt;underground cave. Destroy the box for a PHOENIX DOWN. Continue south, then&lt;br&gt;head east into the coffin room. The ninja in here drops 1000 GIL. &lt;br&gt;&lt;br&gt;Exit and follow the path until you reach a point, where you need to &lt;br&gt;deactivate some land mines to proceed. There are 4 mines in the area, and&lt;br&gt;the faster the beeping gets, the closer you are to a land mine. Once you &lt;br&gt;find them, back up a bit then fire at the mine. Get the CARD KEY for the&lt;br&gt;gate when you&amp;#39;re done. &lt;br&gt;&lt;br&gt;At the next room, press the switch to activate the platform, then jump off &lt;br&gt;once you get to the other side. There&amp;#39;s a Mako Point at the bottom. You can&lt;br&gt;use the ladder to climb back up afterwards. Follow the path, turn west into&lt;br&gt;the room. Run all the way to the end to find 2 LIMIT BREAKERS and 70 MACHINE&lt;br&gt;GUN BULLETS. Go back outside. Move on further north to the red dot.&lt;br&gt;&lt;br&gt;Now blast through all the enemies, as you make your way up the winding path.&lt;br&gt;At the second floor, head through the doors until you get to the manor&amp;#39;s&lt;br&gt;foyer. Proceed to the west room, then kill the lone soldier. Grab an OMEGA &lt;br&gt;REPORT from behind the barrels. Get out of there, and into the nearby room.&lt;br&gt;Destroy the box for 1500 GIL.&lt;br&gt;&lt;br&gt;Annihilate all the enemies at the first floor. Go down and enter the east &lt;br&gt;room, to find the another OMEGA REPORT behind the crates. Go back out.&lt;br&gt;Proceed to the west room. Defeat all the enemies, then leave through the&lt;br&gt;northeast door. From there, make your way around the room to the red dot,&lt;br&gt;picking up a total of 130 MACHINE GUN BULLETS along the way. &lt;br&gt;&lt;br&gt;At the next section, pick up the POTION then head northwest down the &lt;br&gt;stairs. Try opening the door to trigger a cut-scene. Once you regain &lt;br&gt;control, head for the red dot on the map. Be sure to buy some Ethers from&lt;br&gt;the vending machine. Continue towards the foyer for a boss fight.&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;BOSS: BLACK WIDOW&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;This machine has a devastating laser attack. Thankfully, you can completely&lt;br&gt;keep the spider from using it, by staying upstairs. Equip the Blizzard &lt;br&gt;Materia, Cerberus, plus the Short Barrel.&lt;br&gt;&lt;br&gt;Start off by firing magic, then immediately follow it up with a barrage of &lt;br&gt;normal shots. In short, damage chaining is the best way to go here. The&lt;br&gt;spider is most vulnerable when it starts crawling along the walls.&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;CHAPTER 06 : DEEPGROUND STRIKES BACK                                   [03f]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;| Items: 3100 Gil, Handgun Bullets (x60), Potion (x3), Limit Breaker,      |&lt;br&gt;|        Rifle Bullets (x30), Machine Gun Bullets (x300)                   |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;Stage Missions: - Destroy the choppers attacking the headquarters! &lt;br&gt;                 (Total: 15) -&lt;br&gt;                - Save the WRO members! (Total: 12) -&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Destroy 3 mobile artilleries for the CARD KEY. Unlock the gate to proceed.&lt;br&gt;Go along the path, while taking out enemies. (mostly guard hounds) You&lt;br&gt;should see the enemy camp once you reach the edge of the cliff. Take out&lt;br&gt;some more soldiers from your current spot. Also, you can watch the beetle&lt;br&gt;creatures bite your human enemies, just for fun. Kill the beetles with the&lt;br&gt;fire materia.&lt;br&gt;&lt;br&gt;Drop down, kill some more some more soldiers. Loot the place for a POTION,&lt;br&gt;1100 GIL, 60 HANDGUN BULLETS &amp;amp; LIMIT BREAKER. Move along towards an open &lt;br&gt;area and assist the WRO members, by shooting the barrels to clear out enemy &lt;br&gt;soldiers. Now, sit on the turret gun and shoot down as many choppers as you&lt;br&gt;can. (A total of 15) The last chopper is the toughest to shoot down. &lt;br&gt;&lt;br&gt;After taking care of the last chopper, get off your sit. Kill all the&lt;br&gt;approaching sword-swinging guys to get the CARD KEY. Check around the area&lt;br&gt;for a POTION &amp;amp; 15 RIFLE BULLETS. Unlock the gate. There&amp;#39;s a vending machine&lt;br&gt;and a Mako point in the next room. Go on outside.&lt;br&gt;&lt;br&gt;This place is an enemy infested area. Use a Phoenix Down on yourself, as a&lt;br&gt;precautionary measure in case you get KOed. Use all the items you need to &lt;br&gt;survive, since you can always go back to the previous room to shop. Once&lt;br&gt;you&amp;#39;ve cleaned up the place, look around to find a POTION &amp;amp; 120 MACHINE GUN&lt;br&gt;BULLETS. Proceed north ito the left door.&lt;br&gt;&lt;br&gt;Just keep moving until you get outside. Clear some more enemies for the &lt;br&gt;CARD KEY. Unlock the gate to reach the HQ Entrance. More enemies waiting to&lt;br&gt;be dispatched. Check the area for a POTION, 120 MACHINE GUN BULLETS, &amp;amp; 1000&lt;br&gt;GIL. Destroy the Black Widow at the entrance.&lt;br&gt;&lt;br&gt;You&amp;#39;re now inside the HQ. Most of the enemies are shooting from the beams&lt;br&gt;at the ceiling, it only takes a single shot to take them out. Again, look&lt;br&gt;around the area to get a POTION, 60 HANDGUN BULLETS, &amp;amp; 15 RIFLE BULLETS.&lt;br&gt;Proceed to the next room, clear out more enemies, then go into the northeast&lt;br&gt;room. Just follow the path, picking up another thousand gil along the way.&lt;br&gt;Head towards the red dot to trigger a cut-scene. Chapter complete.     &lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;CHAPTER 07 : THE SHERA                                                 [03g]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;This one is a story chapter. Simply involves running around the airship,&lt;br&gt;talking to people. Cid tells you to have a look around, so let&amp;#39;s go do that.&lt;br&gt;Every single person here has something to say, so talk to them if you want.&lt;br&gt;But the only ones really need to speak to are Yuffie, Reeve and Shelke.&lt;br&gt;&lt;br&gt;Yuffie is just outside the bridge. Shelke is in the central room of the&lt;br&gt;upper deck. While Reeve is in the east-most room on the upper deck. A&lt;br&gt;series of cut-scenes and FMVs follow.&lt;br&gt;&lt;br&gt;Once you regain control, talk to the same group of people again. Talk to&lt;br&gt;Cid, Reeve &amp;amp; Yuffie 3 times, but only once to Shelke. There is a vending&lt;br&gt;machine in the room where Reeve is, that sells items real cheap. So be &lt;br&gt;sure to fully restock your bullets here. Mega Potions, Elixirs, and &lt;br&gt;X-Potions are also for sale from now on.&lt;br&gt;&lt;br&gt;After talking to the said people, head to the lower deck, towards the area &lt;br&gt;near the engine room to trigger another set of cut-scenes and FMVs. &lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;CHAPTER 08A : MIDGAR ASSAULT                                           [03h]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;| Items:      Hi-Potion (x2), Mega Potion                                  |&lt;br&gt;| Equipments: L Adjuster                                                   |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;Stage Missions: - Escort the WRO Squad to the Central Complex. (Total: 5) -&lt;br&gt;                - Save the surviving WRO Members. (Total: 9) -&lt;br&gt;                - Defeat the Deepground Commander. (Total: 1) -&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;You&amp;#39;ll regain control at the Train Graveyard. Follow the WRO members, and&lt;br&gt;blow up the barrels to make short work of the opposition. Go on to meet the&lt;br&gt;rest of the squad members. More enemies to take out. Pick up a HI-POTION at&lt;br&gt;the corner up ahead. Turn back, and go into the warehouse. Clear out another&lt;br&gt;group of soldiers to get the CARD KEY. Unlock the gate.&lt;br&gt;&lt;br&gt;Clear out the place then head north to pick up the MEGA POTION, along with&lt;br&gt;an L ADJUSTER. (Dropped by a DG soldier.) After the cut-scene, dispatch &lt;br&gt;some more soldiers atop the buildings. Proceed to the southwest sector and&lt;br&gt;kill the &amp;quot;sword guy&amp;quot; for your CARD KEY. Open the gate, continue north.&lt;br&gt;Trash all the robot sentries to get the next CARD KEY. Unlock the gate to&lt;br&gt;trigger some more cut-scenes.&lt;br&gt;&lt;br&gt;Replenish your supplies at the vending if necessary. Otherwise, it&amp;#39;s time&lt;br&gt;to move on. Make your way around the maze of trains until you get to a&lt;br&gt;huge open area. Once there, defeat all the enemies. Grab another CARD KEY&lt;br&gt;and unlock the gate further north. Just follow the path inside the tunnel to&lt;br&gt;the red dot, while blasting through all enemies on the way. You can also &lt;br&gt;find a HI-POTION in here.&lt;br&gt;&lt;br&gt;Outside, move through the next train maze. Cut-scene. You&amp;#39;ll have to defeat&lt;br&gt;several aerial troopers, or the Shrikes. Just fire whenever they fly close&lt;br&gt;to a support beam above, and watch them crash into the steel beams. &lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;CHAPTER 08B: FIGHT FOR THE CENTRAL COMPLEX                             [03i]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;| Items:      2000 Gil, Limit Breaker (x2), Potion, Handgun Bullets (x24), |&lt;br&gt;|             Rifle Bullets (x10), Machine Gun Bullets (x50), Hi-Potion,   |&lt;br&gt;|             G Report                                                     |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;Stage Missions: - Avoid the Aerial Mines! (Total: 3) -&lt;br&gt;                - Destroy the Robotic Assault Units! (Total: 2)&lt;br&gt;                - Assist the WRO Members! (Total: 40 (locks))&lt;br&gt;============================================================================   &lt;br&gt;&lt;br&gt;There&amp;#39;s a vending machine here, so shop if you need to. Move forward, then&lt;br&gt;clear out the southwest room for the CARD KEY. Unlock the gate. There are&lt;br&gt;whole of boxes in this area, which can used for cover. Dispatch some more&lt;br&gt;enemies. Grab a LIMIT BREAKER from atop the steel container, along with &lt;br&gt;1000 GIL from one of the boxes. &lt;br&gt;&lt;br&gt;Contine along the path northwest. Take the CARD KEY from the next group of&lt;br&gt;soldiers, and go open another gate. Destroy the box here to find 1000 GIL.&lt;br&gt;Climb up the ladder afterwards. At the top, just run through the gates, &lt;br&gt;once they open. Watch out for the maines hovering overhead, since those &lt;br&gt;things deal a lot of damage. There&amp;#39;s a POTION by the stairs at the end.&lt;br&gt;&lt;br&gt;Run up the stairs and continue on, until a robot comes stomping in. Go hide&lt;br&gt;at the corner as the machine slams into the wall. Climb some more stairs,&lt;br&gt;and you&amp;#39;ll come across a vending machine. There&amp;#39;s a turret guy at the end of&lt;br&gt;the hall, so run up then drop into the shallow pit, and get rid of him from &lt;br&gt;there. Continue forward. Sit behind the gun, and kill all the approaching&lt;br&gt;soldiers if you like. Go up the ladder nearby.&lt;br&gt;&lt;br&gt;At the top, crouch by the gate up ahead, and provide some cover fire for&lt;br&gt;the guy deactivating the laser gate inside. Once done, enter the said&lt;br&gt;gate. Now take out all the soldiers at the top of the stairs. Climb up&lt;br&gt;and continue onward. Climb the laddder at the end for a LIMIT BREAKER, 10&lt;br&gt;RIFLE BULLETS, 50 MACHINE GUN BULLETS, 24 HANDGUN BULLETS, HI-POTION, &amp;amp;&lt;br&gt;the first G REPORT.&lt;br&gt;&lt;br&gt;Go all the way back down, and out through the garage door. Go into the &lt;br&gt;nearby room, kill all the enemies for the CARD KEY, and unlock the gate.&lt;br&gt;Press the elevator switch to activate it. At the next floor, defeat more&lt;br&gt;soldiers. Trash all the robot sentries upstairs. Destroy all the boxes for&lt;br&gt;some cash. Press the switch up ahead to activate the lift. &lt;br&gt;&lt;br&gt;Next floor, get rid of some more robot sentries, and a couple of turret &lt;br&gt;guys. Head south, shop at the vending machine if necessary. Go through the&lt;br&gt;nearby door for a boss fight.&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;BOSS: ROSSO THE CRIMSON / BLOODBURST ROSSO&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;The first part of this fight is easy. Just hit her several times to trigger&lt;br&gt;a cut-scene, and then she gets serious afterwards. The disc blades she &lt;br&gt;throws at you can be avoided by dashing, then jumping at the last moment.&lt;br&gt;A hit from this will knock you over, so be sure to press X or [] while &lt;br&gt;you&amp;#39;re airborne to get up quickly. &lt;br&gt;&lt;br&gt;Despite her fast movements, she does pause for a short time in between &lt;br&gt;dashes. So take this opportunity to fire at her with your strongest weapon.&lt;br&gt;The pipes around the area provide good cover against the disc blades. &lt;br&gt;Also, limit break melees do deal a lot of damage on her. (with the Power &lt;br&gt;Cross equipped.) But since she moves fast, I recommend that you try to pin&lt;br&gt;her against a wall with the fire ball attack instead.&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;CHAPTER 09 : AN EMPIRE IN RUINS                                        [03j]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;| Items:      8000 Gil, Machine Gun Bullets (x180), Rifle Bullets (x48),   |&lt;br&gt;|             Handgun Bullets (x252), Limit Breaker (x2), Phoenix Down,    | &lt;br&gt;|             Potion, Red Ether, Mega Potion, Red Potion (x2), Top Secret  |&lt;br&gt;|             Files (x5), X-Potion                                         |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;Stage Missions: - Collect Top Secret Deepground Data Files (Total: 5) -&lt;br&gt;                - Destroy the Surveillance Mines (Total: 99) -&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Before proceeding into the Shinra building, look around for plenty of items:&lt;br&gt;12 RIFLE BULLETS, 90 MACHINE GUN BULLETS, LIMIT BREAKER, 1000 GIL &amp;amp; PHOENIX&lt;br&gt;DOWN. In the building, defeat some ninjas, and climb up the right staircase.&lt;br&gt;Grab 12 RIFLE BULLETS at the northeast corner. Contine up the opposite &lt;br&gt;staircase, grab 1000 GIL. From there, go north then drop into the pit.&lt;br&gt;&lt;br&gt;Look around for a POTION &amp;amp; 36 HANDUN BULLETS. Now, go jump over the railing&lt;br&gt;at the southeast corner, towards the next section. Get 12 RIFLE BULLETS from&lt;br&gt;the northeast corner. Follow the path northwest. At the lower floor, look &lt;br&gt;behind you to find a RED ETHER. Continue to the next room afterwards.&lt;br&gt;&lt;br&gt;Take out a total of 4 enemies on the catwalks. Pick up 90 MACHINE GUN &lt;br&gt;BULLETS, and go through the northeast exit. Go around a couple of rooms,&lt;br&gt;until you get to one with a beetle enemy. Shoot it and its other friends&lt;br&gt;will come to help. Dispatch them all, take the MEGA POTION, then exit out to&lt;br&gt;the hallway. &lt;br&gt;&lt;br&gt;Kill 3 soldiers, and take the 1000 GIL in the room. At the hallway, pick up&lt;br&gt;a couple of RED POTIONS west. Continue along the path to reach a vending &lt;br&gt;machine, and through the door. Here, jump on the barrel positioned directly&lt;br&gt;under the item case. Jump again to grab it. The box contains 5000 GIL. Now&lt;br&gt;head north out to another hallway. &lt;br&gt;&lt;br&gt;Pick up 180 MACHINE GUN BULLETS, &amp;amp; 72 HANDGUN BULLETS. Follow the path north&lt;br&gt;west. Press the switch to open the door. After the cut-scene, press forward,&lt;br&gt;through some more doors. The beetle enemies are endless. Though I do suggest&lt;br&gt;defeating a few, to improve your evaluation scores at the end of this &lt;br&gt;chapter. Go through the last door for a mini boss fight. &lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;BATTLE: BLACK WIDOW TW&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;There are 2 of these things here. And they also have that laser attack, &lt;br&gt;similar to that of their friend, you fought back at Shinra Manor. Now equip&lt;br&gt;the Griffon + an upgraded Short Barrel, and fire away. Constantly strafe&lt;br&gt;sideways to avoid the laser. The spiders&amp;#39; machine gun fire are pretty weak,&lt;br&gt;so you should concentrate more on getting away from the giant laser.&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Ride the elevator up. You&amp;#39;ll now be in an unknown part of the Shinra &lt;br&gt;building, with no map... joy! Anyway, you need to collect Deepground&amp;#39;s top&lt;br&gt;secret data files. Take a look around the area to find a LIMIT BREAKER, &lt;br&gt;along with a dozen RIFLE BULLETS. Now from the elevator, go northwest to&lt;br&gt;get hold of the first TOP SECRET FILE, behind the glass observation panels.&lt;br&gt;Ruturn to the elevator, and head south through a door from there.&lt;br&gt;&lt;br&gt;Keep going forward for a couple of screens. You&amp;#39;ll eventually reach the &lt;br&gt;&amp;quot;display room&amp;quot;. Make your way around the huge (and rather bare) place,&lt;br&gt;until you find the door that leads to the elevator platform. Go in for a&lt;br&gt;cut-scene. You finally get your map afterwards, thanks to Tifa. Move on.&lt;br&gt;In the next room, go around the walkway to get 108 HANDGUN BULLETS. Get on&lt;br&gt;the elevatot and press the switch to activate it.&lt;br&gt;&lt;br&gt;You&amp;#39;ll be surrounded by surveillance maines on the way up. Destroy as many&lt;br&gt;as you can before you get to the next floor. Once there, continue out the&lt;br&gt;door. Shop at the vending machine if you like. Go along the path north into&lt;br&gt;the room at the end of the hall. An item case with 90 MACHINE GUN BULLETS &lt;br&gt;can be seen lying around along the way.&lt;br&gt;&lt;br&gt;This section consists of 4 small rooms, connected to each other. Majority&lt;br&gt;of which are guarded by several enemies. Take them out and continue your&lt;br&gt;search for the top secret files. 3 out of the 4 rooms have files inside.&lt;br&gt;The southwest room has an exit that leads to the west side hallway. Go&lt;br&gt;there and proceed to the next elevator.&lt;br&gt;&lt;br&gt;Grab another 108 HANDGUN BULLETS from the item case by the walkway. Activate&lt;br&gt;lift to go up. More surveillance mines to destroy. But this time, they spin&lt;br&gt;around you really fast, and destroying one can trigger a major chain &lt;br&gt;reaction. Be careful about this, since getting hit by an explosion can cause&lt;br&gt;serious damage. Move on to your destination once you reach the next floor.&lt;br&gt;&lt;br&gt;You will be at Shinra&amp;#39;s Quarantine Facility. Shop and grab the X-POTION. &lt;br&gt;Head to red dot for a boss fight.&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;BOSS: NEO AZUL&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;First part is the easy part. Just keep shooting him with your strongest &lt;br&gt;weapon, and back up as he approaches. For his beast form, he&amp;#39;ll be hot on &lt;br&gt;your heels the whole time, so run. If you&amp;#39;re gonna use magic, go for &lt;br&gt;Blizzard. (It does the most damage on him) Normal guns don&amp;#39;t help much &lt;br&gt;either. The best thing to do here is just to equip the Power Cross, use a&lt;br&gt;Limit Breaker, and melee him to death. Back away after a few melee hits,&lt;br&gt;to avoid getting swiped. &lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;CHAPTER 10 : SHINRA&amp;#39;S DARK SECRET                                      [03k]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;| Items:      Handgun Bullets (x160), Limit Breaker (x2), Ether, G Report, |&lt;br&gt;|             X-Potion, Machine Gun Bullets (x60), Rifle Bullets (x12),    |&lt;br&gt;|             Elixor, Mega Potion, Omega Report (x1)                       |&lt;br&gt;| Equipments: Blast Machine Gun, Faerie L Barrel                           |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;Stage Missions: - Eliminate the Pursuers. (Total: 10) -&lt;br&gt;                - Swiftly Neutralize the Enemy Onslaught -&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Grab 90 HANDGUN BULLETS downstairs. Defeat the group of enemies that appear&lt;br&gt;(8 Gargoyles, some soldiers and a sword guy) to get the CARD KEY. Unlock the&lt;br&gt;gate, drop to the lower section. Pick up the OMEGA REPORT behind you. &lt;br&gt;Continue to the red dot towards the outer wall&amp;#39;s interior. Here, you&amp;#39;ll have&lt;br&gt;a couple more CARD KEYS to get. Move on to the next sector.&lt;br&gt;&lt;br&gt;These group of soldiers are protected by a force field. Maybe the barrier&lt;br&gt;can be broken with several shots, I&amp;#39;m not sure. So use melee attacks or &lt;br&gt;magics instead. Another CARD KEY along with a LIMIT BREAKER. Unlock the&lt;br&gt;gate, proceed to the southwest door. &lt;br&gt;&lt;br&gt;Here, make your way to the bottom sector. Destroy the boxes for some items&lt;br&gt;and the CARD KEY. Go unlock the barricade upstairs. Head for the door to the&lt;br&gt;next room. Watch your step here to avoid getting hit by the hail of bullets&lt;br&gt;coming from the ceiling. Once you get on the cart, aim behind you and take&lt;br&gt;out all the enemies in pursuit. &lt;br&gt;&lt;br&gt;At the ruins, you&amp;#39;ll find a vending machine, so replenish your supplies if &lt;br&gt;needed. Destroy the box for an ETHER. Go southwest, defeat some &amp;quot;barrier&lt;br&gt;soldiers to get the CARD KEY. Proceed along the catwalk and down the stairs,&lt;br&gt;onto the rooftops. Check the other side of the roof to find the second &lt;br&gt;G REPORT. Backtrack down the stairs, and unlock the gate. Kill 3 ninja &lt;br&gt;enemies for another CARD KEY. Take out one more soldier in the next room to&lt;br&gt;get yet another CARD KEY.&lt;br&gt;&lt;br&gt;Drop below after unlocking the barricade. Get the X-POTION. Keep going down&lt;br&gt;to the bottom area. You can obtain the BLAST MACHINE GUN at the opposite end&lt;br&gt;of the barricade. Defeat the horde of Guard &amp;amp; Crimson Hounds for the CARD &lt;br&gt;KEY to get out. Now make your way upstairs, while blasting through all the&lt;br&gt;enemies. When you get to around E-9, aim for the box atop some balcony to&lt;br&gt;make it fall. Head towards the spot where it had fallen to get the FAERIE L&lt;br&gt;BARREL. &lt;br&gt;&lt;br&gt;Follow the path and you&amp;#39;ll eventually be surrounded by several barricades.&lt;br&gt;Go south, man the turret gun, and blast the horde of enemies up ahead. Once&lt;br&gt;done, go pick up the CARD KEY. Unlock the gate. Go downstairs to the ground&lt;br&gt;level. There&amp;#39;s an ELIXIR in the item case on top of the stairs. Check around&lt;br&gt;the area for plenty of ammo: 60 MACHINE GUN BULLETS, 36 HANDGUN BULLETS, &amp;amp;&lt;br&gt;12 RIFLE BULLETS. From the spot where you found the rifle ammos, head up the&lt;br&gt;stairs around the corner.&lt;br&gt;&lt;br&gt;There&amp;#39;s a vending machine here. Continue eastward, and defeat the horde of&lt;br&gt;soldiers for one more CARD KEY. Grab the LIMIT BREAKER, then unlock the gate&lt;br&gt;for a cut-scene.&lt;br&gt;&lt;br&gt;Get 36 HANDGUN BULLETS from under the stairs, as well as 12 RIFLE BULLETS &amp;amp;&lt;br&gt;60 MACHINE GUN BULLETS on the way up. Kill a couple of soldiers for CARD &lt;br&gt;KEY, and proceed further up. Now you have to obtain several card keys as you&lt;br&gt;move along, to unlock the barricades. There will be traps along the way. Go&lt;br&gt;downstairs. Pick up a dozen RIFLE BULLETS. Defeat the enemies outside. (Some&lt;br&gt;on the roof, others on the ground. &lt;br&gt;&lt;br&gt;Continue further down. Dispatch of all the enemies by the exit. Grab the &lt;br&gt;CARD KEY and unlock the barricade. There&amp;#39;s an item case containing 3000 GIL, &lt;br&gt;along with a Mako Point nearby. Descend another flight of stairs. The left&lt;br&gt;door leads to a vending machine, and go through the right one to proceed.&lt;br&gt;Drop down below, then go east into the tunnel. Aim at the ceiling and shoot&lt;br&gt;the mine for the first CARD KEY in this barricade puzzle.&lt;br&gt;&lt;br&gt;Contunue further in, and go through the small passage along the left wall.&lt;br&gt;Unlock the barricade at the top for the BAYONET RIFLE. Next, man the turret&lt;br&gt;gun, shoot the box at the top of the cliffs. That box contains another CARD&lt;br&gt;KEY. Make your way back out of the tunnel. Grab the CARD KEY. The nearby&lt;br&gt;barricade keeps an ELIXOR. &lt;br&gt;&lt;br&gt;Go the opposite direction from the tunnel entrance, unlock the gate there to &lt;br&gt;get hold of 2 more CARD KEYS. Head back to room with the turret gun. Drop &lt;br&gt;down the nearby pit. Defeat all the soldiers, grab the MEGA POTION. There &lt;br&gt;are 2 ladders here, climb up one of the ladders to get another CARD KEY.    &lt;br&gt;The barricade below contains a LIMIT BREAKER. Keep going up the ladders. At&lt;br&gt;the top, continue north to the red dot. Boss fight. &lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;BOSS: NERO THE SABLE&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Shoot him with your strongest combination of equipments. The P Cerberus &lt;br&gt;Gamma worked well for me. Jump over him when he tries to get close with his&lt;br&gt;spinning attack. He&amp;#39;ll eventually summon 2 dopplegangers. Only the real Nero&lt;br&gt;will receive damage, so spend a bullet on each copy. If your target does not&lt;br&gt;receive damage, then switch to another one. Limit Breaks are also worth a &lt;br&gt;try. And finally, Nero is invulnerable whenever he&amp;#39;s surrounded by the &lt;br&gt;purple aura.&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;CHAPTER 11 : BEGINNINGS                                                [03l]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;| Items: Handgun Bullets (x153), Rifle Bullets (x40), Hi-Potion (x3), Mega |&lt;br&gt;|        Potion, Machine Gun Bullets (x80), X-Potion, G Report (x1)        |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;Stage Missions: - Defeat the Gargoyles! 1 (Total: 2) -&lt;br&gt;                - Defeat the Gargoyles! 2 (Total: 3) -&lt;br&gt;                - Defeat all targets on the central pillar (Total: 8) -&lt;br&gt;                - Defeat the Gargoyles! 3 (Total: 9)&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Grab a caseful of HANDGUN BULLETS as well as a HI-POTION. There&amp;#39;s a Mako &lt;br&gt;Point here too. Moving on, you&amp;#39;ll be confronted by plenty of &amp;quot;barrier &lt;br&gt;soldiers&amp;quot;. Just get rid of the first couple of them, then run to the left&lt;br&gt;intersection to reach a door. You&amp;#39;ll find a vending machine inside. At the&lt;br&gt;next area, head down several flights of stairs to another door. Be sure to&lt;br&gt;pick up the case with 51 HANDGUN BULLETS along the way.&lt;br&gt;&lt;br&gt;Drop to the lower walkway for 20 RIFLE BULLETS. Dispatch another group of&lt;br&gt;barrier soldiers and a launcher guy. Grab the CARD KEY, and unlock the &lt;br&gt;south barricade. Jump on the platform to get the MEGA POTION. After that,&lt;br&gt;jump down onto the pipe below and again over the small gap. There are a lot&lt;br&gt;of item cases here, all of them containing 100 GIL. Step on the Mako Point&lt;br&gt;to summon a horde of beetles. Fight them off for one more CARD KEY.&lt;br&gt;&lt;br&gt;You&amp;#39;ll encounter some more Gargoyles in the next room. Continue downstairs&lt;br&gt;to another door. Plenty of bullets waiting to be picked up (51 HANDGUN, 20 &lt;br&gt;RIFLE &amp;amp; 80 MACHINE GUN BULLETS. You&amp;#39;ll have yo defeat all the enemies on &lt;br&gt;the central pillar. The quickest way to do this is to aim for the barrels&lt;br&gt;just above the pillar, and blow them up once they fall next to the soldiers.&lt;br&gt;Head for the door to the next room.&lt;br&gt;&lt;br&gt;Pick up an X-POTION &amp;amp; a HI-POTION. Eliminate more Gargoyles. Just use the&lt;br&gt;turret gun to shoot them down. Go downstairs into yet another room. Shop at&lt;br&gt;the vending machiene if needed. After the cut-scene, take CARD KEY from the&lt;br&gt;barrier soldier, and unlock the gate. Run towards the other soldier, who&amp;#39;s&lt;br&gt;pushing the turret gun, and take him out. Continue through several empty&lt;br&gt;rooms, until you reach one with enemies shooting at you from the ceiling.&lt;br&gt;&lt;br&gt;Use magic to take out the one closest to you, and make a run for it. Defeat&lt;br&gt;the beetle horde to get your CARD KEY. Unlock the gate, and go to the next&lt;br&gt;area. The enemies in this elevator room are endless, so run towards the &lt;br&gt;door diectly ahead. There&amp;#39;s a G-REPORT in here, but I recommend coming back &lt;br&gt;after the game saves your progress. Take the bullets and the HI-POTION. &lt;br&gt;the switch, head out, boss fight. &lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;BOSS: DRAGONFLY PT&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Attach a long-range barrel to your machine gun, (preferably the Blast &lt;br&gt;Machine Gun) and fire away. Do make sure its not hiding behind any obstacle&lt;br&gt;before shooting. The Gargoyles are definitely a nuisance so shoot them down &lt;br&gt;if there&amp;#39;s one flying nearby. The sentry robots always drop bullets or items. &lt;br&gt;Lastly make use of the pillars as cover against PT&amp;#39;s missiles.&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Now go back to the elevator room. Use a Limit Breaker to get rid of the &lt;br&gt;enemies quickly. Once the circular platform in the middle of the room&lt;br&gt;starts to ascend, jump on it. Face the direction of the &amp;quot;door&amp;quot; at the&lt;br&gt;top, them jump on the pipe. The G REPORT is at the dead end opposite of the&lt;br&gt;door. &lt;br&gt;&lt;br&gt;Return to the room where you fought PT and go north. Press the sitch to&lt;br&gt;proceed. Defeat the horde of barrier soldiers using the fire materia. Make&lt;br&gt;use of the vending machine, continue to the next room, another boss fight.&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;BOSS: ARACHNERO / GORGONERO&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Take out the 4 beam cannons first. Shoot them as they prepare to fire. Once&lt;br&gt;they&amp;#39;re gone, fire a few shots at Nero&amp;#39;s barrier to break it. At this point,&lt;br&gt;hit him with the Blizzard materia, and quickly follow through with normal&lt;br&gt;shots -- this will chain the damage. If you run of MP, just use your &lt;br&gt;strongest weapon on him. (Preferably a handgun or a rifle.) The fire balls &lt;br&gt;can knock you down, so try to avoid them as much as possible. Rinse and &lt;br&gt;repeat until you win.&lt;br&gt;&lt;br&gt;For Gorgonero, just remember that he&amp;#39;ll pop up at the area with a purple-&lt;br&gt;black aura. Aim at that spot and shoot him once he appears. &lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Get 5000 GIL from the item case. Replenish your supplies at the vending&lt;br&gt;machine, and continue east. Boss fight... again. There&amp;#39;s no way you can win&lt;br&gt;against Weiss the Immaculate, so just let him kill you. After the cut-scene,&lt;br&gt;the real fight begins.&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;BOSS: WEISS EMPOWERED   &lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Stay as far away from him as possible at all times. And fire away with your&lt;br&gt;strongest weapon. (better if it&amp;#39;s &amp;quot;P Class&amp;quot;) Constantly strafe sideways to&lt;br&gt;keep up with his as he moves around. If he dashes towards you, back up and&lt;br&gt;keep shooting. For the sonic blades, strafe sideways or hide behind the &lt;br&gt;glass tubes. He can also use his staff to block your bullets, so wait for a &lt;br&gt;few moments, after he lowers it before you attack again. And finally, you&lt;br&gt;can avoid his missiles by hiding behind the tubes, or by dashing then &lt;br&gt;jumping at the last moment.&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;CHAPTER 12A : OMEGA &amp;amp; CHAOS                                            [03m]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;| Items: Elixir, Omega Report (x2)                                         |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;Vincent will be in demon form here, with the Death Penalty in his &lt;br&gt;possession. That gun can kill everything here in a single shot, so try it&lt;br&gt;out for a bit if you like. Again, make your way to the red dot on the map.&lt;br&gt;There&amp;#39;s only one available path to follow here so go on. Take a sharp &lt;br&gt;left at the split path near the starting point, to get an ELIXIR (if you &lt;br&gt;need one.)&lt;br&gt;&lt;br&gt;In the next area, blast your way through the enemies and head for the upper&lt;br&gt;level. The first of the last 2 OMEGA REPORTS is tucked in the small space &lt;br&gt;between the stack of crates, and the giant cylinder tank to the north. Once&lt;br&gt;you reach the circular path, go towards the opposite direction for the last&lt;br&gt;OMEGA REPORT. Turn back and take the stairs up. Defeat all the enemies.&lt;br&gt;&lt;br&gt;After the FMV, kill some more enemies as you fly through the tunnel. Real&lt;br&gt;nice music here. In the next room, keep defeating the flying enemies, until &lt;br&gt;you trigger a cut-scene. When you regain control, go along the spiral&lt;br&gt;paths to top. Step on the circle. Continue forward. Chapter 12A complete.&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;CHAPTER 12B : A FINALE CHAOTIC                                         [03n]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;Hopefully you did take some time to shop for bullets, before you started &lt;br&gt;this chapter. You&amp;#39;ll be fighting the last 3 battles of the game.&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;BOSS: CRYSTAL FEELERS &amp;amp; OMEGA COCOON&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Do bother to take out the spawning flying creatures with your ordinary&lt;br&gt;guns, since they drop bullets for the Death Penalty. (This is why I told &lt;br&gt;you to buy bullets at the shop.) Keep blasting enemies until you have at&lt;br&gt;least 350 Death Penalty Bullets. (Yes, you&amp;#39;ll need lots of it later, though&lt;br&gt;not that much.) &lt;br&gt;&lt;br&gt;As for the feelers, approach them once they open, and use melee attacks.&lt;br&gt;The crystals remain exposed, as long as you don&amp;#39;t kill off all the flying&lt;br&gt;enemies.&lt;br&gt;&lt;br&gt;Omega Cocoon appears once all the Crystal Feelers are destroyed. Keep&lt;br&gt;shooting it with the Death Penalty, while taking out the minor enemies that&lt;br&gt;spawn. &lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;FINAL BOSS: OMEGA WEISS&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;The explosion from the Death Penalty will damage both Weiss &amp;amp; Omega. Their&lt;br&gt;offensives are quite deadly, but fortunately most can be avoided by &lt;br&gt;Vincent&amp;#39;s enhanced dash ability. Don&amp;#39;t get too close to this boss, since it&lt;br&gt;attempts to flatten you with its fist. &lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;IV. GAME LIST                                                           [04]&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;UNLOCKABLES                                                            [04a]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;MEMORY CAPSULES LOCATIONS                                              [04b]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;These capsules are hidden targets scattered throughout the game. Shoot them&lt;br&gt;to unlock cut-scene entries in the Event Viewer extra feature. The game&lt;br&gt;automatically saves your progress for every capsule destroyed. So you won&amp;#39;t&lt;br&gt;ever find them again, unless you delete the game&amp;#39;s save file from your &lt;br&gt;memory card. &lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;                                Chapter 01&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Capsule 01 : At the place where you found the second Potion, face south so&lt;br&gt;             that you&amp;#39;re overlooking the rooftops. The capsule is on the&lt;br&gt;             white chimney of a house. The target is pretty small, and &lt;br&gt;             therefore hard to spot.&lt;br&gt;&lt;br&gt;Capsule 02 : After obtaining the first card key, unlock the laser gate and&lt;br&gt;             go to around I-10. (Near the Mako Point) Turn north, and aim&lt;br&gt;             high at the window of the houses. It&amp;#39;s at the 1st or 2nd house&lt;br&gt;             to the right of the Mako Point.&lt;br&gt;&lt;br&gt;Capsule 03 : After Rio gets abducted by the hound enemy, look into the&lt;br&gt;             fountain to see it.&lt;br&gt;&lt;br&gt;Capsule 04 : After getting the 2nd card key, (for the &amp;quot;Locate the Card Key&amp;quot;&lt;br&gt;             stage mission) head to around H-6 and turn south. Aim towards&lt;br&gt;             the roof of a house with a fence. &lt;br&gt;&lt;br&gt;Capsule 05 : In the shed where you found the Long Barrel. It&amp;#39;s tucked in&lt;br&gt;             between 2 crates under the stairs.&lt;br&gt;&lt;br&gt;Capsule 06 : After obtaining the Griffon, jump on the second crate to the &lt;br&gt;             right and aim towards the rooftops. You should spot it on the&lt;br&gt;             rusted balcony of a house to the left side. &lt;br&gt;&lt;br&gt;Capsule 07 : Grab the 4th card key and head to around G-8. The capsule is in&lt;br&gt;             the fire towards the north side.&lt;br&gt;&lt;br&gt;Capsule 08 : From where you got the 180 Handgun Bullets, (near a Mako Point)&lt;br&gt;             aim along the rooftops. You&amp;#39;ll find the capsule between the &lt;br&gt;             rooves of the 1st and 2nd houses from the left. &lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;                                Chapter 02&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Capsule 01 : Stand on the protruding piece of land between J-11 &amp;amp; J-12. Face &lt;br&gt;             northeast to spot it.&lt;br&gt;&lt;br&gt;Capsule 02 : On the ground in front of the truck.&lt;br&gt;&lt;br&gt;Capsule 03 : At the west side of H-15. Look down the waterfall and use the &lt;br&gt;             Sniper Scope to hit it.&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;                                Chapter 03&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;                                Chapter 04&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;                                Chapter 05&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Capsule 01 : After defeating the 3 Sahagins at the beginning of the sewer&lt;br&gt;             area, turn south and crouch. You should see the capsule in the&lt;br&gt;             small opening at lower part of the wall.&lt;br&gt;&lt;br&gt;Capsule 04 : When you regain control after the cut-scene, with Lucrecia at&lt;br&gt;             the manor basement library, proceed to the east room. The &lt;br&gt;             capsule should be under the fallen shelf to the north.&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;                                Chapter 06&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Capsule 01: After getting the 1st card key, proceed to the west side dead &lt;br&gt;            end (D-13) and face south. &lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;                                Chapter 08&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Capsule 02 : You can find this one in beween the crates, where you spotted&lt;br&gt;             the WRO Member slacking off. (Train Graveyard, Chapter 8A) &lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;                                Chapter 09&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;                                Chapter 10&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;                                Chapter 11&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;                                Chapter 12&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;OMEGA REPORTS                                                          [04c]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;There are 8 of these documents to be found from Chapter 5 onwards. &lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;|                          Report # 01 : Discovery                         |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;|                       - Ancient Tablet Discovered -                      |&lt;br&gt;|                                                                          |&lt;br&gt;| Soul wrought of terra corrupt,                                           |&lt;br&gt;| Quelling Impurity,                                                       |&lt;br&gt;| Purging the stream                                                       |&lt;br&gt;| To beckon forth the ultimate fate                                        |&lt;br&gt;| Behold mighty Chaos,                                                     |&lt;br&gt;| Omega&amp;#39;s squire to the lofty heavens.                                     |&lt;br&gt;|                                                                          |&lt;br&gt;| After further study of the tablet by our research team, it has been      |&lt;br&gt;| determined that this passage was written by the Centra over 2000 years   |&lt;br&gt;| ago.                                                                     |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;|                     Report # 02 : No New Findings                        |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;| Could &amp;quot;Omega&amp;quot; be a place and &amp;quot;Chaos&amp;quot; a person? While our search for the  |&lt;br&gt;| site has continued, we have been unable to locate any new artifacts,     |&lt;br&gt;| that may help to answer our many questions.                              |&lt;br&gt;|                                                                          |&lt;br&gt;|                          - Promised Land -                               |&lt;br&gt;|                                                                          |&lt;br&gt;| Quite a few of my colleagues come to the conclusion that, Omega may be   |&lt;br&gt;| the fabled &amp;quot;promised land&amp;quot; to which the legend states that Centra are to |&lt;br&gt;| lead us. However, I still have my doubts. If Omega were an actual        |&lt;br&gt;| location, then how could Chaos be its &amp;quot;squire to the lofty heavens&amp;quot;?     |&lt;br&gt;|                                                                          |&lt;br&gt;| Next month administration will finally be sending me the assistant I     |&lt;br&gt;| have been asking for. Rumor has it she graduated at the top of her       |&lt;br&gt;| university class.                                                        |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;|                     Report # 03 : Alternate Theories                     |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;|                                - Memo -                                  |&lt;br&gt;|                                                                          |&lt;br&gt;| Review of several dated reports of our Lifestream has shed new light to  |&lt;br&gt;| my many theories about the Centa inscription. Just as we are born from   |&lt;br&gt;| the flowing matter below our feet, I now believe that Chaos and Omega    |&lt;br&gt;| may also be sentient life forms that the planet creates at its own will  |&lt;br&gt;|                                                                          |&lt;br&gt;| If we were able to discover the exact location where these two beings    |&lt;br&gt;| are to be born, the scientific repurcussions would be enormous.          |&lt;br&gt;|                                                                          |&lt;br&gt;| I was informed by a fellow paleontologist this morning that the new      |&lt;br&gt;| company had discovered another Centra artifact, and a new large-scale    |&lt;br&gt;| research project was scheduled to begin. She also said that my           |&lt;br&gt;| assistant had been offered a place on the team.                          |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;|                     Report # 04 : The Terrasystem                        |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;|                                 -Memo-                                   |&lt;br&gt;|                                                                          |&lt;br&gt;| The more I learn of this wonderous planet&amp;#39;s inner-workings, the more I   |&lt;br&gt;| am in awe of that which lies before me.                                  |&lt;br&gt;|                                                                          |&lt;br&gt;| Omega... Part of a system created by our world to preserve the constant  |&lt;br&gt;| circulation of life. And therein lies the key to solving this mystery... |&lt;br&gt;| For many years it has been documented that local legends not only speak  | &lt;br&gt;| of this phenomenon in terms of a planetary scale, but also suggest that  |&lt;br&gt;| the entire cosmos may follow the same rules.                             |&lt;br&gt;|                                                                          |&lt;br&gt;| I must say, I am quite pleased with the work of my fine assistant. Her   |&lt;br&gt;| ardent approach to the tasks before her will most certainly lead us to   |&lt;br&gt;| the many answers which continue to elude our team.                       |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;|                    Report # 05 : Omega and Chaos                         |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;| The two names which appear on the tablet...                              |&lt;br&gt;|                                                                          |&lt;br&gt;| If Omega is to act as the ark which guides all life to the boundless     |&lt;br&gt;| sea of stars... then what of Chaos?                                      |&lt;br&gt;|                                                                          |&lt;br&gt;| The ancient inscription implies that his duty is to &amp;quot;beckon forth an     |&lt;br&gt;| ultimate fate.&amp;quot; Perhaps it is he who is destined to lead us to Omega.    |&lt;br&gt;|                                                                          |&lt;br&gt;| Soul wrought of terra corrupt...                                         |&lt;br&gt;| What message lurks behind these ominous words?                           |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;|                      Report # 06 : Impurities                            |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;| The spring that Dr. Valentine discovered is amazing! I am certain that   |&lt;br&gt;| it is some sort of reservoir for the &amp;quot;terra corrupt&amp;quot; mentioned on the    |&lt;br&gt;| Centra tablet.                                                           |&lt;br&gt;|                                                                          |&lt;br&gt;| The doctor believes the crystalline spring contains contaminated         |&lt;br&gt;| deposits of bioplasma that have overflown from the pure Lifestream. In   |&lt;br&gt;| fact, all of our readings indicate a strange type of energy radiating    |&lt;br&gt;| from the site. Could this grotto be the location where the legendary     |&lt;br&gt;| Chaos is destined to be born?                                            |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;|                         Report # 07 : Chaos                              |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;| My conscience tells me that I must leave some sort of record             |&lt;br&gt;| documenting all that I have attempted.                                   |&lt;br&gt;|                                                                          |&lt;br&gt;| That which slumbers within him... The antithesis of Omega... Chaos...    |&lt;br&gt;|                                                                          |&lt;br&gt;| Soul wrought of terra corrupt...                                         |&lt;br&gt;| Before Omega begins his journey to the sea of stars, Chaos will scourge  |&lt;br&gt;| the world of all things living, sending them back to the Lifestream...   |&lt;br&gt;|                                                                          |&lt;br&gt;| Only to be left with the burden of bearing the discarded remains of a    |&lt;br&gt;| dying world.                                                             |&lt;br&gt;|                                                                          |&lt;br&gt;| And it was I who...                                                      |&lt;br&gt;| I am so sorry...                                                         |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;|                       Report # 08 : Protomateria                         |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;|                            - Protomateria -                              |&lt;br&gt;|                                                                          |&lt;br&gt;| I have determined the materia found by Dr. Valentine at the fountain of  |&lt;br&gt;| Chaos to be a type of refined anti-matter formed within the grotto over  |&lt;br&gt;| the past several millenia.                                               |&lt;br&gt;|                                                                          |&lt;br&gt;| I believe the planet created this instrument out of necessity as a       |&lt;br&gt;| means to control Chaos and prolong its own inevitable fate.              |&lt;br&gt;|                                                                          |&lt;br&gt;| By controlling Chaos, the planet also succeeds in preventing the advent  |&lt;br&gt;| of Omega. If Chaos is allowed to fulfill his destiny of destruction,     |&lt;br&gt;| Omega&amp;#39;s awakening cannot be far behind.                                  |&lt;br&gt;|                                                                          |&lt;br&gt;| That is why I...                                                         |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;G REPORTS                                                              [04d]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;Collecting all 3 of these documents will unlock the hidden ending. The movie&lt;br&gt;shows after the &amp;quot;THE END&amp;quot; screen. Locations of the files are as follows:&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;Chapter 08B : Provide cover fire for the WRO member that&amp;#39;s trying to &lt;br&gt;              deactivate the laser barricade. Once open, go through it, and&lt;br&gt;              climb the ladder at the end of the path. &lt;br&gt;&lt;br&gt;Chapter 10  : Find it under the stairs on along the back of the rooftops.&lt;br&gt;&lt;br&gt;Chapter 11  : At the room with a round elevator platform. Have that &lt;br&gt;              platform take you up, and walk on the pipes towards the north&lt;br&gt;              edge. &lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;|                         Report # 01 : Taboo                              |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;| The Shinra Company is feared across the globe for its ruthless army,     |&lt;br&gt;| SOLDIER.                                                                 |&lt;br&gt;|                                                                          |&lt;br&gt;| However, there are two members of this legion of whom few have the       |&lt;br&gt;| courage to speak.                                                        |&lt;br&gt;|                                                                          |&lt;br&gt;| While one is well known: the infamous &amp;quot;S&amp;quot; -- a symbol of strength and    |&lt;br&gt;| destruction -- the other remains shrouded in an eldritch veil of         |&lt;br&gt;| shadows. All records of this man&amp;#39;s existence have been deleted, the      |&lt;br&gt;| only remnant of his legacy being the lone letter &amp;quot;G&amp;quot;.                    |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;|                     Report # 02 : A Single Record                        |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;|                                                                          |&lt;br&gt;| &amp;quot;G&amp;quot;...                                                                   |&lt;br&gt;| We can only begin to imagine who this enigmatic warrior might be.        |&lt;br&gt;|                                                                          |&lt;br&gt;| There are rumors that he was a biochemically constructed prototype for   |&lt;br&gt;| the soldier who would become &amp;quot;S&amp;quot;. However, there are no documents to     |&lt;br&gt;| support these claims. In fact, there is so little information on &amp;quot;G&amp;quot;     |&lt;br&gt;| that his existance may be nothing but a fabrication.                     |&lt;br&gt;|                                                                          |&lt;br&gt;| The only thing that may give insight into this mystery is a lone         |&lt;br&gt;| personnel record which  indicates that several years ago, a soldier 1st  |&lt;br&gt;| class was assigned a top-secret mission to pursue a target referred to   |&lt;br&gt;| only as &amp;quot;G&amp;quot;. Unfortunately, any further data on this mission has been    |&lt;br&gt;| lost or destroyed...                                                     |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;|                      Report # 03 : Below Midgar                          |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;| &amp;quot;G&amp;quot; slumbers below Midgar...                                             |&lt;br&gt;| Silently abiding his awakening...                                        |&lt;br&gt;|                                                                          |&lt;br&gt;| Or so tell the stories of vagrants who dwell in the slums of the         |&lt;br&gt;| mephitic metropolis. However, could there exist some truth behind these  |&lt;br&gt;| rumors?                                                                  |&lt;br&gt;|                                                                          |&lt;br&gt;| Being one of the few who was involved in their construction, I know all  |&lt;br&gt;| too well of the vast caverns that sprawl deep beneath our city&amp;#39;s         |&lt;br&gt;| streets.                                                                 |&lt;br&gt;|                                                                          |&lt;br&gt;| This will more than likely be my final entry. The last fragment of data  |&lt;br&gt;| I have uncovered reads as follows:                                       |&lt;br&gt;|                                                                          |&lt;br&gt;| Soldiers branded with epithets of color...                               |&lt;br&gt;| These are the hellspawn of &amp;quot;G&amp;quot;.                                          |&lt;br&gt;+--------------------------------------------------------------------------+&lt;br&gt;&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;EQUIPMENTS                                                             [04e]&lt;br&gt;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br&gt;&lt;br&gt;----------------------------------------------------------------------------&lt;br&gt;Customizable Weapons                                                 [04e-1]&lt;br&gt;----------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;                          CERBERUS MODIFICATION TREE&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;                                   Cerberus&lt;br&gt;                                       |&lt;br&gt;                                  Cerberus II&lt;br&gt;                                       |&lt;br&gt;                                  Cerberus III&lt;br&gt;                                       |&lt;br&gt;                         +-------------+-------------+&lt;br&gt;                         |             |             |&lt;br&gt;                   P Cerberus     S Cerberus     M Cerberus&lt;br&gt;                         |             |             |&lt;br&gt;             P Cerberus Gamma  S Cerberus Gamma   M Cerbeus Gamma&lt;br&gt;                         |             |             |&lt;br&gt;              Powered Cerberus   Zero Cerberus   Quantum Ceberus&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Weapon           |  Cost   | Weight | Power | Speed | Range | Ammo |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Cerberus         |  1000   |  540   |  60   |  80   |  60   |  18  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Cerberus II      |  2000   |  540   |  105  |  80   |  60   |  18  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Cerberus III     |  5000   |  540   |  105  |  80   |  60   |  24  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| P Cerberus       |  10000  |  540   |  145  |  55   |  60   |  18  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| S Cerberus       |  10000  |  420   |  105  |  95   |  60   |  24  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| M Cerberus       |  10000  |  420   |  110  |  80   |  60   |  48  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| P Cerberus Gamma |  17000  |  540   |  145  |  55   |  60   |  18  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| S Cerberus Gamma |  17000  |  420   |  105  |  110  |  60   |  24  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| M Cerberus Gamma |  17000  |  420   |  115  |  80   |  60   |  60  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Powered Cerberus |  26000  |  420   |  200  |  55   |  60   |  18  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Zero Cerberus    |  26000  |  120   |  105  |  125  |  60   |  24  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Quantum Cerberus |  26000  |  240   |  120  |  80   |  60   |  84  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;&lt;br&gt;* The &amp;quot;Gamma&amp;quot; modifications have higher accuracies than their predecessors.&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;                          HYDRA MODIFICATION TREE&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;                                Hydra&lt;br&gt;                                  |&lt;br&gt;                               Hydra II&lt;br&gt;                                  |&lt;br&gt;                               Hydra III&lt;br&gt;                                  |&lt;br&gt;                  +---------------+----------------+&lt;br&gt;                  |               |                |&lt;br&gt;              P Hydra         S Hydra           M Hydra&lt;br&gt;                  |               |                |&lt;br&gt;           P Hydra Gamma    S Hydra Gamma     M Hydra Gamma&lt;br&gt;                  |               |                |&lt;br&gt;           Gigant Hydra     Feather Hydra      Velvet Hydra&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Weapon           |  Cost   | Weight | Power | Speed | Range | Ammo |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Hydra            |  1000   |  1050  |  140  |   65  |  140  |  05  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Hydra II         |  2000   |  1050  |  140  |   65  |  150  |  08  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Hydra III        |  5000   |  1050  |  160  |   65  |  150  |  08  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| P Hydra          |  10000  |  1050  |  185  |   65  |  150  |  05  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| S Hydra          |  10000  |  570   |  130  |   65  |  150  |  07  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| M Hydra          |  10000  |  570   |  160  |   55  |  150  |  16  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| P Hydra Gamma    |  17000  |  1050  |  225  |   30  |  150  |  03  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| S Hydra Gamma    |  17000  |  330   |  130  |   85  |  150  |  07  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| M Hydra Gamma    |  17000  |  570   |  165  |   55  |  150  |  28  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Gigant Hydra     |  26000  |  1050  |  280  |   01  |  200  |  01  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Feather Hydra    |  26000  |  30    |  140  |  125  |  170  |  08  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Velvet Hydra     |  26000  |  570   |  170  |   80  |  170  |  42  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;                       GRIFFON MODIFICATION TREE &lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;                              Griffon&lt;br&gt;                                 |&lt;br&gt;                             Griffon II&lt;br&gt;                                 |&lt;br&gt;                   +-------------+----------------+&lt;br&gt;                   |             |                |&lt;br&gt;              P Griffon      S Griffon        M Griffon&lt;br&gt;                   |             |                |&lt;br&gt;           P Griffon Beta   S Griffon Beta     M Griffon Beta&lt;br&gt;                   |             |                |&lt;br&gt;        P Griffon Gamma    S Griffon Gamma      M Griffon Gamma &lt;br&gt;                   |             |                |      &lt;br&gt;          Dueling Griffon   Sonic Griffon      Starry Griffon  &lt;br&gt;&lt;br&gt;============================================================================&lt;br&gt;&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Weapon           |  Cost   | Weight | Power | Speed | Range | Ammo |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Griffon          |  1000   |  1050  |   25  |  140  |   20  |  35  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Griffon II       |  2000   |  1050  |   35  |  140  |   20  |  40  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| P Griffon        |  5000   |  1050  |   50  |  130  |   20  |  35  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| S Griffon        |  5000   |  810   |   35  |  200  |   20  |  40  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| M Griffon        |  5000   |  900   |   35  |  140  |   20  |  60  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| P Griffon Beta   |  10000  |  1050  |   60  |  130  |   20  |  35  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| S Griffon Beta   |  10000  |  810   |   35  |  200  |   40  |  40  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| M Griffon Beta   |  10000  |  900   |   40  |  140  |   20  |  70  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| P Griffon Gamma  |  17000  |  1050  |   60  |  130  |   20  |  35  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| S Griffon Gamma  |  17000  |  510   |   35  |  200  |   40  |  40  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| M Griffon Gamma  |  17000  |  510   |   45  |  140  |   20  |  70  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Dueling Griffon  |  26000  |  1050  |   75  |  130  |   20  |  35  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Sonic Griffon    |  26000  |  300   |   35  |  200  |   40  |  99  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;| Starry Griffon   |  26000  |  300   |   50  |  140  |   20  |  99  |&lt;br&gt;+------------------+---------+--------+-------+-------+-------+------+&lt;br&gt;&lt;br&gt;_________________________________________________&lt;br&gt;&lt;br&gt;          -FIN-&lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Need For Speed: Most Wanted walkthrough</title><link>http://gamewalkthroughs.wetpaint.com/page/Need+For+Speed%3A+Most+Wanted+walkthrough</link><author>harry505</author><guid isPermaLink="false">http://gamewalkthroughs.wetpaint.com/page/Need+For+Speed%3A+Most+Wanted+walkthrough</guid><pubDate>Sat, 16 Dec 2006 09:47:11 CST</pubDate><description>--------------------------------------------------------------------&lt;br&gt;NFS07.Story&lt;br&gt;--------------------------------------------------------------------&lt;br&gt;That day,you enter Rockport city with your BMW M3 GTR.Your goal is &lt;br&gt;to bring your way up the &amp;quot;Blacklist 15&amp;quot;.To do this,you must beat each &lt;br&gt;Blacklist member 1 by 1.Now you still doing some races to get reputation.&lt;br&gt;And then you get enough reputation to challange blacklist #15.You challange &lt;br&gt;Balcklist#15 called Razor.At the starting line,Razor do something dirty on &lt;br&gt;your car and in the middle of the race,your car stop because of that.&lt;br&gt;Razor takes your car(nooo..) and you get busted by a cop named Sergeant&lt;br&gt;Cross.When you&amp;#39;re free,your friend Mia drive you to the car lot.&lt;br&gt;You have enough money to buy a new car there.The best car at the &lt;br&gt;beginning is VW Golf GTI,but only if you have an extra money you can&lt;br&gt;get by having a Need for Speed Underground 2 save file in your memory&lt;br&gt;card.But I recommended you for not buy the Golf GTI,because #15 Blacklist&lt;br&gt;have that car,and you must get it.So its useless if you buy a Golf GTI&lt;br&gt;now.But it&amp;#39;s up to you,I just recommended you that.If you don&amp;#39;t have an&lt;br&gt;extra cash,buy the IS300 for good handling or Cobalt SS for good speed.&lt;br&gt;My first car is IS300,and I think it&amp;#39;s better than Cobalt SS.But if you&lt;br&gt;like Cobalt SS,you can buy it.Or you can buy Fiat Punto.It&amp;#39;s good too.&lt;br&gt;After you choose your car(remember, choose your best car),head to your&lt;br&gt;safe house,appear as green house on your minimap.Once you enter,Mia&lt;br&gt;will explain about the Blacklist.You must defeat #15 Blacklist first,&lt;br&gt;and after a lot of work,you can challange #1 Blacklist,Razor.Ok,now&lt;br&gt;prepare to race and your work begins here!!!!&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------&lt;br&gt;NFS08.Blacklist #15:Ho&amp;quot;Sonny&amp;quot;Seun&lt;br&gt;-------------------------------------------------------------------&lt;br&gt;Ride:VW Golf GTI&lt;br&gt;Strength:Circuit Races&lt;br&gt;Hails:Hillcrest&lt;br&gt;Bio:This here is Sonny.He&amp;#39;s dumped a whole lot of cash into his car.&lt;br&gt;    That ride is worked so don&amp;#39;t be fooled,it&amp;#39;s a rocket.He does any&lt;br&gt;    thing he can do to get a hold of parts before they hit the streets.&lt;br&gt;&lt;br&gt;To challenge Sonny,you must hit a certain number of wins and mile&lt;br&gt;stones.Once you hit these number,you can challenge Sonny:&lt;br&gt;&lt;br&gt;Race Wins:3&lt;br&gt;Milestones Completed:3&lt;br&gt;Total Bounty:20.000&lt;br&gt;&lt;br&gt;---------------------------&lt;br&gt;Race Events&lt;br&gt;---------------------------&lt;br&gt;1.Circuit:Ironwood Estates&lt;br&gt;  Cash Reward:1.500&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:2&lt;br&gt;  Distance:6.8 Miles&lt;br&gt;&lt;br&gt;2.Sprint:Diamond &amp;amp; Union&lt;br&gt;  Cash Reward:1.500&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:5.6 Miles&lt;br&gt;&lt;br&gt;3.Lap Knockout:Hickley Field&lt;br&gt;  Cash Reward:1.500&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:8.1 Miles&lt;br&gt;&lt;br&gt;---------------------------&lt;br&gt;Milestone Events&lt;br&gt;---------------------------&lt;br&gt;1.Trade Paint&lt;br&gt;  Bounty:5.000&lt;br&gt;  Evade the police pursuitand tag a minimum of 2 police vehicles&lt;br&gt;  to successfully complete this challenge.&lt;br&gt;&lt;br&gt;2.Pursuit Evasion&lt;br&gt;  Bounty:5.000&lt;br&gt;  Evade a police pursuit in less than 4 minutes to successfully &lt;br&gt;  complete this challenge.&lt;br&gt;&lt;br&gt;3.Pursuit Time Challenge&lt;br&gt;  Bounty:5.000&lt;br&gt;  Get into a police pursuit lasting at least 2 minutes.&lt;br&gt;  You will need to evade the pursuit to successfully &lt;br&gt;  complete this challenge.&lt;br&gt;&lt;br&gt;4.Photo Ticket&lt;br&gt;  Bounty:4.000&lt;br&gt;  Get clocked at over 80 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;-------------------------------------------------&lt;br&gt;Now that you&amp;#39;ve hit those requirements,you can challenge Sonny.He&amp;#39;s a &lt;br&gt;bad driver,you can win easily.After you beat Sonny,try to get his car.&lt;br&gt;If you didn&amp;#39;t get it,try again because you don&amp;#39;t have to spent your money &lt;br&gt;for upgrading your car because Sonny&amp;#39;s car already have some upgrades.That &lt;br&gt;Golf GTI is really FAST when you upgrade it with ultimate performance parts.&lt;br&gt;Great car.&lt;br&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------&lt;br&gt;NFS09.Blacklist #14:Vince&amp;quot;Taz&amp;quot;Kilic&lt;br&gt;-------------------------------------------------------------------&lt;br&gt;Ride:Lexus IS300&lt;br&gt;Strength:Sprint Races&lt;br&gt;Hails:Rockridge&lt;br&gt;Bio:This crazy fool is a major heat score.Blacklist gave him the name&lt;br&gt;    &amp;quot;Taz&amp;quot;.He hates cops and they hate him.Watch yourself around this&lt;br&gt;    guy.He prowds the streets of Rosewood looking for newbies.&lt;br&gt;&lt;br&gt;Targets:&lt;br&gt;Race Wins:4&lt;br&gt;Milestones Completed:3&lt;br&gt;Total Bounty:50.000&lt;br&gt;&lt;br&gt;------------------------&lt;br&gt;Race Events&lt;br&gt;------------------------&lt;br&gt;1.Circuit:Petersburg&lt;br&gt;  Cash Reward:2.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:9.1 Miles&lt;br&gt;&lt;br&gt;2.Sprint:Hwy 99 &amp;amp; State&lt;br&gt;  Cash Reward:2.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:8.0 Miles&lt;br&gt;&lt;br&gt;3.Sprint:Clubhouse &amp;amp; Hollis&lt;br&gt;  Cash Reward:2.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:6.0 Miles&lt;br&gt;&lt;br&gt;4.Lap Knockout:Rosewood College&lt;br&gt;  Cash Reward:2.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:11.9 Miles&lt;br&gt;&lt;br&gt;5.Tollbooth:Skyview &amp;amp; Campus&lt;br&gt;  Cash Reward:2.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:8.2 Miles&lt;br&gt;&lt;br&gt;6.Circuit:Heritage Heights&lt;br&gt;  Cash Reward:2.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:2&lt;br&gt;  Distance:12.0 Miles&lt;br&gt;&lt;br&gt;------------------------&lt;br&gt;Milestone Events&lt;br&gt;------------------------&lt;br&gt;1.Bounty&lt;br&gt;  Bounty:6.000&lt;br&gt;  Get 1.000 bounty in a single pursuit.Once done,evade &lt;br&gt;  the pursuit.&lt;br&gt;&lt;br&gt;2.Cost to State Challenge&lt;br&gt;  Bounty:6.000&lt;br&gt;  Evade the police pursuit with a cost to state&lt;br&gt;  of 15.000 to successfully complete this challenge.&lt;br&gt;&lt;br&gt;3.Infractions Challenge&lt;br&gt;  Bounty:6.000&lt;br&gt;  Evade the police pursuit with a minimum of 3&lt;br&gt;  infractions to successfully complete this challenge.&lt;br&gt;&lt;br&gt;4.Photo Ticket&lt;br&gt;  Bounty:4.500&lt;br&gt;  Get clocked at over 93 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;5.Photo Ticket&lt;br&gt;  Bounty:4.500&lt;br&gt;  Get clocked at over 90 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------&lt;br&gt;Ok,now make sure you have the requirements and go challenge Taz.His &lt;br&gt;car is slow so you can beat him easily.You don&amp;#39;t have to get his&lt;br&gt;car if you have Sonny&amp;#39;s Golf GTI.His car is nothing compared to your car.&lt;br&gt;Try to win his car,but his car is slow even if you upgrade it with all&lt;br&gt;ultimate parts.Not really slow,but it&amp;#39;s nothing compared to other car.Sell it &lt;br&gt;for money,except if you are a &amp;quot;Blacklist Car Collector&amp;quot;or BCC(XD).But I &lt;br&gt;recommended you to sell it if you&amp;#39;re not a BCC or if you already have another &lt;br&gt;IS300 you can buy at the beginning.&lt;br&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------&lt;br&gt;NFS10.Blacklist #13:Victor&amp;quot;Vic&amp;quot;Vasquez&lt;br&gt;-------------------------------------------------------------------&lt;br&gt;Ride:Toyota Supra&lt;br&gt;Strength:Pursuit Length&lt;br&gt;Hails:Petersburg&lt;br&gt;Bio:This dude&amp;#39;s beem holding it down in the #13 slot for a while now.&lt;br&gt;    He can&amp;#39;t break out of his rut and no one can run him out.He&amp;#39;s slack&lt;br&gt;    and dangerous but knows how to handle his ride.He&amp;#39;ll smoke you&lt;br&gt;    if he gets the chance.&lt;br&gt;&lt;br&gt;Targets:&lt;br&gt;&lt;br&gt;Race Wins:4&lt;br&gt;Milestones Completed:3&lt;br&gt;Total Bounty:100.000&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------&lt;br&gt;Race Events&lt;br&gt;------------------------&lt;br&gt;1.Sprint:Rosewood &amp;amp; Lyons&lt;br&gt;  Cash Reward:2.500&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:5.9 Miles&lt;br&gt;&lt;br&gt;2.Lap Knockout:City Center&lt;br&gt;  Cash Reward:2.500&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:7.7 Miles&lt;br&gt;&lt;br&gt;3.Lap Knockout:Rosewood Drive&lt;br&gt;  Cash Reward:2.500&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:16.4 Miles&lt;br&gt;&lt;br&gt;4.Tollbooth:Hwy 99 &amp;amp; Highlands&lt;br&gt;  Cash Reward:2.500&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:8.2 Miles&lt;br&gt;&lt;br&gt;5.Tollbooth:Hwy 4 &amp;amp; Forest Green&lt;br&gt;  Cash Reward:2.500&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:10.1 Miles&lt;br&gt;&lt;br&gt;6.Speedtrap:Diamond &amp;amp; State&lt;br&gt;  Cash Reward:2.500&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:5.4 Miles&lt;br&gt;&lt;br&gt;7.Speedtrap:Forest &amp;amp; Ironwood&lt;br&gt;  Cash Reward:2.500&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:6.3 Miles&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------&lt;br&gt;Milestone Events&lt;br&gt;------------------------&lt;br&gt;1.Trade Paint&lt;br&gt;  Bounty:11.000&lt;br&gt;  Evade the police pursuit and tag a minimum of 4 &lt;br&gt;  police vehicles to successfully complete this challenge.&lt;br&gt;  &lt;br&gt;&lt;br&gt;2.Bounty&lt;br&gt;  Bounty:11.000&lt;br&gt;  Get 5.000 bounty in a single pursuit.Once done,evade the pursuit.&lt;br&gt;&lt;br&gt;3.Pursuit Evasion&lt;br&gt;  Bounty:11.000&lt;br&gt;  Evade a police pursuit in less than 4 minutes to successfully complete&lt;br&gt;  this challenge.&lt;br&gt;&lt;br&gt;4.Photo Ticket&lt;br&gt;  Bounty:5.000&lt;br&gt;  Get clocked at over 108 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;5.Photo Ticket&lt;br&gt;  Bounty:5.000&lt;br&gt;  Get clocked at over 105 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;-------------------------------------------------&lt;br&gt;Now get ready and prepare your fastest car for now,and challenge &lt;br&gt;Vic.His car is fast so you must bring a fast car,like Sonny&amp;#39;s car.&lt;br&gt;But upgrade that car first before challenge Vic.You must win his car,&lt;br&gt;it&amp;#39;s pretty fast and you&amp;#39;ll need it to beat the next Blacklist.You can &lt;br&gt;upgrade this car and use it to beat Razor,but I don&amp;#39;t recommended you &lt;br&gt;that.Faster car is better,so you can use other cars.And remember,don&amp;#39;t &lt;br&gt;buy even a single car until you reach Blacklist #6.&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------&lt;br&gt;NFS11.Blacklist #12:Isabel&amp;quot;Izzy&amp;quot;Diaz&lt;br&gt;-------------------------------------------------------------------&lt;br&gt;Ride:Mazda RX-8&lt;br&gt;Strength:Lap Knockout Races&lt;br&gt;Hails:North Rosewood&lt;br&gt;Bio:Izzy is definetly a chick you don&amp;#39;t want to mess with.She knows&lt;br&gt;    everything there is about cars,on and off the road.She&amp;#39;s got&lt;br&gt;    her ride wired tight.She comes from a long line of race&lt;br&gt;    fanatics.Everybody she runs with is either a cousin,friend&lt;br&gt;    or uncle.They all stick close so don&amp;#39;t get on her bad side.&lt;br&gt;&lt;br&gt;Targets:&lt;br&gt;Race Wins:4&lt;br&gt;Milestones Completed:3&lt;br&gt;Total Bounty:180.000&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;------------------------&lt;br&gt;Race Events&lt;br&gt;------------------------&lt;br&gt;1.Circuit:Omega&lt;br&gt;  Cash Reward:3.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:2&lt;br&gt;  Distance:10.4 Miles&lt;br&gt;&lt;br&gt;2.Tollbooth:Hwy 99 &amp;amp; Route 55&lt;br&gt;  Cash Reward:3.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:7.7 Miles&lt;br&gt;&lt;br&gt;3.Tollbooth:North Bay &amp;amp; Chase&lt;br&gt;  Cash Reward:3.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:7.6 Miles&lt;br&gt;&lt;br&gt;4.Speedtrap:Hwy 4 &amp;amp; Clubhouse&lt;br&gt;  Cash Reward:3.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:5.8 Miles&lt;br&gt;&lt;br&gt;5.Drag:Bayshore &amp;amp; Boardwalk&lt;br&gt;  Cash Reward:750&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:1.4 Miles&lt;br&gt;&lt;br&gt;6.Sprint:Campus &amp;amp; Chancellor&lt;br&gt;  Cash Reward:3.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:6.8 Miles&lt;br&gt;&lt;br&gt;7.Sprint:Rockridge &amp;amp; Union&lt;br&gt;  Cash Reward:3.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:8.3 Miles&lt;br&gt;&lt;br&gt;-----------------------&lt;br&gt;Milestone Events&lt;br&gt;-----------------------&lt;br&gt;1.Trade Paint&lt;br&gt;  Bounty:19.000&lt;br&gt;  Evade the police pursuit and tag a minimum of 8&lt;br&gt;  police vehicles to successfully complete this challenge.&lt;br&gt;&lt;br&gt;2.Pursuit Evasion&lt;br&gt;  Bounty:19.000&lt;br&gt;  Evade a police pursuit in less than 3 minutes to &lt;br&gt;  successfully complete this challenge.&lt;br&gt;&lt;br&gt;3.Pursuit Time Challenge&lt;br&gt;  Bounty:19.000&lt;br&gt;  Get into a police pursuit lasting at least 4 minutes.&lt;br&gt;  You will need to evade the pursuit to successfully&lt;br&gt;  complete this challenge.&lt;br&gt;&lt;br&gt;4.Photo Ticket&lt;br&gt;  Bounty:5.500&lt;br&gt;  Get clocked at over 114 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;5.Photo Ticket&lt;br&gt;  Bounty:5.500&lt;br&gt;  Get clocked at over 121 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;---------------------------------------&lt;br&gt;Ok,now bring your fastest car and challenge Izzy.Her car is fast &lt;br&gt;enough so be careful when racing her.Try to win her car because this &lt;br&gt;will help you later.Her car is a rocket if you upgrade it.&lt;br&gt;Now,get ready for the next blacklist!!!&lt;br&gt;&lt;br&gt;-------------------------------------------------------------&lt;br&gt;NFS12.Blacklist #11:Lou&amp;quot;Big Lou&amp;quot;Park&lt;br&gt;-------------------------------------------------------------&lt;br&gt;Ride:Mitsubishi Eclipse&lt;br&gt;Strength:Tollbooth Time Trials&lt;br&gt;Hails:East Rosewood&lt;br&gt;Bio:This slab of Korean muscle considers himself a real ladies man.&lt;br&gt;    He&amp;#39;s all show.Rumor has it;he panics around the cops and bails&lt;br&gt;    on races the first chance he gets.Along with that they say&lt;br&gt;    he has problems working the clutch so he&amp;#39;s slow off the line.&lt;br&gt;    I wouldn&amp;#39;t count it if I was you.&lt;br&gt;&lt;br&gt;Targets:&lt;br&gt;Race Wins:5&lt;br&gt;Milestones Completed:3&lt;br&gt;Total Bounty:300.000&lt;br&gt;&lt;br&gt;--------------------&lt;br&gt;Race Events&lt;br&gt;--------------------&lt;br&gt;1.Sprint:Beacon &amp;amp; Union&lt;br&gt;  Cash Reward:4.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:5.5 Miles&lt;br&gt;&lt;br&gt;2.Circuit:Hillcrest Boundary&lt;br&gt;  Cash Reward:4.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:2&lt;br&gt;  Distance:14.9 Miles&lt;br&gt;&lt;br&gt;3.Speedtrap:Seaside &amp;amp; Fisher&lt;br&gt;  Cash Reward:4.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:4.3 Miles&lt;br&gt;&lt;br&gt;4.Tollbooth:Chase &amp;amp; Waterfront&lt;br&gt;  Cash Reward:4.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:10.7 Miles&lt;br&gt;&lt;br&gt;5.Tollbooth:Route 55 &amp;amp; North Bay&lt;br&gt;  Cash Reward:4.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:8.8 Miles&lt;br&gt;&lt;br&gt;6.Sprint:Bristol &amp;amp; Bayshore&lt;br&gt;  Cash Reward:4.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:6.1 Miles&lt;br&gt;&lt;br&gt;7.Speedtrap:Rosewood &amp;amp; Hwy 99&lt;br&gt;  Cash Reward:4.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:6.2 Miles&lt;br&gt;&lt;br&gt;8.Drag:Heritage &amp;amp; Rosewood&lt;br&gt;  Cash Reward:1.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:2.7 Miles&lt;br&gt;&lt;br&gt;-------------------------&lt;br&gt;Milestone Events&lt;br&gt;-------------------------&lt;br&gt;1.Cost to State Challange&lt;br&gt;  Bounty:30.000&lt;br&gt;  Evade the police pursuit with a cost to state of &lt;br&gt;  20.000 to successfully complete this challange.&lt;br&gt;&lt;br&gt;2.Roadblock Challange&lt;br&gt;  Bounty:30.000&lt;br&gt;  Dodge 2 police roadblocks and evade the pursuit to&lt;br&gt;  successfully complete this challange.&lt;br&gt;&lt;br&gt;3.Infractions Challange&lt;br&gt;  Bounty:30.000&lt;br&gt;  Evade the police pursuit with a minimum of 4 infractions&lt;br&gt;  to successfully complete this challange.&lt;br&gt;&lt;br&gt;4.Photo Ticket&lt;br&gt;  Bounty:6.000&lt;br&gt;  Get clocked at over 118 MPH to successfully complete this challange.&lt;br&gt;&lt;br&gt;5.Photo Ticket&lt;br&gt;  Bounty:6.000&lt;br&gt;  Get clocked at over 118 MPH to successfully complete this challange.&lt;br&gt;&lt;br&gt;-------------------------------------&lt;br&gt;Prepare to challange Big Lou and bring your fastest&lt;br&gt;car !Upgrade Vic&amp;#39;s Supra or Izzy&amp;#39;s RX-8.I suggest you to&lt;br&gt;use those car.Big Lou is a very bad driver,you can win easily and&lt;br&gt;Try to get his car,but sell it for money.You don&amp;#39;t need Big Lou&amp;#39;s&lt;br&gt;car if you have Izzy&amp;#39;s RX-8 or Vic&amp;#39;s Supra.But I&amp;#39;m a BCC so I don&amp;#39;t&lt;br&gt;sell that car(yes,the tiger vinyl on Big Lou&amp;#39;s car is really cool).&lt;br&gt;Ok,now we move to the next Blacklist,this time is going tougher,&lt;br&gt;he drives a Porsche Cayman S.That car is my favourite Porsche,be &lt;br&gt;careful.&lt;br&gt;&lt;br&gt;-------------------------------------------------------------&lt;br&gt;NFS13.Blacklist #10:Karl&amp;quot;Baron&amp;quot;Smit&lt;br&gt;-------------------------------------------------------------&lt;br&gt;Ride:Porsche Cayman S&lt;br&gt;Strength:Infractions&lt;br&gt;Hails:Heritage Height&lt;br&gt;Bio:This flake calls himself&amp;quot;Baron&amp;quot;.He&amp;#39;s a rich guy from the coast.&lt;br&gt;    He thinks garage custom is an excuse for being broke.As far as&lt;br&gt;    he&amp;#39;s concerned,&amp;quot;If it&amp;#39;s not name brand,it&amp;#39;s nothing.&amp;quot;Go show&lt;br&gt;    &amp;#39;m what home grown rides can do.&lt;br&gt;&lt;br&gt;Targets:&lt;br&gt;Race Wins:5&lt;br&gt;Milestones Completed:4&lt;br&gt;Total Bounty:500.000&lt;br&gt;&lt;br&gt;--------------------&lt;br&gt;Race Events&lt;br&gt;--------------------&lt;br&gt;1.Lap Knockout:Ocean Hills&lt;br&gt;  Cash Reward:5.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:20.8 Miles&lt;br&gt;&lt;br&gt;2.Lap Knockout:Bayshore&lt;br&gt;  Cash Reward:5.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:15.4 miles&lt;br&gt;&lt;br&gt;3.Tollbooth:Hwy 99 &amp;amp; Union&lt;br&gt;  Cash Reward:5.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:9.3 Miles&lt;br&gt;&lt;br&gt;4.Tollbooth:Waterfront &amp;amp; Bristol&lt;br&gt;  Cash Reward:5.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:9.8 Miles&lt;br&gt;&lt;br&gt;5.Sprint:Boundary &amp;amp; Marina&lt;br&gt;  Cash Reward:5.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:5.2 Miles&lt;br&gt;&lt;br&gt;6.Sprint:Stadium &amp;amp; Hwy 1&lt;br&gt;  Cash Reward:5.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:10.4 Miles&lt;br&gt;&lt;br&gt;7.Circuit:Hospital Switchback&lt;br&gt;  Cash Reward:5.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:11.3 Miles&lt;br&gt;&lt;br&gt;8.Speeedtrap:North Bay &amp;amp; Seaside&lt;br&gt;  Cash Reward:5.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:4.3 Miles&lt;br&gt;&lt;br&gt;----------------------&lt;br&gt;Milestone Events&lt;br&gt;----------------------&lt;br&gt;1.Bounty&lt;br&gt;  Bounty:35.000 get 10.000 bounty in a single pursuit.Once done,&lt;br&gt;  evade the pursuit.&lt;br&gt;&lt;br&gt;2.Cost to State Challenge&lt;br&gt;  Bounty:35.000&lt;br&gt;  Evade the police pursuit with a cost to state of 30.000 to &lt;br&gt;  successfully complete this challenge.&lt;br&gt;&lt;br&gt;3.Pursuit Time Challenge&lt;br&gt;  Bounty:35.000&lt;br&gt;  Get into a police pursuit lasting at least 5 minutes.&lt;br&gt;  You will need to evade the pursuit to successfully complete&lt;br&gt;  this challenge.&lt;br&gt;&lt;br&gt;4.Roadblock Challenge&lt;br&gt;  Bounty:35.000&lt;br&gt;  Dodge 4 police roadblocks and evade the pursuit to&lt;br&gt;  successfully complete this challenge.&lt;br&gt;&lt;br&gt;5.Photo Ticket&lt;br&gt;  Bounty:4.000&lt;br&gt;  Get clocked at over 108 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;6.Photo Ticket&lt;br&gt;  Bounty:4.000&lt;br&gt;  Get clocked at over 114 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;7.Photo Ticket&lt;br&gt;  Bounty:4.000&lt;br&gt;  Get clocked at over 139 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;---------------------------------------&lt;br&gt;Ok,now it&amp;#39;s time to challenge Baron.His car is&lt;br&gt;really fast so you should bring your best car here.&lt;br&gt;Be careful about the drag race,try your best to evade &lt;br&gt;the traffics.Once you beat him,you really should get his&lt;br&gt;Porsche Cayman S.It&amp;#39;s very cool and fast.It&amp;#39;s one of those&lt;br&gt;exotix Porsche.If you didn&amp;#39;t get his car,reset and try &lt;br&gt;again.If you get his car,don&amp;#39;t sell it.You&amp;#39;re really idiot&lt;br&gt;if you sell it.Now prepare for the next Blacklist,Earl.&lt;br&gt;&lt;br&gt;-------------------------------------------------------------&lt;br&gt;NFS14.Blacklist # 9:Eugene&amp;quot;Earl&amp;quot;James&lt;br&gt;-------------------------------------------------------------&lt;br&gt;Ride:Mitsubishi Lancer EVOLUTION VIII&lt;br&gt;Strength:Sprint Races&lt;br&gt;Hails:Gray Point&lt;br&gt;Bio:This guy hails from the lower eastside of Rockport but now&lt;br&gt;    rides on the coast.He&amp;#39;s a big fan of imports and goes out&lt;br&gt;    of his way to take on the big blocks.&lt;br&gt;&lt;br&gt;Targets:&lt;br&gt;Race Wins:5&lt;br&gt;Milestones Completed:4&lt;br&gt;Total Bounty:790.000&lt;br&gt;&lt;br&gt;----------------------&lt;br&gt;Race Events&lt;br&gt;----------------------&lt;br&gt;1.Circuit:Dunwich bay&lt;br&gt;  Cash reward:6.000&lt;br&gt;  Cop probability:Minimum&lt;br&gt;  Laps:2&lt;br&gt;  Distance;11.9 Miles&lt;br&gt;&lt;br&gt;2.Drag:Seaside &amp;amp; Camden&lt;br&gt;  Cash Reward:1.500&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:1.3 Miles&lt;br&gt;&lt;br&gt;3.Tollbooth:Skyview &amp;amp; Waterfront&lt;br&gt;  Cash Reward:6.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:13.1 Miles&lt;br&gt;&lt;br&gt;4.Speedtrap:Seagate &amp;amp; Horn&lt;br&gt;  Cash Reward:6.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:7.9 Miles&lt;br&gt;&lt;br&gt;5.Speedtrap:Hollis &amp;amp; Chancellor&lt;br&gt;  Cash Reward:6.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:10.1 Miles&lt;br&gt;&lt;br&gt;6.Tollbooth:Bristol &amp;amp; Route 55&lt;br&gt;  Cash Reward:6.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:11.9 Miles&lt;br&gt;&lt;br&gt;7.Circuit:Boundary&lt;br&gt;  Cash Reward:6.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:10.4 Miles&lt;br&gt;&lt;br&gt;8.Lap Knockout:Fisher Road&lt;br&gt;  Cash Reward:6.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:14.9 Miles&lt;br&gt;&lt;br&gt;-----------------------&lt;br&gt;Milestone Events&lt;br&gt;-----------------------&lt;br&gt;1.Trade Paint&lt;br&gt;  Bounty:46.000&lt;br&gt;  Evade the police pursuit and tag a minimum of 12 police &lt;br&gt;  vehicles to successfully complete this challenge.&lt;br&gt;&lt;br&gt;2.Bounty&lt;br&gt;  Bounty:46.000&lt;br&gt;  Get 30.000 bounty in a single pursuit.Once done,evade the pursuit.&lt;br&gt;&lt;br&gt;3.Pursuit Evasion&lt;br&gt;  Bounty:46.000&lt;br&gt;  Evade a police pursuit in less than 3 minutes to successfully complete &lt;br&gt;  this challenge.&lt;br&gt;&lt;br&gt;4.Roadblock Challange&lt;br&gt;  Bounty:46.000&lt;br&gt;  Dodge 6 police roadblocks and evade the pursuit to successfully complete&lt;br&gt;  this challenge.&lt;br&gt;&lt;br&gt;5.Photo Ticket&lt;br&gt;  Bounty:16.000&lt;br&gt;  Get clocked at over 149 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;6.Photo Ticket&lt;br&gt;  Bounty:16.000&lt;br&gt;  Get clocked at over 136 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;7.Photo Ticket&lt;br&gt;  Bounty:16.000&lt;br&gt;  get clocked at over 139 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;---------------------------------&lt;br&gt;Use your Porsche Cayman S to challenge Earl.It&amp;#39;s hard to beat&lt;br&gt;him so you must use your fastest car now.I&amp;#39;m sure it&amp;#39;s the Porsche&lt;br&gt;Cayman S.Upgrade it and challange Earl.After you beat him,try to get&lt;br&gt;his car but sell it for money.But if you want to keep it,it&amp;#39;s OK.&lt;br&gt;&lt;br&gt;-------------------------------------------------------------&lt;br&gt;NFS15.Blacklist #8:Jade&amp;quot;Jewels&amp;quot;Barrett&lt;br&gt;-------------------------------------------------------------&lt;br&gt;Ride:Ford Mustang GT&lt;br&gt;Strength:Drag Races&lt;br&gt;Hails:North Bay&lt;br&gt;Bio:This sweet thing goes by the name &amp;quot;Jewels&amp;quot;.She&amp;#39;s all about&lt;br&gt;    big block and muscle.She&amp;#39;s got a lot of mileage under her&lt;br&gt;    wheels so don&amp;#39;t be tempted to do anything stupid.She&amp;#39;s got &lt;br&gt;    some serious power under the hood.&lt;br&gt;&lt;br&gt;Targets:&lt;br&gt;Race Wins:5&lt;br&gt;Milestones Completed:4&lt;br&gt;Total Bounty:1.180.000&lt;br&gt;&lt;br&gt;-------------------------&lt;br&gt;Race Events&lt;br&gt;-------------------------&lt;br&gt;1.Lap Knockout:Cascade&lt;br&gt;  Cash Reward:8.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:11.4 Miles&lt;br&gt;&lt;br&gt;2.Lap Knockout:Hwy 201&lt;br&gt;  Cash Reward:8.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:15.0 Miles&lt;br&gt;&lt;br&gt;3.Speedtrap:Dunwich &amp;amp; Bayshore&lt;br&gt;  Cash Reward:8.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:6.1 Miles&lt;br&gt;&lt;br&gt;4.Speedtrap:Rose &amp;amp; Rockridge&lt;br&gt;  Cash Reward:8.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:9.7 Miles&lt;br&gt;&lt;br&gt;5.Sprint:Heritage &amp;amp; Diamond&lt;br&gt;  cash Reward:8.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:10.1 Miles&lt;br&gt;&lt;br&gt;6.Tollbooth:Union &amp;amp; Hwy 99&lt;br&gt;  Cash Reward:8.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:9.3 Miles&lt;br&gt;&lt;br&gt;7.Tollbooth:Waterfront &amp;amp; Hwy 99&lt;br&gt;  Cash Reward:8.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:13.1 Miles&lt;br&gt;&lt;br&gt;----------------------------&lt;br&gt;Milestone Events&lt;br&gt;----------------------------&lt;br&gt;1.Trade Paint&lt;br&gt;  Bounty:60.000&lt;br&gt;  Evade the police pursuit and tag a minimum of 18 police vehicles&lt;br&gt;  to successfully complete this challenge.&lt;br&gt;&lt;br&gt;2.Pursuit Time Challenge&lt;br&gt;  Bounty:60.000&lt;br&gt;  Get into a police pursuit lasting at least 6 minutes.You will need to&lt;br&gt;  evade the pursuit to successfully complete this challenge.&lt;br&gt;&lt;br&gt;3.Spike Strip Challenge&lt;br&gt;  Bounty:60.000&lt;br&gt;  Dodge 2 police spike strip roadblocks and evade the pursuit to &lt;br&gt;  successfully complete this challenge.&lt;br&gt;&lt;br&gt;4.Infractions Challenge&lt;br&gt;  Bounty:60.000&lt;br&gt;  Evade the police pursuit with a minimum of 5 infractions to successfully&lt;br&gt;  complete this challenge.&lt;br&gt;&lt;br&gt;5.Photo Ticket&lt;br&gt;  Bounty:24.000&lt;br&gt;  Get clocked at over 147 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;6.Photo Ticket&lt;br&gt;  Bounty:24.000&lt;br&gt;  Get clocked at over 147 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;7.Photo Ticket&lt;br&gt;  Bounty:24.000&lt;br&gt;  Get clocked at over 132 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;--------------------------------------------&lt;br&gt;Challenge Jewels and don&amp;#39;t forget to bring your Porsche Cayman S....&lt;br&gt;She&amp;#39;s easy to beat but the drag race is quiet hard.In the middle of&lt;br&gt;the drag race,you will see a van and you must evade it.Use your &lt;br&gt;speedbreaker and evade the van.But if you must shift down after&lt;br&gt;use the speedbreaker.If you have problem working the clutch,release&lt;br&gt;the &amp;quot;X&amp;quot; button and move to the correct line.Try to get her car but&lt;br&gt;don&amp;#39;t sell it.I recommended you to use it for pursuit.But don&amp;#39;t use&lt;br&gt;it for race.use your Porsche Cayman S for race.Remember to upgrade&lt;br&gt;this car and tune it to make it faster.&lt;br&gt;&lt;br&gt;-------------------------------------------------------------&lt;br&gt;NFS16.Blacklist #7:Kira&amp;quot;Kaze&amp;quot;Nakazato&lt;br&gt;-------------------------------------------------------------&lt;br&gt;Ride:Mercedes-Benz CLK 500&lt;br&gt;Strength:Cost to State&lt;br&gt;Hails:Ocean Hill&lt;br&gt;Bio:Kaze is crazy.What she can&amp;#39;t conquer with skills,she demolish&lt;br&gt;    with speed.Don&amp;#39;t let her sweet looks fool ya.She&amp;#39;ll trash&lt;br&gt;    anything she sees,including you.She&amp;#39;s not afraid to ding her&lt;br&gt;    ride to put you out of commission.&lt;br&gt;&lt;br&gt;Targets:&lt;br&gt;Race Wins:7&lt;br&gt;Milestones Completed:4&lt;br&gt;Total Bounty:1.680.000&lt;br&gt;&lt;br&gt;------------------------&lt;br&gt;Race Events&lt;br&gt;------------------------&lt;br&gt;1.Sprint:Interchange &amp;amp; Bond&lt;br&gt;  Cash Reward:10.000&lt;br&gt;  Cop probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:8.0 Miles&lt;br&gt;&lt;br&gt;2.Tollbooth:Route 55 &amp;amp; Projects&lt;br&gt;  Cash Reward:10.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:9.9 Miles&lt;br&gt;&lt;br&gt;3.Speedtrap:Fisher &amp;amp; Interchange&lt;br&gt;  Cash Reward:10.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:8.2 Miles&lt;br&gt;&lt;br&gt;4.Tollbooth:Hwy 201 &amp;amp; Hwy 99&lt;br&gt;  Cash Reward:10.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:13.5 Miles&lt;br&gt;&lt;br&gt;5.Lap Knockout:Century&lt;br&gt;  Cash Reward:10.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:16.9 Miles&lt;br&gt;&lt;br&gt;6.Circuit:Century Square&lt;br&gt;  Cash Reward:10.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:6.6 Miles&lt;br&gt;&lt;br&gt;7.Sprint:Union Row &amp;amp; Ocean&lt;br&gt;  Cash Reward:10.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:12.4 Miles&lt;br&gt;&lt;br&gt;8.Circuit:Heritage &amp;amp; Omega&lt;br&gt;  Cash Reward:10.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:11.4 Miles&lt;br&gt;&lt;br&gt;9.Tollbooth:Beach &amp;amp; Skyview&lt;br&gt;  Cash Reward:10.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:10.2 Miles&lt;br&gt;&lt;br&gt;10.Drag:Ocean &amp;amp; Harbor&lt;br&gt;   Cash Reward:2.500&lt;br&gt;   Cop Probability:Minimum&lt;br&gt;   Laps:1&lt;br&gt;   Distance:1.7 Miles&lt;br&gt;&lt;br&gt;-------------------------&lt;br&gt;Milestone Events&lt;br&gt;-------------------------&lt;br&gt;1.Bounty&lt;br&gt;  Bounty:70.000&lt;br&gt;  Get 75.000 bounty in a single pursuit.Once done,evade the pursuit.&lt;br&gt;&lt;br&gt;2.Cost to State Challenge&lt;br&gt;  Bounty:70.000&lt;br&gt;  Evade the police pursuit with a cost to state of 50.000 to successfully&lt;br&gt;  complete this challenge.&lt;br&gt;&lt;br&gt;3.Pursuit Evasion&lt;br&gt;  Bounty:70.000&lt;br&gt;  Evade a police pursuit in less than 3 minutes to successfully complete&lt;br&gt;  this challenge.&lt;br&gt;&lt;br&gt;4.Roadblock Challenge&lt;br&gt;  Bounty:70.000&lt;br&gt;  Dodge 8 police roadblocks and evade the pursuit to successfully complete&lt;br&gt;  this challenge.&lt;br&gt;&lt;br&gt;5.Photo Ticket&lt;br&gt;  Bounty:34.000&lt;br&gt;  Get clocked at over 158 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;6.Photo Ticket&lt;br&gt;  Bounty:34.000&lt;br&gt;  Get clocked at over 142 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;7.Photo Ticket&lt;br&gt;  Bounty:34.000&lt;br&gt;  Get clocked at over 111 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;--------------------------------------&lt;br&gt;Now,bring your Porsche Cayman S and challenge Kaze.She is a bad&lt;br&gt;driver so you can win easily.Try to get her car but sell it for &lt;br&gt;money,because you already have the Porsche Cayman S and you&lt;br&gt;don&amp;#39;t need this car.&lt;br&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------&lt;br&gt;NFS17.Blacklist #6:Hector&amp;quot;Ming&amp;quot;Domingo&lt;br&gt;-------------------------------------------------------------&lt;br&gt;Ride:Lamborghini Gallardo&lt;br&gt;Strength:Photo Tickets&lt;br&gt;Hails:Rockport&lt;br&gt;Bio:This here is Ming.The prides himself on keeping his ride looking&lt;br&gt;    stock.He&amp;#39;s fast and shreds radar traps everywhere he can.He&amp;#39;s&lt;br&gt;    the straight goods.Word is he got his ride from some rich cat&lt;br&gt;    who talked when he should have been listening.Don&amp;#39;t take&amp;#39;m on&lt;br&gt;    until you&amp;#39;re ready.&lt;br&gt;&lt;br&gt;Targets:&lt;br&gt;&lt;br&gt;Race Wins:7&lt;br&gt;Milestones Completed:4&lt;br&gt;Total Bounty:2.300.000&lt;br&gt;&lt;br&gt;-------------------------&lt;br&gt;Race Events&lt;br&gt;-------------------------&lt;br&gt;1.Sprint:West Park &amp;amp; Lyons&lt;br&gt;  Cash Reward:12.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:5.2 Miles&lt;br&gt;&lt;br&gt;2.Tollbooth:Interchange &amp;amp; Tunnel&lt;br&gt;  Cash Reward:12.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:13.0 Miles&lt;br&gt;&lt;br&gt;3.Speedtrap:Boardwalk&lt;br&gt;  Cash Reward:12.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:8.2 Miles&lt;br&gt;&lt;br&gt;4.Sprint:Hwy 201 &amp;amp; Lyons&lt;br&gt;  Cash Reward:12.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  LapsP:1&lt;br&gt;  Distance:7.3 Miles&lt;br&gt;&lt;br&gt;5.Tollbooth:Penitentiary&lt;br&gt;  Cash Reward:12.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:12.6 Miles&lt;br&gt;&lt;br&gt;6.Lap Knockout:Coastal&lt;br&gt;  Cash Reward:12.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:11.7 Miles&lt;br&gt;&lt;br&gt;7.Lap Knockout:Rosewood Hillcrest&lt;br&gt;  Cash Reward:12.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:11.6 Miles&lt;br&gt;&lt;br&gt;8.Sprint:Bond &amp;amp; Country Club&lt;br&gt;  Cash Reward:12.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:9.1 Miles&lt;br&gt;&lt;br&gt;9.Speedtrap:Hwy 99 &amp;amp; Campus&lt;br&gt;  Cash Reward:12.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:6.2 Miles&lt;br&gt;&lt;br&gt;10.Drag:Riverside &amp;amp; Terrace&lt;br&gt;   Cash Reward:3.000&lt;br&gt;   Cop Probability:Minimum&lt;br&gt;   Laps:1&lt;br&gt;   Distance:1.2 Miles&lt;br&gt;&lt;br&gt;11.Tollbooth:Hwy 201 &amp;amp; Forest&lt;br&gt;   Cash Reward:12.000&lt;br&gt;   Cop Probability:Minimum&lt;br&gt;   Laps:1&lt;br&gt;   Distance:13.5 Miles&lt;br&gt;&lt;br&gt;-----------------------&lt;br&gt;Milestone Events&lt;br&gt;-----------------------&lt;br&gt;1.Trade Paint&lt;br&gt;  Bounty:80.000&lt;br&gt;  Evade the police pursuit and tag a minimum of 22 police vehicles&lt;br&gt;  to successfully complete this challenge.&lt;br&gt;&lt;br&gt;2.Pursuit Time Challenge&lt;br&gt;  Bounty:80.000&lt;br&gt;  Get into a police pursuit lasting at least 7 minutes.You will need&lt;br&gt;  to evade the pursuit to successfully complete this challenge.&lt;br&gt;&lt;br&gt;3.Roadblock Challenge&lt;br&gt;  Bounty:80.000&lt;br&gt;  Dodge 10 police roadblocks and evade the pursuit to successfully &lt;br&gt;  complete this challenge.&lt;br&gt;&lt;br&gt;4.Spike Strip Challenge&lt;br&gt;  Bounty:80.000&lt;br&gt;  Dodge 4 police spike strip roadblocks and evade the pursuit to &lt;br&gt;  successfully complete this challenge.&lt;br&gt;&lt;br&gt;5.Photo Ticket&lt;br&gt;  Bounty:46.000&lt;br&gt;  Get clocked at over 111 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;6.Photo Ticket&lt;br&gt;  Bounty:46.000&lt;br&gt;  Get clocked at over 107 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;7.Photo Ticket&lt;br&gt;  Bounty:46.000&lt;br&gt;  Get clocked at over 158 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;-----------------------------------&lt;br&gt;Install all performance parts you can buy to your Porsche Cayman S.&lt;br&gt;Prepare yourself and challenge Ming.His car is pretty fast so he&amp;#39;s&lt;br&gt;a little hard to beat.You must get his car.If you failed,re-race &lt;br&gt;him to get his car.You can buy Ultimate performence after you beat&lt;br&gt;Ronnie,whick is Blacklist #3,but Ming&amp;#39;s car already have some &lt;br&gt;ultimate parts you can&amp;#39;t buy.Install Ultimate NOS to his car&lt;br&gt;(you can buy Ultimate NOS after you beat Ming)and it&amp;#39;s really fast!&lt;br&gt;You can use that car to beat the game.&lt;br&gt;&lt;br&gt;-------------------------------------------------------------&lt;br&gt;NFS18.Blacklist #5:Wes&amp;quot;Webster&amp;quot;Allen&lt;br&gt;-------------------------------------------------------------&lt;br&gt;Ride:Corvette C6&lt;br&gt;Strength:Escaping Pursuit&lt;br&gt;Hails:Camden Beach&lt;br&gt;Bio:Webster&amp;#39;s always talking about rides,performance,racers,blah,&lt;br&gt;    blah,blah.won&amp;#39;t shut up.he&amp;#39;s got some crazy idea that he&amp;#39;s&lt;br&gt;    gonna make it big.When he ain&amp;#39;t street racing,he&amp;#39;s hanging&lt;br&gt;    out at the shops.His ride is tuned to the max.Apparently&lt;br&gt;    the interior is stripped of everything that isn&amp;#39;t related&lt;br&gt;    to speed.&lt;br&gt;&lt;br&gt;Targets:&lt;br&gt;&lt;br&gt;Race Wins:7&lt;br&gt;Milestones Completed:4&lt;br&gt;Total Bounty:3.050.000&lt;br&gt;&lt;br&gt;------------------------&lt;br&gt;Race Events&lt;br&gt;------------------------&lt;br&gt;1.Lap Knockout:Dunwich Village&lt;br&gt;  Cash Reward:14.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:16.7 Miles&lt;br&gt;&lt;br&gt;2.Circuit:Ironhorse&lt;br&gt;  Cash Reward:14.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:2&lt;br&gt;  Distance:13.5 Miles&lt;br&gt;&lt;br&gt;3.Sprint:Lyons &amp;amp; State&lt;br&gt;  Cash Reward:14.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps;1&lt;br&gt;  Distance:14.2 Miles&lt;br&gt;&lt;br&gt;4.Speedtrap:Country Club&lt;br&gt;  Cash Reward:14.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:10.5 Miles&lt;br&gt;&lt;br&gt;5.Speedtrap:Fairmont &amp;amp; Clubhouse&lt;br&gt;  Cash Reward:14.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:9.0 Miles&lt;br&gt;&lt;br&gt;6.Tollbooth:Stadium &amp;amp; Beacon&lt;br&gt;  Cash Reward:14.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:13.1 Miles&lt;br&gt;&lt;br&gt;7.Speedtrap:Bond &amp;amp; Riverside&lt;br&gt;  Cash Reward:14.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:7.3 Miles&lt;br&gt;&lt;br&gt;8.Sprint:Camden &amp;amp; Fisher&lt;br&gt;  Cash Reward:14.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:8.0 Miles&lt;br&gt;&lt;br&gt;9.Tollbooth:Bay Bridge &amp;amp; Forest&lt;br&gt;  Cash Reward:14.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:13.0 Miles&lt;br&gt;&lt;br&gt;10.Tollbooth:Skyview &amp;amp; Coast&lt;br&gt;   Cash Reward:14.000&lt;br&gt;   Cop Probability:Minimum&lt;br&gt;   Laps:1&lt;br&gt;   Distance:10.2 Miles&lt;br&gt;&lt;br&gt;--------------------------&lt;br&gt;Milestone Events&lt;br&gt;--------------------------&lt;br&gt;1.Bounty&lt;br&gt;  Bounty:90.000&lt;br&gt;  get 200.000 bounty in a single pursuit.Once done,evade the pursuit.&lt;br&gt;&lt;br&gt;2.Cost to State Challenge&lt;br&gt;  Bounty:90.000&lt;br&gt;  Evade the police pursuit with a cost to state of 100.000 to &lt;br&gt;  successfully complete this challenge.&lt;br&gt;&lt;br&gt;3.Pursuit Evasion&lt;br&gt;  Bounty:90.000&lt;br&gt;  Evade a police pursuit in less than 2 minutes to successfully &lt;br&gt;  complete this challenge.&lt;br&gt;&lt;br&gt;4.Spike Strip Challenge&lt;br&gt;  Bounty:90.000&lt;br&gt;  Dodge 6 police spike strip roadblocks and evade the pursuit&lt;br&gt;  to successfully complete this challenge.&lt;br&gt;&lt;br&gt;5.Photo Ticket&lt;br&gt;  Bounty:60.000&lt;br&gt;  Get clocked at over 180 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;6.Photo Ticket&lt;br&gt;  Bounty:60.000&lt;br&gt;  Get clocked at over 130 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;7.Photo Ticket&lt;br&gt;  Bounty:60.000&lt;br&gt;  Get clocked at over 186 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;---------------------------------------&lt;br&gt;Use your Lamborghini Gallardo to challange Webster.His car is fast&lt;br&gt;so you must use your fastest car now.After you beat him,you must&lt;br&gt;get his car because it&amp;#39;s pretty cool and fast.&lt;br&gt;&lt;br&gt;-------------------------------------------------------------&lt;br&gt;NFS19.Joe&amp;quot;JV&amp;quot;Vega&lt;br&gt;-------------------------------------------------------------&lt;br&gt;Ride:Dodge Viper SRT10&lt;br&gt;Strength:Speedtrap Races&lt;br&gt;Hails:Dunwich Village&lt;br&gt;Bio:I don&amp;#39;t know how JV does it,man.His nights are spent in the&lt;br&gt;    clubs and days on the streets.This guy&amp;#39;s got a lot of street&lt;br&gt;    rep.Cops hate him and racers want to be like him.His flash&lt;br&gt;    green Dodge Viper has cops swarming around it all the time.&lt;br&gt;&lt;br&gt;Targets:&lt;br&gt;&lt;br&gt;Race Wins:7&lt;br&gt;Milestones Completed:5&lt;br&gt;Total Bounty:4.050.000&lt;br&gt;&lt;br&gt;------------------------&lt;br&gt;Race Events&lt;br&gt;------------------------&lt;br&gt;1.Tollbooth:North Bay &amp;amp; Beacon&lt;br&gt;  Cash Reward:16.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:12.5 Miles&lt;br&gt;&lt;br&gt;2.Circuit:Waterfront&lt;br&gt;  Cash Reward:16.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:4&lt;br&gt;  Distance:8.6 Miles&lt;br&gt;&lt;br&gt;3.Lap Knockout:Chancellor Way&lt;br&gt;  Cash Reward:16.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:15.2 Miles&lt;br&gt;&lt;br&gt;4.Speedtrap:Terminal &amp;amp; Financial&lt;br&gt;  Cash Reward:16.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:12.9 Miles&lt;br&gt;&lt;br&gt;5.Speedtrap:Hwy 99&lt;br&gt;  Cash Reward:16.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:8.1 Miles&lt;br&gt;&lt;br&gt;6.Speedtrap:Green &amp;amp; Fairmont&lt;br&gt;  Cash Reward:16.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:8.7 Miles&lt;br&gt;&lt;br&gt;7.Sprint:Valley &amp;amp; State&lt;br&gt;  Cash Reward:16.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:9.8 Miles&lt;br&gt;&lt;br&gt;8.Lap Knockout:Industrial Front&lt;br&gt;  Cash Reward:16.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:11.6 Miles&lt;br&gt;&lt;br&gt;9.Circuit:Gray Point&lt;br&gt;  Cash Reward:16.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:11.4 Miles&lt;br&gt;&lt;br&gt;10.Tollbooth:Beacon &amp;amp; Riverfront&lt;br&gt;   Cash Reward:16.000&lt;br&gt;   Cop Probability:Minimum&lt;br&gt;   Laps:1&lt;br&gt;   Distance:13.0 Miles&lt;br&gt;&lt;br&gt;11.Tollbooth:Industrial &amp;amp; Omega&lt;br&gt;   Cash Reward:16.000&lt;br&gt;   Cop Probability:Minimum&lt;br&gt;   Laps:1&lt;br&gt;   Distance:11.9 Miles&lt;br&gt;&lt;br&gt;--------------------------&lt;br&gt;Milestone Events&lt;br&gt;--------------------------&lt;br&gt;1.Trade Paint&lt;br&gt;  Bounty:100.000&lt;br&gt;  Evade the police pursuit and tag a minimum of 28 police vehicles&lt;br&gt;  to successfully complete this challenge.&lt;br&gt;&lt;br&gt;2.Bounty&lt;br&gt;  Bounty:100.000&lt;br&gt;  Get 325.000 bounty in a single pursuit.Once done,evade the pursuit.&lt;br&gt;&lt;br&gt;3.Cost to State Challenge&lt;br&gt;  Bounty:100.000&lt;br&gt;  Evade the police pursuit with a cost to state of 150.000 to &lt;br&gt;  successfully complete this challenge.&lt;br&gt;&lt;br&gt;4.Infractions Challenge&lt;br&gt;  Bounty:100.000&lt;br&gt;  Evade the police pursuit with a minimum of 6 infractions to&lt;br&gt;  successfully complete this challange.&lt;br&gt;&lt;br&gt;5.Photo Ticket&lt;br&gt;  Bounty:76.000&lt;br&gt;  Get clocked at over 180 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;6.Photo Ticket&lt;br&gt;  Bounty:76.000&lt;br&gt;  Get clocked at over 164 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;7.Photo Ticket&lt;br&gt;  Bounty:76.000&lt;br&gt;  Get clocked at over 152 MPH to successfully complete this challange.&lt;br&gt;&lt;br&gt;--------------------------------------&lt;br&gt;Use your Gallardo or Corvette and challenge JV.The drag race is &lt;br&gt;quiet hard,so be careful and try to evade traffics.After you beat&lt;br&gt;him,you must get his car,it&amp;#39;s fast.If you have these car(Gallardo,&lt;br&gt;Corvette,and Viper),the next Blacklist is yours.&lt;br&gt;&lt;br&gt;-------------------------------------------------------------&lt;br&gt;NFS20.Blacklist #3:Ronald&amp;quot;Ronnie&amp;quot;McCrea&lt;br&gt;-------------------------------------------------------------&lt;br&gt;Ride:Aston Martin DB9&lt;br&gt;Strength:Immobilizing Police Vehicles&lt;br&gt;Hails:Seaside&lt;br&gt;Bio:You know Ronnie.He&amp;#39;s one of those rich freaks that thinks &lt;br&gt;    he&amp;#39;s ghetto.He definetly ain&amp;#39;t from around the way.Got&lt;br&gt;    his car as a graduation gift from his parents.Don&amp;#39;t be&lt;br&gt;    fooled though,the guy knows how to drive.He&amp;#39;s been to&lt;br&gt;    every race school you can think of.&lt;br&gt;&lt;br&gt;Targets:&lt;br&gt;&lt;br&gt;Race Wins:8&lt;br&gt;Milestones Completed:5&lt;br&gt;Total Bounty:5.550.000&lt;br&gt;&lt;br&gt;-----------------------&lt;br&gt;Race Events&lt;br&gt;-----------------------&lt;br&gt;1.Sprint:Seagate &amp;amp; Camden&lt;br&gt;  Cash Reward:18.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:11.2 Miles&lt;br&gt;&lt;br&gt;2.Lap Knockout:Riverside&lt;br&gt;  Cash Reward:18.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:28.3 Miles&lt;br&gt;&lt;br&gt;3.Circuit:Omega &amp;amp; Industries&lt;br&gt;  Cash Reward:18.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:4&lt;br&gt;  Distance:13.7 Miles&lt;br&gt;&lt;br&gt;4.Tollbooth:Petersburg Projects&lt;br&gt;  Cash Reward:18.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:15.5 Miles&lt;br&gt;&lt;br&gt;5.Sprint:Bond &amp;amp; Forest Green&lt;br&gt;  Cash Reward:18.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:8.4 Miles&lt;br&gt;&lt;br&gt;6.Lap Knockout:College Switchback&lt;br&gt;  Cash Reward:18.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:15.4 Miles&lt;br&gt;&lt;br&gt;7.Speedtrap:Heritage &amp;amp; Warrent&lt;br&gt;  Cash Reward:18.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:14.3 Miles&lt;br&gt;&lt;br&gt;8.Speedtrap:Masterson &amp;amp; Route 55&lt;br&gt;  Cash Reward:18.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:11.2 Miles&lt;br&gt;&lt;br&gt;9.Tollbooth:Petersburg &amp;amp; Project&lt;br&gt;  Cash Reward:18.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:15.9 Miles&lt;br&gt;&lt;br&gt;10.Tollbooth:Wharf &amp;amp; North Bay&lt;br&gt;   Cash Reward:18.000&lt;br&gt;   Cop Probability:Minimum&lt;br&gt;   Laps:1&lt;br&gt;   Distance:11.8 Miles&lt;br&gt;&lt;br&gt;11.Sprint:Hwy 99 &amp;amp; Projects&lt;br&gt;   Cash Reward:18.000&lt;br&gt;   Cop Probability:Minimum&lt;br&gt;   Laps:1&lt;br&gt;   Distance:12.1 Miles&lt;br&gt;&lt;br&gt;12.Drag:Boardwalk &amp;amp; Bayshore&lt;br&gt;   Cash Reward:4.500&lt;br&gt;   Cop Probability:Minimum&lt;br&gt;   Laps:1&lt;br&gt;   Distance:2.1 Miles&lt;br&gt;&lt;br&gt;--------------------------&lt;br&gt;Milestone Events&lt;br&gt;--------------------------&lt;br&gt;1.Trade Paint&lt;br&gt;  Bounty:140.000&lt;br&gt;  Evade the police pursuit and tag a minimum of 32 police vehicles&lt;br&gt;  to successfully complete this challenge.&lt;br&gt;&lt;br&gt;2.Bounty&lt;br&gt;  Bounty:140.000&lt;br&gt;  Get 600.000 bounty in a single pursuit.Once done,evade the pursuit.&lt;br&gt;&lt;br&gt;3.Pursuit Evasion&lt;br&gt;  Bounty:140.000&lt;br&gt;  Evade a police pursuit in less than 2 minutes to successfully &lt;br&gt;  complete this challenge.&lt;br&gt;&lt;br&gt;4.Pursuit Time Challenge&lt;br&gt;  Bounty:140.000&lt;br&gt;  Get into a police pursuit lasting at least 8 minutes.You will&lt;br&gt;  need to evade the pursuit to successfully complete this challenge.&lt;br&gt;&lt;br&gt;5.Photo Ticket&lt;br&gt;  Bounty:94.000&lt;br&gt;  Get clocked at over 139 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;6.Photo Ticket&lt;br&gt;  Bounty:94.000&lt;br&gt;  Get clocked at over 158 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;7.Photo Ticket&lt;br&gt;  Bounty:94.000&lt;br&gt;  Get clocked at over 177 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;------------------------------&lt;br&gt;Use your Viper,Gallardo,or Corvette and challenge Ronnie.He is a&lt;br&gt;piece of cake,you can beat him easily.Try to get his car,but sell&lt;br&gt;it for money.His car is slow because some performance parts&lt;br&gt;is still Super Pro and if you want to upgrade it to Ultimate,&lt;br&gt;you have to spent at least 150.000.But I recommended you to sell&lt;br&gt;it to gain more money.&lt;br&gt;&lt;br&gt;-------------------------------------------------------------&lt;br&gt;NFS21.Blacklist #2:Toru&amp;quot;Bull&amp;quot;Sato&lt;br&gt;-------------------------------------------------------------&lt;br&gt;Ride:Mercedes-Benz SLR McLaren&lt;br&gt;Strength:Sprint Races&lt;br&gt;Hails:Cascade Park&lt;br&gt;Bio:If it weren&amp;#39;t for Razor,Toru would still be hanging down at &lt;br&gt;    the docks dreamin&amp;#39; of the Blacklist.This fool thinks he&amp;#39;s&lt;br&gt;    got a sleeper,calls it reverse psychology.The only thing&lt;br&gt;    stock on his ride is the paint.Toru likes to keep his car&lt;br&gt;    mint so give him a bump when you can.&lt;br&gt;&lt;br&gt;Targets:&lt;br&gt;&lt;br&gt;Race Wins:8&lt;br&gt;Milestones Completed:5&lt;br&gt;Total Bounty:7.550.000&lt;br&gt;&lt;br&gt;------------------------&lt;br&gt;Race Events&lt;br&gt;------------------------&lt;br&gt;1.Circuit:Campus Interchange&lt;br&gt;  Cash Reward:20.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:2&lt;br&gt;  Distance:22.3 Miles&lt;br&gt;&lt;br&gt;2.Circuit:Country Club&lt;br&gt;  Cash Reward:20.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:22.3 Miles&lt;br&gt;&lt;br&gt;3.Tollbooth:Beacon &amp;amp; Petersburg&lt;br&gt;  Cash Reward:20.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:15.0 Miles&lt;br&gt;&lt;br&gt;4.Tollbooth:Petersburg &amp;amp; Bond&lt;br&gt;  Cash Reward:20.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:19.2 Miles&lt;br&gt;&lt;br&gt;5.Tollbooth:Bond &amp;amp; Beacon Bridge&lt;br&gt;  Cash Reward:20.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:21.2 Miles&lt;br&gt;&lt;br&gt;6.Speedtrap:Lennox &amp;amp; Camden&lt;br&gt;  Cash Reward:20.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:9.2 Miles&lt;br&gt;&lt;br&gt;7.Sprint:Camden &amp;amp; Dunwich&lt;br&gt;  Cash Reward:20.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:11.6 Miles&lt;br&gt;&lt;br&gt;8.Lap Knockout:Petersburg Crossing&lt;br&gt;  Cash Reward:20.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:28.6 Miles&lt;br&gt;&lt;br&gt;9.Lap Knockout:Valley &amp;amp; Hwy 201&lt;br&gt;  Cash Reward:20.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:16.0 Miles&lt;br&gt;&lt;br&gt;10.Circuit:East Park&lt;br&gt;   Cash Reward:20.000&lt;br&gt;   Cop Probability:Minimum&lt;br&gt;   Laps:3&lt;br&gt;   Distance:13.6 Miles&lt;br&gt;&lt;br&gt;11.Speedtrap:Industrial &amp;amp; Green&lt;br&gt;   Cash Reward:20.000&lt;br&gt;   Cop Probability:Minimum&lt;br&gt;   Laps:1&lt;br&gt;   Distance:11.0 Miles&lt;br&gt;&lt;br&gt;12.Drag:Camden &amp;amp; Seaside&lt;br&gt;   Cash Reward:5.000&lt;br&gt;   Cop Probability:Minimum&lt;br&gt;   Laps:1&lt;br&gt;   Distance:2.1 Miles&lt;br&gt;&lt;br&gt;---------------------------&lt;br&gt;Milestone Events&lt;br&gt;---------------------------&lt;br&gt;1.Cost to State Challenge&lt;br&gt;  Bounty:180.000&lt;br&gt;  Evade the police pursuit with a cost to state of 200.000 to&lt;br&gt;  successfully complete this challenge.&lt;br&gt;&lt;br&gt;2.Pursuit Time Challenge&lt;br&gt;  Bounty:180.000&lt;br&gt;  Get into a police pursuit lasting at least 9 minutes.You will&lt;br&gt;  need to evade the pursuit to successfully complete this challenge.&lt;br&gt;&lt;br&gt;3.Roadblock Challenge&lt;br&gt;  Bounty:180.000&lt;br&gt;  Dodge 12 police roadblocks and evade the pursuit to successfully&lt;br&gt;  complete this challenge.&lt;br&gt;&lt;br&gt;4.Spike Strip Challenge&lt;br&gt;  Bounty:180.000&lt;br&gt;  Dodge 8 police spike strip roadblocks and evade the pursuit to&lt;br&gt;  successfully complete this challenge.&lt;br&gt;&lt;br&gt;5.Photo Ticket&lt;br&gt;  Bounty:114.000&lt;br&gt;  Get clocked at over 194 MPH to successfully complete this challenge.&lt;br&gt; &lt;br&gt;6.Photo Ticket&lt;br&gt;  Bounty:114.000&lt;br&gt;  Get clocked at over 136 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;7.Photo Ticket&lt;br&gt;  Bounty:114.000&lt;br&gt;  Get clocked at over 165 MPH to successfully complete this challange.&lt;br&gt;&lt;br&gt;----------------------------------&lt;br&gt;Select 1 of your fast cars and go challenge Bull.He is a JOKE(XD)so&lt;br&gt;you can beat him very easily.You must get his car.Maybe his car&lt;br&gt;is slower that your cars,but it&amp;#39;s really cool and if you want to&lt;br&gt;buy it,it cost 300.000(wueekz!!!)and you can get it for free+&lt;br&gt;full upgrades(normally you must spent 300.000+),so you must get &lt;br&gt;it all the way.&lt;br&gt;&lt;br&gt;-------------------------------------------------------------&lt;br&gt;NFS22.Blacklist #1:Clarence&amp;quot;Razor&amp;quot;Callahan&lt;br&gt;-------------------------------------------------------------&lt;br&gt;Ride:BMW M3 GTR(!!)&lt;br&gt;Strength:Everything&lt;br&gt;Hails:Beacon Point&lt;br&gt;Bio:Razor rocketed to the top of the Blacklist using your ride.&lt;br&gt;    Now he&amp;#39;s holding it down and rolling the streets like he owns&lt;br&gt;    them.He&amp;#39;ll do anything he can to give himself an edge.That&lt;br&gt;    includes messin&amp;#39; with your head.Remember,you can&amp;#39;t trust&lt;br&gt;    anything he says.&lt;br&gt;&lt;br&gt;Targets:&lt;br&gt;&lt;br&gt;Race Wins:9&lt;br&gt;Milestones Completed:5&lt;br&gt;Total Bounty:10.000.000&lt;br&gt;&lt;br&gt;-----------------------&lt;br&gt;Race Events&lt;br&gt;-----------------------&lt;br&gt;1.Circuit:Hastings&lt;br&gt;  Cash Reward:25.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:28.8 Miles&lt;br&gt;&lt;br&gt;2.Sprint:Hwy 2001&lt;br&gt;  Cash Reward:25.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:13.7 Miles&lt;br&gt;&lt;br&gt;3.Sprint:Diamond Park&lt;br&gt;  Cash Reward:25.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:11.9 Miles&lt;br&gt;&lt;br&gt;4.Sprint:Industrial &amp;amp; Bristol&lt;br&gt;  Cash Reward:25.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:9.1 Miles&lt;br&gt;&lt;br&gt;5.Lap Knockout:Smuggler&amp;#39;s Wharf&lt;br&gt;  Cash Reward:25.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:3&lt;br&gt;  Distance:18.7 Miles&lt;br&gt;&lt;br&gt;6.Tollbooth:Route 55 &amp;amp; Chase&lt;br&gt;  Cash Reward:25.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:25.0 Miles&lt;br&gt;&lt;br&gt;7.Tollbooth:Petersburg &amp;amp; Camdem&lt;br&gt;  Cash Reward:25.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:32.1 Miles&lt;br&gt;&lt;br&gt;8.Speedtrap:Union Row &amp;amp; Seaside&lt;br&gt;  Cash Reward:25.000&lt;br&gt;  Cop Probability:Maximum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:7.7 Miles&lt;br&gt;&lt;br&gt;9.Speedtrap:Ironhorse &amp;amp; Bristol&lt;br&gt;  Cash Reward:25.000&lt;br&gt;  Cop Probability:Minimum&lt;br&gt;  Laps:1&lt;br&gt;  Distance:11.9 Miles&lt;br&gt;&lt;br&gt;10.Sprint:Bay Bridge &amp;amp; Seaside&lt;br&gt;   Cash Reward:25.000&lt;br&gt;   Cop Probability:Minimum&lt;br&gt;   Laps:1&lt;br&gt;   Distance:13.4 Miles&lt;br&gt;&lt;br&gt;11.Tollbooth:Marina &amp;amp; Lennox&lt;br&gt;   Cash Reward:25.000&lt;br&gt;   Cop Probability:Minimum&lt;br&gt;   Laps:1&lt;br&gt;   Distance:17.3 Miles&lt;br&gt;&lt;br&gt;-----------------------&lt;br&gt;Milestone Events&lt;br&gt;-----------------------&lt;br&gt;1.Trade Paint&lt;br&gt;  Bounty:220.000&lt;br&gt;  Evade the police pursuit and tag a minimum of 35 police &lt;br&gt;  vehicles to successfully complete this challenge.&lt;br&gt;&lt;br&gt;2.Bounty&lt;br&gt;  Bounty:220.000&lt;br&gt;  Get 850.000 bounty in a single pursuit.Once done,evade&lt;br&gt;  the pursuit.&lt;br&gt;&lt;br&gt;3.Pursuit Evasion&lt;br&gt;  Bounty:220.000&lt;br&gt;  Evade a police pursuit in less than 2 minutes to successfully&lt;br&gt;  complete this challenge.&lt;br&gt;&lt;br&gt;4.Pursuit Time Challenge&lt;br&gt;  Bounty:220.000&lt;br&gt;  Get into a police pursuit lasting at least 13 minutes.You will&lt;br&gt;  need to evade the pursuit to successfully complete this challenge.&lt;br&gt;&lt;br&gt;5.Photo Ticket&lt;br&gt;  Bounty:136.000&lt;br&gt;  Get clocked at over 149 MPH to successfully complete this challenge.&lt;br&gt;  &lt;br&gt;6.Photo Ticket&lt;br&gt;  Bounty:136.000&lt;br&gt;  Get clocked at over 139 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;7.Photo Ticket&lt;br&gt;  Bounty:136.000&lt;br&gt;  Get clocked at over 198 MPH to successfully complete this challenge.&lt;br&gt;&lt;br&gt;---------------------------------&lt;br&gt;Use your fastest gar to challenge Razor.He is QUITE hard,but if you&lt;br&gt;drive a really fast car,you can beat him easily.You must win 5 races&lt;br&gt;against him.After that,you will see a cutscene and you will be in&lt;br&gt;a pursuit,you drive your BMW M3 GTR.But the bad news is you&amp;#39;re&lt;br&gt;on heat level 6(!!!).There&amp;#39;s NO EVADE in this pursuit.Wait until&lt;br&gt;the pursuing lasting at least 5 minutes and Mia will call you&lt;br&gt;about the old bridge.Jump that bridge and CONGRATULATIONS!!!&lt;br&gt;you&amp;#39;ve beat the storyline!!&lt;br&gt;&lt;br&gt;_____________________________________________________&lt;br&gt;&lt;br&gt;           -FIN-&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Need For Speed Carbon Own The City walkthrough</title><link>http://gamewalkthroughs.wetpaint.com/page/Need+For+Speed+Carbon+Own+The+City+walkthrough</link><author>harry505</author><guid isPermaLink="false">http://gamewalkthroughs.wetpaint.com/page/Need+For+Speed+Carbon+Own+The+City+walkthrough</guid><pubDate>Sat, 16 Dec 2006 09:42:46 CST</pubDate><description>Need For Speed Carbon PS2 FAQ/Walkthrough Guide&lt;br&gt;(Playstation 2 Version)&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------------&lt;br&gt;Chapter 1 - Who Am I?&lt;br&gt;My name is Justin and i&amp;#39;m 14. I am a gaming person who has experienced almost&lt;br&gt;6 years. I own a PC &amp;amp; a PS2, which i mostly play them. I play GTA and more into&lt;br&gt;Need For Speed.&lt;br&gt;-------------------------------------------------------------------------------&lt;br&gt;Chapter 2 - How to play &amp;amp; Controls Of The Game&lt;br&gt;This chapter is for beginners to Carbon, if they have not experienced racing&lt;br&gt;Games like GT Or Need For Speed. There are alot of platforms on this game, so I&lt;br&gt;list only PS2 &amp;amp; PC.&lt;br&gt;&lt;br&gt;PS2 Controls&lt;br&gt;&lt;br&gt;Controls---------------Action&lt;br&gt;X----------------------Accelerate&lt;br&gt;Square-----------------Brake/Reverse(Only if the car has stopped)&lt;br&gt;O----------------------Look Back&lt;br&gt;Triangle---------------Use your Wingman/Crew(In Career or Races if used)&lt;br&gt;R1---------------------Handbrake(E-Brake)&lt;br&gt;L1---------------------Nitrous(NOS)&lt;br&gt;L2---------------------Shift Down(If using manual on your car)&lt;br&gt;R2---------------------Shift Up(If using manual on your car)&lt;br&gt;R3---------------------Speedbreaker&lt;br&gt;Start------------------Pause Game&lt;br&gt;Left Analog Stick------Move&lt;br&gt;Directional Buttons----Move&lt;br&gt;Right Analog Stick-----Accelerate(Move up)/Brake &amp;amp; Reverse(Move Down)&lt;br&gt;Select-----------------Reset Your Car&lt;br&gt;&lt;br&gt;PC Controls&lt;br&gt;&lt;br&gt;Controls---------------Action&lt;br&gt;Up Arrow---------------Accelerate&lt;br&gt;Down Arrow-------------Brake&lt;br&gt;Left/Right Arrow-------Move&lt;br&gt;Spacebrake-------------Handbrake/E-Brake&lt;br&gt;Right Shift------------Nitrous&lt;br&gt;X----------------------Speedbreaker&lt;br&gt;L----------------------Look Back&lt;br&gt;Left Shift-------------Shift Up(If Using Manual)&lt;br&gt;Left Ctrl--------------Shift Down(If using Manual)&lt;br&gt;C----------------------Change Camera View&lt;br&gt;R----------------------Reset Car&lt;br&gt;P/Esc------------------Pause&lt;br&gt;Right Ctrl-------------Activate Crew Member/Wingman&lt;br&gt;Enter------------------Engage Event&lt;br&gt;M----------------------View World Map&lt;br&gt;Tab--------------------View SMS Messages&lt;br&gt;B----------------------Look Behind&lt;br&gt;F12--------------------Take Screenshot&lt;br&gt;&lt;br&gt;-----------------------------------------------------------------------------------&lt;br&gt;Chapter 3 - Game Modes/Types&lt;br&gt;Here is a list of of game modes in Carbon. Please e-mail me if i have left out&lt;br&gt;Any of them.&lt;br&gt;&lt;br&gt;*Canyon Sprint&lt;br&gt;*Canyon Drift&lt;br&gt;*Sprint&lt;br&gt;*Circuit&lt;br&gt;*Drift&lt;br&gt;*Checkpoint&lt;br&gt;*Sprint Checkpoint&lt;br&gt;*Speedtrap&lt;br&gt;*Canyon Duel&lt;br&gt;&lt;br&gt;Now i will explain the description for each game mode. Each game mode will have&lt;br&gt;1 tip from me.&lt;br&gt;&lt;br&gt;Circuit&lt;br&gt;---------&lt;br&gt;A Race around the same track over and over with presetted number of laps.&lt;br&gt;The only common concentration is to be the first to finish and win the race.&lt;br&gt;Tip: Find all the possible shortcuts in racing to help you get away from&lt;br&gt;opponents that are too hard for you.&lt;br&gt;&lt;br&gt;Sprint/Canyon Sprint&lt;br&gt;---------&lt;br&gt;The sprint returns in Carbon as it continues from Underground. Only this time&lt;br&gt;with more twist and more challenges. And on every Canyon Sprint track, every&lt;br&gt;curve can make each racers reputation(rep) going down. So make sure you get&lt;br&gt;ready to handle properly and drive carefully, and head for the Finish line.&lt;br&gt;Tip: For both of these, find all possible shortcuts only for Normal Sprint.In&lt;br&gt;Canyon Sprint, try to keep all the turns smoothly and don&amp;#39;t lose control of&lt;br&gt;the car. Especially Muscle cars.&lt;br&gt;&lt;br&gt;Speedtrap&lt;br&gt;---------&lt;br&gt;Back from the Most Wanted, The game mode in this pretty simple rule.&lt;br&gt;Go as fast as you can in every speedtrap and be the first to corss the line.&lt;br&gt;Not finishing the line first will cost you some speed penalty.&lt;br&gt;It took me quite 2-3 times to get first beating a Tier 3 Car using Muscle Tier&lt;br&gt;2 Car, Dodge Charger R/T. So the only point in this game, First to cross&lt;br&gt;the Line and Go as Fast enough.&lt;br&gt;Tip: Don&amp;#39;t fall behind and go too slow.&lt;br&gt;&lt;br&gt;Drift/Canyon Drift&lt;br&gt;---------&lt;br&gt;A Whole new drift has changed in Carbon. There are 2 types of different types&lt;br&gt;of drift. The Normal(as returns from Most Wanted) &amp;amp; Canyon. Both will be&lt;br&gt;explained how is it according. Normal drift is easy. A pre defined number of&lt;br&gt;laps, More speed Bonus can get you lots of points and if handled well, as known&lt;br&gt;as Clean Section, can get you a multiply like x2, x3, x4 and so on. It took me&lt;br&gt;a few practices to do and get x10 multiply clean section without hitting wall.&lt;br&gt;Canyon Drift is same as explained in Normal drift, but like Canyon Sprint&lt;br&gt;and every perilous curve can lose you alot of points &amp;amp; Colossal Drift.&lt;br&gt;Tip: The mode Canyon Drift is for people who handles the car in NFS Series&lt;br&gt;very well. If your a good downhill drift racer in Underground 2, you should&lt;br&gt;probably be able to do this.&lt;br&gt;&lt;br&gt;Checkpoint&lt;br&gt;---------&lt;br&gt;As returned from Most Wanted, the Checkpoint. Same mode as Sprint, but go as&lt;br&gt;fast as possible under the time limit setted.&lt;br&gt;Tip: Get through all shortcuts that help you so you can get More Faster.&lt;br&gt;&lt;br&gt;Canyon Duel&lt;br&gt;---------&lt;br&gt;This section i&amp;#39;m gonna explain a bit. It reserves the mark as the section which&lt;br&gt;battles for 1 whole Territory. Canyon Duel is all about getting as close enough&lt;br&gt;to the other opponent&amp;#39;s car. There are sections which you can get lots of&lt;br&gt;points &amp;amp; lots of less ponts and 2 rounds of Canyon Duel. First, your gonna&lt;br&gt;follow your opponent as closest as possible until the finish line. Your score&lt;br&gt;will be amounted as how much once you reached the end of Round 1. Obviously,&lt;br&gt;you should always get more than 100,000+ Points if you can. I used my Corvette&lt;br&gt;sometimes like 4-5 times against a Challenger in Career and got almost 280,000&lt;br&gt;Points. Then again, you will the race same one, but this time, they will be&lt;br&gt;following you. And you have to get Away from the opponent before your score&lt;br&gt;is done. If they do a better job than you, You Lose. Oh, and if the Car is&lt;br&gt;overtaken for 10 seconds or Pulling away for 10 seconds or falls off the cliff,&lt;br&gt;You LOSE. If you win both rounds and managed your score to keep up, you win&lt;br&gt;and the whole territory of 1 town is yours.&lt;br&gt;Tip: Whenever in Canyon Duel Races, Get ahead of the opponent for 10 seconds&lt;br&gt;And you win automatically. I have done that almost 5-6 times and it did work.&lt;br&gt;&lt;br&gt;Now for the Game Types&lt;br&gt;&lt;br&gt;Career Mode&lt;br&gt;---------&lt;br&gt;This is where you start your career and continue the story to retain all your&lt;br&gt;territory.&lt;br&gt;(You get to choose which class you wanna start with)&lt;br&gt;&lt;br&gt;Challenge Series&lt;br&gt;---------&lt;br&gt;This mode lets you perform challenging tasks on pre-defined cars. Each task&lt;br&gt;has three modes of difficulty, Bronze, Silver and Gold with Bronze being the&lt;br&gt;easiest. When you complete a &amp;quot;Bronze&amp;quot; task, you&amp;#39;ll unlock its Silver&lt;br&gt;counterpart and so on. There are 36 Challenges in the game. Complete all to&lt;br&gt;earn a reward card.&lt;br&gt;&lt;br&gt;Quick Race&lt;br&gt;---------&lt;br&gt;This mode is where you can just race. First you choose which track you want to&lt;br&gt;race on, then you can choose between multiplayer and solo modes, on to&lt;br&gt;Tracking Mode is a new option, choose between Ranked and Unranked,&lt;br&gt;this will determine if you want to update your stats with this race. Also, if&lt;br&gt;you selected Ranked, the Shadow Option is enabled, through this option, you&lt;br&gt;can Record a shadow or Race against a previously recorded one. The last&lt;br&gt;option on this screen is &amp;quot;NOS&amp;quot;, select On if you want to use Nitrous in the&lt;br&gt;race and Off if you don&amp;#39;t. Then you choose the car you want and then the&lt;br&gt;Transmission (Automatic or Manual).&lt;br&gt;&lt;br&gt;Reward Cards&lt;br&gt;---------&lt;br&gt;Reward Cards are basically tasks that you perform (mostly in Career Mode) to&lt;br&gt;unlock stuff. However, you have to perform all four tasks in one card to unlock&lt;br&gt;what the card has to offer. There are altogether 25 Reward Cards with 4 tasks&lt;br&gt;each, thus a total of 100 tasks.&lt;br&gt;-----------------------------------------------------------------------------------&lt;br&gt;Chapter 4 - Crew Members/Wingman&lt;br&gt;The crews will help you on your way to fight out war for taking over the&lt;br&gt;whole city. There are 3 ablities of Crews/Wingman are for. (To use your&lt;br&gt;wingman, See Chapter 2 on Controls of the game for PS2 Version)&lt;br&gt;---------------------------------------------------&lt;br&gt;*Blocker&lt;br&gt;*Drafter&lt;br&gt;*Scout&lt;br&gt;---------------------------------------------------&lt;br&gt;Now, i will explain what does all these repesents :)&lt;br&gt;---------------------------------------------------&lt;br&gt;Blocker: Blockers are like cruise missiles on the road. Whoever you&lt;br&gt;choose, gets slammed by your blocker leaving your path clear for a&lt;br&gt;limited time.&lt;br&gt;&lt;br&gt;Drafter: Drafters get in front of you so you can draft behind them and after&lt;br&gt;a short period of time you can de-activate them by pressing Triangle to&lt;br&gt;slingshot past them.&lt;br&gt;&lt;br&gt;Scout: Scouts are the only crew members which get in action as soon as&lt;br&gt;the race starts, they lead you through each and every shortcut on the track so&lt;br&gt;that you can reach the finish line before your opponents. They leave a short&lt;br&gt;trail and green dots on the map so that if you fall behind, you can use your&lt;br&gt;map to find the shortcut.&lt;br&gt;---------------------------------------------------&lt;br&gt;The crew members in the game are:&lt;br&gt;---------------------------------------------------&lt;br&gt;*Neville&lt;br&gt;*Sal&lt;br&gt;*Samson&lt;br&gt;*Colin&lt;br&gt;*Yumi&lt;br&gt;*Nikki(Emanuelle Vauger)&lt;br&gt;---------------------------------------------------&lt;br&gt;Each crew member does change cars after you buy new car. At the start,&lt;br&gt;Neville will join your crew and drives a Chrysler 3000 SRT-8. So when you&lt;br&gt;buy another car, it will change to a new Tier car. For example, changing to&lt;br&gt;Ford Mustang GT. Now I will guide on what does these crews do in Race &amp;amp;&lt;br&gt;Career Bonus. There are different cars given depend on the car class you&lt;br&gt;choose, but i will list ONLY Muscle&lt;br&gt;&lt;br&gt;Crew Member: Nikki&lt;br&gt;Ability: Drafter&lt;br&gt;Race Bonus: 50% Boost to Speedbreaker &amp;amp; Nitrous&lt;br&gt;Career Bonus: 10% Discount on all car purchases.&lt;br&gt;Car: Ford GT&lt;br&gt;&lt;br&gt;So whenever in the middle of the race you use Nikki as your wingman, You get&lt;br&gt;Half Boost of Speedbreaker (if used for cool moves) &amp;amp; Nitrous(commonly used&lt;br&gt;and known as NOS) Unless you didn&amp;#39;t select her as your active crew member,&lt;br&gt;you won&amp;#39;t get a boost of Speedbreaker &amp;amp; Nitrous. Whenever you buy cars&lt;br&gt;and set your crew as Nikki, you get 10% Discount.&lt;br&gt;&lt;br&gt;Crew Member: Neville&lt;br&gt;Ability: Blocker&lt;br&gt;Race Bonus: Zone Heat does not Increase after each races.&lt;br&gt;Career Bonus: $200+ Cash on each win.&lt;br&gt;Car: Chrysler 3000 SRT8&lt;br&gt;&lt;br&gt;Every race you use Neville and you win the race, you get $200 bonus.&lt;br&gt;If a race prize money is $10,000 As Original, an additional $200 will be added&lt;br&gt;to it. Until you fire him or hire him still but not set him active and use&lt;br&gt;another, you will not get it. Also, the Zone Heat does not increase&lt;br&gt;after races.&lt;br&gt;&lt;br&gt;Crew Member: Sal&lt;br&gt;Ability: Scout&lt;br&gt;Race Bonus: Winning Races meaning less attention from the police.&lt;br&gt;Career Bonus: Unlocks Autosculpt body kits, hoods, and roof scoops&lt;br&gt;Car: Chevrolet Camaro SS&lt;br&gt;&lt;br&gt;Normally, when you win a race in a Zone Heat territory anywhere, the&lt;br&gt;Palmont Police PD will chase after you. So when you use Sal in races and&lt;br&gt;be the first to cross the line, the police gets less attention from you.&lt;br&gt;Also, in Career you can Autosculpt Body Kits, Hoods &amp;amp;&lt;br&gt;Roof Scoops.&lt;br&gt;&lt;br&gt;Crew Member: Samson&lt;br&gt;Ability: Blocker&lt;br&gt;Race Bonus: 10% Cash Bonus Per Win&lt;br&gt;Career Bonus: Zones you control draw less attention from the police.&lt;br&gt;Car: Dodge Charger R/T&lt;br&gt;&lt;br&gt;Every race you use Samson and win the race, you get 10% of the original&lt;br&gt;prize money as a bonus. This is a good idea to keep him using as it can&lt;br&gt;generate you alot of money. Especially racing the races from Darius territory&lt;br&gt;(Red Color, Stacked Deck). If a race original prize money is 10,000, 10%&lt;br&gt;of it is 1,000 and you will get a total of $11,000. The territory that you&lt;br&gt;control with a Zone Heat draws less attention from the police.&lt;br&gt;&lt;br&gt;Crew Member: Colin&lt;br&gt;Ability: Drafter&lt;br&gt;Race Bonus: Larger area behind the Crew member for Drafting&lt;br&gt;Career Bonus: Unlocks Autosculpt wheels, spoilers, exhausts, and chop top&lt;br&gt;Car: Porsche Carrera GT&lt;br&gt;&lt;br&gt;Every time you use Colin for Drafting, he will give you a breathing space&lt;br&gt;to draft behind. Hiring him in your crew allows you to Autosculpt Wheels,&lt;br&gt;Spoilers, Exhuasts Tips &amp;amp; Chop Top.&lt;br&gt;&lt;br&gt;Crew Member: Yumi&lt;br&gt;Ability: Scout&lt;br&gt;Race Bonus: 25% Boost to Nitrous&lt;br&gt;Career Bonus: 10% discount on performance parts&lt;br&gt;Car: Subaru Impreza WRX STi&lt;br&gt;&lt;br&gt;If hired &amp;amp; set active as Yumi, you get 25% Boost of Nitrous in every races.&lt;br&gt;Also when buying performance parts, it gives you 10% Discount so you&lt;br&gt;pay only 90% of it.&lt;br&gt;-------------------------------------------------------------------------------&lt;br&gt;Chapter 5.1 - The Story&lt;br&gt;This game is set in Palmont City. Before going to Rockport city, you were&lt;br&gt;cruising the streets of Palmont city, in your last race, the cops tracked&lt;br&gt;you and all the cars were tranquilized near the finish line...all the cars,&lt;br&gt;except yours. Apparently, the race was for big cash, when everybody was&lt;br&gt;getting busted you fled with the cash, thanks to your girlfriend, Nikki, who&lt;br&gt;gave the bag to you. After being the best in Rockport, you are returning to&lt;br&gt;Palmont City to claim what is yours. After the FMV, you are given control of&lt;br&gt;the car (The BMW M3 GTR from Most Wanted) and Sergeant Cross is&lt;br&gt;chasing you in his Corvette, this pursuit ends when you drive into a truck.&lt;br&gt;Your car gets totaled and you are nearly busted when one of your friends&lt;br&gt;come to rescue, Darius. Cross stopped talking. Darius starts talking to Cross&lt;br&gt;when Nikki arrives. Nikki was furious when she saw what Cross had done.&lt;br&gt;Darius stopped Nikki from doing it. Darius then leave you with Nikki to&lt;br&gt;Neville&amp;#39;s Garage where you choose a car. The Cars section to choose will&lt;br&gt;be explained in Chapter 5.2.&lt;br&gt;-------------------------------------------------------------------------------&lt;br&gt;Chapter 5.2 - Choosing Car Types&lt;br&gt;&lt;br&gt;Since you were coming back to Rockport in your BMW M3 GTR, but Cross found you&lt;br&gt;and totaled it, you have to start in a new stock car class. There are 3 car&lt;br&gt;classes in this game you could choose to start from Neville&amp;#39;s Garage.&lt;br&gt;Once choose from that class, it will come with a defined car. &lt;br&gt;-----------------&lt;br&gt;Car Classes&lt;br&gt;-----------------&lt;br&gt;Muscle - Chevrolet Camaro SS&lt;br&gt;Exotic - Alfa Romeo Brera&lt;br&gt;Tuner - Mazda RX-8&lt;br&gt;-----------------&lt;br&gt;Now, these are what the advantages of these Classes can do.&lt;br&gt;-----------------&lt;br&gt;Advantages&lt;br&gt;-----------------&lt;br&gt;Camaro SS------------&amp;gt;Highest Acceleration&lt;br&gt;Alfa Romeo Brera---&amp;gt;Highest Top Speed&lt;br&gt;Mazda RX-8-----------&amp;gt;Highest Handling&lt;br&gt;-----------------&lt;br&gt;I chose Muscle(Camaro SS) because it was the fastest class which could beat&lt;br&gt;Exotic &amp;amp; Tuner.(Because of getting Angie&amp;#39;s Charger R/T, it could beat Tier 3&lt;br&gt;Cars.)&lt;br&gt;-------------------------------------------------------------------------------&lt;br&gt;Chapter 5.3 -  Carbon Car List&lt;br&gt;&lt;br&gt;Here is the car list stated in Carbon, some might be found in different versions.&lt;br&gt;&lt;br&gt;NOTE:&lt;br&gt;* - Only available in the Collector&amp;#39;s Edition&lt;br&gt;** - Only available in the EA Downloader version &lt;br&gt;-------&lt;br&gt;Cars&lt;br&gt;-------&lt;br&gt;Muscle&lt;br&gt;&lt;br&gt;Tier 1&lt;br&gt;1967 Chevrolet Camaro SS&lt;br&gt;1970 Chevrolet Chevelle SS 454&lt;br&gt;2005 Chrysler 300C SRT-8 &lt;br&gt;&lt;br&gt;Tier 2&lt;br&gt;1971 Dodge Challenger**&lt;br&gt;1969 Dodge Charger R/T&lt;br&gt;2006 Dodge Charger SRT-8&lt;br&gt;2006 Ford Mustang GT&lt;br&gt;1969 Plymouth Road Runner&lt;br&gt;2006 Pontiac GTO&lt;br&gt;2005 Vauxhall Monaro VXR &lt;br&gt;&lt;br&gt;Tier 3&lt;br&gt;2006 Chevrolet Camaro Concept*&lt;br&gt;2006 Chevrolet Corvette Z06(Bloody Yanker)&lt;br&gt;2008 Dodge Challenger Concept&lt;br&gt;2006 Dodge Viper SRT-10&lt;br&gt;1967 Ford Mustang Shelby GT500&lt;br&gt;2007 Ford Mustang Shelby GT500&lt;br&gt;1970 Plymouth Barracuda &lt;br&gt;&lt;br&gt;Tuner&lt;br&gt;&lt;br&gt;Tier 1&lt;br&gt;2004 Lexus IS300&lt;br&gt;2007 Mazda 3 MPS&lt;br&gt;2003 Mazda RX-8&lt;br&gt;1992 Nissan 240 SX* &lt;br&gt;&lt;br&gt;Tier 2&lt;br&gt;1999 Mazda RX-7&lt;br&gt;1999 Mitsubishi Eclipse GSX&lt;br&gt;2006 Mitsubishi Eclipse GT&lt;br&gt;2005 Renault Clio V6&lt;br&gt;1986 Toyota Corolla GT-S (AE86)&lt;br&gt;1992 Toyota MR2&lt;br&gt;2006 Volkswagen Golf R32 &lt;br&gt;&lt;br&gt;Tier 3&lt;br&gt;2004 Infiniti G35&lt;br&gt;2006 Mitsubishi Lancer EVO IX MR&lt;br&gt;2006 Nissan 350Z&lt;br&gt;1999 Nissan Skyline R34 GT-R&lt;br&gt;2006 Subaru Impreza WRX STI&lt;br&gt;1999 Toyota Supra &lt;br&gt;&lt;br&gt;Exotic&lt;br&gt;&lt;br&gt;Tier 1&lt;br&gt;2006 Alfa Romeo Brera&lt;br&gt;2005 Mercedes-Benz CLK500 &lt;br&gt;&lt;br&gt;Tier 2&lt;br&gt;2004 Aston Martin DB9&lt;br&gt;2007 Jaguar XK*&lt;br&gt;2004 Lotus Elise 111R&lt;br&gt;2006 Lotus Europa S&lt;br&gt;2005 Mercedes-Benz SL65 AMG&lt;br&gt;2006 Porsche Cayman S &lt;br&gt;&lt;br&gt;Tier 3&lt;br&gt;2007 Audi R8/LeMans Quattro&lt;br&gt;2003 BMW M3 GTR&lt;br&gt;2005 Ford GT&lt;br&gt;2006 Koenigsegg CCX*&lt;br&gt;2006 Lamborghini Gallardo&lt;br&gt;2004 Lamborghini Murcielago&lt;br&gt;2006 Lamborghini Murcielago LP640&lt;br&gt;2004 Mercedes-Benz SLR McLaren&lt;br&gt;2006 Pagani Zonda F**&lt;br&gt;2006 Porsche 911 GT3 RS&lt;br&gt;2006 Porsche 911 Turbo S&lt;br&gt;2004 Porsche Carrera GT&lt;br&gt;&lt;br&gt;[Car list acquired from www.nfsunlimited.net]&lt;br&gt;-------------------------------------------------------------------------------&lt;br&gt;Chapter 6 - The Map&lt;br&gt;&lt;br&gt;This section rely on the map of the game. The map of the city is divided into&lt;br&gt;4 Territories you have to take over. (Update: Map now available)&lt;br&gt;It depends where you start, the bosses will be different. So there&lt;br&gt;are 3 classes, Muscle, Exotic &amp;amp; Tuner.&lt;br&gt;&lt;br&gt;Starting with Muscle:&lt;br&gt;		                            S I L V E R T O N&lt;br&gt;		                          Control: Stacked Deck&lt;br&gt;                                         _______       _____&lt;br&gt;                                        /XXXXXXX\_____/ |XXX\____&lt;br&gt;                                       / DIAMOND X|XXXXX| SHADY /\&lt;br&gt;                                      /XX HILLS XX|STAR-| PINE /XX\___&lt;br&gt;                                     /XXXXXXXXXXXX|LIGHT|XXXXX/SILVER-\&lt;br&gt;                                    /XXXXXXXXXXXXX|STRIP|XXXXX\X TON XX\&lt;br&gt;                                   /XXXXXXXXXXXXXX|XXXXX|XXXXXX\REFINERY\&lt;br&gt;                                   \XXXXXXXXXXXXX/XXXXXX|XXXXX__\________\&lt;br&gt;                                    \XXXXXXXXXXX/&amp;#39;-,XXXX|XXXX/XXXXXXXXXXXX\&lt;br&gt;                                     \XXXXXXXXX/XXXX&amp;#39;-,_|___/X INFINITY XX/&lt;br&gt;                                      \XXXXXXX/XXXXXXXXXXXXX|XXX PARK XXX/&lt;br&gt;                                       \XXXXXX\X NEON MILE X|XXXXXXXXXXX/&lt;br&gt;            F O R T U N A               \XXXXXX\XXXXXXXXXXXX|XXXXXXXXXX/&lt;br&gt;             Control: TFK                \______\XXXXXXXXXXX|XXXXXXXXX/&lt;br&gt;     ________                             \XXXXXX&amp;#39;-----------._______/&lt;br&gt;    /::::::::\             __              \XXXXX CANMOR DOWNS XXXXX/&lt;br&gt;   /::::::::::\___________/::\              \_____ XXXXXXXXXX _____/&lt;br&gt;  /:::PALMONT:::::::/:::::::::\_                  \__________/&lt;br&gt;  \:::UNIVERSITY:::/:::HILLS::::X               D O W N T O W N _____&lt;br&gt;   \::::::::::::::/::BOROUGH:::/.\          ___Control: Bushido/^^^|^\ &lt;br&gt;    \::::::::::::/::::::::::::/../         /^^^^\_____________/^^^^|^^\&lt;br&gt;     \::::::::::/::::::::::::/._/         /^^OLD^^^/||||||||^^^^^^^|^^^\&lt;br&gt;      \::::::::/::::::::::::/..\         /^QUARTER/|MASON|||BILLINGS\^^^\&lt;br&gt;       \______/::::::::::::/....\       /^^^^^^^^^|DISTRICT|DISTRICT/^^^^\&lt;br&gt;        /::::\::::::::::::|......\     /^^^^^^^^^^||||||||||^^^^^^^/^KINGS\&lt;br&gt;       /::::::\::::::::::/FORTUNA.\   /^^^^^^^^^^^^|||||||||^^^^^^^\^PARK^^\&lt;br&gt;      /::::::::\________/..HEIGHTS.\  \^^^^^^^^^^^^|||||||||^^^^^^^^\^^^^^^^\&lt;br&gt;     /OCEAN VIEW|(SOUTH(\........../  /^^^^^^^^^^^^^||||||||^^^^^^^^|^^^^^^^^\&lt;br&gt;     \:::::::::/(FORTUNA(\......../   \-------------||||||||^^^^^^^|^^^^^^^^^/&lt;br&gt;      \:::::::/(((((((((((|....../     \--HISTORIC--|||||||\^^^^^^|^^^^^^^^^/&lt;br&gt;       \__:::/(((_______((|...../      /--CHINATOWN-|||||||||^^^^^|^^^^^^^^/&lt;br&gt;          \_/___/       \_|____/      /----_________|_____|||^^^^^|^^_____/&lt;br&gt;                                      \___/               \_|_____|_/&lt;br&gt;                                            K E M P T O N&lt;br&gt;                                         Control: 21st Street&lt;br&gt;                                             _________&lt;br&gt;                                            /+++++++++\  _____&lt;br&gt;                                   ________/++++++++++/\/+++++\&lt;br&gt;                      ____________/)))))\ESKURI PLAZA/+++++++++\&lt;br&gt;                     /~~~~~~~~~~~/)))))))\++++++++++/++NEWPORT++\&lt;br&gt;                    /~~~~~~~~~~~/)))THE)))\++++++++/+INDUSTRIAL+/&lt;br&gt;                    \~~~~~~~~~~~\)PROJECTS)\++++++/+++++PARK+++/&lt;br&gt;                     \~~MORGAN~~~\))))))))))&amp;#39;-,__/++++++++++++/&lt;br&gt;                      \~~~BEACH~~~\))))_______/++\+++++++++__/&lt;br&gt;                       \~~~~~~~~~~~\,-&amp;#39;+++++++++++\+++++++/&lt;br&gt;                        \~~~~~~~~~~~\+++KEMPTON++++\+++++/&lt;br&gt;                         \~~~~~~~~~~~\++HOLDINGS+++|++++/&lt;br&gt;                          \~~~~~~~~~~~\++++++++++++|+++/&lt;br&gt;                           \~~~~~~~~~~~\+++++++++++|++/&lt;br&gt;                            \~~~~~~~~~~~\+++++++++_|_/&lt;br&gt;                             \~~~~~~~~~~~\+++++++/&lt;br&gt;                              \~~~~~~~~~~~\+++++/&lt;br&gt;                               \~~~~~~~~~~~\___/&lt;br&gt;                                \~~~~~~~~~~/&lt;br&gt;                                 \~~~~~~~~/&lt;br&gt;                                  \______/&lt;br&gt;&lt;br&gt;Starting with Exotic:&lt;br&gt;&lt;br&gt;		                            S I L V E R T O N&lt;br&gt;		                          Control: Stacked Deck&lt;br&gt;                                         _______       _____&lt;br&gt;                                        /XXXXXXX\_____/ |XXX\____&lt;br&gt;                                       / DIAMOND X|XXXXX| SHADY /\&lt;br&gt;                                      /XX HILLS XX|STAR-| PINE /XX\___&lt;br&gt;                                     /XXXXXXXXXXXX|LIGHT|XXXXX/SILVER-\&lt;br&gt;                                    /XXXXXXXXXXXXX|STRIP|XXXXX\X TON XX\&lt;br&gt;                                   /XXXXXXXXXXXXXX|XXXXX|XXXXXX\REFINERY\&lt;br&gt;                                   \XXXXXXXXXXXXX/XXXXXX|XXXXX__\________\&lt;br&gt;                                    \XXXXXXXXXXX/&amp;#39;-,XXXX|XXXX/XXXXXXXXXXXX\&lt;br&gt;                                     \XXXXXXXXX/XXXX&amp;#39;-,_|___/X INFINITY XX/&lt;br&gt;                                      \XXXXXXX/XXXXXXXXXXXXX|XXX PARK XXX/&lt;br&gt;                                       \XXXXXX\X NEON MILE X|XXXXXXXXXXX/&lt;br&gt;            F O R T U N A                \XXXXXX\XXXXXXXXXXXX|XXXXXXXXXX/&lt;br&gt;             Control: 21st Street    \______\XXXXXXXXXXX|XXXXXXXXX/&lt;br&gt;     ________                             \XXXXXX&amp;#39;-----------._______/&lt;br&gt;    /::::::::\             __              \XXXXX CANMOR DOWNS XXXXX/&lt;br&gt;   /::::::::::\___________/::\              \_____ XXXXXXXXXX _____/&lt;br&gt;  /:::PALMONT:::::::/:::::::::\_                  \__________/&lt;br&gt;  \:::UNIVERSITY:::/:::HILLS::::X               D O W N T O W N _____&lt;br&gt;   \::::::::::::::/::BOROUGH:::/.\          ___Control: Bushido/^^^|^\ &lt;br&gt;    \::::::::::::/::::::::::::/../         /^^^^\_____________/^^^^|^^\&lt;br&gt;     \::::::::::/::::::::::::/._/         /^^OLD^^^/||||||||^^^^^^^|^^^\&lt;br&gt;      \::::::::/::::::::::::/..\         /^QUARTER/|MASON|||BILLINGS\^^^\&lt;br&gt;       \______/::::::::::::/....\       /^^^^^^^^^|DISTRICT|DISTRICT/^^^^\&lt;br&gt;        /::::\::::::::::::|......\     /^^^^^^^^^^||||||||||^^^^^^^/^KINGS\&lt;br&gt;       /::::::\::::::::::/FORTUNA.\   /^^^^^^^^^^^^|||||||||^^^^^^^\^PARK^^\&lt;br&gt;      /::::::::\________/..HEIGHTS.\  \^^^^^^^^^^^^|||||||||^^^^^^^^\^^^^^^^\&lt;br&gt;     /OCEAN VIEW|(SOUTH(\........../  /^^^^^^^^^^^^^||||||||^^^^^^^^|^^^^^^^^\&lt;br&gt;     \:::::::::/(FORTUNA(\......../   \-------------||||||||^^^^^^^|^^^^^^^^^/&lt;br&gt;      \:::::::/(((((((((((|....../     \--HISTORIC--|||||||\^^^^^^|^^^^^^^^^/&lt;br&gt;       \__:::/(((_______((|...../      /--CHINATOWN-|||||||||^^^^^|^^^^^^^^/&lt;br&gt;          \_/___/       \_|____/      /----_________|_____|||^^^^^|^^_____/&lt;br&gt;                                      \___/               \_|_____|_/&lt;br&gt;                                            K E M P T O N&lt;br&gt;                                         Control: T.F.K&lt;br&gt;                                             _________&lt;br&gt;                                            /+++++++++\  _____&lt;br&gt;                                   ________/++++++++++/\/+++++\&lt;br&gt;                      ____________/)))))\ESKURI PLAZA/+++++++++\&lt;br&gt;                     /~~~~~~~~~~~/)))))))\++++++++++/++NEWPORT++\&lt;br&gt;                    /~~~~~~~~~~~/)))THE)))\++++++++/+INDUSTRIAL+/&lt;br&gt;                    \~~~~~~~~~~~\)PROJECTS)\++++++/+++++PARK+++/&lt;br&gt;                     \~~MORGAN~~~\))))))))))&amp;#39;-,__/++++++++++++/&lt;br&gt;                      \~~~BEACH~~~\))))_______/++\+++++++++__/&lt;br&gt;                       \~~~~~~~~~~~\,-&amp;#39;+++++++++++\+++++++/&lt;br&gt;                        \~~~~~~~~~~~\+++KEMPTON++++\+++++/&lt;br&gt;                         \~~~~~~~~~~~\++HOLDINGS+++|++++/&lt;br&gt;                          \~~~~~~~~~~~\++++++++++++|+++/&lt;br&gt;                           \~~~~~~~~~~~\+++++++++++|++/&lt;br&gt;                            \~~~~~~~~~~~\+++++++++_|_/&lt;br&gt;                             \~~~~~~~~~~~\+++++++/&lt;br&gt;                              \~~~~~~~~~~~\+++++/&lt;br&gt;                               \~~~~~~~~~~~\___/&lt;br&gt;                                \~~~~~~~~~~/&lt;br&gt;                                 \~~~~~~~~/&lt;br&gt;                                  \______/&lt;br&gt;&lt;br&gt;Starting with Tuner:&lt;br&gt;&lt;br&gt;		                            S I L V E R T O N&lt;br&gt;		                          Control: Stacked Deck&lt;br&gt;                                         _______       _____&lt;br&gt;                                        /XXXXXXX\_____/ |XXX\____&lt;br&gt;                                       / DIAMOND X|XXXXX| SHADY /\&lt;br&gt;                                      /XX HILLS XX|STAR-| PINE /XX\___&lt;br&gt;                                     /XXXXXXXXXXXX|LIGHT|XXXXX/SILVER-\&lt;br&gt;                                    /XXXXXXXXXXXXX|STRIP|XXXXX\X TON XX\&lt;br&gt;                                   /XXXXXXXXXXXXXX|XXXXX|XXXXXX\REFINERY\&lt;br&gt;                                   \XXXXXXXXXXXXX/XXXXXX|XXXXX__\________\&lt;br&gt;                                    \XXXXXXXXXXX/&amp;#39;-,XXXX|XXXX/XXXXXXXXXXXX\&lt;br&gt;                                     \XXXXXXXXX/XXXX&amp;#39;-,_|___/X INFINITY XX/&lt;br&gt;                                      \XXXXXXX/XXXXXXXXXXXXX|XXX PARK XXX/&lt;br&gt;                                       \XXXXXX\X NEON MILE X|XXXXXXXXXXX/&lt;br&gt;            F O R T U N A               \XXXXXX\XXXXXXXXXXXX|XXXXXXXXXX/&lt;br&gt;             Control: TFK                \______\XXXXXXXXXXX|XXXXXXXXX/&lt;br&gt;     ________                             \XXXXXX&amp;#39;-----------._______/&lt;br&gt;    /::::::::\             __              \XXXXX CANMOR DOWNS XXXXX/&lt;br&gt;   /::::::::::\___________/::\              \_____ XXXXXXXXXX _____/&lt;br&gt;  /:::PALMONT:::::::/:::::::::\_                  \__________/&lt;br&gt;  \:::UNIVERSITY:::/:::HILLS::::X               D O W N T O W N _____&lt;br&gt;   \::::::::::::::/::BOROUGH:::/.\    ___Control: 21st Street/^^^|^\ &lt;br&gt;    \::::::::::::/::::::::::::/../         /^^^^\_____________/^^^^|^^\&lt;br&gt;     \::::::::::/::::::::::::/._/         /^^OLD^^^/||||||||^^^^^^^|^^^\&lt;br&gt;      \::::::::/::::::::::::/..\         /^QUARTER/|MASON|||BILLINGS\^^^\&lt;br&gt;       \______/::::::::::::/....\       /^^^^^^^^^|DISTRICT|DISTRICT/^^^^\&lt;br&gt;        /::::\::::::::::::|......\     /^^^^^^^^^^||||||||||^^^^^^^/^KINGS\&lt;br&gt;       /::::::\::::::::::/FORTUNA.\   /^^^^^^^^^^^^|||||||||^^^^^^^\^PARK^^\&lt;br&gt;      /::::::::\________/..HEIGHTS.\  \^^^^^^^^^^^^|||||||||^^^^^^^^\^^^^^^^\&lt;br&gt;     /OCEAN VIEW|(SOUTH(\........../  /^^^^^^^^^^^^^||||||||^^^^^^^^|^^^^^^^^\&lt;br&gt;     \:::::::::/(FORTUNA(\......../   \-------------||||||||^^^^^^^|^^^^^^^^^/&lt;br&gt;      \:::::::/(((((((((((|....../     \--HISTORIC--|||||||\^^^^^^|^^^^^^^^^/&lt;br&gt;       \__:::/(((_______((|...../      /--CHINATOWN-|||||||||^^^^^|^^^^^^^^/&lt;br&gt;          \_/___/       \_|____/      /----_________|_____|||^^^^^|^^_____/&lt;br&gt;                                      \___/               \_|_____|_/&lt;br&gt;                                            K E M P T O N&lt;br&gt;                                         Control: Bushido&lt;br&gt;                                             _________&lt;br&gt;                                            /+++++++++\  _____&lt;br&gt;                                   ________/++++++++++/\/+++++\&lt;br&gt;                      ____________/)))))\ESKURI PLAZA/+++++++++\&lt;br&gt;                     /~~~~~~~~~~~/)))))))\++++++++++/++NEWPORT++\&lt;br&gt;                    /~~~~~~~~~~~/)))THE)))\++++++++/+INDUSTRIAL+/&lt;br&gt;                    \~~~~~~~~~~~\)PROJECTS)\++++++/+++++PARK+++/&lt;br&gt;                     \~~MORGAN~~~\))))))))))&amp;#39;-,__/++++++++++++/&lt;br&gt;                      \~~~BEACH~~~\))))_______/++\+++++++++__/&lt;br&gt;                       \~~~~~~~~~~~\,-&amp;#39;+++++++++++\+++++++/&lt;br&gt;                        \~~~~~~~~~~~\+++KEMPTON++++\+++++/&lt;br&gt;                         \~~~~~~~~~~~\++HOLDINGS+++|++++/&lt;br&gt;                          \~~~~~~~~~~~\++++++++++++|+++/&lt;br&gt;                           \~~~~~~~~~~~\+++++++++++|++/&lt;br&gt;                            \~~~~~~~~~~~\+++++++++_|_/&lt;br&gt;                             \~~~~~~~~~~~\+++++++/&lt;br&gt;                              \~~~~~~~~~~~\+++++/&lt;br&gt;                               \~~~~~~~~~~~\___/&lt;br&gt;                                \~~~~~~~~~~/&lt;br&gt;                                 \~~~~~~~~/&lt;br&gt;                                  \______/&lt;br&gt;&lt;br&gt;Notice how you have no territory. The four main areas are owned by either&lt;br&gt;Stacked Deck, Bushido, 21st Street, or TFK. All the other crews only have one&lt;br&gt;area of territory that they soon lose to the other person that owns a part of&lt;br&gt;the city, but they do fight to get it back. You have to win 2 of the races&lt;br&gt;that are presented in a small area to own that area. Once you own all of the&lt;br&gt;small areas within the part of the city, the crew leader who owns the area&lt;br&gt;will come looking for you. You challenge him to a city race and then race&lt;br&gt;him in the canyon. If you succeed in beating him in the canyon, then you&lt;br&gt;own his territory, which means no more random encounters if you are&lt;br&gt;driving in that territory. Fortuna residents use Exotics, Kempton residents&lt;br&gt;use Muscles, and Downtown residents use Tuners. Depending on the car&lt;br&gt;you choose in the beginning, you will start your career in a different&lt;br&gt;territory. You will not start in Silverton, because that is where you go&lt;br&gt;at the end of the game. All the lower territory bosses use Tier 2&lt;br&gt;cars, and Silverton uses Tier 3 cars. There is also the aspect of&lt;br&gt;Zone Heat, which increases in a certain area depending on how often you&lt;br&gt;race in it. Zone heat is a measurement of how often the cops will show&lt;br&gt;while you are racing in an area.&lt;br&gt;&lt;br&gt;As you know, there are four main bosses: Bushido, 21st Street, TFK, and&lt;br&gt;Stacked Deck. They own a particular area of the city, as shown in the&lt;br&gt;above section. However, there are also smaller crews, such as Black Hearts&lt;br&gt;and Los Colibres. These smaller crews often hold only one small area of&lt;br&gt;land at a time and never own a part of the city. They are just there to bug&lt;br&gt;you and the other four main bosses out there. These guys are the ones&lt;br&gt;who take you into a defensive race to make sure your area of land stays&lt;br&gt;in your ownership. If you decide not to race, you lose your land automatically.&lt;br&gt;A defense race is only worth small change and is already a race you have&lt;br&gt;beaten before. As with the other main bosses, the smaller bosses drive a&lt;br&gt;certain kind of car. All the bosses and their cars are listed here...&lt;br&gt;&lt;br&gt;           __________________________ _______________________________&lt;br&gt;          /                          |                               \&lt;br&gt;          |                          |                               |&lt;br&gt;          |         BOSSES           |            CAR TYPE           |&lt;br&gt;          |                          |                               |&lt;br&gt;          \__________________________|_______________________________/&lt;br&gt;          /                          |                               \&lt;br&gt;          |         BUSHIDO          |              TUNER            |&lt;br&gt;          \__________________________|_______________________________/&lt;br&gt;          /                          |                               \&lt;br&gt;          |       21st STREET        |              MUSCLE           |&lt;br&gt;          \__________________________|_______________________________/&lt;br&gt;          /                          |                               \&lt;br&gt;          |           TFK            |              EXOTIC           |&lt;br&gt;          \__________________________|_______________________________/&lt;br&gt;          /                          |                               \&lt;br&gt;          |       STACKED DECK       |              EXOTIC          |&lt;br&gt;          \__________________________|_______________________________/&lt;br&gt;          /                          |                               \&lt;br&gt;          |       LOS COLIBRES       |              MUSCLE           |&lt;br&gt;          \__________________________|_______________________________/&lt;br&gt;          /                          |                               \&lt;br&gt;          |         SCORPIOS         |              TUNER            |&lt;br&gt;          \__________________________|_______________________________/&lt;br&gt;          /                          |                               \&lt;br&gt;          |         INFERNO          |              MUSCLE           |&lt;br&gt;          \__________________________|_______________________________/&lt;br&gt;          /                          |                               \&lt;br&gt;          |          KINGS           |              MIXED            |&lt;br&gt;          \__________________________|_______________________________/&lt;br&gt;          /                          |                               \&lt;br&gt;          |          ROTOR 4         |              TUNER            |&lt;br&gt;          \__________________________|_______________________________/&lt;br&gt;          /                          |                               \&lt;br&gt;          |        BLACK HEARTS      |              EXOTIC           |&lt;br&gt;          \__________________________|_______________________________/&lt;br&gt;&lt;br&gt;In the beginning, all the crews hold some type of land. As the game&lt;br&gt;progresses, the main crew takes over all of the land in their continent&lt;br&gt;while the smaller crews lose all their land. You are to take over the&lt;br&gt;four main areas of land. As stated before, these crews will pop up and&lt;br&gt;force you into a defensive race or take another crew&amp;#39;s territory, so&lt;br&gt;make sure you know what you are doing.&lt;br&gt;Now for the color terrirtory sections.&lt;br&gt;-------&lt;br&gt;Color&lt;br&gt;-------&lt;br&gt;Angie - Brown&lt;br&gt;Kenji - Green&lt;br&gt;Wolf - Blue&lt;br&gt;Darius - Red.&lt;br&gt;-------&lt;br&gt;Each car the boss drives will be more faster than you or if you can take him&lt;br&gt;down easily, it is too easy for you unless you got a faster car than him but&lt;br&gt;same Tier. To take over one territories, you have to beat races and take over&lt;br&gt;one whole town. Then the boss will come looking for you and you have to&lt;br&gt;challenge them. The track decision is the boss&amp;#39;s Choice. When fighting with&lt;br&gt;the boss, you go Circuit one on one for 2 laps. If you win, the boss will take&lt;br&gt;you to the Canyon Duel and the battle is over out there.&lt;br&gt;&lt;br&gt;Now here&amp;#39;s the Car list for the Bosses&lt;br&gt;Angie - Dodge Charger R/T&lt;br&gt;Kenji - Mazda RX-7&lt;br&gt;Wolf - Aston Martin DB9&lt;br&gt;Darius - Audi R8/Le Mans Quattro.&lt;br&gt;-------------------------------------------------------------------------------&lt;br&gt;Chapter 7.1 - 21st Street Races&lt;br&gt;&lt;br&gt;Welcome to the city now as a new racer, you will have to face races in&lt;br&gt;21st Street Territory. First, your gonna have 3 choices of race to&lt;br&gt;choose, Checkpoint, Circuit Or Sprint. All of them are located in&lt;br&gt;Morgan Beach. You can choose to do any of them in order.&lt;br&gt;&lt;br&gt;Career Race #1&lt;br&gt;Game Mode: Checkpoint&lt;br&gt;Track: N/A&lt;br&gt;Time Record: N/A&lt;br&gt;Cash Reward: 5,000&lt;br&gt;Current Control: Scorpios&lt;br&gt;Unlocks: N/A&lt;br&gt;&lt;br&gt;The Plan&lt;br&gt;------------&lt;br&gt;(Plan currently unavailable, if you want to write for this, please&lt;br&gt;e-mail me)&lt;br&gt;&lt;br&gt;After you have beaten the challenge, a cutscene will tell that&lt;br&gt;Angie holds Kempton with her crew. Once that done, a short&lt;br&gt;video will show you what car she&amp;#39;s driving and what&amp;#39;s her crew&lt;br&gt;name. We will just ignore that and try to continue doing the&lt;br&gt;races and conquer the territory.&lt;br&gt;-------------------------------------------------------------------------------&lt;br&gt;Chapter 7.4 - Stacked Deck Races&lt;br&gt;&lt;br&gt;When you finally beat Darius in Canyon Duel, enjoy the final cutscene and&lt;br&gt;the blah blah Credits.&lt;br&gt;&lt;br&gt;Congratulations! You have won the whole city, now you can continue doing&lt;br&gt;Challenge Series &amp;amp; Reward Cards. You have unlocked 5 new cars, Carrera GT,&lt;br&gt;Murcielago, Audi Quattro &amp;amp; more. Now you can start a new career and choose&lt;br&gt;a new Car class! Now we will move on to....Challenge Series!&lt;br&gt;&lt;br&gt;NOTE: At this point, i should have the following...&lt;br&gt;-Overall Completion: 64%&lt;br&gt;-Career Completion: 100%&lt;br&gt;-Challenge Series: 0%&lt;br&gt;-------------------------------------------------------------------------------&lt;br&gt;Chapter 8 - Challenge Series&lt;br&gt;Now that you have finished the career, you can take a break from the Career,&lt;br&gt;you can try playing Challenge Series. A Total of 12 race modes and 3&lt;br&gt;Challenges in each mode. That&amp;#39;s a total of 36 Challenges. The Challenges are&lt;br&gt;set out like this, Easy(Bronze), Intermediate(Silver) &amp;amp; Hard(Gold). When you&lt;br&gt;complete a challenge for one game mode, you unlock the next one. Do until&lt;br&gt;you finish the Gold Challenge and you might unlock cool parts for your&lt;br&gt;customization. Now I will explain what&amp;#39;s the target and the plan for each&lt;br&gt;Challenge.&lt;br&gt;&lt;br&gt;Challenge #1&lt;br&gt;Game Mode: Canyon Duel&lt;br&gt;Track: Journeyman&amp;#39;s Bane&lt;br&gt;Car: Lexus IS300&lt;br&gt;Difficulty: Bronze(Easy)&lt;br&gt;Reward: Unlocks Canyon Duel Silver(Intermediate)&lt;br&gt;Target: Win a Canyon Duel in Journeyman&amp;#39;s bane against an easy opponent.&lt;br&gt;&lt;br&gt;The Plan&lt;br&gt;------------&lt;br&gt;In this challenge, it&amp;#39;s all about getting as close as possible, there are&lt;br&gt;two ways of doing this challenge to finish so choose either one&lt;br&gt;options. One is slow method, one is fast method. Probably this might&lt;br&gt;be an easy challenge as the opponent&amp;#39;s car is RX-8.&lt;br&gt;&lt;br&gt;Option 1(The Slow Method)&lt;br&gt;------------&lt;br&gt;If you take the slow method, just follow your opponent as closest as&lt;br&gt;possible all the way to the finish line and then keep your score up the&lt;br&gt;limit when your opponent tries to catch you at the 2nd round. If you&lt;br&gt;managed to do that, you win and you unlock the Canyon Duel Silver&lt;br&gt;(Intermediate Challenge).&lt;br&gt;&lt;br&gt;Option 2(Fast Method)&lt;br&gt;------------&lt;br&gt;This fast method is going to be easy. When you catch your opponent, just&lt;br&gt;don&amp;#39;t care about the points you have. Try to get ahead of your opponent&lt;br&gt;and don&amp;#39;t care about any collisions you made, normally one collision takes&lt;br&gt;5,000 points away from your score. When ahead of opponent, Try to stay&lt;br&gt;for 10 seconds and your done. The opponent loses because you have&lt;br&gt;overtaken him. This option is also a good idea for all Canyon Duel races.&lt;br&gt;&lt;br&gt;Challenge #3&lt;br&gt;Game Mode: Canyon Duel&lt;br&gt;Track: N/A&lt;br&gt;Car: Corvette Z06&lt;br&gt;Difficulty: Gold(Hard)&lt;br&gt;Reward: N/A&lt;br&gt;Target: Win a Canyon Duel in against a hard opponent.&lt;br&gt;&lt;br&gt;The Plan&lt;br&gt;------------&lt;br&gt;In this challenge, it&amp;#39;s all about getting as close as possible, there are two&lt;br&gt;ways of doing this challenge to finish so choose either one options.&lt;br&gt;One is slow method, one is fast method. And this is more challenging.&lt;br&gt;It&amp;#39;s you who is driving Cross&amp;#39;s Corvette &amp;amp; Chasing a BMW M3 GTR!&lt;br&gt;&lt;br&gt;Option 1(The Slow Method)&lt;br&gt;------------&lt;br&gt;If you take the slow method, just follow your opponent as closest as&lt;br&gt;possible all the way to the finish line and then keep your score up the&lt;br&gt;limit when your opponent tries to catch you at the 2nd round. If you&lt;br&gt;managed to do that, you win and you unlock the *.&lt;br&gt;&lt;br&gt;Option 2(Fast Method)&lt;br&gt;------------&lt;br&gt;This fast method is going to be easy. When you catch your opponent,&lt;br&gt;just don&amp;#39;t care about the points you have. Try to get ahead of your&lt;br&gt;opponent and don&amp;#39;t care about any collisions you made, normally&lt;br&gt;one collision takes 5,000 points away from your score. When ahead of&lt;br&gt;opponent, Try to stay for 10 seconds and your done. The opponent&lt;br&gt;loses because you have overtaken him. This option is also a good&lt;br&gt;idea for all Canyon Duel races.&lt;br&gt;&lt;br&gt;Challenge #*&lt;br&gt;Game Mode: Drift&lt;br&gt;Track: Main Street Drift&lt;br&gt;Car: Chevrolet Corvette Z06&lt;br&gt;Difficulty: Gold(Hard)&lt;br&gt;Reward: N/A&lt;br&gt;Target: Score at least 250,000 points in this drift event.&lt;br&gt;&lt;br&gt;The Plan&lt;br&gt;------------&lt;br&gt;In this challenge, it&amp;#39;s 2 laps around Main Street Dirft Track. A custom&lt;br&gt;Corvette Z06 you are driving. On the first lap, if you can&amp;#39;t get a perfect&lt;br&gt;launch for a full speed, reverse back a bit, accelerate and use NOS.&lt;br&gt;On the first turn, drift once you have passed the line. You should get&lt;br&gt;a perfect entry. Then drift all your way to the next checkpoint, at that,&lt;br&gt;you should have 18k of drift with multiplier of 7. That totaled up 220k&lt;br&gt;and gives you a boost. Always try to drift into bonus zones to get&lt;br&gt;more points. On the next drift section, the bonus zones are always&lt;br&gt;small section, so do NOT bother to  slide into it and you may crash&lt;br&gt;into walls. Do the normal drift and the next turn try to slide into the&lt;br&gt;bonus zones. On the next turn, drift on the corner on the Bonus&lt;br&gt;Zones all the time to gain more points. That you should have met&lt;br&gt;the target for winning 250,000 points in this drift. Now, coming to&lt;br&gt;the end of Checkpoint 2, Speed up and use your NOS all the&lt;br&gt;time, do NOT Crash into walls or you will lose your Perfect Entry&lt;br&gt;drift! So Now, Slide all your way to the Bonus Zones to gain more&lt;br&gt;points. After another long drift, you should have almost more than&lt;br&gt;350K of Score now. At Checkpoint 3, you should have gotten 500K&lt;br&gt;which a reward card of Drift King. Coming to checkpoint 4, is the&lt;br&gt;hard bit. A Few Corners will be chicane, and a 90 degrees turn&lt;br&gt;might cause your small drift points to lose when crashed into&lt;br&gt;walls. Start of Checkpoint 5, you should see the space is more&lt;br&gt;wider, but the Zones of Bonuses are smaller, now that you&lt;br&gt;finished 1 round of the drift, you should be able to handle the&lt;br&gt;2nd lap. Try practising on this course a few times and you&lt;br&gt;should get it. I hold the my record of myself in this drift&lt;br&gt;908,744 Pts.&lt;br&gt;&lt;br&gt;Challenge #27&lt;br&gt;Game Mode: Trade Paint&lt;br&gt;Track: N/A&lt;br&gt;Car: Chevrolet Chevelle SS&lt;br&gt;Difficulty: Gold(Hard)&lt;br&gt;Reward: Pearl Window Tint&lt;br&gt;Target: Disable at least 30 police cars and evade the pursuit to win.&lt;br&gt;&lt;br&gt;The Plan&lt;br&gt;------------&lt;br&gt;In this challenge, your driving a Chevelle SS. And already, the pursuit&lt;br&gt;has gotten worse because currently it is Condition 4! It is a problem for&lt;br&gt;you in this pursuit. To finish this challenge, keep ramming into some&lt;br&gt;roadblocks and mainly use pursuit breakers. Alternately, you can also ram&lt;br&gt;into cop cars that are chasing you. Also try to get out of the road where&lt;br&gt;you start at first, I had restarted few times to get out of Silverton and&lt;br&gt;managed to get to Fortuna which the Zone Heat will go lower. For&lt;br&gt;these tips, try not to smash into SUV&amp;#39;s that are oncoming if you have&lt;br&gt;a high speed. Use speedbreaker to increase your weight of the car to&lt;br&gt;smash roadblocks and take out many cop cars. This also works when your&lt;br&gt;at tight corner with lots of cop cars. Once 30 police cars have disabled, you&lt;br&gt;may proceed to evade the pursuit. When evaded, to the cooldown mode, try&lt;br&gt;to get into the good hiding spots where you can&amp;#39;t see the cops. If the cops&lt;br&gt;are around the corner, just make a U-turn and speed off. This helps if the&lt;br&gt;cops are looking for you. Once cooldown finishes, you finish the Trade&lt;br&gt;Paint Challenges, and have unlocked Pearl Window Tint. And most&lt;br&gt;of all, you didn&amp;#39;t gain any pursuit condition levels.&lt;br&gt;&lt;br&gt;Challenge #35&lt;br&gt;Game Mode: Circuit&lt;br&gt;Track: *&lt;br&gt;Car: Mercedes SL65 AMG&lt;br&gt;Difficulty: Silver(Intermediate)&lt;br&gt;Reward: Unlocks Crcuit Gold (Hard)&lt;br&gt;Target: Win a Race against an Intermediate Opponent.&lt;br&gt;&lt;br&gt;NOTE: At this point, i should have the following in my Gameplay Stats.&lt;br&gt;-Overall Completion: 99%&lt;br&gt;-Career Completion: 100%&lt;br&gt;-Challenge Series: 97%&lt;br&gt;&lt;br&gt;Now for the final Challenge.&lt;br&gt;&lt;br&gt;Challenge #36&lt;br&gt;Game Mode: Circuit&lt;br&gt;Track: Silverton&lt;br&gt;Car: Dodge Challenger Concept&lt;br&gt;Difficulty: Gold(Hard)&lt;br&gt;Reward: Race Flag Vinyls&lt;br&gt;Target: Win a Silverton Race against a hard opponent.&lt;br&gt;&lt;br&gt;The Plan&lt;br&gt;------------&lt;br&gt;In this challenge, you are driving a custom modified Dodge Challenger.&lt;br&gt;To win this, it&amp;#39;s a race around Silverton track, 3 laps with hard opponents.&lt;br&gt;I played this challenge and there are opponents who drives Corvette Z06 or&lt;br&gt;Ford GT. If you encounter something like mine, you have found the right&lt;br&gt;guide i&amp;#39;m telling you.The Ford GT shouldn&amp;#39;t be a problem because it goes&lt;br&gt;slower than Challenger. The only maximum speed you can get on&lt;br&gt;Challenger is 326 km/h, so it maybe a difficult task to beat the&lt;br&gt;Corvette. Some tips for this race, when coming into tight corners like&lt;br&gt;first turn, use your handbrake and a bit of Nitrous(NOS) or Speedbreaker&lt;br&gt;would be a better choice. Whatever works best to your preference. Also&lt;br&gt;coming to straight lines, use your nitrous everytime to get yourself as&lt;br&gt;fast as possible. If you could lead all the way in the 1st lap, that is fine&lt;br&gt;with yourself, once you made a mistake (wrong braking, crash into walls,&lt;br&gt;crash into poles etc.), you lose your lead and the Corvette may go faster.&lt;br&gt;Unless you can keep the lead on half of 2nd lap, you shouldn&amp;#39;t have&lt;br&gt;a problem finishing it. Activating Pursuit Breakers may help you if&lt;br&gt;you are about 3-5 seconds in front of your opponent. Here&amp;#39;s a final&lt;br&gt;note, coming to the last left turn before you jump, take the right shortcut&lt;br&gt;if you are able to get it. After the race, you should find yourself that you&lt;br&gt;have won against a hard opponent and have unlocked the Race Flag&lt;br&gt;Vinyls. So done with the Circuit Race Mode. &lt;br&gt;&lt;br&gt;Congratulations! Now you have finish all the Challenges, you should have&lt;br&gt;the following Reward Cards from it. &lt;br&gt;&lt;br&gt;-Complete All Bronze In Challenge Series&lt;br&gt;-Complete All Silver In Challenge Series&lt;br&gt;-Complete All Gold In Challenge Series&lt;br&gt;-Complete All Challenges In Challenge Series&lt;br&gt;&lt;br&gt;And most of all, 100% In All Completion! (Career, Overall &amp;amp; Challenge Series)&lt;br&gt;-------------------------------------------------------------------------------&lt;br&gt;Chapter 9 - 100% Overall Game Completion&lt;br&gt;&lt;br&gt;Congratulations to whoever your reading this! You have won the whole city in&lt;br&gt;Need For Speed Carbon and mastered the whole game! Now, you will have to&lt;br&gt;read this to check all the Completion you had to get 100%.&lt;br&gt;&lt;br&gt;To get 100% Overall Game Completion, you need the following to get it.&lt;br&gt;-100% In Career&lt;br&gt;-100% In Challenge Series&lt;br&gt;-Unlock all cars&lt;br&gt;-Unlock all tracks&lt;br&gt;&lt;br&gt;And if you have all that, your done! Now you can do whatever you want in&lt;br&gt;Need For Speed Carbon! You can now start a new alias and choose a different&lt;br&gt;car class in Career! If you don&amp;#39;t get all of them, Go back to my guide and&lt;br&gt;check what did you left out.&lt;br&gt;&lt;br&gt;You have come to the end of my walkthrough, and i hope you enjoyed reading&lt;br&gt;it, Obviously I have never done like this before and this is the first time&lt;br&gt;i&amp;#39;m doing. If you find any difficulties in any races or need to ask&lt;br&gt;questions, please just e-mail me or if you have MSN, add my e-mail&lt;br&gt;(Same as above) and i will answer to it.&lt;br&gt;&lt;br&gt;To You once Again,&lt;br&gt;Thank You For Reading This FAQ/Walkthrough!&lt;br&gt;-------------------------------------------------------------------------------&lt;br&gt;Chapter 10 - FAQ/Questions&lt;br&gt;&lt;br&gt;This is a section of questions that has been asked. Read them before asking me.&lt;br&gt;&lt;br&gt;General Questions&lt;br&gt;---------------------------&lt;br&gt;&lt;br&gt;1.&lt;br&gt;Q: I have completed everything, but i don&amp;#39;t get 100%, what did i left out?&lt;br&gt;A: You have not done all the racing in the game. You must Complete Challenge&lt;br&gt;Series &amp;amp; Complete Career. Also, you should unlock all cars &amp;amp; tracks, finish&lt;br&gt;up the reward cards &amp;amp; race all quick races. If you still have problems, let me&lt;br&gt;know.&lt;br&gt;&lt;br&gt;2.&lt;br&gt;Q: Can i post this guide somewhere else, But i leave all your copyrights&lt;br&gt;intact?&lt;br&gt;A: Yes you can, if you are posting this guide somewhere else e-mail me and&lt;br&gt;let me know that where you are posting. Please give the link or your&lt;br&gt;permission will not be allowed.&lt;br&gt;&lt;br&gt;3.&lt;br&gt;Q: I saw this guide somewhere else and changed your copyrights to his,&lt;br&gt;what should I do?&lt;br&gt;A: You mean someone has stole my guide? That&amp;#39;s easy question, just report&lt;br&gt;it to me with the link where is posted and who post it. Whoever that stole my&lt;br&gt;guide will be reported. Unless he has my permission, but he didn&amp;#39;t change&lt;br&gt;the copyright, he is allowed. But it is illegal to change someone copyright&lt;br&gt;to yours if you have got the permission to post the guide.&lt;br&gt;&lt;br&gt;4.&lt;br&gt;Q: I can&amp;#39;t seem to get the reward card on &amp;quot;Have a balance of 1,000,000 in&lt;br&gt;Career&amp;quot;, how do i do that?&lt;br&gt;A: This has been asked alot alot of times. To get this, you need to lose your&lt;br&gt;last car in Career. If you have more than 1, sell until the car you want&lt;br&gt;to get it busted. Get busted 3 or 4 times (depend on your impound strikes&lt;br&gt;max) and make yourslf no money to pay for your fines. If you have money&lt;br&gt;but you get all 3/4/5 strikes, you lose your car permanently. And that&lt;br&gt;will make you restart in Career Again. Now the hard work, choose the Car&lt;br&gt;Class, work all your way without spending any cash and you should get 1 mil&lt;br&gt;of it, if you had not spend on any parts of the Car or did not get busted&lt;br&gt;by the cops. And that, you should be able to get 1 mil of the reward&lt;br&gt;card. Thanks to Tuokool on EA Play(Aus) for the tip.&lt;br&gt;&lt;br&gt;5.&lt;br&gt;Q: Why do i have so many Crew Members? I thought there were only 6? I saw&lt;br&gt;my Crew Members have 17? Is this a bug?&lt;br&gt;A: That is not the total crew members you have. That is total number of&lt;br&gt;Crew Members you have hired. And that is not a bug also.&lt;br&gt;&lt;br&gt;6.&lt;br&gt;Q: I did followed what you said in the How to get 1,000,000 in Career,&lt;br&gt;but when i see my tracks are unlocked in 117? Is this a bug?&lt;br&gt;A: Possibly might be as it has not been confirmed, Obviously my contributor&lt;br&gt;to that 1,000,000 in Career also has this before. So just ignore it and&lt;br&gt;continue doing your way in Career to 1,000,000.&lt;br&gt;&lt;br&gt;7.&lt;br&gt;Q: I cannot AutoSculpt Parts in Career! How do i fixed this?&lt;br&gt;A: It&amp;#39;s because you need these 2 to be your crew members who have hired.&lt;br&gt;One is Sal and the other one is Colin. Both when hired will give you full&lt;br&gt;unlocks to all the Autosculpt Parts where you can customize. If you have&lt;br&gt;problems, please tell me and i will try to help you.&lt;br&gt;&lt;br&gt;8.&lt;br&gt;Q: Is the Pursuit Condition Maximum only 5?&lt;br&gt;A: No, because in Career, the max is 5, but if you do in Challenge Series&lt;br&gt;Trade Paint &amp;amp; Pursuit Evasion, it can go even further.&lt;br&gt;&lt;br&gt;9.&lt;br&gt;Q: How many crews can i have a maximum for hiring?&lt;br&gt;A: The answer is 3. So be good to choose you want to take. Normally,&lt;br&gt;you should need Sal &amp;amp; Colin for the Autosculpt Parts, so the last is&lt;br&gt;up to you. Keep that in mind that you only can have 3 crews MAX.&lt;br&gt;&lt;br&gt;10.&lt;br&gt;Q: Do you support every NFS Carbon Versions?&lt;br&gt;A: The answer is.... NO. I only owned the normal version so i do not&lt;br&gt;know about Collector&amp;#39;s edition &amp;amp; EA Downloader Version.&lt;br&gt;&lt;br&gt;11.&lt;br&gt;Q: Why you did not give details of how to unlock Reward Cards?&lt;br&gt;A: It is because I have seperated into two files. This one mostly the&lt;br&gt;guides for Career &amp;amp; Challenge Series Races. While the other one is&lt;br&gt;a list on how to get all the reward cards. Remember, that this guide&lt;br&gt;isn&amp;#39;t finish yet and i still have alot to go on races. So don&amp;#39;t ask me&lt;br&gt;everytime when it&amp;#39;s going to complete. Patience is a virtue..., that&amp;#39;s&lt;br&gt;what everyone usually does.&lt;br&gt;_____________________________________________________&lt;br&gt;&lt;br&gt;      -FIN-&lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Mage Knight: Destiny Soldier walkthrough</title><link>http://gamewalkthroughs.wetpaint.com/page/Mage+Knight%3A+Destiny+Soldier+walkthrough</link><author>harry505</author><guid isPermaLink="false">http://gamewalkthroughs.wetpaint.com/page/Mage+Knight%3A+Destiny+Soldier+walkthrough</guid><pubDate>Sat, 16 Dec 2006 09:37:48 CST</pubDate><description>##############################################################################&lt;br&gt;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;                                &lt;br&gt;                            GAME  WALKTHROUGH                            &lt;br&gt;______________________________________________________________________________                                &lt;br&gt;##############################################################################&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;THE SHIP&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;Watch the long and rather uninteresting cutscene. Once it finishes,&lt;br&gt;head down the staircase and head left. Head through the door and go&lt;br&gt;left. Go up the ladder and through the door. In the next area, wait&lt;br&gt;for the monsters to kill the guard and run to the far right until&lt;br&gt;Stahn notes the path blocked. Then, you&amp;#39;ll have to clean it, of course.&lt;br&gt;Move the crates away by pressing circle in front of them.&lt;br&gt;&lt;br&gt;Continue heading right and go down the staircase. In the next area, run&lt;br&gt;down the long hallway and go through the first door you find. You&amp;#39;ll&lt;br&gt;be on the dark storeroom. Stahn notes that there is something shining&lt;br&gt;over here. First off, walk off to the right and then head all the way&lt;br&gt;up. Take a left when you can and follow the path to a staircase. Go down&lt;br&gt;it, turn left and then go up. As you approach the shiny thing, you&amp;#39;ll&lt;br&gt;see a cutscene. You&amp;#39;ll soon learn its true nature: it&amp;#39;s a Swordian.&lt;br&gt;&lt;br&gt;After getting Dymlos, you&amp;#39;ll have to fight a monster. Smash him down &lt;br&gt;with your sword: he&amp;#39;s easy. After this, head out of the storeroom&lt;br&gt;and head to the left. Go up, past the dead body(fight the bat flying&lt;br&gt;around if you want) and head through the door. It&amp;#39;s one of those dark&lt;br&gt;rooms again. Get the Green Gel on the top right corner of the room,&lt;br&gt;and head out. Head back to the previous area and go up the stairs.&lt;br&gt;Stroll past the monsters if you want to. Head left and and go&lt;br&gt;up when you can(before the entrance to the captain&amp;#39;s room). &lt;br&gt;&lt;br&gt;Go around the corner and enter the first room you find. Kill both&lt;br&gt;groups of monsters and pick up the Melange Gel, F. Bottle, Spectacles&lt;br&gt;and Green Gel from the chests. Head back to the hallway, and head&lt;br&gt;right. Go down, left, down the stairs and left, into the deck. &lt;br&gt;Fight off all the monsters and go down the ladder and through the&lt;br&gt;door to the right. Go up the stairs and into where all of this&lt;br&gt;started. Watch as a monster slaughters a guard and you&amp;#39;ll have to&lt;br&gt;them. Just kick their sorry asses. A cutscene takes place.&lt;br&gt;&lt;br&gt;After it, you&amp;#39;ll end up in somebody else&amp;#39;s house(classic RPG cliche)&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;PHANDARIA&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;After Garr explains it all, check out the treasure chest on the right&lt;br&gt;side of the kitchen for a Life Bottle. Head past Alba and run to the&lt;br&gt;right, into the room where Stahn was. Pick up the Wood Shield and Auto&lt;br&gt;Bow from the chests. There is also a Green Gel inside the room next&lt;br&gt;to the bathroom. Once you&amp;#39;ve gotten all of the items, head outside&lt;br&gt;and make use of the save point. Then, head to the left and go up the&lt;br&gt;path, to the back of the mountain.&lt;br&gt;&lt;br&gt;Head forward toward a split. You can go up or down here. First, go up and &lt;br&gt;turn left when you first can. Pick up the item from the treasure chest &lt;br&gt;and proceed left until you reach a dead end. When you do, head up and &lt;br&gt;then right. A cutscene will take place here: you?ve found Chelsea! &lt;br&gt;&lt;br&gt;&lt;br&gt;Anyway, after this, Chelsea will join your party. There is nothing of &lt;br&gt;further interest here in the mountains, so head back to Garr?s house.&lt;br&gt;&lt;br&gt;As you arrive, Alba greets you. Chelsea doesn?t quite like the fact here &lt;br&gt;Grandaddy needs her for fixing his pants, so she starts trashtalking. &lt;br&gt;After the cutscenes, you?ll be able to leave this area through the &lt;br&gt;southern exit. Outside, we must head toward Janos. Before we do, it?s &lt;br&gt;highly recommendable to level up with Stahn, at least until he?s level 3. &lt;br&gt;You can restore your health inside Alba?s house without paying any kind &lt;br&gt;of money, so don?t worry.&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;TOWARD JANOS!&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;Follow the path down and turn right. Past the tree you?ll come right into &lt;br&gt;a split-up. Head south first and follow the path until you arrive at a &lt;br&gt;pretty big area. You?ll see you can go south or head further to the left. &lt;br&gt;Proceed left first and snag the Life Bottle hidden behind the trees. &lt;br&gt;Then, go south and then left all the way. You?ll see a road heading &lt;br&gt;south. Ignore the first one you find and take  the second one. Make good &lt;br&gt;use of the save point. Level up Stahn as much as you can(level 4) and &lt;br&gt;enter the town by heading west from the save point.&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;JANOS&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;Once you arrive at Janos, the party has a short talk. After it, you?ll be &lt;br&gt;able to control Stahn once again. Start off by heading up and entering &lt;br&gt;the big house there. It?s the equipment shop BLIZZARD. They sell some &lt;br&gt;good pieces of equipment for cheap. Be a Leather Armor or something. &lt;br&gt;Anyway, head back outside and proceed west. Go past the One Million Roses &lt;br&gt;Tavern, and when you find the inn, go past it head north along the road.&lt;br&gt;&lt;br&gt;You?ll soon learn that in order to get outta here you?ll need some stuff. &lt;br&gt;Head toward the inn, and get inside. Ignore the innkeeper and go up the &lt;br&gt;staircase behind him. Then, head to the east into a small resting room &lt;br&gt;with some people on it. Talk with the Middle-Aged man by the couch and &lt;br&gt;he?ll tell you he?s looking for his passport. After talking with him, &lt;br&gt;head outside, and walk south from the inn. Enter the big house with a &lt;br&gt;tree in front of it. The man inside will say he?s got a passport.&lt;br&gt;&lt;br&gt;Head all the way back to the inn and talk with the middle-aged man to let &lt;br&gt;him know about his passport. Once you he leaves, try to get out of the &lt;br&gt;inn. Dymlos talks with Stahn a little bit more, about his kind attitude &lt;br&gt;toward the old guy. According to Dymlos, it?d have been better to steal &lt;br&gt;the passport and get the hell outta the town. Stahn disagrees. After all, &lt;br&gt;it was a passport for Phandaria. After Dymlos gets over it, Stahn exits &lt;br&gt;the inn and bumps into a red haired chick. Why, it is our typical &lt;br&gt;nameless RPG character! She then reveals her name, Mary. Stahn, being the &lt;br&gt;typical RPG hero he is, decides to help her. Goddamn it. &lt;br&gt;&lt;br&gt;After Mary joins your party, it would be wise if you purchased some &lt;br&gt;equipment for her, as well some healing items(the item shop is south of &lt;br&gt;the town?s eastern entrance). After you?re all-set, leave town through &lt;br&gt;the east. Once in the snow path, head right and go up. Head east all the &lt;br&gt;way until you can go up. Do so. Mary tells you to go left and through a &lt;br&gt;secret path inbetween the trees. Follow her advice, head left. The secret &lt;br&gt;path is between the trees and ledge.&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;SNOW TEMPLE&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;Mary points out that this is the correct place. You can go a little to &lt;br&gt;the south to find a Save Point, or you could head immediately left. The &lt;br&gt;correct way is to the left, but save first. Then, head left. You?ll come &lt;br&gt;to a split-up. You could proceed further to the left or head south. Go &lt;br&gt;south and head right. Ignore the steps going down and get the saber from &lt;br&gt;the chest. Then, go down the steps and get the Channeling to the left. &lt;br&gt;Head back to the split-up, and head left this time around. &lt;br&gt;&lt;br&gt;Go up the steps and examine the shiny stone at the top. Once you do, a &lt;br&gt;secret door opens. Go through it. In the next area, head north a bit. You&amp;#39;ll&lt;br&gt;come across another split-up. You can continue north or head to the left.&lt;br&gt;North there is nothing, so instead, proceed to the left. Pick up the &lt;br&gt;Leather Helm on the small alcove, and then head south into the next area(&lt;br&gt;this place reminds me of Tales of Phantasia for the SNES). Go south &lt;br&gt;until you can take a left. When you do, you&amp;#39;ll notice that there is&lt;br&gt;a doorway heading further south. First, head left into a pretty big area&lt;br&gt;with some pipe-like structures on it. Walk down a bit until you see&lt;br&gt;a hallway to the left. Proceed through it until you find a door. Go&lt;br&gt;through it and pick up the Rapier inside. Then, head back to the room&lt;br&gt;with the pipe things and head all the way up, into the &amp;quot;altar room&amp;quot;.&lt;br&gt;&lt;br&gt;Once you get near the flying prism, Mary identifies the lazy bum inside&lt;br&gt;as Rutee, her friend. To free her, they try to push some random stuff&lt;br&gt;around and poor Stahn is caught by one of those sexy prisms. Yeah. Stahn&lt;br&gt;and Rutee then argue about some random and nonsensical stuff, until&lt;br&gt;Mary decides to liberate Stahn. Both push the right buttons and free&lt;br&gt;Rutee from her prison. Stahn and Rutee argue some more, and suddenly&lt;br&gt;three soldiers pop out of nowhere. Good stuff. Guess what we&amp;#39;ll need &lt;br&gt;to do?&lt;br&gt;&lt;br&gt;------------------&lt;br&gt;&lt;br&gt;BOSS: Soldier x 3&lt;br&gt;&lt;br&gt;Ok, this is rather easy. Wait for one of the soldiers to approach and&lt;br&gt;hit him with Kick Attack. Hit T in order to access the commands menu&lt;br&gt;and have Mary use Beast Blade on another soldier. Finish off both&lt;br&gt;soldiers with Stahn and then take care of the last one with Fireballs&lt;br&gt;or normal attacks.&lt;br&gt;&lt;br&gt;------------------&lt;br&gt;&lt;br&gt;After the battle, both Rutee and Mary ask Stahn to come with them to &lt;br&gt;Janos. Um, I smell a threesome coming... er, anyway. From the altar room,&lt;br&gt;head all the way south and go through the door at the bottom. Outside,&lt;br&gt;go through the bridge and use the save point there. Proceed south into&lt;br&gt;the next screen. Go south some more until you can take a left. Head&lt;br&gt;all the way left until you see a path going up, and a path going down.&lt;br&gt;Take the one going down and you&amp;#39;ll end up in Janos again.&lt;br&gt;&lt;br&gt;The party decides to look a place a little more paceful. No better&lt;br&gt;place than a noisy, drunk-bastard filled tavern! These guys are crazy,&lt;br&gt;I tell ya. Once they sit down, you&amp;#39;ll be asked a question. Answer&lt;br&gt;whatever you want to keep the yappin&amp;#39; going on. Rutee then reveals her&lt;br&gt;Swordian, Atwight. More stuff occurs, and after all of it, you&amp;#39;ll&lt;br&gt;awake at the inn. Have Rutee explain you what Lens are. After she&lt;br&gt;tells you nothing, you&amp;#39;ll be controlling your party. We&amp;#39;re heading&lt;br&gt;toward Harmentz. Before we do so, buy some stuff for your party(Gels)&lt;br&gt;and equipment for Rutee. Once you&amp;#39;re ready, leave town through the&lt;br&gt;north exit. In the snow field, run straight up and you&amp;#39;ll end up &lt;br&gt;in the World Map.&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;WORLD MAP&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;Save if needed, and get out of the snow area. Cross the bridge north,&lt;br&gt;and head west, through the mountains, to find Harmentz.&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;HARMENTZ&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;Once you arrive, the group talks for a bit. Once they finish, you&amp;#39;ll be&lt;br&gt;able to explore the town. For now, head north. You&amp;#39;ll find the inn; &lt;br&gt;ignore it for now, since it&amp;#39;s full, and proceed east. The bunny Guy&lt;br&gt;there will offer you a treasure. TELL HIM NO! If you pick up the&lt;br&gt;treasure, you&amp;#39;ll have to fold over 1883 Gald in order for him to&lt;br&gt;forgive you. Instead, go up the raised area and into the big mansion.&lt;br&gt;&lt;br&gt;Inside, head to the right. A bodyguard stops you. Stahn tries to &lt;br&gt;prove his worth and ends up getting his sorry, skinny ass kicked&lt;br&gt;so hard he kisses the floor. Rutee clarifies everything to the bodyguard,&lt;br&gt;and you&amp;#39;ll be able to go upstairs. Do so, and go south into a big&lt;br&gt;hallway. Head to the left and go through the door there. You&amp;#39;ll&lt;br&gt;immediately see another door. Go through it and talk with the old man&lt;br&gt;sitting on a couch.&lt;br&gt;&lt;br&gt;Rutee hands over the Old Cane and Walt gives her 5000 Gald. Rutee&lt;br&gt;is not happy with just 5000 Gald so decides to steal another 5 grand.&lt;br&gt;Walt is not happy, of course. He was being nice with good old Rutee!&lt;br&gt;Anyway, after the mess, head out Walt&amp;#39;s mansion and head into the inn.&lt;br&gt;Talk with the innkeeper. He tells you it&amp;#39;s all booked up, but Rutee&lt;br&gt;tells him they&amp;#39;ve got a reservation.&lt;br&gt;&lt;br&gt;Next morning Rutee tells you that our next destination is Armedia&lt;br&gt;Village. Somebody wants some swordmanship lessons, and Stahn is da&lt;br&gt;man for this. Accept the offer and step out of the inn. On your&lt;br&gt;way, you&amp;#39;ll find a group of soldiers bothering the innkeeper. They&amp;#39;re&lt;br&gt;looking for us! After a little chat with the soldiers, the party &lt;br&gt;swings their legs out of there, only to find themselves surrounded&lt;br&gt;by a huge group of guards. Time to fight!&lt;br&gt;&lt;br&gt;------------------&lt;br&gt;&lt;br&gt;BOSS: Soldier x 8&lt;br&gt;&lt;br&gt;There are four soldiers on each side. Take care of one group first&lt;br&gt;by using Stahn&amp;#39;s Kick Attack and Rutte&amp;#39;s Ice Needle(if you don&amp;#39;t&lt;br&gt;have it, leave her alone) as well as Mary&amp;#39;s Beast Blade. If you don&amp;#39;t&lt;br&gt;kill them immediately, finish them with Stahn normal attack. Then,&lt;br&gt;move over to the next group and repeat.&lt;br&gt;&lt;br&gt;------------------&lt;br&gt;&lt;br&gt;After you kick some soldier ass, Leon comes in. He tells you that&lt;br&gt;you&amp;#39;re in deep, flying crap. And then he decides to fight you!&lt;br&gt;&lt;br&gt;------------------&lt;br&gt;&lt;br&gt;BOSS: Leon.&lt;br&gt;&lt;br&gt;Impossible to beat. Just wait for him to kick your ass.&lt;br&gt;&lt;br&gt;------------------&lt;br&gt;&lt;br&gt;Leon&amp;#39;s swordian, Chaltier, salutes you after the ass-kicking. And&lt;br&gt;then, you&amp;#39;ll be in...&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;DARILSHIED&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;A prison. How fun. Examine your cell&amp;#39;s door for a cutscene. Then,&lt;br&gt;approach your bed. A cutscene takes place and you&amp;#39;ll be taken to&lt;br&gt;see the king. The story unfolds and you&amp;#39;ll be free after talking with the&lt;br&gt;king. You&amp;#39;ll still be inside the castle, you see. First off, let&amp;#39;s&lt;br&gt;explore some of the castle. First, step out of the king room. Outside,&lt;br&gt;go down and then right. Enter the room there and pick up the orange&lt;br&gt;gel. Then, go north from the king&amp;#39;s room and take a left. Go through&lt;br&gt;the door there, into the armory. Inside, open up all of the chests.&lt;br&gt;Some are empty, but you&amp;#39;ll find a Leather Cape and a Club in two of&lt;br&gt;them. Head out of the armory, and head to the far right. Enter the&lt;br&gt;room a little before the staircases going down. Inside, pick get&lt;br&gt;Panacea Bottle, Life Bottle, Orange Gel and Green Gel x 2.&lt;br&gt;&lt;br&gt;Step out of this room and head to the left again, but go upstairs this&lt;br&gt;time around. In the next area, go down and through the doorway and run&lt;br&gt;to the right. Go up the stairs, and then, head left and up when you can&lt;br&gt;into the library. Get the Orange Gel inside. Now, head back to the &lt;br&gt;area where the entrance to the king&amp;#39;s room is, and step inside the armory&lt;br&gt;once again. Examine the chests again, and you&amp;#39;ll find a Round Shield&lt;br&gt;as well as a Chain Mail. Head outside again, and run south to exit&lt;br&gt;the castle. Outside, head further south.&lt;br&gt;&lt;br&gt;You&amp;#39;ll be on the city. It&amp;#39;s better to visit Hugo first, before starting&lt;br&gt;our exploration. Go down a bit and take the first right you can. Head&lt;br&gt;towards the stone wall and then go down. Go in front of the mansion&lt;br&gt;and get inside it. When you do, Leon starts calling for Marian. The&lt;br&gt;group finds Rembrandt, and Leon asks for Marian... but then he remembers&lt;br&gt;they&amp;#39;re looking for Hugo! More talking ensues and you&amp;#39;ll be taken to&lt;br&gt;see Leon. More cutscenes ensue, as usual. After them, you&amp;#39;ll be able&lt;br&gt;to explore the mansion. Forget it(nothing worth the look) and get out&lt;br&gt;of Hugo&amp;#39;s mansion. It&amp;#39;s time to go shopping! I suggest buying a couple&lt;br&gt;of Life Bottles just for kicks, as well as some Chain Mails(three),&lt;br&gt;Lether Gloves(four), a Round Shield(for Mary). Now, we must head out of&lt;br&gt;this town and head to the Straylize Temple. You could head for Armedia(northwest). &lt;br&gt;I&amp;#39;d go there because it&amp;#39;s a bit easier to head to Straylize from there. &lt;br&gt;While on Armedia, be sure you gain a few levels. Level 8-9 would be &lt;br&gt;fine(these enemies give out little EXP). When you&amp;#39;re ready, head out &lt;br&gt;Armedia and head east. Once you find a bridge, pass it and head into the woods.&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;STRAYLIZE WOODS&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;Head north and take the first right you can. Proceed onwards and you&amp;#39;ll&lt;br&gt;soon find a pedestal. Examine it for a cutscene. After it finishes, check&lt;br&gt;the small group of white mushrooms to get a savory. From the pedestal,&lt;br&gt;head left and then north when you can. You&amp;#39;ll soon see the path branches&lt;br&gt;to the right. Head right, of course, past the little river, until you&lt;br&gt;can&amp;#39;t go right anymore. Go north then, along the rocky path and turn left&lt;br&gt;when you can.&lt;br&gt;&lt;br&gt;After a while you&amp;#39;ll come to a branch. You could head further left, &lt;br&gt;or go north. If go left and then down, you&amp;#39;ll find a Green Gel. Head back&lt;br&gt;to the branch and go all the way north until you reach a cliff with&lt;br&gt;a pretty green floor! When you do, steer to the left into a peak, and&lt;br&gt;get the Green Gel. Now, return to the cliff area and head right this time&lt;br&gt;around. Go up north and head into the next area.&lt;br&gt;&lt;br&gt;Quickly run to the far right into the next area. Here, keep running to&lt;br&gt;the right and you&amp;#39;ll see that there are three paths going north. The first&lt;br&gt;two are blocked, so take the third one. Go north until you bump into a&lt;br&gt;bunch of trees. Take a left and pick up Orange Gel, as well as the Bellebane&lt;br&gt;from the white mushrooms. In front of the chest containing the orange&lt;br&gt;gel you&amp;#39;ll see a ramp going down. Take it and proceed further west, until&lt;br&gt;you see you can go north. Do so, into the next screen.&lt;br&gt;&lt;br&gt;Go down the raised area by going around the spinning path, and then&lt;br&gt;head to the right, until you see you can go north. Head north all the&lt;br&gt;way and when you can, head left. Go down the rocky ledge and run upwards&lt;br&gt;once again, all the way into the next area, where you&amp;#39;ll have to keep&lt;br&gt;heading north. Eventually, you&amp;#39;ll arrive at the temple.&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;STRAYLIZE TEMPLE&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;Leon points out that&amp;#39;s something&amp;#39;s not quite right. It&amp;#39;s too damn quiet!&lt;br&gt;Dymlos tries to cheer the party by saying that everyone&amp;#39;s probably dead.&lt;br&gt;What a nice sword! Anyway, after the cutscene, go right and then north&lt;br&gt;into the cathedral. Go up the stairs and run to the end of the room.&lt;br&gt;Go through the door on the leftmost corner, and then, run to the right.&lt;br&gt;Talk with the Bishop. He thinks you&amp;#39;re a bad guy, and tells you to spare&lt;br&gt;the girls(he wants them for his own dirty purposes, you see). After&lt;br&gt;the talking, you&amp;#39;ll get a Talisman. Now, head out of the cathedral and&lt;br&gt;run to the far north, into the temple itself.&lt;br&gt;&lt;br&gt;When you enter, the camera centers into a big skull flying above some&lt;br&gt;blue orbs. This should give us a tip on how to proceed. If you want,&lt;br&gt;go north a bit and use the save point in front of the fountain. Then,&lt;br&gt;examine the door with the orbs flying around it. Once you do, go&lt;br&gt;south from the fountain, towards the entrance door, and take a right.&lt;br&gt;Move onward until you see two paths: one going south, and one going&lt;br&gt;north. Head north and go through the door.&lt;br&gt;&lt;br&gt;In the next area, head left and go through the door. Examine the monster&lt;br&gt;in front of the purple crystal and you&amp;#39;ll trigger a fight. Kill the&lt;br&gt;Lizardman with your Spin Slash/Kick Attack. It&amp;#39;s very powerful; do&lt;br&gt;not use fire on him. Then, destroy the Krystal. After you do, step&lt;br&gt;out of this room, and head all the way right. There will be another&lt;br&gt;door there; go through it and pick up the Life Bottle inside. Now,&lt;br&gt;head back to the fountain area, and this time around head left. When&lt;br&gt;you see the path branches north, steer north. You&amp;#39;ll see an staircase&lt;br&gt;directly in front of you, and another one to the left.&lt;br&gt;&lt;br&gt;Take the one to the left first, and in the next area, run to the far&lt;br&gt;left, ignoring the staircase you&amp;#39;ll see. Go north once the chance &lt;br&gt;arises, and pick up the Knight&amp;#39;s Saber on the floor. Then, go through&lt;br&gt;the door and kill the monster inside, along with the Krystal. After&lt;br&gt;you do, step out of this room, go south, and then left. Go up&lt;br&gt;the first staircase you find. Then, head left and down. Take a right&lt;br&gt;when you can and go through the first door you see. Get the Chain&lt;br&gt;Mail inside. Head outside and head further right, and through the&lt;br&gt;next door you see. Destroy the Krystal inside.&lt;br&gt;&lt;br&gt;Once you do, go outside, to the left, up and down the staircases.&lt;br&gt;Then, head right and up when you can, upstairs. Then, head a little&lt;br&gt;to the right, and you&amp;#39;ll see a staircase that goes up(the one&lt;br&gt;we ignored a while ago). Take it. Then, head right. You&amp;#39;ll see&lt;br&gt;an staircase, and a hallway going north. Go up the hallway,&lt;br&gt;and enter all of the rooms here, for a Round Shield and Two&lt;br&gt;Krystals to destroy. Those are all of the Krystals! Head back to&lt;br&gt;the fountain room, save, and go through the previously locked&lt;br&gt;room.&lt;br&gt;&lt;br&gt;Inside, you&amp;#39;ll find Ayles, somebody&amp;#39;s who&amp;#39;s very grateful because&lt;br&gt;you saved him. The party asks where is the Archbishop, and Ayles&lt;br&gt;informs he&amp;#39;s been murdered by Lyndon. Where is that THING!?, Rutee&lt;br&gt;asks. She&amp;#39;s actually speaking about the Eye of Atamoni. Ayles is&lt;br&gt;very surprised. He then explains that there is a cathedral in&lt;br&gt;the left side of the temple that warrants a visit. First off,&lt;br&gt;get the Green Gel here. You can go all the way up &amp;quot;The Tower&lt;br&gt;of Knowledge&amp;quot; and get an Orange Gel, Spectacles x 2, Tech Ring,&lt;br&gt;Ankh Hat and Stray Robe. The Tower of Knowledge poses NO KIND&lt;br&gt;of trouble to get through, so you should get all of these items.&lt;br&gt;&lt;br&gt;Head back to the area where we got the last two Krystals, but&lt;br&gt;this time, head to the far west, where you&amp;#39;ll find an staircase&lt;br&gt;going up. Use it. In the next area, go north and then right. Go&lt;br&gt;down the steps and go a little to the south, turning right when&lt;br&gt;you can, and then north once again. You&amp;#39;ll find a door with&lt;br&gt;two angels of both of its sides. Go through. As you step inside&lt;br&gt;the cathedral, a cutscene ensues. Our priest friend talks with&lt;br&gt;a flame, and reveals a secret path. Go through it.&lt;br&gt;&lt;br&gt;In the next area, you can go into a small alcove to the left where&lt;br&gt;a save point is. Anyway, proceed north. At the northmost side of&lt;br&gt;this area there are two locked doors. How do we unlock them? You&lt;br&gt;see, around this area, there are six total switches on the floor.&lt;br&gt;Three are dark colored, and three are white. In order to open &lt;br&gt;either door, you&amp;#39;ll need to step on three of these color switches.&lt;br&gt;But only the switches that are similar! If the door doesn&amp;#39;t open,&lt;br&gt;it&amp;#39;s because you&amp;#39;ve messed up. How? Well, if you start pressing&lt;br&gt;dark-switches, DO NOT PRESS ANY WHITE SWITCHES. ANY. And vice-versa.&lt;br&gt;Anyway, after you unlock a door, go through it(both are fine).&lt;br&gt;&lt;br&gt;In the next area, go up the steps. A cutscene ensues. Apparently,&lt;br&gt;somebody&amp;#39;s stolen the Eye of Atamoni, and petrified Philia, a&lt;br&gt;priestess. Leon uses a Panacea on her, and good old Philia spills&lt;br&gt;the guts about what happened. Sort of, at least. After some nonsensical&lt;br&gt;crap, Philia finally reveals what&amp;#39;s interesting: that Lydon&lt;br&gt;stole the Eye of Atamoni! The Swordians show themselves worried.&lt;br&gt;The eye should not fall into the wrong hands you see, and Lydon&amp;#39;s&lt;br&gt;hands(and all other mortal&amp;#39;s) are very wrong. After all of the&lt;br&gt;yappin&amp;#39;, head out of the temple, and all the way back to the world&lt;br&gt;map(you&amp;#39;ll have to cross the woods all over again, yes). Then,&lt;br&gt;head back to Darilshied. Also, try to level up Philia a bit(she&amp;#39;s&lt;br&gt;level 6, you see). Keep in mind that she doesn&amp;#39;t have to be in&lt;br&gt;your party. I got her to Level 7 in the Woods, mainly because I&lt;br&gt;didn&amp;#39;t want to spend loads o&amp;#39; hours leveling up. You should get&lt;br&gt;her to level 7, too, and then get the hell outta here.&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;DARILSHIED&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;Head toward the castle and visit the King. The party reports what&amp;#39;s&lt;br&gt;happened, and of course, the king shows himself worried. Philia&lt;br&gt;explains the situation to the king. The King then tells you that&lt;br&gt;you &amp;quot;Must find the Eye of Atamoni at all costs&amp;quot;. But how? Head out&lt;br&gt;of the castle(change your now big collection of Lens for Gald;&lt;br&gt;the Lens outlet it&amp;#39;s at the southmost part of the town. I, with&lt;br&gt;1000+ Lens, got 10000+ Gald in return!) and head east until you&lt;br&gt;hit the town&amp;#39;s stone wall. When you do, go south, until you see&lt;br&gt;a gate on the wall. Go through it.&lt;br&gt;&lt;br&gt;You&amp;#39;ll be on the harbor. There are a lot of food shops here,&lt;br&gt;as well as a very interesting warehouse. To find the warehouse,&lt;br&gt;first head all the way right until you see you can go up or&lt;br&gt;down. Go up and you&amp;#39;ll find the warehouse. It&amp;#39;s got three doors:&lt;br&gt;each one takes into a room with move-able crates. The trick is&lt;br&gt;to move the crates into certain places so an item appears. Or that&amp;#39;s&lt;br&gt;how I understand: I haven&amp;#39;t guessed out the last two puzzles.&lt;br&gt;And I won&amp;#39;t, at least for now.&lt;br&gt;&lt;br&gt;Head toward the area with the ships. If you talk with the guys arguing,&lt;br&gt;you&amp;#39;ll learn about the situation around here(the guys that are arguing&lt;br&gt;are the Black Wings, and this Milly girl offers free sex---or that&amp;#39;s&lt;br&gt;what I like to think---to the crewman so he takes them away). Talk&lt;br&gt;with everybody around the stores, specially these two blue-dressed&lt;br&gt;guys near the fish store. They&amp;#39;ll reveal that somebody&amp;#39;s been&lt;br&gt;moving a huge piece of cargo, statue-like. It must be the eye! After&lt;br&gt;you&amp;#39;ve talked with them, head back to the castle and talk with the King.&lt;br&gt;&lt;br&gt;The party reveals that the Eye is heading toward Calvalese. Leon&lt;br&gt;asks for permission to set to Calvalese(in who&amp;#39;s ship anyway...),&lt;br&gt;but the King is not very sure, specially after all of the reports of&lt;br&gt;monster attacks. In the end, he decides it&amp;#39;s a good idea and sends&lt;br&gt;a guard so he can ready a ship. After the talking, make yourself&lt;br&gt;ready. Buy some items, change your lens for moolah if you haven&amp;#39;t&lt;br&gt;already, and heal at the inn. Then, head to the harbor and head into&lt;br&gt;the  first ship from left to right. Talk with the captain and tell&lt;br&gt;him you&amp;#39;re ready to jam off! Yeehaaa!&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;TOWARD CALVALESE&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;The party is shown around the ship. Rutee then comes and mentions&lt;br&gt;that the skies are getting darker. Stahn shows himself worried,&lt;br&gt;because of the Demon&amp;#39;s Reef, an old legend told to kids that was&lt;br&gt;about sea monsters and such. Suddenly, a sailor comes storming&lt;br&gt;and announces that the ship&amp;#39;s being overrun by monsters! Talk&lt;br&gt;with the bartender twice to get a Flare Bottle and a Liquor Bottle,&lt;br&gt;and then exit the bar through the southmost door. Outside, head&lt;br&gt;up into the upper deck. Watch the cutscene.&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;UNDERWATER CITY&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;Save if you wish, and exit this room through the northmost door. In&lt;br&gt;the next area, you&amp;#39;ll see your path is blocked. The huge boulders&lt;br&gt;cannot be moved, but you can push away the small ones. Do so with&lt;br&gt;the first set of boulders, go up and then left. Go up the staircase&lt;br&gt;there. In the next area, you&amp;#39;ll see that you can go north, right&lt;br&gt;and left. Philia says that the voice is coming from the north,&lt;br&gt;but first off, head left. In here, you&amp;#39;ll find a chest blocked&lt;br&gt;off by some small boulders. Move them off and pick the Rue&lt;br&gt;Staff.&lt;br&gt;&lt;br&gt;Head back to the previous room but this time head right. In this&lt;br&gt;room, move the boulders away, and pick the Orange Gel from the&lt;br&gt;chest. Now, head back to the previous room and go north as Philia &lt;br&gt;suggested. In the next area, you&amp;#39;ll see you can go further north,&lt;br&gt;or turn to the right. First off, head to the right, toward the hallway,&lt;br&gt;and into the next area. In here, go up and through the door there.&lt;br&gt;Inside this room, open the treasure chest and you&amp;#39;ll get a pickaxe.&lt;br&gt;Now, head back to the previous room, move the boulders and go north.&lt;br&gt;You&amp;#39;ll see a door that&amp;#39;ll take you further into the ruins, or you&amp;#39;ll&lt;br&gt;be able to head left. Head left first, and pickaxe the door(just&lt;br&gt;examine it). Inside, get the Fine Saber and the Iron Halm. Now,&lt;br&gt;exit this room and go through the door that&amp;#39;ll take you further into&lt;br&gt;the ruins. Inside, get the ?DISC(no, It didn&amp;#39;t take you further into&lt;br&gt;the ruins :))&lt;br&gt;&lt;br&gt;Now, head back to the area with the room where you got the pickaxe.&lt;br&gt;Head toward that room, but head further right. Pickaxe the door there&lt;br&gt;and get the Life Bottle inside. Now, head back to the room where&lt;br&gt;you got the pickaxe, position yourself in front of it, and go down(&lt;br&gt;not down the water-stairs) and turn right when you can. Head into&lt;br&gt;the next area, where you&amp;#39;ll find a rope. Use it to go below. Philia&lt;br&gt;will tell you that the voice is a lot closer now. Now, you&amp;#39;ll&lt;br&gt;see two ropes going down. First, take the left one and get the ?DISC&lt;br&gt;below. Now, head back up and take the right rope down. Below, you&amp;#39;ll&lt;br&gt;see another rope. Take it down, too.&lt;br&gt;&lt;br&gt;Head right into the next area. Philia says she hears the voice above&lt;br&gt;the party. Now, you&amp;#39;ll see a staircase heading northward, and a hallway&lt;br&gt;to the right. So, you can go north or to the right. Head right first&lt;br&gt;and pick up the Sharp Stone(a disc) that&amp;#39;s inside that room. Head&lt;br&gt;back to the previous room and go north this time around. The next&lt;br&gt;area is like a dining room. The only way out is the staircase at&lt;br&gt;the north side of this room: take it. In the next area, run upward&lt;br&gt;into the next room. Pickaxe the door there and go through it. You&amp;#39;ll&lt;br&gt;find a sword on the ground. Approach it.&lt;br&gt;&lt;br&gt;This is what&amp;#39;s been calling Philia: a Swordian. Its name is Clemente.&lt;br&gt;Dymlos tells Clemente that eye of Atamoni&amp;#39;s been stolen. He says&lt;br&gt;he had a feeling that something was wrong, so that&amp;#39;s what he decided&lt;br&gt;to wake up its lazy ass(read: handle). Anyway, watch the cutscene.&lt;br&gt;After it, you&amp;#39;ll have to head back to the beginning of this area(&lt;br&gt;not that hard). Save if you want to and exit the underwater city.&lt;br&gt;After this, we&amp;#39;ll continue with our travel. You&amp;#39;ll arrive at the&lt;br&gt;Calvalese Harbor. Exit it through the westernmost exit.&lt;br&gt;&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;CHERIK&lt;br&gt;------------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;First off, we&amp;#39;ll need to meet Baluk, then we&amp;#39;ll do our thing. Baruk&amp;#39;s&lt;br&gt;place is north from the harbor&amp;#39;s entrance. A big house with a poke-ball&lt;br&gt;like symbol on the floor in front of it(no way you can miss it). Get&lt;br&gt;inside and proceed north until you see an staircase going down, on the&lt;br&gt;left corner. Go down. Leon informs that Baruk is in the back room,&lt;br&gt;and the party goes to pay him a visit. Now, a lot of pointless talk&lt;br&gt;takes place. Baruk directs you to explore the town, before we head toward&lt;br&gt;our next destination. Before leaving Baruk&amp;#39;s office, open both chests&lt;br&gt;here for a Combo Counter and a Food Sack(Medium size). Then, head out&lt;br&gt;Baruk&amp;#39;s place.&lt;br&gt;&lt;br&gt;First off, head to the inn and heal yourself. Then, from the inn, head&lt;br&gt;left into the building there. Inside, you&amp;#39;ll find all of the area&amp;#39;s&lt;br&gt;shop. Start off by buying two Rune Bottles and some healing items if&lt;br&gt;you need to. Use  both Rune bottles on the ?DISCs you have to uncover&lt;br&gt;their true nature. Equip these discs on your swordian-wielding pals.&lt;br&gt;Move into the next store, the equipment shop. Buy a Battle Axe for&lt;br&gt;Mary. You&amp;#39;ll notice that some of these swords apparently will strengthen&lt;br&gt;our swordian masters, but it&amp;#39;s better to keep the swordians. Buy&lt;br&gt;two Ambers Cloaks(for Rutee and Philia), Iron Helms for those who&lt;br&gt;need it and 3 Iron Gloves(Philia/Rutee can&amp;#39;t use them). Equip all of these.&lt;br&gt;&lt;br&gt;Head out of the shops and head a bit north. You should see two kids by&lt;br&gt;a well, in front of Bar